[Flightgear-devel] animation bug

2005-06-08 Thread Josh Babcock
It looks like rotate animations require an coord for tags even though you can get away without or . What's worse, it not only fails silently, it grabs the value for and then uses the value for . Here comes the code. Broken: (but can be fixed with an 0) rotate GearDoor3 gear/gear[2]/

Re: [Flightgear-devel] Airports Data + Zoom + SHIPs

2005-06-08 Thread Ampere K. Hardraade
Perhaps seperating land and water would be the next thing on the agenda? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Source of aircraft info

2005-06-08 Thread Lee Elliott
Hello all, just found this site while looking for some aircraft info... http://www.vectorsite.net/index.html Select the 'Air Vectors' link for the aircraft articles. I've only checked a couple of aircraft but it seems like good quality stuff. I haven't looked at any of the other sections. L

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-08 Thread Gerard ROBIN
Le mercredi 08 juin 2005 à 18:51 +0200, Harald JOHNSEN a écrit : > > > >May be an other Question: > >Is it, a PLIB bug, a NVIDIA bug, a FG bug ??? > >about NVIDIA 6600 it is now able to process GL 2.0 so !! > > > > > > > So you have 'Enhanced Runway Lighting' even when its disabled in the > ren

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-08 Thread Harald JOHNSEN
Gerard ROBIN wrote: Le mercredi 08 juin 2005 à 03:08 +0200, Gerard ROBIN a écrit : Le mercredi 08 juin 2005 à 01:45 +0200, Gerard ROBIN a écrit : Le mardi 07 juin 2005 à 17:07 -0400, [EMAIL PROTECTED] a écrit : I also have an nvidia card, though an older one, and when I go from

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-08 Thread Arnt Karlsen
On Wed, 08 Jun 2005 15:45:40 +0200, Gerard wrote in message <[EMAIL PROTECTED]>: > IT IS UNUSUAL that i give the question and later on the answer :-) ..but very helpful for FlightGear and the next guys wonderng about the same thing, it also allows the "Hell No!, you got it all wrong!" because y

Re: [Flightgear-devel] After crash , Restart ?

2005-06-08 Thread Gerard ROBIN
Le mercredi 08 juin 2005 à 10:14 -0500, Dave Culp a écrit : > Before I get too far on the property node cloning thing I want to make sure > this isn't a "feature" rather than a bug. Does anyone want there to be old > "/fdm/jsbsim" property nodes kept around whenever fgInitFDM() is called? > >

[Flightgear-devel] definitions

2005-06-08 Thread can kalkan
i am looking at the codes of larcsim c172aero and i am not sure what they  really mean ? anybody knows_? #define DYN_ON_SPEED 33 /*20 knots*/ static SCALAR Ai; static SCALAR alpha_ind[NCL]={-0.087,0,0.14,0.21,0.24,0.26,0.28,0.31,0.35}; static SCALAR flap_times[Ndf]={0,4,2,2}; #ifdef USENZ  #define

Re: [Flightgear-devel] After crash , Restart ?

2005-06-08 Thread Dave Culp
Before I get too far on the property node cloning thing I want to make sure this isn't a "feature" rather than a bug. Does anyone want there to be old "/fdm/jsbsim" property nodes kept around whenever fgInitFDM() is called? As background, when the sim is reset using this: globals->g

Re: [Flightgear-devel] Main Airports Conflict with Graphic Card6600GT !!!

2005-06-08 Thread Gerard ROBIN
Le mercredi 08 juin 2005 à 03:08 +0200, Gerard ROBIN a écrit : > Le mercredi 08 juin 2005 à 01:45 +0200, Gerard ROBIN a écrit : > > Le mardi 07 juin 2005 à 17:07 -0400, [EMAIL PROTECTED] a écrit : > > > I also have an nvidia card, though an older one, and when I go from > > > Enhanced > > > Runwa

[Flightgear-devel] Kansai International Airport was renewed.

2005-06-08 Thread tetsu
Hi,All (BI'm administrator of Jp.FlightGear.org. (BWe are enjoying flight thanks to you. (B (BOur companion's Mr. van corrected Kansai International Airport with (Btaxidraw. (Bhttp://envtech.hp.infoseek.co.jp/737kix/rjbb_rev.jpg (Bhttp://envtech.hp.infoseek.co.jp/737kix/apt_RJBB.dat (B (Bh

Re: [Flightgear-devel] b29 & CVS

2005-06-08 Thread Gerard ROBIN
Le mardi 07 juin 2005 à 23:41 -0400, Josh Babcock a écrit : > If I start putting weekly updates to the superfort on my website, will > someone volunteer to commit them? I'm planning on just uploading it from > a cron job which can send the lucky contestant e-mail reminders if desired. > > Josh >

Re: [Flightgear-devel] After crash , Restart ?

2005-06-08 Thread Gerard ROBIN
Le mercredi 08 juin 2005 à 00:16 -0400, Josh Babcock a écrit : > Dave Culp wrote: > >>>I believe you are seeing the results of a new capability that Dave Culp > >>>added to JSBSim recently. > >> > >>Aaah, I sense something: This might be a means to automagically > >>re-incarnate crashed AI aircraft

Re: [Flightgear-devel] After crash , Restart ?

2005-06-08 Thread Erik Hofman
Martin Spott wrote: Wouldn't be there a method to avoid planes floating below the surface ? I remember having the PC-7 sitting at one end of the runway, rotating back around a point somewhere behind the main gear and disappearing afterwards. I think this case is coupled to strong wind, Yes, by

Re: [Flightgear-devel] After crash , Restart ?

2005-06-08 Thread Martin Spott
Dave Culp wrote: > Actually I added the reset-after-crash to my OV-10 sim because it will be > used > by the public, and they will crash often and not know why the crashed > airplane is floating under the surface of the earth. I added it to JSBSim, > thinking that nobody else wanted subterran

RE: [Flightgear-devel] NASAL update YASim parameters

2005-06-08 Thread Vivian Meazza
Josh Babcock wrote > Andy Ross wrote: > > Josh Babcock wrote: > > > >>Is there a way to tell YASim to add or subtract some drag? I > >>want to add some drag to the superfort when the bomb doors > >>open. They were supposed to really wreck the airflow, though > >>not as bad as the lg which doubl