Nothing easier than that: [[Event "?"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "Neue Partie eingeben"] [Black "?"] [Result "*"] [PlyCount "7"]
{Pre comment one} 1. e4 d6 2. d4 Nf6 3. Nc3 g6 {Post comment two} (3... e5 {Post comment three} 4. Nf3) ({Pre comment four} 3... c6 4. f4) {Pre comment five} 4. f4 * " Post comment two" is overwritten by " Pre comment five". " Post comment two" may an explanation that g6 is a blunder. " Pre comment five" may be an introduction to the following moves after all these variations. I think typical for chess books. Gerd -----Ursprüngliche Nachricht----- Von: Jens Hoffmann [mailto:xmc...@gmail.com] Gesendet: Donnerstag, 26. November 2015 22:06 An: scid-users@lists.sourceforge.net Betreff: Re: [Scid-users] reply So could someone please paste some PGN example that can't be imported in SCID without information loss right now? Than you. Jens On 11/26/2015 09:50 PM, Gerd Lorscheid wrote: > Hello, > > problem is not what SCID should allow. You want to import commented > games from other formats and they allow it. > It is not so clear what the PGN-Standard says about comments. But its > de facto standard allows comments before and after moves. So when it > is used in games information is lost during import to SCID. > > Gerd > > -----Ursprüngliche Nachricht----- > Von: Jens Hoffmann [mailto:xmc...@gmail.com] > Gesendet: Donnerstag, 26. November 2015 21:08 > An: scid-users@lists.sourceforge.net > Betreff: Re: [Scid-users] reply > > > On 11/26/2015 08:20 PM, pwatt...@gmail.com wrote: >> Sure. It allows for more natural language annotation. Something like: >> >> "The more direct 13.dxc5 dxc5 14.Qd3?! leaves the queen-side pawns >> much more vulnerable." >> > > > Okay, I got your point. From a developers point of perspective I am > not much in favour to implement this feature. The comment editor would > need sort of two text-input boxes and the notation must be somehow > reorganized supporting visually comments that are meant to be "natural language". > > > Scrolling through some chess books I can't even find a single example > for your use case. So it seems to be quite common to annotate behind a > move, at least in chess books. > > > My impression is that, yes, you gain more flexibility. Being able to > note down comments even in natural language would be nice. But that > gain is not worth the effort to reorganize the comment editor, the > notation window and adding more complexity to the backend. > > > > Though I would be interested to see how other chess software > integrates this feature. > > > > > Jens > > ---------------------------------------------------------------------- > ------ > -- > Go from Idea to Many App Stores Faster with Intel(R) XDK Give your > users amazing mobile app experiences with Intel(R) XDK. > Use one codebase in this all-in-one HTML5 development environment. > Design, debug & build mobile apps & 2D/3D high-impact games for > multiple OSs. > http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140 > _______________________________________________ > Scid-users mailing list > Scid-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/scid-users > > > ---------------------------------------------------------------------- > -------- Go from Idea to Many App Stores Faster with Intel(R) XDK Give > your users amazing mobile app experiences with Intel(R) XDK. > Use one codebase in this all-in-one HTML5 development environment. > Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. > http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140 > _______________________________________________ > Scid-users mailing list > Scid-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/scid-users > ---------------------------------------------------------------------------- -- Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140 _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users ------------------------------------------------------------------------------ Go from Idea to Many App Stores Faster with Intel(R) XDK Give your users amazing mobile app experiences with Intel(R) XDK. Use one codebase in this all-in-one HTML5 development environment. Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs. http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140 _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users