2009/7/26 D. Michael McIntyre <[email protected]>

> Sorry I've been ignoring you, Jani.  I got your patch, but I've had my mind
> deep into a complicated problem the last couple of days, and I'm running
> with
> this while I have it all fresh in my head.  I'm going to pretty much ignore
> everything else until I've got this solved and put to bed.
>
> Thanks for your patience.
> --
>

Michael,
No problem, take your time. No one is expected to work on sundays.



Meanwhile I tried matrix editor. I found a problem I couldn't fix my self.
When using
horizontal zoom so that zoom differs from 100% draw, move and resize tools
don't
work properly. Erase and selection works.

Then about drum matrix. In classic I am slightly irritated by the fact drum
notes have
no particular duration. IMO sometimes it makes difference for percussion
instrument
to have predefined duration. Example: think you are a drummer. You hit crash
cymbal.
You will hear sharp sound that slowly decays in a few seconds. But if you
grab the
cymbal with other hand and then hit you will hear short sound that last for
a half second.
And you could probably do same kind of tricks with snare (I am not sure, I'm
not a
drummer).

My suggestion: Make matrix and percussion matrix almost identical with only
difference
in perc matrix show a drum/instrument name hint. With specially crafted
sound samples
for example in a .sf2 file (I already have done one for my self) it would be
easy to create
very natural sounding drum tracks.

Hope my thoughts don't cause (too much) confusion.

Cheers,
Jani
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