Or, more likely, the sad realisation that I can't scale the thing to a
proper game is fast approaching...

For the record, this is it mostly at 25fps, running (essentially) full
screen with black guttering to hide the edge jittering of yesterday:

http://www.clocksignal.com/dropbox/scroller-big.dsk

It occasionally — and very obviously — leaps up to 50fps, having no
frame rate compensation mechanisms whatsoever.

I'm about 80% confident I can boost the speed to a reasonably constant
50fps, to drop to a constant 25fps with sprites and logic, for a
simple enough game.

On 15 May 2012 08:02, David Sanders <[email protected]> wrote:
> On 15 May 2012 01:42, Tommo H <[email protected]> wrote:
>>
>> I think it'd be nice to go full screen and properly clipped one way or
>> the other just to prove the point; I'm not sure I have your sort of
>> willpower for finishing a whole game beyond that. Though if it was a
>> simple run and jump, I guess there wouldn't be that much to it?
>>
> Surely a glut of Mario-style games is approaching! What's that? You've all
> got real jobs to do? Excuses!
>
>
> D
>
>

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