Re: [android-developers] Re: How to improve image quality in Android Webkit (comparing with iOS)

2012-11-03 Thread huberte
Hi,

Le jeudi 1 novembre 2012 16:00:52 UTC-4, Anthony Prieur a écrit :

 Sorry I've no example myself, you would find on the net. 


Nope didn( find any.

Anyone to explain why the result is so poor on Android comparing with iOS 
dealing with image on  CSS/html ?

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[android-developers] Re: How to improve image quality in Android Webkit (comparing with iOS)

2012-11-01 Thread huberte
thanks Anthony, may I have a code example please ?



Le mercredi 31 octobre 2012 06:39:24 UTC-4, Anthony Prieur a écrit :

 You might get better results trying to use the Javascript 'viewport'.


 Le mardi 30 octobre 2012 16:24:26 UTC+1, huberte a écrit :

 Trying to load http://www.sciences-physiques.eu/appli/oneimage/ both in 
 iOS and Android (SGS2).

 Image is 1600*2262

 The result is a better image on iOS. I know android can do better, 
 because I had an application with such big image downsized, and the text 
 was clearer.

 I red a lot about adding some code in css, but it seems that it does not 
 apply to webkit

 Here are the screenshots :

 http://tof.canardpc.com/show/9144d047-0aaf-4906-9c96-1a991112f9fc.html

 http://tof.canardpc.com/show/36008198-e6ef-4b02-820b-fe2ca8b8df1c.html

 The code is :

 !DOCTYPE HTMLhtml manifest= lang=en-UShead
 meta charset=UTF-8
 titlecarimage/title
 style type=text/css
  img { width: 100%; }
 html, body {
 height: 100%;
 background-color: #1985D0
 }
 /style
 body
 img src=1.png /
 /body/html

 just that you know, if I put max-width instead of width, the result is worse 
 than with only the width attribute

 Because I'll have physics, chemistry, math and for good rendering I use 
 Latek. So I have to use image. On Android my pupils say I could use 
 something better than a bad scanner. On iOS they say it's like in their 
 books... 

 Thanks a lot !



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[android-developers] How to improve image quality in Android Webkit (comparing with iOS)

2012-10-30 Thread huberte


Trying to load http://www.sciences-physiques.eu/appli/oneimage/ both in iOS 
and Android (SGS2).

Image is 1600*2262

The result is a better image on iOS. I know android can do better, because 
I had an application with such big image downsized, and the text was 
clearer.

I red a lot about adding some code in css, but it seems that it does not 
apply to webkit

Here are the screenshots :

http://tof.canardpc.com/show/9144d047-0aaf-4906-9c96-1a991112f9fc.html

http://tof.canardpc.com/show/36008198-e6ef-4b02-820b-fe2ca8b8df1c.html

The code is :

!DOCTYPE HTMLhtml manifest= lang=en-UShead
meta charset=UTF-8
titlecarimage/title
style type=text/css
 img { width: 100%; }
html, body {
height: 100%;
background-color: #1985D0
}
/style
body
img src=1.png /
/body/html

just that you know, if I put max-width instead of width, the result is worse 
than with only the width attribute

Because I'll have physics, chemistry, math and for good rendering I use Latek. 
So I have to use image. On Android my pupils say I could use something better 
than a bad scanner. On iOS they say it's like in their books... 

Thanks a lot !

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[android-developers] Re: How to improve image quality in Android Webkit (comparing with iOS)

2012-10-30 Thread huberte
thanks a lot bob, for your answer

Le mardi 30 octobre 2012 12:04:29 UTC-4, bob a écrit :

 Please see the following method in this class:

 *android.graphics.Bitmap*


I did not need this, when programming in eclipse :

ImageView image = (ImageView) findViewById(R.id.imageview);

And voilà, autofit, autosize, autoscale :) and clean image.

 


 Note you will probably have to get rid of your WebView approach.


I cant, this time I need to do a web app, beacause of the many teachers 
beta testing, and then using it.

try it

http://www.sciences-physiques.eu/appli/carimage/

you have one image in image and 3 in carimage (carousel)

the result is horrible in the stock browser, not so bad in chrome on my 
sgs2.

why ? 

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[android-developers] How can i program a tree of multiplechoices that ends on an image depending of the choices

2012-05-17 Thread huberte


I have 3 buttons at start. when u press on one of those buttons, it put 
layout properties on gone or viewable.

I end up with a tree of 3 columns, with approximatively 40 to 50 buttons. 
First, i think this isnt good. wich tools can i use to manage so many 
choices ?

Second, the final buttons (those on the right layout) show an imageview. I 
used android - passing variable from intent extra to 
ImageViewhttp://stackoverflow.com/questions/7524725/android-passing-variable-from-intent-extra-to-imageview/10604079#10604079
 .

I don't want too many layouts and/or activity,nor too much intent. The 
thing is this routine appears slower than expected with 30 case and else 
if. And last but not least the app crash on 4.0.3 phones and AVD and is 
slow on 2.3 phones and AVD.

Could someone give me some hints to program this better? Thanks.

PS : could SimpleExpandableListAdapter be a good solution ? If it is how 
should i do to launch the image ? Or keep the same code but i'd like to 
stock the link between images and butons into an array. Good solution ? 

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[android-developers] Re: java.lang.OutOfMemoryError on 4.0.3 APV and phone not in 2.1 2.3

2012-05-17 Thread huberte
I dont understand what you mean, could you be more specific or post a code 
example ?

thks

Le jeudi 17 mai 2012 04:06:36 UTC-4, Solution 9420 a écrit :

 hi, 
 Just want to share with U that I also experienced the same scenario when I 
 did the compatibility test of my app (9420 Tablet Keyboard) again 4.0.4 
 (GNexus).
 What I did is unscientific but to do bitmap.recycle() more often. (check 
 null first) on the unused ones. 
 The symptom seems to go away.

 Regards,
 Solution 9420


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[android-developers] java.lang.OutOfMemoryError on 4.0.3 APV and phone not in 2.1 2.3

2012-05-16 Thread huberte
I used the method from Renaud here

http://stackoverflow.com/questions/7524725/android-passing-variable-from-intent-extra-to-imageview/10604079#10604079

This works fine on 2.1 2.3 phone and AVD when I tunr the phone from 
landscpae to portrait and vice versa

Not in 4.03 phone and AVD, I get a java.lang.OutOfMemoryError, note that my 
bitmap eg, my png file is only 189ko heavy

05-17 04:29:53.532: E/AndroidRuntime(1227): FATAL EXCEPTION: main
05-17 04:29:53.532: E/AndroidRuntime(1227): java.lang.OutOfMemoryError
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.graphics.Bitmap.nativeCreate(Native Method)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.graphics.Bitmap.createBitmap(Bitmap.java:605)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.graphics.Bitmap.createBitmap(Bitmap.java:551)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.graphics.Bitmap.createScaledBitmap(Bitmap.java:437)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:524)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:499)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:351)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:374)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:404)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
com.android.fbd.Images.onCreate(Images.java:35)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.app.Activity.performCreate(Activity.java:4465)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1920)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1981)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.app.ActivityThread.handleRelaunchActivity(ActivityThread.java:3351)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.app.ActivityThread.access$700(ActivityThread.java:123)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.app.ActivityThread$H.handleMessage(ActivityThread.java:1151)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.os.Handler.dispatchMessage(Handler.java:99)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.os.Looper.loop(Looper.java:137)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
android.app.ActivityThread.main(ActivityThread.java:4424)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
java.lang.reflect.Method.invokeNative(Native Method)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
java.lang.reflect.Method.invoke(Method.java:511)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
05-17 04:29:53.532: E/AndroidRuntime(1227): at 
dalvik.system.NativeStart.main(Native Method)

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Re: [android-developers] Image scaled, scroll, zoom, without margin

2012-05-14 Thread huberte
I did 


android:adjustViewBounds=true
android:scaleType=fitXY

great on portrait mode, but landscape does not fit, why ?

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Re: [android-developers] Image scaled, scroll, zoom, without margin

2012-05-14 Thread huberte
In scrollview width=fill_parent works, but the image is ugly

Le lundi 14 mai 2012 02:47:50 UTC-4, huberte a écrit :

 I did 


 android:adjustViewBounds=true
 android:scaleType=fitXY

 great on portrait mode, but landscape does not fit, why ?


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Re: [android-developers] Re: Add application licencing to apk

2012-05-14 Thread huberte
You were right Jteagle, I switched and it's a;looot easier !

Le lundi 7 mai 2012 13:57:17 UTC-4, JTeagle a écrit :

 Take a look at the instructions here: 

 http://developer.android.com/guide/market/licensing/setting-up.html#add-library
  

 Particularly, look a few lines down where it starts If you are developing 
 using the SDK command-line tools 

 Why you aren't using Eclipse, though, is a mystery. Why make it harder for 
 yourself? 




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Re: [android-developers] Image scaled, scroll, zoom, without margin

2012-05-14 Thread huberte
here the code, it's working :

?xml version=1.0 encoding=utf-8?
ScrollView android:id=@+id/scrollView1
android:layout_width=wrap_content android:layout_height=wrap_content
xmlns:android=http://schemas.android.com/apk/res/android;



ImageView
android:id=@+id/exp1_image
android:layout_width=fill_parent
android:layout_height=1944dp
android:adjustViewBounds=true
android:background=#
android:src=@drawable/exp1
android:scaleType=fitCenter /

/ScrollView

thks to kostya

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[android-developers] Image scaled, scroll, zoom, without margin

2012-05-13 Thread huberte
Hi,

A very easy thing, I thought.

Have an image : exp1.png, which I want to fit the screen in landscape or 
portrait, and wish that the user can scroll this image.

Tell me please, if I do that correctly :

1. I did copy different resolution in xhdpi (1024x) hdpi(640x) and 
ldpi,mdpi(480x...)
first warning/error : 

2. Have a Layout like this :
ScrollView android:id=@+id/scrollView1
android:layout_width=fill_parent android:layout_height=fill_parent
xmlns:android=http://schemas.android.com/apk/res/android;

ImageView android:id=@+id/exp1_image android:src=@drawable/exp1
android:layout_width=fill_parent android:layout_height=fill_parent
android:scaleType=centerInside /

/ScrollView

3. Have a class like this:
public class ImageActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ImageView image = (ImageView) findViewById(R.id.exp1_image);
}
}

a. In portrait mode I have margin up and down (black screen), the image 
does not fit the screen. I don't know hot to set the title of the image 
(Image).
b. In landscape mode : the image is centered and not scaled, I have margin 
left and right

I cant zoom in the image. Scrolling is very good

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[android-developers] Re: Equally verticaly spaced button

2012-05-12 Thread huberte
OUhh, that is clever ! Works ! (I did try to add the android: befor 
your code, I'm not so good)

Really a nice issue for this problem, why is it not so much spread ?

Here the view block what I add to your code

?xml version=1.0 encoding=utf-8?
LinearLayout
xmlns:android=http://schemas.android.com/apk/res/android;
android:layout_width=fill_parent
android:layout_height=fill_parent
android:orientation=vertical
View
android:layout_width=fill_parent
android:layout_height=0dp
android:layout_weight=1/
Button
android:layout_width=fill_parent
android:layout_height=wrap_content
android:text=button 1/
 View
android:layout_width=fill_parent
android:layout_height=0dp
android:layout_weight=1/

Button
android:layout_width=fill_parent
android:layout_height=wrap_content
android:text=button 2/
 View
android:layout_width=fill_parent
android:layout_height=0dp
android:layout_weight=1/

Button
android:layout_width=fill_parent
android:layout_height=wrap_content
android:text=button 3/
View
android:layout_width=fill_parent
android:layout_height=0dp
android:layout_weight=1/ 
/LinearLayout

Le jeudi 10 mai 2012 23:04:34 UTC-4, huberte a écrit :

 I tried this with no luck :

 ?xml version=1.0 encoding=utf-8?
 LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
 android:layout_width=wrap_content
 android:layout_height=fill_parent
 android:orientation=vertical
 android:visibility=visible android:weightSum=3

 Button
 android:id=@+id/button1
 android:layout_width=fill_parent
 android:layout_height=0dp
 android:gravity=center_vertical|center_horizontal
 android:text=Button android:layout_weight=1/

 Button
 android:id=@+id/button2
 android:layout_width=fill_parent
 android:layout_height=0dp
 android:gravity=center_vertical|center_horizontal
 android:text=Button android:layout_weight=1/

 Button
 android:id=@+id/button3
 android:layout_width=fill_parent
 android:layout_height=0dp
 android:gravity=center_vertical|center_horizontal
 android:text=Button android:layout_weight=1/

 /LinearLayout

 thks for your help !


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[android-developers] Menu : Handling click events : DialogBox

2012-05-12 Thread huberte


I did red

http://developer.android.com/guide/topics/ui/menus.html

http://developer.android.com/guide/topics/resources/menu-resource.html

I wrote this in main activity

@Override   
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.mainmenu, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle item selection
switch (item.getItemId()) {
case R.id.infos:
infos();
return true;
case R.id.waring:
waring();
return true;
case R.id.credits:
credits();
return true;
case R.id.about:
about();
return true;
default:
return super.onOptionsItemSelected(item);
}
}
private void about() {
//  // TODO Auto-generated method stub
//  // custom dialog

}

Where shoudd I put my alertbox (is this correct for a simple text box with 
no button ?) :

new AlertDialog.Builder(this).setTitle(About).setMessage(el viva Android  
!).create();

in private void about(), which never works

or directly in case R.id.about: about();

Quit lost here.


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[android-developers] Re: Equally verticaly spaced button

2012-05-12 Thread huberte
Oh and thanks Kostya, just one thing, why does Eclipse telling me a warning 
?
nested weights is bad for performance ?

thks

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[android-developers] Menu : Handling click events : DialogBox

2012-05-12 Thread huberte


Hi, I did red

http://developer.android.com/guide/topics/ui/menus.html

http://developer.android.com/guide/topics/resources/menu-resource.html

I wrote this in main activity

@Override   
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.mainmenu, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle item selection
switch (item.getItemId()) {
case R.id.infos:
infos();
return true;
case R.id.waring:
waring();
return true;
case R.id.credits:
credits();
return true;
case R.id.about:
about();
return true;
default:
return super.onOptionsItemSelected(item);
}
}
private void about() {
//  // TODO Auto-generated method stub
//  // custom dialog

}

Where shoudd I put my alertbox (is this correct for a simple text box with 
no button ?) :

new AlertDialog.Builder(this).setTitle(About).setMessage(el viva Android  
!).create();

in private void about(), which never works

or directly in case R.id.about: about();

Quit lost here.

thks


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[android-developers] Re: Menu : Handling click events : DialogBox

2012-05-12 Thread huberte
Le samedi 12 mai 2012 07:20:46 UTC-4, Tolriq a écrit :

 You just forgot to show the created dialog :)


o| Sorry

Thanks Tolric :) 

Just 3 other questions if I may.

The text in question could be very long,

1. Would the scrollbar auto appears ?
2. Should I use the sample code from API ReadAsses.java (
https://groups.google.com/forum/?fromgroups#!topic/android-developers/sJBm7LywxDQ
)
3. Should I put my text file in res/ or res/common or res/raw ?

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[android-developers] Re: Menu : Handling click events : DialogBox

2012-05-12 Thread huberte
Thanks. But I'm to noob to check how to have this menu item clicked and 
then display a basic textbox from a txt file... I try to find something 
easy, but I didn't succeed :(

Le samedi 12 mai 2012 09:38:29 UTC-4, Tolriq a écrit :

 If simple TextView there's no scrollbar by default, you need a scrollview 
 or things like : 
 http://stackoverflow.com/questions/1748977/making-textview-scrollable-in-android

 For 2 and 3, it depends on your needs :) If you want your text in multiple 
 language then res would be the way to go, if it's simple text you can use 
 raw and assets just a personal choice.

 Le samedi 12 mai 2012 14:49:44 UTC+2, huberte a écrit :

 Le samedi 12 mai 2012 07:20:46 UTC-4, Tolriq a écrit :

 You just forgot to show the created dialog :)


 o| Sorry

 Thanks Tolric :) 

 Just 3 other questions if I may.

 The text in question could be very long,

 1. Would the scrollbar auto appears ?
 2. Should I use the sample code from API ReadAsses.java (
 https://groups.google.com/forum/?fromgroups#!topic/android-developers/sJBm7LywxDQ
 )
 3. Should I put my text file in res/ or res/common or res/raw ?



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[android-developers] Re: Menu : Handling click events : DialogBox

2012-05-12 Thread huberte
Tolriq, I have this main.xml :

?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
android:layout_width=fill_parent
android:layout_height=fill_parent
android:orientation=vertical 

ScrollView
android:id=@+id/scrollView1
android:layout_width=fill_parent
android:layout_height=wrap_content 

LinearLayout
android:layout_width=fill_parent
android:layout_height=fill_parent 

TextView
android:id=@+id/TextView1
android:layout_width=wrap_content
android:layout_height=wrap_content
/

/LinearLayout
/ScrollView

/LinearLayout

Then I call my textview in java :

package com.android.boite;

import android.app.Activity;
import android.os.Bundle;
import android.app.Activity; 
import android.os.Bundle; 
import android.widget.TextView; 

import java.io.IOException; 
import java.io.InputStream;

public class BoiteActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);

 // Programmatically load text from an asset and place it into the 
// text view.  Note that the text we are loading is ASCII, so we 
// need to convert it to UTF-16. 
try { 
InputStream is = getAssets().open(text.txt); // 

// We guarantee that the available method returns the 
   //total 
// size of the asset...  of course, this does mean that a 
   //single 
// asset can't be more than 2 gigs. 
int size = is.available(); 

// Read the entire asset into a local byte buffer. 
byte[] buffer = new byte[size]; 
is.read(buffer); 
is.close(); 

// Convert the buffer into a string. 
String text = new String(buffer); 

// Finally stick the string into the text view. 
TextView tv = (TextView)findViewById(R.id.TextView1); 
tv.setText(text); 
} catch (IOException e) { 
// Should never happen! 
throw new RuntimeException(e); 
} 
}
}

Almost all bymyself (and this group). The text is showing (but not like in 
a box, I think I have to use margin in my second linearlayout ?) but é à é 
caracters are faulty (?)

Is my way good ? Thks

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Re: [android-developers] Re: Menu : Handling click events : DialogBox

2012-05-12 Thread huberte
Le samedi 12 mai 2012 18:17:55 UTC-4, Kostya Vasilyev a écrit :


 ... you will now need to catch UnsupportedEncodingException, as a 
 formality.


Didn't understood...
 


 2) Check the encoding of your asset text file in Eclipse: right click, 
 properties, see bottom of the right pane.


Done, thks it works

Don'y know how to have a textbox with a little margin over the text.

 This odes not work :

?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
android:layout_width=fill_parent
android:layout_height=fill_parent
android:orientation=vertical 

ScrollView
android:id=@+id/scrollView1
android:layout_width=wrap_content
android:layout_height=wrap_content android:layout_margin=10dp

LinearLayout
android:layout_width=fill_parent
android:layout_height=fill_parent 

TextView
android:id=@+id/TextView1
android:layout_width=wrap_content
android:layout_height=wrap_content
/

/LinearLayout
/ScrollView

/LinearLayout

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Re: [android-developers] Equally verticaly spaced button

2012-05-11 Thread huberte
Exactly. Look closely at the title. I thought it was clear enoug. Sorry Jason. 

Space, e.g having the same space between them, not resizing them. 

For example : top-20dp-button-20dp-button-20dp

I I was clear enough 

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Re: [android-developers] Equally verticaly spaced button

2012-05-11 Thread huberte
Thanks but your code is not working, what is this view item ? I searched, 
it's not documented, is it ? I can complete the code you gave me (id,  
missing with type view)

http://developer.android.com/reference/android/view/View.html 

20 dp was an example, I could have written 2000 dp or whatever

Le vendredi 11 mai 2012 08:20:25 UTC-4, Kostya Vasilyev a écrit :

 ... where 20dp is a dynamic size, based on how much space is available? 

 If that's what you want, consider: 

 LinearLayout orientation=vertical 

 Button height=wrap_content/ 

 View width=fill_parent, height=0dp, weight=1/ 

 Button height=wrap_content/ 

 View width=fill_parent, height=0dp, weight=1/ 

 Button height=wrap_content/ 

 /LinearLayout 

 The View items act as spacers, and will be dynamically resized by 
 LinearLayout due to having weight attribute. 

 -- K 

 11.05.2012 15:25, huberte написал: 
  Exactly. Look closely at the title. I thought it was clear enoug. Sorry 
 Jason. 
  
  Space, e.g having the same space between them, not resizing them. 
  
  For example : top-20dp-button-20dp-button-20dp 
  
  I I was clear enough 
  

 -- 
 Kostya Vasilyev 



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Re: [android-developers] Equally verticaly spaced button

2012-05-11 Thread huberte
Le vendredi 11 mai 2012 19:03:39 UTC-4, Kostya Vasilyev a écrit :

 View? No, View is definitely not documented. It might not even exist.

 /LameJoke 


:)

Of course it's documented, but not the way your wrote it.

Because your code as you wrote is:

- not referenced 
in http://developer.android.com/reference/android/view/View.html
- returns error

would you be so kind and give me some explanation ?


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Re: [android-developers] Equally verticaly spaced button

2012-05-11 Thread huberte
Le vendredi 11 mai 2012 19:03:39 UTC-4, Kostya Vasilyev a écrit :

 /LameJoke 


By the way your blog is terrific and your apps great !

congrats ! 

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[android-developers] Menu cannot be resolved to a type

2012-05-10 Thread huberte
And MenuInflater cannot be resolved to a type

I have  made a clean example from 
http://developer.android.com/guide/topics/ui/menus.html

have

import android.app.Activity;
import android.os.Bundle;

dont see anything about on google

Thks

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[android-developers] Re: Menu cannot be resolved to a type

2012-05-10 Thread huberte

Le jeudi 10 mai 2012 21:06:44 UTC-4, huberte a écrit :

 And MenuInflater cannot be resolved to a type

 I have  made a clean example from 
 http://developer.android.com/guide/topics/ui/menus.html


I must import

 import android.view.MenuInflater;
import android.view.Menu;

never written in beginners tutorial :(

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[android-developers] Equally verticaly spaced button

2012-05-10 Thread huberte
I tried this with no luck :

?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
android:layout_width=wrap_content
android:layout_height=fill_parent
android:orientation=vertical
android:visibility=visible android:weightSum=3

Button
android:id=@+id/button1
android:layout_width=fill_parent
android:layout_height=0dp
android:gravity=center_vertical|center_horizontal
android:text=Button android:layout_weight=1/

Button
android:id=@+id/button2
android:layout_width=fill_parent
android:layout_height=0dp
android:gravity=center_vertical|center_horizontal
android:text=Button android:layout_weight=1/

Button
android:id=@+id/button3
android:layout_width=fill_parent
android:layout_height=0dp
android:gravity=center_vertical|center_horizontal
android:text=Button android:layout_weight=1/

/LinearLayout

thks for your help !

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[android-developers] Add application licencing to apk

2012-05-07 Thread huberte
Hi, I already have an apk. i did red  
http://developer.android.com/guide/market/licensing/setting-up.html

But can I start from my apk to add the licence ?

thks

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[android-developers] Re: Add application licencing to apk

2012-05-07 Thread huberte
I do not use Eclipse.

Le lundi 7 mai 2012 13:38:54 UTC-4, huberte a écrit :

 Hi, I already have an apk. i did red  
 http://developer.android.com/guide/market/licensing/setting-up.html

 But can I start from my apk to add the licence ?

 thks


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[android-developers] Re: Add application licencing to apk

2012-05-07 Thread huberte
I do not use Eclipse, so I ask myself if it's right :

I think I have to modify the java file located in src/com/myproject and 
merge it with the example file from the SDK.

Then I have to merge my Android manifest with the one in example.

Am I right ?

thanks. 

Le lundi 7 mai 2012 13:38:54 UTC-4, huberte a écrit :

 Hi, I already have an apk. i did red  
 http://developer.android.com/guide/market/licensing/setting-up.html

 But can I start from my apk to add the licence ?

 thks


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[android-developers] OpenDocument

2012-05-03 Thread huberte
Would like to use the native OpenDocument to open a jpg file that's in my 
app.

Is there a way to open this file with the native app (zooming resizing, 
etc) but that it cant be copied to the phone ?

It may be a noob question.

thks

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