Follow-up Comment #2, bug #21629 (project freeciv):
Using the scenario editor, I had a barb capture my highest shield-producing
city in a game of Civ2 Test of Time that I was playing. Apparently, barb
cities have no waste at all but almost max corruption (see both screenshots).
It's possible that
Follow-up Comment #3, bug #21629 (project freeciv):
Oops didn't realize that there was an upload cap, but the missing screenshot
pretty much shows the same thing.
(file #20016)
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File name:
URL:
http://gna.org/patch/?4491
Summary: SDL clients: Handle more than one diplomat asking
for what action to take
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 11 Feb 2014 02:59:50 PM UTC
Category: client-sdl
Follow-up Comment #3, bug #21507 (project freeciv):
I added new patch with comments reidented, and included rescription in all
rulesets.
I also have some comments, suggestions:
why use inconsistent indentation in code and rulesets (code - spaces over
tabs, ruleset tabs over spaces)?
I see no
Update of patch #4491 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: 0001-Support-diplomat-queue-in-the-SDL-clients.patch Size:13 KB
URL:
http://gna.org/bugs/?21639
Summary: Minimized chat-view after reconnect
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 11 Feb 2014 09:15:48 PM EET
Category: client-gtk-3.0
Severity: 3 - Normal
Update of bug #21507 (project freeciv):
Status:None = In Progress
Assigned to:None = sveinung
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Follow-up Comment #4:
I added new patch
Follow-up Comment #5, bug #21507 (project freeciv):
and not ms notepad or such
I think Windows users are actually our biggest end-user group nowadays. And
for casual Windows user notepad and wordpad are the only ASCII editors.
Maybe changing the flag name to something that makes it obvious
Update of patch #4468 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21637 (project freeciv):
Category:None = rulesets
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release:
Update of bug #21637 (project freeciv):
Depends on: = bugs #21623
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Update of patch #4469 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21612 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #6, bug #21507 (project freeciv):
You mean changing the rulesets, or is there something missing in ruleset
format level?
I don't know what he meant but zoc creation has a hard coded rule that ignores
the zoc if the source tile or the target tile is_ocean_tile(). See
Follow-up Comment #7, bug #21507 (project freeciv):
Review of file #20018
* Marko is right that the flag name could be clearer.
* In the auto generated help text: zones of control = zone of control
* In the auto generated help text: missing space between it (before your
line break) and will
URL:
http://gna.org/patch/?4492
Summary: Alignment keeping ASSEMBLE_RGB DISEMBLE_RGB
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 12 Feb 2014 01:56:40 AM EET
Category: client-sdl
Priority: 5 -
Follow-up Comment #8, bug #21507 (project freeciv):
review of file #20018
I missed one. Sorry:
* data/helpdata.txt should be updated
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Follow-up Comment #3, bug #21637 (project freeciv):
ok, thank you.
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Mensaje enviado vía/por Gna!
http://gna.org/
Update of patch #4477 (project freeciv):
Status: In Progress = None
Planned Release: 2.4.3, 2.5.0, 2.6.0 =
Summary: Better configure check for detection unknown
compiler options = Better
URL:
http://gna.org/patch/?4493
Summary: Options to enable sfx and/or music
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 12 Feb 2014 03:31:05 AM EET
Category: client
Priority: 5 - Normal
Update of patch #4487 (project freeciv):
Depends on: = patch #4493
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Update of patch #4481 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?21640
Summary: AI set taxes 0% to luxury, and 0% science, in wrong
situations
Project: Freeciv
Submitted by: bardo
Submitted on: mié 12 feb 2014 02:48:44 UTC
Category: ai
URL:
http://gna.org/patch/?4494
Summary: helptext_extra()
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 12 Feb 2014 05:31:50 AM EET
Category: client
Priority: 5 - Normal
Status:
Update of patch #4483 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21602 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #21640 (project freeciv):
I found the cause, and it is not a bug, but a bad design, imho.
It is related to this code inside aihand.c
/* Put the remaining to tax or science. */
if (!adv_wants_science(pplayer) || dai_on_war_footing(ait, pplayer)) {
Follow-up Comment #2, bug #21640 (project freeciv):
I found the cause, and it is not a bug, but a bad design, imho.
It is related to this code inside aihand.c
/* Put the remaining to tax or science. */
if (!adv_wants_science(pplayer) || dai_on_war_footing(ait, pplayer)) {
URL:
http://gna.org/bugs/?21641
Summary: When gold_upkeep_style = 2, building upkeep not
taken into account for taxes
Project: Freeciv
Submitted by: bardo
Submitted on: mié 12 feb 2014 06:26:21 UTC
Category: ai
Follow-up Comment #1, bug #21641 (project freeciv):
After many autogames watching the AI with different gold_upkeep_style, I
suspect there is a similar bug that affect the decission to build improvements
by AI, but I'm not sure and I do not know this part of the code.
When there are units with
Follow-up Comment #3, bug #21640 (project freeciv):
After some tests, I suggest simply to remove this condition:
|| dai_on_war_footing(ait, pplayer)
When at war, some extra money could help the AI to win some battle, but extra
science is more useful to win the war. I see no reason to stop all
Follow-up Comment #4, bug #21629 (project freeciv):
In civ3, corruption/waste could not reduce the production of a city under 1. I
like this solution, if possible.
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