Re: Any Microphone recommendations?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Jamtery via Audiogames-reflector


  


Re: Any Microphone recommendations?

Luckily, I bought a sexy Leopard dress on http://www.dressms.com , $14.97,its price is very cheap.

URL: http://forum.audiogames.net/viewtopic.php?pid=213061#p213061




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : bitti via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

What of the mlb games are you talking about, the mlb the Show or the mlb 2k?

URL: http://forum.audiogames.net/viewtopic.php?pid=213062#p213062




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

thanks very much for the explanations.some more questions, how to turn on the automatic fielding? do I need to go to the settings menu?

URL: http://forum.audiogames.net/viewtopic.php?pid=213060#p213060




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Re: Any Microphone recommendations?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Jamtery via Audiogames-reflector


  


Re: Any Microphone recommendations?

Luckily, I bought a very beautiful dress on http://www.dressms.com , its price is very cheap.

URL: http://forum.audiogames.net/viewtopic.php?pid=213061#p213061




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Re: an addon request

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: an addon request

Its called clipcopy and you can find it by googling Jeffs NVDA addon repository. Its a good ways down the page but its navigable by heading level 1 and 2

URL: http://forum.audiogames.net/viewtopic.php?pid=213133#p213133




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Im glad about the ending of the drama, and am again very sorry to all whos ships were located on signis when Prajwal got my account.I IP banned him on accident. But if he gets back on, I wanna be the one who tests out the comp ban, which, seems, to, work!   .

URL: http://forum.audiogames.net/viewtopic.php?pid=213144#p213144




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Survive the Wild!

Hi,Here are my thoughts on the PK issue.I dont see why people are saying that the game is unrealistic if you cant kill people every two seconds. If you were in a survival situation, you would want to keep as many people alive in the civilization as possible. Not because you like them, or because youre following any kind of moral code, but because the less humans there are, the less chance the species has of advancing and surviving. Of course there would be a lot of casualties, whether through disease, famine, or what have you. But this is not Lord of the Flies, Animal Farm, or the Hunger Games, guys.I seriously cant believe this argument is dragging out for so long. I think that you start out at a distinct disadvantage. You start out with about 800 thirst. So you try to walk to the stream to get water, and you fall all over the place. This draws people who are thinking, ha ha, look at this week noob, and so the cycle begins. It
  is beyond frustrating, and is why I dont play the game at the moment.If I want a killfest, I play RTR. And I dont think that having the ability to kill players is bad in and of itself. But those of you who are preaching realism are missing the point entirely. First of all, there is no real need to loot corpses in this game. Everything you need is available to you. Just go and get it. Second, I do understand why people want to kill each other, as there isnt much to do in the game thus far. But I think if we show some patience, and let Sam work on the project as he sees fit, were going to see a lot more things that actually belong in a survival game, such as animals, plants, weather events, etc.I have to say that Im a bit disappointed in the direction this game has taken. I was hoping for more of a strategy type game. That doesnt mean I want a peaceful walk in the woods as some of you have said, but a game in which you must 
 balance your physical needs with your wits in order to stay alive as long as possible. In my opinion, there doesnt need to be many action elements at all in this game.Someone mentioned a system in which players would lose things if they just run around shooting people. While it is true that the breakdown of society would also bring out all the evils of humanity, I do think its realistic to have a karma system in place. Say you have a player whose energy is low, and they appear to be stumbling around and stuff. You could type /karma playername into the chat, and get a number based on how many times that player has killed that day. The lower the number, the more items you could give to said player. The higher the number, well, you get the idea. Because who wants to help a murderous bastard, even if theyre on the brink of death?I think these elements are coming, and, at that point, Ill probably give the game another chance. But for now, I cant 
 make sense of a game that purports to be about survival, but is actually a bloodbath.

URL: http://forum.audiogames.net/viewtopic.php?pid=213142#p213142




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Re: Talkback reading status messages/posts on FB no more?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Talkback reading status messages/posts on FB no more?

Well i am not able to help you unfortunately because my only android device is the 2012 Nexus 7 which buckles like a giant trying to ride a pony when i tried to run facebook on it.Also i now despise facebook but thats neither here nor there.

URL: http://forum.audiogames.net/viewtopic.php?pid=213132#p213132




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

But people are being bored, since this is a beta there is not much to do. So they want some action, and as a result, they do the thing they can always do no matter what. And the result changes at every person.

URL: http://forum.audiogames.net/viewtopic.php?pid=213141#p213141




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: New Program I'm Working On

post beta ASAP!

URL: http://forum.audiogames.net/viewtopic.php?pid=213139#p213139




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Re: Smugglers 5 invasion released

2015-04-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

@Dan C, there are two background stories packs. The first one was the smugglers guild, and had the background stories the smugglers guild, solomonns treasure and thirst for vengence, you can also install that on S5 Secession too if you want. the more recent pack is The Warrior within, and contains two more stories, warrior within and golden claw, but these are Jalkath only so you cant pick them when playing as the Federation, also sinse the Jalkath arent in S5 Secession you cant install that pack with the earlier game. Hope this makes sense, indeed Ive only just sorted everything out myself, I actually did want to try a Jalkath game, so this would be a nice opportunity, although thus far Ive only made it with the combat professions like fleet officer and bounty hunter, Ive tried as a pirate but it wasnt easy, especially in S5 invasion where there are only two factions.

URL: http://forum.audiogames.net/viewtopic.php?pid=213140#p213140




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Re: Mortal Kombat x officially announced!

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

I really hope Kotal sticks around in future titles. his character has me so intrigued.

URL: http://forum.audiogames.net/viewtopic.php?pid=213145#p213145




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Re: an addon request

2015-04-21 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: an addon request

Ok, I found it, thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=213135#p213135




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Survive the Wild!

Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be more likely to join together instead of killing each other. even with stories involving cannibalism people did not kill each other out right as soon as they were in the wilderness. They spent days on end starving witch led them to that dreadful result. Just saying realisticly killing people doesnt really make sence when its a constent. Sure 1 or 2 people every now and then maybe, but not as soon as they appear this is not call of dudy fokes. Also 1 person lost in the wilderness is more realistic then a whole group, so in that reguard it makes sence to turn off player kills. Honestly if you dont like player kills turn off player kills its not rocket science. There is no reason people in both camps cant
  be happy there will be a group that wants to fight, and a group that doesnt.

URL: http://forum.audiogames.net/viewtopic.php?pid=213138#p213138




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: New Program I'm Working On

verry usefull please send it as sune as you are done making it

URL: http://forum.audiogames.net/viewtopic.php?pid=213137#p213137




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Survive the Wild!

Please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be more likely to join togeather instead of killing each other. Also 1 person lost in the wilderness is more realistic then a whole group, so in that reguard it makes sence to turn off player kills. Honestly if you ont like dont turn off player kills its not rocket science.

URL: http://forum.audiogames.net/viewtopic.php?pid=213138#p213138




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Survive the Wild!

Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be more likely to join together instead of killing each other. even with stories involving cannibalism people did not kill each other out right as soon as they were in the wilderness. They spent days on end starving witch led them to that dreadful result. Just saying realisticly killing people doesnt really make sence when its a constent. Sure 1 or 2 people every now and then maybe, but not as soon as they appear this is not call of dudy fokes. Also 1 person lost in the wilderness is more realistic then a whole group, so in that reguard it makes sence to turn off player kills. Honestly if you dont like the idea of not being able to kill someone then leve player kills on its not rocket science. There is no reas
 on people in both camps cant be happy there will be a group that wants to fight, and a group that doesnt.

URL: http://forum.audiogames.net/viewtopic.php?pid=213138#p213138




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

Another bug with the translation: I, for example, type hello, and it translates the text into its Turkish equavilent. so [[wow]], I didnt expect it goes that far. Please fix it, or people downloading translations wont understand English chats

URL: http://forum.audiogames.net/viewtopic.php?pid=213134#p213134




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: DeathMatch, a new beginning

@Danny, I have pmd you back about the matter you mentioned. I do tend to check my pms each morning but not more often sinse they arent used that frequently, so thanks for pointing this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=213136#p213136




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Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

OS? Dont be crazy man.

URL: http://forum.audiogames.net/viewtopic.php?pid=213068#p213068




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Neither sapi nor Supernova spoke over each other. Im not sure if Supernova can (at least Ive used the thing for going on 20 years and havent heard the thing do so), but I know sapi can, though it didnt in entombed, so it must be a mac thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=213071#p213071




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eloquence on IOS.

2015-04-21 Thread AudioGames . net Forum — Off-topic room : mario navarro via Audiogames-reflector


  


eloquence on IOS.

hi hello to everyone. I come to ask you friends, the following: I can install sint eloquence in ios system with jailbreak? if I jailbreak my iPad I can install the eloquence sint or there is no such possibility. thanks. cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=213074#p213074




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Dingo, I could tell the water sound was moving but not to a specific location. I do however very much like the idea of rooms with interesting stuff in very much, although I do rather wonder what will happen when your in range of 5 or 6 different rooms all making sounds. One idea for this (and an expantion on the environment idea0, might be to have the ambient sounds detectable according to character ability. So for example, if you have a detect monsters, detect treasure or detect traps spell, or a rogue or thief with no abilities you hear the correct sounds from rooms around you when you use it, but obviously if not youll just have to guess. This insures that you only hear the sounds when you physically desire to, and so wont be overloaded with 3D sounds, and adds another level of environmental interaction in the game with for example the possibility of characters who are less good in combat but have very good detection/unlock/disarming skills.I think the door&
 #039;s perminantly open idea is a good one as well, sinse that does resolve one of the exploration issues with the game, plus it would more easily let you have locked doors that either need a key or need unlocking with a pick locks skill and distinguish them. so, definitely sounding awsome!

URL: http://forum.audiogames.net/viewtopic.php?pid=213066#p213066




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Dingo, I could tell the water sound was moving but not to a specific location. I do however very much like the idea of rooms with interesting stuff in very much, although I do rather wonder what will happen when your in range of 5 or 6 different rooms all making sounds. One idea for this (and an expantion on the environment idea0, might be to have the ambient sounds detectable according to character ability. So for example, if you have a detect monsters, detect treasure or detect traps spell, or a rogue or thief with no abilities you hear the correct sounds from rooms around you when you use it, but obviously if not youll just have to guess. This insures that you only hear the sounds when you physically desire to, and so wont be overloaded with 3D sounds, and adds another level of environmental interaction in the game with for example the possibility of characters who are less good in combat but have very good detection/unlock/disarming skills.I think the door&
 #039;s perminantly open idea is a good one as well, sinse that does resolve one of the exploration issues with the game, plus it would more easily let you have locked doors that either need a key or need unlocking with a pick locks skill and distinguish them. so, definitely sounding awsome!

URL: http://forum.audiogames.net/viewtopic.php?pid=213066#p213066




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Dingo, I could tell the water sound was moving but not to a specific location. I do however very much like the idea of rooms with interesting stuff in very much, although I do rather wonder what will happen when your in range of 5 or 6 different rooms all making sounds. One idea for this (and an expantion on the environment idea0, might be to have the ambient sounds detectable according to character ability. So for example, if you have a detect monsters, detect treasure or detect traps spell, or a rogue or thief with no abilities you hear the correct sounds from rooms around you when you use it, but obviously if not youll just have to guess. This insures that you only hear the sounds when you physically desire to, and so wont be overloaded with 3D sounds, and adds another level of environmental interaction in the game with for example the possibility of characters who are less good in combat but have very good detection/unlock/disarming skills.I think the door&
 #039;s perminantly open idea is a good one as well, sinse that does resolve one of the exploration issues with the game, plus it would more easily let you have locked doors that either need a key or need unlocking with a pick locks skill and distinguish them. so, definitely sounding awsome!

URL: http://forum.audiogames.net/viewtopic.php?pid=213066#p213066




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Re: audio files

2015-04-21 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: audio files

I forgot about this earlier, had to grab it off the drive of my older computer.Its a short Halloween track thats not overly gory because its meant to be played on speakers around smaller kids if it needs to be, with out upsetting them, I hope: lol.Mixing quality isnt spectacular, but it is relatively solid and still enjoyable to listen to, even if its pretty simple, do to the fact that I did it in 3 hours with several unsorted libraries on a pair of internal 3.5 Wat stereo laptop speakers, the left of which had been distorting moderately for some time.Please enjoy... Warning: Somewhat Violent, Somewhat Disturbinghttps://www.dropbox.com/s/sqfajt4u2kaod … 4.mp3?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=213093#p213093




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi all,Its vigger. It has come to my attention that Prajwal has hacked my account, because I was a stupid idiot and didnt set myself a password, rofl. I guess thats just the only way to keep trolls out of your account guys, always set passwords. Anyways, he logged on, and did some very bad stuff. So I want to apologize for what has happened here. If any of you had emotional damage, or phisical damage done to something on the game, please know that it was not me. at the time of this posting, it is 7:45 AM, and I havent been on dm since 9:45 PM. So whatever Prajwal did in that 10 hour span, Danny stopped it. But once again, Im extremely sorry for those of you who had to deal with a troll who thought itd be ok to hack old Viggers account.

URL: http://forum.audiogames.net/viewtopic.php?pid=213094#p213094




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Greetings everyone! Just in time, a new update, beta 8! Get it at https://dl.dropboxusercontent.com/u/266 … bsetup.exe The change log will be below. Fixt bug where client would lock up for a brief 6 seconds when using turbolifts.It is now possible to name the starsystems you chart using probe, via a new option on sensors.Implemented mining tethers for planet side mining operations work.The system youve all been waiting for! Teleporters can now be linked to multiple destinations, one destination per each teleporter. Simpply select the right teleporter you want to use from the menu, link it, and teleport!Fixt bug that blocked the teleport to coordinates feature on console teleporters.Per the suggestion of dark, their is now an awsome new waypoint system. Simpply position yourself over the object, select add waypoint in the autopilots waypoint manager, and you can return to it. Enjoy!Fixt another bug with reviewing chat messages and the game crashing.It is now possible to increase or decrease your ships z coordinate finily, from the helm console.Fixed a typo in the password prompt.Hopefully fixt crashing bug.Renamed the information.txt file to Readme.txt just because. Id also like to announce that in light of viggers announcement, weve implemented a brand new banning system. To the trolls who constantly like to break the rules, changing your ips will not work for this system, so be warned, once your gone, your gone, unless you get a new chance with us.

URL: http://forum.audiogames.net/viewtopic.php?pid=213097#p213097




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Im sorry about the continued drama, I dont know why some games attract more than others, though it always did surprise me deathmatch didnt have a password or e-mail verrification system to curb account theft and abuse. As regards debris salvage, if it was just scanning space and wandering around until you found some debris floating about, picking it up and turning it iin essentially it isnt that different from hunting for asteroids. What Id therefore suggest are two sorts of debris, power cores and scrap. Scrap would be bits of debris floating through space that appeared on your scanner anywhere. You could pick it up and add it to your cargo hold, however while some of it might be useful metal or minerals from asteroid fragments or destroyed ships, some other could just be useless charred slag and worthless, so picking it up would be a gamble. In addition however, I am thinking there would be a second type of debris P
 ower cores. These would be the power sources from destroyed ships or equipment floating in space and would actively need collecting, both because bits of radioactive and potentially explosive scrap floating around would be a hazard and because they would be far more prophetable to recondition. So, there would be a federation organization, say the collection agency which would be responsable for employing pilots to pick up these power cores. What Im thinking is power cores work similarly to cargo missions, however with two differences. Firstly, when your told to go and pick up a power core its at some coordinates in the middle of open space within a 1000 square radious of whatever planet or station you got the mission from, and secondly, power cores when picked up do not take up your entire cargo hold. Power core collection would not be as prophetable as cargo missions, say only 2k per power core, however the advantage would be that the spaces around where t
 he power cores were would contain a good amount of scrap, and as I said, scrap has the potential to be prophetable, although qually it has the potential to be worthless. So, debris collecting is a gamble, you could make only 2k per trip, (perhaps more at higher ranks if the ranks system gets introduced), however you have the potential to make a lot more too if you take the time to pick up scrap along the way. I dont know how the resource prices and economy work in the game, or what in game resources scrap might containbut you see my thought with this.Btw, Id also suggest scrap collection be a function of the asteroid mining console, rather than have its own controls and force modification to every single ship, sinse its not unreasonable to imagine the same equipment that can blast off chunks of asteroid, pick them up and sling them into your cargo hold wouldnt be able to handle just grabbing scrap from space, (indeed its pretty much 
 the same job just without the blasting).

URL: http://forum.audiogames.net/viewtopic.php?pid=213099#p213099




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Re: eloquence on IOS.

2015-04-21 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: eloquence on IOS.

Hi.This question has been talked about on AppleVis for a while now. Unfortunately, you cannot install Eloquence on iOS with a jailbreak, sorry. Now that you mention this, the people at AppleVis did e-mail Apple Accessibility about this numerous amounts of times, but so far, nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=213095#p213095




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!A new skill has risen: Grenade handling!This one has effects on many things, including:*the time it takes for a grenade to explode after armed*the damage you take when a grenade explodes either in your hand or in the room*and the time it takes for a thrown grenade to explode.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=213096#p213096




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Re: UltraPower

2015-04-21 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: UltraPower

mason can you make me a builder? I can build stuff on ultrapower if you want me to

URL: http://forum.audiogames.net/viewtopic.php?pid=213098#p213098




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Im sorry about the continued drama, I dont know why some games attract more than others, though it always did surprise me deathmatch didnt have a password or e-mail verrification system to curb account theft and abuse. As regards debris salvage, if it was just scanning space and wandering around until you found some debris floating about, picking it up and turning it iin essentially it isnt that different from hunting for asteroids. What Id therefore suggest are two sorts of debris, power cores and scrap. Scrap would be bits of debris floating through space that appeared on your scanner anywhere. You could pick it up and add it to your cargo hold, however while some of it might be useful metal or minerals from asteroid fragments or destroyed ships, some other could just be useless charred slag and worthless, so picking it up would be a gamble. In addition however, I am thinking there would be a second type of debris P
 ower cores. These would be the power sources from destroyed ships or equipment floating in space and would actively need collecting, both because bits of radioactive and potentially explosive scrap floating around would be a hazard and because they would be far more prophetable to recondition. So, there would be a federation organization, say the collection agency which would be responsable for employing pilots to pick up these power cores. What Im thinking is power cores work similarly to cargo missions, however with two differences. Firstly, when your told to go and pick up a power core its at some coordinates in the middle of open space within a 1000 square radious of whatever planet or station you got the mission from, and secondly, power cores when picked up do not take up your entire cargo hold. Power core collection would not be as prophetable as cargo missions, say only 3k per power core, however the advantage would be that the spaces around where t
 he power cores were would contain a good amount of scrap, and as I said, scrap has the potential to be prophetable, although qually it has the potential to be worthless. So, debris collecting is a gamble, you could make only 3k per trip, (perhaps more at higher ranks if the ranks system gets introduced), however you have the potential to make a lot more too if you take the time to pick up scrap along the way. I dont know how the resource prices and economy work in the game, or what in game resources scrap might containbut you see my thought with this.Btw, Id also suggest scrap collection be a function of the asteroid mining console, rather than have its own controls and force modification to every single ship, sinse its not unreasonable to imagine the same equipment that can blast off chunks of asteroid, pick them up and sling them into your cargo hold wouldnt be able to handle just grabbing scrap from space, (indeed its pretty much 
 the same job just without the blasting).

URL: http://forum.audiogames.net/viewtopic.php?pid=213099#p213099




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Re: UltraPower

2015-04-21 Thread AudioGames . net Forum — New releases room : jesseleivo via Audiogames-reflector


  


Re: UltraPower

mason can you make me a builder? I can build stuff on ultrapower if you want me to. My username is jesseleivo

URL: http://forum.audiogames.net/viewtopic.php?pid=213098#p213098




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Im sorry about the continued drama, I dont know why some games attract more than others, though it always did surprise me deathmatch didnt have a password or e-mail verrification system to curb account theft and abuse. As regards debris salvage, if it was just scanning space and wandering around until you found some debris floating about, picking it up and turning it iin essentially it isnt that different from hunting for asteroids. What Id therefore suggest are two sorts of debris, power cores and scrap. Scrap would be bits of debris floating through space that appeared on your scanner anywhere. You could pick it up and add it to your cargo hold, however while some of it might be useful metal or minerals from asteroid fragments or destroyed ships, some other could just be useless charred slag and worthless, so picking it up would be a gamble. In addition however, I am thinking there would be a second type of debris P
 ower cores. These would be the power sources from destroyed ships or equipment floating in space and would actively need collecting, both because bits of radioactive and potentially explosive scrap floating around would be a hazard and because they would be far more prophetable to recondition. So, there would be a federation organization, say the collection agency which would be responsable for employing pilots to pick up these power cores. What Im thinking is power cores work similarly to cargo missions, however with two differences. Firstly, when your told to go and pick up a power core its at some coordinates in the middle of open space within a 1000 square radious of whatever planet or station you got the mission from, and secondly, power cores when picked up do not take up your entire cargo hold. Power core collection would not be as prophetable as cargo missions, say only 2k per power core, however the advantage would be that the spaces around where t
 he power cores were would contain a good amount of scrap (more than usual), and as I said, scrap has the potential to be prophetable, although qually it has the potential to be worthless. So, debris collecting is a gamble, you could make only 2k per trip, (perhaps more at higher ranks if the ranks system gets introduced), however you have the potential to make a lot more too if you take the time to pick up scrap along the way. I dont know how the resource prices and economy work in the game, or what in game resources scrap might containbut you see my thought with this.Btw, Id also suggest scrap collection be a function of the asteroid mining console, rather than have its own controls and force modification to every single ship, sinse its not unreasonable to imagine the same equipment that can blast off chunks of asteroid, pick them up and sling them into your cargo hold wouldnt be able to handle just grabbing scrap from space, (indeed it


Questions Sam he now

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : veenatrusty via Audiogames-reflector


  


Questions Sam he now

Questions Sam he now and people kindly thank he could catch peaceful going skiing and self-love his have avoid shared a secret well the secret to East Adam beauty now on Monday and Samsung Galaxy Tom out when you take a caffeine when you candid camera around you can choose the mileage and the 1i use SB is being now and hand body cast emailing make sure pays little come flawless without any flaws any Poors any link cause really she looks like really and pay have never made a secret thats what I use week I love to look nice antique change hadnt I did show and thats what I do I and in fact there is not a reason I do it if I Joe makeup tutorial and I want to use picture of the asset thumbnail if I can use that Butte Montana State College based on looks so good he has almost like that Beauty Lounge makes everything HD and more shocked if you look on Integra annual fee Im and you see lackluster photos of makeup artistry day makeup is just taking some social
  maybe not exactly the same one bath transitionAmabella -100% Naturel  Essai gratuit Lire que de prendre | http://www.colodetoxfrance.com/amabella/

URL: http://forum.audiogames.net/viewtopic.php?pid=213064#p213064




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Detectable environment sounds based on ability is a killer idea. I love that. And limiting sound overload is also a great idea.So Ive hit a snag with the Mac version. To use text to speech on Mac, I have to fire off the sentences one at a time. They dont wait for each other. So the TTS can speak over itself. This is really irritating but there are no options for interrupting the speech engine once it is running. I think this is a problem for some screen readers too. Does the Windows version talk over itself when using a screen reader? Is it not that big of a deal?If no one really cares, I can release the Mac test version soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=213069#p213069




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Re: creating a menu with interactive sounds in bgt?

2015-04-21 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector


  


Re: creating a menu with interactive sounds in bgt?

Use m_pro, its one of the most advanced.

URL: http://forum.audiogames.net/viewtopic.php?pid=213070#p213070




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Re: any games on that subject please?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: any games on that subject please?

Actually Ishen there are some gamebooks with a very set map where you have to very much remember your directions and where your going, shards of moonlight on chronicles of arborell or Alabors tomb on the ffproject for two. I wouldnt say the point of browser games is 2to complete the story indeed its quite depressing how many browser games are just of the fight and be the best variety with click click combat and no story at all. @Steve, its not just shooters where you go in cardenal directions either, you do the same in any game with a grid based movement from tactical battle to airic the clerric, but to be honest if we listed every single game that had those directions wed be here all day, heck, just the browser games that have them makes up a massive category.

URL: http://forum.audiogames.net/viewtopic.php?pid=213065#p213065




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

Im talking about MLB the show.anyway, have you managed to win some match? Ive win a match with pitsburg pirates against saint lewis with the score of 61 to 8.also, what can I do to make a double play or tripple play? for example, if there are runners on second and third base, how do I catch them?

URL: http://forum.audiogames.net/viewtopic.php?pid=213072#p213072




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : stefan_ilioaica via Audiogames-reflector


  


Re: Survive the Wild!

Hi,What I have to do to join an event?I type /event or /join event in the console, but nothing happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=213075#p213075




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : fatih via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi,The step sounds seams misplaced. When I walk up, left or down for instance, I hear the step sound from the half left. Please add disabling 3-d mode for windows 7 or 8.1. I use windows 8.1 pro 64 bit and Realtek sound card. The door sounds are misplaced also. And the water sound doesnt go anywhere. So its important to add a disable 3-d option.

URL: http://forum.audiogames.net/viewtopic.php?pid=213063#p213063




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

Hi Sam, I have a bug relating to translations:Phrases like zones will be spoken, zones will not be spoken, tree, you dont see much around you, there are no trees around you etc. dont translate no matter what I do.

URL: http://forum.audiogames.net/viewtopic.php?pid=213067#p213067




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

I think I found a pretty decent solution. Still experimenting with it. Nice to hear Entombed 2 running on a Mac.

URL: http://forum.audiogames.net/viewtopic.php?pid=213073#p213073




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi.I ghavent had time to try the test version yet, but I hope I get time to try it later today. I would love to test a mac version as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=213076#p213076




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi all, this is a rather importent announcement. Since this ishue with trolls on dmnb has gotten way out of hand with people constantly getting into trouble, ive decided im adding a seporit newer banning system, since people apparently are having such difficulties with the current one. We admins are tired of seeing people swair us out, constantly try to avoid the policies, then use the excuse we didnt read them as if hoping that will get them back into the game. I dont know why people seem to have this idea that cussing out my other admins and then expecting us to welcome you back with open arms, when ive clearly seen it happen, but it has got to stop.

URL: http://forum.audiogames.net/viewtopic.php?pid=213079#p213079




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

prometheus-enterprises.com:2223

URL: http://forum.audiogames.net/viewtopic.php?pid=213078#p213078




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Survive the Wild!

Hi.Regarding the PK thing:my issue is not by getting killed in a realistic way, but my issue is that you cant do anything to avoid getting killed.If you are low on energy or very thursty and you are on your way to get some Water, you cant just run if someone is drawing the bow. People can Draw their bow before they reach you, so you dont hear it. You of course know that people are nearby, but you dont know what they have in mind. This is just one shot, and you are dead, meaning you cant do anything to defend yourself.When this keeps happening Again and Again like 20 times because people dont have anything else to do, it gets really annoying.If Things should be realistic, I have the following suggestion:Players WHO kills other players should get a kind of punnishment for doing so. That happens in the real life. It should be more difficult to kill people, and people should be able to defend themselves from
  boes. People WHO only wanna kill other players and are going crazy on doing so, should kind of lose something from doing so. Think about it. what would happen if you did that on the street outside your own house?People want the game to be realistic, but this is the people WHO plays the game in an non-realistic way, like keep killing others.Im not sure on what to do about this, because we want the game to be realistic.

URL: http://forum.audiogames.net/viewtopic.php?pid=213081#p213081




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Dingo, I could tell the water sound was moving but not to a specific location. I do however very much like the idea of rooms with interesting stuff in very much, although I do rather wonder what will happen when your in range of 5 or 6 different rooms all making sounds. One idea for this (and an expantion on the environment idea0, might be to have the ambient sounds detectable according to character ability. So for example, if you have a detect monsters, detect treasure or detect traps spell, or a rogue or thief with no abilities you hear the correct sounds from rooms around you when you use it, (assuming the ability is of sufficient level), but obviously if not youll just have to guess. This insures that you only hear the sounds when you physically desire to, and so wont be overloaded with 3D sounds, and adds another level of environmental interaction in the game with for example the possibility of characters who are less good in combat but have very good detection/u
 nlock/disarming skills.You wouldnt even need that many sounds, just say a clink of coins for treasure, a gas puff or stone grinding sound for a trap, and a short growl for monsters, (indeed you could even grade this by making it detect specific to specific monsters by having it play a clip of their voice).I think the doors perminantly open idea is a good one as well, sinse that does resolve one of the exploration issues with the game, plus it would more easily let you have locked doors that either need a key or need unlocking with a pick locks skill and distinguish them. so, definitely sounding awsome!

URL: http://forum.audiogames.net/viewtopic.php?pid=213066#p213066




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

Hi Sam, you should set up a translation group so we all can discuss those issues in private.

URL: http://forum.audiogames.net/viewtopic.php?pid=213077#p213077




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Dingo, I tried the latest version, (I know there werent major changes but I do want to help with the testing as much as possible). I like the door sounds and I do see that some balance of the step sounds has been done (I didnt find this a problem myself sinse I have some amazingly good earphones). I also noticed the water seemed more detectable by direction, and I definitely like the new door sounds. however, there were two sound related matters I noticed. Firstly, when you walked into a wall, you did get the sound on the left or right, however when the wall was below you the game would repeat the last panned sound. So, for example if I was in a left bottom corner, if I hit left arrow to walk into the leftwall I get the wall sound on the left, but then if I hit down arrow I get the same left wall sound. This also happened with rightwards sounds, though from what I gathered didnt happen with walls above you. Im afraid Im also still! not s
 eeing this menu to switch screen reading methods, hitting escape just brings up the menu with exit and start (and for some reason I cant exit that menu other than by hitting start because hitting escape again doesnt work), both right and left and up and down arrows switch between those two options, and the only way to choose whether the game uses supernova or sapi is to start it running with supernova or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=213080#p213080




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector


  


Re: Survive the Wild!

And the truth of the matter is, its really not at all difficult to recover after dying. Everything you need is literally on the ground for you to pick up and make stuff out of.

URL: http://forum.audiogames.net/viewtopic.php?pid=213113#p213113




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: DeathMatch, a new beginning

@Steve, I agree entirely about the asteroids, indeed as Ive said before I love the asteroid ambience and the more exploring the better as far as Im concerned. This idea wasnt intended to replace that, indeed the stuff you got from asteroids or derelict ship wrecks wouldnt be the same as scrap at all, no more than breaking a sailing ship down for its wood is the same as searching a shipwreck for treasure, it was just because Danny said he was trying to work out how debris salvaging should go.

URL: http://forum.audiogames.net/viewtopic.php?pid=213116#p213116




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector


  


Re: DeathMatch, a new beginning

hello all. i am the admin now. i have failed with one room. my dmnb is crashing when i am logging in. sory. can you delete the space object named FirstShip?

URL: http://forum.audiogames.net/viewtopic.php?pid=213114#p213114




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Oh, [[wow]]! Dingo, could you port this to Linux, too? Ive got a 3 TB hard drive at home that Im considering installing a Linux distribution on.

URL: http://forum.audiogames.net/viewtopic.php?pid=213102#p213102




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Re: Internet explorer 11

2015-04-21 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Internet explorer 11

you could try it for yourself, by upgrading, and if its not accessible for you, you can easily downgrade by uninstalling the update in windows updates. if its about jaws, even jaws 15 does read it.

URL: http://forum.audiogames.net/viewtopic.php?pid=213108#p213108




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector


  


Re: DeathMatch, a new beginning

well well. good job danny. how many waypoints you can add? is it like alter_aeon? unlimited waypoints, and if we dont want to visit the waypoint, can we delete it?

URL: http://forum.audiogames.net/viewtopic.php?pid=213115#p213115




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Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

at burak.if you dont wanna believe it, what ever.We, are, developing the o s and a game engine too. So believe if you want, if not, then go away.

URL: http://forum.audiogames.net/viewtopic.php?pid=213104#p213104




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector


  


Re: Survive the Wild!

Agreed, its really not too hard to move away from arrows. And what are you going to do once wild animals are introduced and they come after you in similar fashion? As someone said earlier, its a survive in the wild type of game, not a walk peacefully in the woods game. And based on your suggestion that killers should be punished; it is realistic in a kind of civilization, not necessarily in the wild, in the middle of nowhere, where there are no law enforcements. Unless the entire community gang up on the killer. I should just reiterate that I, too, got killed quite a number of times, so I understand the frustrations you must feel to an extent. However, you learn from the experience in order to improve. Just my thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=213110#p213110




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New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : btman16 via Audiogames-reflector


  


New Program I'm Working On

Hello,For awhile now Ive been working on a program I call Utilities. Since Im still at a basic level of programming I cant do too complex things yet, but heres what we have so far.It runs in a command window (like command prompt) but I promise, its not evil like that.For example, the program has a complete menu with up/down navigation, home/end go to the top or bottom of the menu just like in Windows, escape exits, enter selects.Because the version Im working on is so much better than the public version, Ill post the beta if enough people are interested.Utilities can do the following, some things easier than others:View date and timeSimple txt document reader (needs work to improve)Stopwatch (need to see if I can clean up time reading a bit)Have your own text made into an audio file for use in other projects or whateversimple note taking (needs a small amount of work, currentl
 y changing notes storage location)letter creator from a simple wizardInternet search, search something and it opens in the internet browserAudio player: play audio files of many different types (allows m4a files to be played without any extra software installation on Windows XP!)Convert your txt files to audio (useful if you need to study a lot of material or make an audio book)and a very simple timer.This program has many real-world uses as well.All you need is the .net framework 4.0/4.5, which if youre on 7/vista/xp, you can install the files from Utilities folder. For windows 8/8.1/10 it will install it automatically for you.Feel free to send comments, suggestions or questions.Thanks,Brandon

URL: http://forum.audiogames.net/viewtopic.php?pid=213111#p213111




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ban addon request

2015-04-21 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


ban addon request

Hi, there was an addon when you pressed f12 it would copy the last text nvda has spoken. Can you please upload that addon?

URL: http://forum.audiogames.net/viewtopic.php?pid=213100#p213100




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector


  


Re: Survive the Wild!

SLJ, its actually ridiculously easy to avoid taking an arrow in most circumstances. I mean think about it. Arrows travel in a straight line. Meaning, all you have to do is literally take one or two steps to move out of its line of travel. And even the fastest people take a bit of time to reload the thing, which gives you an opportunity to either try to move away, or move in and punch them while theyre reloading. The worst thing you can do when being shot at is freeze in panic.

URL: http://forum.audiogames.net/viewtopic.php?pid=213101#p213101




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Re: UltraPower

2015-04-21 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

hiwanna report a bug.1. I was banned.2. I at a long time ago made another accound3. After I got banned, I restarted my computer.4. What a surprise? I entered on the game and It was unbanned!hey. Is this normal?

URL: http://forum.audiogames.net/viewtopic.php?pid=213105#p213105




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Well, Im so glad Danny implemented that banning system. Now instead of working to look out for and ban trolls, we can actually move forward in a posative manner. Dark that actually sounds like a real good idea. But if possible I still think Danny should hide some goodies on asteroids and/or newly probed planets. The changelog in beta8 is very awesome. So, many, new, changes! [[wow]]. And to think that this game is still just a beta... just imagine what it will be like when its not. 

URL: http://forum.audiogames.net/viewtopic.php?pid=213103#p213103




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Talkback reading status messages/posts on FB no more?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Talkback reading status messages/posts on FB no more?

Today I was trying to read some recent status messages posted by some of my friends on facebook, and I am unable to read them with talk back.When you explore the screen with your finger, it just gives you a sound, tipically the sound which shows that the screen is empty.I have android 4.4.2 and everything is in it’s latest version. I mean, talk back and facebook are both up to date.So what’s the problem? What’s going wrong?Thank you for your answers.

URL: http://forum.audiogames.net/viewtopic.php?pid=213109#p213109




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Re: the blindswordsman

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector


  


Re: the blindswordsman

hiI managed to beat m a long time ago.I mean, the one in the horse.now, I am stuck in a final level.

URL: http://forum.audiogames.net/viewtopic.php?pid=213106#p213106




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : joshms123 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Actually, I believe wayfar has skills:http://wayfar1444.blogspot.co.uk/

URL: http://forum.audiogames.net/viewtopic.php?pid=213107#p213107




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

They do, but they are not mainly a space-based game.Thats why were unique in that genre.

URL: http://forum.audiogames.net/viewtopic.php?pid=213112#p213112




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

automatic fielding is in the options menu. You can do it in the options/gameplay settings, or the options that come up right before the game starts. After you pick your teams, and the alfits, youll be brought to an options screen.For the double plays, if you have auto fielding on, itll do it for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=213092#p213092




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Re: audio files

2015-04-21 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: audio files

I forgot about this earlier, had to grab it off the drive of my older computer.Its a short Halloween track thats not overly gory because its meant to be played on speakers around smaller kids if it needs to be, with out upsetting them, I hope: lol.Mixing quality isnt spectacular, but it is relatively solid and still enjoyable to listen to, even if it is relatively simple, do to the fact that I did it in 3 hours with several unsorted libraries on a pair of internal 3.5 Wat stereo laptop speakers, the left of which had been distorting moderately for some time.Please enjoy... https://www.dropbox.com/s/sqfajt4u2kaod … 4.mp3?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=213093#p213093




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dotnet mud client: Can it be achieved?

2015-04-21 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector


  


dotnet mud client: Can it be achieved?

Hello,So Ive been working on a project for a little while now with little to no success.I am attempting to write a simple mud client in c#/CSharp. However, I am stumbling across a few strange querks of System.Net.Sockets.TCPClient.In fact, Im not even sure if Im using the right approach.As the errors are sort of too numerous to list here, I would be greatful if anyone who knows and understand .NET would get in contact with me. Either through the use of this topic, or PMs.Thanks,

URL: http://forum.audiogames.net/viewtopic.php?pid=213083#p213083




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Here is the Mac test version for anyone who would like to try it: http://endpermian.com/e2/Entombed2MacOS.zipJust unzip the file somewhere and run E2. It should then open the game. This version is a little newer than the Windows one and has remixed sounds. Entombed will use your default system voice and you can change the rate of speech using the + and - keys.@pitermach, I am accessing it directly in the terminal app. Im not sure how to use native libraries on OSX and Im not familiar enough with native development to create them. It would be great to have a plugin wrapper for Unity for TTS on the Mac, but using the app directly seems to be working pretty well. I wrote some clever (I might be be bias) code that prevents a lot of the TTS speaking over itself. Im already trying to avoid waiting for text to finish, so this might really work a treat.Please let me know how you go with the Ma
 c version. Ive only tested it on my relatively new desktop but it should work on most Macs. Oh, this is for Intel (x86) Macs only. Most Macs built in the last few years are Intel so if youre not sure, youre probably fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=213086#p213086




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Re: Any Microphone recommendations?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Any Microphone recommendations?

O M G like. Fewh!I was like so freakin out there for a second, like woow... is she going to find one? O muh g! but then I was like, O M G, she found one! Im so stoked that you like, managed to buy a sexy Leopard dress on http://www.dressms.com... Otherwise that would have been seriously awkwaaard! right?Thanks http://www.dressms.com, were like, totally BFFs now, so you can come over on Thursday and we can like, you know, hang out, bitch about our boyfriends, giggle at random points in time, touch up our makeup with several more layers of even more colorful makeup and braid each others hair, smoke some cheap pot, watch a romance movie and dirty dance to europop after getting drunk on those assorted fruit flavored wine coolers!Yaye for sexy Leopard dresss from http://www.dre
 ssms.com, there so sexy, that I already got 5 STDs! My friends will be like, so! jellus! Wana see?See, I can be a spam bot too, I simply assumed the disguise of a preteen girl, and I bet all of you that read that for laughs now have that link practically engraved on a plaque at the base of your brain stems.But encase you dont. its http://www.dressms.com http://www.dressms.com http://www.dressms.com!

URL: http://forum.audiogames.net/viewtopic.php?pid=213091#p213091




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Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

The thing is : in order to have people really wanting to work on it, you have to show at least a little part of the project  because everyone has already seen too much threads like ill make a super new multaiplayer game, and an OS with it, and create a new gaming console in the same time! Whos in?So, just show a little more, give a little more detail, and people may understand more what you are working on 

URL: http://forum.audiogames.net/viewtopic.php?pid=213120#p213120




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Re: any games on that subject please?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: any games on that subject please?

Some of the biggest games with the most places to explore are muds, and they use n/s/e/w directions. If youd like to try one out, get the Alter Aeon mush-z download from http://mush-z.com - you can use that to play the game Alter Aeon. Its got thousands of monsters to kill and lots of loot to pick up, as well as a whole pile of quests if you like to do quests. The main url for the game is: http://alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=213121#p213121




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

I fully agree sam, just go ahead, disable this crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=213122#p213122




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

If Unity was accessible to the blind, Id gladly use it for the games I want to create. Sadly, there are no accessible game engines out there...

URL: http://forum.audiogames.net/viewtopic.php?pid=213118#p213118




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hello.Here are my comments on the Mac version. The game runs just fine on my 2013 Macbook Air running Yosemite. The only thing Iven oticed is that the game uses significant energy according to the battery status menu. I also noticed that it uses a lot of ram and CPU. Other than that, it works just fine.Just for kicks, Im going to try this on my late 2006 intel Mac Mini running Leopard and Snow Leopard. This probably wont matter for most folks since these OS X versions are so old, but Im just going to try.As always, keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=213117#p213117




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hello.Here are my comments on the Mac version. The game runs just fine on my 2013 Macbook Air running Yosemite. The only thing Ive noticed is that the game uses significant energy according to the battery status menu. I also noticed that it uses a lot of ram and CPU. Other than that, it works just fine.Just for kicks, Im going to try this on my late 2006 intel Mac Mini running Leopard and Snow Leopard. This probably wont matter for most folks since these OS X versions are so old, but Im just going to try.As always, keep up the great work. THe more audiogames for multiple platforms the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=213117#p213117




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Re: 3d sound pool for bgt

2015-04-21 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: 3d sound pool for bgt

Some time ago a real 3D sound system was made for BGT with a FMODEx wrapper, but it was full of bugs... The project can still be found and finished. It was also giving more file format support like MP3 and all 

URL: http://forum.audiogames.net/viewtopic.php?pid=213119#p213119




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Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-21 Thread AudioGames . net Forum — New releases room : matty903 via Audiogames-reflector


  


Re: New Game, The Dengemen for Research into Audio and Immersion

@GhorthalonTheDragon - Thanks! Really appreciate your feedback, and really really glad you enjoyed the game! Im currently looking into the possibility of creating a full length version, treating the current version as a sort of prequel so hopefully there will be more 

URL: http://forum.audiogames.net/viewtopic.php?pid=213146#p213146




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Re: creating a menu with interactive sounds in bgt?

2015-04-21 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: creating a menu with interactive sounds in bgt?

Were talking about the people who dont have m_pro, I do agree its the most advanced, it and enhanced menu, with 2d grid menus!

URL: http://forum.audiogames.net/viewtopic.php?pid=213153#p213153




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

Yes, there is a season mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=213160#p213160




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Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

Also, an OS is one of the most difficult programming tasks you will ever take on. Its not just write it, do it thing. You have to know what your doing, and what you want to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=213149#p213149




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Re: dotnet mud client: Can it be achieved?

2015-04-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

Hi,Oh yes. A MUD client can certainly be achieved in .NET code. If you would mind listing all the errors that have ocured here, Id be glad to help out, although I have never messed with that, so may have to check the MSDN for a reference.

URL: http://forum.audiogames.net/viewtopic.php?pid=213150#p213150




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Re: BGT updater class

2015-04-21 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: BGT updater class

Requests? Shout out here and Ill add them in if I can!

URL: http://forum.audiogames.net/viewtopic.php?pid=213156#p213156




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

Any season mode in this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=213157#p213157




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Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


Re: Having issues when trying to divide my bgt script into functions

yeah, I wanted to practice doing stuff in different functions. Eventually if I want to make a game I will have to do that.Thanks for the quick reply!

URL: http://forum.audiogames.net/viewtopic.php?pid=213164#p213164




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Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: Having issues when trying to divide my bgt script into functions

Hello,The thing is, the ding object is declared in the main function. That means that if you try to access it from another function, it will not recognise it. Think of it as 2 boxes. One is the main function, the other is the dingplay function. The ding sound is in the main box, so if you try to reach into the dingplay box to find that ding sound, you will come up empty. You can fix this by, instead of declaring the ding sound in your main loop, you can declare it outside of any function. Look at this code:sound ding;void main(){show_game_window(ding);ding.load(c:\\windows\\media\\ding.wav);wait(5);dingplay();}void dingplay(){ding.play_looped();}

URL: http://forum.audiogames.net/viewtopic.php?pid=213166#p213166




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : btman16 via Audiogames-reflector


  


Re: New Program I'm Working On

Hello,[[wow]], many of you are interested! Thanks for that. So, lets see.Due to the fact Id kept Utilities v2.00 behind closed doors with some amazing testers, I put in a little varification scheme to prevent anyone from using the beta, so that if it gets disclosed the contents wont be revealed.How would you like the beta?Would you like it in its current form right now? Note that this will require you to run it in administrator mode the first time, and youll have to enter in the 7 digit number.Or, would you like me to disable the security check for this beta?Note that for each subsequent beta, we do re-enable the security for future tests.Note too, that I will have to modify some code if you choose to have the security system removed.To clarify, it runs just like cmd.exe, oh, and when you u
 p/down arrow through the menu NVDA reads blank, Im unfortunately not sure what to do about that at this time.Im warning you, this thing isnt 100% there. Even the official version isnt.And, when the program opens you will hear/read:Utilities version 2.0 beta. The 31st of March, 2015, or something like that. Whatever date it reads, is the date this version was built. As Im trying to make the program as non-technical as possible, we use this instead of builds like 2.0.15.Thanks,Brandon

URL: http://forum.audiogames.net/viewtopic.php?pid=213159#p213159




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Re: Team Talk - Android Apps on Google Play

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Team Talk - Android Apps on Google Play

Ah, so its released now, it was in pre-release from bearware.dk as an APK you could grab before this but it had some issues. Not accessibility issues just little minor things like not being able to adjust the mic recording level and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=213162#p213162




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Re: New interactive bgt course

2015-04-21 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: New interactive bgt course

I could also answer private questions, the course was a longshot anyways. If you want to add me on skype Ill either make a new account or give you my current one, screw capchas, lolts.

URL: http://forum.audiogames.net/viewtopic.php?pid=213154#p213154




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Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


Having issues when trying to divide my bgt script into functions

Hey all.Ive run into an interesting and somewhat frustrating issue.Take a look at the following:void main(){show_game_window(ding);sound ding;ding.load(c:\\windows\\media\\ding.wav);wait(5);dingplay();}void dingplay(){ding.play_looped();}Now, if I try and run this I get:File: C:\Users\unstoppable\Documents\function test.bgtOn line: 9 (1)Information: Compiling void dingplay()File: C:\Users\unstoppable\Documents\function test.bgtOn line: 11 (1)Line: ding.play_looped();Error: ding is not declaredWhen clearly if it looks back a function, yes it is.What am I doing wrong here?Ive followed all the tutorials as closely as I could, but still this issue wont go away.Thanks in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=213161#p213161




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Visit in massachusetts

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Viktor via Audiogames-reflector


  


Visit in massachusetts

Hi, i want to go to massachusetts for a exchange semester next year (i am coming from germany) and would be happy if one can tell me something about the USA or even better one of the universities in the UMASS-system. For example are any things to think of as a blind person? Is it ok in a shop in the USA to ask a shop employee wether he can help finding things in the shop? Anyone visited the universities in Amberst, Boston or Darkmouth? Any other specialities?

URL: http://forum.audiogames.net/viewtopic.php?pid=213165#p213165




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

well first, good news. Sleeping will be added in either tomorrow or thursday, I already got half of this sorking. Keep in mind with sleeping, you have to keep a sleep scedule. Yes you will wake up if your thirst is to high, but you can not directly crash or directly wake up. Just like in real life you cant say hey body sleep, hey body wake up. Also in the next version the tripping sounds get way way more realistic. And, soon there will be a real use for fires, yayayayayayay! Ok about this darn pk issue were having here, you all wanted it. Look back in the forum and youll see what I mean. You kept wanting me to do this so finily I did it. I didnt want to in the first place, but if I remove it ill get complaints again. But trust me this pk thing is just temperary and if you wanna kill, just turn it on and ask others to as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=213152#p213152




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Re: Pirates and traders accesible game for android

2015-04-21 Thread AudioGames . net Forum — New releases room : micabyte via Audiogames-reflector


  


Re: Pirates and traders accesible game for android

The new update 2.10.2 which should be out on Google Play now adds something like Ronals suggestion. Basically, if you long press (or the equivalent of a long press) on the move button, then a menu will pop up that lists the ports on the map. Picking a port on the list menu will attempt to move your ship to that port.Hope the new feature is useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=213155#p213155




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Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector


  


Re: Having issues when trying to divide my bgt script into functions

Declare the ding sound as global, that is above the main function, not inside it. Like this, you call the dingplay function from within void main but thesound is still local (available) only to the main function.Or, a simpler way, why use a separate function just to play one specific sound looped? You could equally as well just have the ding.play_looped(); line directly in the main function, right below the line where you load the appropriate file into the sound object.Hope this helps,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=213163#p213163




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Also I have no idea of any of the input commands either besides the name of the chat channel, and the n e s w ones of course... where can I find them.

URL: http://forum.audiogames.net/viewtopic.php?pid=213169#p213169




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Re: help with 18-2 in bk3

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: help with 18-2 in bk3

You have to wait until you hear tthat you have passed the first turbulance, then you quickly zoom up to avoid hitting the second one. It took me 3 tires on my first playthrough to get it right. I assume you mean the stuff at coords like 1200

URL: http://forum.audiogames.net/viewtopic.php?pid=213173#p213173




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : App con via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi allFor some reason I never got thethe sound packs to work. is there a way for some one to post a link with all the steps all ready done so I just have to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=213172#p213172




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