Re: DIS: Some minor reforms
Sure - I think the weekly report is 14+ days late so you can deputize to publish it whenever (will still push ahead with the changing cards to blots, so if that goes through it will be a little more currency-tracking-like). On Thu, 1 Mar 2018, Cuddle Beam wrote: > I confused Referee with Arbitor lol, sorry. One of the multiple positions > G. has (I dunno if he wants it or not though) > > Referee seems subjective-based/easy (people frequently just suggest the > Cards anyway too) so I guess I can do it. > > On Thu, Mar 1, 2018 at 6:04 AM, Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > > > Apart from not removing judges, Murphy is doing a pretty good job, and it's > > not terribly friendly to remove an active-ish officer. It's also a ton of > > work. Might I suggest something a bit easier for your first go (say > > Registrar or Reportor)? > > > > -Aris > > > > On Wed, Feb 28, 2018 at 9:01 PM Cuddle Beamwrote: > > > > > I'll take Arbitor I guess. Already set up for deputizing for it. > > > > > > On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant < > > > thoughtsoflifeandligh...@gmail.com> wrote: > > > > > > > I agree. There are ton of vacant or semi-vacant offices right now that > > > you > > > > could take, what with G. being in like 3 things he doesn't want and > > > Alexis > > > > having just left. There are probably more offices than players at the > > > > moment, and we're struggling to fill holes. This is a good way of > > > > encouraging applicants. > > > > > > > > -Aris > > > > > > > > On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele wrote: > > > > > > > > > I disagree—many offices involve a lot of work, so it's only fair to > > > > reward > > > > > it, and for a reward to be meaningful if needs to be relevant. It's > > not > > > > > unfair; if you want piece of the pie, vacancies come up fairly > > > > frequently. > > > > > > > > > > Gaelan > > > > > > > > > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam > > > wrote: > > > > > > > > > > > > How about we tie this into the "religious" gameplay we had cooking > > in > > > > > that > > > > > > other thread? Offices working for the "greater good" and all. (I'm > > > not > > > > > too > > > > > > comfortable with Offices gaining currency of the 'main game' > > because > > > I > > > > > feel > > > > > > like that subverts gameplay, it's like if the Banker in Monopoly > > got > > > > more > > > > > > cash because he was such, or the referee of a football match earned > > > > > points > > > > > > for their preferred team because they're doing their job...) > > > > > > > > > > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley < > > > reuben.sta...@gmail.com > > > > > > > > > > > wrote: > > > > > > > > > > > >> I never actually read the Parties proposal, but I just looked at > > the > > > > > >> Complexity system and I actually quite like it. If we decide to go > > > > with > > > > > a > > > > > >> idea-1-like system, then I'll just use that instead. > > > > > >> > > > > > >> > > > > > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote: > > > > > >>> > > > > > >>> Tend to agree. It may be useful to keep it around permanently, > > > rather > > > > > than > > > > > >>> renacting it every time we need it, > > > > > >>> > > > > > >>> -Aris > > > > > >>> > > > > > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline > > > wrote: > > > > > >>> > > > > > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the > > > > party > > > > > we had. > > > > > > > > > > > On 2018-03-01 07:03, Reuben Staley wrote: > > > > > > > > > > > > Not that I'm in this for the fictional currency, but honestly, > > 3 > > > > > coins a > > > > > > month for all this recordkeeping is not enough. I'm not writing > > > up > > > > > any > > > > > > ruletext yet, but I will talk about 2 ideas I had for an office > > > > > reform. > > > > > > > > > > > > First idea: > > > > > > > > > > > > 1. Players have a Job Points switch which can only be 5. > > > > > > 2. Sort all the offices as such: > > > > > >A. Low Paying Jobs: > > > > > > - Herald > > > > > > - Prime Minister > > > > > > - Referee > > > > > > - Reportor > > > > > > - Registrar > > > > > > - Regkeepor > > > > > > - Speaker > > > > > > - Tailor > > > > > >B. Mid-Paying Jobs : > > > > > > - Promotor > > > > > > - Assessor > > > > > > - ADoP > > > > > > - Notary > > > > > >C. High-Paying Jobs: > > > > > > - Arbitor > > > > > > - Cartographor > > > > > > - Rulekeepor > > > > > > - Arbitor > > > > > > 3. On paydays, holders of: > > > > > > A. Low-Paying Jobs get 3 coins, 1 corn > > > > > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > > > > > >C. High-Paying Jobs get 15 coins, 1 corn, 5
Re: DIS: Some minor reforms
I confused Referee with Arbitor lol, sorry. One of the multiple positions G. has (I dunno if he wants it or not though) Referee seems subjective-based/easy (people frequently just suggest the Cards anyway too) so I guess I can do it. On Thu, Mar 1, 2018 at 6:04 AM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > Apart from not removing judges, Murphy is doing a pretty good job, and it's > not terribly friendly to remove an active-ish officer. It's also a ton of > work. Might I suggest something a bit easier for your first go (say > Registrar or Reportor)? > > -Aris > > On Wed, Feb 28, 2018 at 9:01 PM Cuddle Beamwrote: > > > I'll take Arbitor I guess. Already set up for deputizing for it. > > > > On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant < > > thoughtsoflifeandligh...@gmail.com> wrote: > > > > > I agree. There are ton of vacant or semi-vacant offices right now that > > you > > > could take, what with G. being in like 3 things he doesn't want and > > Alexis > > > having just left. There are probably more offices than players at the > > > moment, and we're struggling to fill holes. This is a good way of > > > encouraging applicants. > > > > > > -Aris > > > > > > On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele wrote: > > > > > > > I disagree—many offices involve a lot of work, so it's only fair to > > > reward > > > > it, and for a reward to be meaningful if needs to be relevant. It's > not > > > > unfair; if you want piece of the pie, vacancies come up fairly > > > frequently. > > > > > > > > Gaelan > > > > > > > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam > > wrote: > > > > > > > > > > How about we tie this into the "religious" gameplay we had cooking > in > > > > that > > > > > other thread? Offices working for the "greater good" and all. (I'm > > not > > > > too > > > > > comfortable with Offices gaining currency of the 'main game' > because > > I > > > > feel > > > > > like that subverts gameplay, it's like if the Banker in Monopoly > got > > > more > > > > > cash because he was such, or the referee of a football match earned > > > > points > > > > > for their preferred team because they're doing their job...) > > > > > > > > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley < > > reuben.sta...@gmail.com > > > > > > > > > wrote: > > > > > > > > > >> I never actually read the Parties proposal, but I just looked at > the > > > > >> Complexity system and I actually quite like it. If we decide to go > > > with > > > > a > > > > >> idea-1-like system, then I'll just use that instead. > > > > >> > > > > >> > > > > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote: > > > > >>> > > > > >>> Tend to agree. It may be useful to keep it around permanently, > > rather > > > > than > > > > >>> renacting it every time we need it, > > > > >>> > > > > >>> -Aris > > > > >>> > > > > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline > > wrote: > > > > >>> > > > > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the > > > party > > > > we had. > > > > > > > > > On 2018-03-01 07:03, Reuben Staley wrote: > > > > > > > > > > Not that I'm in this for the fictional currency, but honestly, > 3 > > > > coins a > > > > > month for all this recordkeeping is not enough. I'm not writing > > up > > > > any > > > > > ruletext yet, but I will talk about 2 ideas I had for an office > > > > reform. > > > > > > > > > > First idea: > > > > > > > > > > 1. Players have a Job Points switch which can only be 5. > > > > > 2. Sort all the offices as such: > > > > >A. Low Paying Jobs: > > > > > - Herald > > > > > - Prime Minister > > > > > - Referee > > > > > - Reportor > > > > > - Registrar > > > > > - Regkeepor > > > > > - Speaker > > > > > - Tailor > > > > >B. Mid-Paying Jobs : > > > > > - Promotor > > > > > - Assessor > > > > > - ADoP > > > > > - Notary > > > > >C. High-Paying Jobs: > > > > > - Arbitor > > > > > - Cartographor > > > > > - Rulekeepor > > > > > - Arbitor > > > > > 3. On paydays, holders of: > > > > > A. Low-Paying Jobs get 3 coins, 1 corn > > > > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > > > > >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 > lumber, > > 5 > > > > > fabric > > > > > 4. For every: > > > > >A. Low paying job a player has, give em 1 JP. > > > > >B. Mid paying job, 2 JP > > > > >C. High paying job, 3 JP > > > > > 5. Players have a Worker Merit switch. Every month, it's > > increased > > > by > > > > > how > > > > > many job points the player has. > > > > > 6. When someone earns 50 worker merit, e wins. > > > > > > > > > > Second idea: > > > > > > > > > > "Official duties" are
Re: DIS: Some minor reforms
Apart from not removing judges, Murphy is doing a pretty good job, and it's not terribly friendly to remove an active-ish officer. It's also a ton of work. Might I suggest something a bit easier for your first go (say Registrar or Reportor)? -Aris On Wed, Feb 28, 2018 at 9:01 PM Cuddle Beamwrote: > I'll take Arbitor I guess. Already set up for deputizing for it. > > On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > > > I agree. There are ton of vacant or semi-vacant offices right now that > you > > could take, what with G. being in like 3 things he doesn't want and > Alexis > > having just left. There are probably more offices than players at the > > moment, and we're struggling to fill holes. This is a good way of > > encouraging applicants. > > > > -Aris > > > > On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele wrote: > > > > > I disagree—many offices involve a lot of work, so it's only fair to > > reward > > > it, and for a reward to be meaningful if needs to be relevant. It's not > > > unfair; if you want piece of the pie, vacancies come up fairly > > frequently. > > > > > > Gaelan > > > > > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam > wrote: > > > > > > > > How about we tie this into the "religious" gameplay we had cooking in > > > that > > > > other thread? Offices working for the "greater good" and all. (I'm > not > > > too > > > > comfortable with Offices gaining currency of the 'main game' because > I > > > feel > > > > like that subverts gameplay, it's like if the Banker in Monopoly got > > more > > > > cash because he was such, or the referee of a football match earned > > > points > > > > for their preferred team because they're doing their job...) > > > > > > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley < > reuben.sta...@gmail.com > > > > > > > wrote: > > > > > > > >> I never actually read the Parties proposal, but I just looked at the > > > >> Complexity system and I actually quite like it. If we decide to go > > with > > > a > > > >> idea-1-like system, then I'll just use that instead. > > > >> > > > >> > > > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote: > > > >>> > > > >>> Tend to agree. It may be useful to keep it around permanently, > rather > > > than > > > >>> renacting it every time we need it, > > > >>> > > > >>> -Aris > > > >>> > > > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline > wrote: > > > >>> > > > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the > > party > > > we had. > > > > > > > On 2018-03-01 07:03, Reuben Staley wrote: > > > > > > > > Not that I'm in this for the fictional currency, but honestly, 3 > > > coins a > > > > month for all this recordkeeping is not enough. I'm not writing > up > > > any > > > > ruletext yet, but I will talk about 2 ideas I had for an office > > > reform. > > > > > > > > First idea: > > > > > > > > 1. Players have a Job Points switch which can only be 5. > > > > 2. Sort all the offices as such: > > > >A. Low Paying Jobs: > > > > - Herald > > > > - Prime Minister > > > > - Referee > > > > - Reportor > > > > - Registrar > > > > - Regkeepor > > > > - Speaker > > > > - Tailor > > > >B. Mid-Paying Jobs : > > > > - Promotor > > > > - Assessor > > > > - ADoP > > > > - Notary > > > >C. High-Paying Jobs: > > > > - Arbitor > > > > - Cartographor > > > > - Rulekeepor > > > > - Arbitor > > > > 3. On paydays, holders of: > > > > A. Low-Paying Jobs get 3 coins, 1 corn > > > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > > > >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, > 5 > > > > fabric > > > > 4. For every: > > > >A. Low paying job a player has, give em 1 JP. > > > >B. Mid paying job, 2 JP > > > >C. High paying job, 3 JP > > > > 5. Players have a Worker Merit switch. Every month, it's > increased > > by > > > > how > > > > many job points the player has. > > > > 6. When someone earns 50 worker merit, e wins. > > > > > > > > Second idea: > > > > > > > > "Official duties" are things that the ruleset requires an officer > > to > > > do > > > > (e.g. publish report, start an auction, transfer assets, etc.) > that > > > need > > > > > > > to > > > > > > > be reported on. Every time a player successfully carries out an > > > official > > > > duty, e gets some small reward. > > > > > > > > The first one is vastly more complex, but it would require a lot > > more > > > > record keeping. > > > > > > > > Discuss! > > > > > > > > > > > > > > > > > > > >>> --- > > > >>> This email has been checked for viruses
Re: DIS: Some minor reforms
I'll take Arbitor I guess. Already set up for deputizing for it. On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > I agree. There are ton of vacant or semi-vacant offices right now that you > could take, what with G. being in like 3 things he doesn't want and Alexis > having just left. There are probably more offices than players at the > moment, and we're struggling to fill holes. This is a good way of > encouraging applicants. > > -Aris > > On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steelewrote: > > > I disagree—many offices involve a lot of work, so it's only fair to > reward > > it, and for a reward to be meaningful if needs to be relevant. It's not > > unfair; if you want piece of the pie, vacancies come up fairly > frequently. > > > > Gaelan > > > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam wrote: > > > > > > How about we tie this into the "religious" gameplay we had cooking in > > that > > > other thread? Offices working for the "greater good" and all. (I'm not > > too > > > comfortable with Offices gaining currency of the 'main game' because I > > feel > > > like that subverts gameplay, it's like if the Banker in Monopoly got > more > > > cash because he was such, or the referee of a football match earned > > points > > > for their preferred team because they're doing their job...) > > > > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley > > > > wrote: > > > > > >> I never actually read the Parties proposal, but I just looked at the > > >> Complexity system and I actually quite like it. If we decide to go > with > > a > > >> idea-1-like system, then I'll just use that instead. > > >> > > >> > > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote: > > >>> > > >>> Tend to agree. It may be useful to keep it around permanently, rather > > than > > >>> renacting it every time we need it, > > >>> > > >>> -Aris > > >>> > > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline wrote: > > >>> > > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the > party > > we had. > > > > > On 2018-03-01 07:03, Reuben Staley wrote: > > > > > > Not that I'm in this for the fictional currency, but honestly, 3 > > coins a > > > month for all this recordkeeping is not enough. I'm not writing up > > any > > > ruletext yet, but I will talk about 2 ideas I had for an office > > reform. > > > > > > First idea: > > > > > > 1. Players have a Job Points switch which can only be 5. > > > 2. Sort all the offices as such: > > >A. Low Paying Jobs: > > > - Herald > > > - Prime Minister > > > - Referee > > > - Reportor > > > - Registrar > > > - Regkeepor > > > - Speaker > > > - Tailor > > >B. Mid-Paying Jobs : > > > - Promotor > > > - Assessor > > > - ADoP > > > - Notary > > >C. High-Paying Jobs: > > > - Arbitor > > > - Cartographor > > > - Rulekeepor > > > - Arbitor > > > 3. On paydays, holders of: > > > A. Low-Paying Jobs get 3 coins, 1 corn > > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > > >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 > > > fabric > > > 4. For every: > > >A. Low paying job a player has, give em 1 JP. > > >B. Mid paying job, 2 JP > > >C. High paying job, 3 JP > > > 5. Players have a Worker Merit switch. Every month, it's increased > by > > > how > > > many job points the player has. > > > 6. When someone earns 50 worker merit, e wins. > > > > > > Second idea: > > > > > > "Official duties" are things that the ruleset requires an officer > to > > do > > > (e.g. publish report, start an auction, transfer assets, etc.) that > > need > > > > > to > > > > > be reported on. Every time a player successfully carries out an > > official > > > duty, e gets some small reward. > > > > > > The first one is vastly more complex, but it would require a lot > more > > > record keeping. > > > > > > Discuss! > > > > > > > > > > > > > >>> --- > > >>> This email has been checked for viruses by AVG. > > >>> http://www.avg.com > > >>> > > >>> > > >> -- > > >> Trigon > > >> > > > > >
Re: DIS: Some minor reforms
I agree. There are ton of vacant or semi-vacant offices right now that you could take, what with G. being in like 3 things he doesn't want and Alexis having just left. There are probably more offices than players at the moment, and we're struggling to fill holes. This is a good way of encouraging applicants. -Aris On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steelewrote: > I disagree—many offices involve a lot of work, so it's only fair to reward > it, and for a reward to be meaningful if needs to be relevant. It's not > unfair; if you want piece of the pie, vacancies come up fairly frequently. > > Gaelan > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam wrote: > > > > How about we tie this into the "religious" gameplay we had cooking in > that > > other thread? Offices working for the "greater good" and all. (I'm not > too > > comfortable with Offices gaining currency of the 'main game' because I > feel > > like that subverts gameplay, it's like if the Banker in Monopoly got more > > cash because he was such, or the referee of a football match earned > points > > for their preferred team because they're doing their job...) > > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley > > wrote: > > > >> I never actually read the Parties proposal, but I just looked at the > >> Complexity system and I actually quite like it. If we decide to go with > a > >> idea-1-like system, then I'll just use that instead. > >> > >> > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote: > >>> > >>> Tend to agree. It may be useful to keep it around permanently, rather > than > >>> renacting it every time we need it, > >>> > >>> -Aris > >>> > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline wrote: > >>> > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the party > we had. > > > On 2018-03-01 07:03, Reuben Staley wrote: > > > > Not that I'm in this for the fictional currency, but honestly, 3 > coins a > > month for all this recordkeeping is not enough. I'm not writing up > any > > ruletext yet, but I will talk about 2 ideas I had for an office > reform. > > > > First idea: > > > > 1. Players have a Job Points switch which can only be 5. > > 2. Sort all the offices as such: > >A. Low Paying Jobs: > > - Herald > > - Prime Minister > > - Referee > > - Reportor > > - Registrar > > - Regkeepor > > - Speaker > > - Tailor > >B. Mid-Paying Jobs : > > - Promotor > > - Assessor > > - ADoP > > - Notary > >C. High-Paying Jobs: > > - Arbitor > > - Cartographor > > - Rulekeepor > > - Arbitor > > 3. On paydays, holders of: > > A. Low-Paying Jobs get 3 coins, 1 corn > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 > > fabric > > 4. For every: > >A. Low paying job a player has, give em 1 JP. > >B. Mid paying job, 2 JP > >C. High paying job, 3 JP > > 5. Players have a Worker Merit switch. Every month, it's increased by > > how > > many job points the player has. > > 6. When someone earns 50 worker merit, e wins. > > > > Second idea: > > > > "Official duties" are things that the ruleset requires an officer to > do > > (e.g. publish report, start an auction, transfer assets, etc.) that > need > > > to > > > be reported on. Every time a player successfully carries out an > official > > duty, e gets some small reward. > > > > The first one is vastly more complex, but it would require a lot more > > record keeping. > > > > Discuss! > > > > > > > >>> --- > >>> This email has been checked for viruses by AVG. > >>> http://www.avg.com > >>> > >>> > >> -- > >> Trigon > >> > >
Re: DIS: Some minor reforms
I disagree—many offices involve a lot of work, so it's only fair to reward it, and for a reward to be meaningful if needs to be relevant. It's not unfair; if you want piece of the pie, vacancies come up fairly frequently. Gaelan > On Feb 28, 2018, at 8:27 PM, Cuddle Beamwrote: > > How about we tie this into the "religious" gameplay we had cooking in that > other thread? Offices working for the "greater good" and all. (I'm not too > comfortable with Offices gaining currency of the 'main game' because I feel > like that subverts gameplay, it's like if the Banker in Monopoly got more > cash because he was such, or the referee of a football match earned points > for their preferred team because they're doing their job...) > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley > wrote: > >> I never actually read the Parties proposal, but I just looked at the >> Complexity system and I actually quite like it. If we decide to go with a >> idea-1-like system, then I'll just use that instead. >> >> >>> On 2/28/2018 5:25 PM, Aris Merchant wrote: >>> >>> Tend to agree. It may be useful to keep it around permanently, rather than >>> renacting it every time we need it, >>> >>> -Aris >>> >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline wrote: >>> >>> If you wanna do "X-paying Jobs", just reenact Complexity from the party we had. > On 2018-03-01 07:03, Reuben Staley wrote: > > Not that I'm in this for the fictional currency, but honestly, 3 coins a > month for all this recordkeeping is not enough. I'm not writing up any > ruletext yet, but I will talk about 2 ideas I had for an office reform. > > First idea: > > 1. Players have a Job Points switch which can only be 5. > 2. Sort all the offices as such: >A. Low Paying Jobs: > - Herald > - Prime Minister > - Referee > - Reportor > - Registrar > - Regkeepor > - Speaker > - Tailor >B. Mid-Paying Jobs : > - Promotor > - Assessor > - ADoP > - Notary >C. High-Paying Jobs: > - Arbitor > - Cartographor > - Rulekeepor > - Arbitor > 3. On paydays, holders of: > A. Low-Paying Jobs get 3 coins, 1 corn >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 > fabric > 4. For every: >A. Low paying job a player has, give em 1 JP. >B. Mid paying job, 2 JP >C. High paying job, 3 JP > 5. Players have a Worker Merit switch. Every month, it's increased by > how > many job points the player has. > 6. When someone earns 50 worker merit, e wins. > > Second idea: > > "Official duties" are things that the ruleset requires an officer to do > (e.g. publish report, start an auction, transfer assets, etc.) that need > to > be reported on. Every time a player successfully carries out an official > duty, e gets some small reward. > > The first one is vastly more complex, but it would require a lot more > record keeping. > > Discuss! > >>> --- >>> This email has been checked for viruses by AVG. >>> http://www.avg.com >>> >>> >> -- >> Trigon >>
Re: DIS: Some minor reforms
How about we tie this into the "religious" gameplay we had cooking in that other thread? Offices working for the "greater good" and all. (I'm not too comfortable with Offices gaining currency of the 'main game' because I feel like that subverts gameplay, it's like if the Banker in Monopoly got more cash because he was such, or the referee of a football match earned points for their preferred team because they're doing their job...) On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staleywrote: > I never actually read the Parties proposal, but I just looked at the > Complexity system and I actually quite like it. If we decide to go with a > idea-1-like system, then I'll just use that instead. > > > On 2/28/2018 5:25 PM, Aris Merchant wrote: > >> Tend to agree. It may be useful to keep it around permanently, rather than >> renacting it every time we need it, >> >> -Aris >> >> On Wed, Feb 28, 2018 at 2:51 PM Madeline wrote: >> >> If you wanna do "X-paying Jobs", just reenact Complexity from the party >>> we had. >>> >>> On 2018-03-01 07:03, Reuben Staley wrote: >>> Not that I'm in this for the fictional currency, but honestly, 3 coins a month for all this recordkeeping is not enough. I'm not writing up any ruletext yet, but I will talk about 2 ideas I had for an office reform. First idea: 1. Players have a Job Points switch which can only be 5. 2. Sort all the offices as such: A. Low Paying Jobs: - Herald - Prime Minister - Referee - Reportor - Registrar - Regkeepor - Speaker - Tailor B. Mid-Paying Jobs : - Promotor - Assessor - ADoP - Notary C. High-Paying Jobs: - Arbitor - Cartographor - Rulekeepor - Arbitor 3. On paydays, holders of: A. Low-Paying Jobs get 3 coins, 1 corn B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric 4. For every: A. Low paying job a player has, give em 1 JP. B. Mid paying job, 2 JP C. High paying job, 3 JP 5. Players have a Worker Merit switch. Every month, it's increased by how many job points the player has. 6. When someone earns 50 worker merit, e wins. Second idea: "Official duties" are things that the ruleset requires an officer to do (e.g. publish report, start an auction, transfer assets, etc.) that need >>> to >>> be reported on. Every time a player successfully carries out an official duty, e gets some small reward. The first one is vastly more complex, but it would require a lot more record keeping. Discuss! >>> >>> >>> >>> >> --- >> This email has been checked for viruses by AVG. >> http://www.avg.com >> >> > -- > Trigon >
Re: DIS: Some minor reforms
I never actually read the Parties proposal, but I just looked at the Complexity system and I actually quite like it. If we decide to go with a idea-1-like system, then I'll just use that instead. On 2/28/2018 5:25 PM, Aris Merchant wrote: Tend to agree. It may be useful to keep it around permanently, rather than renacting it every time we need it, -Aris On Wed, Feb 28, 2018 at 2:51 PM Madelinewrote: If you wanna do "X-paying Jobs", just reenact Complexity from the party we had. On 2018-03-01 07:03, Reuben Staley wrote: Not that I'm in this for the fictional currency, but honestly, 3 coins a month for all this recordkeeping is not enough. I'm not writing up any ruletext yet, but I will talk about 2 ideas I had for an office reform. First idea: 1. Players have a Job Points switch which can only be 5. 2. Sort all the offices as such: A. Low Paying Jobs: - Herald - Prime Minister - Referee - Reportor - Registrar - Regkeepor - Speaker - Tailor B. Mid-Paying Jobs : - Promotor - Assessor - ADoP - Notary C. High-Paying Jobs: - Arbitor - Cartographor - Rulekeepor - Arbitor 3. On paydays, holders of: A. Low-Paying Jobs get 3 coins, 1 corn B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric 4. For every: A. Low paying job a player has, give em 1 JP. B. Mid paying job, 2 JP C. High paying job, 3 JP 5. Players have a Worker Merit switch. Every month, it's increased by how many job points the player has. 6. When someone earns 50 worker merit, e wins. Second idea: "Official duties" are things that the ruleset requires an officer to do (e.g. publish report, start an auction, transfer assets, etc.) that need to be reported on. Every time a player successfully carries out an official duty, e gets some small reward. The first one is vastly more complex, but it would require a lot more record keeping. Discuss! --- This email has been checked for viruses by AVG. http://www.avg.com -- Trigon
Re: DIS: Some minor reforms
Tend to agree. It may be useful to keep it around permanently, rather than renacting it every time we need it, -Aris On Wed, Feb 28, 2018 at 2:51 PM Madelinewrote: > If you wanna do "X-paying Jobs", just reenact Complexity from the party > we had. > > On 2018-03-01 07:03, Reuben Staley wrote: > > Not that I'm in this for the fictional currency, but honestly, 3 coins a > > month for all this recordkeeping is not enough. I'm not writing up any > > ruletext yet, but I will talk about 2 ideas I had for an office reform. > > > > First idea: > > > > 1. Players have a Job Points switch which can only be 5. > > 2. Sort all the offices as such: > >A. Low Paying Jobs: > > - Herald > > - Prime Minister > > - Referee > > - Reportor > > - Registrar > > - Regkeepor > > - Speaker > > - Tailor > >B. Mid-Paying Jobs : > > - Promotor > > - Assessor > > - ADoP > > - Notary > >C. High-Paying Jobs: > > - Arbitor > > - Cartographor > > - Rulekeepor > > - Arbitor > > 3. On paydays, holders of: > > A. Low-Paying Jobs get 3 coins, 1 corn > >B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > >C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric > > 4. For every: > >A. Low paying job a player has, give em 1 JP. > >B. Mid paying job, 2 JP > >C. High paying job, 3 JP > > 5. Players have a Worker Merit switch. Every month, it's increased by how > > many job points the player has. > > 6. When someone earns 50 worker merit, e wins. > > > > Second idea: > > > > "Official duties" are things that the ruleset requires an officer to do > > (e.g. publish report, start an auction, transfer assets, etc.) that need > to > > be reported on. Every time a player successfully carries out an official > > duty, e gets some small reward. > > > > The first one is vastly more complex, but it would require a lot more > > record keeping. > > > > Discuss! > > >
Re: DIS: Some minor reforms
If you wanna do "X-paying Jobs", just reenact Complexity from the party we had. On 2018-03-01 07:03, Reuben Staley wrote: Not that I'm in this for the fictional currency, but honestly, 3 coins a month for all this recordkeeping is not enough. I'm not writing up any ruletext yet, but I will talk about 2 ideas I had for an office reform. First idea: 1. Players have a Job Points switch which can only be 5. 2. Sort all the offices as such: A. Low Paying Jobs: - Herald - Prime Minister - Referee - Reportor - Registrar - Regkeepor - Speaker - Tailor B. Mid-Paying Jobs : - Promotor - Assessor - ADoP - Notary C. High-Paying Jobs: - Arbitor - Cartographor - Rulekeepor - Arbitor 3. On paydays, holders of: A. Low-Paying Jobs get 3 coins, 1 corn B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric 4. For every: A. Low paying job a player has, give em 1 JP. B. Mid paying job, 2 JP C. High paying job, 3 JP 5. Players have a Worker Merit switch. Every month, it's increased by how many job points the player has. 6. When someone earns 50 worker merit, e wins. Second idea: "Official duties" are things that the ruleset requires an officer to do (e.g. publish report, start an auction, transfer assets, etc.) that need to be reported on. Every time a player successfully carries out an official duty, e gets some small reward. The first one is vastly more complex, but it would require a lot more record keeping. Discuss!
Re: DIS: Some minor reforms
That's a good start. Anything else you'd like to add? El 28 feb. 2018 13:07, "Gaelan Steele"escribió: > You have arbitor twice, but no treasuror. > > Gaelan > > > On Feb 28, 2018, at 12:03 PM, Reuben Staley > wrote: > > > > Not that I'm in this for the fictional currency, but honestly, 3 coins a > > month for all this recordkeeping is not enough. I'm not writing up any > > ruletext yet, but I will talk about 2 ideas I had for an office reform. > > > > First idea: > > > > 1. Players have a Job Points switch which can only be 5. > > 2. Sort all the offices as such: > > A. Low Paying Jobs: > >- Herald > >- Prime Minister > >- Referee > >- Reportor > >- Registrar > >- Regkeepor > >- Speaker > >- Tailor > > B. Mid-Paying Jobs : > >- Promotor > >- Assessor > >- ADoP > >- Notary > > C. High-Paying Jobs: > >- Arbitor > >- Cartographor > >- Rulekeepor > >- Arbitor > > 3. On paydays, holders of: > > A. Low-Paying Jobs get 3 coins, 1 corn > > B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > > C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric > > 4. For every: > > A. Low paying job a player has, give em 1 JP. > > B. Mid paying job, 2 JP > > C. High paying job, 3 JP > > 5. Players have a Worker Merit switch. Every month, it's increased by how > > many job points the player has. > > 6. When someone earns 50 worker merit, e wins. > > > > Second idea: > > > > "Official duties" are things that the ruleset requires an officer to do > > (e.g. publish report, start an auction, transfer assets, etc.) that need > to > > be reported on. Every time a player successfully carries out an official > > duty, e gets some small reward. > > > > The first one is vastly more complex, but it would require a lot more > > record keeping. > > > > Discuss! > >
Re: DIS: Some minor reforms
You have arbitor twice, but no treasuror. Gaelan > On Feb 28, 2018, at 12:03 PM, Reuben Staleywrote: > > Not that I'm in this for the fictional currency, but honestly, 3 coins a > month for all this recordkeeping is not enough. I'm not writing up any > ruletext yet, but I will talk about 2 ideas I had for an office reform. > > First idea: > > 1. Players have a Job Points switch which can only be 5. > 2. Sort all the offices as such: > A. Low Paying Jobs: >- Herald >- Prime Minister >- Referee >- Reportor >- Registrar >- Regkeepor >- Speaker >- Tailor > B. Mid-Paying Jobs : >- Promotor >- Assessor >- ADoP >- Notary > C. High-Paying Jobs: >- Arbitor >- Cartographor >- Rulekeepor >- Arbitor > 3. On paydays, holders of: > A. Low-Paying Jobs get 3 coins, 1 corn > B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric > 4. For every: > A. Low paying job a player has, give em 1 JP. > B. Mid paying job, 2 JP > C. High paying job, 3 JP > 5. Players have a Worker Merit switch. Every month, it's increased by how > many job points the player has. > 6. When someone earns 50 worker merit, e wins. > > Second idea: > > "Official duties" are things that the ruleset requires an officer to do > (e.g. publish report, start an auction, transfer assets, etc.) that need to > be reported on. Every time a player successfully carries out an official > duty, e gets some small reward. > > The first one is vastly more complex, but it would require a lot more > record keeping. > > Discuss!