On 30/06/02 at 16:00 Christian Mayer wrote:
>Marcio Shimoda wrote:
>>
>> BRAZIL
>> 2002 World Cup Champion
>
>And "we" are 2nd (GERMANY)
>
Twaddle! England-Brazil was the real final - whichever
team won that had only also-rans left to play :-)
And remind us again which team actually scored a
On 30/06/02 at 21:26 Mally wrote:
>Marcio
>
>> Another good match! The "battle" at "our" left side between Roberto
>Carlos
>> and Beckham was incredible!
>> All the brazilian people like the english team... They defeated
>Argentina...
>> The enemy of my enemy is my friend.
>
>I heard that one of
On 02/07/02 at 10:07 [EMAIL PROTECTED] wrote:
>Jonathan Polley wrote:
>>
>> Along the lines of adding the -pedantic option, I would like to add an
>> ability (probably at ./configure time) to specify additional compile
>> options. Since one of my platforms is a Mac, I would like to be able to
(Following an OS re-install I can reply now!)
OK, I can see the point of wanting a proper simulation when within
reasonably close visual distance of the target. My concern was that if
there were a lot of traffic being simulated, a lot of it known to the pilot
only through the radio communicat
On 10/7/02 at 5:50 AM ace project wrote:
>I want to know how you guys want the property list to
>be organised. Do we use something like:
>
>/network/pilot[n]/callsign
>/network/pilot[n]/position/ (lat,alt, etc)
>/network/pilot[n]/[network-module-name]/ (module
>specific stuff)
>
>I will need this
I'm sure someone on this list has mentioned that they're developing an
interactive scenery editor, but I can't find a link to it either on the
Flightgear site or Google. Could someone post a link if they know it
please. I'm basically looking for the easiest way to position a cursor
over part of
On 10/10/02 at 1:59 PM David Megginson wrote:
>I've been pulling information out of the DAFIF in different shapes and
>trying to decide how we should model our own airport database. For
>the external representation, we want something flexible enough that we
>can add new types of data easily -- f
On 10/10/02 at 12:02 PM Alex Perry wrote:
>> I wonder if the casual users appreciate all the work we're doing to
>> make the instruments less reliable.
>
>Don't you remember the massive amount of whingeing (a couple of years ago)
>when I stuck all the compass turning errors onto the DG instrument
On 10/23/02 at 11:58 AM Jacek M. Holeczek wrote:
>There is also another "annoying" problem. Basically, the FGFS runs very
>smoothly on my machine except that every now and then (I don't have my
>machine at hand now, but let's say it is about every 30 seconds) it
>"stops" for a moment - I can see th
On 10/24/02 at 12:48 PM Jacek M. Holeczek wrote:
>> This is a known problem - Win95/98/Me are absolutely hopeless at
>outputting
>> to the console - NT/2000/XT are much quicker, and Linux quicker still.
>
>I'm not very experienced here ... but are you sure that the problem is
>just writing to the
On 10/25/02 at 1:23 AM ace project wrote:
>The header file states that work on them should be
>checked with Curt. I want to inherit AI-Entity to draw
>the multiplayer planes.
>But would did still be supported in the near future or
>is there another way to do this easely ?
Hi Leon,
I put that wa
On 10/10/02 at 5:42 PM Frederic BOUVIER wrote:
>David Luff <[EMAIL PROTECTED]> wrote :
>> I'm sure someone on this list has mentioned that they're developing an
>> interactive scenery editor, but I can't find a link to it either on the
>There is fgsd ( for
On 10/10/02 at 8:38 AM Alex Perry wrote:
>Definitely. If one of the computers taking part in the multiplayer
network
>has generated a bunch of AI aircraft, will they all be propagated to the
>rest of the multiplayer members ?
Now theres a scary thought! What happens if one multiplayer has
--di
On 10/10/02 at 10:42 AM Curtis L. Olson wrote:
>Yes, and everyone knows that there is no such thing as magic carpets,
>so running with the ufo FDM is a lot more realistic since the ufo is
>based on real world data and uses actual real life sound samples.
Yes, and non-Americans know that there's n
On 10/10/02 at 6:13 PM Jon Stockill wrote:
>Indeed - it'll be nice to have a quick and easy way of getting other
>aircraft in the sky, however, I think from a long term point of view
>automated traffic would be best managed by simply being a task which
>appears as another "remote" user (yes, I know
Hi all,
I'm working on getting the small plane to taxi back in after flying a
circuit, so I'd appreciate some input from the pilots from the list on
real-life taxiing. What sort of speeds are typical during taxiing on the
runway, on a large taxiway, on a small taxiway between rows of parked
plane
On 11/10/02 at 4:02 AM Julian Foad wrote:
>
>As for the guts of how the engines are modelled ... I first worked on
>the starting and stopping behaviour of the JSBsim engine. The
>thermodynamic model of the engine is probably very good
Parts of it are, parts of it aren't and are overdue a re-vi
On 11/7/02 at 4:33 PM David Megginson wrote:
Thanks.
>
> > Are major taxiways such as the one parallel to the rwy that
> > normally seems to be called Alpha 2-way or is the traffic normally
> > directed one-way on them by ATC depending on the rwy in use?
>
>That would be very airport specific,
On 11/11/02 at 9:38 PM Matthew Law wrote:
>Hi all,
>
>I've been having problems updating Simgear for a few days.
>I've tried everything - including moving the lot and starting again but it
>continually gets stuck at:
>
>cvs server: Updating src-libs
>U src-libs/.cvsignore
>U src-libs/Makefile.am
>That sounds fine. We might want to use this as a replacement for the 4th
>view. The 4th view is a tower view that doesn't track the FDM location as
>the
>3rd view does; that is, you can look around the airport with the mouse.
>Mostly that was something I threw in there as both a test and
>demo
On 11/12/02 at 12:28 AM Julian Foad wrote:
>Ah, glad you're there. If you're interested and have time to look, my
>current attempt is at
>
> http://www.btinternet.com/~julianfoad/fgfs/JSB_piston_engine.diff
> http://www.btinternet.com/~julianfoad/fgfs/engine_sound.diff
>
>but, as I said, not
On 11/13/02 at 12:16 AM Julian Foad wrote:
>David Luff wrote:
>>
>> It looks to me like you've
>> got 2 too many curly brackets in doEnginePower, although I could be
>> misunderstanding what you're doing there.
>
>Yes, I have got too many. This i
What is the correct way to use the sound manager to play a file from within
FlightGear? I'm using the following:
FGSimpleSound simple("temp01.wav");
globals->get_soundmgr()->add(&simple, refname);
cout << "refname = " << refname << endl;
globals->get_soundmgr()->play_looped(refname);
cout << "Cal
Oh well, in follow up to my own message that hasn't even arrived yet (!),
the following worked OK:
globals->get_soundmgr()->add(refname, "temp01.wav");
but the original, which looks equivalent to me, still doesn't
FGSimpleSound simple("temp01.wav");
globals->get_soundmgr()->add(&simple, refna
On 11/21/02 at 8:24 AM Richard Bytheway wrote:
>I might be missing a point, but it looks like the arguments to
>get_soundmgr are the other way round between the two versions.
>
That's how they are in soundmgr.hxx (they're two different functions - one
is passing in an FGSimpleSound pointer to the
On 11/25/02 at 9:06 AM Curtis L. Olson wrote:
>ADV: don't bother spending days or weeks downloading all the scenery
>for the world before you fly. Just install the base program and
>supporting files. Turn on terrasync and it will fetch just the tiles
>you need as you fly.
>
>Have you just spent
On 11/25/02 at 5:47 PM Martin Spott wrote:
>> ADV: don't bother spending days or weeks downloading all the scenery
>> for the world before you fly. Just install the base program and
>> supporting files. Turn on terrasync and it will fetch just the tiles
>> you need as you fly.
>
>There's still
On 11/25/02 at 10:11 AM Curtis L. Olson wrote:
>> >
>> >Terrasync makes you look and feel like you have it all, even though
>> >you don't. :-)
>>
>> Is it likely to work over a 56K modem?
>
>David,
>
>First of all I will say that that I haven't tried it. But, I
>encourage you to try it yourself s
On 11/25/02 at 10:11 AM Curtis L. Olson wrote:
>David Luff writes:
>> Is it likely to work over a 56K modem?
>
>David,
>
>First of all I will say that that I haven't tried it. But, I
>encourage you to try it yourself since I want to know the answer
>too. :-)
&g
On 11/25/02 at 3:27 PM Tony Peden wrote:
>> OK, I'll give it a go. I've a slight problem though in that I'm on
>> Linux/GeForce3 at home, and the nVidia drivers will only work if I do
>> $/sbin/telinit 1
>> $root passwd
>> $make install in kernel and GLX nVidia directories
>> $edit XFConfig-4
>>
On 11/23/02 at 6:11 PM paul mccann wrote:
>Hi All
>
>Here is where I am at on the hsi
>http://members.verizon.net/~vze3b42n/fgfs-screen-027.jpeg
>is any one interested in this?
Well, speaking for myself, I'm always interested in what people are doing
with Flightgear and always look any screensho
Hi all,
I've managed to get canned voice ATIS going.
I've put the files up at:
http://www.nottingham.ac.uk/~eazdluf/ATCsrc.tgz
and
http://www.nottingham.ac.uk/~eazdluf/ATCdata.tgz
To use it, untar ATCsrc.tgz into the src/ATC directory, and untar
ATCdata.tgz into the fgfsbase/ATC directory (You
On 12/1/02 at 1:52 PM Andy Ross wrote:
>I can confirm this. Layers on the 2D panels (but oddly, only the 2D
>panels) aren't drawing over the background with the current ATI
>drivers. I vaguely remember other reports of this kind of symptom.
>Does anyone remember? I'll take a look.
Yes, several
On 12/3/02 at 4:34 PM David Luff wrote:
Oops - a few clarifications to that post...
>
>Yes, several people reported a completely grey 2D panel with Radeon
>7000/7500 cards with the DRI drivers. I also get this (with XFree86
4.1.0)
With a Radeon 7500
>and didn't manage to
On 12/3/02 at 11:05 PM Julian Foad wrote:
>David Luff wrote:
>>
>> I've managed to get canned voice ATIS going.
>
>Wow! Brilliant. It really works! It sounds about like I'd expect, too
>(e.g. the 8 kHz-ness).
OK, Thanks for testing this. This is now in CV
On 12/4/02 at 9:29 PM David Megginson wrote:
>Great. For step 2, how about airport advisories for UNICOM (i.e. most
>of the world's airports). We could either add a mechnism to allow the
That's a very good idea. I hadn't thought of UNICOM, but it might be a
good intermediate stepping stone from
On 12/3/02 at 9:37 AM Andy Ross wrote:
>David Luff wrote:
>> Just to clarify - they flicker in and out of view when the view is
>> anything other than straight forward and disappear altogether when
>> the view is exactly straight forward.
>
>This sounds vague
I've just tried configuring a fresh checkout of Simgear on a fresh install
of Libranet Linux (Debian Woody based) and the configure script can't find
gettimeofday, rand, srand, rand48 and a host of others at the end of the
configure script. This breaks timing.cxx :-( Given that simultaneous
chang
Curtis L Olson writes:
>The best thing to do would be to look at your config.log and see
>exactly why those checks are failing.
Hmm, why didn't I think of that? Doh!
The checks that are unexpectedly failing all have references to the Metakit librarys.
The stuff included below (for gettimeofday
FWIW, the grey panel with the Radeon 7500 and the DRI drivers still
persists despite the patch to fix this behaviour with the ATI binary
drivers.
Cheers - Dave
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listi
uments), although they do
>not
>go grey. The fighting is more pronounced with instruments at an increased
>angle from the camera vector.
>
>Best,
>
>Jim
>
>David Luff <[EMAIL PROTECTED]> said:
>
>> FWIW, the grey panel with the Radeon 7500 and the DRI dr
On 12/11/02 at 1:09 PM ace project wrote:
>Our (ACE/ICE) multiplayer engine is ready to draw
>planes in the game now, but I cant seem to figure out
>how to add them to the drawing graph in a way that I
>can actually see them.
>
>Does anyone know how to do this or know the pitfalls
>why is it faili
On 12/12/02 at 8:38 AM ace project wrote:
>I got Flight Gear to show the model a hour ago, I made
>some *stupid* mistake reading out a variable from a
>function (which forgot to copy a variable and it
>default was wrong). I fixed that bug a couple of days
>ago but it came back to hunt me :(
>
>
>N
On 12/12/02 at 10:01 AM Andy Ross wrote:
>Fabien ILLIDE wrote:
>> David Luff wrote:
>> > FWIW, the grey panel with the Radeon 7500 and the DRI drivers still
>> > persists despite the patch to fix this behaviour with the ATI binary
>> > drivers.
>>
>>
Some time ago (Sept/Oct) there was a long discussion about getting the
ground elevation at an arbitrary point which left me very confused after
reading it and didn't seem to come to any definate conclusion. What is the
situation at the moment? Is there a function like
double GetGroundElev(Point3
On 12/16/02 at 12:07 PM David Luff wrote:
>Some time ago (Sept/Oct) there was a long discussion about getting the
>ground elevation at an arbitrary point which left me very confused after
>reading it and didn't seem to come to any definate conclusion. What is
the
>situation a
On 12/16/02 at 9:36 AM Jon Berndt wrote:
>> Well, to rotate the aircraft realistically the refference point should
>> be known by the 3D modellers, but that aside.
>
>The rigid body rotates about the CG, not the aero ref. pt.
What about rotation (the taking-off one)? Surely in that case it rotat
On 12/16/02 at 3:10 PM Jim Wilson wrote:
>David Luff <[EMAIL PROTECTED]> said:
>
>>
>> What does the scenery_center refer to? Is this the exact location at
>which
>> I receive the terrain_elev, or the center of the tile?
>Neither actually, but it is a tile
Is it OK to claim the default keybinding for the ' key (n=39) for the
purpose of bringing up an ATC dialog box relevant to the currently tuned-in
ATC service? This key is currently unused in the default FlightGear
keyboard bindings, and is the key used by FS2K2 for the same purpose, so
would seem
On 12/17/02 at 1:10 PM Jim Wilson wrote:
>Paul Beardsley's beautiful 1903 Flyer model for MSFS was the original
>inspiration for this model. I certainly wouldn't have gotten as far
>without
>his work. Orville's body, the top surface of the wings, and the sprocket
>textures are his.
>
>To take off
On 12/20/02 at 4:59 PM Bernie Bright wrote:
>On Thu, 19 Dec 2002 20:36:12 -0700
>Dave Perry <[EMAIL PROTECTED]> wrote:
>
>> I updated plib, simgear, and FlightGear source from cvs this evening and
>> compiled plib and simgear with no problems. I get the following error
>> compiling FlightGear (a
David Megginson writes:
>Are you using the latest CVS plib? The funny thing for me is that all the other
>sound samples are playing fine.
No, I'm using 1.6.0. I'll give it a try with CVS and see what happens.
Cheers - Dave
___
Flightgear-devel mail
David Megginson writes:
>Mike Bonar writes:
>> I have been mostly interested in AI and terrain rendering, but I am
>> open to working on anything.
>You can also take a look at Dave Luff's ATC code in src/ATC/ -- he
>might have some TODO jobs.
Yup, there's a black hole full of TODO jobs in the
On 11/19/03 at 6:15 PM Jon Stockill wrote:
>There was much talk a while ago about taxiway editors (ISTR there were at
>least a couple being worked on). How're these progressing, and where can I
>find them? I'm working on a bunch of airfield buildings, and it'd be nice
>to sort out the taxiways a
On 11/18/03 at 12:51 AM John Barrett wrote:
>
>Dont go too fast :)
No chance of that - busy decorating the kids room, real work is spilling
over into the evenings, and I've a sudden urge to hack at a taxiway editor!
>I'm working on my aiScript engine while I'm stuck in
>this hotel room house h
On 11/20/03 at 11:18 AM Jon Stockill wrote:
>On Wed, 19 Nov 2003, David Luff wrote:
>
>> I assume you're working on UK airfields :-)
>
>How'd you guess...
:-)
>
>It seems a shame not to be able to taxi up to the RAF c-type hangar I've
>modelled - past
On 11/23/03 at 6:09 PM Jon Stockill wrote:
>There's a few pictures of the progress I've been making here:
>
> http://flightgear.stockill.org.uk/scenery/
>
Wow, that's fantastic. Can I nag you to sent the updated taxiways to Robin
Peel when you've got it finished to your satisfaction, so th
On 11/24/03 at 10:40 PM Innis Cunningham wrote:
>Hi Guys
>I am obviously missing something here.
>I have downloaded David's Taxidraw and managed to get
>the information into the runways.dat file.But how does that
>tie into the airport scenery file.
>The airport I am working on has three runways in
On 11/23/03 at 6:09 PM Jon Stockill wrote:
>There's a few pictures of the progress I've been making here:
>
> http://flightgear.stockill.org.uk/scenery/
>
>Taxidraw is proving rather useful (thanks David), but I've spotted
>something slightly odd - I'm unsure if it's the source data, or gena
I've put another new version up at:
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p4-preAlpha-w32bin.zip
- Windows Binary (statically linked) [279K]
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p4-preAlpha-src.tar.gz
- source and makefile for Linux [44K], requires wxGTK-dev.
Summary of changes from 0
On Mon, 24 Nov 2003, Jon Stockill wrote:
>This one doesn't seem to want to compile though - I just checked 0.0.3
>just to make sure I'd not broken something on my system and that compiled
>ok - I get this with 0.0.4 though:
It looks like your compiler doesn't like fabs(int) (unsurprisingly!) - I'
On 11/24/03 at 4:13 PM James Cataldo wrote:
>Hi,
>
>I am having the same make error that Richard Hornby
>reported in October. I am running Cygwin on XP, not
...
>test-up.o -lsgmath -lsgdebug -lpli
>bsg -lplibul
>/usr/lib/gcc-lib/i686-pc-cygwin/3.3.1/../../../../i686-pc-cygwin/bin/ld:
>cannot
>f
I've put another new version up at:
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p5-preAlpha-w32bin.zip
- Windows Binary (statically linked) [303K]
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p5-preAlpha-src.tar.gz
- source and makefile for Linux [45K], requires wxGTK-dev.
Summary of changes from 0
I'll take the liberty of replying to you all at once...
On 11/26/03 at 11:02 AM James Turner wrote:
>Right, being able to include an aerial photo as Jon suggested, or a
>plan (as is available from the CAA, for major Uk airports), would
>obviously greatly ease taxi-way creation.
I've almost fini
On 11/25/03 at 6:22 PM Jon Stockill wrote:
>With mouse control added, and the ability to directly edit the taxiway
>features I thought I'd have a try at something a bit more complex.
>
>I think this proves that Taxidraw is an extremely useful bit of software:
>
>http://flightgear.stockill.org.uk/s
On 11/26/03 at 10:08 AM James Turner wrote:
>One thing I'd really like is the ability to place some generic,
>rectangular buildings objects down, on the airports. Obviously this
>outputs to a totally different place to the runways.dat file so is
>there any chance of eventually rolling TaxiD
On 11/26/03 at 1:08 PM Jon Stockill wrote:
>On Wed, 26 Nov 2003, James Turner wrote:
>
>> Right, being able to include an aerial photo as Jon suggested, or a
>> plan (as is available from the CAA, for major Uk airports), would
>> obviously greatly ease taxi-way creation.
>
>Hmm, that sounds useful
Jon Stockill writes:
> On Wed, 26 Nov 2003 [EMAIL PROTECTED] wrote:
>
> > If you can't find them online, try your local airfield/flying club.
> > They'll probably allow you to photocopy their AIP for the airfield(s)
> > you're interested in.
>
> David was right - they're available as PDFs on www
On 11/26/03 at 7:32 PM Jon Stockill wrote:
>Is there any chance that a centreline could be displayed on the taxiway
>segments? It'd make lining up very small square sections a lot easier,
>rather than having to check the properties every time (if this isn't
>possible for all the segments is it pos
On 11/30/03 at 2:59 PM Jon Stockill wrote:
>I've now completed 4 airfields - taxidraw screenshots can be found at the
>bottom of http://flightgear.stockill.org.uk/scenery/ It's going quite
>well, I think I'm getting faster, and I've just started on RAF Benson.
>
>David, is there any chance of addi
The latest version of TaxiDraw is now up at:
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p6-preAlpha-w32bin.zip
- Windows Binary (statically linked) [317K]
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p6-preAlpha-src.tar.gz
- source and makefile for Linux [55K], requires wxGTK-dev.
Summary of chang
The latest version of TaxiDraw is now up at:
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p7-preAlpha-w32bin.zip
- Windows Binary (statically linked) [322K]
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p7-preAlpha-src.tar.gz
- source and makefile for Linux [56K], requires wxGTK-dev.
Summary of chang
Simon Hollier writes:
> With gcc3.2.2(Redhat 9), I had to rescope t[T]wy_list_iterator to
> compile :
Oops, thanks for posting the fix, bit of an embarassing one that!
Another Linux gotcha I've found - Ctrl+L doesn't work to toggle the taxiway
centerlines on or off but grows the taxiways lengthw
The latest version of TaxiDraw is now up at:
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p8-preAlpha-w32bin.zip
- Windows Binary (statically linked) [323K]
www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p0p8-preAlpha-src.tar.gz
- source and makefile for Linux [56K], requires wxGTK-dev.
Summary of chang
TaxiDraw-0.1.0 is now available from:
http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p0-w32bin.zip
Windows binary [375K]
and
http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p0-src.tar.gz
Source [74K], requires wxWindows to compile (wxGTK-dev on Linux).
***
Summary of changes from 0.
On 12/10/03 at 7:05 AM Ivo wrote:
>On Monday 08 December 2003 12:00, David Luff wrote:
>> http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p0-src.tar.gz
>> Source [74K], requires wxWindows to compile (wxGTK-dev on Linux).
>
>I tried it for the first time today, and I ran int
On 12/10/03 at 9:50 AM David Luff wrote:
>Its definately a bug :-( Unfortunately I can't replicate it - I compile
>and run it on both Linux (using gcc-3.2.x where x is a number I don't know
Oops, no, I use 3.2 for FlightGear, but I'm pretty sure I used the stock
Woody
On 12/8/03 at 11:00 AM David Luff wrote:
>http://www.nottingham.ac.uk/~eazdluf/TaxiDraw4.jpg
>
>The fifth shows that one of the FG runways extends beyond the runway in
the
>photo. Either the FG data for this runway is wrong, or it's been extended
>since the photo was taken.
Now, that I've edited a few taxiways, I could do with some advice on
airport lighting before sending them off to Robin Peel. Documentation on
taxiway lighting seems quite (very) hard to come by, so could some airport
users give me some advice for various classes of airports. Do aprons have
edge l
On 12/10/03 at 7:35 PM Jon Stockill wrote:
>On Wed, 10 Dec 2003, Curtis L. Olson wrote:
>
>> through all that effort, you probably have to just make your best
>> guess.
>
>The info I've managed to find says that <18m wide taxiways have blue edge
>lighting, and >18m wide taxiways have green centrel
On 12/10/03 at 2:39 PM David Megginson wrote:
>
>I think that the best thing to do would be to leave taxiway centreline
>lighting out by default, and only include it when you have positive
>information that it's present in real life (probably only a few airports
>in
>any country). I'd be very s
On 12/10/03 at 10:30 PM Manuel Bessler wrote:
>
>On such a hardware list we could talk "more freely", eg: "hey I just got
>my analog inputs working..." (actually, I did yesterday :-)
>
>It would just provide a atmosphere where its easier to post something
>that might be more "off topic" on the mai
I've been having a poke about at the scenery and material managers with a
view to attempting to get dynamic scenery texture paging working at some
point. I'm not terribly familiar with this bit of the code, so I'd like to
jot down a couple of my thoughts here in the hope that someone will correct
TaxiDraw-0.1.1 is now available from:
http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p1-w32bin.zip
Windows binary [383K]
and
http://www.nottingham.ac.uk/~eazdluf/TaxiDraw-0p1p1-src.tar.gz
Source [85K], requires wxWindows to compile (wxGTK-dev on Linux).
***
Summary of changes from 0.
On 12/19/03 at 8:52 AM Norman Vine wrote:
>
>Ah.. the light shines in Britain too :-)
>http://baron.me.umn.edu/pipermail/flightgear-devel/2002-August/009981.html
>
LOL, I seem to have come up with an almost word for word reproduction of
your ideas. It wasn't intentional, honest guv :-)
Cheers -
On 12/19/03 at 10:07 PM Paul Surgeon wrote:
>On Friday, 19 December 2003 13:23, David Luff wrote:
>> The second thing is that I'd like it to be able to page textures in and
>out
>
>Oooo ... ... *rubs hands gleefully*
>
Don't get too excited, and don't
On 12/24/03 at 3:18 PM David Luff wrote:
>
>Probably a few other bits and pieces that I can't remember!
Oh yeah, like adding some rudimentary instructions to the help.
Cheers - Dave
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David Megginson writes:
> David Luff wrote:
>
> > TaxiDraw-0.1.1 is now available from:
> Excellent. I think that taxidraw is useful (and used) enough now that it
> deserves its own home page. Right now, there is no URL where I can come
> back in a few weeks and che
Matthew Law writes:
> On 03:15 Mon 29 Dec , Ivo wrote:
> > Or we could have multiple people around the world recording the sentences,
> > so we'll hear the right accent when approaching for example New Delhi or
> > Mexico City or Frankfurt. Maybe even bilingual, though I don't know if they
On 12/29/03 at 2:34 PM Martin Spott wrote:
>Ivo wrote:
>
>> Or we could have multiple people around the world recording the
>sentences,
>> so we'll hear the right accent when approaching for example New Delhi or
>> Mexico City or Frankfurt.
>
>I think that I won't approach Frankfurt within the n
"Curtis L. Olson" writes:
> Ok, I'm still up ... I was on a roll so I kept going. I just checked
> in one more round of changes that will properly color the
> upwind/downwind bars of the VASI and the 4 individual lights of the
> PAPI.
>
> This should be a significant improvement over what we had
Ronny Standtke writes:
> I tried installing the cvs
> version of flightgear. First I installed the cvs version of simgear. After
> checking out the cvs version of flightgear I get this compilation error:
>
> tileentry.cxx:45:39: simgear/scene/tgdb/vasi.hxx: No such file or directory
> tileentry
On 1/14/04 at 9:28 AM Curtis L. Olson wrote:
>Martin Spott wrote:
>> "Curtis L. Olson" wrote:
>>
>>
>>>FlightGear has been offered free .org booth space and a possible speaker
>>>slot at the Linux User & Developer Expo 2004. This is Oct 20-21 at the
>>>Olympia Exhibition Centre in London, U
"David Luff" writes:
>
> If it doesn't clash with the kids half term holidays then I'll be a
> definate - I'll try and find out when they are ASAP. As Martin says, it
> would be a great opportunity for a meet up!
>
OK,
On 1/14/04 at 1:22 PM Curtis L. Olson wrote:
>
>Ok, so far here is what I have:
>
>- Al West can definitely be there.
>- David Luff can definitely be there.
>- Jon Stockhill probably will be at the show and probably can help with
the
> booth.
>- Matthew Law thinks he c
On 1/14/04 at 11:34 AM Alex Perry wrote:
>"Curtis L. Olson" wrote:
>> a possible speaker slot at the Linux User & Developer Expo 2004.
>
>If any of the booth people are willing to stand in front of a lot of
>people,
>I really recommend trying for a slot.
I'm happy to talk if we do get a slot.
C
Hi all,
I'd be very grateful if one or two of you could download and test my latest ATC/AI
patches before I commit them, since I'm not entirely convinced I've got all the
possible crashes out of them yet.
The patches are at
http://www.nottingham.ac.uk/~eazdluf/ATCPatches040119.tar.gz
Do a mak
On 1/20/04 at 9:59 PM Melchior FRANZ wrote:
>* David Luff -- Tuesday 20 January 2004 19:54:
>> As regards the crashes, at one point I was getting an inexpicible crash
>> right at startup, which gdb indicated was from sgLoad3dModel called
>> from AIMgr::init. I can'
On 1/20/04 at 4:52 PM kreuzritter2000 wrote:
>Hello,
>
>Yesterday we discussed on the flightgear irc channel about
>the need of a cvs directory for the world scenery.
>
>
>A cvs directory for this would help adding new 3d buildings (*.ac files
>etc.)
>to the world scenery.
>At the moment we ca
On 1/20/04 at 9:04 PM Erik Hofman wrote:
>
>I've set up the AIModel code the publish it's internals just like a real
>FDM (but only the ones that are available) and told the aircraft loader
>routine to use /sim/ai/model[] as it property root. I think something
>similar would be a good thing fo
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