2009/4/14 Alexander Wagner <[email protected]>

> Alexander Wagner wrote:
>
> Hi!
>
> > Just worked on smybolic NAGs today and rechecked if to use
> > ASCII or UTF. For some reasons I'd actually prefer UTF chars
> > (they need much less space in the annotations e.g.) and I'd
> > come up with the list below.
>
> Just committed the first version of this Symbolic NAG code
> ot CVS. Please let me know if you find anything strange.


That's great it works for me (even if I don't understand why my default font
works out of the box).

My remarks :

- I see several times some doubled marks like ���� (not always), but when I
export to PGN from PGN window menu I get only one NAG code. So I suspect a
wrong doubled mark here (maybe at an end line ?). I even saw tripled ones,
but did not check the game itself.

- If I export the game to PGN, an UTF-8 file is generated, but PGN is an
ASCII format, so the UTF char should be coded back to its $xx value, to stay
in the 7bit limit.

- when I copy the game to clipboard via the game window menu the NAG codes
are of the form $xx so everything is ok in that case (if we suppose that
this function means to copy the game in PGN to the clipboard, which is not
explicit).

Pascal
------------------------------------------------------------------------------
This SF.net email is sponsored by:
High Quality Requirements in a Collaborative Environment.
Download a free trial of Rational Requirements Composer Now!
http://p.sf.net/sfu/www-ibm-com
_______________________________________________
Scid-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/scid-users

Reply via email to