2011/5/24 David Baelde <david.bae...@ens-lyon.org>:
> On Tue, May 24, 2011 at 2:52 PM, Romain Beauxis <to...@rastageeks.org> wrote:
>> I've struggled with int64 in the ogg module because there granule
>> positions are in64 and I would not recommend it.. Let's wait until we
>> really need it :)
>
> That's what I was thinking too. However, I hadn't done the
> computation: 31bits is only good for 13 minutes of ticks at 44100Hz!

Indeed!
In this case it 's good I sticked to int64 in ogg :)

> It might be a good idea to revert to using seconds for cue_cut, and
> perhaps to consider switching units for ticks; with syntactic sugar,
> Int64 isn't so hard to manipulate, especially since we commonly use
> very few operations on ticks.

Hmmm.. Yes but what about performances then? (just asking, I do not know..)

R.

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