Re: DIS: Re: BUS: Pass

2012-07-05 Thread Elliott Hird
On 5 July 2012 05:19, Ed Murphy emurph...@socal.rr.com wrote:
 CFJ:  omd initiated a CFJ in the above-quoted message.

Arguments: If this is judged TRUE, I will deregister.


Re: DIS: Re: BUS: Pass

2012-07-05 Thread comexk
You hippies with your non-Mac computers.

Sent from my iPhone

On Jul 4, 2012, at 11:48 PM, Elliott Hird penguinoftheg...@googlemail.com 
wrote:

 On 5 July 2012 05:19, Ed Murphy emurph...@socal.rr.com wrote:
 CFJ:  omd initiated a CFJ in the above-quoted message.
 
 Arguments: If this is judged TRUE, I will deregister.


DIS: Re: BUS: Agora wears a Sad Hat

2012-07-05 Thread ais523
On Tue, 2012-07-03 at 09:44 -0700, Kerim Aydin wrote:
 Did I *really* just come back from a weekend AFK and find out
 that no-one wished Agora a happy 19th?
 
 For shame.
 
 Happy belated birthday, Agora.

At least this has given me an idea for some gameplay.

I feel that the reason for Agora's recent slump (which it is currently
coming out of, honest!) is the lack of any really noticeable rewards for
doing anything; there isn't even a weekly action (AAA harvesting or
whatever) to keep people engaged with the game (boring and grindy as
those are, they seem to improve the game around them). I had more fun
back in the era of Infinitely Accumulable Currency, and we haven't tried
anything even remotely similar since (unless you count the current trick
with the Cayman Islands). Yet, I acknowledge the intrinsic unfairness to
new players that such a system can bring (it never stopped /me/ when I
was new, although it took several months to catch up).

Our more recent systems tended to have a decay on the order of a week
(rubles, etc) or month (Caste). A month is quite a short time in Agora;
it only covers around four or five proposal distributions, for instance.
The ideal length of time for a decay would be, I think, one year (this
would be a system that we'd keep in place in the background for several
years, probably modifying after two and getting bored of by three or
four). The idea is to have a currency that can be accumulated by
interacting with the game (a small amount just for being here, rewards
for officiating, rewards for CFJs, rewards for voting because with no
real motivation I keep forgetting to do that, points from contests as
long as it doesn't get out of hand), that can't really be used for much
(I can see trading it for the same reasons as kudo trading used to work,
and also using somewhat larger amounts as bribes, and perhaps we can
have a donation fund for new players to give them a head start, but make
it have no game effect apart from that). We could have achievement-like
things that give big points boosts that are only available once a year
per player, too (sort-of like Ribbons used to work; not sure if it'd be
better with a Renaissance equivalent, or without, although I'm biased
because Renaissance is my favourite win condition). Then once a year, we
reset the whole thing to 0 and give rewards for people who did well
(should definitely be wins involved somehow, might be better if it's for
anyone who did well enough rather than highest score, and perhaps a
patent title for the overall high scorer). And the obvious date for the
reset, especially as it's happened recently (giving us almost a year for
the first cycle), is Agora's Birthday.

Is this an interesting enough basic system that I should try to work out
the details? It wouldn't replace the current economy, which works fine
day-to-day, even if it is a bit boring; quick decay is probably better
for that sort of thing. (Nor would it replace Promises, which are an
awesome background currency to have around, and get more interesting the
more things they have to interact with.)

-- 
ais523



DIS: Re: BUS: Re: OFF: [CotC] CFJ 3239 assigned to ais523 (and a couple of other things, including a proposal)

2012-07-05 Thread Ed Murphy

ais523 wrote:


H. CotC Murphy, there's a feature that I'd find useful in your CotC
database that doesn't currently seem to be there: to show the most
recent 300 cases or so (regardless of other factors), without having to
load the entire list. I often don't particularly want to see the entire
list (although sometimes I do), so having to load it simply results in
extra load both on me and on your server.


Done.  There's now a List last _ cases (default 100) in the main
body, and an additional quick link to Last 100 cases on the right.


Re: DIS: Re: OFF: [Bard] The Agorad

2012-07-05 Thread Ed Murphy

Machiavelli wrote:


On Thu, Jul 5, 2012 at 12:20 AM, Ed Murphyemurph...@socal.rr.com  wrote:

Machiavelli wrote:


Honk.


I yell CREAMPUFF.


I've forgotten; what title does CREAMPUFF correspond to?


It's a meme left over from a B Nomic discussion, along the lines of

  The clause in question is so vague that it would be equally valid to
   interpret it as referring to any player, or every player, or all
   players, or the first player to yell CREAMPUFF.


Re: DIS: Re: BUS: Re: OFF: [CotC] CFJ 3239 assigned to ais523 (and a couple of other things, including a proposal)

2012-07-05 Thread ais523
On Thu, 2012-07-05 at 07:47 -0700, Ed Murphy wrote:
 ais523 wrote:
 
  H. CotC Murphy, there's a feature that I'd find useful in your CotC
  database that doesn't currently seem to be there: to show the most
  recent 300 cases or so (regardless of other factors), without having to
  load the entire list. I often don't particularly want to see the entire
  list (although sometimes I do), so having to load it simply results in
  extra load both on me and on your server.
 
 Done.  There's now a List last _ cases (default 100) in the main
 body, and an additional quick link to Last 100 cases on the right.

Thanks!

I transfer a kudo from FKA441344 (for not providing much context in
CFJs) to Murphy (for this nifty new feature).

-- 
ais523



Re: DIS: Re: BUS: Re: OFF: [CotC] CFJ 3239 assigned to ais523 (and a couple of other things, including a proposal)

2012-07-05 Thread Kerim Aydin


On Thu, 5 Jul 2012, ais523 wrote:
 On Thu, 2012-07-05 at 07:47 -0700, Ed Murphy wrote:
  ais523 wrote:
  
   H. CotC Murphy, there's a feature that I'd find useful in your CotC
   database that doesn't currently seem to be there: to show the most
   recent 300 cases or so (regardless of other factors), without having to
   load the entire list. I often don't particularly want to see the entire
   list (although sometimes I do), so having to load it simply results in
   extra load both on me and on your server.
  
  Done.  There's now a List last _ cases (default 100) in the main
  body, and an additional quick link to Last 100 cases on the right.
 
 Thanks!
 
 I transfer a kudo from FKA441344 (for not providing much context in
 CFJs) to Murphy (for this nifty new feature).

I needed this just last week, so have a second kudo from me.

Proto:

CREAMPUFFS and CREAMPIES are each fixed currencies with no
recordkeepor.  At the beginning of each week, all instances of
these currencies are destroyed, and then one instance of each
is created in the possession of each first-class player.

A player CAN offer a CREAMPUFF in eir possession to any other
player by announcement, presumably because the other player did
a Good Thing.  The offer is automatically considered accepted
and the CREAMPUFF is eaten by the other player (destroyed).

A player CAN throw a CREAMPIE in eir possession at any other
player by announcement, presumably because the other player did
a Bad Thing.  The throw automatically hits the other player's
face and the CREAMPIE is destroyed.

If no one has done so in the current month, a player CAN declare
a FOOD FIGHT with support.  Doing so creates 13 CREAMPIES in the
possession of every first-class player.









Re: DIS: Re: BUS: Agora wears a Sad Hat

2012-07-05 Thread Kerim Aydin


On Thu, 5 Jul 2012, ais523 wrote:
 I had more fun
 back in the era of Infinitely Accumulable Currency, and we haven't tried
 anything even remotely similar since

Yes, let's do it again!

 Yet, I acknowledge the intrinsic unfairness to
 new players that such a system can bring (it never stopped /me/ when I
 was new, although it took several months to catch up).

New player award ~ 2 months accumulation.

 Our more recent systems tended to have a decay on the order of a week
 (rubles, etc) or month (Caste). A month is quite a short time in Agora;

I think Caste worked a bit better because while movements were once a 
month, the movements weren't a full reset but just up-or-down (i.e. 
you could position yourself longer-term).  At a rough guess, I'd call this 
a quarterly scale game.  IMO, over the years, quarterly is a good time
scale for political system turnover (i.e. that's about the right number of
distributions) but that's orthogonal to the time scale of any particular 
type of game/win condition we're playing.  I think a long game is good.

 It wouldn't replace the current economy, which works fine
 day-to-day, even if it is a bit boring; quick decay is probably better
 for that sort of thing.

A basic way of earning the long-term currency could be to trade in X
rubles.  Basically free in that the rubles would decay anyway, but
requiring an active announcement/participation or choice (if there are
multiple options).

 Then once a year, we
 reset the whole thing to 0 and give rewards for people who did well
 (should definitely be wins involved somehow, might be better if it's for
 anyone who did well enough rather than highest score, and perhaps a
 patent title for the overall high scorer).

I think a once a year win is a good time scale.  Maybe a compromise is 
top N get a named award?  (The anyone who does well enough could end 
up as everyone).  One of the reasons I disliked the more recent Points 
is that it was *too* egalitarian in that it didn't reset when someone won.

 Is this an interesting enough basic system that I should try to work out
 the details? (Nor would it replace Promises, which are an
 awesome background currency to have around, and get more interesting the
 more things they have to interact with.)

I think we should have enough complexity in currency to encourage trades.
To do this, trades need to be win/win, which means multiple routes to
victory.  I wonder - we haven't really tried this - if there's a way to
manage secret victory conditions.  Anyone ever played Careers?  It
works like:
   1.  3 types of accumulatable currency (x,y,z).  IMO, more (notes,
   ribbons) is too complicated to watch others' strategies.
   2.  Everyone chooses a secret win formula:
   I win if I get at least 3x + 27y + 30z, to be a valid formula
   the coefficients have to add to 60.
   3.  Different mechanisms for earning x,y,z, but a priori, one isn't
   rarer/harder than others.  Rareness comes from chosen paths.

Only real challenge is how to save/store/confirm secret formulas.
Maybe reasonable is Player publishes a Hash (only allowed to change
that once in a rare while), recordkeepor tracks hashes.

-G.





DIS: Re: BUS: Re: OFF: [CotC] CFJ 3239 assigned to ais523 (and a couple of other things, including a proposal)

2012-07-05 Thread omd
On Wed, Jul 4, 2012 at 11:59 PM, ais523 callforjudgem...@yahoo.co.uk wrote:
 [When the rule was changed from being written in negatives to being
 written in positives, the change in part (d) seems not to have taken De
 Morgan's Law into account.]

Actually, it's not a typo.  Part (d) was changed alone by Proposal
6932 (scshunt), which in context (it was submitted as a Judge's
Proposal for CFJ 2910) was clearly intended to weaken the reasonable
belief defense.


Re: DIS: Re: BUS: Re: OFF: [CotC] CFJ 3239 assigned to ais523 (and a couple of other things, including a proposal)

2012-07-05 Thread Sean Hunt
On Thu, Jul 5, 2012 at 4:00 PM, omd c.ome...@gmail.com wrote:
 On Wed, Jul 4, 2012 at 11:59 PM, ais523 callforjudgem...@yahoo.co.uk wrote:
 [When the rule was changed from being written in negatives to being
 written in positives, the change in part (d) seems not to have taken De
 Morgan's Law into account.]

 Actually, it's not a typo.  Part (d) was changed alone by Proposal
 6932 (scshunt), which in context (it was submitted as a Judge's
 Proposal for CFJ 2910) was clearly intended to weaken the reasonable
 belief defense.


Indeed; as it was, all the accused needed to be able to do was present
an argument that what they were doing was legal, and (d) would
exonerate them by virtue of them having an argument.

-scshunt


Re: DIS: Re: BUS: Re: OFF: [CotC] CFJ 3239 assigned to ais523 (and a couple of other things, including a proposal)

2012-07-05 Thread omd
On Thu, Jul 5, 2012 at 1:03 PM, Sean Hunt scsh...@csclub.uwaterloo.ca wrote:
 Indeed; as it was, all the accused needed to be able to do was present
 an argument that what they were doing was legal, and (d) would
 exonerate them by virtue of them having an argument.

I don't think that was a bad idea, actually.  Wooble's argument *was*
eminently reasonable (modulo a very confused set of CFJs and an
uncontested self-ratifying report) and based on existing game custom;
we shouldn't punish players because the outcome went the other way
after close inspection.