[android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-20 Thread Riyad Kalla
Agree on #1; this is how every iPhone/iPad app does it and so far the
iOS ecosystem seems to be doing just fine. I've rebought apps on my
iPad to get the HD versions of them and expected to repay; it was a
bummer, but I didn't lose sleep over it. I think the analogy to DVD/
Blu-ray was pretty much spot-on; if you want two copies, go for it.

Q: What *does* happen to a standard app run on the Xoom? Does it scale
like on the iPad or does it actually run the app normally, just on a
much bigger screen so you have a lot more whitespace and UI gaps? Or
is the issue the added UIs for the new app management/task-switching
and all that?

On Mar 19, 2:42 pm, Alessio Grumiro a.grum...@gmail.com wrote:
 Maybe it depends by your application, but i think it is better #1.
 You have to manage 2 different applications: phone version and tablet
 version.
 Consider environments: you can read football news on your mobile phone while
 your are on bus. Usually you use tablet in office or at home, so your are
 sitted, no noise, more concentration.

 No consider if your user has, already, payed for phone version.

 2011/3/19 Chris Stewart cstewart...@gmail.com







  In many ways, using the compat framework makes me a little nervous.  The
  ApiDemo I looked at had an overarching Activity that managed two fragments
  and while it was a simple example and only had a few is landscape, do two
  fragments, else, do one, I can imagine a real world app being far more
  complicated to migrate to that model.

  I'm curious how many have taken the approach of having both modes in one
  app.  I would love to hear some experiences from having made this migration
  to the compat framework.
  On Mar 19, 2011 4:10 PM, TreKing treking...@gmail.com wrote:
   On Sat, Mar 19, 2011 at 12:48 PM, Chris Stewart cstewart...@gmail.com
  wrote:

   Anyone have any comments on this quote from me?

   I do think it's important to note that if you follow approach #1, users
   that purchased your app will still have access to it on the tablet, it
  just
   won't be tailored to that device's experience. I'm not sure that asking
   them to pay for the additional work you put into a tablet version is a
  bad
   thing. It works that way on the iPad, with no issues.

   I think having a separate tablet version that costs more, if that's what
  you
   want to do, is fine. It's like selling a DVD and BluRay copy of a movie -
   same product, different platform, where one costs more because it's
  bigger
   and better. If you want both, you have to pay for both.

   And if user is *really* unhappy about this, you can just refund their
   original phone version purchase and have them keep the tablet version, so
   they're only paying the difference (as was mentioned earlier) for the
   upgrade.

   Do it, go.

  --- 
  --
    TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago

   transit tracking app for Android-powered devices

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Re: [android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-20 Thread Chris Stewart
 Q: What *does* happen to a standard app run on the Xoom? Does it scale
 like on the iPad or does it actually run the app normally, just on a
 much bigger screen so you have a lot more whitespace and UI gaps? Or
 is the issue the added UIs for the new app management/task-switching
 and all that?

It will scale it up to the full screen size of your device, which leads to a
lot of whitespace in most apps including mine.

--
Chris Stewart
http://chriswstewart.com



On Sun, Mar 20, 2011 at 10:18 AM, Riyad Kalla rka...@gmail.com wrote:

 Agree on #1; this is how every iPhone/iPad app does it and so far the
 iOS ecosystem seems to be doing just fine. I've rebought apps on my
 iPad to get the HD versions of them and expected to repay; it was a
 bummer, but I didn't lose sleep over it. I think the analogy to DVD/
 Blu-ray was pretty much spot-on; if you want two copies, go for it.

 Q: What *does* happen to a standard app run on the Xoom? Does it scale
 like on the iPad or does it actually run the app normally, just on a
 much bigger screen so you have a lot more whitespace and UI gaps? Or
 is the issue the added UIs for the new app management/task-switching
 and all that?

 On Mar 19, 2:42 pm, Alessio Grumiro a.grum...@gmail.com wrote:
  Maybe it depends by your application, but i think it is better #1.
  You have to manage 2 different applications: phone version and tablet
  version.
  Consider environments: you can read football news on your mobile phone
 while
  your are on bus. Usually you use tablet in office or at home, so your are
  sitted, no noise, more concentration.
 
  No consider if your user has, already, payed for phone version.
 
  2011/3/19 Chris Stewart cstewart...@gmail.com
 
 
 
 
 
 
 
   In many ways, using the compat framework makes me a little nervous.
  The
   ApiDemo I looked at had an overarching Activity that managed two
 fragments
   and while it was a simple example and only had a few is landscape, do
 two
   fragments, else, do one, I can imagine a real world app being far more
   complicated to migrate to that model.
 
   I'm curious how many have taken the approach of having both modes in
 one
   app.  I would love to hear some experiences from having made this
 migration
   to the compat framework.
   On Mar 19, 2011 4:10 PM, TreKing treking...@gmail.com wrote:
On Sat, Mar 19, 2011 at 12:48 PM, Chris Stewart 
 cstewart...@gmail.com
   wrote:
 
Anyone have any comments on this quote from me?
 
I do think it's important to note that if you follow approach #1,
 users
that purchased your app will still have access to it on the tablet,
 it
   just
won't be tailored to that device's experience. I'm not sure that
 asking
them to pay for the additional work you put into a tablet version is
 a
   bad
thing. It works that way on the iPad, with no issues.
 
I think having a separate tablet version that costs more, if that's
 what
   you
want to do, is fine. It's like selling a DVD and BluRay copy of a
 movie -
same product, different platform, where one costs more because it's
   bigger
and better. If you want both, you have to pay for both.
 
And if user is *really* unhappy about this, you can just refund their
original phone version purchase and have them keep the tablet
 version, so
they're only paying the difference (as was mentioned earlier) for the
upgrade.
 
Do it, go.
 
  
 ---
 --
 TreKing http://sites.google.com/site/rezmobileapps/treking -
 Chicago
 
transit tracking app for Android-powered devices
 
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Re: [android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-19 Thread Chris Stewart
Anyone have any comments on this quote from me?

I do think it's important to note that if you follow approach #1, users
that purchased your app will still have access to it on the tablet, it just
won't be tailored to that device's experience.  I'm not sure that asking
them to pay for the additional work you put into a tablet version is a bad
thing.  It works that way on the iPad, with no issues.

I'm really quite curious.  I think it's a big deal right now as the Android
tablets are in their infancy and this market is just beginning.

--
Chris Stewart
http://chriswstewart.com



On Fri, Mar 18, 2011 at 9:41 AM, Chris Stewart cstewart...@gmail.comwrote:

 Thanks for the replies.  It's interesting to see how different devs are
 handling this.

 I do think it's important to note that if you follow approach #1, users
 that purchased your app will still have access to it on the tablet, it just
 won't be tailored to that device's experience.  I'm not sure that asking
 them to pay for the additional work you put into a tablet version is a bad
 thing.  It works that way on the iPad, with no issues.

 I'm leaning more towards option #2, but I'm a little worried about managing
 the different views in a single application.

 --
 Chris Stewart
 http://chriswstewart.com



 On Fri, Mar 18, 2011 at 5:10 AM, Zsolt Vasvari zvasv...@gmail.com wrote:

 For a game, #1 probably makes more sense.  For a productivity app for
 which the user had already paid $10 for, #2 probably is a better
 option, unless you want to piss off your users.

 On Mar 18, 4:00 pm, Christer Nordvik cnord...@gmail.com wrote:
  I am thinking about #1 since you can always slap on a HD at the end
  like Angry App HD and charge the users more. At least that's the
  standard practice on iPad. But then you have to have some extra
  features (or just better graphics) on the HD version of your app.
 
  My main problem is that the Xoom doesn't give the tablet-only apps
  any special treatment so it will probably be drowned in other apps and
  doesn't take advantage of current rankings of your app.
 
  -Christer
 
  On Mar 18, 5:44 am, Zsolt Vasvari zvasv...@gmail.com wrote:
 
 
 
   I am going with route #2, and I haven't had too many problems up till
   now.  The major stumbling block I see in the business side of things
   is that I cannot charge more for a Tablet version than I can for the
   phone version, even though the usuability can be much greater on the
   tablet version.
 
   Option #1 is not the best, as you pointed out, you cannot force the
   users to pay twice.  I can see forcing them to pay the difference in
   price if they upgrade to a tablet, but to make them buy the app all
   over is a huge no-no and you would end up with some very unhappy users
   -- and rightfully so.
 
   I think there needs to be a way to set price points based on the form
   factor of the device.  Hopefully, the Amazon market will have this
   feature.
 
   On Mar 18, 12:13 pm, Chris Stewart cstewart...@gmail.com wrote:
 
Now that I'm working on a tablet-centric version of my app, I'm
 considering
how it will impact my existing application in the Market.  As far as
 I can
see it, there are two ways this can go:
 
1) Leave your existing app as-is in the Market.  Build a tablet
 version
taking full advantage of Android 3.0, setting your minSdk to 11,
 using your
existing code base (as applicable) as a library to share core code,
 and sell
the apps independent of each other.  Here you'll need to manage two
 code
bases, even if only the UI side which we all know varies greatly
 from app
to app.  You're also requiring users to purchase twice effectively,
 assuming
they want the app on both their phone and the tablet-centric version
 on
their tablet.  I guess the phone version would still work on the
 tablet,
just not optimized for it.
 
2) Integrate fragments into your existing application and bundle in
 the
tablet version along with the phone version.  You'll need to drop
 support
for Android 1.5 for the compatibility library, work around API
 differences
between the phone and tablet APIs at run-time, and handle your UI
 activities
and views differently between platforms.  I'm not sure about that
 last part
-- but it seems like with such a different UI concept behind 3.0
 with the
Action Bar and the general flow of an application can be so
 different, that
you might need to break that apart.  Could be very wrong there
 however and
would love for someone to show me otherwise.
 
There are a few things at play here.  It's the battle on the
 technical side
of dealing with different applications (package names, projects in
 Eclipse,
apks, etc).  It's also bringing into question how you want to manage
 your
app; whether you want to charge for a tablet-optimized version or
 include it
with the phone app someone has already purchased.
 
Depending on what I learn related 

Re: [android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-19 Thread TreKing
On Sat, Mar 19, 2011 at 12:48 PM, Chris Stewart cstewart...@gmail.comwrote:

 Anyone have any comments on this quote from me?

 I do think it's important to note that if you follow approach #1, users
 that purchased your app will still have access to it on the tablet, it just
 won't be tailored to that device's experience.  I'm not sure that asking
 them to pay for the additional work you put into a tablet version is a bad
 thing.  It works that way on the iPad, with no issues.


I think having a separate tablet version that costs more, if that's what you
want to do, is fine. It's like selling a DVD and BluRay copy of a movie -
same product, different platform, where one costs more because it's bigger
and better. If you want both, you have to pay for both.

And if user is *really* unhappy about this, you can just refund their
original phone version purchase and have them keep the tablet version, so
they're only paying the difference (as was mentioned earlier) for the
upgrade.

Do it, go.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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Re: [android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-19 Thread Chris Stewart
In many ways, using the compat framework makes me a little nervous.  The
ApiDemo I looked at had an overarching Activity that managed two fragments
and while it was a simple example and only had a few is landscape, do two
fragments, else, do one, I can imagine a real world app being far more
complicated to migrate to that model.

I'm curious how many have taken the approach of having both modes in one
app.  I would love to hear some experiences from having made this migration
to the compat framework.
On Mar 19, 2011 4:10 PM, TreKing treking...@gmail.com wrote:
 On Sat, Mar 19, 2011 at 12:48 PM, Chris Stewart cstewart...@gmail.com
wrote:

 Anyone have any comments on this quote from me?

 I do think it's important to note that if you follow approach #1, users
 that purchased your app will still have access to it on the tablet, it
just
 won't be tailored to that device's experience. I'm not sure that asking
 them to pay for the additional work you put into a tablet version is a
bad
 thing. It works that way on the iPad, with no issues.


 I think having a separate tablet version that costs more, if that's what
you
 want to do, is fine. It's like selling a DVD and BluRay copy of a movie -
 same product, different platform, where one costs more because it's bigger
 and better. If you want both, you have to pay for both.

 And if user is *really* unhappy about this, you can just refund their
 original phone version purchase and have them keep the tablet version, so
 they're only paying the difference (as was mentioned earlier) for the
 upgrade.

 Do it, go.


-
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

 --
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 Groups Android Developers group.
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Re: [android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-19 Thread Alessio Grumiro
Maybe it depends by your application, but i think it is better #1.
You have to manage 2 different applications: phone version and tablet
version.
Consider environments: you can read football news on your mobile phone while
your are on bus. Usually you use tablet in office or at home, so your are
sitted, no noise, more concentration.

No consider if your user has, already, payed for phone version.

2011/3/19 Chris Stewart cstewart...@gmail.com

 In many ways, using the compat framework makes me a little nervous.  The
 ApiDemo I looked at had an overarching Activity that managed two fragments
 and while it was a simple example and only had a few is landscape, do two
 fragments, else, do one, I can imagine a real world app being far more
 complicated to migrate to that model.

 I'm curious how many have taken the approach of having both modes in one
 app.  I would love to hear some experiences from having made this migration
 to the compat framework.
 On Mar 19, 2011 4:10 PM, TreKing treking...@gmail.com wrote:
  On Sat, Mar 19, 2011 at 12:48 PM, Chris Stewart cstewart...@gmail.com
 wrote:
 
  Anyone have any comments on this quote from me?
 
  I do think it's important to note that if you follow approach #1, users
  that purchased your app will still have access to it on the tablet, it
 just
  won't be tailored to that device's experience. I'm not sure that asking
  them to pay for the additional work you put into a tablet version is a
 bad
  thing. It works that way on the iPad, with no issues.
 
 
  I think having a separate tablet version that costs more, if that's what
 you
  want to do, is fine. It's like selling a DVD and BluRay copy of a movie -
  same product, different platform, where one costs more because it's
 bigger
  and better. If you want both, you have to pay for both.
 
  And if user is *really* unhappy about this, you can just refund their
  original phone version purchase and have them keep the tablet version, so
  they're only paying the difference (as was mentioned earlier) for the
  upgrade.
 
  Do it, go.
 
 
 -
   TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago

  transit tracking app for Android-powered devices
 
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[android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-18 Thread Christer Nordvik
I am thinking about #1 since you can always slap on a HD at the end
like Angry App HD and charge the users more. At least that's the
standard practice on iPad. But then you have to have some extra
features (or just better graphics) on the HD version of your app.

My main problem is that the Xoom doesn't give the tablet-only apps
any special treatment so it will probably be drowned in other apps and
doesn't take advantage of current rankings of your app.

-Christer

On Mar 18, 5:44 am, Zsolt Vasvari zvasv...@gmail.com wrote:
 I am going with route #2, and I haven't had too many problems up till
 now.  The major stumbling block I see in the business side of things
 is that I cannot charge more for a Tablet version than I can for the
 phone version, even though the usuability can be much greater on the
 tablet version.

 Option #1 is not the best, as you pointed out, you cannot force the
 users to pay twice.  I can see forcing them to pay the difference in
 price if they upgrade to a tablet, but to make them buy the app all
 over is a huge no-no and you would end up with some very unhappy users
 -- and rightfully so.

 I think there needs to be a way to set price points based on the form
 factor of the device.  Hopefully, the Amazon market will have this
 feature.

 On Mar 18, 12:13 pm, Chris Stewart cstewart...@gmail.com wrote:



  Now that I'm working on a tablet-centric version of my app, I'm considering
  how it will impact my existing application in the Market.  As far as I can
  see it, there are two ways this can go:

  1) Leave your existing app as-is in the Market.  Build a tablet version
  taking full advantage of Android 3.0, setting your minSdk to 11, using your
  existing code base (as applicable) as a library to share core code, and sell
  the apps independent of each other.  Here you'll need to manage two code
  bases, even if only the UI side which we all know varies greatly from app
  to app.  You're also requiring users to purchase twice effectively, assuming
  they want the app on both their phone and the tablet-centric version on
  their tablet.  I guess the phone version would still work on the tablet,
  just not optimized for it.

  2) Integrate fragments into your existing application and bundle in the
  tablet version along with the phone version.  You'll need to drop support
  for Android 1.5 for the compatibility library, work around API differences
  between the phone and tablet APIs at run-time, and handle your UI activities
  and views differently between platforms.  I'm not sure about that last part
  -- but it seems like with such a different UI concept behind 3.0 with the
  Action Bar and the general flow of an application can be so different, that
  you might need to break that apart.  Could be very wrong there however and
  would love for someone to show me otherwise.

  There are a few things at play here.  It's the battle on the technical side
  of dealing with different applications (package names, projects in Eclipse,
  apks, etc).  It's also bringing into question how you want to manage your
  app; whether you want to charge for a tablet-optimized version or include it
  with the phone app someone has already purchased.

  Depending on what I learn related to packaging tablet specific features to
  an existing phone app, I'm quite undecided on which way I'll go.  I suspect
  many of you have already been thinking about this very subject and I'm
  curious how you're planning to handle it.  Please do include more options as
  you see them.  How do the different API versions impact your thinking on the
  subject?

  --
  Chris Stewarthttp://chriswstewart.com- Hide quoted text -

 - Show quoted text -

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Re: [android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-18 Thread Raja
I

TSent from my Motorola phone.

Christer Nordvik cnord...@gmail.com wrote:

I am thinking about #1 since you can always slap on a HD at the end
like Angry App HD and charge the users more. At least that's the
standard practice on iPad. But then you have to have some extra
features (or just better graphics) on the HD version of your app.

My main problem is that the Xoom doesn't give the tablet-only apps
any special treatment so it will probably be drowned in other apps and
doesn't take advantage of current rankings of your app.

-Christer

On Mar 18, 5:44 am, Zsolt Vasvari zvasv...@gmail.com wrote:
 I am going with route #2, and I haven't had too many problems up till
 now.  The major stumbling block I see in the business side of things
 is that I cannot charge more for a Tablet version than I can for the
 phone version, even though the usuability can be much greater on the
 tablet version.

 Option #1 is not the best, as you pointed out, you cannot force the
 users to pay twice.  I can see forcing them to pay the difference in
 price if they upgrade to a tablet, but to make them buy the app all
 over is a huge no-no and you would end up with some very unhappy users
 -- and rightfully so.

 I think there needs to be a way to set price points based on the form
 factor of the device.  Hopefully, the Amazon market will have this
 feature.

 On Mar 18, 12:13 pm, Chris Stewart cstewart...@gmail.com wrote:



  Now that I'm working on a tablet-centric version of my app, I'm considering
  how it will impact my existing application in the Market.  As far as I can
  see it, there are two ways this can go:

  1) Leave your existing app as-is in the Market.  Build a tablet version
  taking full advantage of Android 3.0, setting your minSdk to 11, using your
  existing code base (as applicable) as a library to share core code, and 
  sell
  the apps independent of each other.  Here you'll need to manage two code
  bases, even if only the UI side which we all know varies greatly from app
  to app.  You're also requiring users to purchase twice effectively, 
  assuming
  they want the app on both their phone and the tablet-centric version on
  their tablet.  I guess the phone version would still work on the tablet,
  just not optimized for it.

  2) Integrate fragments into your existing application and bundle in the
  tablet version along with the phone version.  You'll need to drop support
  for Android 1.5 for the compatibility library, work around API differences
  between the phone and tablet APIs at run-time, and handle your UI 
  activities
  and views differently between platforms.  I'm not sure about that last part
  -- but it seems like with such a different UI concept behind 3.0 with the
  Action Bar and the general flow of an application can be so different, that
  you might need to break that apart.  Could be very wrong there however and
  would love for someone to show me otherwise.

  There are a few things at play here.  It's the battle on the technical side
  of dealing with different applications (package names, projects in Eclipse,
  apks, etc).  It's also bringing into question how you want to manage your
  app; whether you want to charge for a tablet-optimized version or include 
  it
  with the phone app someone has already purchased.

  Depending on what I learn related to packaging tablet specific features to
  an existing phone app, I'm quite undecided on which way I'll go.  I suspect
  many of you have already been thinking about this very subject and I'm
  curious how you're planning to handle it.  Please do include more options 
  as
  you see them.  How do the different API versions impact your thinking on 
  the
  subject?

  --
  Chris Stewarthttp://chriswstewart.com- Hide quoted text -

 - Show quoted text -

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Re: [android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-18 Thread Raja


Sent from my Motorola phone.

Christer Nordvik cnord...@gmail.com wrote:

I am thinking about #1 since you can always slap on a HD at the end
like Angry App HD and charge the users more. At least that's the
standard practice on iPad. But then you have to have some extra
features (or just better graphics) on the HD version of your app.

My main problem is that the Xoom doesn't give the tablet-only apps
any special treatment so it will probably be drowned in other apps and
doesn't take advantage of current rankings of your app.

-Christer

On Mar 18, 5:44 am, Zsolt Vasvari zvasv...@gmail.com wrote:
 I am going with route #2, and I haven't had too many problems up till
 now.  The major stumbling block I see in the business side of things
 is that I cannot charge more for a Tablet version than I can for the
 phone version, even though the usuability can be much greater on the
 tablet version.

 Option #1 is not the best, as you pointed out, you cannot force the
 users to pay twice.  I can see forcing them to pay the difference in
 price if they upgrade to a tablet, but to make them buy the app all
 over is a huge no-no and you would end up with some very unhappy users
 -- and rightfully so.

 I think there needs to be a way to set price points based on the form
 factor of the device.  Hopefully, the Amazon market will have this
 feature.

 On Mar 18, 12:13 pm, Chris Stewart cstewart...@gmail.com wrote:



  Now that I'm working on a tablet-centric version of my app, I'm considering
  how it will impact my existing application in the Market.  As far as I can
  see it, there are two ways this can go:

  1) Leave your existing app as-is in the Market.  Build a tablet version
  taking full advantage of Android 3.0, setting your minSdk to 11, using your
  existing code base (as applicable) as a library to share core code, and 
  sell
  the apps independent of each other.  Here you'll need to manage two code
  bases, even if only the UI side which we all know varies greatly from app
  to app.  You're also requiring users to purchase twice effectively, 
  assuming
  they want the app on both their phone and the tablet-centric version on
  their tablet.  I guess the phone version would still work on the tablet,
  just not optimized for it.

  2) Integrate fragments into your existing application and bundle in the
  tablet version along with the phone version.  You'll need to drop support
  for Android 1.5 for the compatibility library, work around API differences
  between the phone and tablet APIs at run-time, and handle your UI 
  activities
  and views differently between platforms.  I'm not sure about that last part
  -- but it seems like with such a different UI concept behind 3.0 with the
  Action Bar and the general flow of an application can be so different, that
  you might need to break that apart.  Could be very wrong there however and
  would love for someone to show me otherwise.

  There are a few things at play here.  It's the battle on the technical side
  of dealing with different applications (package names, projects in Eclipse,
  apks, etc).  It's also bringing into question how you want to manage your
  app; whether you want to charge for a tablet-optimized version or include 
  it
  with the phone app someone has already purchased.

  Depending on what I learn related to packaging tablet specific features to
  an existing phone app, I'm quite undecided on which way I'll go.  I suspect
  many of you have already been thinking about this very subject and I'm
  curious how you're planning to handle it.  Please do include more options 
  as
  you see them.  How do the different API versions impact your thinking on 
  the
  subject?

  --
  Chris Stewarthttp://chriswstewart.com- Hide quoted text -

 - Show quoted text -

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[android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-18 Thread Zsolt Vasvari
For a game, #1 probably makes more sense.  For a productivity app for
which the user had already paid $10 for, #2 probably is a better
option, unless you want to piss off your users.

On Mar 18, 4:00 pm, Christer Nordvik cnord...@gmail.com wrote:
 I am thinking about #1 since you can always slap on a HD at the end
 like Angry App HD and charge the users more. At least that's the
 standard practice on iPad. But then you have to have some extra
 features (or just better graphics) on the HD version of your app.

 My main problem is that the Xoom doesn't give the tablet-only apps
 any special treatment so it will probably be drowned in other apps and
 doesn't take advantage of current rankings of your app.

 -Christer

 On Mar 18, 5:44 am, Zsolt Vasvari zvasv...@gmail.com wrote:



  I am going with route #2, and I haven't had too many problems up till
  now.  The major stumbling block I see in the business side of things
  is that I cannot charge more for a Tablet version than I can for the
  phone version, even though the usuability can be much greater on the
  tablet version.

  Option #1 is not the best, as you pointed out, you cannot force the
  users to pay twice.  I can see forcing them to pay the difference in
  price if they upgrade to a tablet, but to make them buy the app all
  over is a huge no-no and you would end up with some very unhappy users
  -- and rightfully so.

  I think there needs to be a way to set price points based on the form
  factor of the device.  Hopefully, the Amazon market will have this
  feature.

  On Mar 18, 12:13 pm, Chris Stewart cstewart...@gmail.com wrote:

   Now that I'm working on a tablet-centric version of my app, I'm 
   considering
   how it will impact my existing application in the Market.  As far as I can
   see it, there are two ways this can go:

   1) Leave your existing app as-is in the Market.  Build a tablet version
   taking full advantage of Android 3.0, setting your minSdk to 11, using 
   your
   existing code base (as applicable) as a library to share core code, and 
   sell
   the apps independent of each other.  Here you'll need to manage two code
   bases, even if only the UI side which we all know varies greatly from 
   app
   to app.  You're also requiring users to purchase twice effectively, 
   assuming
   they want the app on both their phone and the tablet-centric version on
   their tablet.  I guess the phone version would still work on the tablet,
   just not optimized for it.

   2) Integrate fragments into your existing application and bundle in the
   tablet version along with the phone version.  You'll need to drop support
   for Android 1.5 for the compatibility library, work around API differences
   between the phone and tablet APIs at run-time, and handle your UI 
   activities
   and views differently between platforms.  I'm not sure about that last 
   part
   -- but it seems like with such a different UI concept behind 3.0 with the
   Action Bar and the general flow of an application can be so different, 
   that
   you might need to break that apart.  Could be very wrong there however and
   would love for someone to show me otherwise.

   There are a few things at play here.  It's the battle on the technical 
   side
   of dealing with different applications (package names, projects in 
   Eclipse,
   apks, etc).  It's also bringing into question how you want to manage your
   app; whether you want to charge for a tablet-optimized version or include 
   it
   with the phone app someone has already purchased.

   Depending on what I learn related to packaging tablet specific features to
   an existing phone app, I'm quite undecided on which way I'll go.  I 
   suspect
   many of you have already been thinking about this very subject and I'm
   curious how you're planning to handle it.  Please do include more options 
   as
   you see them.  How do the different API versions impact your thinking on 
   the
   subject?

   --
   Chris Stewarthttp://chriswstewart.com-Hide quoted text -

  - Show quoted text -- Hide quoted text -

 - Show quoted text -

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Re: [android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-18 Thread Chris Stewart
Thanks for the replies.  It's interesting to see how different devs are
handling this.

I do think it's important to note that if you follow approach #1, users that
purchased your app will still have access to it on the tablet, it just won't
be tailored to that device's experience.  I'm not sure that asking them to
pay for the additional work you put into a tablet version is a bad thing.
 It works that way on the iPad, with no issues.

I'm leaning more towards option #2, but I'm a little worried about managing
the different views in a single application.

--
Chris Stewart
http://chriswstewart.com



On Fri, Mar 18, 2011 at 5:10 AM, Zsolt Vasvari zvasv...@gmail.com wrote:

 For a game, #1 probably makes more sense.  For a productivity app for
 which the user had already paid $10 for, #2 probably is a better
 option, unless you want to piss off your users.

 On Mar 18, 4:00 pm, Christer Nordvik cnord...@gmail.com wrote:
  I am thinking about #1 since you can always slap on a HD at the end
  like Angry App HD and charge the users more. At least that's the
  standard practice on iPad. But then you have to have some extra
  features (or just better graphics) on the HD version of your app.
 
  My main problem is that the Xoom doesn't give the tablet-only apps
  any special treatment so it will probably be drowned in other apps and
  doesn't take advantage of current rankings of your app.
 
  -Christer
 
  On Mar 18, 5:44 am, Zsolt Vasvari zvasv...@gmail.com wrote:
 
 
 
   I am going with route #2, and I haven't had too many problems up till
   now.  The major stumbling block I see in the business side of things
   is that I cannot charge more for a Tablet version than I can for the
   phone version, even though the usuability can be much greater on the
   tablet version.
 
   Option #1 is not the best, as you pointed out, you cannot force the
   users to pay twice.  I can see forcing them to pay the difference in
   price if they upgrade to a tablet, but to make them buy the app all
   over is a huge no-no and you would end up with some very unhappy users
   -- and rightfully so.
 
   I think there needs to be a way to set price points based on the form
   factor of the device.  Hopefully, the Amazon market will have this
   feature.
 
   On Mar 18, 12:13 pm, Chris Stewart cstewart...@gmail.com wrote:
 
Now that I'm working on a tablet-centric version of my app, I'm
 considering
how it will impact my existing application in the Market.  As far as
 I can
see it, there are two ways this can go:
 
1) Leave your existing app as-is in the Market.  Build a tablet
 version
taking full advantage of Android 3.0, setting your minSdk to 11,
 using your
existing code base (as applicable) as a library to share core code,
 and sell
the apps independent of each other.  Here you'll need to manage two
 code
bases, even if only the UI side which we all know varies greatly
 from app
to app.  You're also requiring users to purchase twice effectively,
 assuming
they want the app on both their phone and the tablet-centric version
 on
their tablet.  I guess the phone version would still work on the
 tablet,
just not optimized for it.
 
2) Integrate fragments into your existing application and bundle in
 the
tablet version along with the phone version.  You'll need to drop
 support
for Android 1.5 for the compatibility library, work around API
 differences
between the phone and tablet APIs at run-time, and handle your UI
 activities
and views differently between platforms.  I'm not sure about that
 last part
-- but it seems like with such a different UI concept behind 3.0 with
 the
Action Bar and the general flow of an application can be so
 different, that
you might need to break that apart.  Could be very wrong there
 however and
would love for someone to show me otherwise.
 
There are a few things at play here.  It's the battle on the
 technical side
of dealing with different applications (package names, projects in
 Eclipse,
apks, etc).  It's also bringing into question how you want to manage
 your
app; whether you want to charge for a tablet-optimized version or
 include it
with the phone app someone has already purchased.
 
Depending on what I learn related to packaging tablet specific
 features to
an existing phone app, I'm quite undecided on which way I'll go.  I
 suspect
many of you have already been thinking about this very subject and
 I'm
curious how you're planning to handle it.  Please do include more
 options as
you see them.  How do the different API versions impact your thinking
 on the
subject?
 
--
Chris Stewarthttp://chriswstewart.com-Hide quoted text -
 
   - Show quoted text -- Hide quoted text -
 
  - Show quoted text -

 --
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[android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

2011-03-17 Thread Zsolt Vasvari
I am going with route #2, and I haven't had too many problems up till
now.  The major stumbling block I see in the business side of things
is that I cannot charge more for a Tablet version than I can for the
phone version, even though the usuability can be much greater on the
tablet version.

Option #1 is not the best, as you pointed out, you cannot force the
users to pay twice.  I can see forcing them to pay the difference in
price if they upgrade to a tablet, but to make them buy the app all
over is a huge no-no and you would end up with some very unhappy users
-- and rightfully so.

I think there needs to be a way to set price points based on the form
factor of the device.  Hopefully, the Amazon market will have this
feature.



On Mar 18, 12:13 pm, Chris Stewart cstewart...@gmail.com wrote:
 Now that I'm working on a tablet-centric version of my app, I'm considering
 how it will impact my existing application in the Market.  As far as I can
 see it, there are two ways this can go:

 1) Leave your existing app as-is in the Market.  Build a tablet version
 taking full advantage of Android 3.0, setting your minSdk to 11, using your
 existing code base (as applicable) as a library to share core code, and sell
 the apps independent of each other.  Here you'll need to manage two code
 bases, even if only the UI side which we all know varies greatly from app
 to app.  You're also requiring users to purchase twice effectively, assuming
 they want the app on both their phone and the tablet-centric version on
 their tablet.  I guess the phone version would still work on the tablet,
 just not optimized for it.

 2) Integrate fragments into your existing application and bundle in the
 tablet version along with the phone version.  You'll need to drop support
 for Android 1.5 for the compatibility library, work around API differences
 between the phone and tablet APIs at run-time, and handle your UI activities
 and views differently between platforms.  I'm not sure about that last part
 -- but it seems like with such a different UI concept behind 3.0 with the
 Action Bar and the general flow of an application can be so different, that
 you might need to break that apart.  Could be very wrong there however and
 would love for someone to show me otherwise.

 There are a few things at play here.  It's the battle on the technical side
 of dealing with different applications (package names, projects in Eclipse,
 apks, etc).  It's also bringing into question how you want to manage your
 app; whether you want to charge for a tablet-optimized version or include it
 with the phone app someone has already purchased.

 Depending on what I learn related to packaging tablet specific features to
 an existing phone app, I'm quite undecided on which way I'll go.  I suspect
 many of you have already been thinking about this very subject and I'm
 curious how you're planning to handle it.  Please do include more options as
 you see them.  How do the different API versions impact your thinking on the
 subject?

 --
 Chris Stewarthttp://chriswstewart.com

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