On Tue, May 24, 2011 at 7:09 PM, Romain Beauxis <to...@rastageeks.org> wrote:
> 2011/5/24 Samuel Mimram <smim...@gmail.com>:
>> On Tue, May 24, 2011 at 2:59 PM, David Baelde <david.bae...@ens-lyon.org> 
>> wrote:
>>> On Tue, May 24, 2011 at 2:52 PM, Romain Beauxis <to...@rastageeks.org> 
>>> wrote:
>>>> I've struggled with int64 in the ogg module because there granule
>>>> positions are in64 and I would not recommend it.. Let's wait until we
>>>> really need it :)
>>>
>>> That's what I was thinking too. However, I hadn't done the
>>> computation: 31bits is only good for 13 minutes of ticks at 44100Hz!
>>> It might be a good idea to revert to using seconds for cue_cut, and
>>> perhaps to consider switching units for ticks; with syntactic sugar,
>>> Int64 isn't so hard to manipulate, especially since we commonly use
>>> very few operations on ticks.
>>
>> Yep, I was surprised too the first time ;) Since 13 min is not that
>> huge I think we should really think about it. However, I am fine with
>> the int64 solution too...
>
> On a related topic: what about generators? All duration values are in
> ticks, so an int. Does it mean that a buffer cannot contain more than
> 13 minutes at 44100 Hz??

Yes, on a 32 bits machine....

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