It is not of my hand!
I wish...
Just sharing it.
Cor
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Kostelec
Sent: maandag 24 november 2008 23:40
To: Flash Coders List
Subject: Re: [Flashcoders] full screen issue
Very cool, impressive. I didn't fo
Hi everybody,
We have a lot of content that's created in Flash 8 (separate SWF
files). Each file is just an image with a color MovieClip (and
instance name). Is it possible to load the F8 content in a F9
application and to access the color MovieClip?
Hope someone can help.
Gert-Jan
_
I have done that , put when I pass the function...
newThumbNail(this.imageDataArray[this.imageDataArray.length-1]);
it still does not display my image as a thumbnail... I have tested to
see if it is receiving the image data, and it is; however, for some
reason, I can't seem to put it on the di
That explains it. Thanks for your help.
On Mon, Nov 24, 2008 at 11:40 AM, Muzak <[EMAIL PROTECTED]> wrote:
> It's a CS3 fla.
>
> And maybe the problem with your version is because you're using Flash 8,
> which isn't capable of producing a proper fp9 swf ? (guessing tho)
>
> regards,
> Muzak
>
>
I've been searching for the best way to handle fonts when localizing
Flash applications. Ideally I'm looking for a way that I can create
SWFs that have specific character ranges of specific fonts embedded
in them that I can load in to my applications as needed based on the
language that has
Hi,
You can use the [Embed] Directive in a few places in Flex.
Inside your MXML code - create a new project - then you can add normal
actionscript by inserting
tags - start typing "Scr..." and Flex Builder will try to
auto-complete.
Between your Script tags is ActionScript - same w
I can trace out, and attach the child to the subclass and have it
display the unformatted bmp,
so not only does my function work when passing the data, I have a
starting point to test from.
What I am now wondering, is if it acts as a pointer to the original
target, or of it duplicates the imag
hello :)
in my opensource framework you can use the FontLoader class to load an
external swf with fonts inside :
http://www.ekameleon.net/vegas/docs/asgard/text/FontLoader.html
This code work in AS3 in Flex or Flash, etc.
To install VEGAs and this extensions you can use the AS3 SVN repository :
I think you need to draw the loaded bitmap data in a new BitmapData
instance. Something like this:
var bitmap:Bitmap = _loader.content;
var bitmapData:BitmapData = new BitmapData( bitmap.width, bitmap.height,
true, 0x );
var sprite:Sprite = new Sprite();
bitmapData.draw( bitmap.bitmapData
- Original Message -
From: "Gert-Jan van der Wel" <[EMAIL PROTECTED]>
To: "Flash Coders List"
Sent: Tuesday, November 25, 2008 2:27 PM
Subject: [Flashcoders] Access Flash8 MovieClip instance from Flash9 app
Hi everybody,
We have a lot of content that's created in Flash 8 (separate SW
I finally figured out what it was... I had instantiated a variable of
the same name and referenced that as a child
private var thumbsContainer:Sprite=new Sprite();
and in the constructor I also had
var thumbsContainer:Sprite = new Sprite();
this.addChild(thumbsContainer);
My gosh I am a
Awesome. Thanks guys. The HashTable class ended up being especially useful.
Stupid me thought there was "eval()" functionality in a Compiled
language...
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Hi,
I re-read your email again and noticed you want runtime font rather
than embedded in your final application...
The Troyworks article talks about embedding fonts into a separate
SWF, then loading these into your main SWF at runtime...
I guess you are using Flex to create pure Ac
Thanks Glen for pointing me in the right direction.
I use Flex builder simply as an editor for actionscript, but still
compile everything in through the Flash IDE. I like it because of all
the code hinting, refactoring, navigator view, etc.. Everything that
a good editor should have and sin
Are there restrictions on how far you can traverse downwards to add
children from your class?... it seams I can't go beyond a specific point
I experience very weird display related errors.
Thanks,
Anthony
Anthony Pace wrote:
OMG... I am having the problem again... this time I checked the
vari
OMG... its working again. Is something up with my version of the
player? Is the debugger whacked?
It is doing exactly what I asked it to; yet, it only took my 12 times
recompiling to get it to work... is it the flex SDK? I didn't change
one bit of code; yet, it works all of a sudden.
This
And just in case someone asks... Yes everything is loading in well as I
can trace to see all the objects and their properties as they are loaded.
well, now I have to figure out how to call a parent function without
having to traverse or go global. JOY
Thanks,
Anthony
Anthony Pace wrote:
OMG
I can do it by reducing the size of the container object; yet, the
bitmap remains the same file sized and can be scaled well.
Is there a way to guarantee the memory usage drops? or at least a
better way then mine?
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Flashc
Hi,
The only way to reduce the memory size of a bitmap is to resize it
and reduce the number of pixels.
If you are loading images from the server, you might want to think
about generating smaller images server side - you may only have to do
this once when the image is uploaded, so this
Examples?
Glen Pike wrote:
Hi,
The only way to reduce the memory size of a bitmap is to resize it
and reduce the number of pixels.
If you are loading images from the server, you might want to think
about generating smaller images server side - you may only have to do
this once when
|Hi,
Something like this:
import flash.display.Bitmap;
import flash.display.BitmapData;
//original image in here
container.width /= 10;
||container.height /= 10;|
//maybe invalidate if it does not redraw??
|
var a:BitmapData = new BitmapData(container.width, container.height);
var b:Bi
Cool,
I was actually trying out my own when posted. the live docs have some
good info about display programming, and now that I have been assured it
wil reduce bloat, I am going ahead with it.
I also came up with a cute little way to generate thumbs if the image
doesn't format, and I figure
Now when I scale the image it won't display... OMG. this is nuts.
I thought I had it all figured out, and then wham... it won't work.
Glen Pike wrote:
|Hi,
Something like this:
import flash.display.Bitmap;
import flash.display.BitmapData;
//original image in here
container.width /= 10;
Is there a way to apply a default style to a textfield via css without
having to refer to a body or span tag ?
I now use this additive trick to apply a style to txt content without
further html or body tags:
tf.styleSheet = Stylesheets.css_center_11pt;
tf.htmlText = ''+txt+'';
How can I circ
file size is something else then memory size.
If you want a smaller swf size, you have to make the source image
smaller within the fla or before embedding it via code.
So be more specific.
But I think you are after this:
import flash.geom.*;
import flash.display.BitmapData;
import flash.display
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