On 18 May 2012, at 00:56, Tommo H wrote:
> If I have, say, 40% of a frame to spend on it, how many sprites, and how
> large, is it realistic to expect to be able to draw and un-draw?

Maybe around 4-5 sprites of 16x16 pixels?  IIRC my Pac-Man emulator has about 
half a frame to draw 6 sprites of 12x12, plus a couple of background tiles, 
including save/mask/draw/restore.  For an extra boost perhaps generate the 
sprite drawing code with knowledge of the data (like Chris did in SAM Defender) 
— bonus points if you prepare that at runtime.

It's nice to have some fresh on-topic content to read, so keep posting!

Si

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