There is already an Amiga Emulator for the Pocket PC that runs a emulation
of an A500 at close to full speed, and the author admits that it could be
optimised, but there is no reason that a 500 or 600MHz chip couldn't be
used, or even a 1GHz. There is also a playstation 1 emulator that does run
at full speed.
Cheers,
Jason
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Andy Chandler
Sent: 12 February 2005 15:42
To: Jason Thacker
Subject: Re: Ideas for the ultimate emulator :)
I like your idea. I had a couple of thoughts....
"The main processor is a 400MHz+ XScale CPU running embbedded Windows CE.
This allows many emulator writers to take advantage of their current skills
in Win32 development systems.
This CPU would also be powerful enough to emulate most, if not all, 8-bit
and 16-bit machines."
How would this compare, roughly, to an x86 processor in terms of processing
power? To emulate an OCS / ECS Amiga takes some serious CPU cycles while AGA
is still sluggish without some seriously powerful PC hardware even now. The
custom ICs takes some conversion time due to it's use of planer gfx and not
chunky-RGB.
This would be nice to emulate PlayStation 1 and N64 stuff. I like the use of
SD. Maybe Compact Flash might be a possible alternative as well if
necessary. (See M/B below).
If CPU power wasn't hugely important, you could probably build a slightly
larger, but still silent version, using the ITX boards from VIA, like this
one....
http://www.kustompcs.co.uk/acatalog/info_5475.html
Rgs,
Andy
Saturday, February 12, 2005, 2:13:22 PM, you wrote:
Jason> Hi guys,
Jason> I have been putting down some of my (admittedly random) thoughts
Jason> on how to get the best possible emulation experience and I have
Jason> weeded out some of the best at
Jason> http://www.koriel.net/EmulatorIdea.htm
Jason> I would really appreciate it if some of you would deign to look
Jason> at the page and even (Shock! Horror!) give me some ideas for how
Jason> this may be improved in some way. Who knows, maybe somebody with
Jason> the skills to build these things (i.e. not me!) may even take some of
them on board!
Jason> Thanks,
Jason> Jason