Really? My Xbox struggles to emulate an A500 ;-) Andy (Sorry, off-topic again, I'll save any discussion for SimCoupe from here on.)
Saturday, February 12, 2005, 5:42:26 PM, you wrote: Jason> There is already an Amiga Emulator for the Pocket PC that runs a emulation Jason> of an A500 at close to full speed, and the author admits that it could be Jason> optimised, but there is no reason that a 500 or 600MHz chip couldn't be Jason> used, or even a 1GHz. There is also a playstation 1 emulator that does run Jason> at full speed. Jason> Cheers, Jason> Jason Jason> -----Original Message----- Jason> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Jason> Behalf Of Andy Chandler Jason> Sent: 12 February 2005 15:42 Jason> To: Jason Thacker Jason> Subject: Re: Ideas for the ultimate emulator :) Jason> I like your idea. I had a couple of thoughts.... Jason> "The main processor is a 400MHz+ XScale CPU running embbedded Windows CE. Jason> This allows many emulator writers to take advantage of their current skills Jason> in Win32 development systems. Jason> This CPU would also be powerful enough to emulate most, if not all, 8-bit Jason> and 16-bit machines." Jason> How would this compare, roughly, to an x86 processor in terms of processing Jason> power? To emulate an OCS / ECS Amiga takes some serious CPU cycles while AGA Jason> is still sluggish without some seriously powerful PC hardware even now. The Jason> custom ICs takes some conversion time due to it's use of planer gfx and not Jason> chunky-RGB. Jason> This would be nice to emulate PlayStation 1 and N64 stuff. I like the use of Jason> SD. Maybe Compact Flash might be a possible alternative as well if Jason> necessary. (See M/B below). Jason> If CPU power wasn't hugely important, you could probably build a slightly Jason> larger, but still silent version, using the ITX boards from VIA, like this Jason> one.... Jason> http://www.kustompcs.co.uk/acatalog/info_5475.html Jason> Rgs, Jason> Andy Jason> Saturday, February 12, 2005, 2:13:22 PM, you wrote: Jason>> Hi guys, Jason>> I have been putting down some of my (admittedly random) thoughts Jason>> on how to get the best possible emulation experience and I have Jason>> weeded out some of the best at Jason>> http://www.koriel.net/EmulatorIdea.htm Jason>> I would really appreciate it if some of you would deign to look Jason>> at the page and even (Shock! Horror!) give me some ideas for how Jason>> this may be improved in some way. Who knows, maybe somebody with Jason>> the skills to build these things (i.e. not me!) may even take some of Jason> them on board! Jason>> Thanks, Jason>> Jason
