2011/5/24 David Baelde <david.bae...@ens-lyon.org>: > On Tue, May 24, 2011 at 2:52 PM, Romain Beauxis <to...@rastageeks.org> wrote: >> I've struggled with int64 in the ogg module because there granule >> positions are in64 and I would not recommend it.. Let's wait until we >> really need it :) > > That's what I was thinking too. However, I hadn't done the > computation: 31bits is only good for 13 minutes of ticks at 44100Hz!
Indeed! In this case it 's good I sticked to int64 in ogg :) > It might be a good idea to revert to using seconds for cue_cut, and > perhaps to consider switching units for ticks; with syntactic sugar, > Int64 isn't so hard to manipulate, especially since we commonly use > very few operations on ticks. Hmmm.. Yes but what about performances then? (just asking, I do not know..) R. ------------------------------------------------------------------------------ vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data protection. Download your free trial now. http://p.sf.net/sfu/quest-d2dcopy1 _______________________________________________ Savonet-devl mailing list Savonet-devl@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/savonet-devl