[android-developers] Re: Communication with Flash (swf)

2011-06-05 Thread sleith
Hi,
really thanks for your answer :)
Did you ever tried this before?
So the android app will continuously looping every x second to read a
file for any input right?
Is it really possible? i mean for swf to write and read a file in
android platform.

Maybe if you have a trial source code, it would be great if you can
send it to me for sample :)
Thanks

On Jun 2, 10:44 pm, ankur chaudhry ankur.198925sas...@gmail.com
wrote:
 One way you can do is via a text-file..
 write and read from text-file in android code...and you can do same with
 your flash swf for communication..
 i think direct way is not possible as 2 are very different technologies.. :)

 Any prob..do tell.. :)

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[android-developers] Re: Communication with Flash (swf)

2011-06-02 Thread sleith
hi,
do you found the solution on how to communicate with flash?
big swf file i think is not an issue, just an issue to the memory, as
it needs to be loaded into web browser memory, i think.


On May 31, 11:15 pm, gaara amellal.kamili...@gmail.com wrote:
 Hi,
 i have the same problem? you think that we have this possibility even
 if swf file is big?
 Peace
 Gaara

 On May 31, 8:05 am, sleith raysle...@gmail.com wrote:







  Hi,
  Is there anyway app/webview can communicate with flash?
  Is fscommand able to do this? Or anyone have tried using tcp/udp
  communication to communicate with flash?
  need help, Thanks .

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[android-developers] Re: Communication with Flash (swf)

2011-06-02 Thread sleith
Huh? text to speech?
I thought we were talking how to communicate the android app with
flash, didn't we?
What to do with TTS? :)
Let me know if i missed something

Thanks

On Jun 2, 8:53 pm, kamilia amellal amellal.kamili...@gmail.com
wrote:
 Hi,
 Thanks for replay , i want something like jTalk plugin instead of Text To
 Speech ,ant ideas??
 Peace,
 Gaara

 2011/6/2 sleith raysle...@gmail.com







  hi,
  do you found the solution on how to communicate with flash?
  big swf file i think is not an issue, just an issue to the memory, as
  it needs to be loaded into web browser memory, i think.

  On May 31, 11:15 pm, gaara amellal.kamili...@gmail.com wrote:
   Hi,
   i have the same problem? you think that we have this possibility even
   if swf file is big?
   Peace
   Gaara

   On May 31, 8:05 am, sleith raysle...@gmail.com wrote:

Hi,
Is there anyway app/webview can communicate with flash?
Is fscommand able to do this? Or anyone have tried using tcp/udp
communication to communicate with flash?
need help, Thanks .

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[android-developers] Communication with Flash (swf)

2011-05-31 Thread sleith
Hi,
Is there anyway app/webview can communicate with flash?
Is fscommand able to do this? Or anyone have tried using tcp/udp
communication to communicate with flash?
need help, Thanks .

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[android-developers] Re: swf in String base64

2011-04-13 Thread sleith
anyone?
thx

On Apr 12, 6:26 pm, sleith raysle...@gmail.com wrote:
 Hi,
 is it possible to load swf file as String base64 to webview? (i tried
 but not working)
 The problem is that i need the swf saved into sdcard (in .xyz package
 file). But when need to play, i have to extract the swf to sdcard and
 load to webview, which is low in security that people can copy the
 sdcard.

 Is there some suggestions about this?
 thanks :)

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[android-developers] swf in String base64

2011-04-12 Thread sleith
Hi,
is it possible to load swf file as String base64 to webview? (i tried
but not working)
The problem is that i need the swf saved into sdcard (in .xyz package
file). But when need to play, i have to extract the swf to sdcard and
load to webview, which is low in security that people can copy the
sdcard.

Is there some suggestions about this?
thanks :)

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[android-developers] touch listener with background service

2011-03-01 Thread sleith
hi
is there a way to get touch listener even if the app is on  background
or using service?

i need to get the x y position.
thanks

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[android-developers] bring task to front

2010-10-29 Thread sleith
Hi,
i know this question has been ask many times, but i still don't find a
solution...  need helps :)

I tried to handle about the hold screen button that makes screen off.
Somehow the game is exit because of this.
Then i try using broadcast listener for screen on/off and when
detecting off the app will call moveTaskToBack(false) which
successfully saved the state of the game.

When i turn on the screen, I tried launch manually from homescreen and
the game can resume the previous state (this means moveTaskToBack is a
success).

Because i need the phone to automatically bring the game to the front,
i try to make a background service that receive command from the
screen listener to launch intent.
But the game start from the beginning instead of resuming last state.

So what i might missed is how to launch an intent to bring from back
to front just like we run the app from homescreen.

Need help, thx .

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[android-developers] Re: bring task to front

2010-10-29 Thread sleith
Hi, thanks for responding :)
I tried couple times. Latest :

Intent intent = pm.getLaunchIntentForPackage(packagename);
intent.setClassName(mContext, MainActivity.class.getName());
intent.setFlags(Intent.FLAG_ACTIVITY_BROUGHT_TO_FRONT |
Intent.FLAG_ACTIVITY_LAUNCHED_FROM_HISTORY|
Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);

i also tried previously:
Intent intent = new Intent(context, MainActivity.class);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);

Thanks

On Oct 29, 2:54 pm, XC He schosnab...@gmail.com wrote:
 How do you start the intent ??

 2010/10/29 sleith raysle...@gmail.com:

  Hi,
  i know this question has been ask many times, but i still don't find a
  solution...  need helps :)

  I tried to handle about the hold screen button that makes screen off.
  Somehow the game is exit because of this.
  Then i try using broadcast listener for screen on/off and when
  detecting off the app will call moveTaskToBack(false) which
  successfully saved the state of the game.

  When i turn on the screen, I tried launch manually from homescreen and
  the game can resume the previous state (this means moveTaskToBack is a
  success).

  Because i need the phone to automatically bring the game to the front,
  i try to make a background service that receive command from the
  screen listener to launch intent.
  But the game start from the beginning instead of resuming last state.

  So what i might missed is how to launch an intent to bring from back
  to front just like we run the app from homescreen.

  Need help, thx .

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[android-developers] Re: bring task to front

2010-10-29 Thread sleith
Hi,
but if i don't use it, it will be an error.
btw, do you know how the mainscreen launch the app? launcher app
code :D

Thanks

On Oct 29, 8:29 pm, TreKing treking...@gmail.com wrote:
 On Fri, Oct 29, 2010 at 3:19 AM, sleith raysle...@gmail.com wrote:
  Intent.FLAG_ACTIVITY_NEW_TASK

 This, as it states, will create a new task. If that's not what you want,
 then don't use it.

 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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[android-developers] install to sdcard failed

2010-06-23 Thread sleith
Hi,
I'm trying the feature android:installLocation=preferExternal
my asset files is 155MB and sdcard has around 2GB.
When trying to install, it seems the apk file is installing to the
internal phone storage instead to the sdcard.
This results : Unable to upload file: No space left on device
When i tried to remove some asset files to small size 20MB i think,
it can be installed to the sdcard.

Can anyone help me out why it's installing to the internal phone
storage instead to sdcard?
Thanks

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[android-developers] how to get CPU speed

2010-05-11 Thread sleith
Hi,
is there anyway to know CPU speed running on device?
Thanks :)

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[android-developers] resized window for clicking other window app

2010-05-02 Thread sleith
Hi, i want to ask is it possible to launch activity in resized window,
so that we can still see behind activity screen, and we can click the
behind activity screen button or something?
(interact with behind activity screen)

Thanks

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[android-developers] layout on top of the InCallScreen

2010-04-10 Thread sleith
Hi, i use the PhoneStateListener to listen for the call.
When i receive ringing state, i tried to launch an intent to run my
app.
but i noticed that my app is go behind the InCallScreen.
I've tried using delay time to make the InCallScreen pop up first,
then launched my app, but still cannot replace on top of the
InCallScreen layer. I have to hang up the call in order to see my app.
Could someone help me?
Thanks .

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[android-developers] Re: GLSurfaceView and camera surface

2010-03-26 Thread sleith
thanks for the link Marc ^^
going to try this

On Mar 26, 11:55 am, Marc Lester Tan mail...@gmail.com wrote:
 You can try this one:
 Camera image as an OpenGL texture on top of the native camera 
 viewfinderhttp://nhenze.net/?p=172

 Marc
 http://nhenze.net/?p=172

 On Fri, Mar 26, 2010 at 11:22 AM, sleith raysle...@gmail.com wrote:
  Hi, thanks for your response.
  how do i give different z index?
  isn't it automatically when we call add() ?
  so i attach alParent.addView(mCameraView);  first and then
  alParent.addView(view);
  so isn't it means mCameraView at index 0, and view at index 1?
  but still i cannot see the opengl object, only camera preview

  when i change   alParent.addView(view);  first and then
  alParent.addView(mCameraView);
  i see the opengl object only...

  On Mar 25, 1:29 pm, rollbak roll...@gmail.com wrote:
   Hello,

   If you want one on top of the other you must use a FrameLayout and
   then give different z index to each when adding them as childs.

   regards,

   Lucas

   On Mar 25, 3:07 am, sleith raysle...@gmail.com wrote:

Hi,
i tried to have a GLSurfaceView on top of camera surface, so that i
can draw gl objects with camera preview as background.
I tried but didn't works. the view i has is something like this:

  
AbsoluteLayout alParent = new AbsoluteLayout(this);
alParent.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));

//CameraView extends SurfaceView implements SurfaceHolder.Callback
mCameraView = new CameraView(this);
mCameraView.setLayoutParams(new AbsoluteLayout.LayoutParams(

  AbsoluteLayout.LayoutParams.FILL_PARENT,

  AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
alParent.addView(mCameraView);

//GLView extends GLSurfaceView
view = new GLView(this);
view.setLayoutParams(new AbsoluteLayout.LayoutParams(

  AbsoluteLayout.LayoutParams.FILL_PARENT,

  AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
alParent.addView(view);

  

it resulting the camera preview only, the opengl is not drawn. ( i
made sure without camera, the opengl draws cube).
Anyone have experienced this kind of situation?
Thanks :)

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[android-developers] Re: GLSurfaceView and camera surface

2010-03-26 Thread sleith
after trying i think the things that make it visible is the
GLSurfaceView need to implements SurfaceHolder.Callback
and then set it's holder :
getHolder().setFormat(PixelFormat.TRANSLUCENT);

i think its working, thanks for the link ^^

On Mar 26, 1:48 pm, sleith raysle...@gmail.com wrote:
 thanks for the link Marc ^^
 going to try this

 On Mar 26, 11:55 am, Marc Lester Tan mail...@gmail.com wrote:

  You can try this one:
  Camera image as an OpenGL texture on top of the native camera 
  viewfinderhttp://nhenze.net/?p=172

  Marc
  http://nhenze.net/?p=172

  On Fri, Mar 26, 2010 at 11:22 AM, sleith raysle...@gmail.com wrote:
   Hi, thanks for your response.
   how do i give different z index?
   isn't it automatically when we call add() ?
   so i attach alParent.addView(mCameraView);  first and then
   alParent.addView(view);
   so isn't it means mCameraView at index 0, and view at index 1?
   but still i cannot see the opengl object, only camera preview

   when i change   alParent.addView(view);  first and then
   alParent.addView(mCameraView);
   i see the opengl object only...

   On Mar 25, 1:29 pm, rollbak roll...@gmail.com wrote:
Hello,

If you want one on top of the other you must use a FrameLayout and
then give different z index to each when adding them as childs.

regards,

Lucas

On Mar 25, 3:07 am, sleith raysle...@gmail.com wrote:

 Hi,
 i tried to have a GLSurfaceView on top of camera surface, so that i
 can draw gl objects with camera preview as background.
 I tried but didn't works. the view i has is something like this:

   
 AbsoluteLayout alParent = new AbsoluteLayout(this);
 alParent.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
 LayoutParams.FILL_PARENT));

 //CameraView extends SurfaceView implements SurfaceHolder.Callback
 mCameraView = new CameraView(this);
 mCameraView.setLayoutParams(new AbsoluteLayout.LayoutParams(

   AbsoluteLayout.LayoutParams.FILL_PARENT,

   AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
 alParent.addView(mCameraView);

 //GLView extends GLSurfaceView
 view = new GLView(this);
 view.setLayoutParams(new AbsoluteLayout.LayoutParams(

   AbsoluteLayout.LayoutParams.FILL_PARENT,

   AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
 alParent.addView(view);

   

 it resulting the camera preview only, the opengl is not drawn. ( i
 made sure without camera, the opengl draws cube).
 Anyone have experienced this kind of situation?
 Thanks :)

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[android-developers] GLSurfaceView and camera surface

2010-03-25 Thread sleith
Hi,
i tried to have a GLSurfaceView on top of camera surface, so that i
can draw gl objects with camera preview as background.
I tried but didn't works. the view i has is something like this:


AbsoluteLayout alParent = new AbsoluteLayout(this);
alParent.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));

//CameraView extends SurfaceView implements SurfaceHolder.Callback
mCameraView = new CameraView(this);
mCameraView.setLayoutParams(new AbsoluteLayout.LayoutParams(
AbsoluteLayout.LayoutParams.FILL_PARENT,
AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
alParent.addView(mCameraView);

//GLView extends GLSurfaceView
view = new GLView(this);
view.setLayoutParams(new AbsoluteLayout.LayoutParams(
AbsoluteLayout.LayoutParams.FILL_PARENT,
AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0));
alParent.addView(view);


it resulting the camera preview only, the opengl is not drawn. ( i
made sure without camera, the opengl draws cube).
Anyone have experienced this kind of situation?
Thanks :)

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[android-developers] Re: GLSurfaceView and camera surface

2010-03-25 Thread sleith
Hi, thanks for your response.
how do i give different z index?
isn't it automatically when we call add() ?
so i attach alParent.addView(mCameraView);  first and then
alParent.addView(view);
so isn't it means mCameraView at index 0, and view at index 1?
but still i cannot see the opengl object, only camera preview

when i change   alParent.addView(view);  first and then
alParent.addView(mCameraView);
i see the opengl object only...

On Mar 25, 1:29 pm, rollbak roll...@gmail.com wrote:
 Hello,

 If you want one on top of the other you must use a FrameLayout and
 then give different z index to each when adding them as childs.

 regards,

 Lucas

 On Mar 25, 3:07 am, sleith raysle...@gmail.com wrote:

  Hi,
  i tried to have a GLSurfaceView on top of camera surface, so that i
  can draw gl objects with camera preview as background.
  I tried but didn't works. the view i has is something like this:

  
  AbsoluteLayout alParent = new AbsoluteLayout(this);
  alParent.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
  LayoutParams.FILL_PARENT));

  //CameraView extends SurfaceView implements SurfaceHolder.Callback
  mCameraView = new CameraView(this);
  mCameraView.setLayoutParams(new AbsoluteLayout.LayoutParams(
                                  AbsoluteLayout.LayoutParams.FILL_PARENT,
                                  AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 
  0));
  alParent.addView(mCameraView);

  //GLView extends GLSurfaceView
  view = new GLView(this);
  view.setLayoutParams(new AbsoluteLayout.LayoutParams(
                                  AbsoluteLayout.LayoutParams.FILL_PARENT,
                                  AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 
  0));
  alParent.addView(view);
  

  it resulting the camera preview only, the opengl is not drawn. ( i
  made sure without camera, the opengl draws cube).
  Anyone have experienced this kind of situation?
  Thanks :)

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[android-developers] Re: email multi attachments

2010-03-02 Thread sleith
Hi,
thanks for your response. I'll try it, and i'll tell you if i make any
progress :D
thanks man

On Mar 2, 7:19 pm, Matias Alberto de la Vega
delavega.mat...@gmail.com wrote:
 BTW if you want to do some research on your own, you can google
 ACTION_SEND_MULTIPLE which I yet couldn't manage to get it to
 work...anyway you may want to check it out, if you make progress on
 this, please let me know:

 http://developer.android.com/reference/android/content/Intent.html#AC...

 On 2 mar, 02:41, sleith raysle...@gmail.com wrote:

  still dont find any solution for this..
  please help .

  On Feb 21, 9:16 pm, sleith raysle...@gmail.com wrote:

   anyone can help? .

   On Feb 21, 9:35 am, sleith raysle...@gmail.com wrote:

Hi, is it possible to send email with multi attachments?
Because what i see is only Intent.EXTRA_STREAM to attach the file, and
it's only one file.
Thanks for the help :)

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[android-developers] Re: email multi attachments

2010-03-01 Thread sleith
still dont find any solution for this..
please help .

On Feb 21, 9:16 pm, sleith raysle...@gmail.com wrote:
 anyone can help? .

 On Feb 21, 9:35 am, sleith raysle...@gmail.com wrote:

  Hi, is it possible to send email with multi attachments?
  Because what i see is only Intent.EXTRA_STREAM to attach the file, and
  it's only one file.
  Thanks for the help :)

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[android-developers] Re: email multi attachments

2010-02-21 Thread sleith
anyone can help? .

On Feb 21, 9:35 am, sleith raysle...@gmail.com wrote:
 Hi, is it possible to send email with multi attachments?
 Because what i see is only Intent.EXTRA_STREAM to attach the file, and
 it's only one file.
 Thanks for the help :)

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[android-developers] email multi attachments

2010-02-20 Thread sleith
Hi, is it possible to send email with multi attachments?
Because what i see is only Intent.EXTRA_STREAM to attach the file, and
it's only one file.
Thanks for the help :)

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[android-developers] Re: Gallery view weird green color

2010-02-10 Thread sleith
For people who face the same problem, try set Gallery
android:unselectedAlpha=255. It fixed my issue :)

On Feb 10, 10:13 am, sleith raysle...@gmail.com wrote:
 Hi,
 i use Gallery, and don't know why the background color has weird green
 color on sdk 2.1. It didn't happen on 1.5.
 Please help. thx

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[android-developers] Gallery view weird green color

2010-02-09 Thread sleith
Hi,
i use Gallery, and don't know why the background color has weird green
color on sdk 2.1. It didn't happen on 1.5.
Please help. thx

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[android-developers] virtual keyboard on dialog webview not shown

2010-01-19 Thread sleith
Hi,
i wonder how to show the virtual keyboard on dialog webview?
i've tried to show it manually but nothing happens .
thanks
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[android-developers] broadcastreceiver never died?

2009-12-08 Thread sleith
hi,
i created application with name Test, and has a class that extends
broadcastreceiver that listen for PACKAGE_RESTARTED.
i use Advanced Task Killer, and killed the Test application. but when
i kill another application, for example gmail, the Test's
broadcastreceiver got the intent (i logged it).

Does it means that broadcastreceiver will never died?

Thanks :)

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[android-developers] Re: broadcastreceiver never died?

2009-12-08 Thread sleith
ok thanks for your replies :)

On Dec 8, 9:14 pm, justinh henderson.jus...@gmail.com wrote:
 It's going to call every time that broadcast is sent. If you want to
 handle specific packages you need to do that inside the receiver by
 looking at the received Intent. Each time it's done handling that
 broadcast it should be garbage collected.

 On Dec 8, 6:53 am, sleith raysle...@gmail.com wrote:

  hi,
  i created application with name Test, and has a class that extends
  broadcastreceiver that listen for PACKAGE_RESTARTED.
  i use Advanced Task Killer, and killed the Test application. but when
  i kill another application, for example gmail, the Test's
  broadcastreceiver got the intent (i logged it).

  Does it means that broadcastreceiver will never died?

  Thanks :)

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[android-developers] app for blocking apps

2009-11-28 Thread sleith
Hi,
is there any way to block an app so that cannot be launched?
thx

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[android-developers] Re: app for blocking apps

2009-11-28 Thread sleith
any one know the code to block app so cannot be launched? .
thx

On Nov 28, 10:43 pm, sleith raysle...@gmail.com wrote:
 Hi,
 is there any way to block an app so that cannot be launched?
 thx

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[android-developers] Re: Growing pains for Android developers??

2009-11-15 Thread sleith
Hahaha
How about me, in indonesia? -_-'
will take a lt of years i guess to be able sell app in android
market .

On Nov 16, 2:25 pm, biAji biaji...@gmail.com wrote:
 On Nov 14, 11:00 pm, wonae mat...@hanmail.net wrote:

  Hey guys,
  I'm a Korean and we don't even find a way to sell our apps!!
  We have to earn a little cash only with AdMob :_(

 Same here, China~~  lol  take it easy~

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[android-developers] Re: ADC2 Results Post

2009-11-05 Thread sleith
I'm really happy that my first android app got top 20 ^^

Congratulations! Your application 'ClapCard' was selected by Android
users as one of the top 20 in the Social category! We're excited that
you chose to participate in the ADC 2 and wish you luck in the final
round as your application is evaluated by users and a panel of judges.

My hardworks for 3 months got paid. thx for the judges.
i wonder if i can update it, coz in android market i've release to
better version .

On Nov 6, 5:57 am, jgostylo jgost...@gmail.com wrote:
 Congratulations Dan!  It looks like your app is pretty good.  I did
 not get to review any apps worth while but I assume there were some
 pretty good ones out there.

 My app The Great Land Grab ended up in the top 50%.  Interesting to
 see that there was a top 25% rating.  I believe I was also hurt by the
 fact that my app just did not work outside the US (no data to load).
 Nothing in the rules saying that it would not be judged outside the
 US, I just assumed it was a US only competition.  My friend said I did
 that because I am a xenophobe.  Well if I am then I probably deserve
 the loss ;).

 On Nov 5, 4:40 pm, Dan Sherman impact...@gmail.com wrote:

  We just got ours :)

  Congratulations! Your application 'ProjectINF ADC' was selected by Android
  users as one of the top 20 in the Arcade category! We're excited that you
  chose to participate in the ADC 2 and wish you luck in the final round as
  your application is evaluated by users and a panel of judges.

  We've got some screenshots over onhttp://www.chickenbrickstudios.com:)

  - Dan

  On Thu, Nov 5, 2009 at 5:21 PM, Maan Najjar maan.naj...@gmail.com wrote:
   I didn't get anything too ...

   On Thu, Nov 5, 2009 at 5:09 PM, f_heft delphik...@gmail.com wrote:

   I didn't get a mail so far ... :(
   Are these mails beeing send over the next few hours or did I somehow
   miss it?

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[android-developers] Re: Sound in games

2009-10-09 Thread sleith

how about allocate many MediaPlayer? is it bad?

On Oct 9, 4:07 pm, yarik...@gmail.com yarik...@gmail.com wrote:
 Hi all!

 I have pretty common question:
 is there any bug-free way to implement sound effects in a game?

 Or we only have unpredictable SoundPool with its horrible bugs?
 Or MediaPlayer that can only play one sound at once and which
 is not solution for a game at all?

 In fact, it is disturbing question for numerous developers right now!
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[android-developers] detect onTouch for widget

2009-10-02 Thread sleith

Hi,
I'm trying to make widget gallery at homescreen. I'm currently stuck
because didn't find any example how to detect on touch in widget.
Could someone help me? Thank you
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[android-developers] Re: detect onTouch for widget

2009-10-02 Thread sleith

Hi Mark, thanks for quick reply.
I mean i would like to make something like image album widget on htc
hero. when we swap finger, it change it's view :D
is it possible? thanks

On Oct 3, 8:18 am, Mark Murphy mmur...@commonsware.com wrote:
  I'm trying to make widget gallery at homescreen. I'm currently stuck
  because didn't find any example how to detect on touch in widget.
  Could someone help me? Thank you

 You don't detect on touch for app widgets. You can, however, detect
 clicks, via setOnClickPendingIntent() on RemoteViews. AFAIK, this works
 for all View classes supported by RemoteViews.

 --
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 Android App Developer Books:http://commonsware.com/books.html
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[android-developers] Re: detect onTouch for widget

2009-10-02 Thread sleith

Ok Thanks for your help :D

On Oct 3, 8:27 am, Mark Murphy mmur...@commonsware.com wrote:
  I mean i would like to make something like image album widget on htc
  hero. when we swap finger, it change it's view :D
  is it possible? thanks

 Probably not. I do not have an HTC Hero and so am not familiar with this
 feature. However, there is nothing in the RemoteViews API that supports
 gestures AFAICT.

 Also, just because it is on the home screen does not mean it is an app
 widget, just as the Google search widget on regular Android devices is
 not an app widget. It could be written as a part of their actual home
 screen implementation.

 --
 Mark Murphy (a Commons Guy)http://commonsware.com
 Android App Developer Books:http://commonsware.com/books.html
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[android-developers] Re: launch activity like phone call

2009-09-28 Thread sleith

Hi,
wanna ask again about Mark's first warning:
 Your service will not be running for very long once the screen turns
off. The phone will go to sleep, and your service will stop running
when
the phone turns off the CPU. 

when the phone turns on the CPU again, will the service restarted
automatically?
if it won't, how to know if the CPU has been turned on/off?

thanks

On Sep 27, 5:35 pm, sleith raysle...@gmail.com wrote:
 Hi,
 thanks Mark for your advice, that's a nice input from you :)

 On Sep 27, 5:26 pm, Mark Murphy mmur...@commonsware.com wrote:

  sleith wrote:
   i've tested when the phone screen is off, the service is still
   running, but when the service try to start intent, the screen is still
   not shown because it's off. when the screen is on again, i can see the
   intent that was launched by service.
   is there any way to make the screen on by programming? because when we
   receive call, the screen will on. so i think it is possible :D

  First, the warnings:

  1. Your service will not be running for very long once the screen turns
  off. The phone will go to sleep, and your service will stop running when
  the phone turns off the CPU.

  2. Doing things that wake up the phone are bad for battery life. See
  Jeff Sharkey's Coding for Life...Battery Life, That Is presentation
  from Google I/O 2009 for statistics.

  3. Popping up user interfaces from a service are bad for the user
  experience. If the user is, say, in the middle of typing a text message,
  and your service-spawned activity steals the foreground, they may have
  quite a few profanities to fling in your direction. An incoming phone
  call is one of the few things users might tend to agree warrants such an
  intrusion...and I suspect there are still many a curse word used when
  users get interrupted, even for that.

  Hence, before you even bother with any code, you need to really make
  sure that this is what you want to do, and consider offering user
  preferences to disable this functionality.

  All that said, you will want to look at PowerManager.WakeLock to arrange
  to keep the screen and CPU on for a while. Which leads to:

  4. Misusing WakeLocks are horrible for the battery. Do not leak an
  acquired WakeLock.

  --
  Mark Murphy (a Commons 
  Guy)http://commonsware.com|http://twitter.com/commonsguy

  Android Training in Germany, 18-22 January 2010:http://bignerdranch.com


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[android-developers] Re: launch activity like phone call

2009-09-28 Thread sleith

ok thanks for the explanation. i learn more :D

On Sep 28, 8:13 pm, Mark Murphy mmur...@commonsware.com wrote:
 sleith wrote:
  Hi,
  wanna ask again about Mark's first warning:
   Your service will not be running for very long once the screen turns
  off. The phone will go to sleep, and your service will stop running
  when
  the phone turns off the CPU. 

  when the phone turns on the CPU again, will the service restarted
  automatically?

 Restarted? A running service will start running again, but to me
 restart implies it was destroyed and recreated, which does not happen.

 When the CPU shuts down, everything freezes in mid-operation. When the
 CPU starts up again, everything continues from where it was.

 Again, I strongly advise against having services run indefinitely. A
 well-constructed service only runs when it needs to (via an alarm) and
 can arrange via a WakeLock to keep the CPU running for the short period
 it needs to run. See more at:

 http://www.androidguys.com/2009/09/09/diamonds-are-forever-services-a...

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 Android Development Wiki:http://wiki.andmob.org
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[android-developers] launch activity like phone call

2009-09-27 Thread sleith

hi, i have 2 questions .

1. i have a service that will launch an activity. How to make the
activity launched like a phone call? i mean when the phone screen is
locked, it will awaken.

2. how to start a service right after downloaded and installed from
android market?

Thank you
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[android-developers] Re: launch activity like phone call

2009-09-27 Thread sleith

Hi, thanks for your fast response :D
how about the questions number 1?
i've tested when the phone screen is off, the service is still
running, but when the service try to start intent, the screen is still
not shown because it's off. when the screen is on again, i can see the
intent that was launched by service.
is there any way to make the screen on by programming? because when we
receive call, the screen will on. so i think it is possible :D

thank you

On Sep 27, 3:50 pm, Dianne Hackborn hack...@android.com wrote:
 On Sun, Sep 27, 2009 at 1:47 AM, sleith raysle...@gmail.com wrote:
  2. how to start a service right after downloaded and installed from
  android market?

 This is deliberately not supported.  You can start the service when the user
 launches your app.

 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.
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[android-developers] Re: launch activity like phone call

2009-09-27 Thread sleith

Hi,
thanks Mark for your advice, that's a nice input from you :)

On Sep 27, 5:26 pm, Mark Murphy mmur...@commonsware.com wrote:
 sleith wrote:
  i've tested when the phone screen is off, the service is still
  running, but when the service try to start intent, the screen is still
  not shown because it's off. when the screen is on again, i can see the
  intent that was launched by service.
  is there any way to make the screen on by programming? because when we
  receive call, the screen will on. so i think it is possible :D

 First, the warnings:

 1. Your service will not be running for very long once the screen turns
 off. The phone will go to sleep, and your service will stop running when
 the phone turns off the CPU.

 2. Doing things that wake up the phone are bad for battery life. See
 Jeff Sharkey's Coding for Life...Battery Life, That Is presentation
 from Google I/O 2009 for statistics.

 3. Popping up user interfaces from a service are bad for the user
 experience. If the user is, say, in the middle of typing a text message,
 and your service-spawned activity steals the foreground, they may have
 quite a few profanities to fling in your direction. An incoming phone
 call is one of the few things users might tend to agree warrants such an
 intrusion...and I suspect there are still many a curse word used when
 users get interrupted, even for that.

 Hence, before you even bother with any code, you need to really make
 sure that this is what you want to do, and consider offering user
 preferences to disable this functionality.

 All that said, you will want to look at PowerManager.WakeLock to arrange
 to keep the screen and CPU on for a while. Which leads to:

 4. Misusing WakeLocks are horrible for the battery. Do not leak an
 acquired WakeLock.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 Android Training in Germany, 18-22 January 2010:http://bignerdranch.com
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[android-developers] Re: ADC2 entries so far...

2009-09-15 Thread sleith

Social Networking:
  ClapCard
www.clapcard.com
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[android-developers] Re: Translucent and FullScreen?

2009-09-10 Thread sleith

try this one :)

requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);

On Sep 10, 4:08 am, Illidane illid...@gmail.com wrote:
 Hi!
 I have an issue : I set Theme.Translucent.NoTitleBar.Fullscreen for my
 app, but status bar is still here. Is there a solution for it?
 Thanks.
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[android-developers] Re: Hmm... at last ADC2 is out of our way ... tell about your app and experience

2009-09-02 Thread sleith

Hi
It's the first time i release application in Android. My app is
ClapCard (in market i submit it as Clap Card, because when using
ClapCard title it said the app has already exist, maybe they compared
to the app in adc2 too)

I started 3 months ago, doing the app in my free time (i have full
time job and part time job).
it's a 3 months with less sleep (averagely 5 hours sleep)
Glady i made it in time to submit my app.

My app is a social type. It's about creating and sharing animated
card. It's not like cards in web site tough, because it uses phones
cappabilities like web, map, vibration, sms, email, etc.
Because this is my first release, this morning i submitted it to the
market hoping that people like it and can create and posting cards to
make it more crowded in community. I myself posted 2 cards only, still
has a lot of works to do the tutorial page in website
(www.clapcard.com)

It's a real fun experience to do all the stuff since this is my first
app available for public ^^
I'm planning to make a puzzle like game after completing the website.
(will be my first experience creating game too...)

On Sep 2, 1:32 pm, JP joachim.pfeif...@gmail.com wrote:
 Augmented Reality. I've got a comp ed of AugmentThis! in the running.

 This round I didn't stress over the ADC, for a number of reasons, not
 the least that PURE LUCK will play a big role again. So I got the
 release candidate ready about a week before deadline. Of course
 there's always room to squeeze in new features and apply more polish.
 Like all dedicated devs I will remain eternally unhappy with the
 product, but assuming that the evaluators will not sniff out all the
 corners anyway, I spent the rest of the time testing, which turned out
 to be a good use of the remaining time.

 Two remarks:
 As -v- has found, it takes a long time to get Android dialed and is
 decidedly challenging, in spite of the cheerful assurances in the
 various videos on Android's Google Code page. Seemingly trivial things
 can consume huge amounts of effort. Which isn't a problem, Android is
 powerful, with broad and deep access to the devices' capabilities (in
 case you haven't noticed).

 Re: CraigsRace's comment: If the ADC1 is any indication, placing above
 average won't get any exposure whatsoever.

 On Sep 1, 7:41 am, Lout lout.r...@googlemail.com wrote:

  While you developers relax... would you mind sharing what apps to
  expect through this challenge.. and anything else you wish to share
  about ADC2 submissions... well anything including the fact: 'thank
  God, no more sleep less nights'!

  Am collecting information about the challenge (ADC2) for a news
  article as am with cnet (and AP). Pitch your app if you have already
  published or would soon publish on the market too.

  Your app name and description, web link if any, experience with
  ADC2, ... anything would be useful for our article(s).

  And do you feel that there would have been more submissions than in
  ADC1?
  Is the competition going to be tougher or less profound as you were
  allowed to put up apps not published before 1st Aug only?

  Do you think that all apps that didn't try for ADC1 should have had a
  chance?

  Congratulations on your submissions while you wait for the next
  phase.
  Thanks,
  Lout Reilly
  ps: Moderators we request you to let this through so that you too get
  some feedback.
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[android-developers] Re: Hmm... at last ADC2 is out of our way ... tell about your app and experience

2009-09-02 Thread sleith

CraigsRace: what is Gonorrhea? i googled it and in wiki said its
bacteria?
hehe i choose that name because clapcard.com domain is available and
the names resembles to the game i played when i was a kid. (dunno if
in your country has it's game, it's by tossing card with friend, who
got upside front win the game).

On Sep 2, 3:09 pm, Lee lee.wil...@googlemail.com wrote:
 Here's my submission blurb, any chance for self-promotion :-)

 
 Tasker let's you link any Task (action set) to the Contexts
 (application, time, day, location, event, widget press) where it
 should run.

 Send an SMS at 3:15 Monday, make per-app settings or locks, map camera
 button to a menu, launch music app on headphone insert, timelapse
 photos, encrypt on-the-fly, the list is endless!
 -

 Glad I didn't make a game now, seems to be a crowded category!

 I'm grateful to Google for organising a fun competition but was a
 little dissatisfied with not having enough time to develop and well-
 test a non-trivial application from scratch. It's also not possible to
 submit bugfixes after the deadline, and of course I'm discovering
 hundreds every day now...

 I had some test code for the location context which vibrates the phone
 every time the coordinates change: forgot to take it out of course.

 With 5 hours to go (2am in Europe) I found my widget icons were
 disappearing after a few minutes for no apparent reason: it was comic
 at first but became less so as time wore on and I couldn't fix it
 (never did find it...)

 Rud: bad luck, I was also worried about catching something in the last
 few weeks, would have been a nightmare!

 Lee
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[android-developers] Re: adc2 submission site

2009-08-24 Thread sleith

i agree with you
there's so many things that can happen to anyone and anytime that may
make him fail to submit his apk

On Aug 24, 2:20 pm, an0 an0...@gmail.com wrote:
 If the time window is too small, any little problems may cause you
 miss it. Also consider the sudden surge of submissions in the same
 time.

 On Aug 20, 4:44 am, Maps.Huge.Info (Maps API Guru)

 cor...@gmail.com wrote:
  As long as the site opens before the end of the month, what difference
  does it make?

  -John Coryat


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[android-developers] Re: map with compass like indicator

2009-08-22 Thread sleith

anyone can help?

On Aug 21, 11:42 am, sleith raysle...@gmail.com wrote:
 hi,
 i'm trying to make a map with showing my location with an arrow that
 point to the way we are facing. the arraw image is something like
 this:

  ^
  0

 always pointing north, so i rotate it with sensor orientation event
 ( image.rotate(values[0]) )

 i would like to ask if google map's north is always on 12 o'clock?
 because i try sometimes the arrow point to wrong direction.
 how to accurately make this thing works?

 thank you
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[android-developers] map with compass like indicator

2009-08-20 Thread sleith

hi,
i'm trying to make a map with showing my location with an arrow that
point to the way we are facing. the arraw image is something like
this:

 ^
 0

always pointing north, so i rotate it with sensor orientation event
( image.rotate(values[0]) )

i would like to ask if google map's north is always on 12 o'clock?
because i try sometimes the arrow point to wrong direction.
how to accurately make this thing works?

thank you

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[android-developers] Re: adc2 submission site

2009-08-15 Thread sleith

hm... google should inform in their site if the submission site is not
available yet... it's already 2 weeks from when it should be.
but anyway another postpone would be good for me and others hehe

On Aug 15, 3:24 pm, Khurram Samad khurram.sa...@gmail.com wrote:
 HI
 I am trying to find the update, but still can't ! I guess, they
 haven't yet updated the page ! May be they will extend the deadline
 and introduce 2.0

 Khurram Samad
 GenITeam | Mobile 2.0 Specialist Companywww.geniteam.com

 On Aug 15, 9:36 am, sleith raysle...@gmail.com wrote:

  Hi, i've just purchased to be an android developer
  when i visithttp://market.android.com/publish, i don't see anything
  about publish for adc 2
  how to submit app for adc 2 ?
  thank you


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[android-developers] adc2 submission site

2009-08-14 Thread sleith

Hi, i've just purchased to be an android developer
when i visit http://market.android.com/publish, i don't see anything
about publish for adc 2
how to submit app for adc 2 ?
thank you
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[android-developers] Re: video screen disappeared after launch new task

2009-07-29 Thread sleith

hm... for example you could try looking at api demo, there's all the
android features with full source code :)
for tutorial forum i believe there's already many of them giving
tutorial, like anddev.org or maybe find an ebook tutorial :)

On Jul 27, 10:51 pm, Milos Gajic gajoni...@gmail.com wrote:
 I'm not have any idea how to create this project. I'm at beginning of
 developing this project, for now i don't have nothing. I read some blogs on
 forums but i don't find any full example. I think that you can help me with
 some simple example

 Thanks

 2009/7/27 Mark Murphy mmur...@commonsware.com



  sleith wrote:
   any idea?

  Is this hardware or the emulator?

  If it is the emulator, can you reproduce the problem on a device?

  --
  Mark Murphy (a Commons Guy)
 http://commonsware.com|http://twitter.com/commonsguy

  _Android Programming Tutorials_ Version 1.0 In Print!
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[android-developers] Re: video screen disappeared after launch new task

2009-07-28 Thread sleith

any idea about this problem?

On Jul 28, 6:38 am, sleith raysle...@gmail.com wrote:
 here's the code
 try clicking that will trigger dial number, and then push back button,
 and you will see the video screen disappeared but the sound is playing
 thx :D

 public class VideoTest extends Activity {

 private VideoPlayer mVideoPlayer;
 private String mFile = /sdcard/Airplane.3gp;

 @Override
 public void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);

 FrameLayout mainLayout = new FrameLayout(this);
 mainLayout.setLayoutParams(new FrameLayout.LayoutParams(
 LayoutParams.FILL_PARENT, 
 LayoutParams.FILL_PARENT));
 // set to dial number
 mainLayout.setOnClickListener(new OnClickListener() {
 public void onClick(View v) {
 Intent dialIntent = new 
 Intent(Intent.ACTION_DIAL, Uri
 .parse(tel:12345));
 startActivity(dialIntent);
 }
 });

 // surface view for video screen
 SurfaceView videoSurface = new SurfaceView(this);
 videoSurface.setLayoutParams(new LayoutParams
 (LayoutParams.FILL_PARENT,
 LayoutParams.FILL_PARENT));
 mainLayout.addView(videoSurface);

 mVideoPlayer = new VideoPlayer(videoSurface, mFile);

 setContentView(mainLayout);

 }

 @Override
 protected void onResume() {
 super.onResume();
 mVideoPlayer.Start();
 }

 @Override
 protected void onStop() {
 super.onStop();
 mVideoPlayer.Pause();
 }

 private class VideoPlayer implements MediaPlayer.OnPreparedListener,
 SurfaceHolder.Callback {

 private MediaPlayer mMediaPlayer;
 private String mVideoFile;
 private SurfaceHolder mHolder;

 public VideoPlayer(final SurfaceView surfaceView, final 
 String file)
 {
 mHolder = surfaceView.getHolder();
 mHolder.addCallback(this);
 
 mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
 mHolder.setSizeFromLayout();

 mVideoFile = file;
 }

 public void Start() {
 if (mMediaPlayer != null)
 mMediaPlayer.start();
 }

 public void Pause() {
 if (mMediaPlayer != null)
 mMediaPlayer.pause();
 }

 public void onPrepared(MediaPlayer mp) {
 mVideoPlayer.Start();
 }

 public void surfaceChanged(SurfaceHolder holder, int format, 
 int
 width,
 int height) {
 }

 public void surfaceCreated(SurfaceHolder holder) {
 // to prevent recreating media player
 if (mMediaPlayer == null) {
 mMediaPlayer = new MediaPlayer();

 try {
 
 mMediaPlayer.setDataSource(mVideoFile);
 mMediaPlayer.setDisplay(mHolder);
 mMediaPlayer.prepare();
 
 mMediaPlayer.setOnPreparedListener(this);
 
 mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);

 } catch (Exception e) {
 }
 }
 }

 public void surfaceDestroyed(SurfaceHolder holder) {
 }

 public void onBufferingUpdate(MediaPlayer mp, int percent) {
 }

 }

 }

 On Jul 27, 10:40 pm, Mark Murphy mmur...@commonsware.com wrote:

  sleith wrote:
   any idea?

  Is this hardware or the emulator?

  If it is the emulator, can you reproduce the problem on a device?

  --
  Mark Murphy (a Commons 
  Guy)http://commonsware.com|http://twitter.com/commonsguy

  _Android Programming Tutorials_ Version 1.0 In Print!
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[android-developers] video screen disappeared after launch new task

2009-07-27 Thread sleith

hi,
i tried to play video using media player, and it run ok like at the
example at api demos.
but the problem is, when i trigger something that launch a new task
(for example click button that will dial number) and then back to it's
task, the video screen is gone, only sounds is playing.
i noticed that the OnSurfaceChange is called, is this the problem? how
to solve it?
thx
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[android-developers] Re: video screen disappeared after launch new task

2009-07-27 Thread sleith

any idea?

On Jul 27, 4:42 pm, sleith raysle...@gmail.com wrote:
 hi,
 i tried to play video using media player, and it run ok like at the
 example at api demos.
 but the problem is, when i trigger something that launch a new task
 (for example click button that will dial number) and then back to it's
 task, the video screen is gone, only sounds is playing.
 i noticed that the OnSurfaceChange is called, is this the problem? how
 to solve it?
 thx
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[android-developers] Re: video screen disappeared after launch new task

2009-07-27 Thread sleith

here's the code
try clicking that will trigger dial number, and then push back button,
and you will see the video screen disappeared but the sound is playing
thx :D

public class VideoTest extends Activity {

private VideoPlayer mVideoPlayer;
private String mFile = /sdcard/Airplane.3gp;

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

FrameLayout mainLayout = new FrameLayout(this);
mainLayout.setLayoutParams(new FrameLayout.LayoutParams(
LayoutParams.FILL_PARENT, 
LayoutParams.FILL_PARENT));
// set to dial number
mainLayout.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Intent dialIntent = new 
Intent(Intent.ACTION_DIAL, Uri
.parse(tel:12345));
startActivity(dialIntent);
}
});

// surface view for video screen
SurfaceView videoSurface = new SurfaceView(this);
videoSurface.setLayoutParams(new LayoutParams
(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
mainLayout.addView(videoSurface);

mVideoPlayer = new VideoPlayer(videoSurface, mFile);

setContentView(mainLayout);

}

@Override
protected void onResume() {
super.onResume();
mVideoPlayer.Start();
}

@Override
protected void onStop() {
super.onStop();
mVideoPlayer.Pause();
}

private class VideoPlayer implements MediaPlayer.OnPreparedListener,
SurfaceHolder.Callback {

private MediaPlayer mMediaPlayer;
private String mVideoFile;
private SurfaceHolder mHolder;

public VideoPlayer(final SurfaceView surfaceView, final String 
file)
{
mHolder = surfaceView.getHolder();
mHolder.addCallback(this);

mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
mHolder.setSizeFromLayout();

mVideoFile = file;
}

public void Start() {
if (mMediaPlayer != null)
mMediaPlayer.start();
}

public void Pause() {
if (mMediaPlayer != null)
mMediaPlayer.pause();
}

public void onPrepared(MediaPlayer mp) {
mVideoPlayer.Start();
}

public void surfaceChanged(SurfaceHolder holder, int format, int
width,
int height) {
}

public void surfaceCreated(SurfaceHolder holder) {
// to prevent recreating media player
if (mMediaPlayer == null) {
mMediaPlayer = new MediaPlayer();

try {
mMediaPlayer.setDataSource(mVideoFile);
mMediaPlayer.setDisplay(mHolder);
mMediaPlayer.prepare();

mMediaPlayer.setOnPreparedListener(this);

mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);

} catch (Exception e) {
}
}
}

public void surfaceDestroyed(SurfaceHolder holder) {
}

public void onBufferingUpdate(MediaPlayer mp, int percent) {
}

}
}

On Jul 27, 10:40 pm, Mark Murphy mmur...@commonsware.com wrote:
 sleith wrote:
  any idea?

 Is this hardware or the emulator?

 If it is the emulator, can you reproduce the problem on a device?

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 _Android Programming Tutorials_ Version 1.0 In Print!
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[android-developers] font typeface dynamically

2009-07-13 Thread sleith

i've learned that to set typeface needs font to be under asset folder
how to dynamically load the ttf file to be used in code?
or maybe how in runtime to add ttf file into the asset folder?
is there any solution for this problem?

thx
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[android-developers] prevent close the dialog when click on the button

2009-07-05 Thread sleith

Hi,
I want to ask about dialog. when i clicked the Ok button  with
setPositiveButton(Ok, listener)
i need to make a validation, and when not valid i don't want the
dialog to be closed.
how to make the dialog not closed when click on the button?
thank you
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[android-developers] Re: weird drawing on bitmap to canvas

2009-06-24 Thread sleith

hello...could anyone help?
thx

On Jun 23, 10:37 pm, sleith raysle...@gmail.com wrote:
 hi, i'm trying to draw bitmap in canvas.
 the bitmap is used to draw text and background using canvas (named
 canvasBitmap)
 but the text or background that are drown to bitmap is not displayed,
 as if it's out of bounds.
 i have to translate the canvasBitmap at some points to make it draw at
 right position.
 The problem is i don't know how many pixel i should translate to.

 here's the code example:

 public OnDraw(Canvas c){

   Paint mBackgroundPaint = new Paint();
   mBackgroundPaint.setColor(Color.RED);

   String mText = Testing;

   Paint mFontPaint = new Paint();
   mFontPaint.setColor(Color.WHITE);

   //setting rect
   Rect mBackgroundRect = new Rect();
   mFontPaint.getTextBounds(mText, 0, mText.length(), mBackgroundRect);

   //the bitmap to be drawn a text and backgroundRect
   Bitmap mBitmap = Bitmap.createBitmap(mBackgroundRect.width(),
                                 mBackgroundRect.height(), 
 Bitmap.Config.ARGB_);
   Canvas mCanvasBitmap = new Canvas(mBitmap);

   //draw text and background to bitmap
   mCanvasBitmap.drawColor(Color.CYAN);
   mCanvasBitmap.drawRect(mBackgroundRect, mBackgroundPaint);
   mCanvasBitmap.drawText(mText, 0, 0, mFontPaint);

   //draw bitmap to canvas
   c.drawBitmap(mBitmap, 0, 0, null);

 }

 this will only drawn Cyan color, the text and red background is not
 displayed
 i have to translate for example :
 mCanvasBitmap.translate(0, mBackgroundRect.height())

 to make it displayed (but not 100% correctly position)
 please help .
 thx
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[android-developers] Re: weird drawing on bitmap to canvas

2009-06-24 Thread sleith

thx for reply
did u mean font's paint?
i believe it's not that the font is cannot be drawn.
i think it's the position of the position 0,0 of the bitmap is not
really 0,0 (it's out of bounds)
because when i move the position of bitmap (bitmap.translate) with
some x and y, i could see the text and text background is drawn.

On Jun 24, 11:22 pm, MrChaz mrchazmob...@googlemail.com wrote:
 setTextSize() and setStyle() need to be called on the Paint object I
 think.

 On Jun 23, 4:37 pm, sleith raysle...@gmail.com wrote:

  hi, i'm trying to draw bitmap in canvas.
  the bitmap is used to draw text and background using canvas (named
  canvasBitmap)
  but the text or background that are drown to bitmap is not displayed,
  as if it's out of bounds.
  i have to translate the canvasBitmap at some points to make it draw at
  right position.
  The problem is i don't know how many pixel i should translate to.

  here's the code example:

  public OnDraw(Canvas c){

    Paint mBackgroundPaint = new Paint();
    mBackgroundPaint.setColor(Color.RED);

    String mText = Testing;

    Paint mFontPaint = new Paint();
    mFontPaint.setColor(Color.WHITE);

    //setting rect
    Rect mBackgroundRect = new Rect();
    mFontPaint.getTextBounds(mText, 0, mText.length(), mBackgroundRect);

    //the bitmap to be drawn a text and backgroundRect
    Bitmap mBitmap = Bitmap.createBitmap(mBackgroundRect.width(),
                                  mBackgroundRect.height(), 
  Bitmap.Config.ARGB_);
    Canvas mCanvasBitmap = new Canvas(mBitmap);

    //draw text and background to bitmap
    mCanvasBitmap.drawColor(Color.CYAN);
    mCanvasBitmap.drawRect(mBackgroundRect, mBackgroundPaint);
    mCanvasBitmap.drawText(mText, 0, 0, mFontPaint);

    //draw bitmap to canvas
    c.drawBitmap(mBitmap, 0, 0, null);

  }

  this will only drawn Cyan color, the text and red background is not
  displayed
  i have to translate for example :
  mCanvasBitmap.translate(0, mBackgroundRect.height())

  to make it displayed (but not 100% correctly position)
  please help .
  thx
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[android-developers] weird drawing on canvas bitmap

2009-06-23 Thread sleith

hi, i'm trying to draw bitmap in canvas.
the bitmap is used to draw text and background using canvas (named
canvasBitmap)
but the text or background that are drown to bitmap is not displayed,
as if it's out of bounds.
i have to translate the canvasBitmap at some points to make it draw at
right position.
The problem is i don't know how many pixel i should translate to.

here's the code example:

public OnDraw(Canvas c){

  Paint mBackgroundPaint = new Paint();
  mBackgroundPaint.setColor(Color.RED);

  String mText = Testing;

  Paint mFontPaint = new Paint();
  mFontPaint.setColor(Color.WHITE);

  //setting rect
  Rect mBackgroundRect = new Rect();
  mFontPaint.getTextBounds(mText, 0, mText.length(), mBackgroundRect);

  //the bitmap to be drawn a text and backgroundRect
  Bitmap mBitmap = Bitmap.createBitmap(mBackgroundRect.width(),
mBackgroundRect.height(), 
Bitmap.Config.ARGB_);
  Canvas mCanvasBitmap = new Canvas(mBitmap);

  //draw text and background to bitmap
  mCanvasBitmap.drawColor(Color.CYAN);
  mCanvasBitmap.drawRect(mBackgroundRect, mBackgroundPaint);
  mCanvasBitmap.drawText(mText, 0, 0, mFontPaint);

  //draw bitmap to canvas
  c.drawBitmap(mBitmap, 0, 0, null);
}

this will only drawn Cyan color, the text and red background is not
displayed
i have to translate for example :
mCanvasBitmap.translate(0, mBackgroundRect.height())

to make it displayed (but not 100% correctly position)
please help .
thx

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[android-developers] weird drawing on bitmap to canvas

2009-06-23 Thread sleith

hi, i'm trying to draw bitmap in canvas.
the bitmap is used to draw text and background using canvas (named
canvasBitmap)
but the text or background that are drown to bitmap is not displayed,
as if it's out of bounds.
i have to translate the canvasBitmap at some points to make it draw at
right position.
The problem is i don't know how many pixel i should translate to.

here's the code example:

public OnDraw(Canvas c){

  Paint mBackgroundPaint = new Paint();
  mBackgroundPaint.setColor(Color.RED);

  String mText = Testing;

  Paint mFontPaint = new Paint();
  mFontPaint.setColor(Color.WHITE);

  //setting rect
  Rect mBackgroundRect = new Rect();
  mFontPaint.getTextBounds(mText, 0, mText.length(), mBackgroundRect);

  //the bitmap to be drawn a text and backgroundRect
  Bitmap mBitmap = Bitmap.createBitmap(mBackgroundRect.width(),
mBackgroundRect.height(), 
Bitmap.Config.ARGB_);
  Canvas mCanvasBitmap = new Canvas(mBitmap);

  //draw text and background to bitmap
  mCanvasBitmap.drawColor(Color.CYAN);
  mCanvasBitmap.drawRect(mBackgroundRect, mBackgroundPaint);
  mCanvasBitmap.drawText(mText, 0, 0, mFontPaint);

  //draw bitmap to canvas
  c.drawBitmap(mBitmap, 0, 0, null);
}

this will only drawn Cyan color, the text and red background is not
displayed
i have to translate for example :
mCanvasBitmap.translate(0, mBackgroundRect.height())

to make it displayed (but not 100% correctly position)
please help .
thx

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[android-developers] strange behavior on rotating and scaling text

2009-06-22 Thread sleith

hi, i'm trying to animate text, but strange behavior happened when i
tried to rotate and scale.
When rotating, the text width becoming wider and narrower randomly
When scaling, the text y position is going upper.
i've test with image, but image works perfectly. don't know why text
is not.
Here's my code, please take a look or run it (only one file is enough
to run the demo)
thanks

public class TestDraw extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

FrameLayout flContent = new FrameLayout(this);
flContent.setLayoutParams(new 
LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
setContentView(flContent);

SurfaceView svPreviewer = new SurfaceDrawer(this);
svPreviewer.setLayoutParams(new LayoutParams
(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));

flContent.addView(svPreviewer);
}

private class SurfaceDrawer extends SurfaceView implements
SurfaceHolder.Callback, Runnable {

private SurfaceHolder mSurfaceHolder;
private int mLayoutWidth;
private int mLayoutHeight;

private String mText = Hello World! Hello Android!;
private Paint mFontPaint = new Paint();
private Paint mBackgroundPaint = new Paint();
private Rect mBackgroundRect = new Rect();

// thread
private Thread mThread;
private boolean mIsStopped = false;
private boolean mIsRunningMode = false;
private Lock mLock = new ReentrantLock();
private Condition mCond = mLock.newCondition();

public SurfaceDrawer(Context context) {
super(context);
mSurfaceHolder = getHolder();
mSurfaceHolder.addCallback(this);

mFontPaint.setColor(Color.WHITE);
mBackgroundPaint.setColor(Color.MAGENTA);

// set the rect for background
mFontPaint.getTextBounds(mText, 0, mText.length(),
mBackgroundRect);

mThread = new Thread(this);
mThread.start();
}

public void surfaceChanged(SurfaceHolder holder, int format, int
width,
int height) {
mLayoutWidth = width;
mLayoutHeight = height;

mLock.lock();
mIsRunningMode = true;
mCond.signal();
mLock.unlock();
}

public void surfaceCreated(SurfaceHolder holder) {
}

public void surfaceDestroyed(SurfaceHolder holder) {
mLock.lock();
mIsStopped = true;
mIsRunningMode = false;
mCond.signal();
mLock.unlock();

try {
mThread.join();
} catch (Exception e) {

}
}

public void run() {
while (mIsStopped == false) {
mLock.lock();

try {
while (mIsRunningMode == false) {
mCond.await();
}
if (mIsStopped == true) {
mLock.unlock();
break;
}

DrawRotationAnimation();
DrawScalingAnimation();

} catch (InterruptedException e) {
e.printStackTrace();
}

mLock.unlock();
}
}

public void DrawRotationAnimation() {
Canvas c;
int centerX = mLayoutWidth / 2;
int centerY = mLayoutHeight / 2;
for (int i = 0; i  360; i += 20) {
c = mSurfaceHolder.lockCanvas();
c.save();

c.rotate(i, centerX, centerY);
c.translate(centerX - (mBackgroundRect.width() 
/ 2), centerY
 

[android-developers] Re: strange behavior on rotating and scaling text

2009-06-22 Thread sleith
thx for the reply
how about the rotating? is it like scaling?

On Jun 22, 11:13 pm, Romain Guy romain...@google.com wrote:
 Hi,
 This is actually normal. Scaling fonts does not necessarily lead to a linear
 effect. Based on the font size, the text renderer can (and will) change the
 spacing, the antialiasing, etc. to improve on readability. If you want to
 scale text linearly you should turn the text into a bitmap first. If your
 animation is implemented using Views, you can simply enabled the drawing
 cache of the animated view.



 On Mon, Jun 22, 2009 at 8:46 AM, sleith raysle...@gmail.com wrote:

  hi, i'm trying to animate text, but strange behavior happened when i
  tried to rotate and scale.
  When rotating, the text width becoming wider and narrower randomly
  When scaling, the text y position is going upper.
  i've test with image, but image works perfectly. don't know why text
  is not.
  Here's my code, please take a look or run it (only one file is enough
  to run the demo)
  thanks

  public class TestDraw extends Activity {
         /** Called when the activity is first created. */
        �...@override
         public void onCreate(Bundle savedInstanceState) {
                 super.onCreate(savedInstanceState);

                 FrameLayout flContent = new FrameLayout(this);
                 flContent.setLayoutParams(new
  LayoutParams(LayoutParams.FILL_PARENT,
                                 LayoutParams.FILL_PARENT));
                 setContentView(flContent);

                 SurfaceView svPreviewer = new SurfaceDrawer(this);
                 svPreviewer.setLayoutParams(new LayoutParams
  (LayoutParams.FILL_PARENT,
                                 LayoutParams.FILL_PARENT));

                 flContent.addView(svPreviewer);
         }

         private class SurfaceDrawer extends SurfaceView implements
                         SurfaceHolder.Callback, Runnable {

                 private SurfaceHolder mSurfaceHolder;
                 private int mLayoutWidth;
                 private int mLayoutHeight;

                 private String mText = Hello World! Hello Android!;
                 private Paint mFontPaint = new Paint();
                 private Paint mBackgroundPaint = new Paint();
                 private Rect mBackgroundRect = new Rect();

                 // thread
                 private Thread mThread;
                 private boolean mIsStopped = false;
                 private boolean mIsRunningMode = false;
                 private Lock mLock = new ReentrantLock();
                 private Condition mCond = mLock.newCondition();

                 public SurfaceDrawer(Context context) {
                         super(context);
                         mSurfaceHolder = getHolder();
                         mSurfaceHolder.addCallback(this);

                         mFontPaint.setColor(Color.WHITE);
                         mBackgroundPaint.setColor(Color.MAGENTA);

                         // set the rect for background
                         mFontPaint.getTextBounds(mText, 0, mText.length(),
  mBackgroundRect);

                         mThread = new Thread(this);
                         mThread.start();
                 }

                 public void surfaceChanged(SurfaceHolder holder, int format,
  int
  width,
                                 int height) {
                         mLayoutWidth = width;
                         mLayoutHeight = height;

                         mLock.lock();
                         mIsRunningMode = true;
                         mCond.signal();
                         mLock.unlock();
                 }

                 public void surfaceCreated(SurfaceHolder holder) {
                 }

                 public void surfaceDestroyed(SurfaceHolder holder) {
                         mLock.lock();
                         mIsStopped = true;
                         mIsRunningMode = false;
                         mCond.signal();
                         mLock.unlock();

                         try {
                                 mThread.join();
                         } catch (Exception e) {

                         }
                 }

                 public void run() {
                         while (mIsStopped == false) {
                                 mLock.lock();

                                 try {
                                         while (mIsRunningMode == false) {
                                                 mCond.await();
                                         }
                                         if (mIsStopped == true) {
                                                 mLock.unlock();
                                                 break;
                                         }

                                         DrawRotationAnimation();
                                         DrawScalingAnimation();

                                 } catch (InterruptedException e

[android-developers] remove drop icon in expandablelist

2009-05-21 Thread sleith

hi,
is there anyway to remove the default drop down icon on
ExpandableList?

thx
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[android-developers] get listview object from xml

2009-05-18 Thread sleith

hi all,

i have a listview on xml, and i need to get it's object using
findViewById, but i cannot find it in R.id

need help . thx

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