Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Dennis Schridde
Am Dienstag, 26. Dezember 2006 02:57 schrieb Christian Ohm: > I see you have merged most fixes into 2.0.5, thanks for that, I was > thinking about bringing that up again. Just curious why you didn't > include the gamma patch. It was split into 1001 pieces and I didn't want to bother with that. ;) I

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Dennis Schridde
Am Dienstag, 26. Dezember 2006 03:53 schrieb Christian Ohm: > I just installed the Windows version on my sister's laptop to test the > 3D graphics (too slow for Warzone) and noticed there's no entry in the > list of installed software to uninstall it, just the start menu entry. Hmmm... I'll look at

Re: [Warzone-dev] patches: powerbar fix, consoletime

2006-12-26 Thread Dennis Schridde
Am Dienstag, 26. Dezember 2006 02:49 schrieb Christian Ohm: > On Tuesday, 26 December 2006 at 2:10, Dennis Schridde wrote: > > Am Montag, 25. Dezember 2006 23:12 schrieb Giel van Schijndel: > > > Attached I have a patch that fixes the triple displayed power bar, bug > > > #7980 (https://gna.org/bu

Re: [Warzone-dev] Warzone Profiled

2006-12-26 Thread Dennis Schridde
Am Dienstag, 26. Dezember 2006 02:53 schrieb Christian Ohm: > On Tuesday, 26 December 2006 at 2:37, Dennis Schridde wrote: > > I just profiled Warzone using gDEBugger. > > > > The logs are horrible and attached. > > (I monitored ~3 frames) > > > > Basically it looks like this: > > Lots of Matrix p

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Giel van Schijndel
Christian Ohm schreef: > I just installed the Windows version on my sister's laptop to test the > 3D graphics (too slow for Warzone) and noticed there's no entry in the > list of installed software to uninstall it, just the start menu entry. > Hmm, I've got a fairly good idea what causes it. If

Re: [Warzone-dev] patches: powerbar fix, consoletime

2006-12-26 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Dienstag, 26. Dezember 2006 02:49 schrieb Christian Ohm: > >> On Tuesday, 26 December 2006 at 2:10, Dennis Schridde wrote: >> >>> Am Montag, 25. Dezember 2006 23:12 schrieb Giel van Schijndel: >>> Attached I have a patch that fixes the triple displ

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Christian Ohm
On Tuesday, 26 December 2006 at 11:26, Dennis Schridde wrote: > Am Dienstag, 26. Dezember 2006 02:57 schrieb Christian Ohm: > > I see you have merged most fixes into 2.0.5, thanks for that, I was > > thinking about bringing that up again. Just curious why you didn't > > include the gamma patch. > I

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Dienstag, 26. Dezember 2006 03:53 schrieb Christian Ohm: > >> I just installed the Windows version on my sister's laptop to test the >> 3D graphics (too slow for Warzone) and noticed there's no entry in the >> list of installed software to uninstall it, just the sta

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Dennis Schridde
Am Dienstag, 26. Dezember 2006 15:54 schrieb Christian Ohm: > On Tuesday, 26 December 2006 at 11:26, Dennis Schridde wrote: > > Am Dienstag, 26. Dezember 2006 02:57 schrieb Christian Ohm: > > > I see you have merged most fixes into 2.0.5, thanks for that, I was > > > thinking about bringing that up

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Dennis Schridde
Am Dienstag, 26. Dezember 2006 14:17 schrieb Giel van Schijndel: > Christian Ohm schreef: > > I just installed the Windows version on my sister's laptop to test the > > 3D graphics (too slow for Warzone) and noticed there's no entry in the > > list of installed software to uninstall it, just the st

Re: [Warzone-dev] Warzone Profiled

2006-12-26 Thread Dennis Schridde
Am Dienstag, 26. Dezember 2006 11:41 schrieb Dennis Schridde: > Am Dienstag, 26. Dezember 2006 02:53 schrieb Christian Ohm: > > On Tuesday, 26 December 2006 at 2:37, Dennis Schridde wrote: > > > I just profiled Warzone using gDEBugger. > > > > > > The logs are horrible and attached. > > > (I monit

Re: [Warzone-dev] Warzone Profiled

2006-12-26 Thread Dennis Schridde
Am Dienstag, 26. Dezember 2006 20:55 schrieb Dennis Schridde: > Am Dienstag, 26. Dezember 2006 11:41 schrieb Dennis Schridde: > > Am Dienstag, 26. Dezember 2006 02:53 schrieb Christian Ohm: > > > On Tuesday, 26 December 2006 at 2:37, Dennis Schridde wrote: > > > > I just profiled Warzone using gDE

[Warzone-dev] Re: [Warzone-commits] r569 - in /trunk: src/keybind.c

2006-12-26 Thread Giel van Schijndel
Roman schreef: > Author: troman > Date: Tue Dec 26 17:39:07 2006 > New Revision: 569 > > URL: http://svn.gna.org/viewcvs/warzone?rev=569&view=rev > Log: > -new 'height-map' radar mode (CTRL+TAB to cycle through radar modes) > -revamped radar modes management > > Scripting engine: > -some interprete

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Dienstag, 26. Dezember 2006 14:17 schrieb Giel van Schijndel: >> Christian Ohm schreef: >>> I just installed the Windows version on my sister's laptop to test the >>> 3D graphics (too slow for Warzone) and noticed there's no entry in the >>> list of installed software

[Warzone-dev] readme-file

2006-12-26 Thread Giel van Schijndel
I noticed the readme file was a bit outdated so attached a patch that brings it (just a tiny bit) more up to date. -- Giel Index: README === --- README (revision 571) +++ README (working copy) @@ -18,7 +18,7 @@ What you get

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Christian Ohm
On Wednesday, 27 December 2006 at 1:46, Giel van Schijndel wrote: > * added some DLLs > (SDL.dll, SDL_net.dll, physfs.dll, vorbisfile.dll, ogg.dll, > vorbis.dll, png13.dll, zlib1.dll, jpeg6b.dll) > ( *NOTE: I'm afraight that the current installer executable you're > distributing won't wo

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Giel van Schijndel
Christian Ohm schreef: > On Wednesday, 27 December 2006 at 1:46, Giel van Schijndel wrote: > >> * added some DLLs >> (SDL.dll, SDL_net.dll, physfs.dll, vorbisfile.dll, ogg.dll, >> vorbis.dll, png13.dll, zlib1.dll, jpeg6b.dll) >> ( *NOTE: I'm afraight that the current installer executa

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Christian Ohm
On Tuesday, 26 December 2006 at 20:45, Dennis Schridde wrote: > Am Dienstag, 26. Dezember 2006 15:54 schrieb Christian Ohm: > > On Tuesday, 26 December 2006 at 11:26, Dennis Schridde wrote: > > > Am Dienstag, 26. Dezember 2006 02:57 schrieb Christian Ohm: > > > > I see you have merged most fixes in

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Dennis Schridde
Am Mittwoch, 27. Dezember 2006 02:56 schrieb Christian Ohm: > On Tuesday, 26 December 2006 at 20:45, Dennis Schridde wrote: > > Am Dienstag, 26. Dezember 2006 15:54 schrieb Christian Ohm: > > > On Tuesday, 26 December 2006 at 11:26, Dennis Schridde wrote: > > > > Am Dienstag, 26. Dezember 2006 02:5

Re: [Warzone-dev] Warzone Profiled

2006-12-26 Thread Christian Ohm
On Tuesday, 26 December 2006 at 11:41, Dennis Schridde wrote: > Am Dienstag, 26. Dezember 2006 02:53 schrieb Christian Ohm: > > On Tuesday, 26 December 2006 at 2:37, Dennis Schridde wrote: > > > I just profiled Warzone using gDEBugger. > > > > > > The logs are horrible and attached. > > > (I monit

Re: [Warzone-dev] 2.0.5 released

2006-12-26 Thread Dennis Schridde
Am Mittwoch, 27. Dezember 2006 02:50 schrieb Giel van Schijndel: > Christian Ohm schreef: > > On Wednesday, 27 December 2006 at 1:46, Giel van Schijndel wrote: > >> * added some DLLs > >> (SDL.dll, SDL_net.dll, physfs.dll, vorbisfile.dll, ogg.dll, > >> vorbis.dll, png13.dll, zlib1.dll, jpeg6

Re: [Warzone-dev] NSIS installer

2006-12-26 Thread Giel van Schijndel
Dennis Schridde schreef: > Am Mittwoch, 27. Dezember 2006 02:50 schrieb Giel van Schijndel: >> Christian Ohm schreef: >>> On Wednesday, 27 December 2006 at 1:46, Giel van Schijndel wrote: * added some DLLs (SDL.dll, SDL_net.dll, physfs.dll, vorbisfile.dll, ogg.dll, vorbis.dll,

[Warzone-dev] 570 patch?

2006-12-26 Thread vs2k5
Posted by Dennis Schridde on December 26, 2006 - 20:56: - offset.x = (tileTexInfo[tileNumber & TILE_NUMMASK].xOffset * 64); + offset.x = (UWORD)(tileTexInfo[tileNumber & TILE_NUMMASK].u)*(UWORD)(-1); // FIXME HACK to wrap a float into a UWORD Can you clarify why you think you