Hello,
Depending on how much time you have, this may help. I made a layout maker
which did something similar. For our purposes a layout is essentially a
collection of models (referenced or otherwise). Our emdl exporter attached
a custom property to each model which stored the current scene path and
Hey Alok,
I'm curious about where you're getting information about development of
PySide. When I had to pick a horse I chose PyQt partly because the most
popular thread on PySide was about PySide being dead :-) Things may have of
course changed over the last few years.
On 10 June 2014 15:45, Lu
Not sure what kind of production details you're after, but software-wise,
we used:
Primarily Modo, Zbrush, Mudbox for modelling
Mari and Photoshop for texturing
Softimage for animation, crowds, fx
Rendered with Arnold for Softimage
Nuke for comping
Marvelous Designer for cloth
Houdini was used for
You can add Numerion's Carbon to the list. http://www.numerion-software.com/
On 30 May 2014 09:19, Sebastien Sterling
wrote:
> Have there been any new advancements in cloth sim recently ?
>
> New upcoming solvers, new workflows, gpu handled simulations ?
>
> compared to other areas it seems to
>
> How much custom plugin development do you have to do with Houdini compared
> to Softimage, Maya, etc...? Let's define a plugin as something you'd write
> as a script or C++ lib that gets included in the software as a reusable
> tool, perhaps providing it's own GUI front end (if applicable) and
And here I was, making some popcorn. Guess it's back to the mindless
violence threads for me.
On 10 Mar 2014 06:04, "Raffaele Fragapane"
wrote:
> Bugger! That last mail was supposed to be private.
>
> Apologies in advance if anybody finds it out of line, particularly to Sam.
> Doesn't read all th
Hi Paul,
As you can probably tell, Mapify was written for a specific need. According
to the help. After the path, I only append the obj.FullName. So if the path
is C:\temp and you have a model Foo with a Bar inside it. The render map
will be output to: C:\temp\Foo.bar\renderMap.1.ext
Would you pre
Hello and welcome to the list,
I'm not sure if I completely understand your question but you can certainly
read orientations (bone, nulls, etc.) in ICE and you can also drive shape
weights. I think it should then be possible to do what you require. Outside
of ICE, have you looked at the "Link Defor
Hi Sandy,
What about iterating through model.Groups (this returns a GroupCollection)?
On 7 August 2013 08:26, Sandy Sutherland wrote:
> Hi All,
>
> How does one find a group - it appears FindChild does not support finding
> groups?
>
> Thanks
>
> Sandy
>
Just to clarify, those are some of the terms I heard from the AD end
whenever someone brought this issue up.
Like Ciaran said, this request has been brought up frequently.
Anyone involved with trouble-shooting knows the benefits of having ASCII
files, just need to convince the devs.
On 28 Janua
Some oil for the fire:
The terms 'non-trivial' and 'cost benefit to the customer' come to mind.
* ducks out *
On 28 January 2013 14:55, Ciaran Moloney wrote:
> This has been a commonly requested feature over the years
>
>
> On Mon, Jan 28, 2013 at 2:29 PM, Stefan Andersson wrote:
>
>> Hell
It's not really a Windows limitation anymore. My guess is that Softimage
isn't converting paths to UNC (internally or accepting the forced UNC path
format i.e. "\\?\d:\32k path"), details:
http://msdn.microsoft.com/en-us/library/aa365247.aspx#maxpath
On 30 November 2012 12:20, Alok Gandhi wro
Hi Keith,
This isn't a direct solution, but you might want to have a look at the PPG
logic in the 'Particle Renderer' factory compound, they use the
siControlCombo.
Hope this helps,
Sajjad
On 8 October 2012 13:10, Keith Fallon wrote:
> Hi there,
>
> I'm adding a UI to a material compound but
Hi Kris,
I wrote this a while ago, it may help:
http://www.sajjadamjad.com/plugins.html#Mapify
It includes a command which enables render mapping through xsibatch. After
installing the add-on read the help file for more info, I can't remember
much :-)
Cheers,
Sajjad
On 5 October 2012 17:07, Kris
Apologies for bringing this slightly old thread back to life. I have been
testing workgroup switching without having to restart Softimage.
Specifically, I have two workgroups, where each workgroup has just one
add-on installed in it. No .xsirtcompound files exist in any workgroup.
The addon in ea
Sajjad
On 31 August 2012 11:58, Sajjad Amjad wrote:
> O_o
>
>
> On 31 August 2012 11:54, Stephen Blair wrote:
>
>> Friday Flashback #85
>> The end part II
>> http://wp.me/powV4-24o
>>
>>
>>
>>
>> On Fri, Aug 24, 2012 at 3:42 PM
O_o
On 31 August 2012 11:54, Stephen Blair wrote:
> Friday Flashback #85
> The end part II
> http://wp.me/powV4-24o
>
>
>
>
> On Fri, Aug 24, 2012 at 3:42 PM, Chris Chia wrote:
>
>> My memories working with Softimage 3D on a SGI...
>>
>> Sent from my iPhone
>>
>> On 24 Aug, 2012, at 10:47 PM, "S
For what it's worth, FTA:
"An Autodesk representative tell us that while the company eliminated close
to 500 positions Thursday, it plans to create that many new jobs over the
course of the year. "
On 24 August 2012 16:24, Greg Punchatz wrote:
> Not wanting to start a doom and gloom thread, jus
Just a note that Adobe has been moving away from CUDA on to OpenCL.I recall
reading some news items a while ago which announced this shift (
http://www.amd.com/us/press-releases/Pages/amd-and-adobe-creative-suite-6-2012apr23.aspx
)
According to the GPU FAQ for CS6, the new Mercury Graphics Engine
As far as I know, the jiggle on the pants is deliberate, under the arms not
so much :-)
I think the point being made is that MD allowed us to do cloth sims to a
much higher quality given the time constraints. For the sake of comparison,
we have a lot of experience with Syflex, and it still has lim
s.com*
> *
> *
>
>
>
> On 4 July 2012 11:22, Mirko Jankovic wrote:
>
>> Any reason why not Arnold for all rendering? just curious :)
>> And to join congratulations, amazing work!
>>
>>
>> On Wed, Jul 4, 2012 at 11:43 AM, Sajjad Amjad wrote:
, Mirko Jankovic wrote:
> Any reason why not Arnold for all rendering? just curious :)
> And to join congratulations, amazing work!
>
>
> On Wed, Jul 4, 2012 at 11:43 AM, Sajjad Amjad wrote:
>
>> Hi Guys,
>> Just confirming some of the stuff said previously. We used:
>&g
Hi Guys,
Just confirming some of the stuff said previously. We used:
- Softimage as the primary 3D app with V-Ray (no MR), lots of ICE (as
expected)
- Some 3DS Max for FumeFx
- Marvelous Designer for all the Cloth (no Syflex)
- Naiad for fluids (rendered with Arnold)
Cheers,
Sajjad
On 4 July 201
Depending on the complexity of control you want, the following may not work.
You could make a custom preference file per project. These preferences,
amongst other things, could hold what app versions are allowed. A
beginsceneload event could then check that the correct app version is the
host.
On
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