At 14:27 19/07/2000 +0100, Andrew Gallagher wrote:
>That reminds me of an idea I had - quite often the sound in Speccy games
>being played on the sam is horrible because of the different clock
>speeds. What would be involved in making a software-controllable clock?
>For example, a small piece of logic which reads a rate from a particular
>port and controls an adjustable clock circuit appropriately? Would it be
>worthwhile? (I could see its use in speccy emulation) And could you then
>write a program which fried your hardware? :-)

Sounds very expensive, especially the bit about the adjustable clock
circuit.  For my limited knowledge, the crystal can only 'tick' at a
certain speed because of it's inbuilt resonant electromagnetic frequency.
Literally, the electricity passed through the Quartz (or whatever) causes
it to perform simple harmonic motion.
But having said that - it would solve all the speed problems of Speccy
emulation (sprites haring around like Miner Willy on speed).

Was the second Z80 mentioned in the hardware solution going to be able to
run as a co-processor?  Mmmm, dedicated hardware......
-tobermory



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