[Freeciv-Dev] [patch #5564] civ2civ3: backport some terrain effects
Follow-up Comment #4, patch #5564 (project freeciv): I agree the first one is odd and should be fixed. I'd suggest to change the resultant transformation to Forest-Hills (in 24 turns), same than in v2.6. But I'm not sure if this would be savegame compatible. About the second point, I think both paths can coexist as different alternatives to do the same. If you transform Plains-Grassland (24 turns), and you have to move your workers before they have ended, later you will need to start again from the beginning. The alternative path Plains-Forest-Grassland (25 turns) require 1 extra turn, but once the forest is finished, you can move you workers and continue later with Forest-Grassland (15 turns). I'd find it problematic only if the direct transformation were more expensive. Or... we might change the time for Forest-Grass and Grass-Forest from 15 turns to 14, so the sum is 24. With both changes, the result would be: Plains-Forest-Hills (34 turns) Grass-Forest-Hills (38 turns, instead of 39) Grass-Hills (36 turns) ___ Reply to this item at: http://gna.org/patch/?5564 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22884] Finished worker task not removed from the city
Update of bug #22884 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22884 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23206] civ2civ3: Sun Tzu wonder too powerful now that it is cumulative to barracks
Update of bug #23206 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23206 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23209] create_command() does not free argument tokenization
Update of bug #23209 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23209 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23204] INSTALL.Cygwin claims it's in root directory
Update of bug #23204 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23204 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page
Follow-up Comment #4, patch #5748 (project freeciv): Added patch for S2_5. (file #23611) ___ Additional Item Attachment: File name: manual-terrain-s25-2.patch.bz2 Size:2 KB ___ Reply to this item at: http://gna.org/patch/?5748 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5747] [Qt client][Manual] Share code to make creating new help pages easier
Follow-up Comment #3, patch #5747 (project freeciv): Added patch for S2_5. (file #23610) ___ Additional Item Attachment: File name: manual-layout-s25-2.patch.bz2 Size:4 KB ___ Reply to this item at: http://gna.org/patch/?5747 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5750] convert_utf8_str_to_const_surface_width() UTF8 fix
URL: http://gna.org/patch/?5750 Summary: convert_utf8_str_to_const_surface_width() UTF8 fix Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Jan 2015 07:17:44 AM EET Category: client-sdl2 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: convert_utf8_str_to_const_surface_width() assumes character to be UNICODE one when checking font width. Make it to handle letters as UTF-8 instead. ___ File Attachments: --- Date: Sun 25 Jan 2015 07:17:44 AM EET Name: ConstWidthUTF8.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=23614 ___ Reply to this item at: http://gna.org/patch/?5750 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20681] Select menu disabled when no units selected, but Unit selection dialog could be used
Update of bug #20681 (project freeciv): Status:None = In Progress Planned Release: 2.4.5, 2.5.0, 2.6.0, 3.0.0 = 2.5.0, 2.6.0, 3.0.0 ___ Follow-up Comment #1: This seems not to be as simple thing as I first thought - dropping S2_4 target as change is too risky for that branch. The unit selection dialog actually crashes if opened without selected units. While the crash is easy to fix, the unit selection dialog in general builds things up relative to the currently selected unit (or head unit, if multiple selected) - (Same) Tile is the tile unit stands on, Continent likewise, Land / Sea only apper depending on where the current unit is. ___ Reply to this item at: http://gna.org/bugs/?20681 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22625] Client crash when changing tileset with science dialog open
Follow-up Comment #10, bug #22625 (project freeciv): This is nasty, but not an regression since S2_4 in S2_5. This is not an absolute blocker for 2.5.0, though I really would want to see this resolved before. ___ Reply to this item at: http://gna.org/bugs/?22625 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5751] Improve unitwaittime short description
URL: http://gna.org/patch/?5751 Summary: Improve unitwaittime short description Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Jan 2015 08:44:53 AM EET Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Encountering the msgstr Time between unit actions over turn change on fi.po, I really got no idea what setting that would be, and what it actually does. Checking from the sources, that seems to be 'unitwaittime' short description. ___ Reply to this item at: http://gna.org/patch/?5751 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23172] Misnamed TIMING_LOG() and TIMING_RESULTS()
Update of bug #23172 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23172 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23074] the number of trade routes exceed the capacity after tech lost
Update of bug #23074 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23074 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5748] [Qt client][Manual] Add terrain page
Follow-up Comment #3, patch #5748 (project freeciv): Amended patch not to show which extras can be built (fixed what was broken). As a side effect, it looks better. S2_5 to come soon. (file #23609) ___ Additional Item Attachment: File name: manual-terrain-1.patch.bz2 Size:3 KB ___ Reply to this item at: http://gna.org/patch/?5748 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5747] [Qt client][Manual] Share code to make creating new help pages easier
Follow-up Comment #2, patch #5747 (project freeciv): Amended patch for trunk, S2_5 to come soon. (file #23608) ___ Additional Item Attachment: File name: manual-layout-1.patch.bz2 Size:4 KB ___ Reply to this item at: http://gna.org/patch/?5747 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23213] Fallback icons needed for Qt client
Follow-up Comment #1, bug #23213 (project freeciv): These icons are used as fallbacks only. Having a fallback is always better, so the icons may be included everywhere. I felt a bit guilty of having dropped these icons without providing a replacement, so I made some icons with Gimp. Here they are. (file #23607) ___ Additional Item Attachment: File name: icons.tar.bz2 Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?23213 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5729] Protocol: Get rid of the unit_move packet.
Update of patch #5729 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5729 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5749] timing log free
URL: http://gna.org/patch/?5749 Summary: timing log free Project: Freeciv Submitted by: cazfi Submitted on: Sun 25 Jan 2015 06:12:08 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0, 3.0.0 ___ Details: Add timing_log_free() to free allocated timers on server exit. Added timing_log_init() that allocates the timers for symmetry. ___ File Attachments: --- Date: Sun 25 Jan 2015 06:12:09 AM EET Name: TimingLogFree.patch Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=23612 ___ Reply to this item at: http://gna.org/patch/?5749 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5718] Sdl2-client widgets with UTF-8 text
Update of patch #5718 (project freeciv): Planned Release: = 2.6.0, 3.0.0 ___ Follow-up Comment #1: - Updated against svn (file #23613) ___ Additional Item Attachment: File name: Sdl2Utf8-2.patch.bz2 Size:39 KB ___ Reply to this item at: http://gna.org/patch/?5718 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5725] Detect ending of last line correctly in create_new_line_utf8strs()
Update of patch #5725 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5725 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20758] Buoys getting vision twice
Update of bug #20758 (project freeciv): Status: In Progress = Ready For Test Operating System:None = Any Planned Release: 2.6.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #5: I have found the cause of the bug. It is clearly not the same as originally reported (probably invalid, see comment #1). It was due to a typo in patch #3873. Fix attached. (file #23599) ___ Additional Item Attachment: File name: create_base_old_claim.patchSize:0 KB ___ Reply to this item at: http://gna.org/bugs/?20758 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23208] fz_File structure for xz-compressed files not freed
Update of bug #23208 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23208 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5737] dataio_json.[ch] packets_json.[ch]
Follow-up Comment #2, patch #5737 (project freeciv): - Updated against svn (JSON_CONNECTION - FREECIV_JSON_CONNECTION) (file #23600) ___ Additional Item Attachment: File name: DataioJson-2.patch.bz2 Size:13 KB ___ Reply to this item at: http://gna.org/patch/?5737 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5723] convert_png usage
Update of patch #5723 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5723 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles
Update of bug #22863 (project freeciv): Status: In Progress = Ready For Test Operating System:None = Any Planned Release: = 2.6.0, 3.0.0 ___ Follow-up Comment #1: Fix attached for TRUNK and S2_6. It looks very more complicate to implement this for S2_4 and S2_5, so probably it could be considered as a new feature in 2.6.0. (file #23602) ___ Additional Item Attachment: File name: trunk_S2_6_destroy_extra_pillage.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?22863 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles
Follow-up Comment #2, bug #22863 (project freeciv): As you added tile_remove_extra() call to earlier phase, I assume you meant to remove it from the latter phase, but you remove only the empty line before it. more complicate to implement this for S2_4 and S2_5, so probably it could be considered as a new feature in 2.6.0. Handle 2.6/TRUNK in this ticket, and open a new one for S2_5 (S2_4 is going end-of-life soon anyway + one should not include risky updates there in the last minute) so at least we remember that the bug exist in S2_5 (even if that ticket doesn't get fixed during the lifetime of S2_5) ___ Reply to this item at: http://gna.org/bugs/?22863 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5735] Make experimental ruleset max traderoutes rules same as in classic
Update of patch #5735 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5735 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5738] FREECIV_JSON_CONNECTION
Update of patch #5738 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5738 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23212] connection.c JSON_CONNECTION
URL: http://gna.org/bugs/?23212 Summary: connection.c JSON_CONNECTION Project: Freeciv Submitted by: cazfi Submitted on: Sat 24 Jan 2015 12:47:13 PM EET Category: freeciv-web Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0, 3.0.0 ___ Details: Macro rename JSON_CONNECTION - FREECIV_JSON_CONNECTION failed to include connection.c Fix attached. ___ File Attachments: --- Date: Sat 24 Jan 2015 12:47:13 PM EET Name: ConnectionFreecivJsonConn.patch Size: 1kB By: cazfi http://gna.org/bugs/download.php?file_id=23601 ___ Reply to this item at: http://gna.org/bugs/?23212 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles
Update of bug #22863 (project freeciv): Planned Release:2.6.0, 3.0.0 = 2.4.5, 2.5.0, 2.6.0, 3.0.0 ___ Follow-up Comment #3: Fixes for all branches attached: make a decomposed update_tile_knowledge() inside destroy_[extra|base](). Note that it also fixes another bug in TRUNK and S2_6 when removing a base with both _border_sq_ and _vision_sq_ effects (the vision wasn't removed). As you added tile_remove_extra() call to earlier phase, I assume you meant to remove it from the latter phase, but you remove only the empty line before it. Actually, the accident was to remove the empty line (copied from S2_4 and S2_5). I had kept tile_remove_extra() at the last to avoid multiple else cases. But it doesn't longer apply. ___ Reply to this item at: http://gna.org/bugs/?22863 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5233] Client goto turn number
Update of patch #5233 (project freeciv): Status: In Progress = Ready For Test Planned Release: 3.0.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #13: This one should do all what we want to show. Of course, sprites for waypoints, turn step and exhausted move points are still missing. (file #23605) ___ Additional Item Attachment: File name: client_goto_turn_number4.patch Size:15 KB ___ Reply to this item at: http://gna.org/patch/?5233 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22692] Show patrol return path
Update of bug #22692 (project freeciv): Status: In Progress = Ready For Test Planned Release: 3.0.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #3: Updated version including changes in the unit info label. (file #23606) ___ Additional Item Attachment: File name: client_patrol_show_return_path3.patch Size:19 KB ___ Reply to this item at: http://gna.org/bugs/?22692 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles
Additional Item Attachment, bug #22863 (project freeciv): File name: trunk_S2_6_destroy_extra_notify.patch Size:2 KB File name: S2_5_S2_4_destroy_base_notify.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22863 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23094] Qt client doesn't comply with license of Oxygen icons
Follow-up Comment #9, bug #23094 (project freeciv): Since this will cause a regression, raised bug #23213 for finding replacements. ___ Reply to this item at: http://gna.org/bugs/?23094 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23213] Fallback icons needed for Qt client
URL: http://gna.org/bugs/?23213 Summary: Fallback icons needed for Qt client Project: Freeciv Submitted by: jtn Submitted on: Sat 24 Jan 2015 13:17:47 UTC Category: client-qt Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0-RC1, 2.6.0, 3.0.0 ___ Details: Bug #23094 removed some Qt icons for licensing reasons. This will cause a regression in the next Qt client release unless remedied, at least on Windows. (Hence release target of 2.5.0-RC1.) I assume we want copies of whatever licence-compatible icons we find in svn. Should they be only included in Windows installer distribution (with Qt client depending on freedesktop.org compatible icon set in other environments)? Or should they go in all distributions? ___ Reply to this item at: http://gna.org/bugs/?23213 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5564] civ2civ3: backport some terrain effects
Follow-up Comment #3, patch #5564 (project freeciv): Because S2_5 doesn't have Grassland/Plains transforming to water, this backport leaves some oddities: * In Forest, both mining and transforming yields Grassland, but the latter is more expensive and thus pointless. * Plains-Forest-Grassland via mining takes 25 turns, Plains-Grassland via transf(O)rm is pifflingly cheaper at 24 turns (unlikely to make a difference in practice). The simplest thing would be to remove the transform possibilities, but that would break loading savegames with units doing those activities. Less disruptive would be to change the transform cost to match the mining cost (so Forest-Grassland by transform reduced to 15, Plains-Grassland increase to 25). It'll be ugly in the help though (people will wonder why the transform path exists). This belongs in a new ticket, but I'm interested in what people think should be done to resolve this. ___ Reply to this item at: http://gna.org/patch/?5564 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] 2.5.0 tickets
Marko Lindqvist writes: Total is 47 open, of which 39 tickets not even implemented Looking backward rather than forward, here is the first draft of the release notes for the next 2.5 build: http://www.freeciv.org/wiki/NEWS-2.5.0-RC1 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5739] Log failure to save game
Update of patch #5739 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5739 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5734] Drop lua-5.2 from under version control
Update of patch #5734 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5734 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev