On 18 May 2012, at 00:56, Tommo H wrote: > If I have, say, 40% of a frame to spend on it, how many sprites, and how > large, is it realistic to expect to be able to draw and un-draw?
Maybe around 4-5 sprites of 16x16 pixels? IIRC my Pac-Man emulator has about half a frame to draw 6 sprites of 12x12, plus a couple of background tiles, including save/mask/draw/restore. For an extra boost perhaps generate the sprite drawing code with knowledge of the data (like Chris did in SAM Defender) — bonus points if you prepare that at runtime. It's nice to have some fresh on-topic content to read, so keep posting! Si
