Hi Si,
yes I like the new version a lot and it does fix the problem with the Atom path which I had but I now notice that if you turn off 'Use RGB/YUV Overlay' then this is forgoten when you exit the program (I haven't checked the other items in the list). Also although not in 'options' but in 'view', I run most of the time with the frame sync off to give increased speed on my computer as the main Sam program I use runs rather slowly on a real SAM and this is also automatically turned back on everytime you restart simcoupe, whereas in the old version where it was I think 'Sync to 50Hz' this did not happen (where it was in the options menu).
Ian


----- Original Message ----- From: "Simon Owen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 31, 2005 3:33 AM
Subject: RE: Where can I get latest SimCoupe?



Last week I wrote:
there should be an updated version available sometime tomorrow...

Later than planned, I've updated the source and Win32 builds: http://www.simonowen.com/sam/simcoupe/

This should fix Dan's problem with the Atom path being forgotton, and the
scanline garbage a few people were seeing. I've also added Stuart's
Boot/Open shell extension suggestion to the Win32 installer. I've
re-enabled the direct floppy access for A: on W2K/XP systems, which requires
SAMDISK.SYS to be in the same directory as SimCoupe.exe. Support for the
new floppy driver (as used by SamDisk) will be added soon.


The SDL sound has had a few tweaks, fixing a problem where DAC sample top-up
was too short and sometimes mis-aligned. With 16-bit samples (the old
default, and always the case in the newer versions) this could cause the
low/high bytes to be swapped, resulting in almost silent DAC output. The
SDL sound is now opened in native endian format, with manual byte swapping
performed if needed (SAA output on big-endian systems).


Please shout if you run into any problems, although I'm offline until the
weekend so I won't be able to respond until then.

Si




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