Re: v17 web area

2019-03-21 Thread Allan Udy via 4D_Tech
FWIW, we recently had something similar (again in v17 Windows 64bit 
server/32bit client), a web area showing a Google map which had been 
working fine for ages, and then stopped working.


The solution to this was to open up the form, click on the Web Area, go 
to the Properties window and turn OFF the option:


  Use embedded Web rendering engine

Once we did that it started working again. Thanks to Anthony Taylor for 
working that one out for us!   :-)


Cheers,
Allan Udy


From: David Samson 

A few years ago I successfully implemented the tech note
"15-13_MapWithDataCluster". I modified it for our needs and it worked well.
That was on v14.

Now, on v17 (Windows, 64 bit server, 32 bit clients) it is not displaying
the background map. The generated data points are still displayed but on a
blank background. I have checked the Leaflet map is in the correct
resources folder. I tried to download the tech note again and the demo has
the same problem when converted to v17.

Any ideas?



Golden Micro Solutions Ltd, Blenheim, New Zealand
http://www.golden.co.nz

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4D World Tour 2019 - Cool new stuff are coming your way

2019-03-21 Thread Add Komoncharoensiri via 4D_Tech
Hi everyone,

As of now, most of you should already know about the upcoming 2019 4D World 
Tour. As one of the 4D World Tour presenters, I’m looking forward to see many 
of you and share with you some of the cool stuff we have been working on in the 
last several months. Our focus is not just to talk about the new and exciting 
features. We have want to inspire you and bring to you demonstration that is 
practical and applicable to the real world usage. Also, all attendees will take 
home a USB thumb-drive that includes all presentation, source demo 
applications, components, and documentation.

For those of you who are still deciding whether this event is worth going, the 
answer is YES, YES, and YES. The 4D World Tour comes only once every 2 years. 
The take away contents are available to the on-site attendees only, they will 
not be available anywhere else.

The US World Tour will be held in Chicago, Boston, Atlanta, Seattle, Austin and 
San Jose. To register for the US World Tour, please visit 
http://go.4d.com/4DWT2019-USACanada. For the Worldwide World Tour location, 
please visit http://go.4d.com/WT2019.html.

Hope to see you there.

Add Komoncharoensiri
4D, Inc.


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Re: Code signing works on one app but fails on another

2019-03-21 Thread Pat Bensky via 4D_Tech
Thanks Jody - I will try that.
Pat

On Thu, 21 Mar 2019 at 14:17, Jody Bevan via 4D_Tech <4d_tech@lists.4d.com>
wrote:

> Pat:
>
> I struggled with this for a few months. A bunch of research, help from the
> nug, and help from 4D Tech support, I think I found our problem. We will
> use a graphic application to create some graphics (icons / pictures etc).
> As is usual, Apple is getting more strict with each version of the OS for
> signing. They are permitting less ‘noise’ in the files.
>
> Make of copy of your .4dbase to work with that is uncompiled. The goal is
> to make a clean development version that you can use from now on that will
> sign with 4D’s build tool.
>
> In Terminal issue the following:
>
> Pats-Mac-Pro: ~ pat$ codesign —force —deep -s “Developer ID Application:
> Pat (yourIDHere)” -f /PathTo/Your.4dbase/
>
> This command goes through all the files in the .dbase directory and clears
> out things like finder  attributes that are not permitted. If this does the
> trick you will see that the the application has been signed. If this works,
> make this your new development version. Subject to adding any new files
> into the .4dbase it should compile, build and sign using the 4D tool.
>
> Jody
>
> > On Mar 21, 2019, at 5:52 AM, Pat Bensky via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
> >
> > Using v17
> > I've added our Apple OSX signing certificate to a client's app built with
> > 4D v17. It compiles and runs just fine.
> > I've added the same certificate to another app, using the same version of
> > 4D and the same compiler settings. However with this one, at the end of
> > compilation, I get the message "Code signature failed".
> > Any suggestions as to why it would work for one app but not for another?
> As
> > far as I can see, the settings are identical.
> >
> > Pat
> >
>
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Re: Code signing works on one app but fails on another

2019-03-21 Thread Jody Bevan via 4D_Tech
Pat:

I struggled with this for a few months. A bunch of research, help from the nug, 
and help from 4D Tech support, I think I found our problem. We will use a 
graphic application to create some graphics (icons / pictures etc). As is 
usual, Apple is getting more strict with each version of the OS for signing. 
They are permitting less ‘noise’ in the files.

Make of copy of your .4dbase to work with that is uncompiled. The goal is to 
make a clean development version that you can use from now on that will sign 
with 4D’s build tool.

In Terminal issue the following:

Pats-Mac-Pro: ~ pat$ codesign —force —deep -s “Developer ID Application: Pat 
(yourIDHere)” -f /PathTo/Your.4dbase/

This command goes through all the files in the .dbase directory and clears out 
things like finder  attributes that are not permitted. If this does the trick 
you will see that the the application has been signed. If this works, make this 
your new development version. Subject to adding any new files into the .4dbase 
it should compile, build and sign using the 4D tool.

Jody

> On Mar 21, 2019, at 5:52 AM, Pat Bensky via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Using v17
> I've added our Apple OSX signing certificate to a client's app built with
> 4D v17. It compiles and runs just fine.
> I've added the same certificate to another app, using the same version of
> 4D and the same compiler settings. However with this one, at the end of
> compilation, I get the message "Code signature failed".
> Any suggestions as to why it would work for one app but not for another? As
> far as I can see, the settings are identical.
> 
> Pat
> 

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Code signing works on one app but fails on another

2019-03-21 Thread Pat Bensky via 4D_Tech
Using v17
I've added our Apple OSX signing certificate to a client's app built with
4D v17. It compiles and runs just fine.
I've added the same certificate to another app, using the same version of
4D and the same compiler settings. However with this one, at the end of
compilation, I get the message "Code signature failed".
Any suggestions as to why it would work for one app but not for another? As
far as I can see, the settings are identical.

Pat

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Re: Reporting progress

2019-03-21 Thread Jeremy Roussak via 4D_Tech
Thanks for all the suggestions.

The problem with the Progress component is that either it displays only one 
line (the current subtask) or it clutters the screen with lots of irrelevant 
(for my purposes) progress bars. Each step in the process will take a minimal 
amount of time, but as what it’s doing is submitted a tax return, I’d like to 
be kept informed that it’s gone as expected.

Peter’s solution is close to the one I’d anticipated, and as it turns out does 
after five minutes exactly what I needed. I asked because I thought there might 
be a simpler way.

This is what I’ve now done:

1. Create form with global text variable in nice, large object and a default 
“Done” button.
2. Create method which opens window and shows that form using DIALOG
3. In working process,
a. declare global text variable
b. make new process in which that method runs;
c. repeat { do work; add informative text to global variable; POST 
OUTSIDE CALL(-1) } 
3. Er, that’s it (and it works better when I remember carriage returns).

It produces something like this, one line or part line appearing at a time: 
https://www.dropbox.com/s/6mq1pk2pf7h6xhw/progress.tiff?dl=0

Inelegant, perhaps, but simple.

Jeremy
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