Re: 2d platformer

2014-07-19 Thread AudioGames . net Forum — New releases room : in the bag via Audiogames-reflector


  


Re: 2d platformer

Hi, if you want to edit your map, just select your map to play, Im meaning select load map in custome maps, after that, select the map you want to edit, and then press E letter to edit it.

URL: http://forum.audiogames.net/viewtopic.php?pid=181202#p181202




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Re: Nunostages - My new series of AAc stages!

2014-07-19 Thread AudioGames . net Forum — New releases room : in the bag via Audiogames-reflector


  


Re: Nunostages - My new series of AAc stages!

Hi nuno69: when Im trying to play the stage, an error message appears, it says unable to load stage file, the stage (arena) has been loaded with out any problems, but the problem is in the stage (boss), what to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=181164#p181164




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Re: Sounds in .dat format?

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Sounds in .dat format?

the renaming method doesnt work.

URL: http://forum.audiogames.net/viewtopic.php?pid=181203#p181203




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: got a new android phone

Hai, could someone provide the playstore link to Camera magic? I couldnt find it. also, which is the best colour identifier out there?

URL: http://forum.audiogames.net/viewtopic.php?pid=181204#p181204




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Re: Looking for an italian translation ap for my Iphone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector


  


Re: Looking for an italian translation ap for  my Iphone

yes, its an app.Search the app store for google translator.cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=181205#p181205




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Re: Quick Sound RTS question

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Fitness via Audiogames-reflector


  


Re: Quick Sound RTS question

Make a posting routine. This requires lots of self-discipline, but its essential to your blog. If its not updatedFitness constantly, then theres no blog. Try experimenting until you find one that fits your pace. There are some bloggers that post around 2-3 articles each day, while others post about one each week.

URL: http://forum.audiogames.net/viewtopic.php?pid=181206#p181206




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Re: Quick Sound RTS question

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Fitness via Audiogames-reflector


  


Re: Quick Sound RTS question

Make a posting routine. This requires lots of self-discipline, but its essential to your blog. If its not updatedFitness constantly, then theres no blog. Try experimenting until you find one that fits your pace. There are some bloggers that post around 2-3 articles each day, while others post about one each week.

URL: http://forum.audiogames.net/viewtopic.php?pid=181207#p181207




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Re: hellcore basedMOO's?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Fitness via Audiogames-reflector


  


Re: hellcore basedMOO's?

Make a posting routine. This requires lots of self-discipline, but its essential to your blog. If its not updatedFitness constantly, then theres no blog. Try experimenting until you find one that fits your pace. There are some bloggers that post around 2-3 articles each day, while others post about one each week..

URL: http://forum.audiogames.net/viewtopic.php?pid=181208#p181208




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Re: hellcore basedMOO's?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: hellcore basedMOO's?

Well, good spamming. 

URL: http://forum.audiogames.net/viewtopic.php?pid=181209#p181209




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Re: Speech player for NVDA

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Speech player for NVDA

I like to use this one a lot though. Even it is sound worst indeed, but it is very responsible.

URL: http://forum.audiogames.net/viewtopic.php?pid=181210#p181210




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Re: site updates July 16th

2014-07-19 Thread AudioGames . net Forum — AG-News room : Socheat via Audiogames-reflector


  


Re: site updates July 16th

Well, currently, that was good news Dark. hope to see the next update of the DB...Socheat.

URL: http://forum.audiogames.net/viewtopic.php?pid=181211#p181211




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: got a new android phone

hi,camera magic is easy to download, just search for the app and there should be a link itself.i use color id, or color detector, both work fine but color id often announces too many colors at once.taptapsee also works in a really awesome way when it comes to recognise pictures. but i hate the 20 pictures limitation, at least for android.regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=181212#p181212




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Ace fire cheats everyone?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Ace fire cheats everyone?

Hi all,Can anyone give me a cheat for acefire? and a question: can I enter the cheat to the game? if Im not win the game yet?please,spoIler?

URL: http://forum.audiogames.net/viewtopic.php?pid=181213#p181213




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: got a new android phone

has anyone try the voice for android?

URL: http://forum.audiogames.net/viewtopic.php?pid=181214#p181214




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Inquisitor Audiogame Adventure 2 The village - A review by William L

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : micco67 via Audiogames-reflector


  


Inquisitor Audiogame Adventure 2 "The village" - A review by William L

Hi all!Find below the review of Inquisitor Audiogame Adventure 2 The village, written by our friend and great audiogamer, William Lomas.You can buy the game here: http://www.ticonblu.it/audiogame/shop/s … l?lang=engEnjoy!=Have you ever felt your heart racing? When completing a sport, when you are nervous or excited?Well, would you feel the same if every step meant your freedom and the chance to rescue a book that was taken from you?Enter the world of Inquisitor’s Heartbeat! Now for Mac and PC plus iOS, and discover your fate.In the world of the Inquisition in the 1300s, explore 35 labyrinth levels divided into 7 environmental ambiances including fire, prison, cave, and the monastery. Using solely your ears as allies you are invited to escape the labyrinth levels, venturing ever deeper in to the environment and avoiding sentinels and beasts, plus rescuing people along the way.The game is controlled as follows:For iOS, swiping up, down, left and right moves one space north south west and east respectively. Then touching the center of the screen pushes pulls, and utilizes objects.For the PC and Mac use arrow keys to move and spacebar to interact with the environment.Using your shoreline technique (following closely the walls), you are invited to escape and rescue what is yours.Make sure your memory is in a sharp focused mood, youre going to need it to find your way to each exit!The game also not only has a story mode but also an infinite mode where worlds and maps are randomized every time you play.Good luck!==Visit http://www.ticonblu.it/audiogame/index.html?lang=eng to stay up to date with the latest news on audio games from TiconBlu.You can join our mailing list here: http://www.ticonblu.it/audiogame/register.html?lang=engFollow us on Twitter @AudioGame_IT

URL: http://forum.audiogames.net/viewtopic.php?pid=181215#p181215




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Problem with clipboard2sapi

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Sukil via Audiogames-reflector


  


Problem with clipboard2sapi

HelloYesterday I read and followed the excellent guide on playing Japanese audiogames by bladestorm360. However, Im having a problem with clipboard2sapi, because it strangely interpheres with instant translate. When the clipboard is read, and I press the hotkey Ive assigned to translate clipboard text (NVDA+shift+y) the output is very strange. No english, just Japanese text mixed with some chars, which include some symbols not interpreted by Espeak nor Protalker.. Any idea on how to solve this?

URL: http://forum.audiogames.net/viewtopic.php?pid=181216#p181216




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Re: Inquisitor Audiogame Adventure 2 The village - A review by William L

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector


  


Re: Inquisitor Audiogame Adventure 2 "The village" - A review by William L

its a review of inquisitors heartbeat, not, chapter 2 the village

URL: http://forum.audiogames.net/viewtopic.php?pid=181217#p181217




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Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

2014-07-19 Thread AudioGames . net Forum — New releases room : Blogging via Audiogames-reflector


  


Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

Ask readers to subscribe to your blog in an area on your website. Make this area visible but be sure to ask them Blogging at some point to sign up. This will add to your list of readers and will make most of them come back and read your blogs later on.

URL: http://forum.audiogames.net/viewtopic.php?pid=181218#p181218




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Inquisitor's Hearbeat - A review by William Lomas

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : micco67 via Audiogames-reflector


  


Inquisitor's Hearbeat - A review by William Lomas

Hi all!Find below the review of Inquisitors Hearbeat, written by our friend and great audiogamer, William Lomas.You can buy the game here: http://www.ticonblu.it/audiogame/shop/s … l?lang=engiOS: https://itunes.apple.com/WebObjects/MZS … 8mt=8PC and MAC: http://www.ticonblu.it/audiogame/shop/s … l?lang=engEnjoy!=Have you ever felt your heart racing? When completing a sport, when you are nervous or excited?Well, would you feel the same if every step meant your freedom and the chance to rescue a book that was taken from you?Enter the world of Inquisitor’s Heartbeat! Now for Mac and PC plus iOS, and discover your fate.In the world of the Inquisition in the 1300s, explore 35 labyrinth levels divided into 7 environmental ambiances including fire, prison, cave, and the monastery. Using solely your ears as allies you are invited to escape the labyrinth levels, venturing ever deeper in to the environment and avoiding sentinels and beasts, plus rescuing people along the way.The game is controlled as follows:For iOS, swiping up, down, left and right moves one space north south west and east respectively. Then touching the center of the screen pushes pulls, and utilizes objects.For the PC and Mac use arrow keys to move and spacebar to interact with the environment.Using your shoreline technique (following closely the walls), you are invited to escape and rescue what is yours.Make sure your memory is in a sharp focused mood, youre going to need it to find your way to each exit!The game also not only has a story mode but also an infinite mode where worlds and maps are randomized every time you play.Good luck!==Visit http://www.ticonblu.it/audiogame/index.html?lang=eng to stay up to date with the latest news on audio games from TiconBlu.You can join our mailing list here: http://www.ticonblu.it/audiogame/register.html?lang=engFollow us on Twitter @AudioGame_IT

URL: http://forum.audiogames.net/viewtopic.php?pid=181215#p181215




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Re: Inquisitors heartbeat now ios

2014-07-19 Thread AudioGames . net Forum — New releases room : Blogging via Audiogames-reflector


  


Re: Inquisitors heartbeat now ios

Ask readers to subscribe to your blog in an area on your website. Make this area visible but be sure to ask them Blogging at some point to sign up. This will add to your list of readers and will make most of them come back and read your blogs later on..

URL: http://forum.audiogames.net/viewtopic.php?pid=181219#p181219




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Re: Inquisitor's Hearbeat - A review by William Lomas

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : micco67 via Audiogames-reflector


  


Re: Inquisitor's Hearbeat - A review by William Lomas

@avidgamer Apparently not enough coffee this morning *smile* Good catch, thank you a lot! Topic is now fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=181220#p181220




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Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

2014-07-19 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


  


Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

@Blogging We have a mailing list on Audiogame.it, not a blog...

URL: http://forum.audiogames.net/viewtopic.php?pid=181221#p181221




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Re: New tool. Pack archiver

2014-07-19 Thread AudioGames . net Forum — New releases room : Blogging via Audiogames-reflector


  


Re: New tool. Pack archiver

Ask readers to subscribe to your blog in an area on your website. Make this area visible but be sure to ask them Blogging at some point to sign up. This will add to your list of readers and will make most of them come back and read your blogs later on...

URL: http://forum.audiogames.net/viewtopic.php?pid=181222#p181222




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-19 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Mmm, its been three days now, and the link for the newest version is still not on the main page. Check.

URL: http://forum.audiogames.net/viewtopic.php?pid=181223#p181223




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: got a new android phone

hi,i dont think so. what does it do actually?

URL: http://forum.audiogames.net/viewtopic.php?pid=181224#p181224




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Re: my let's play thread

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: my let's play thread

Are there any shaodw rine let plays?

URL: http://forum.audiogames.net/viewtopic.php?pid=181225#p181225




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Re: Luta - A Fighting Audiogame

2014-07-19 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: Luta - A Fighting Audiogame

Hi, when I run this under windows xp, the start en batch file says it cant find luta, and when I try the luta.exe file, it says ---\\vmware-host\Shared Folders\Documents\Downloads\luta29\luta29\luta.exe---\\vmware-host\Shared Folders\Documents\Downloads\luta29\luta29\luta.exeThis application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.---OK ---

URL: http://forum.audiogames.net/viewtopic.php?pid=181226#p181226




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: got a new android phone

Its a software that uses the phones Kamra to identify whats around you. for more info about the program, pleaseListen hereor Go to the developer site of this software.

URL: http://forum.audiogames.net/viewtopic.php?pid=181227#p181227




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Re: my let's play thread

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: my let's play thread

well, hope to see the tank commander part 2. 

URL: http://forum.audiogames.net/viewtopic.php?pid=181228#p181228




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Re: Ace fire cheats everyone?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: Ace fire cheats everyone?

Hi Socheat.The cheats are in the game itself. But you cannot activate them before you get 30 points or more on the normal difficulty.

URL: http://forum.audiogames.net/viewtopic.php?pid=181230#p181230




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problem of sound effects swamp

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Nemex via Audiogames-reflector


  


problem of sound effects swamp

Hello everyone, I am writing because of a problem in reproducing swamp.I have installed it in my mac book air a program VmWare.VmWare allows you to create virtual machines, Ive created 2.In the first virtual machine I loaded windows seven ultimate 64 bit and in the second I loaded windows xp pro sp3.Unfortunately, the problem occurs in both virtual machines.Swamp is playing, I can connect multiplayer and NVDA works perfectly.Unfortunately, the sound effects are not played.How can I fix the problem?P.S.Ive successfully registered the files in the system folderand I have also tried to select the sound card to use with swamp menu main gamethanks to everyone for the helpLuca

URL: http://forum.audiogames.net/viewtopic.php?pid=181229#p181229




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Judgement day trophys?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Judgement day trophys?

Hi everyone,Does anyone knows where is the trophys file for judgement day stored? like super egg hunt, the trophys file is easy to find, but for judgement day, I have know idea. so, does anyone the where it is?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=181231#p181231




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where is the trophys for judgement day file is stored?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


where is the trophys for judgement day file is stored?

Hi everyone,Does anyone knows where is the trophys file for judgement day stored? like super egg hunt, the trophys file is easy to find, but for judgement day, I have know idea. so, does anyone know where it is?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=181231#p181231




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Re: New tool. Pack archiver

2014-07-19 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: New tool. Pack archiver

Go spam, enough spamming.

URL: http://forum.audiogames.net/viewtopic.php?pid=181232#p181232




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Re: where is the trophys for judgement day file is stored?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: where is the trophys for judgement day file is stored?

jd.dat. It has all your stats.

URL: http://forum.audiogames.net/viewtopic.php?pid=181233#p181233




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Nara via Audiogames-reflector


  


Re: got a new android phone

Hello!vOICe is the great android apps. you must train yourself to use it effectively. Talking about game did you try diceworld? Before it is for IOS, now it has for android too. Its great you can use your old account which you use on IOS with android too.

URL: http://forum.audiogames.net/viewtopic.php?pid=181234#p181234




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Re: Sounds in .dat format?

2014-07-19 Thread AudioGames . net Forum — Off-topic room : roro via Audiogames-reflector


  


Re: Sounds in .dat format?

Guys. I know BGT, and I know how to pack .dat files in it. You can never, never, and I say never, extract them from a BGT game.Concerning PB games Tic tac toe, Philip did a .zip file and changed it to a .dat, and therefore it works, but this is a single case of a game programmed in 2005 before BGT was out.

URL: http://forum.audiogames.net/viewtopic.php?pid=181235#p181235




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Re: where is the trophys for judgement day file is stored?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: where is the trophys for judgement day file is stored?

Thanks Roro.

URL: http://forum.audiogames.net/viewtopic.php?pid=181236#p181236




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Re: Ace fire cheats everyone?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Ace fire cheats everyone?

I see, thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=181237#p181237




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

@SoundMUDIf possible, could you look at the way units are attacked? currently the game doesnt appear to be too smart when having to choose between the most dangerous targets. This probably has to do with the fact that some units can attack at long range. What happened here is that I had a bunch of thestrals (airborn units) attack an enemy base, but they kept getting killed by laser vessels (airborn units which fire at long range and hit other airborn targets). It turned out that my thestrals kept trying to kill ground-based enemies which posed no threat to them because they couldnt do damage.I dont know how complex trying to improve something like this is, I imagine it isnt easy but I hope something can be done to help out.

URL: http://forum.audiogames.net/viewtopic.php?pid=181238#p181238




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blind harry potter, lets think and imagine

2014-07-19 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


  


blind harry potter, lets think and imagine

hi.i thought, if we will take all the harry potter books, and change only one thing: harry potter is blind.how could he use the magic wand on a target? how could he catch snitch in the quiditch?and how could he fight against voldemort and deatheaters, if he was blind?and the main thing: could harry potter learn in hogworts if he a blind or not?lets think about that.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=181239#p181239




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Re: blind harry potter, lets think and imagine

2014-07-19 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

Kamochek, I dont see any reason why Harry Potter couldnt do most of those things if he was blind. Just because a person is blind obviously does not mean he or she is helpless. If Harry wanted to use his wand on a person all he would have to do is point the wand towards the sound of his/her voice and activate the spell. So its not like being blind would seriously effect Harrys ability to cast spells and so on.As for learning things at Hogwarts I imagine it would be possible. Assuming computers were not allowed Harry could have a reader/writer read his books and write down his answers. I had a couple when I was in college and one in high school myself and I dont see why the same principle wouldnt work for Harry too.

URL: http://forum.audiogames.net/viewtopic.php?pid=181240#p181240




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Re: blind harry potter, lets think and imagine

2014-07-19 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

hi.but tward, you remember, that in hogwarts muggles things like computers, televisions, telephones are not working.in the sarah game they are blasting, blowing up.kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=181241#p181241




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

Hey hey to the general developers and the awesome mod team!I got two general questions and i hope that they are not too much off topic!I am playing this soundRTS for a little wile and two idears came in my mind.First: Would it be possible to create something like a key for seeing the way a unit would take to travel to an destination? With this you could see if the unit will encounter dangerous places you allready know.My second idear is to use the 1 2 3 and so on keys to produce units when you have selected a building. Maybe this would make the handling a little bit faster and easier.Thank you again for this realy great mod! HAHA and sorry for my sometime bad english!

URL: http://forum.audiogames.net/viewtopic.php?pid=181242#p181242




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a bop it ultimate problem on windows seven 32 bits

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector


  


a bop it ultimate problem on windows seven  32 bits

hello. I have a problem with the game. when click on install button it says:---Bop It Ultimate 1.1 Setup---Error creating a file C:\Program Files\Lighttech Interactive\Bop It Ultimate\bop it ultimate.exe for write access. Access is denied.Continue?---Yes No ---do you know what is the problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=181243#p181243




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Re: Sounds in .dat format?

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Re: Sounds in .dat format?

OK, thanks Roro, that explains why the sounds from that game are extractable and sounds from other games which are in .dat format cant be extracted.

URL: http://forum.audiogames.net/viewtopic.php?pid=181244#p181244




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A game called Fe?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


A game called "Fe"?

Hello guys,I discovered a game called Fe but I dont know how to play it. It can be found in the audiogames bit torent sync folder, under sync/games/fe. What should i do to play it actually? It didnt even include a readme. I tried to play it, and it simply let me fight enemies which are coming toward me, or I can approach them and punch/kick them, but I didnt seem to be able to win, or lose, in this game. Am I doing something wrong? Also, there are 2 .exe files, one called fight.exe and start.exe but they seem to do the same thing - enter me to the game. Whats the differences between those exe files and which one should I run?Thanks and best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=181245#p181245




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: got a new android phone

hi,i didnt play diceworld so far, but i was having problems playing stem stumper and a game called racing live 12 points, (as it was mentioned there on the androidaccess.net site).im loving the phone so far, specially because of gps, email(how convinient it is to get a notification on the phone if there is a reply to this topic), and a few other good apps, including taptapsee, whatsapp, among others.however, the difficult part is browsing the internet even using firefox, there are a lot of portions that are missed after exploring the screen, and on some sites the username and password fields are located in a tiny area, making it hard to work out.another problem im facing is that ive no idea how do i get books, and read them on phone afterwards. google play books was not easy to try as it sounds, quite a few times it wasnt reading the contents even when viewing a book as a sample from play storeany help, or 
 recommendations for apps would be highly appriciated.regards,sid.

URL: http://forum.audiogames.net/viewtopic.php?pid=181247#p181247




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

@bcs993I have listened to your lets play (both of them). Its very interesting to check how games are actually played. Maybe the players should be louder than the game.@arjanI suspected that an air unit was lacking a flight (escape) trigger in some situations, but Im not sure, maybe it was in scouting mode. Before changing the AI, I will try to make squares continuous, because this will also probably change the AI too.Now that replaying a game is implemented, using a replay might be useful to edit the AI code and check if the AI still does a specific mistake. This is possible because the recorded game only contains the orders of the human players (the clients), not the choices of the AI which are part of the simulation. The drawback is that you have to use exactly the same version to replay a recorded game.

URL: http://forum.audiogames.net/viewtopic.php?pid=181246#p181246




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Re: blind harry potter, lets think and imagine

2014-07-19 Thread AudioGames . net Forum — Off-topic room : stewie via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

If harry was blind, why couldnt he just use some form of spell or potion to cure his eyesight? Mad eye Moody lost an eye, surely some kind of equivalent is relatively possible. Im still not sure why he didnt cure his own faulty vision in the books though.

URL: http://forum.audiogames.net/viewtopic.php?pid=181248#p181248




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

@firefly821. Interesting. It would be before the order is given, or maybe when you press space to check the current orders. If the current order is move, the focus would quickly follow the squares about to be taken. Or maybe a textual summary would be given after the order to signal dangerous squares along the way.2. Its already possible. For example, press Control 1 to select all the buildings of the current type in all the map.

URL: http://forum.audiogames.net/viewtopic.php?pid=181249#p181249




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Re: Adventure At C:

2014-07-19 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Adventure At C:

Hi,How can I connect to this folder? I have Utorrent, will that work?Any help would be appreciated.Thanks much.

URL: http://forum.audiogames.net/viewtopic.php?pid=181250#p181250




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Re: blind harry potter, lets think and imagine

2014-07-19 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

hi,if one considers that for a moment, that harry potter was completely blind. how would he run away from dimentors and the likes.if it comes to use the wand on other person, it wont be actually easy as it is not necessary that a person stays wherever he stays, so it will be a bit problematic to rely upon the voice alone. suppose he heard a person speaking. how would he target that person if they silently move away from the direction harrys wand is pointed in.plus, it should not be as easy for harry to run away, move to a new place without help etc. specially in the last book.sure, suppose if he had some kind of psychic abilities that allows him to identify whats going around even if he cant use his sight, e.g. clairvoyance, etc. who knows how different or interesting it would turn out.these are just my opinions, not being pecimistic in this above imaginary sinario regarding harrys inability to see.regardssi
 d

URL: http://forum.audiogames.net/viewtopic.php?pid=181251#p181251




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Re: The blind swordsman - a flash audio only game

2014-07-19 Thread AudioGames . net Forum — New releases room : Quasar via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

I thought Id post my strategies for each level:SPOILERSPACE1. As soon as you hear the clink of the man drawing his sword, attack for a guaranteed kill.2. Block twice, then attack quickly.3. Once the woman attacks, attack immediately. If she has stayed put, you will hit her, but if not, turn, parry again, then wait for her to run back in and attack again.4. When you hear a wolf bark and charge, wai for the growl to change just before he attacks, and strike.5. I parry each arrow. Then, parry each dagger once and strike.6. Treat enemy just like the man from level 1, wait for him to start his strike, then strike before he can. I will get a perfect run every time.7. Repeat the strategy for level 3 three times.8. Use the strategy from level 1, 2, or 5, for each enemy that charges.9. Parry the knights attack. Once he attacks, either he will charge past
  you and continue circling, or he will move slightly right or left and attack again. If he charges past, he will not be hittable. If he turns and attacks, you must block 10 attacks and then have a short period to attack.10. The sorcerer will teleport in random directions, throwing fireballs roughly every other teleport. If you hear crows, ignore them, they are just a distraction. Once you hear him teleport quickly, he will teleport away, toward, left and right. Try to end up where his fourth teleport will end, and you will have a small window to attack.Survival mode: this works exactly like an endless version of level 8.

URL: http://forum.audiogames.net/viewtopic.php?pid=181252#p181252




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Re: A game called Fe?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: A game called "Fe"?

Its not called FEH, its a fighting game that was developped by Gorthalon and known as FEH for contraction.I havent played it so much, I forgot how to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=181254#p181254




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Re: where is the trophys for judgement day file is stored?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: where is the trophys for judgement day file is stored?

Youre welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=181255#p181255




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Re: Adventure At C:

2014-07-19 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: Adventure At C:

In fact, Aaron is the one who uploaded it, but I think that he still has it. And I think Trajectory still has it.

URL: http://forum.audiogames.net/viewtopic.php?pid=181256#p181256




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Re: The blind swordsman - a flash audio only game

2014-07-19 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

This knight is very hard to hit (level 9).

URL: http://forum.audiogames.net/viewtopic.php?pid=181257#p181257




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Re: Sounds in .dat format?

2014-07-19 Thread AudioGames . net Forum — Off-topic room : roro via Audiogames-reflector


  


Re: Sounds in .dat format?

Yeah, youre welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=181258#p181258




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

Hi SoundMUDYeah sometimes units taking strange ways to there targets. Maybe it would be possible to create different movingorders. Something like move only through known squares or avoid squares with fog or try to go exactly to the targetsquare avoyding enemy squares. Something like that.Again to the second point. I think you missunderstood me.For example if you select the robotfactory cause you want to build a plasma cannon. you have to press a lot of As to get there. I think it would be better if you could select the different unitsto produce by the numberkeys. HAHA, i hope it is now clear what i mean.

URL: http://forum.audiogames.net/viewtopic.php?pid=181259#p181259




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Re: blind harry potter, lets think and imagine

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

The entirety of the Harry Potter series is so full of flaws I cannot begin to consider how it would even work out with him being blind, because it would require taking all of those flaws into account.As stewie pointed out, what was the point to having him wear glasses throughout the entire series? If broken bones can be mended, and missing body parts can be reattached, surely sightless eyes can be fixed, so him being blind is not even an option or plausible thought that would go on for longer than it would require finding another wizard, perhaps a healer, to fix it. Assuming for some bizarre reason he didnt have it fixed, however, nothing is to stop him from magnifying all of his other senses a hundred times over. if a dragon that is practically blind can fly through the air and get Harry, Ron and Hermione miles from Gringotts bank safely, I see no reason why Harry couldnt develop some tactic or sixth sense for flying blindly.I actually believe it might be easier to fight off dementors as a blind person, since you would have one less thing to distract you, no sight to see their horrible appearance, and being born blind would also mean no real equivalent of images to fill ones mind. Since Dementors always make a sound you can focus on, and they only move toward their target unless repeled by it as they themselves fear nothing, counting on them coming toward you is a given.Dueling wizards and other magical creatures would certainly be harder, but not impossible. The one thing not possible to protect against as a wizard is the unforgivable curses, yet im fairly certain there is a way around it, and while I think I have the answer Ill leave you all in suspense and hopefully someone else will figure it out. Beyond the unforgivable curses, there isnt much else that can penetrate a wizards well cast shields and defensive spells, and if a person can h
 ide from you just because youre blind, why cant you yourself hide from their sight, given that invisibility is an option? A person looking for an invisible person would certainly make much more noise than a person trying to hide from a seen target, and being invisible doesnt stop you from being able to cast curses or disarming a wizard, or using apparition to instantly stand behind your target and truly performing a stealth attack.Strategy is key here, which is something that doesnt come to the foreground in the books, since their main focus is the power of love rather than the magical world Harry is placed in, but a good strategist will come up with any number of possibilities that outdo the enemy they are confronted with. It is necessary to analyze strengths, weaknesses, possible senarios, and anything else that will assist in a battle. As a blind wizard, Harry would certainly need to apply himself more so than any other wizar
 d, but nothing convinces me that were such a thing feasible to begin with in the wizarding world, that he would be any worse off than other wizards. The same is true of us in the world we live in; we apply ourselves harder than our sighted counterparts at times, but were no less able to do anything they can, save things that truly require sight, such as driving.

URL: http://forum.audiogames.net/viewtopic.php?pid=181260#p181260




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Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector


  


Re: An example of how to use the menuX class?

the class if I recall works in the same was a dynamic_menu. I think it even shares the same class name. Including the bgt file with the class and using dynamic_menu as normal should work. the Menu_X class just adds methods such as add_click_sound, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=181261#p181261




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Re: Adventure At C:

2014-07-19 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Adventure At C:

I downloaded bit torrent sync, but now I cant any way to click on the next button when it wants me to agree to the terms and privacy. Ive been trying tfor like 20 minutes. lol There is no I accept button

URL: http://forum.audiogames.net/viewtopic.php?pid=181262#p181262




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Re: my let's play thread

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: my let's play thread

hi, 2 things to address.1: no, there wont be a second part of gma tank commander, because I for some reason cant save and playing through the first 3 sectors again is a royal pain.2: there arnt going to be any more lps untill I can find a recording program which is free and easy to use. it doesnt even need to be good, it just needs to have the abillity to record from both soundcard and microphone at the same time.

URL: http://forum.audiogames.net/viewtopic.php?pid=181263#p181263




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: got a new android phone

yeah, I was wondering the same. how does one use talkback to read books? any ideas? also, anyone know how to shaire the PCs internet with the android?

URL: http://forum.audiogames.net/viewtopic.php?pid=181264#p181264




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Re: Sounds in .dat format?

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Sounds in .dat format?

If you really really wanted to extract them, which I would advise against doing, you would have to be a polymath programmer to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=181265#p181265




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

Oh and i have a nother idear. Have you thought about bringing in a scouting-order? Sometimes its pretty anoying to find for example the last farm of your enemy. Maybe it would be good if you could give something like a scout-order and the unit will try to walk trough all the squares of the map. Maybe an idear for a special unit wich can do this.

URL: http://forum.audiogames.net/viewtopic.php?pid=181267#p181267




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Re: Skype is not working on my Lenovo laptop

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Skype is not working on my Lenovo laptop

Oh yes I heard of that, I just didnt know what that abbreviation was. I still havent figured out how to use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=181266#p181266




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Re: blind harry potter, lets think and imagine

2014-07-19 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

Hi,There was actually a fanfic about this, I forgot the nameof it though. In it, dumbledore showed Harry some spells that made objects in his room make sounds, until he was fully orientated. He could make the spell show where a certain object in the room was and go from there.There are other things but I dont want to spoil anything, but remember its just a fanfic so it might be a bit weird in some palces.

URL: http://forum.audiogames.net/viewtopic.php?pid=181268#p181268




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : sid512 via Audiogames-reflector


  


Re: got a new android phone

hi,i tried the voice for android. it sounds quite easier in that particular podcast, but it is really complicated when actually trying it.i even tried placing a cane on the floor as done in podcast, but no apparant difference and it kept playing the same continous sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=181269#p181269




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Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

2014-07-19 Thread AudioGames . net Forum — New releases room : mario navarro via Audiogames-reflector


  


Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

hi.can you tell us when the audio rally racing game comes out ?is the type of game that everyone is waiting ...a long time we want a game of this sort of high quality ...and for sure I will be one of the first to buy.sorry for the off topic ...cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=181270#p181270




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Re: hellcore basedMOO's?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: hellcore basedMOO's?

I can honestly guarantee that that particular account, shall never again spam this forum or irritate its users in any way, and the offensive post has been deleted. Carry on, great gamers.

URL: http://forum.audiogames.net/viewtopic.php?pid=181271#p181271




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Re: The blind swordsman - a flash audio only game

2014-07-19 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

Hi, the knite is easy. However, level 10 is really hard. I have a problem. Everytime I play the game, the game keeps deleting my save and ı am being forced to start over and over again. Can you help? FYI, I have UAC disabled and am using a win7 ultimate pc.

URL: http://forum.audiogames.net/viewtopic.php?pid=181272#p181272




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Re: hellcore basedMOO's?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector


  


Re: hellcore basedMOO's?

What spamming? Or was it deleted.

URL: http://forum.audiogames.net/viewtopic.php?pid=181273#p181273




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Re: hellcore basedMOO's?

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: hellcore basedMOO's?

The only one your missing is the original hellmoo. Honestly thats the most busy one. When I looked at wayfar, there was only like 4 active players and noone plays hate because its terrible. As far as I know the original hell and wayfar are the only two left.

URL: http://forum.audiogames.net/viewtopic.php?pid=181274#p181274




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Re: Sounds in .dat format?

2014-07-19 Thread AudioGames . net Forum — Off-topic room : scotf2012 via Audiogames-reflector


  


Re: Sounds in .dat format?

Lets clear some stuff up, shall we?In the case of dat files, or really all files, forget all about file extensions. Theyre really just conveniences to the user. As has already been stated here, dat files in particular can be just about anything. In the case of games, theyre typically sounds, usually encrypted. But dat files can be other things, too. In the case of Judgment Day, for example, a dat extension is used to denote a file that, we believe, contains trophy information. In some installers, dat files are used for temporary files. Sometimes theyre used for licensing information. The point is that dat is very ambiguous and can be just about whatever the hell a programmer wants.As has already been seen, sometimes you can rename the dat to zip, or some other archive format, and extract it. Most of the time this is impossible, and thats because of encryption. Most developers these days, even in the mainstream world, encrypt just about everything, lock it all down, to prevent modding, stealing of sounds/content, etc.In short, you cant just open them up and expect anything intelligible – thats the whole point of encryption. A hex editor or memory tool might get you the decryption key from the executable, but this is highly unlikely.

URL: http://forum.audiogames.net/viewtopic.php?pid=181275#p181275




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TC

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


TC

Im quickly losing patience with torn citys new layout, and this next issue might actually clinch it for me altogether, which is kind of sad since Ive invested quite a bit of time and have hundreds of millions of dollars in merchandise and equipment and so on I am just going to give up, but I honestly see no way around it. The interface is cluttered, the website randomly chooses weather or not youre viewing it like a mobile application or a regular webpage on a computer, and the various HTML aspects that made it easy to navigate in the past, such as radio buttons and tables are no longer available, which means wading through a list of prisoners at the jail rather than being able to jump to an area of interest, or having to use the find feature to search for and jump to a crime by text rather than simply hitting r to get to it.While there is much more that irritates me, nothing can compare to not being able to use my bazaar. I do not 
 see any links or otherwise that will allow me to add or remove items, which takes away a means of making money, and one I spent cash on. Before I email the dev, however, Id like to know if anyone else plays torn city and has a bazaar, and if it is still accessible to you. If so, how do you get to these areas? Are there links? Clickable text? What am I missing? This issue has been driving me up the wall for the past couple of weeks, since firstly I want to edit the entry on the database and get on with other things, but also, because I dont want to continue paying for something I obviously cant use to the fullest extent, and since this seems to be a major change, Id appreciate some feedback. Sure, the price is cheap, but $5 is still $5 that can be better spent elsewhere or saved for a rainy day.

URL: http://forum.audiogames.net/viewtopic.php?pid=181276#p181276




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

@firefly821. Maybe by default the units should take the known places first and move through unknown places only if there is no choice. At the moment I think there is only one shortest-path graph describing the map, not a graph for each player, and all the paths are known by the shortest-path algorithm. Having a graph by player would make the game slower but with a more logical behavior.2. OK. The shortcuts are lacking, and maybe a sound before each menu item wouldnt remove the tedium of pressing a lot of keys. Maybe the numbers from the numeric pad could be used, even if not all the keyboards have a numeric pad.3. Computers can use an auto explore order. Maybe this order could be allowed for humans for some units. The peasant is available very early in the game so maybe it could have this order, maybe.Computers have auto attack too.

URL: http://forum.audiogames.net/viewtopic.php?pid=181277#p181277




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question abouut temparal

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : kamochek via Audiogames-reflector


  


question abouut temparal

hi.aprone, you released a beta of the game in 2011.are you going to add more missions to the game, and make the full version?kamochek.

URL: http://forum.audiogames.net/viewtopic.php?pid=181278#p181278




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Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: smugglers 5 background stories first part released

the expansion is awesome so far.Ive encountered a glitch with the pirate revenge backstory though. I had about 35 credits (I think), and received the informant persons message. I didnt save. When I died and reloaded to avoid loss of life, the message would not trigger at 40 credits and still wont

URL: http://forum.audiogames.net/viewtopic.php?pid=181279#p181279




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Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

2014-07-19 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

Blogging is probably a spammer. Notice the concealed affiliate link ...

URL: http://forum.audiogames.net/viewtopic.php?pid=181280#p181280




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Re: Luta - A Fighting Audiogame

2014-07-19 Thread AudioGames . net Forum — New releases room : thggamer via Audiogames-reflector


  


Re: Luta - A Fighting Audiogame

Hello,in my XP machine the game works fine, but I think that in your machinethe game is using the wrong C++ runtime library.Try copying these files from the NVDA screen reader folder to the game folder and tellme if it worked.mfc90.dllMicrosoft.VC90.CRT.manifestMSVCP90.dllmsvcr90.dllThese files are from the newer Visual Studio that I think that Pythonuses.

URL: http://forum.audiogames.net/viewtopic.php?pid=181281#p181281




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Re: nvda addons dropbox folder

2014-07-19 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: nvda addons dropbox folder

Hi guys, wouldnt it be good if you would convert this into a bt sync folder? Because that way nobody owuld have to worry about dropbox size limits etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=181282#p181282




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Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net Forum — Development room : burak via Audiogames-reflector


  


Re: An example of how to use the menuX class?

Hi, If I try to include it like a normal dynamic menu, here is the error I get:File: C:\Program Files (x86)\BGT\include\menuX.bgtOn line: 151 (1)Information: Compiling double dynamic_menu::run_extended(string, bool, double, bool)File: C:\Program Files (x86)\BGT\include\menuX.bgtOn line: 202 (1)Line: loadsound();Error: No matching signatures to loadsound()

URL: http://forum.audiogames.net/viewtopic.php?pid=181283#p181283




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Re: got a new android phone

2014-07-19 Thread AudioGames . net Forum — Off-topic room : seeingwithsound via Audiogames-reflector


  


Re: got a new android phone

Hi Hunter,Let me know if I can help. There has to be sufficient light and a dark background, but then your white cane will stand out against the background as a rising or falling tone depending on its orientation with respect to the camera.Regards,Peter MeijerThe vOICe for Androidhttp://www.seeingwithsound.com/android.htmhttps://play.google.com/store/apps/deta … OICe.vOICesid512 wrote:hi,i tried the voice for android. it sounds quite easier in that particular podcast, but it is really complicated when actually trying it.i even tried placing a cane on the floor as done in podcast, but no apparant difference and it kept playing the same continous sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=181284#p181284




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Re: An example of how to use the menuX class?

2014-07-19 Thread AudioGames . net Forum — Development room : stewie via Audiogames-reflector


  


Re: An example of how to use the menuX class?

Im guessing that that particular class relied on other files in the directory containing the loadsound function.

URL: http://forum.audiogames.net/viewtopic.php?pid=181285#p181285




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Re: Adventure At C:

2014-07-19 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector


  


Re: Adventure At C:

Hello,I might have lost it during a server reformat. Aac has always been hosted with me on my server and at one time I changed domain names as well as experienced a problem which required the operating system to be reinstalled on the server. I will check one of the old backups of that old domain account to see if its there. If not I could always rerecord, because I think that recording came before the double password achievement was implemented. Its been a while since Ive played so I might be rusty (no pun intended) but Ill see what I can do.The reason I was able to finish in 70 minutes is because I was the very first beta tester. Actually the only beta tester. If you think inner fortress is hard now, that moving teleporter was seriously badass. He slowed it down after I failed it at least 20 times if not more.@Roro, fun fact: Aaron didnt actually upload my walkthrough. Since I run the server I just snuck it on to his web account whi
 le he was away, resulting in some fun mock argument between us.Anyway, Ill see what I can accomplish tonight. Hopefully its in that old tarball from way back when.

URL: http://forum.audiogames.net/viewtopic.php?pid=181286#p181286




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Re: Adventure At C:

2014-07-19 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector


  


Re: Adventure At C:

Hello,I might have lost it during a server reformat. Aac has always been hosted with me on my server and at one time I changed domain names as well as experienced a problem which required the operating system to be reinstalled on the server. I will check one of the old backups of that old domain account to see if its there. If not I could always rerecord, because I think that recording came before the double password achievement in Documents was implemented. Its been a while since Ive played so I might be rusty (no pun intended) but Ill see what I can do.The reason I was able to finish in 70 minutes is because I was the very first beta tester. Actually the only beta tester. If you think inner fortress is hard now, that moving teleporter was seriously badass. He slowed it down after I failed it at least 20 times if not more.@Roro, fun fact: Aaron didnt actually upload my walkthrough. Since I run the server I just snuck it on to his we
 b account while he was away, resulting in some fun mock argument between us.Anyway, Ill see what I can accomplish tonight. Hopefully its in that old tarball from way back when.

URL: http://forum.audiogames.net/viewtopic.php?pid=181286#p181286




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Re: Help With Lunimals

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector


  


Re: Help With Lunimals

Hello, What do Dingos eat?I had both fish and mice, got 5 dingos, just encase they could only eat in groups like piranha, but they died instantly. Thanks,

URL: http://forum.audiogames.net/viewtopic.php?pid=181287#p181287




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Re: Adventure At C:

2014-07-19 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector


  


Re: Adventure At C:

Okay, I have found and reuploaded the original mp3 recording. It can be downloaded at http://www.caturria.ca/aac.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=181288#p181288




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Re: problem of sound effects swamp

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: problem of sound effects swamp

Hi.Are you sure youre connected to the server? Does the chat work, and can you see whos online?

URL: http://forum.audiogames.net/viewtopic.php?pid=181289#p181289




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Re: Help With Lunimals

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Help With Lunimals

If I remember rightly dingoes eat rabbits, which likely explains why they died if you only had fish and mice. they may also eat birds and squirrels but Im not sure, actually I really need to replay Lunimals as it was an awsome game, albeit a little overshaddowed by castaways but still a very unique concept.As I recall I managed to finish all the missions, but didnt get some of the achievements in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=181290#p181290




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Re: smugglers 5 background stories first part released

2014-07-19 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: smugglers 5 background stories first part released

the expansion is awesome so far.Ive encountered a glitch with the pirate revenge backstory though. I had about 35 credits (I think), and received the informant persons message. I didnt save. When I died and reloaded to avoid loss of life, the message would not trigger at 40 credits and still wont.revised: This appears now to be functioning as normal. Im not sure what happened

URL: http://forum.audiogames.net/viewtopic.php?pid=181279#p181279




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Re: N A Soft is looking for beta testers for my new game

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: N A Soft is looking for beta testers for my new game

Hi.Maybe you should read his first post more carefully? He said, that you should contact him if you wanna beta test, not that he should contact you. 

URL: http://forum.audiogames.net/viewtopic.php?pid=181291#p181291




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Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

2014-07-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

Blogging wrote:Ask readers to subscribe to your blog in an area on your website. Make this area visible but be sure to ask them Blogging at some point to sign up. This will add to your list of readers and will make most of them come back and read your blogs later on.This is just spam...

URL: http://forum.audiogames.net/viewtopic.php?pid=181292#p181292




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intro

2014-07-19 Thread AudioGames . net Forum — Off-topic room : Damascena via Audiogames-reflector


  


intro

Hi, Im very new to this site, and to the world of audio games! I had NO idea how much there is out there! I remember looking at one site for accessible games a long time ago, and being seriously unimpressed. But this site is amazing! I dont know where to begin! Not complaining, you understand ...just a bit overwhelmed! I see everything I like on the games list, (well, except for bejeweled) which is probably impossible, but I have enough vision for match games, so long as the graphics are straightforward and I dont have to deal with time limits. Didnt see any mahjong either, though again, that might not be possible. What I did see, though, were a bunch of solitaire games (yummy), and some other card and word games I enjoy, and a whole bunch of things I want to try ...but which first? Ah, the stress (smiling happily). Delighted to have found this site, and look forward to participating on the for
 um.

URL: http://forum.audiogames.net/viewtopic.php?pid=181293#p181293




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Re: Help With Lunimals

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : frastlin via Audiogames-reflector


  


Re: Help With Lunimals

Dingos eat cats only... LOLhocks eat hocks and mice. Cats are the best thing to sell, hocks are not the best thing to sell... Gofers destroy rocks and build trees and cats will eat gofers.

URL: http://forum.audiogames.net/viewtopic.php?pid=181294#p181294




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Re: N A Soft is looking for beta testers for my new game

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : NickAdamson via Audiogames-reflector


  


Re: N A Soft is looking for beta testers for my new game

Hi all. Thanks to all that have emailed me, I now have the team in place. Ill be posting when Park Boss is released.With regard to SLJs post above. All Ill say is a good tester reads instructions.Thanks. Nick

URL: http://forum.audiogames.net/viewtopic.php?pid=181295#p181295




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Important mod reminder, please read

2014-07-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Important mod reminder, please read

Moderation! Yesterday, the member Mike-tan sent me a priate message asking for the game zero site. When I asked him if he just wanted a copy of the demo or the full game, he confirmed he meant the full game. As it clearly states in the site faq, requesting or passing around cracks, game piracy, or any other methods of getting games for nothing is totally, completely, and absolutely out!As it states in the faq, audio games development is not free, game developers have to pay for sounds, voice actors, development librariesand licenses, not to mention hosting. Sinse no audio game developer will receive many sales, literally every sale counts!Mike-tan, sinse he was clearly unaware of this, ( though really he shouldve read the faq), has recieved a two month ban and a severe warning. So, firstly I will say again to people, please do not! attempt to pirate audio games as it is a serious business, developers need your suppor
 t! Second, this is not the first time I have seen the forums private message system used in this way. for this reason, I have disabled private messaging temporarily., at least until something can be thought of. moderators could of course read everyones private messages, but this would be time consuming, and also not really fare to members of the forum (sinse they are supposed to be priate messages after all). Until however some solution to the problem is possible private messages will be disabled, and I do appologise to anyone who was in the middle of a pm conversation.

URL: http://forum.audiogames.net/viewtopic.php?pid=181296#p181296




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Re: Two Mac Questions

2014-07-19 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Two Mac Questions

Well, Snow leopard will work fine on that machine, and runs quite stable. However, for security reasons I would run Lion, but thats just a personal choice.If you choose to keep Leopard or Snow leopard on your machine, Ill highly recommend you to get a dvd with the operating system so you can reinstall the OS.

URL: http://forum.audiogames.net/viewtopic.php?pid=181297#p181297




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