I read your blog a few days ago I think; it's Splitting Images isn't
it? Are you going to update the images or are (slightly) younger
people like myself going to have to find out what people like David
Owen looked like?

I'm working on sprites at the minute. Mostly mentally as my schedule
requires, but I'm just not sure what's realistic to attempt. If I
have, say, 40% of a frame to spend on it, how many sprites, and how
large, is it realistic to expect to be able to draw and un-draw?

Open middleware is definitely the thing to aim for. Besides anything
else, it'll make the assumptions and limitations plainly visible.

On 17 May 2012, at 22:36, Balor Price <[email protected]> wrote:

> No apologies required, looks very good to me.  So if you're not in a
> position to turn it into a full game, would you consider turning it into
> a bit of middleware??  A bit cheeky I know but I'm sure it would find a
> good home somewhere, probably for many.  I made some experiments with
> 'full screen' scrolling ages ago but tbh I didn't know what I was doing
> because the project was too large, here's a demo I found:
> http://scenedamage.com/cookingcircle/Random/AtomManBackup.dsk
>
> I had a good time doing my last game and I'm halfway* through another
> one, having fun!  Developing with a cross-compiler/tools really makes a
> fantastic effect on productivity, and your tiles displayer/scroller
> sounds the business.  If you improve the algorithm, anyone using the
> routines would get a instant upgrade...
>
> I believe I am rambling.
> Howard
>
>
> *OK, 20%
>
> On 17/05/2012 00:23, Thomas Harte wrote:
>> Apologies to all; I don't mean to treat this list as my own personal
>> development blog. However, here's a rock steady 50Hz, full-screen
>> rendition:
>>
>> http://www.clocksignal.com/dropbox/scroller-fullscreen-50Hz.dsk
>>
>> There are two versions on there and some quick relevant notes. Takeaways:
>>
>> • the border masking is overdraw and I'd rather fix the problem by
>> just not drawing incorrectly in the first place;
>> • that being the case, I've only properly profiled the unmasked
>> version, and found it takes no more than 60% of the available CPU time
>> per frame in its current state.
>>
>>
>> On 15 May 2012 12:39,<[email protected]>  wrote:
>>> It's very cool to see scrolling that quick and smooth. :-) We just need
>>> someone to use it in a game now!!
>>>
>>>
>>> Quoting David Sanders<[email protected]>:
>>>
>>>> On 15 May 2012 11:32, Thomas Harte<[email protected]>  wrote:
>>>>
>>>>> Or, more likely, the sad realisation that I can't scale the thing to a
>>>>> proper game is fast approaching...
>>>>>
>>>>> For the record, this is it mostly at 25fps, running (essentially) full
>>>>> screen with black guttering to hide the edge jittering of yesterday:
>>>>>
>>>>> Indeed, but we can dream eh?
>>>>
>>>> That is indeed some of the smoothest, fastest full-screen scrolling I've
>>>> seen on the Coupé to date though :-)
>>>>
>>>
>

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