It's exceedingly rough and a pretty simple effect that I'm sure has
been exploited a hundred times before but I thought I'd throw it up as
is as my part in maintaining the fantastic momentum we've had lately.

http://www.clocksignal.com/dropbox/scroller.dsk

It's explicitly not a mere demo effect; adding some sprites and making
a full game is a definite possibility, though you'd probably want to
drop to 25fps — there's loads of memory free even on a 256kb machine
and it's a full, genuine Mode 4 display. The map itself is just an
array of bytes in memory, so there's no real magic there and no huge
footprint. The workflow is based on a cross-platform map editor called
Tiled so that's easy to manage.

Beyond my painful lack of artistic ability there's no reason why it
need use only one tile. Ditto for proper clipping at the edges (which,
because the tiles are precompiled, would cost more RAM but not really
any more processing).

It was full screen until the last minute, when I discovered that some
sections of the horrid little map I've hastily scribbled were a little
too slow. As you'd expect on a Sam, the trick is painting only where
you need to so level design affects speed in a less obvious manner
than being directly tied to screen area.

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