Aha you flatter me I'm not /that/ old :) (okay I'm 36) Yes indeed it
is Splitting Images - it's another puzzler without any huge technical
challenges, so I know I'm working within my comfort zone. I hadn't
planned on making any changes with the personalities, but there are a
couple of people who aren't immediately obvious, the speccy's version of
Mick Jagger was terrible!
I'd agree with Si on this one - unless you totally optimise each sprite
you aren't looking at many. But there's masses of memory in the SAM so
unless you're doing it to squash into memory-resident megademo, why not
use that memory? There's often a direct trade-off of memory-for-speed
(eg unrolling loops, making several specialised copies of routines) so
go for it.
Howard
On 18/05/2012 00:56, Tommo H wrote:
I read your blog a few days ago I think; it's Splitting Images isn't
it? Are you going to update the images or are (slightly) younger
people like myself going to have to find out what people like David
Owen looked like?
I'm working on sprites at the minute. Mostly mentally as my schedule
requires, but I'm just not sure what's realistic to attempt. If I
have, say, 40% of a frame to spend on it, how many sprites, and how
large, is it realistic to expect to be able to draw and un-draw?
Open middleware is definitely the thing to aim for. Besides anything
else, it'll make the assumptions and limitations plainly visible.
On 17 May 2012, at 22:36, Balor Price<[email protected]> wrote:
No apologies required, looks very good to me. So if you're not in a
position to turn it into a full game, would you consider turning it into
a bit of middleware?? A bit cheeky I know but I'm sure it would find a
good home somewhere, probably for many. I made some experiments with
'full screen' scrolling ages ago but tbh I didn't know what I was doing
because the project was too large, here's a demo I found:
http://scenedamage.com/cookingcircle/Random/AtomManBackup.dsk
I had a good time doing my last game and I'm halfway* through another
one, having fun! Developing with a cross-compiler/tools really makes a
fantastic effect on productivity, and your tiles displayer/scroller
sounds the business. If you improve the algorithm, anyone using the
routines would get a instant upgrade...
I believe I am rambling.
Howard
*OK, 20%