Ok, thanks for that. Most of my boo knowledge comes from Binsor
samples. So when it's not in those samples, I'm at a loss, or in for a
long search on codehaus.
I'm actually feeling quite dumb for needing help on syntax issues,
having done intensive C++ in the past. Then again, my windsor
configuration is getting more verbose than I've wished for.
Now, come to think of it (again), I could achieve simpler syntax like
"map = Map({x: y})" by implementing a conversion helper class.
Anyway, thanks again
On 23 apr, 18:52, Ayende Rahien <[email protected]> wrote:
> dic = Dictionary[of string, Converter[of string, string]]()dic.Add('foo',
> myObj)
>
> component Bar:
> ___map = dic
>
> On Thu, Apr 23, 2009 at 7:40 PM, Grimace of Despair <
>
> [email protected]> wrote:
>
> > Ok, now I remember again why I'm using parameters...
>
> > My map declaration on my component class looks like:
>
> > public Dictionary<string, Converter<string, string>> Map
>
> > Now, using:
>
> > bar = someVariableOrCallable
> > component MyObject:
> > Map = {"foo": bar}
>
> > Yields "Object of type 'Boo.Lang.Hash' cannot be converted to type
> > 'System.Collections.Generic.Dictionary`2
> > [System.String,System.Converter`2[System.String,System.String]]'"
>
> > So I started to use the KeyMapBuilder for this, bumping into the
> > aforementioned problems.
>
> > On Apr 23, 4:21 pm, Craig Neuwirt <[email protected]> wrote:
> > > On Thu, Apr 23, 2009 at 9:16 AM, Grimace of Despair <
>
> > > [email protected]> wrote:
>
> > > > I've actually got a kind of deamon which loads Binsor applications
> > > > like aspnet_wp would load ASP.NET applications (though not nearly as
> > > > advanced). This setup allows me writing (copmiled) class libraries
> > > > that do the nitpicking, while being able to throw them around within
> > > > different configuration settings. Just to say that the running code is
> > > > actually container-agnostic, and stuff like custom dependencies would
> > > > have to be taken care of by my daemon.
>
> > > Sounds nifty
>
> > > > Now for the custom dependencies: I guess that can't be done in Binsor,
> > > > or am I missing something?
>
> > > You can, something like this
>
> > > component x:
> > > ____Map = { 'foo': MyObject() }
>
> > > This cuts out the whole conversion thing which is totally not needed in
> > > Binsor world
>
> > > > On Apr 23, 2:49 pm, Craig Neuwirt <[email protected]> wrote:
> > > > > Not sure if this helps, but the parameters and configuration sections
> > in
> > > > > binsor are used to expose the corresponding configuration model
> > supported
> > > > in
> > > > > MK. I don't believe custom conversions are handled for the values.
> > > > > However, when using Binsor, I generally only use those sections for
> > > > > Facility configurations that are already based on configuration.
> > > > Otherwise,
> > > > > I just set the dependencies directly. These could be anything and
> > just
> > > > get
> > > > > added to the custom dependencies collection and bound directly at
> > > > resolution
> > > > > time
> > > > > craig
>
> > > > > On Thu, Apr 23, 2009 at 7:22 AM, Grimace of Despair <
>
> > > > > [email protected]> wrote:
>
> > > > > > The following string to string mapping works fine for me:
>
> > > > > > component x:
> > > > > > _parameters:
> > > > > > __Map:
> > > > > > ___map(keymap) = {
> > > > > > ____"foo": "bar"
> > > > > > ___}
>
> > > > > > A string to component map also does:
>
> > > > > > component bar
> > > > > > component x:
> > > > > > _parameters:
> > > > > > __Map:
> > > > > > ___map(keymap) = {
> > > > > > ____"foo": @bar
> > > > > > ___}
>
> > > > > > Now I'm trying to pass in a custom, non-primitive object:
> > > > > > component x:
> > > > > > _parameters:
> > > > > > __Map:
> > > > > > ___map(keymap) = {
> > > > > > ____"foo": MyObject()
> > > > > > ___}
>
> > > > > > This fails with:
>
> > > > > > Castle.MicroKernel.SubSystems.Conversion.ConverterException: No
> > > > > > converter registered to handle the type MyObject.
>
> > > > > > I've done a little digging, and there are two remarks I have:
>
> > > > > > 1. KeyMapBuilder relies on
> > ConfigurationHelper.SetConfigurationValue,
> > > > > > which converts MyObject to a string, losing any reference to the
> > > > > > actual object. Most probably, there's a really logical explanation
> > for
> > > > > > this scenario, but to me, it seems that the map gets severely
> > limited
> > > > > > by the use of the said SetConfigurationValue.
>
> > > > > > 2. Even if the value was not converted to a string, the
> > > > > > GenericDictionaryConverter might not be able to use the original
> > > > > > value, because it does a PerformConversion. Afaics (but I might be
> > > > > > wrong), this method won't handle the conversion because no
> > converter
> > > > > > exist, while the value would already be of the correct type.
>
> > > > > > Could it be that I'm trying to push things? I can imagine the
> > > > > > ConfigurationHelper uses string conversions for a reason, but the
> > > > > > inability to use custom objects in the map ... well... it sucks :)
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