I've been working on patches to modify the Full and Standard SDK 2.2 to
compile
cleanly with Borland, MinGW and Microsoft Visual C++.
While you're at it, why not include gcc 2.95.3 in your list? :)
This is easy, it's just fully defining the function pointers, moving some
variable
which drivers are you running?
the one that came with WinXP or Nvidia's Det. drivers for XP?
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 9:01 PM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam
It's a software mode problem. Adrian's going to fix it!
Yes, software mode. I could have SWORN up and down that the same problem
occurred in OpenGL mode, but I've just tried Software, OpenGL, and D3D running
each of them full screen and windowed and the yellow beam only occurs in
software
I'm interested to know what code is causing problems in Borland MinGW,
i.e. is it the function pointers or something else? I'd also be interested
in knowing if the fix I did for gcc 2.95.3 would allow compilation on these
compilers ... of course not interested enough to install them and see
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Hey clever one :P
- Original Message -
From: Leon Hartwig
Sent: Monday, March 04, 2002 1924 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
This is a multi-part message in MIME format.
--
From
i just checked mine, i compiled the dll last week off the latest SDK, ran it
in HL 1.1.0.8 on a Voodoo3 OpenGl minidriver, and the egon beam was blue on
mine... i've never seen a yellow egon beam. I do recall noticing an
improvement on the egon beam, that is to say that the beam look better. i
I noticed it to botman, it is yellow for me as well. I am usign a
Gefore3 card
-Ron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Monday, March 04, 2002 8:53 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Egon gun - Yellow beam or Blue
It's blue for me, slightly lighter than it used to be but not
really noticeable unless you're looking for a colour change.
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 1:53 PM
Subject: [hlcoders] Egon gun - Yellow beam or Blue
04, 2002 3:31 PM
Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
I noticed it to botman, it is yellow for me as well. I am usign a
Gefore3 card
-Ron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Monday, March 04, 2002 8:53
--
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GeForce 3, d3d mode, I get yellow.
- Original Message -
From: Cortex
Sent: Monday, March 04, 2002 1523 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
I use a GeForce 3 based card too but the egon
--
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Why are you using D3D?
~Ghoul
Lets leave it at that
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Its always been the same yellowish color of the halflife hud for me
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Cortex
Sent: Monday, March 04, 2002 3:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
I use
: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
--
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Why are you using D3D?
~Ghoul
Lets leave it at that...
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botman wrote:
I've been working on patches to modify the Full and Standard SDK 22 to compile
cleanly with Borland, MinGW and Microsoft Visual C++
While you're at it, why not include gcc 2953 in your list? :)
Florian
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Oh, well, I'm happy with my GF2 and OpenGL
~Ghoul
Lets leave it at that
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PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
--
[ Picked text/plain from multipart/alternative ]
Why are you using D3D?
~Ghoul
Lets leave it at that...
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Heh heh, Ghost busters
~Ghoul
Lets leave it at that
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This is a multi-part message in MIME format.
--
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, March 04, 2002 4:15 PM
Heh heh, Ghost busters.
Hence the nickname 'egon' ...
--
[ winmail.dat of type application/ms-tnef deleted ]
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Egon is the Ghostbusters-Like gun, It shoots Blue beams. The Gauss is the
one that can penetrate walls ( the one that charges up ), it shoots a
Yellow beam when not charged and a White beam when it has been charged.
It shoots Blue beams.
Well, it's supposed to shoot a blue beam, but on my
Isn't that software mode?
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 05, 2002 1:11 AM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
It shoots Blue beams.
Here's some pics...
http://planethalflife.com/botman
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Wow, I can hardly see it Those screens look pixelated hmm
~Ghoul
Lets leave it at that
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While you're at it, why not include gcc 2.95.3 in your list? :)
The same code currently compiles cleanly with Microsoft Visual C++ 6.0, Borland
5.5, and MinGW 1.0.1-20010726 (gcc version 2.95.3-5). When I built it several
days ago (before several modifications) it also built on my older
--
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But its real name is the gluon, is it not?
~Ghoul
Lets leave it at that
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, 2002 6:23 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
--
[ Picked text/plain from multipart/alternative ]
But its real name is the gluon, is it not?
~Ghoul
Lets leave it at that...
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Weird... I never saw this before :( The beam of my egon has always
been blue !
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: botman
To: [EMAIL PROTECTED]
Sent: Tuesday, March 05, 2002 2:11 AM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam
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