Er... I'm really sorry to forget to mention in both title and post
that, obviously now, I'm using Binsor :) (rev 2094)

On Apr 23, 2:22 pm, Grimace of Despair <[email protected]>
wrote:
> The following string to string mapping works fine for me:
>
> component x:
> _parameters:
> __Map:
> ___map(keymap) = {
> ____"foo": "bar"
> ___}
>
> A string to component map also does:
>
> component bar
> component x:
> _parameters:
> __Map:
> ___map(keymap) = {
> ____"foo": @bar
> ___}
>
> Now I'm trying to pass in a custom, non-primitive object:
> component x:
> _parameters:
> __Map:
> ___map(keymap) = {
> ____"foo": MyObject()
> ___}
>
> This fails with:
>
> Castle.MicroKernel.SubSystems.Conversion.ConverterException: No
> converter registered to handle the type MyObject.
>
> I've done a little digging, and there are two remarks I have:
>
> 1. KeyMapBuilder relies on ConfigurationHelper.SetConfigurationValue,
> which converts MyObject to a string, losing any reference to the
> actual object. Most probably, there's a really logical explanation for
> this scenario, but to me, it seems that the map gets severely limited
> by the use of the said SetConfigurationValue.
>
> 2. Even if the value was not converted to a string, the
> GenericDictionaryConverter might not be able to use the original
> value, because it does a PerformConversion. Afaics (but I might be
> wrong), this method won't handle the conversion because no converter
> exist, while the value would already be of the correct type.
>
> Could it be that I'm trying to push things? I can imagine the
> ConfigurationHelper uses string conversions for a reason, but the
> inability to use custom objects in the map ... well... it sucks :)
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