Hi, Jim
it is easy to convert your mov files to flv using Flash Video MX at
http://www.flash-video-mx.com/video_to_flash_web/
Best regards!
master
2007-06-18
From: Jim Greiner
Sent: 2007-06-16 02:13:30
To: flashcoders@chattyfig.figleaf.com
CC:
Subject: [Flashcoders] converting .mov
Thanks Glen,
I will go ahead an hurt my thinking muscle trying to get my head around
it to.
Sean
Flashcoder.net
> Ha, found it...
>
> http://www.dspguide.com/ch12.htm
>
> It is a while since I read this, but it hurt trying understand it a
> few times, then I got it, then I promptly fo
Ha, found it...
http://www.dspguide.com/ch12.htm
It is a while since I read this, but it hurt trying understand it a
few times, then I got it, then I promptly forgot about it because I was
using public domain code...
Glen
[EMAIL PROTECTED] wrote:
Someone asked me the other day, wh
It's quicker to do an FFT with a length that is a power of 2
Can't remember exactly why, but I think the algorithm keeps splitting
the array into 2 for each iteration of the calculation...
Have a look on Google.
[EMAIL PROTECTED] wrote:
Someone asked me the other day, why the Sound class f
Someone asked me the other day, why the Sound class function
computeSpectrum() returns specifically 512 floating point values.
I know it returns 256 values for the left and right channels and that each
value is a 32-bit floating point value of 4 bytes, but despite alot of
Googling, I could find n
Hello Tony,
yep, I think I saw this happen to me. It's a bit of pain because it
only occurs on a subset of macs which can make it difficult to spot.
The following solution works for me, found it on a forum but I don't
remember where, so unfortunately, I can't give credit where credit is
http://www.google.com/search?hl=en&q=actionscript+3
- Original Message -
From: "Laurent CUCHET" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Sunday, June 17, 2007 6:36 PM
Subject: [Flashcoders] >> Searching for AS3 Link and exemples with flash
> Morning
>
> Searching for AS
Morning
Searching for AS3 Link and exemples with flash
Thanks
Laurent
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Hey guys,
Anyone worked otu how to export classes on a differnt frame of the timeline,
but still have the flvplayback component working?
thanks.
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Problem fixed...i was using some old html templates to display the swf in
the browser...when i used CS3 with the new AC_RunActiveContent.js it fixed
everything!
CPU usage is down to about 11% fantastic...now i have another problem about
the component not working if i export all my classes on a fr
Hi all
Forgive me, i'm learning here :)
If i use attachmovie to add a mc to he stage which has a doubleclick
class attached to the mc in the library, i cant use onRelease or
onPress.
If I remove the class, attachmovie works with onRelease etc
Why is this?
Is there a simple answer?
Kind rega
if your movies are loaded into your main.swf, the movies have access to
classes and _root variable. So, you can use singleton, and call static
methods of classes defined in your main.swf from your games.swf.
Maybe, you can also give a look at They prevent the code of
your classes of being duplic
Hello
Simple, quick question
We are building a game that contains "mini games". We want to create the
mini games as separate swf files to load into our main swf.
We need the mini game swfs to send a message to the main swf that it has
finished.
From reading the docs, one way to do this is
Thxn Joshua and others,
I have to look into that. In the mean time I came up with the following
code. This takes in a vector and then calculates a 'ring' from that
position. With this, I can scale up the 'radius' and get recursively get
all the rings from a point from in to outer ring. My goal
The easy way to do this is like so.
So you have a square at x,y, and you want to get all
the squares n squares away.
Get squares
x+n, y
x-n, y
x+n, y+n
x-n, y+n
x+n, y-n
x-n, y-n
x, y+n
x, y-n
I suspect you want to do this for your version of that
whale-ey thing though, so what y
Please I really need help on this on, I am cracking my head over it.
Bresenham algo is also not the way to go, because it is for circle's and
to complex!
I can only get one ring, arggg
If I go one ring further then it results in many double values,
calculate allready when doing the fir
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