[android-developers] Problem with playing sound

2010-11-22 Thread tina lincon
Hi all,
I am playing a sound in my application.Most of the time it plays
succesfully without any pause.It is a short duration type sound file
which lasts for 1 sec(a tick -tock sound of clock) which I am
repeatedly playing infinitely and most of the times there are no
issues.But rarely it happens that the sound suddenly stops playing and
will show the log as below:

TimedEventQueue :Event no:x was not found in the queue , already
cancelled

And once it is stopped, it never restarts.

Could anyone please help me to find a solution for this?
Thanks in advance,
Regards,
Tina Lincon

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[android-developers] Re: Problem with playing sound

2010-11-22 Thread tina lincon
Anyone have an idea about this?If, so, pls do help...

On Nov 22, 5:11 pm, tina lincon tina.theresalin...@wipro.com wrote:
 Hi all,
 I am playing a sound in my application.Most of the time it plays
 succesfully without any pause.It is a short duration type sound file
 which lasts for 1 sec(a tick -tock sound of clock) which I am
 repeatedly playing infinitely and most of the times there are no
 issues.But rarely it happens that the sound suddenly stops playing and
 will show the log as below:

 TimedEventQueue :Event no:x was not found in the queue , already
 cancelled

 And once it is stopped, it never restarts.

 Could anyone please help me to find a solution for this?
 Thanks in advance,
 Regards,
 Tina Lincon

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[android-developers] Regarding Scale Animation in 2d graphics

2010-11-08 Thread tina lincon
Hi all,
I am currently working on a cuckoo clock widgethave made d
necessary framework changes and playing with animation on
widget...Here I'm controlling the entire animation through xml and
just passing the xml id to the object of the remote view in the
code..In this I need my cuckoo popping out each time, to an extent I'm
successfuly able to bring out dat effect with scaling animation using
xml.But the problem here is I have to make the cuckoo disappear once
it goes back to the orginal position .I was thinking of bringing that
invisible effect by making the android:toXScale=0 in xml but what is
happening here is that the cuckoo instead of becoming invisible turns
upside down if the value goes less than 1 for the destination X
Scale..PLease do help me to find a solution...Thanks in advance,
Regards,
Tina Lincon

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[android-developers] Re: Problem with mediaplayer to play live streaming audio

2010-11-08 Thread tina lincon
I'm also facing this same problem.

On Nov 9, 11:15 am, Manuel Garcia alexgarci...@gmail.com wrote:
 A log might encourage people to respond and help you.

 On Nov 8, 9:25 pm, gvenugopal gvenugopal...@gmail.com wrote:



  Hi friends,

  In my music app, i would like to play live streaming like radio
  broadcasting with mediaplayer as

  Mediaplayer mp = new Mediaplayer();
  mp.setDataSource(LiveStreamingURL);
  mp.prepare();
  mp.start();

  but after playing for few seconds it is stopped. I dont know how to
  overcome it. Give me your suggestions for this.

  Thanks
  venu- Hide quoted text -

 - Show quoted text -

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[android-developers] Re: Problem with Playing sound in my cuckoo clock widget

2010-11-07 Thread tina lincon
Thanks a lot Alex, I'll check with it..

On Nov 5, 8:58 am, RockNCode alexgarci...@gmail.com wrote:
 Hello.

 I suggest you go to frameworks/base/libs/audioflinger/AudioFlinger.cpp
 and add LOGE prints to functions createTrack and createTrack_l. Could
 you check in createTrack_l if you are entering to this condtion ?:

         Mutex::Autolock _l(mLock);
         track = new Track(this, client, streamType, sampleRate,
 format,
                 channelCount, frameCount, sharedBuffer);
         if (track-getCblk() == NULL || track-name()  0) {
             lStatus = NO_MEMORY;
             goto Exit;
         }
         mTracks.add(track);

 I think -12 is -ENOMEM which is NO_MEMORY, so probably the allocation
 failed. If this is the case probably you have a memory leak somewhere,
 just make sure that for every create() you have a release(). 
 Seehttp://developer.android.com/reference/android/media/MediaPlayer.html
 for more info.

 Alex.

 - Best regards.

 On Nov 4, 12:55 am,tinalincontina.theresalin...@wipro.com wrote:

  Hi all,
  I am currently trying to create acuckooclock widget in which I am
  facing problem with updating the pendulum sound each secondMy
  pendulum has to keep on ticking each second with sound effects
  integrated.
  I am doing update every second  and I am able to play the sound using

  mPlay = MediaPlayer.create(context, R.raw.chime);
  mPlay.start();

   But after about 30 seconds, the sound stops playing giving the log
  error as follows:

  E/AudioTrack( 2106): AudioFlinger could not create track, status: -12
  E/AudioSink( 2106): Unable to create audio track
  E/VorbisPlayer( 2106): mAudioSink open failed

  Then again the same sound starts playing after a pause of  about 20
  seconds instead of getting played each second.It continues in
  this
  fashion of playing the sound file for some seconds, then to the pause
  state and then again playing from startThis problem doesnt come
  into picture when I'm trying to update the sound on hourly basis for
  my hourly chime because in that case only once every hour this sound
  is played, same is the case for updation every minuteThis problem
  arises only for updating the sound each second Wat is the reason
  behind this delay??Can anyone please help me regarding this? Please do
  help if anyone got an idea regarding this.Thanks in advance.
  Regards,
 TinaLincon

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[android-developers] Problem with Playing sound in my cuckoo clock widget

2010-11-04 Thread tina lincon
Hi all,
I am currently trying to create a cuckoo clock widget in which I am
facing problem with updating the pendulum sound each secondMy
pendulum has to keep on ticking each second with sound effects
integrated.
I am doing update every second  and I am able to play the sound using

mPlay = MediaPlayer.create(context, R.raw.chime);
mPlay.start();


 But after about 30 seconds, the sound stops playing giving the log
error as follows:


E/AudioTrack( 2106): AudioFlinger could not create track, status: -12
E/AudioSink( 2106): Unable to create audio track
E/VorbisPlayer( 2106): mAudioSink open failed


Then again the same sound starts playing after a pause of  about 20
seconds instead of getting played each second.It continues in
this
fashion of playing the sound file for some seconds, then to the pause
state and then again playing from startThis problem doesnt come
into picture when I'm trying to update the sound on hourly basis for
my hourly chime because in that case only once every hour this sound
is played, same is the case for updation every minuteThis problem
arises only for updating the sound each second Wat is the reason
behind this delay??Can anyone please help me regarding this? Please do
help if anyone got an idea regarding this.Thanks in advance.
Regards,
Tina Lincon


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[android-developers] Problem with updating sound in Widget

2010-11-02 Thread tina lincon
Hi all,
I am currently trying to create a cuckoo clock widget in which I am
facing problem with updating the pendulum sound each secondMy
pendulum has to keep on ticking each second with sound effects
integrated.
I am doing update every second  and I am able to play the sound using

mPlay = MediaPlayer.create(context, R.raw.chime);
mPlay.start();

 But after about 30 seconds, the sound stops playing giving the log
error as follows:

E/AudioTrack( 2106): AudioFlinger could not create track, status: -12
E/AudioSink( 2106): Unable to create audio track
E/VorbisPlayer( 2106): mAudioSink open failed

Then again the same sound starts playing after a pause of  about 20
seconds instead of getting played each second.It continues in this
fashion of playing the sound file for some seconds, then to the pause
state and then again playing from startThis problem doesnt come
into picture when I'm trying to update the sound on hourly basis for
my hourly chime because in that case only once every hour this sound
is played, same is the case for updation every minuteThis problem
arises only for updating the sound each second Wat is the reason
behind this delay??Can anyone please help me regarding this?
Regards,
Tina Lincon

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[android-developers] Re: Problem with updating sound in Widget

2010-11-02 Thread tina lincon
any1 knwng d answer??it wil be of great help.

On Nov 2, 4:36 pm, tina lincon tina.theresalin...@wipro.com wrote:
 Hi all,
 I am currently trying to create a cuckoo clock widget in which I am
 facing problem with updating the pendulum sound each secondMy
 pendulum has to keep on ticking each second with sound effects
 integrated.
 I am doing update every second  and I am able to play the sound using

 mPlay = MediaPlayer.create(context, R.raw.chime);
 mPlay.start();

  But after about 30 seconds, the sound stops playing giving the log
 error as follows:

 E/AudioTrack( 2106): AudioFlinger could not create track, status: -12
 E/AudioSink( 2106): Unable to create audio track
 E/VorbisPlayer( 2106): mAudioSink open failed

 Then again the same sound starts playing after a pause of  about 20
 seconds instead of getting played each second.It continues in this
 fashion of playing the sound file for some seconds, then to the pause
 state and then again playing from startThis problem doesnt come
 into picture when I'm trying to update the sound on hourly basis for
 my hourly chime because in that case only once every hour this sound
 is played, same is the case for updation every minuteThis problem
 arises only for updating the sound each second Wat is the reason
 behind this delay??Can anyone please help me regarding this?
 Regards,
 Tina Lincon

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[android-developers] Re: Flickering.

2010-09-03 Thread tina lincon
Hi everyone,flickering issue is solved now..i removed the thread n d
30 degree delay logic...nw everythng wrking fine..

On Aug 31, 4:56 pm, tina lincon tina.theresalin...@wipro.com wrote:
 because of the delay only im getting dat curved rotation movement...if
 i remove d delay,wat happens is it seems dat images wil b just
 shifting in right n left instead of the ring rotating

 On Aug 31, 11:58 am, Dev Android devandroid1...@gmail.com wrote:



  Can you please elaborate more and i think you don't require any delay. Its
  does n't sounds logical. If you are using any delay that should be a hack in
  the solution.
  --
  Dev
  On Tue, Aug 31, 2010 at 11:37 AM,tinalincon
  tina.theresalin...@wipro.comwrote:

   any idea???:(plz do help me out..

   On Aug 30, 10:47 am,tinalincon tina.theresalin...@wipro.com wrote:
hi greg...sorry dint get wat u meant to tell abt asynchronous task
here...

On Aug 27, 8:27 pm, greg sep...@eduneer.com wrote:

 I cant do it widout the thread coz i need a sleep or a delay after
 each 30 degree drawing,

 To be consistent, shouldn't Thread be Dread?  (sorry, couldn't
 resist)

 You've ruled out using AsyncTask rather than your Thread and sleeps?

 On Aug 27, 1:48 am,tinalincon tina.theresalin...@wipro.com wrote:

  Any idea hw to remove d flickering???pls do help 

  On Aug 26, 7:21 pm,tinalincon tina.theresalin...@wipro.com wrote:

   I am doing an application-infinitely rotating 3D cylinder in
   openGl.The speed varies with finger touch but wen i reduce the
   speed,i
   can see  flickering happening in animation towards right and
   left.Initialy I thought it is because of the linked list im
   updating
   but found out there is no such problem with my linked list .I'm
   using
   a thread here for a small delay after each 30 degree rotation
   drawing.I cant do it widout the thread coz i need a sleep or a
   delay
   after each 30 degree drawing,if i remove the thread and implement
   the
   code in thread inside my onDraw frame, the curvature rotation
   itself
   goes and it appears that images are just left shifting n right
   shifting coz the sleep is not getting identified in onDraw 
   frame.So
   i
   cant implement my logic here widout using thread..so thread is a
   must
   in my logic but i guess the flickering is due to my thread...Is 
   the
   flickering issue during animation because of the thread?please do
   help
   me with this flickering issue..dis is d thread part im using 
   in
   my
   code.
   Runnable r1=new Runnable()
                   {
                           //Thread t1=new Thread(r1);
                           //t1.start();

                           public void run()
                           {
                                   //t1.start();
                                   while(true){

                                           if(rotateFlagRight)
                                            {

   mRenderer.rotationFlag = 1;

   //System.out.println(positive value of dx+dx);

                                                   for(int
   i=0;i=30;i++)
                                                   {
                                                   
   mRenderer.mAngleXX=
   i;
                                                           if
   ((dx10) (dx50))
                                                           {
                                                                   
   try
   {

               Thread.sleep(100);

       } catch (InterruptedException e1) {}
                                                           }
                                                           else if
   ((dx50) (dx100))
                                                           {
                                                                   
   try
   {

               Thread.sleep(10);

       } catch (InterruptedException e1) {}
                                                           }
                                                           else if
   ((dx100) (dx150))
                                                      {
                                                                   
   try
   {

               Thread.sleep(8);

       } catch (InterruptedException e1) {}
                                                      }
                                                           else if
   ((dx150) (dx200))
                                                      {
                                                                   
   try
   {

               Thread.sleep(7);

       } catch (InterruptedException e1

[android-developers] Re: Flickering.

2010-08-31 Thread tina lincon
any idea???:(plz do help me out..

On Aug 30, 10:47 am, tina lincon tina.theresalin...@wipro.com wrote:
 hi greg...sorry dint get wat u meant to tell abt asynchronous task
 here...

 On Aug 27, 8:27 pm, greg sep...@eduneer.com wrote:



  I cant do it widout the thread coz i need a sleep or a delay after
  each 30 degree drawing,

  To be consistent, shouldn't Thread be Dread?  (sorry, couldn't
  resist)

  You've ruled out using AsyncTask rather than your Thread and sleeps?

  On Aug 27, 1:48 am,tinalincon tina.theresalin...@wipro.com wrote:

   Any idea hw to remove d flickering???pls do help 

   On Aug 26, 7:21 pm,tinalincon tina.theresalin...@wipro.com wrote:

I am doing an application-infinitely rotating 3D cylinder in
openGl.The speed varies with finger touch but wen i reduce the speed,i
can see  flickering happening in animation towards right and
left.Initialy I thought it is because of the linked list im updating
but found out there is no such problem with my linked list .I'm using
a thread here for a small delay after each 30 degree rotation
drawing.I cant do it widout the thread coz i need a sleep or a delay
after each 30 degree drawing,if i remove the thread and implement the
code in thread inside my onDraw frame, the curvature rotation itself
goes and it appears that images are just left shifting n right
shifting coz the sleep is not getting identified in onDraw frame.So i
cant implement my logic here widout using thread..so thread is a must
in my logic but i guess the flickering is due to my thread...Is the
flickering issue during animation because of the thread?please do help
me with this flickering issue..dis is d thread part im using in my
code.
Runnable r1=new Runnable()
                {
                        //Thread t1=new Thread(r1);
                        //t1.start();

                        public void run()
                        {
                                //t1.start();
                                while(true){

                                        if(rotateFlagRight)
                                         {
                                                mRenderer.rotationFlag 
= 1;
                                                
//System.out.println(positive value of dx+dx);

                                                for(int i=0;i=30;i++)
                                                {
                                                mRenderer.mAngleXX= i;
                                                        if ((dx10) 
(dx50))
                                                        {
                                                                try {
                                                                        
        Thread.sleep(100);
                                                                        
} catch (InterruptedException e1) {}
                                                        }
                                                        else if 
((dx50) (dx100))
                                                        {
                                                                try {
                                                                        
        Thread.sleep(10);
                                                                        
} catch (InterruptedException e1) {}
                                                        }
                                                        else if 
((dx100) (dx150))
                                                   {
                                                                try {
                                                                        
        Thread.sleep(8);
                                                                        
} catch (InterruptedException e1) {}
                                                   }
                                                        else if 
((dx150) (dx200))
                                                   {
                                                                try {
                                                                        
        Thread.sleep(7);
                                                                        
} catch (InterruptedException e1) {}
                                                   }
                                                        else if 
((dx200) (dx250))
                                                  {
                                                                try {
                                                                        
        Thread.sleep(5

[android-developers] Re: Flickering.

2010-08-31 Thread tina lincon
because of the delay only im getting dat curved rotation movement...if
i remove d delay,wat happens is it seems dat images wil b just
shifting in right n left instead of the ring rotating

On Aug 31, 11:58 am, Dev Android devandroid1...@gmail.com wrote:
 Can you please elaborate more and i think you don't require any delay. Its
 does n't sounds logical. If you are using any delay that should be a hack in
 the solution.
 --
 Dev
 On Tue, Aug 31, 2010 at 11:37 AM, tina lincon
 tina.theresalin...@wipro.comwrote:



  any idea???:(plz do help me out..

  On Aug 30, 10:47 am, tina lincon tina.theresalin...@wipro.com wrote:
   hi greg...sorry dint get wat u meant to tell abt asynchronous task
   here...

   On Aug 27, 8:27 pm, greg sep...@eduneer.com wrote:

I cant do it widout the thread coz i need a sleep or a delay after
each 30 degree drawing,

To be consistent, shouldn't Thread be Dread?  (sorry, couldn't
resist)

You've ruled out using AsyncTask rather than your Thread and sleeps?

On Aug 27, 1:48 am,tinalincon tina.theresalin...@wipro.com wrote:

 Any idea hw to remove d flickering???pls do help 

 On Aug 26, 7:21 pm,tinalincon tina.theresalin...@wipro.com wrote:

  I am doing an application-infinitely rotating 3D cylinder in
  openGl.The speed varies with finger touch but wen i reduce the
  speed,i
  can see  flickering happening in animation towards right and
  left.Initialy I thought it is because of the linked list im
  updating
  but found out there is no such problem with my linked list .I'm
  using
  a thread here for a small delay after each 30 degree rotation
  drawing.I cant do it widout the thread coz i need a sleep or a
  delay
  after each 30 degree drawing,if i remove the thread and implement
  the
  code in thread inside my onDraw frame, the curvature rotation
  itself
  goes and it appears that images are just left shifting n right
  shifting coz the sleep is not getting identified in onDraw frame.So
  i
  cant implement my logic here widout using thread..so thread is a
  must
  in my logic but i guess the flickering is due to my thread...Is the
  flickering issue during animation because of the thread?please do
  help
  me with this flickering issue..dis is d thread part im using in
  my
  code.
  Runnable r1=new Runnable()
                  {
                          //Thread t1=new Thread(r1);
                          //t1.start();

                          public void run()
                          {
                                  //t1.start();
                                  while(true){

                                          if(rotateFlagRight)
                                           {

  mRenderer.rotationFlag = 1;

  //System.out.println(positive value of dx+dx);

                                                  for(int
  i=0;i=30;i++)
                                                  {
                                                  mRenderer.mAngleXX=
  i;
                                                          if
  ((dx10) (dx50))
                                                          {
                                                                  try
  {

              Thread.sleep(100);

      } catch (InterruptedException e1) {}
                                                          }
                                                          else if
  ((dx50) (dx100))
                                                          {
                                                                  try
  {

              Thread.sleep(10);

      } catch (InterruptedException e1) {}
                                                          }
                                                          else if
  ((dx100) (dx150))
                                                     {
                                                                  try
  {

              Thread.sleep(8);

      } catch (InterruptedException e1) {}
                                                     }
                                                          else if
  ((dx150) (dx200))
                                                     {
                                                                  try
  {

              Thread.sleep(7);

      } catch (InterruptedException e1) {}
                                                     }
                                                          else if
  ((dx200) (dx250))
                                                    {
                                                                  try
  {

              Thread.sleep(5);

      } catch (InterruptedException e1

[android-developers] Re: Flickering.

2010-08-30 Thread tina lincon
hi greg,i dint get wat u meant by dis asychronous thng here in ds
context??

On Aug 30, 10:45 am, tina lincon tina.theresalin...@wipro.com wrote:
 hii frank,flickering is on the device.

 On Aug 27, 7:58 pm, Frank Weiss fewe...@gmail.com wrote:



  First a question: Is the flickering on the emulator or a device?
  Emulator is much slower than a device.- Hide quoted text -

 - Show quoted text -

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[android-developers] Re: Flickering.

2010-08-29 Thread tina lincon
hii frank,flickering is on the device.

On Aug 27, 7:58 pm, Frank Weiss fewe...@gmail.com wrote:
 First a question: Is the flickering on the emulator or a device?
 Emulator is much slower than a device.

-- 
You received this message because you are subscribed to the Google
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To post to this group, send email to android-developers@googlegroups.com
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[android-developers] Re: Flickering.

2010-08-29 Thread tina lincon
hi greg...sorry dint get wat u meant to tell abt asynchronous task
here...

On Aug 27, 8:27 pm, greg sep...@eduneer.com wrote:
 I cant do it widout the thread coz i need a sleep or a delay after
 each 30 degree drawing,

 To be consistent, shouldn't Thread be Dread?  (sorry, couldn't
 resist)

 You've ruled out using AsyncTask rather than your Thread and sleeps?

 On Aug 27, 1:48 am,tinalincon tina.theresalin...@wipro.com wrote:



  Any idea hw to remove d flickering???pls do help 

  On Aug 26, 7:21 pm,tinalincon tina.theresalin...@wipro.com wrote:

   I am doing an application-infinitely rotating 3D cylinder in
   openGl.The speed varies with finger touch but wen i reduce the speed,i
   can see  flickering happening in animation towards right and
   left.Initialy I thought it is because of the linked list im updating
   but found out there is no such problem with my linked list .I'm using
   a thread here for a small delay after each 30 degree rotation
   drawing.I cant do it widout the thread coz i need a sleep or a delay
   after each 30 degree drawing,if i remove the thread and implement the
   code in thread inside my onDraw frame, the curvature rotation itself
   goes and it appears that images are just left shifting n right
   shifting coz the sleep is not getting identified in onDraw frame.So i
   cant implement my logic here widout using thread..so thread is a must
   in my logic but i guess the flickering is due to my thread...Is the
   flickering issue during animation because of the thread?please do help
   me with this flickering issue..dis is d thread part im using in my
   code.
   Runnable r1=new Runnable()
                   {
                           //Thread t1=new Thread(r1);
                           //t1.start();

                           public void run()
                           {
                                   //t1.start();
                                   while(true){

                                           if(rotateFlagRight)
                                            {
                                                   mRenderer.rotationFlag = 
   1;
                                                   
   //System.out.println(positive value of dx+dx);

                                                   for(int i=0;i=30;i++)
                                                   {
                                                   mRenderer.mAngleXX= i;
                                                           if ((dx10) 
   (dx50))
                                                           {
                                                                   try {
                                                                             
         Thread.sleep(100);
                                                                           } 
   catch (InterruptedException e1) {}
                                                           }
                                                           else if 
   ((dx50) (dx100))
                                                           {
                                                                   try {
                                                                             
         Thread.sleep(10);
                                                                           } 
   catch (InterruptedException e1) {}
                                                           }
                                                           else if 
   ((dx100) (dx150))
                                                      {
                                                                   try {
                                                                             
         Thread.sleep(8);
                                                                           } 
   catch (InterruptedException e1) {}
                                                      }
                                                           else if 
   ((dx150) (dx200))
                                                      {
                                                                   try {
                                                                             
         Thread.sleep(7);
                                                                           } 
   catch (InterruptedException e1) {}
                                                      }
                                                           else if 
   ((dx200) (dx250))
                                                     {
                                                                   try {
                                                                             
         Thread.sleep(5);
                                                                           } 
   catch (InterruptedException e1) {}
                                                     }
                                                          

[android-developers] Flickering.

2010-08-26 Thread tina lincon
I am doing an application-infinitely rotating 3D cylinder in
openGl.The speed varies with finger touch but wen i reduce the speed,i
can see  flickering happening in animation towards right and
left.Initialy I thought it is because of the linked list im updating
but found out there is no such problem with my linked list .I'm using
a thread here for a small delay after each 30 degree rotation
drawing.I cant do it widout the thread coz i need a sleep or a delay
after each 30 degree drawing,if i remove the thread and implement the
code in thread inside my onDraw frame, the curvature rotation itself
goes and it appears that images are just left shifting n right
shifting coz the sleep is not getting identified in onDraw frame.So i
cant implement my logic here widout using thread..so thread is a must
in my logic but i guess the flickering is due to my thread...Is the
flickering issue during animation because of the thread?please do help
me with this flickering issue..dis is d thread part im using in my
code.
Runnable r1=new Runnable()
{
//Thread t1=new Thread(r1);
//t1.start();

public void run()
{
//t1.start();
while(true){

if(rotateFlagRight)
 {
mRenderer.rotationFlag = 1;
//System.out.println(positive 
value of dx+dx);

for(int i=0;i=30;i++)
{
mRenderer.mAngleXX= i;
if ((dx10) (dx50))
{
try {

Thread.sleep(100);
} catch 
(InterruptedException e1) {}
}
else if ((dx50) 
(dx100))
{
try {

Thread.sleep(10);
} catch 
(InterruptedException e1) {}
}
else if ((dx100) 
(dx150))
   {
try {

Thread.sleep(8);
} catch 
(InterruptedException e1) {}
   }
else if ((dx150) 
(dx200))
   {
try {

Thread.sleep(7);
} catch 
(InterruptedException e1) {}
   }
else if ((dx200) 
(dx250))
  {
try {

Thread.sleep(5);
} catch 
(InterruptedException e1) {}
  }
else if ((dx250) 
(dx300))
  {
try {

Thread.sleep(4);
} catch 
(InterruptedException e1) {}
  }
else if ((dx300) 
(dx350))
  {
try {

Thread.sleep(3);
} catch 

[android-developers] Re: Flickering.

2010-08-26 Thread tina lincon
Any idea hw to remove d flickering???pls do help 

On Aug 26, 7:21 pm, tina lincon tina.theresalin...@wipro.com wrote:
 I am doing an application-infinitely rotating 3D cylinder in
 openGl.The speed varies with finger touch but wen i reduce the speed,i
 can see  flickering happening in animation towards right and
 left.Initialy I thought it is because of the linked list im updating
 but found out there is no such problem with my linked list .I'm using
 a thread here for a small delay after each 30 degree rotation
 drawing.I cant do it widout the thread coz i need a sleep or a delay
 after each 30 degree drawing,if i remove the thread and implement the
 code in thread inside my onDraw frame, the curvature rotation itself
 goes and it appears that images are just left shifting n right
 shifting coz the sleep is not getting identified in onDraw frame.So i
 cant implement my logic here widout using thread..so thread is a must
 in my logic but i guess the flickering is due to my thread...Is the
 flickering issue during animation because of the thread?please do help
 me with this flickering issue..dis is d thread part im using in my
 code.
 Runnable r1=new Runnable()
                 {
                         //Thread t1=new Thread(r1);
                         //t1.start();

                         public void run()
                         {
                                 //t1.start();
                                 while(true){

                                         if(rotateFlagRight)
                                          {
                                                 mRenderer.rotationFlag = 1;
                                                 
 //System.out.println(positive value of dx+dx);

                                                 for(int i=0;i=30;i++)
                                                 {
                                                 mRenderer.mAngleXX= i;
                                                         if ((dx10) (dx50))
                                                         {
                                                                 try {
                                                                               
   Thread.sleep(100);
                                                                         } 
 catch (InterruptedException e1) {}
                                                         }
                                                         else if ((dx50) 
 (dx100))
                                                         {
                                                                 try {
                                                                               
   Thread.sleep(10);
                                                                         } 
 catch (InterruptedException e1) {}
                                                         }
                                                         else if ((dx100) 
 (dx150))
                                                    {
                                                                 try {
                                                                               
   Thread.sleep(8);
                                                                         } 
 catch (InterruptedException e1) {}
                                                    }
                                                         else if ((dx150) 
 (dx200))
                                                    {
                                                                 try {
                                                                               
   Thread.sleep(7);
                                                                         } 
 catch (InterruptedException e1) {}
                                                    }
                                                         else if ((dx200) 
 (dx250))
                                                   {
                                                                 try {
                                                                               
   Thread.sleep(5);
                                                                         } 
 catch (InterruptedException e1) {}
                                                   }
                                                         else if ((dx250) 
 (dx300))
                                                   {
                                                                 try {
                                                                               
   Thread.sleep(4);
                                                                         } 
 catch (InterruptedException e1) {}
                                                   }
                                                         else if ((dx300) 
 (dx350

[android-developers] Flickering problem in 3d animation in Open Gl for a 3d infinitely rotating cylindrical photo album..pls do help me to find out the cause for this flickering

2010-08-26 Thread tina lincon
I am doing an application-infinitely rotating 3D cylinder in
openGl.The speed varies with finger touch but wen i reduce the
speed,i
can see  flickering happening in animation towards right and
left.Initialy I thought it is because of the linked list im updating
but found out there is no such problem with my linked list .I'm using
a thread here for a small delay after each 30 degree rotation
drawing.I cant do it widout the thread coz i need a sleep or a delay
after each 30 degree drawing,if i remove the thread and implement the
code in thread inside my onDraw frame, the curvature rotation itself
goes and it appears that images are just left shifting n right
shifting coz the sleep is not getting identified in onDraw frame.So i
cant implement my logic here widout using thread..so thread is a must
in my logic but i guess the flickering is due to my thread...Is the
flickering issue during animation because of the thread?please do
help
me with this flickering issue..dis is d thread part im using in
my
code.
Runnable r1=new Runnable()
{
//Thread t1=new Thread(r1);
//t1.start();

public void run()
{
//t1.start();
while(true){


if(rotateFlagRight)
 {
mRenderer.rotationFlag
= 1;
//
System.out.println(positive value of dx+dx);


for(int i=0;i=30;i+
+)
{
mRenderer.mAngleXX=
i;
if ((dx10)
(dx50))
{
try {
 
Thread.sleep(100);
}
catch (InterruptedException e1) {}
}
else if
((dx50) (dx100))
{
try {
 
Thread.sleep(10);
}
catch (InterruptedException e1) {}
}
else if
((dx100) (dx150))
   {
try {
 
Thread.sleep(8);
}
catch (InterruptedException e1) {}
   }
else if
((dx150) (dx200))
   {
try {
 
Thread.sleep(7);
}
catch (InterruptedException e1) {}
   }
else if
((dx200) (dx250))
  {
try {
 
Thread.sleep(5);
}
catch (InterruptedException e1) {}
  }
else if
((dx250) (dx300))
  {
try {
 
Thread.sleep(4);
}
catch (InterruptedException e1) {}
  }
else if
((dx300) (dx350))
  {
try {
 
Thread.sleep(3);
} catch
(InterruptedException e1) {}
  }
else if
((dx350))
  {
try {
 
Thread.sleep(2);
}
catch (InterruptedException e1) {}
  }
}


mRenderer.
listPhotos();

[android-developers] Re: business card design in opn gles

2010-04-21 Thread tina lincon
taaanx lance but is it possible to superimpose one texture upon
another?wat u talkng isnt it concept abt multitexturing

On Apr 21, 2:47 pm, Lance Nanek lna...@gmail.com wrote:
 Creating a texture with the whole text for eachbusinesscardwould be
 slow and take up a lot of texture memory. Instead you should create
 one texture that has all the characters needed from the font. To draw
 the whole text for anybusinesscardyou then, for each character of
 that text, use a pair of triangles with texture coordinates such that
 they display one character from the texture. There are countless tools
 and tutorials out there for doing text in OpenGL in this manner.

 Similarly, to have the photo on one half of thecardand the text on
 the other, you would just use more triangles, or in your case, pairs
 of triangles to make rectangles. Thecardis one large rectangle,
 perhaps not even textured, just colored white to start with. Then a
 smaller rectangle in front of that to show the picture. This rectangle
 needs to be drawn with the texture object with the picture bound and
 have the texture coordinates to show the picture. Then on the other
 half a bunch of small rectangles for each character of the text, also
 in front of the large rectangle that makes up thecard. This ones
 needs the texture object with the font bound, although that can be the
 same one if you are using an atlas texture and all photos and font
 characters happen to fit into it.

 On Apr 20, 2:41 am, tina lincon tina.theresalin...@wipro.com wrote:





  any idea???

  On Apr 15, 4:47 pm, Yahel kaye...@gmail.com wrote:

   Sorry to be that guy

   Most people on the list including me are not native english speakers.

   Your text seems to be in some kind of text message gibberish, can you
   try that again ?

   Yahel

   On 15 avr, 12:45, tina lincon tina.theresalin...@wipro.com wrote:

Hi,
I'm presently working with 3d contacts in open gles..the contact
photos are being takn frm contacts via content provider and is being
displayed as 3d contacts like a stack of cardsd pattern is wrking
fine but presently in my application,the whole contact photo is being
mapped into one square using texturing.What i want is to have a
buisinesscardlike effect for my application like the photo size shud
reduce n come on left side and on the right side of thecardi shud
have the details like  name,phoneno,email,ringtone,officeno
etc..since der is image n text to b textured @ d same time in
a single square or rectangle,shud i use the concept of multitexturing
for this or is der any other  simpler way todesignthecardin open
gles???pls help me out.
 thanks in advance...- Hide quoted text -

   - Show quoted text -

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[android-developers] Re: business card design in opn gles

2010-04-21 Thread tina lincon
i mean is it possible to superimpose 1 texture upon another?like d
card is 1 rectangleu take anothr small rectangle n texture d photo
in it...and anothr rectangle with text textured in it...and we goto
superimpose these two tiny rectangles into d big rectangle..so wat i
mean to ask is is it possible to place des two textured rectangles on
d bigger rectangle that is is it possible to superimpose multiple
textures on another?

On Apr 21, 2:47 pm, Lance Nanek lna...@gmail.com wrote:
 Creating a texture with the whole text for eachbusinesscardwould be
 slow and take up a lot of texture memory. Instead you should create
 one texture that has all the characters needed from the font. To draw
 the whole text for anybusinesscardyou then, for each character of
 that text, use a pair of triangles with texture coordinates such that
 they display one character from the texture. There are countless tools
 and tutorials out there for doing text in OpenGL in this manner.

 Similarly, to have the photo on one half of thecardand the text on
 the other, you would just use more triangles, or in your case, pairs
 of triangles to make rectangles. Thecardis one large rectangle,
 perhaps not even textured, just colored white to start with. Then a
 smaller rectangle in front of that to show the picture. This rectangle
 needs to be drawn with the texture object with the picture bound and
 have the texture coordinates to show the picture. Then on the other
 half a bunch of small rectangles for each character of the text, also
 in front of the large rectangle that makes up thecard. This ones
 needs the texture object with the font bound, although that can be the
 same one if you are using an atlas texture and all photos and font
 characters happen to fit into it.

 On Apr 20, 2:41 am, tina lincon tina.theresalin...@wipro.com wrote:





  any idea???

  On Apr 15, 4:47 pm, Yahel kaye...@gmail.com wrote:

   Sorry to be that guy

   Most people on the list including me are not native english speakers.

   Your text seems to be in some kind of text message gibberish, can you
   try that again ?

   Yahel

   On 15 avr, 12:45, tina lincon tina.theresalin...@wipro.com wrote:

Hi,
I'm presently working with 3d contacts in open gles..the contact
photos are being takn frm contacts via content provider and is being
displayed as 3d contacts like a stack of cardsd pattern is wrking
fine but presently in my application,the whole contact photo is being
mapped into one square using texturing.What i want is to have a
buisinesscardlike effect for my application like the photo size shud
reduce n come on left side and on the right side of thecardi shud
have the details like  name,phoneno,email,ringtone,officeno
etc..since der is image n text to b textured @ d same time in
a single square or rectangle,shud i use the concept of multitexturing
for this or is der any other  simpler way todesignthecardin open
gles???pls help me out.
 thanks in advance...- Hide quoted text -

   - Show quoted text -

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[android-developers] Re: business card design in opn gles

2010-04-21 Thread tina lincon
i mean to ask whether it is possible to superimpose 1 texture upon
another..Like here in my application,acc to wat u say,i shud be having
a big rectangle and 1 small rectangle with photo textured onto it and
another small rectangle with text textured onto it and we need to
superimpose dose 2 small textured rectangles on the bigger
rectangle.so i mean to ask wheter itz possible to superimpose
multiple textures on another?

On Apr 21, 4:49 pm, tina lincon tina.theresalin...@wipro.com wrote:
 taaanx lance but is it possible to superimpose one texture upon
 another?wat u talkng isnt it concept abt multitexturing

 On Apr 21, 2:47 pm, Lance Nanek lna...@gmail.com wrote:





  Creating a texture with the whole text for eachbusinesscardwould be
  slow and take up a lot of texture memory. Instead you should create
  one texture that has all the characters needed from the font. To draw
  the whole text for anybusinesscardyou then, for each character of
  that text, use a pair of triangles with texture coordinates such that
  they display one character from the texture. There are countless tools
  and tutorials out there for doing text in OpenGL in this manner.

  Similarly, to have the photo on one half of thecardand the text on
  the other, you would just use more triangles, or in your case, pairs
  of triangles to make rectangles. Thecardis one large rectangle,
  perhaps not even textured, just colored white to start with. Then a
  smaller rectangle in front of that to show the picture. This rectangle
  needs to be drawn with the texture object with the picture bound and
  have the texture coordinates to show the picture. Then on the other
  half a bunch of small rectangles for each character of the text, also
  in front of the large rectangle that makes up thecard. This ones
  needs the texture object with the font bound, although that can be the
  same one if you are using an atlas texture and all photos and font
  characters happen to fit into it.

  On Apr 20, 2:41 am, tina lincon tina.theresalin...@wipro.com wrote:

   any idea???

   On Apr 15, 4:47 pm, Yahel kaye...@gmail.com wrote:

Sorry to be that guy

Most people on the list including me are not native english speakers.

Your text seems to be in some kind of text message gibberish, can you
try that again ?

Yahel

On 15 avr, 12:45, tina lincon tina.theresalin...@wipro.com wrote:

 Hi,
 I'm presently working with 3d contacts in open gles..the contact
 photos are being takn frm contacts via content provider and is being
 displayed as 3d contacts like a stack of cardsd pattern is wrking
 fine but presently in my application,the whole contact photo is being
 mapped into one square using texturing.What i want is to have a
 buisinesscardlike effect for my application like the photo size shud
 reduce n come on left side and on the right side of thecardi shud
 have the details like  name,phoneno,email,ringtone,officeno
 etc..since der is image n text to b textured @ d same time in
 a single square or rectangle,shud i use the concept of multitexturing
 for this or is der any other  simpler way todesignthecardin open
 gles???pls help me out.
  thanks in advance...- Hide quoted text -

- Show quoted text -

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[android-developers] Re: business card design in opn gles

2010-04-20 Thread tina lincon
any idea???

On Apr 15, 4:47 pm, Yahel kaye...@gmail.com wrote:
 Sorry to be that guy

 Most people on the list including me are not native english speakers.

 Your text seems to be in some kind of text message gibberish, can you
 try that again ?

 Yahel

 On 15 avr, 12:45, tina lincon tina.theresalin...@wipro.com wrote:



  Hi,
  I'm presently working with 3d contacts in open gles..the contact
  photos are being takn frm contacts via content provider and is being
  displayed as 3d contacts like a stack of cardsd pattern is wrking
  fine but presently in my application,the whole contact photo is being
  mapped into one square using texturing.What i want is to have a
  buisinesscardlike effect for my application like the photo size shud
  reduce n come on left side and on the right side of thecardi shud
  have the details like  name,phoneno,email,ringtone,officeno
  etc..since der is image n text to b textured @ d same time in
  a single square or rectangle,shud i use the concept of multitexturing
  for this or is der any other  simpler way todesignthecardin open
  gles???pls help me out.
   thanks in advance...- Hide quoted text -

 - Show quoted text -

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[android-developers] business card design in opn gles

2010-04-15 Thread tina lincon
Hi,
I'm presently working with 3d contacts in open gles..the contact
photos are being takn frm contacts via content provider and is being
displayed as 3d contacts like a stack of cardsd pattern is wrking
fine but presently in my application,the whole contact photo is being
mapped into one square using texturing.What i want is to have a
buisiness card like effect for my application like the photo size shud
reduce n come on left side and on the right side of the card i shud
have the details like  name,phoneno,email,ringtone,officeno
etc..since der is image n text to b textured @ d same time in
a single square or rectangle,shud i use the concept of multitexturing
for this or is der any other  simpler way to design the card in open
gles???pls help me out.
 thanks in advance...

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[android-developers] Re: business card design in opn gles

2010-04-15 Thread tina lincon
does android support multitexturing as presently android supports only
open gles1.0 n multitexturing is der only on open gles 1.1..so
hw is it possible widout multitexturing to design dis buisiness card?


On Apr 15, 3:45 pm, tina lincon tina.theresalin...@wipro.com wrote:
 Hi,
 I'm presently working with 3d contacts in open gles..the contact
 photos are being takn frm contacts via content provider and is being
 displayed as 3d contacts like a stack of cardsd pattern is wrking
 fine but presently in my application,the whole contact photo is being
 mapped into one square using texturing.What i want is to have a
 buisiness card like effect for my application like the photo size shud
 reduce n come on left side and on the right side of the card i shud
 have the details like  name,phoneno,email,ringtone,officeno
 etc..since der is image n text to b textured @ d same time in
 a single square or rectangle,shud i use the concept of multitexturing
 for this or is der any other  simpler way to design the card in open
 gles???pls help me out.
  thanks in advance...

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[android-developers] video playing in appwidget.

2010-04-12 Thread tina lincon
is it possible to play a video in an appwidget?

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[android-developers] Re: Voice recognition and voice decoding

2010-01-12 Thread tina lincon
@ vikas-yea u r rite abt voice recognition but wat abt voice decoder
concept?

On Jan 12, 10:56 am, Vikas1976 vikas.shah.1...@gmail.com wrote:
 Google voice recognition android, you'll get about a hundred links.

 On Jan 11, 9:27 pm, tina lincon tina.theresalin...@wipro.com wrote:



  no ideas???:(

  On Jan 11, 4:36 pm, tina lincon tina.theresalin...@wipro.com wrote:

   How is it possible to implement voice recognition on android phones?
   Also to decode the voice and convert the male voice to female voice
   and vice versa?The voice data input from the user will be sent to the
   Google site
   for recognition through Internet, or will be processed and recognized
   locally on my android phone?
    if anyone has any idea regarding it,plzz help..
   Thanks in advance,- Hide quoted text -

 - Show quoted text -
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[android-developers] Voice recognition and voice decoding

2010-01-11 Thread tina lincon
How is it possible to implement voice recognition on android phones?
Also to decode the voice and convert the male voice to female voice
and vice versa?The voice data input from the user will be sent to the
Google site
for recognition through Internet, or will be processed and recognized
locally on my android phone?
 if anyone has any idea regarding it,plzz help..
Thanks in advance,

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[android-developers] gallery

2010-01-11 Thread tina lincon
Hi,
I got 1 doubt in an application  using two galleries.
Their Adapters are different.  I am only drawing gallery and not the
pictures in big view.What I want is when I scroll either gallery, the
another should also scroll automatically.  How can it be done?
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[android-developers] Androlib in your Gtalk..

2010-01-11 Thread tina lincon
Hi all,
You can now search Android apps from your Gtalk with  AndroLib Gtalk
Bot.
Just add in your Gtalk contacts, type your query, and the search
result will be sent to you.So enjoy the new features.
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[android-developers] Twidroid-The reigning android Twitter King

2010-01-11 Thread tina lincon
Hi frndz,
I find something interesting to share with u guys..
To start the new year we've got a long overdue feature: Twidroid Pro.
Twidroid has consistently been our favorite Twitter client for the
better part of a year now and we don't see that changing any time
soon. Twidroid delivers your Twitter feed, mentions, direct messages,
profile pages, followers, etc. If Twitter offers it in the API,
Twidroid probably supports it.

While there is a free version, it prefer the multi-account support of
Twidroid Pro (seriously, when running a bunch of blogs it's a
necessity). Add in loads of options, including theme support,
notifications, font sizes, and we've got a Twitter client winner.
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[android-developers] Re: Androlib in your Gtalk..

2010-01-11 Thread tina lincon
@ sasikumar-you should add andro...@gmail.com in your Gtalk
contacts,type your query and the search result will be sent to you..

On Jan 12, 7:40 am, Sasikumar S sasikumar.it1...@gmail.com wrote:
 Hi tina,

 what name we should add to gtalk?...

 On Jan 11, 5:11 pm, tina lincon tina.theresalin...@wipro.com wrote:



  Hi all,
  You can now search Android apps from your Gtalk with  AndroLib Gtalk
  Bot.
  Just add in your Gtalk contacts, type your query, and the search
  result will be sent to you.So enjoy the new features.- Hide quoted 
  text -

 - Show quoted text -
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[android-developers] Re: Androlib in your Gtalk..

2010-01-11 Thread tina lincon
@ sasikumar-u should add andro...@gmail.com in ur gtalk contacts,type
ur query and the search result wil b sent to u.

On Jan 12, 10:11 am, tina lincon tina.theresalin...@wipro.com wrote:
 @ sasikumar-you should add andro...@gmail.com in your Gtalk
 contacts,type your query and the search result will be sent to you..

 On Jan 12, 7:40 am, Sasikumar S sasikumar.it1...@gmail.com wrote:



  Hi tina,

  what name we should add to gtalk?...

  On Jan 11, 5:11 pm, tina lincon tina.theresalin...@wipro.com wrote:

   Hi all,
   You can now search Android apps from your Gtalk with  AndroLib Gtalk
   Bot.
   Just add in your Gtalk contacts, type your query, and the search
   result will be sent to you.So enjoy the new features.- Hide 
   quoted text -

  - Show quoted text -- Hide quoted text -

 - Show quoted text -
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[android-developers] Re: Voice recognition and voice decoding

2010-01-11 Thread tina lincon
no ideas???:(

On Jan 11, 4:36 pm, tina lincon tina.theresalin...@wipro.com wrote:
 How is it possible to implement voice recognition on android phones?
 Also to decode the voice and convert the male voice to female voice
 and vice versa?The voice data input from the user will be sent to the
 Google site
 for recognition through Internet, or will be processed and recognized
 locally on my android phone?
  if anyone has any idea regarding it,plzz help..
 Thanks in advance,
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[android-developers] Re: gallery

2010-01-11 Thread tina lincon
okaa..taanxx...:)

On Jan 12, 3:36 am, Kumar Bibek coomar@gmail.com wrote:
 Well, I haven't tried it out, but I guess, you need to use the
 scrollTo or scrollBy method. But creating a complete sync is a
 difficult task, I guess.

 Kumar Bibekhttp://tech-droid.blogspot.com

 On Jan 11, 4:29 pm, tina lincon tina.theresalin...@wipro.com wrote:



  Hi,
  I got 1 doubt in an application  using two galleries.
  Their Adapters are different.  I am only drawing gallery and not the
  pictures in big view.What I want is when I scroll either gallery, the
  another should also scroll automatically.  How can it be done?- Hide quoted 
  text -

 - Show quoted text -
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