Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-28 Thread Chris Green
Re: [hlcoders] Is it possible to change particle properties via code? You can't see particle systems attached to yourself because then they get in the way of the view. Valve hard-coded it so that you don't see particle systems attached to yourself. I don't know how you're doing

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-27 Thread Jorge Rodriguez
You can't see particle systems attached to yourself because then they get in the way of the view. Valve hard-coded it so that you don't see particle systems attached to yourself. I don't know how you're doing all that teleporting stuff, but seems to me you can just copy their particle system and re

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-27 Thread Andreas Grimm
ginal Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Sunday, September 27, 2009 12:45 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Is it possible to change particle properties via

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-26 Thread Jorge Rodriguez
Right. How did you spawn those drips? Looks like you just assigned a control point and had them spit out. Probably what Valve did was spawned the particles from a particular entity (like the engineer player model) and there is an initializer in the system called "Position on model" or some such tha

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-26 Thread Andreas Grimm
access to the properties? Ideas ? ;D Andi -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Saturday, September 26, 2009 8:01 AM To: Discussion of Half-Life Programming Subject: Re: [hlc

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-25 Thread Jorge Rodriguez
There are some values which are not in an operator or initializer or anything, but in the regular "properties" page of the particle, same page where you set the particle's texture. Is this the "max_particles" property that you're talking about? -- Jorge "Vino" Rodriguez __

[hlcoders] Is it possible to change particle properties via code?

2009-09-25 Thread Andreas Grimm
Hello, I have a question about the particle system in Team Fortress 2. I want to use the "player_dripsred" particle (which is used for players, who recently used a teleporter) in a plugin. There are no problems to spawn it, but it doesn't look like the original one in the game itself. So I too