Re: Active4D/ObjectTools with 4D 32-bit

2019-05-25 Thread Aparajita Fishman via 4D_Tech
Welcome to DLL hell. I honestly have no idea how to proceed. If it’s a Windows 
DLL issue, I’m not the right person to ask.

If R6 is working, why not just use that and avoid the hassle?

All the best,

  - Aparajita

> On May 25, 2019, at 12:00 PM, 4d_tech-requ...@lists.4d.com wrote:
> 
> Aparajita - no joy on that try. Server had 2017 (14.1) installed, so
> uninstalled those, installed the 2015, restarted, and seeing the same
> issues. Error in v16.5, OK in v16R6 (both 64-bit).
> 

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Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Brian Campbell [lists] via 4D_Tech
Aparajita - no joy on that try. Server had 2017 (14.1) installed, so
uninstalled those, installed the 2015, restarted, and seeing the same
issues. Error in v16.5, OK in v16R6 (both 64-bit).

Assistance always much appreciated!

On Fri, May 24, 2019 at 2:22 PM Aparajita Fishman via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Oh Windows, how I love thee...
>
> Try installing this:
> https://www.microsoft.com/en-us/download/details.aspx?id=48145 <
> https://www.microsoft.com/en-us/download/details.aspx?id=48145>
>
> As for the Mac client errors, that has nothing to do with me. 4D says the
> culprit is the QLM plugin.
>
> All the best,
>
>   - Aparajita
>
> > On May 24, 2019, at 12:00 PM, 4d_tech-requ...@lists.4d.com wrote:
> >
> > We plan to have 32-bit clients for the next 6-12 months, running v16.
> >
> > I am actually encountering an error trying to launch v16.5 Server,
> 64-bit,
> > on 64-bit Windows 2012r2. Any call to an OT method, including the
> register
> > method, generates an error:
> >
> > Incompatible version. You need to upgrade your plugin.
> > License or privilege error. (ObjectTools (v5.0r1))
> >
> > Even if I disable OT methods on the server, every time a 32-bit Mac
> client
> > connects, the server hangs with a dialog:
> >
> > Incompatible version. You need to upgrade your plugin.
> > License or privilege error. (QLM (1.2.1))
>
> **
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Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Brian Campbell [lists] via 4D_Tech
Aparajita,

You're right on the QLM - my mistake, I had too many notes with all my
issues -- apparently I have TONS of issues right now. I will give a try
with the Windows update and report back.

Was interesting that the 16.4/5 releases have the issue, while the 16R5/6
do not.

On Fri, May 24, 2019 at 2:22 PM Aparajita Fishman via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Oh Windows, how I love thee...
>
> Try installing this:
> https://www.microsoft.com/en-us/download/details.aspx?id=48145 <
> https://www.microsoft.com/en-us/download/details.aspx?id=48145>
>
> As for the Mac client errors, that has nothing to do with me. 4D says the
> culprit is the QLM plugin.
>
> All the best,
>
>   - Aparajita
>
> > On May 24, 2019, at 12:00 PM, 4d_tech-requ...@lists.4d.com wrote:
> >
> > We plan to have 32-bit clients for the next 6-12 months, running v16.
> >
> > I am actually encountering an error trying to launch v16.5 Server,
> 64-bit,
> > on 64-bit Windows 2012r2. Any call to an OT method, including the
> register
> > method, generates an error:
> >
> > Incompatible version. You need to upgrade your plugin.
> > License or privilege error. (ObjectTools (v5.0r1))
> >
> > Even if I disable OT methods on the server, every time a 32-bit Mac
> client
> > connects, the server hangs with a dialog:
> >
> > Incompatible version. You need to upgrade your plugin.
> > License or privilege error. (QLM (1.2.1))
>
> **
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Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Aparajita Fishman via 4D_Tech
Oh Windows, how I love thee...

Try installing this: 
https://www.microsoft.com/en-us/download/details.aspx?id=48145 


As for the Mac client errors, that has nothing to do with me. 4D says the 
culprit is the QLM plugin.

All the best,

  - Aparajita

> On May 24, 2019, at 12:00 PM, 4d_tech-requ...@lists.4d.com wrote:
> 
> We plan to have 32-bit clients for the next 6-12 months, running v16.
> 
> I am actually encountering an error trying to launch v16.5 Server, 64-bit,
> on 64-bit Windows 2012r2. Any call to an OT method, including the register
> method, generates an error:
> 
> Incompatible version. You need to upgrade your plugin.
> License or privilege error. (ObjectTools (v5.0r1))
> 
> Even if I disable OT methods on the server, every time a 32-bit Mac client
> connects, the server hangs with a dialog:
> 
> Incompatible version. You need to upgrade your plugin.
> License or privilege error. (QLM (1.2.1))

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Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Douglas von Roeder via 4D_Tech
Brian:

Could the error message that reads “QLM (1.2.1)” be generated by the QPix
License Manager. That’s an image manipulation plugin from the folks at
Escape - has that been used in the app at some time?

[time passes]

Are you still using Free? :-)

--
Douglas von Roeder
949-336-2902


On Fri, May 24, 2019 at 8:44 AM Brian Campbell [lists] via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> We plan to have 32-bit clients for the next 6-12 months, running v16.
>
> I am actually encountering an error trying to launch v16.5 Server, 64-bit,
> on 64-bit Windows 2012r2. Any call to an OT method, including the register
> method, generates an error:
>
> Incompatible version. You need to upgrade your plugin.
> License or privilege error. (ObjectTools (v5.0r1))
>
> Even if I disable OT methods on the server, every time a 32-bit Mac client
> connects, the server hangs with a dialog:
>
> Incompatible version. You need to upgrade your plugin.
> License or privilege error. (QLM (1.2.1))
>
> Launching 32-bit Server has no issues. Removing the ObjectTools.bundle from
> plugins of course generates errors for Command not Found, but none of these
> error.
>
> Please advise! We are anxious to get our app into v16 64-bit Server.
>
> -Brian
>
> On Mon, Dec 10, 2018 at 12:55 PM Aparajita Fishman via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
>
> > Hi,
> >
> > Just wondering how many Active4D or ObjectTools users out there *must*
> use
> > 32-bit 4D on macOS for the foreseeable future.
> >
> > I need to know how much longer I need to support 32-bit versions of my
> > plugins on macOS.
> >
> > Many thanks,
> >
> > - Aparajita
> >
> >
> > **
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Re: Active4D/ObjectTools with 4D 32-bit

2019-05-24 Thread Brian Campbell [lists] via 4D_Tech
We plan to have 32-bit clients for the next 6-12 months, running v16.

I am actually encountering an error trying to launch v16.5 Server, 64-bit,
on 64-bit Windows 2012r2. Any call to an OT method, including the register
method, generates an error:

Incompatible version. You need to upgrade your plugin.
License or privilege error. (ObjectTools (v5.0r1))

Even if I disable OT methods on the server, every time a 32-bit Mac client
connects, the server hangs with a dialog:

Incompatible version. You need to upgrade your plugin.
License or privilege error. (QLM (1.2.1))

Launching 32-bit Server has no issues. Removing the ObjectTools.bundle from
plugins of course generates errors for Command not Found, but none of these
error.

Please advise! We are anxious to get our app into v16 64-bit Server.

-Brian

On Mon, Dec 10, 2018 at 12:55 PM Aparajita Fishman via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Hi,
>
> Just wondering how many Active4D or ObjectTools users out there *must* use
> 32-bit 4D on macOS for the foreseeable future.
>
> I need to know how much longer I need to support 32-bit versions of my
> plugins on macOS.
>
> Many thanks,
>
> - Aparajita
>
>
> **
> 4D Internet Users Group (4D iNUG)
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Re: Active4D/ObjectTools with 4D 32-bit

2018-12-11 Thread Jim Hays via 4D_Tech
We probably need 32bit for another year.  (Then we will surely have
upgraded to 4D Write Pro and can go all 64bit).

Thanks,

Jim

On Mon, Dec 10, 2018 at 1:56 PM Aparajita Fishman via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Hi,
>
> Just wondering how many Active4D or ObjectTools users out there *must* use
> 32-bit 4D on macOS for the foreseeable future.
>
> I need to know how much longer I need to support 32-bit versions of my
> plugins on macOS.
>
> Many thanks,
>
> - Aparajita
>
>
> **
> 4D Internet Users Group (4D iNUG)
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Re: Active4D/ObjectTools with 4D 32-bit

2018-12-11 Thread Perkins, Bradley D via 4D_Tech
Aparajita,

I'd estimate another year.

Thanks,

Brad Perkins


From: Aparajita Fishman 
To: 4d_tech@lists.4d.com
Subject: Active4D/ObjectTools with 4D 32-bit
Message-ID: 
Content-Type: text/plain;   charset=us-ascii

Hi,

Just wondering how many Active4D or ObjectTools users out there *must* use 
32-bit 4D on macOS for the foreseeable future.

I need to know how much longer I need to support 32-bit versions of my 
plugins on macOS.

Many thanks,

- Aparajita

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Re: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Robert McKeever via 4D_Tech
Yes, still at 32-bit.

> On Dec 10, 2018, at 10:55 AM, Aparajita Fishman via 4D_Tech 
> <4d_tech@lists.4d.com> wrote:
> 
> Hi,
> 
> Just wondering how many Active4D or ObjectTools users out there *must* use 
> 32-bit 4D on macOS for the foreseeable future.
> 
> I need to know how much longer I need to support 32-bit versions of my 
> plugins on macOS.
> 
> Many thanks,
> 
> - Aparajita
> 
> 
> **
> 4D Internet Users Group (4D iNUG)
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_
Bob McKeever  http://www.mswl.com 
McKeever's Software Wizardry
Port Coquitlam, B.C.
bobmckee...@mac.com




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Re: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Douglas von Roeder via 4D_Tech
Aparajita:

I've got one project that will be 32-bit for a couple of years. The client
has a lot of code in 4D Write (32-bit) but they won't have the budget
that's needed to rewrite their 4D Write code until calendar year 2020. That
application has over 6,000 references to OT, many of which are in
subroutines//accessor methods that are called in dozens, or in some cases,
hundreds of places.

One other app that uses Mac is now 32-bit but it will be migrated in 2019.
--
Douglas von Roeder
949-336-2902


On Mon, Dec 10, 2018 at 10:56 AM Aparajita Fishman via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> Hi,
>
> Just wondering how many Active4D or ObjectTools users out there *must* use
> 32-bit 4D on macOS for the foreseeable future.
>
> I need to know how much longer I need to support 32-bit versions of my
> plugins on macOS.
>
> Many thanks,
>
> - Aparajita
>
>
> **
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RE: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread David Ringsmuth via 4D_Tech
Aparajita,

About Active4D, to answer your question well requires researching the reasons 
for it.

I support sites using OSX 4D Server running Active4D, some of which are 
probably running 32bit, but I’m not sure they must run 32 bit. (would you mind 
describing the barriers/issures here?)

We are in the processing of upgrading to v17, which in our case requires 64 bit 
on the Client.

I have preferred to run 64 bit where every possible on our 4D Servers.

I wish this was a better answer for you.

David Ringsmuth

From: Aparajita Fishman via 4D_Tech
Sent: Monday, December 10, 2018 12:56 PM
To: 4d_tech@lists.4d.com
Cc: Aparajita Fishman
Subject: Active4D/ObjectTools with 4D 32-bit

Hi,

Just wondering how many Active4D or ObjectTools users out there *must* use 
32-bit 4D on macOS for the foreseeable future.

I need to know how much longer I need to support 32-bit versions of my plugins 
on macOS.

Many thanks,

- Aparajita


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Re: Active4D/ObjectTools with 4D 32-bit

2018-12-10 Thread Sandor Szatmari via 4D_Tech
We still use 32bit.

Sandor Szatmari


















Senior Software Developer
Bristol Capital Inc. - InfoPlus
201 746 7215
www.infoplusonline.com



 From:   Aparajita Fishman via 4D_Tech <4d_tech@lists.4d.com> 
 To:   <4d_tech@lists.4d.com> 
 Cc:   Aparajita Fishman  
 Sent:   12/10/2018 1:55 PM 
 Subject:   Active4D/ObjectTools with 4D 32-bit 

Hi,

Just wondering how many Active4D or ObjectTools users out there *must* use 
32-bit 4D on macOS for the foreseeable future.

I need to know how much longer I need to support 32-bit versions of my plugins 
on macOS.

Many thanks,

- Aparajita


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