Having found a post in the google group about multiple proposals to one
organisation being ok, I have submitted my second proposal. I hope this is
not too much of a nuisance for the CS team.
My final proposal is listed below and I would greatly appreciate any final
comments anyone may have. I woul
Taking into consideration Jorrit's latest email with regards to submitting
proposals, I have submitted my first draft and included it here. If anyone
has any further comments please let me know.
Also can anyone confirm wether it is ok for me to submit two proposals to
CS? As I have currently leane
Hi again everyone,
I submitted my application to GSoC, with the first point that Sam mentioned,
about building and improving the pathfinding algorithms and steering
behaviour. This is not my final application, but I wanted to keep it updated
because the deadline is coming, I think I'm going to edi
Yes, I haven't fully read the thread yet but as such that sounds like
a useful idea.
Greetings,
On Tue, Mar 31, 2009 at 1:28 PM, wrote:
> Thank you for the explanation Jorrit, I understand the difference now. Do
> you agree with the ideas on this thread that seperating triggers and
> rewards fr
Thank you for the explanation Jorrit, I understand the difference now. Do
you agree with the ideas on this thread that seperating triggers and
rewards from quest so that they could be used by future systems (such as
the proposed behaviour tree) is beneficial to the project?
Kind Regards, Sam
> No
No, a sequence is not a combination of rewards. A sequence represents
some kind of animation. One of the rewards that you can have in
response to a trigger is to fire off a sequence. Such a sequence can
be to open a door. You don't want the door to go open in one frame.
You want to open it slowly.
Thank you for the link Pablo, there are some interesting problems in there
that I could attempt to fix as part of a refactor of quest. I like your
idea of using a behaviour tree implementation as a focus for the project
and a reason for the refactor.
One question, however, in your other email you
smd...@student.cs.york.ac.uk wrote:
> Hello Again,
> I would like to start by apologising for the delay in my response to this
> thread, but as previously stated I had a holiday booked which
> unfortunately coincided with the GSoC application time frame. I will
> attempt now to cover all the issues
smd...@student.cs.york.ac.uk wrote:
>
> To anyone else still reading, could you please post any interest in either
> of the following projects:
>
> 1.) Pathfinding And Steering
> -Move the current A* implementation to a HPA* implementation to improve
> performance
> -Fully implementing the steeri
Hi Henry,
I just read your posts, and Im glad there are more people interested in
developing CEL in this way. I would highly recommend looking at what is
already implemented in cel/trunk/plugins/propclass/ specifically
pathfinderfact.h/.cpp, steerfact.h/.cpp for pathfinding and steering or
neuralne
Hi! I'm fully interested on the first point, I posted a thread about AI too,
I'm not sure if you read about it, my name is Henry. Anyway, I want to work
on it, I think I can improve this implementation and add new features too.
I'm going to check this carefully this week. If you have any question o
Thank you Scott that clarifies my queries and I can now appreciate why the
vagueness of the 3rd project makes it unnacceptable. My concern now is
that I find it hard to choose between the other two projects as I am very
keen to pursue both. Is it acceptable to submit two proposals to crystal
space?
Hi Again Sam:
> Hello Again,
> I would like to start by apologising for the delay in my response to this
> thread, but as previously stated I had a holiday booked which
> unfortunately coincided with the GSoC application time frame. I will
> attempt now to cover all the issues raised in my absence,
Hello Again,
I would like to start by apologising for the delay in my response to this
thread, but as previously stated I had a holiday booked which
unfortunately coincided with the GSoC application time frame. I will
attempt now to cover all the issues raised in my absence, and thank you
for your
Hi Sam:
A couple of thoughts that I have:
Neural networks seem to have an existing implementation, albeit I assume
it's not where we want it right now. Check out:
/cel/trunk/include/propclass/neuralnet.h under the cel trunk. Also,
I've looked in the past at the pathfinding implementation, and
c
Hi Sam,
Is there anyway to follow, and maybe contribute, in your development?
Best regards,
Carlos.
--
Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
powering Web 2.0 with engaging, cross-platfor
Hi!
smd...@student.cs.york.ac.uk wrote:
> Hello Pablo
> I could not, unfortunately, find the book you mentioned, AI for
> developers, did you perhaps mean AI for game developers
> (http://www.amazon.co.uk/AI-Game-Developers-David-Bourg/dp/059600/ref=sr_1_1?ie=UTF8&s=books&qid=1237546402&sr=8-
Hello again group,
Sorry to double post, but I wanted to make sure it was on here that I am
unfortunately going to be away from my computer for just over a week now.
This obviously is unfortunate time with the GSoC application period
beginning next week, but it could not be avoided.
Please can any
Hi Carlos,
I am fairly new to the CS/CEL source code, but have previous pratical and
research experience working within AI. My intention now is to take
advantage of the Google SoC programme to start developing a large working
example of AI techniques within CEL.
To the best of my current understan
Hi Sam,
I'm very interested in what you plan to develop. I'm already reading
about AI for games and soon I pretend to use some techniques with
CS/CEL.
How do you plan to develop what you have in mind and how do you think
to integrate this in CS/CEL?
Best regards,
Carlos.
2009/3/19 :
> Hello Gr
Hello Pablo,
Thank you for your input, it would appear that I had overlooked some of
the current AI features available. I will look into these more thoroughly,
in particular I found mention of an AI branch on the SVN.
Your ideas are very interesting, in particular I am very keen to work on a
behav
Hi
smd...@student.cs.york.ac.uk wrote:
> Hello Group,
> This is my first post to the group but I have been following the project
> for the past month or so and have discussed with some of you already the
> potential for this project.
>
> My name is Sam Devlin, and I post in your forum and irc chan
Hello Group,
This is my first post to the group but I have been following the project
for the past month or so and have discussed with some of you already the
potential for this project.
My name is Sam Devlin, and I post in your forum and irc channel as SamD. I
would like to undergo a project in A
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