Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

As I said before I am going to give classes a point 1-7 for their game score so people can tell what class they are on the leaderboard. For example all Mercenaries score would end in 1 and all assassins would end in 3. Right now I am just doing it by order on the character selector and I think I will stick with that since its really only a fraction of a point or so. I was thinking of doing it by how good the class is for example mutant or merc would probably get a 1 since they are the easiest and maybe give priest or assassin a 7? the only problem with that is when I add new classes it will no longer work unless I always make the new class harder. If you guys have any input let me know thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=251264#p251264





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

darkblade 98 wrote:Hi touchmint. I was thinking about this games future. I was thinking that there should be another light armored class besides cultist and priestess. Maybe a necromancer class that could summon allies to help as well as having some damaging skills of their own? I don't know, just something I thought of. Let me know what you think.That would be interesting I will prob do another light class. players already have pets so summons might not be as exciting althought maybe I would let the player cast new summons/pets during the battle. For example you might start with your pet but you could summon a skeleton and it would be your new pet. Then if during battle you needed a heal or something you could summon a skeletal priest that would heal you and so on.A system like that would be cool for the ranger too maybe give them the ability to exchange pets during battle.

URL: http://forum.audiogames.net/viewtopic.php?pid=251263#p251263





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-22 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I wonder the same thing.I know how to get the Abacus and sorta remember how to get the yoyo and Jump Shoes, but that's about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=251261#p251261





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Re: new game from me: lost!

2016-02-22 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: new game from me: lost!

Hi the game developer I must appriciate your idea. I like the concept of the game. Well Tell me one thing can you remove the exit option from the shop?Because it is unfair and unrealistic. I don't want to find the exit from the shop. Some sounds should Be needed and ambience also. well in the end. keep up the good work my friend!ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=251262#p251262





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

nolly wrote:Okay, did more research and Apple did indeed remove app extraction or better known as "file transfer in IOS 9 for apps. What this means is unless you have a hard copy of the app on your computer, you cannot re-install the app unless it is currently in the app store. This is important for promo codes for apps that are approved but not live, because it will not recognize the app if you accidently delete it and try to restore it from a backup. I restored one of my other devices and when it tried to install the app, it gave me a message that it was not possible because the app could not be found in the store and/or my computer.I know that was all long winded but I have never used a promo code before where the app was not 100% live, so I am just curious if it will recognize that my account hass it and will appear in my purchased list. It does show that I made a purchase on the date I redeemed it, but all it says is 
 a date, nothing else.Anyone have experience with this? It's not a serious issue, but it does make me nervous not having a way to re-install it if a problem occurs.Yea promo codes are treated weird I can confirm it. When the first version passed review I used a promo code to put a copy on my phone I had to delete it because I was testing the newest version of the game. Then when I submitted the newest version and tried to find the game to restore it wasnt in there I had to use another promo code (even my old code wouldnt work and I didnt have it in my downloaded list).anyways you should be ok I get codes every new version I release so I will have some more down the road if anyone loses theirs. The only reason they are kind of scarce now is because I have to send most of those codes out to the media for reviews this time around.

URL: http://forum.audiogames.net/viewtopic.php?pid=251260#p251260





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Re: Survive the Wild!

2016-02-22 Thread AudioGames . net Forum — New releases room : Sam_Tupy via Audiogames-reflector


  


Re: Survive the Wild!

Hi everyone, it's me, yes, it's truely me. How ya all doo'in. So as i'm sure you know there are many things I should clear up. First, about that interview. My statement, believe it or not, actually remains true. the game is not what was compromised, but soley the website. There are very huge problems with the website getting hacked, such as the payment system, which yes, got hacked. It was actually very secure, but there was a flaw, that was in the part of the website that had 0 percent to do with the game, that the hacker managed to find his loophole. Basicly, in the awesome tech podcast, the php script for uploads is supposed to only accept MP3 files to be uploaded. Well, this turned out to be unknowingly broken, and he managed to upload a php script which I shall not post here, because it is litterily  RAT (Remote Access Trogen). He used this to go all over the site, getting any data he wanted to. He could view SQL records, aka download a PHP script lik
 e /forum/include/config.php with the DB info, and log into the database. As to the hacker getting off scotch free, I don't think that will happen. He hacked the payment system threw this flaw and stoll a massive 150 dollars from random people who had only inisently purchased ID's to play the game. This has been logged, back to the purchases, to the ID's, to the steels, so he's pretty much screwed there. Next broken law? Envasion of privacy. Using the PHP script he could go back out of the www directory on the server and retrieve access to data that was private and not just mine, from other FTP servers i'd hosted for people outside of the general www domain. Good going hosein, have fun deeling with those guys. And, another huge mistake on his part, and it's hardly my fault but more bluehosts, he was able to access, your not going to believe this, but all the other fucking domains stored on that bluehost box. Sorry if I go on a mini rant here, but what th
 e fuck is bluehost thinking allowing the use of php scripts to access files in other domains? That's just creapy. Well, I guess while people have a chance, might as well sign up for a bluehost account, hope were on the same box and get what ever the fuck you want on my server. Accept the website isn't there anymroe so good luck. Even so, hosein, good job putting a bunch of random entries in random peoples access logs on random peoples hosting accounts. So yeah, that little hosein guy aka the hacker, might have gotten him self into a load of deep shit durring his hacking opperation. As for the 150 dollars, if anyone can't use there ID's, let me know immediately and i'll be very happy to fix it for you. So the website downtime is me moving stuff to my VPS. About that, the reason I have it is not meerly to give americans better ping responces, when using other hosts, I hardly have access to the server. Remember when damien was hosting and it would crash and we 
 always had to wait for him to get up and fix for us? No offence to damien here, I admire him and he was a great host, but the lac of control got a bit much after a while, so I moved to the VPS. Less strain on damiens connection as well, he was using his best computer aka his main one and his net connection, so i'm glad he doesn't have to deal with the stress of hosting the server on his main computer. Anyway back on topic, that was the hacker, and the VPS. Now onto other reasons for downtime, absonts, etc. Another big thing I came into face with were fake pay pal cases. This guy rian biship started randomly opening paypal cases just to get money back. I contacted him many times and he wouldn't respond and I let 3 cases slip that way, and I therefor lost twice the money from all 3. mind you, i'm still a bit new to this and never delt with something like that before. well when he tried again I stopped him and reported it, and got the money from that case back, so t
 hat was another peoblem that was going on. and then, my generally buzy life. Though i've been on the computer, i've been preparing another huge online game for ya all with substantual coding help from mason armstrong, that were going to get you all soon, and I think you'll enjoy it. Other than that though, i've been real buzy. On my computer aside from the new game, i've been doing loads of school / audio production work, for school. Then, i've been trying not to live on the computer because we all know that's not good, so i've retracted my general use a little and stuff, and then school. So over all, the loophole of hacking has been fixed, please, I beg of you, if anyone of you good guys sees something that even remotely looks dangerous, please try your best to report it to me. It will help me make sure secutiry stays up to date. You don't have to go hunting, but just if you find any, you might be able to tell me before the bad boys abus
 e it. The website will be up again soon as soon as i'm done learning apache and getting it all over there and the domain 

Re: new game from me: lost!

2016-02-22 Thread AudioGames . net Forum — New releases room : Ishan Dhami via Audiogames-reflector


  


Re: new game from me: lost!

Hi the game developer!is this game similar to SOD or another FPS? I am downloading it now and surely paly it. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=251257#p251257





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Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: BrushTone v1.0 Paint Tool

Hmm, thats an interesting idea. I guess it wouldn't work that differently from the Window Scan in a way. Its difficult to convey all the necessary data in such a display though, such as the Red, Green, Blue, and Alpha values, and the level of brightness of each pixel. Though it may be possible to use a single Braille character to represent brightness and allow configuring it to display different color values like the sonifier. I might be able to implement something, but unfortunately I don't have a Braille Display to test it on and they can be rather expensive.Its gotten me thinking though of a prototype tactile display from MIT called inFORM I heard about awhile ago, its consists of a grid of pins that raise and lower to create 3D shapes and displays of visual data. I think something like that could work well with BrushTone.

URL: http://forum.audiogames.net/viewtopic.php?pid=251258#p251258





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Re: Bokurano Daibouken 3 : secondary topic

2016-02-22 Thread AudioGames . net Forum — New releases room : king gamer222 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Is there a repository of information on how to obtain the secret items?

URL: http://forum.audiogames.net/viewtopic.php?pid=251256#p251256





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Re: Street Fighter V Official thread

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Street Fighter V Official thread

@smoothgunner:OCR, Optical Character recognition is a way to translate images of typewritten text into machine-editable text. NVDA and Jaws both have this ability. It will try to translate what it sees on the screen, and speak it out to you.To get use to the different sounds, may i suggest that you go to training mode, and play there for a bit? Try doing a critical art, and listen as the meter rebuilds. Also, use your V-Trigger, and hear what sound it makes, as that meter builds back up as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=251255#p251255





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Re: Street Fighter V Official thread

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Street Fighter V Official thread

@smoothgunner:OCR, Optical Character recognition is a way to translate images of typewritten text into machine-editable text. NVDA and Jaws both have this ability. It will try to translate what it sees on the screen, and speak it out to you.To get use the sounds, may i suggest that you go to training mode, and play there for a bit? Try doing a critical art, and listen as the meter rebuilds. Also, use your V-Trigger, and hear what sound it makes, as that meter builds back up as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=251255#p251255





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Re: Merry Battle Zoness from Game Madness Interactive!

2016-02-22 Thread AudioGames . net Forum — New releases room : Erick via Audiogames-reflector


  


Re: Merry Battle Zoness from Game Madness Interactive!

Hi guys, can you please try and add an endless mode, please? I don't wanna just play a game whereit's just a story, but an endless mode where you can kill all day. Better yet, can you add gold so you can buy seapens with it, or add an unlock feature where you can unlock, and also can you add a save game option, thanks so much and thanks for the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=251254#p251254





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Re: Which language would You like to learn? My poll

2016-02-22 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: Which language would You like to learn? My poll

I'd say Korean.  Is there anything you're doing with the data, or is it just personal curiosity?Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=251253#p251253





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Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net Forum — Off-topic room : ambro86 via Audiogames-reflector


  


Re: BrushTone v1.0 Paint Tool

Thanks for your reply Magurp, I will try. One thing I think can improve a lot your program, is to make also conversion to braille dots. And I think is not hard, because you can convert every dot of the figure with the 6 braille dots that covers one entire braille cell. So in this way I can read line by line using braille screen, and when is blank the braille is blank, without dots, and when are dots you can use 6dots braille.The braille simble that covers all 6 dots is %. So an orizontal line can be view in this way (note, use a braille screen):%%And a vertical:

URL: http://forum.audiogames.net/viewtopic.php?pid=251250#p251250





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Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net Forum — Off-topic room : ambro86 via Audiogames-reflector


  


Re: BrushTone v1.0 Paint Tool

Thanks for your reply Magurp, I will try. One thing I think can improve a lot your program, is to make also conversion to braille dots. And I think is not hard, because you can convert every dot of the figure with the 6 braille dots that covers one entire braille cell. So in this way I can read line by line using braille screen, and when is blank the braille is blank, without dots, and when are dots you can use 6dots braille.

URL: http://forum.audiogames.net/viewtopic.php?pid=251250#p251250





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Re: current landscape of audiogame creation tools

2016-02-22 Thread AudioGames . net Forum — Developers room : chpross via Audiogames-reflector


  


Re: current landscape of audiogame creation tools

Hi!I work with python and panda3d.I use in my current Gameproject the soundlibrary "bass4Py", it have 3d-support, supports file streams and have a got system to play sounds.It have enviriomental effects and many more.I haven't work with pygleet, on my beginners time, i programmed with pygame and pyaudiogame, but this aren't that, what i searched.I suggest for beginner pygame or pyaudiogame, when you have trained at python, use panda3d, it have a nice physicengine, joistick support, network support, a good soundengine, and many, nany more...My first really project is big, but i hope, i can it relize in this year...best regards,Christopher

URL: http://forum.audiogames.net/viewtopic.php?pid=251252#p251252





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Re: infovox230 sapi4 registration

2016-02-22 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: infovox230 sapi4 registration

here are two links to infovox 230 reading game and computer directions stuff.https://www.sendspace.com/file/2mdr6zhttps://www.sendspace.com/file/9lu7ao

URL: http://forum.audiogames.net/viewtopic.php?pid=251251#p251251





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Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net Forum — Off-topic room : ambro86 via Audiogames-reflector


  


Re: BrushTone v1.0 Paint Tool

Thanks for your reply Magurp, I will try. One thing I think can improve a lot your program, is to make also conversion to braille dots. In this way for example if someone has a braille screen can comprehend easier complex images. The braille screen views one line at a time, but I think is not a problem to compreend the images. For example an orizontal line is convertible in braille in this way (note, you have to use a braillescreen to see it):cOr::or:-And a vertical line is:ll

URL: http://forum.audiogames.net/viewtopic.php?pid=251250#p251250





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Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: BrushTone v1.0 Paint Tool

Reading larger scale or complex images is a difficult problem to solve, you can view entire images by initializing the Sonifier, but anything larger than 64 by 64 loses detail when converting them to sound. There are a few work arounds though, such as using the Slice tool to carve up the image into evenly sized pieces, and then use the Sonifier with Batch enabled to scan each section one after the other. By cutting them up into smaller pieces, less detail is lost when converting them. You can also use the Select tool to select a region to exclusively scan with either the Window Scan or Sonifier. Alternatively you can also apply Transformations, like converting the image to Grey Scale, inverting the colors, resizing it, or any combination there of to try and make it easier to read.Having said that though, art comes in many different shapes, sizes, and styles, as such some kinds of art may be easier to use and read with BrushTone than others. Line Art focuses on black outline
 s, Vector Art on judicious use of solid colors. Pixel Art may be the easier one to work with, as it uses limited colors and emphasises working on individual pixels to make small images, NES sprites are a good example. It can take time and patience to find a style and method that works for you. But more importantly, you should enjoy yourself and have fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=251249#p251249





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Re: a new podcast range from blind access

2016-02-22 Thread AudioGames . net Forum — Off-topic room : walterjfw via Audiogames-reflector


  


Re: a new podcast range from blind access

Hi to all! Demo access episode 10 is done will be out soon

URL: http://forum.audiogames.net/viewtopic.php?pid=251248#p251248





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Guide dog school recommendations

2016-02-22 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Guide dog school recommendations

The topic line says it all.  What schools would those of you guide dog users recommend?Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=251247#p251247





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GUide dog school recommendations

2016-02-22 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


GUide dog school recommendations

The topic line says it all.  What schools would those of you who are guide dog users recommend?Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=251246#p251246





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-02-22 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

My appologies.  I read online that M4P was specifically a particular file codek of its own.  I just researched it again and now know it is just an M4A inside of a protected file format.  M4P was something I hadn't seen before, either.  So "new" is relative to my realm.  However, that's just a small mishap on my part.  M4P is restricted to iTunes and only computers authorized under the account.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=251245#p251245





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Re: Using Uber Experience

2016-02-22 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: Using Uber Experience

I still feel safe.  DO you understand how oblivious you are to your own argument?Read this article:http://nypost.com/2016/02/21/michigan-g … g-attacks/No passengers were gunned down.  He shot the victims in between his work.  Get your facts straight.And again, you're going to assume all Uber drivers are killers -- at least, that's how your attitude is.  I'm assuming you're young, because the way your logic is laid out doesn't make sense.  I still feel safe with Uber drivers and that incident could have happened anywhere at any given time with any given person.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=251244#p251244





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Re: Entombed download

2016-02-22 Thread AudioGames . net Forum — Audiogames Exclusive Games : FabiG94 via Audiogames-reflector


  


Re: Entombed download

lol, this topic should not go in this forum.king regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=251243#p251243





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Hi touchmint. I was thinking about this games future. I was thinking that there should be another light armored class besides cultist and priestess. Maybe a necromancer class that could summon allies to help as well as having some damaging skills of their own? I don't know, just something I thought of. Let me know what you think.

URL: http://forum.audiogames.net/viewtopic.php?pid=251242#p251242





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Re: Prometheus: The Eternal Wars

2016-02-22 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

I'm also lost my 6 pilot galaxy explorer. from status 50 back to 32. and, when I check the info, it says the galaxy explorer is at malicia parking lot. h

URL: http://forum.audiogames.net/viewtopic.php?pid=251241#p251241





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-02-22 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

leibylucwgamer wrote:Apple Music does NOT utilize the M4A encoding.  It uses Apple's new M4P encoding.Keep in mind Apple's m4p encoding is most certainly not new. And m4p is not even an encoding, either. It's a standard mp4 container file rapped in a drm. But this was used pre2009 with itunes purchases. The same restrictions were placed on the files, with some exceptions.1. They didn't expire, of course.2. You could burn them to a cd and rip it, to get some drm free versions, but they were recompressed versions so they would be downsampled.

URL: http://forum.audiogames.net/viewtopic.php?pid=251240#p251240





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-02-22 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

If you could convert m4a files with iTunes, those files were not encrypted or DRM-protected in any way but were merely AAC wrapped inside MPEG4 containers, which I'd gladly take over MP3, since everything I own plays them.Indeed, I think one of the reasons it's so hard to use iTunes is that every single change is first and foremost about keeping you inside the walled garden. But that's a rant for another topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=251239#p251239





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Re: some disturbing news: a letter from apple to all apple customers

2016-02-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: some disturbing news: a letter from apple to all apple customers

Here's some more disturbing news.On the news tonight, a poll showed that 51% of the people asked, sided with the FBI.Sometimes, John Q Public can be so clueless.

URL: http://forum.audiogames.net/viewtopic.php?pid=251238#p251238





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Re: Using Uber Experience

2016-02-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Using Uber Experience

Of course there is the Michigan Uber driver that went on a killing spree while taking Uber passengers.And Uber says they aren't going to change their driver sign up process.Now how safe do you feel using Uber?

URL: http://forum.audiogames.net/viewtopic.php?pid=251237#p251237





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Re: X box One questions

2016-02-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: X box One questions

Thanks all!I don't need the exact dimensions, I just wanted to know if it was a tower or a desktop in form factor. If I decide to get it, the shelf in my entertainment center where I want to put it wouldn't take a tower.And if I get it, I plan to get the X Box with Kinnect bundle.I think I first heard about the talking X Box about two months ago, what are the chances that an X Box purchased today would already have the software update in it? No, I don't expect an answer to that, just thinking out loud.

URL: http://forum.audiogames.net/viewtopic.php?pid=251236#p251236





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-02-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

leibylucwgamer;What version of iTunes are you running? And on what platform.I was running v12 of iTunes on Windows, and two months ago converted all my tracks purchased from iTunes to mp3s so I could abandon the iTunes program. All my purchased tracks were in m4a format and all I needed to do the conversion was the iTunes program, so you might say that iTunes helped me to abandon it! Hahahahaha!

URL: http://forum.audiogames.net/viewtopic.php?pid=251235#p251235





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Re: X box One questions

2016-02-22 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: X box One questions

The XBOX 1 has Narrator on it. If you have Kinect, just say XBOX turn on narrator. It's much larger and bulkier than the 360, but I had the 360 Elite so that's my comparation. Also, there is no disk tray in the sense that you just slide the disk into a slot and it'll go in automatically, similar to some builds of the PS3.

URL: http://forum.audiogames.net/viewtopic.php?pid=251234#p251234





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Re: Has anyone read The Reckoners?

2016-02-22 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Has anyone read The Reckoners?

Hi.I haven't read the reckoners yet but I probably will eventually. Stormlight will always be my favorite I think since it has a little bit of everything. I hope the third stormlight book will come out this year since sanderson seems to be doing a lot.@Lucas1853, if you enjoyed the reckoners try out robin hobb and brent weeks. Robin Hobb is more of what I call traditional fantasy, brent weeks's books read more like thriller novels although they are still fantasy novels with magic, assassins, and all that.

URL: http://forum.audiogames.net/viewtopic.php?pid=251233#p251233





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Re: TW Blue is down question mark?

2016-02-22 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: TW Blue is down question mark?

Same. I've got important RP's to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=251232#p251232





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Re: TW Blue is down question mark?

2016-02-22 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: TW Blue is down question mark?

It's down. Hopefully should be up again soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=251231#p251231





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Re: all spoonbill software games

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: all spoonbill software games

My earlier grievances can now be reversed. I requested the free cell solitaire game on Friday and received it this morning.

URL: http://forum.audiogames.net/viewtopic.php?pid=251230#p251230





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Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: ultra power is abandon where wright? can you share the code

Lol the irony. I'm done with this crap! But I'm gonna fuel it at the same time. That's like someone trying to put out a fire by smothering it in gas. Just my opinion though, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=251229#p251229





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Re: Street Fighter V Official thread

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Street Fighter V Official thread

what is OCR? and af you were right, they do have the different sounds for meter and what not, I just cant tell what is what

URL: http://forum.audiogames.net/viewtopic.php?pid=251228#p251228





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Re: new game from me: lost!

2016-02-22 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: new game from me: lost!

Thanks. I'll fix those bugs tomorrow.

URL: http://forum.audiogames.net/viewtopic.php?pid=251227#p251227





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Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net Forum — Off-topic room : ambro86 via Audiogames-reflector


  


Re: BrushTone v1.0 Paint Tool

Hi Magurp, I've tried and now I can use the pencil and it's beautiful to draw for me that I am completely blind. For now I drew only simple figures, like squares and lines and finally a cell table.The only thing I can say is that for hard pictures, like a person, or the nature, I don't know if I can comprehend them only listening to scan sound. But your project is very cool because is the first program I've found to draw for a blind person!

URL: http://forum.audiogames.net/viewtopic.php?pid=251226#p251226





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Re: Paladin of the Sky, new full length audio game RPG

2016-02-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Well even if the sounds weren't encrypted, you'd have to modify the code. And that's compiled and encrypted also.

URL: http://forum.audiogames.net/viewtopic.php?pid=251225#p251225





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Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Empire mud 2.0

Though really I don't think you need as many people as, say, Alter Aeon. Adventures can only take up to 4 people, so erally you only need like 2 or 3 people and then just ask someone from another empire to fill it if it's absolutely needed, though good equipment can make this unnecessary.

URL: http://forum.audiogames.net/viewtopic.php?pid=251224#p251224





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TW Blue is down question mark?

2016-02-22 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


TW Blue is down question mark?

b`Hey all... so I've gone to the TW Blue site several times today because my TW Blue program has been giving me trouble with starting up for a day or so now, and the site said Under maintenance... Is something wrong with it or...

URL: http://forum.audiogames.net/viewtopic.php?pid=251223#p251223





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TW Blue is down question mark?

2016-02-22 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


TW Blue is down question mark?

Hey all... so I've gone to the TW Blue site several times today because my TW Blue program has been giving me trouble with starting up for a day or so now. Is something wrong with it or...

URL: http://forum.audiogames.net/viewtopic.php?pid=251223#p251223





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Okay, did more research and Apple did indeed remove app extraction or better known as "file transfer in IOS 9 for apps. What this means is unless you have a hard copy of the app on your computer, you cannot re-install the app unless it is currently in the app store. This is important for promo codes for apps that are approved but not live, because it will not recognize the app if you accidently delete it and try to restore it from a backup. I restored one of my other devices and when it tried to install the app, it gave me a message that it was not possible because the app could not be found in the store and/or my computer.I know that was all long winded but I have never used a promo code before where the app was not 100% live, so I am just curious if it will recognize that my account hass it and will appear in my purchased list. It does show that I made a purchase on the date I redeemed it, but all it says is a date, nothing else.Anyone have experience with thi
 s? It's not a serious issue, but it does make me nervous not having a way to re-install it if a problem occurs.

URL: http://forum.audiogames.net/viewtopic.php?pid=251220#p251220





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Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Empire mud 2.0

Mainly, that's why I'm trying to get the topic revived. Perhaps if we play it again we'll have enough people hanging around. The territories around the starting towers are quite overloaded, the west is almost empty and somehow unknown.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=251222#p251222





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Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net Forum — Developers room : blink_wizard via Audiogames-reflector


  


Re: ultra power is abandon where wright? can you share the code

You know what? Mason has been a jerk so, I'm done with this crap. https://github.com/roelvdwal/Ultrapower

URL: http://forum.audiogames.net/viewtopic.php?pid=251221#p251221





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Okay, did more research and Apple did indeed remove app extraction or better known as "file transfer in IOS 9 for apps. What this means is unless you have a hard copy of the app on your computer, you cannot re-install the app unless it is currently in the app store. This is important for promo codes for apps that are approved but not live, because it will not recognize the app if you accidently delete it and try to restore it from a backup. I restored one of my other devices and when it tried to install the app, it gave me a message that it was not possible because the app could not be found.I know that was all long winded but I have never used a promo code before where the app was not 100% live, so I am just curious if it will recognize that my account hass it and will appear in my purchased list. It does show that I made a purchase on the date I redeemed it, but all it says is a date, nothing else.Anyone have experience with this? It's not a serious issue
 , but it does make me nervous not having a way to re-install it if a problem occurs.

URL: http://forum.audiogames.net/viewtopic.php?pid=251220#p251220





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Re: FYI: DRM is Evil. Very, Very, Very Evil

2016-02-22 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: FYI: DRM is Evil. Very, Very, Very Evil

Figment,If you read my post before, you would understand Apple Music does NOT utilize the M4A encoding.  It uses Apple's new M4P encoding.  Get that through your head.  I'm having a hard time explaining logic to you since it apparently passes through one ear and out the other.My appologies to those of you who are reading the seemingly arrogant and condescending nature of my post, some users tend to not read through the entirety of my explanation.  I was once one of them, too.Sebby,Hmm...Well I guess practically speaking, further restrictive terms wouldn't garantee anything on the front of knowing what the consumers do.  I know at least with Freedom Scientific's (great example) OpenBbook's license clearly states you do not own the program but merely the right to access it.  If for any reason you are caught in any way shape or form doing something that would technically be considered violating the lic
 ense terms (God forbid), they, as the company, therefore hold that undeniable ability to restrict and possibly punish you if they feel it's appropriate.The work-around of this is hard to grasp..  Even typing it is giving me a hard time...However, I would also like to point out (Figment) I do still have my Apple Music subscription, which you seem to know the status of given the nature of your previous reply.  Try to understand where you are coming from, first.  Your assertions I've read thus far are highly provincial and hold no proof.  Again, I implore you to read through my responses.  I've explained the technology of Apple Music for the second time now.DRM can be very tricky.  I'm speaking in the context of specifically Apple Music.  The one side of the argument is that Apple Music on iTunes 12.2 and above now supports downloaded streaming material.  However, it can only be accessed through iTunes its
 elf and no other third-party media player I've testred so far, which have been the mainstreamed ones such as WMP, VLC, and Winamp.Spotify works much the same way, but it's completely restricted.  With Apple, you at least have the option to remove the encoding and access the files let alone decode them.Regarding the ownership versus licensing, it's all perception.  When you purchase a program, you don't get the entire software right off the bat.  A license key is sent to you in order to (activate) the software.  You are buying a key, not the program.  You essentially are buying the program as a subsequence from purchasing the key, but the key is directly what you are distributed.  Take Jaws, for example.  You get functionality of Jaws, but without the (product key), the program will run in 40-minute mode.  Once activated with the license key you've purchased, you get full functionality.  I understand 
 not every single program works this way, but it's an example to start with.My problem lies with the amount of keys you are permitted upon your purchase.  I recently bought Code Factory's Eloquence/Vocalizer voices for NVDA.  Long story short, if I lose three activations due to system malfunction and restoration without consulting the company, I lose that key.  Three strikes, you're out, is the policy they seem to have adopted.  They have stated explicitly that you will not get a refund and must purchase a new set of keys again.If a user buys a set of keys and some occurrences come out of nowhere that the user would otherwise not be able to help, it is not the user's fault that he or she lost the keys.  However, I do also understand that companies have to make money.  And if a friend wants to give a family access to products that give companies hundreds of green devils, they could under older programs.  The Internet
  verification method has been widely adopted and practiced.  Cloud access is now more mainstreamed.  Offline access is becoming decreasingly prevalent -- maybe not to a high degree, but nevertheless it is declining.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=251219#p251219





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Re: X box One questions

2016-02-22 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: X box One questions

Its dimensions are similar to the xbox 360, though its meant to be laid flat rather than upright.

URL: http://forum.audiogames.net/viewtopic.php?pid=251218#p251218





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Re: X box One questions

2016-02-22 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: X box One questions

Hi.1. The Talking Xbox is a software update. If memory seves right, there was a demonstration of it in action on episode 45 of the Blind Bargains Qast, so you can take a look at that if you want a refresher of how it works.2. Unfortunately, I do not know the exact dimentions of the system. Hopefully someone else on here can tell you those.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=251217#p251217





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Re: Looking for all of the PBGames

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Looking for all of the PBGames

Hi.All the games can be found here just go to audiogames.net and search for pb games. The only one I remember off the top of my head is tarzan junior and that's still on the database just download the game then download and install the patch to make it run as the full version.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=251216#p251216





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Re: Using Uber Experience

2016-02-22 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: Using Uber Experience

Figment,Uber does indeed conduct background checks.  I was the one that claimed, truthfully I might add, that they do.  You suggested they initiated those checks more than likely because of "problems."  That in and of itself holds no logic.  If you can prove that they started doing these checks because of causation from problems, please do.I implore you to conduct research about things you don't know.  Everything you've asserted about Uber has been utterly wrong aside from that anecdote about the black customer (which I don't know if it's true because you gave no details other than a black man was denied access to Uber).  Uber is regulated and requires a license to operate in certain areas.  That's why some areas offer Uber cars and some don't.  Philly, for example, does not legally recognize Uber.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=251215#p251215





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Re: I need some old games, maybe someone has them and can help

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: I need some old games, maybe someone has them and can help

Hello.I'm sorry to say but I think all the l-works games have been abandoned and can't be purchased. Or at least that's what I heard a while back that might have changed.As for the others I can't say though I might have pigeon panic if I find it I will post it here.@Niklas, what anti-virus program are you using? If it's norton here's how to get through it-Your screen reader will say something like download insight and you won't be able to navigate. Press shift-tab three times then press enter then press shift-tab once and enter again then it should let you download.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=251214#p251214





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Re: Entombed download

2016-02-22 Thread AudioGames . net Forum — Audiogames Exclusive Games : Figment via Audiogames-reflector


  


Re: Entombed download

Could you try to be more descriptive of whay you mean by "it didn's work", with such an uninformative description of the problem, nobody will be able to give you any advice.Also, you'd probably be better off contacting the developers directly.

URL: http://forum.audiogames.net/viewtopic.php?pid=251209#p251209





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

nolly wrote:I have a promo code question. Since IOS 9 was released it is no longer possible to transfer apps from your IPhone to your computer. Supposedly the app installed on your IPhone isn't a "full" version of the app, but only the key components that is necessary to run the app on your phone to save space. I've also verified that it is no longer possible to do this. My question is if a person does not have the app stored on their computer after entering a promo code, and only has it installed on their phone, will it eventually show up under your purchase history so you can install it on another device? I'm asking if it will show up in my purchase history later, and isn't showing up only because the game was approved, but isn't live yet. I just don't like having an app not backed up as there are some apps where older versions might be preferable (Audible) to newer versions. Then there
  is also the rare time where an app is no longer available, in which they remove it from your purchase history. So if you don't have a hard copy, you can no longer install it.I should also mention that backing up doesn't solve the issue, as before IOS 9, it would transfer the purchases to your computer before backing up the files, something that it can no longer do for apps, or for certain no longer does for me.Weird I'm not too sure about all that stuff. The app on your phone should be the full copy unless you are taking advantage of some of apples space saving techniques (which I'm not). Apple allows developers to shrink app size by just making the art assets for the app downloaded after the app is downloaded. They do this so if you are playing on an iPhone you don't download all the big files for an iPad etc. anyways I don't do this my files are pretty small so it's not something I need to worry about. On 
 top of that this game will always be on the store. Most of the games you see removed are because some of the big companies early games are too cheap and eat into the profits of their new games. For example dungeon hunter 1-2 were pay once for like $2. Dungeon hunter 3-5 were free with iap that you have to keep buying over and over to play the game.

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Re: An intresting brouser based game i found!

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: An intresting brouser based game i found!

Moderation! First, might I suggest that everyone calm down, this is a game after all, games are intended to be fun, and nobody should be yelling at anybody. Figment is indeed correct here on accessibility. "accessible" as defigned on this site means playable by a blind person with the same degree of effort as a sighted person. having to use third party addons which are not usable by everyone anyway and not always efficient does not count as accessible because it is not something sighted people need to do, which is why games only get news written or added to the database if either A, there is an audio captcha alternative or B, the developers are willing to create accounts for blind players on (if the captchas are just at signup).All that being said, Lysio has! reported this game here and it indeed is not his fault there is no alternative so I would suggest that people please keep their remarks on the irritation or not of this situation confined to the
  subject of captchas, and not be personal ones either about other blind people and what "they may expect" or not, or on what games people should or should not play. Just because a game is not "accessible" in the formal sense, does not mean people shouldn't play it, look at all the topics about completely graphical mainstream games which people play by sound and memorization.For the immediate situation as regards Prison struggle, I will move this topic to general game discussion so people know the game is not accessible in the formal sense though are still free to play it if they wish. If however in the future (as indeed I hoped when I decided to leave this topic here), the developers of Prison Struggle add an appropriate alternative to captcha solving, I will move this topic back to new releases and also write some news. I will also say, nobody should ever! be discouraged from posting about newly discovered games, after all all the
  classic muds and browser games and ios games had to be discovered by someone at some time or other, and whether or not the developers of Prisson struggle do the decent thing as far as their captchas go, it's great to know about new games.

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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

nolly wrote:I have a promo code question. Since IOS 9 was released it is no longer possible to transfer apps from your IPhone to your computer. Supposedly the app installed on your IPhone isn't a "full" version of the app, but only the key components that is necessary to run the app on your phone to save space. I've also verified that it is no longer possible to do this. My question is if a person does not have the app stored on their computer after entering a promo code, and only has it installed on their phone, will it eventually show up under your purchase history so you can install it on another device? I'm asking if it will show up in my purchase history later, and isn't showing up only because the game was approved, but isn't live yet. I just don't like having an app not backed up as there are some apps where older versions might be preferable (Audible) to newer versions. Then there is also t
 he rare time where an app is no longer available, in which they remove it from your purchase history. So if you don't have a hard copy, you can no longer install it.I should also mention that backing up doesn't solve the issue, as before IOS 9, it would transfer the purchases to your computer before backing up the files, something that it can no longer do for apps, or for certain no longer does for me.Weird I'm not too sure about all that stuff. The app on your phone should be the full copy unless you are taking advantage of some of apples space saving techniques (which I'm not). Apple allows developers to shrink app size by just making the art assets for the app downloaded after the app is downloaded. They do this so if you are playing on an iPhone you don't download all the big files for an iPad etc. anyways I don't do this my files are pretty small so it's not something I need to worry about. On top of tha
 t this game will always be on the store. Most of the games you see removed are because some of the big companies early games are too cheap and eat into the profits of their new games. For example dungeon hunter 1-2 were pay once for like $2. Dungeon hunter 3-5 were free with iap that you have to keep buying over and over to play the game.

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Adventure at C: Stage Builder Manual

2016-02-22 Thread AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector


  


Adventure at C: Stage Builder Manual

Hay all.I've put together a manual for the Adventure at C stage builder.It was going to be packaged with the next version of AAC, but as their is not going to be a next version, I've decided to place it hear so all can read it.Stage builder manualby Threeblacknoises, with some additional material by Aaron bakerPlease note: to build or edit a custom stage, you must have beaten the game on the file you are trying to build  a stage on.To play a stage, you just have to beat the intro level.Getting to the stage builder menu is easy, just press shift s while in the in between levels area.From there select any of the three options. This documentation will cover  stage creation, which in turn, covers editing stages.Playing a custom stage is just like  playing a normal stage.In order to take advantage of the stage builder, you need to have a folder called stages in the same folder you are running aac.e
 xe in.This is where AAC will look for stages, and also where it will save stages to.If you haven't modified the AAC folder, this folder should already be where it needs to be, and should also include  files called example.stg, and neoexamplestage.stg.The game doesn't save stages in the folder you place it in, because the stages  folder needs to be quickly and easily reachable, so you may copy and paste files to it.You may store custom music and sounds in separate folders, as long as they are located in the main Adventure at C folder.You, however, cannot add folders beyond the main folder.So you cant make a folder called music and place folders in that one called main music and boss music, for example.In this example, the main music and boss music folders will be ignored by AAC, and you will only see OGG files located in the music folder.Note that all music and sounds you add to a custom stage will become part of the
  stage file, and thus be encrypted so other people can't get access to them.Because of this, their is no need to distribute music or sound files with your stages.Creating your stageWhen you choose build stage from the stage builder menu, you're presented with several prompts designed to prep your stage for building.First, you must decide how big, or long, you wish your stage to be in tiles.Each tile is one step your character can take.This is represented by a number between 100 to 5000.Please note: you cannot change this later.Next, choose your background music.AAC has 4 built-in tracks, but you can add your ownIf you wish to add your own music and sounds, you'll need an ogg encoder, as Adventure at c only excepts OGG files and doesn't support mp3s at all.if you select one of the built-in tracks, you'll be taken directly into builder mode.If you choose to use custom music, you'll 
 first be asked where you want to get your OGG file from.This must be a folder located within the main AAC folder, You cannot pull music from anywhere else on your PC.Choose a folder from the list provided, or choose to get an OGG file from the main Adventure at C directory.For more information on ogg files and how to encode them, check out Custom music and sounds.Once you choose your background music, you're ready to start building your stage!Please note; under no circumstance can you make a stage with no background music.If you wish for your stage to have no music, you must create an OGG file called silence, and choose it at the background music prompt.Once your stage loads for the first time, you'll be asked if you wish to create a randomly-generated template to build your stage on.If you say yes, AAC will place random obsticals in your stage, and your stage's name will have "(Random)" added to it to show tha
 t you had help creating your stage.Even if you remove all randomly placed obsticals, the game will still add the "(Random)" suffix to your stage's name each time you save it.Learning your building environmentWhen your stage first appears, it's just an empty road of tiles that sound like the ones you've been walking on throughout the main adventure.But an empty stage isn't going to impress anyone, so you'll need to start adding stuff to it.The stage builder consists of two modes, the builder mode, where you place viruses, items and obstacles, and the play test mode, where you see how your stage is working.To switch between modes, press f5. Builder mode is the default mode of operation.Most of the following controls are self-explanatory, but the ones that aren't will be covered in separate sections.Builder mode controls:F5, switch between modesL: sets the starting location.Space: sets the end of level square or unassigns it. (when play testing, the end of level action(s) will not happen. You  must play the stage for them to actually happen.C: checks your location.M: changes the tile you are standing on to a different tile.Shift+M: Brings up the tile creator.Control+M: lets you place a tile within a desired range.I: places an item.E: Places an enemy. (Limit 100 per 

Mortal Kombat X: A Game Guide

2016-02-22 Thread AudioGames . net Forum — Articles Room : Sightless Kombat via Audiogames-reflector


  


Mortal Kombat X: A Game Guide

NoticeThis version of the guide is no longer being updated.You can find the most current version here.The original contents have been preserved here, partially for posterity and also due to a lack of knowledge on what the policy is for posting newer versions of guides as a link and removing the rest of the text.  If the moderators of this forum wish to clarify what the situation is, please feel free.Guide contentThis guide is a so-called "living document" and currently under construction.  It will hopefully expand as time goes on with resources from various internet sites, which will be credited where possible.***Disclaimer***If the moderators of this forum believe this guide to be in violation of any of the rules or stipulations that govern this forum, please inform me via private message and I will be happy to adjust/take it down as nee
 ded.***end of disclaimer*a note about spoilers**As this guide expands, there will be spoilers.  As a gamer who doesn't actually like things being spoilt (accept in exceptional circumstances), I will put spoiler warnings around these.  These will be presented as follows:SPOILER[spoiler text]endspoiler**end of note**Table of contentsI. Mortal Kombat: The series (mk1-mkvsdcu/mk8).II. Mortal Kombat: New generation, new beginnings (reboot).III. Mortal Kombat X: systems and versions (list of consoles/systems).IV. Input guide.V. Videos.1. Game mechanics.1.01. Variations.1.1. Ground movement.1.2. Jumping.1.3. Blocking.1.4. Running.1.5. Special Moves.1.6. Enhanced special moves.1.7. Throws.1.8. Interactibles.1.9. Brutalities.1
 .10. Fatalities.2. Characters and variations.(sections will be listed here when the full roster is released)3. Starting the game for the first time.3.1. Menu layout.3.2. Accessibility mode.4. Tutorial.5. Kombos.6. Stages.7. Story Mode.8. Practice Mode.9. Alternative control methods.unnumbered: conclusionsI. Mortal Kombat: The Series.Mortal Kombat as a franchise started in the early 90s, around the time of Streetfighter II.  Midway and the team of Ed Boon, John Tobias, John Vogel and Dan Forden created a fighting game that utilised a number of the convensions of traditional fightig games of the era, whilst setting new trends at the same time.Promotional videos, such as this one brought to you curtacy of YourMKArcadeSource on youtubewere sent round to arcade game operators to encourage them to 
 purchase the machines, with a few interesting comments made by the voiceover that it is possible could've sparked off new mini games later in the series (like test your might being refered to as being able to test your strike).At the time of Mortal Kombat's release, a lot of parents were shocked by the violence in the game, something that was uncommon at the time in such open situations as arcades.  The uproar that was mostly caused by the media and the complaints of parents, most notable in America, caused Mortal kombat to be known today as the game that essentially started the ESRB games rating system.II. Mortal Kombat: New generation, new beginningsAfter the bancruptcy of Midway in 2008, the Mortal Kombat franchise was sold off.  It was uncertain as to what would happen, but in 2010, traillers were released showcasing a new Mortal Kombat game.  The sound design had changed from Mortal Kombat VS DC Universe, taking on a g
 rittier edge.  Noone was quite sure whether there'd be a subtitle or a number, but when none was revealed, fans began to call it MK9 or MK 2011.This was the first game by Netherrealm studios and the first game to feature only Mortal Kombat characters on the seventh generation of consoles and it was very much worth the wait, as a number of fans will attest to, in spite of its flaws.  Fatalities were back with a vengence, babalities returned and stage fatalities even put in an appearance.  By far the most distinguishing feature, partially carried over from Midway's last Mortal Kombat related title, was story mode.  It was longer than that included in the previous game, with unlockable characters and two on one fights which, when played on higher difficulty levels seemed almost unfair,.  The thing that made story mode a hassle for some players was a final boss who seems very  reminiscent of his roots in the original games in terms of his c
 heap tactics.III. Mortal Kombat X systems and versions.Mortal Kombat X is due to release for PS4, PS3, Xbox One, Xbox 360 and PC.PS4, Xbox One and PC are due to release on April 14th 2015, but the "last gen" versions aren't due to release until later in the year, some time in June if the speculations are to be believed.IV. Input guidemost fighting game guides have an input key somewhere to help players understand how to input the moves.  What follows is the key for when using a controller - PC commands may be listed at a later time, but as using a controller is recommended for fighting games this is less likely.controller input=in-guide 

Open Broadcaster Software

2016-02-22 Thread AudioGames . net Forum — Articles Room : Sightless Kombat via Audiogames-reflector


  


Open Broadcaster Software

***Disclaimer.***If this article contravenes the rules of the forum, moderators please let me know***End of disclaimer***I've been using Open Broadcaster software for a while and I've seen many blind and visually impaired users have trouble or just be almost intimidated by the interface.  Therefore, I'll try and give what tips I can here linking to information that I find useful etc.  This won't probably turn into anything, might not even be expanded beyond this point, but we'll have to see.This article is designed to help those wishing to stream games, whether they be audio games with graphics or mainstream content, with the assistance of a screen reader, highlighting pitfalls and interesting quirks that might be encountered.Things you'll needThe software, found here:Download OBS(note: It's good if you have both 32 and 64 bit ve
 rsions of OBS on your PC, for reasons that I'll go into later)A desktop or laptop running an os listed in the system requirements.  Windows 8.1 will be used in this example.If you feel the need, a screen reader.  NVDA will be used in this example as it is the only one that has been tested extensively with twitch and OBS.***Information*** although other screen readers may work, results may vary.***end of information***If you wish to stream your games, you'll need an account with a service such asTwitch.tv, found hereStreaming is not necessarily the main objective this tutorial, just an added step if people want to try it.If you wish to capture gameplay from a console, you'll need a capture card/device.  The example used here will be theElgato Gam
 e Capture HD.If you wish to commentate during gameplay, some kind of microphone.  Whether that's a voice recorder, headset microphone, or USB audio device, it doesn't really matter.  Set up proceedures may vary for different devices, but a USB microphone will be used in this example.***commentary may not even be covered, but it's a possibility***For those of you wanting to make sure your stream is of the best possible quality with your set up, having a sighted friend/person who is able to check your stream by visiting its page is helpful.  This is especially true for individuals with no vision whatsoever, as the stream might sound fine but the video might have "blocky frames", where movements look very stiff and juddery.  There are those who would say that it doesn't matter, but if you personally want the best looking stream, run a few tests just to check whenever you change thing
 s.A word about screen readersOBS is one of those programs that requires a bit of getting used to.  One of the most important things is that you can't actually right click in the boxes (for adding sources and such), you have to use mouse keys (NVDA+left Mouse to root the mouse cursor to the box, then right mouse to get into the menu, e.g. the source menu).Speaking of the source menu, That's probably the only context menu you'll need to use.  The program is, apart from the above minor inconvenience which is just that at best and irritating at worst, fine with NVDA.Initial SetupOnce you've installed OBS (which is relatively straightforward if you've used pretty much any other windows installer), take a look around the window.  You'll see that things can be navigated pretty much with tab, shift tab, and space/enter.If you want to set up OBS for streaming with a service like twitch, 
 I'd recommend this guide, found on the twitch help page.A couple of notes about this guideIt's not exactly up-to-date, from what I can gather.  There are boxes missing in places where it says there should be boxes, and the networks tab isn't actually able to be altered, as far as I can tell.  However, if you just work around those small quirks, the guide gives you all the information you should need.Bitrates:  The recommended bitrate is 3000 KBPS - around that at least.  This is way too high for most people, even twitch partners.  After I did some initial tests and reading on various forums and such, I discovered that around 1800 or so was good for my specific setup.  I'd suggest tailing it back to around 1500/1600 kbps, and then seeing what results you get and running tests.It's fairly obviously des
 igned for people who aren't visually impaired (note the use of screenshots that don't have alt text), but it's easy enough to understand with a little patience.  The settings dialog is activated by a button in the main window, which can be found by using the tab key.  Alternatively, it's probably easier just to use shift+tab and go over to it.I've never had a need for scenes in recording my gameplay, I just select a source I've added (by right clicking as explained above in the sources list and go to the global sources submenu.If you want to add a global source for later use, you can go to the global sources button in the main OBS window and when the dialog appears, click add and follow the instructions.(Note: game capture is generally reserved for 

An introduction to Star traders

2016-02-22 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

Xbox One: Console and Controller guide

2016-02-22 Thread AudioGames . net Forum — Articles Room : Sightless Kombat via Audiogames-reflector


  


Xbox One: Console and Controller guide

***This guide is currently under construction, with the console sections to be added later as well as everything being gradually tidied up***an introductionMicrosoft's Xbox One had a tough launch period, with kinect launch titles like "fighter Within" being panned by critics.  However, it's been a long time since the console first entered the market and now it is still a viable alternative for blind and visually impaired gamers, in spite of it's relative lack of playable games (at least for the former demographic).This article aims to demonstrate that the console's accessibility, whilst not in line with PC standards at the moment,is at least a true testament to the legacy set by it's predecessor, the Xbox 360, released back in 2005.Microsoft accounts and gamertags: debunking a few myths of sortsGamertags have been around as long as XBox Live was in existence.  They are what your friends and other gamers know you by in online lobbies and the like, unless of course you choose to share your real name with your friends - a privacy related debate that I won't get into here.  However, when setting up for the arrival of my Xbox One, I had a few burning questions that I thought other people might benefit from hearing answers to.Can I have an alternative email address for my gamertag?Yes you most certainly can!  This question stems from the fact that the only information I could find about Gamertags was to do with Microsoft accounts.  However, when youmake your microsoft account, you can actually choose to use an alternative email address.  Just enter it in the box and it'll work, there shouldn't be any issues.Can I use SmartGlass without having the console to pair it with? How much functionality will I getout of the app?Definitely.  You don't actually need the console for SmartGlass to work.  Just sign in with your details and you should be good to go!Can I cue downloads before I get the console so that I can get things going as quickly as possible?Yes you can, although what actually happens after sign in is currently uncertain, I will update this section once I know more.SmartGlassWhilst Xbox 360 SmartGlass was a bit of a pain to get working, it did a couple of interesting things that were quite useful, not least of which was allowing you to launch games from a windows 8 compatible device without even touching your controller.The Xbox One counterpart, a separate app in the ITunes App Store and on Android, is a whole new way of looking at the features of the 360 version.  It has several useful features including being able to watch game DVR clips while on the go, viewing in-game help manuals and, perhaps most useful of all, allowing you to purchase items (only free ones have been tested) directly from within the app.***More information to be added***The ControllerThe Xbox One controler, hereafter refered to as the controler, is similar to the xbox 360 version.  The Xbox button has been redesigned into an interesting raised circle of sorts with the logo imprinted into it, which is a lot less strange than the 360.  Actually, I'm going to spend so much time comparing the two that I'll give my first recommendation about this part of the system: if you can, try one.  If you do try one, try it with a game you know.The controler itself is well built, as you'd expect from a first party product.  The buttons are responsive (including the Dpad), with the analogue sticks being smooth and precise.  The triggers, whilst evolved from the X360 equivalent, are still as sharp as ever with the only minor point being the new bumpers.Where you could previously press the bumper anywhere along its length to activate whatever function the game ties it to, those on the next generation controler are more finicky.  Whilst not unusable by any means, they require an element of practice to master, with not pressing in on the edges being the best way I found of making them do as expected.The play and charge kit controllerThe play and charge version of the controller, unlike the standard wireless controler comes with two important things: A lithium-Ion (LI) battery, allowing for long-term recharging without using large numbers of double A batteries, in addition to a micro USB cable.Opening the boxBefore you get access to your new controller, you'll need to open the box.  To do this you'll need a pair of scissors to cut the tape then you'll pretty much be ok, or at least you should be.  Things are packaged in an orderly fashion, with the usual instructional manuals and such included as well.Inserting the LI BatteryThe battery is a kind of long, slightly squashed close to cylindrical shape, like those featured in the 360 version, with a couple of small redesigns.  You simply slide off the back pannel of the controller (which takes a while to get used to, not that you'll do it that often with the play and charge version), push the battery in so that the small contact inserts into the whole in the 

Re: An intresting brouser based game i found!

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: An intresting brouser based game i found!

Moderation! First, might I suggest that everyone calm down, this is a game after all, games are intended to be fun, and nobody should be yelling at anybody. Figment is indeed correct here on accessibility. "accessible" as defigned on this site means playable by a blind person with the same degree of effort as a sighted person. having to use third party addons which are not usable by everyone anyway and not always efficient does not count as accessible because it is not something sighted people need to do, which is why games only get news written or added to the database if either A, there is an audio captcha alternative or B, the developers are willing to create accounts for blind players on (if the captchas are just at signup).All that being said, Lysio has! reported this game here and it indeed is not his fault there is no alternative so I would suggest that people please keep their remarks on the irritation or not of this situation confined to the subject o
 f captchas, and not be personal ones either about other blind people and what "they may expect" or not, or on what games people should or should not play. Just because a game is not "accessible" in the formal sense, does not mean people shouldn't play it, look at all the topics about completely graphical mainstream games which people play by sound and memorization.For the immediate situation as regards Prison struggle, I will move this topic to general game discussion so people know the game is not accessible in the formal sense though are still free to play it if they wish. If however in the future (as indeed I hoped when I decided to leave this topic here), the developers of Prison Struggle add an appropriate alternative to captcha solving, I will move this topic back to new releases and also write some news. I will also say, nobody should ever! be discouraged from posting about newly discovered games, after all all the classic muds and browser game
 s and ios games had to be discovered by someone at some time or other, and whether or not the developers of Prisson struggle do the decent thing as far as their captchas go, it's great to know about new games.

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Re: Entombed download

2016-02-22 Thread AudioGames . net Forum — Audiogames Exclusive Games : Figment via Audiogames-reflector


  


Re: Entombed download

Could you try to be more descriptive of whay you mean by "it didn's work", with such an uninformative description of the problem, nobody will be able to give you any advice.Also, you'd probably be better off contacting the developers directly.

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a Guide to Writing RPG's with Inform 7

2016-02-22 Thread AudioGames . net Forum — Articles Room : blindncool via Audiogames-reflector


  


a Guide to Writing RPG's with Inform 7

Hello folks!In this article, I'll guide you through making RPG's with Inform 7.It is certainly possible to make RPG's in other IF platforms (such as TADS, ADRIFT etc). However, I have chosen Inform 7 due to its ease of use and portability to almost every OS (the Z-machine is even on mobile phones now!).An important note: To write and test this example RPG, I will be using Inform 7 build 6G60. If you wish, You can use the code featured in this article with the latest version (6L38). However, some of the code may not work.An equally important note: I will asume that you know how to write Inform 7 code. If you do not, read the excelent Inform manuals. Also, there is the Inform 7 Handbook.extensionsAs you know, extensions are chunks of code which can be included in your Inform code.There are two popular extensions for writing combat in Inform games.<
 li>ArmedInform ATTACKIf you choose to use Armed, I'd advise you to use  this version designed for Flexable survival.a new beginningTime to get started developing. In this example RPG, we'll create a one-roomed rpg with a bunch of monsters.You can use whatever extension you wish. In this tutorial, however, we will be using Armed DR by Harry Gates (download link is above).Open Inform on your computer, choose "start a new project" and fill out the text boxes. (For example, we'll call this project "Kill or Be Killed".)Once you can read the source text, type the following text (making any changes as you type):The story headline is "A Tu
 torial RPG".The story creation year is 2015.The story description is "A tutorial of creating an RPG with Inform 7.".This information makes up the "bibliographic data" of your game. Now, include any extensions:Include Armed DR by Harry Gates.writing the introductionMost IF games feature an introduction. You can leave this step out, if you wish. However, I'd advise you to write an introduction for your game. To do this in Inform, type the following text (and make any changes):When play begins, say "Time to kill some monsters and stuff!".(You can do other things in a when play begins rule, such as randomizing any stats, moving objects, etc. Just make sure you write a colon (:) after the words "when play begins". Here's an example:When play begins:move the magic mcguffin to the super evil cave;say "Go find the magic mcguffin!".)weapons, 
 monsters and rooms! Oh my!In this section, we'll implement weapons, monsters and rooms in Inform.roomsThe simplest thing to implement in Inform is a room. In this tutorial, all of the action will take place in one room: the cave of blood.Type in the following code (and make any changes):The cave of blood is a room."The walls of this cave are covered in blood, and the smell of death threatens to overwhelm you.".The player will automatically be placed in the first room found in your source code.monstersAn intigral part of a combat-focused RPG is monsters. All sorts of monsterous enemies can be implemented with Inform, from a werewolf who eats the corpses of the dead to a minataur with never-ending hatred for centaurs.A "monster" kind is not implemented in the standard rules. However, we can make one of our own:A monster is a kind of person.Here are the monsters which we will 
 implement in our game:An orc, a troll and an axe-wielding minataur.They, as with rooms, are easily implemented:The orc is a monster in the cave of blood.The troll is a monster in the cave of blood.The minataur is a monster in the cave of blood.You can change the stats of each monster, like so:The max health of the troll is 125. The damage resistance of the troll is 5.The max health of the orc is 130. The damage resistance of the orc is 7.The max health of the minataur is 115. The damage resistance of the minataur is 4.(Note that the damage resistance stat requires the Armed DR extension.)weapons, weapons and more weapons!Now, it's time to implement the tools of the trade: weapons.Each monster has a weapon. The minataur, as said earlier, will have an axe. Let's give the troll a bludgeon (because... you know... a troll isn't complete without a club.)And... Let's give the orc 
 a rusty sword.Here's the code that will implement our weapons:The orc is carrying a blade called the rusty sword. The maximum damage of the rusty sword is 12.The minataur is carrying a blade called the axe. The maximum damage of the axe is 15.The troll is carrying a bludgeon called the bloody club. The maximum damage of the bloody club is 17.ending the gameEvery game has to end at some point.we can end ours by tracking whether all three monsters are dead, thinks to a kind of rule called an every turn rule.Such an every turn rule could be coded like this: Every turn:    if the minataur is dead and the troll is dead and the orc is dead, end the game in victory.conclusionWe've now got a fully working RPG. You can now release the game by going to the release menu (alt on windows, ctrl+Option+M on the mac), pressing 

The builder's guide to building starships

2016-02-22 Thread AudioGames . net Forum — Articles Room : Omar Alvarado via Audiogames-reflector


  


The builder's guide to building starships

As of version 1.5, death match, a new beginning now has a new building system!Here is the proper way to build your very own starship with it!First off, you will need a lot of resources. You can get these resources by asteroid processing. In particular, you will need massive quantities of rare metal and iron.Next, select build a custom starship from the global galactic network menu, and give it a name. The more metals you have, the higher the hull. You need at least, 20, to continue.Next, board the starship you have created. You are now ready to build. Open the galactic network market menu by pressing g, and select add to custom starship.When you do that, a menu of objects you can build will appear. Here are what those options do.Room builds a new room.Door builds a door, obviously.Wall allows you to block off certain sets of coordinates.Airlock (build once), allows you to build an exit out of your ship.Turbolift allows yo
 u to build ways to access and set up multiple decks.With that in mind, let's build a very basic starship that is just a basic 60 by 60 room, and a few doors.First, if you haven't already, go get some materials. rare metals and iron are what is needed for this project.Next, if you haven't done this either, go select build a custom starship from the global galactic network menu.Board it and let's get going.Select add to custom starship once you've done that, and select room.Always start out building a room. Always always always. Never start by building anything else besides a room. If you do that, previous objects in those coordinates will get wiped when you go build the room.Select room from the menu and press enter. For the purposes of this demonstration, enter 0 for the following.Room x. Room y, and room z.When it asks for a roomlength x, enter 60. Enter the same for roomlength y.Next, the room typ
 e. Go through your sounds folder and examine all the step sounds, keeping in mind that there are 2 per type.The types start at 0. This will take some experimentation to get the hang of, but in time, it will become second nature.For now, let's just enter roomtype 5, which is used on most ship bridges.For roomsound, the idea is the same. You can enter any roomsound that is currently in the sounds folder.You have bridge sounds and room ambiances to choose from.Whatever you decide to use, you will enter something like this. Sounds/bridge9.oggOnce that's done, you will be asked to enter a room environment.This will take some experimentation to get the environment you want, but the best way to get it is to create a map in death match project alpha. That way you can preview the environments there and change it if you don't like it.Once you have decided on a room environment, you enter it simply as the room environment alone and
  nothing else.For the purposes of this demonstration, we will enter "room", without the quotes.And now you have a very basic, room set up, though we still need to set up walls, so you don't go wandering outside the boundaries.Let's do that now.Select add to custom starship again, and this time select wall from the menu.Important! If you mess this part up, there is no way to fix it without starting over! Your only real solution will be to ask someone to correct the offending lines of the ship file.Now, let's build the wall that will be on your left (assuming your still standing at 0 0 0).When you are asked for wall x and y, enter -1 here.For wall z, enter 0.For wall length, enter 60.Listen, very, carefully.When it asks for wallside, pay attention to the value you enter. 0 affects the x plane (up and down), And 1 affects the y plane (left to right).For the purposes of this demo, ente
 r 0.You have now got a wall that blocks you from going too far left, but we now need to do the same for a wall behind you.Start a wall again entering -1 as x and y and 0 for z, 60 for wall length, and this time however,Enter 1, as the wallside prop.If you did it correctly, you now have a wall behind you.One note, pliz don't be an idiot and stand behind or ahead of where the wall will be created. If you do, you may remain trapped.Now, let's create walls for the other side of the ship.We'll start with the one on the right edge of the ship.Start another wall, and enter 60 as the wall x, 0 as the wall y, and 0 as the wall z.Enter 60 as the wall length, and 0 for wallside.Now, for one last wall. Start another wall.Enter 0 as the wall x, 60 as the wall y, 0 as the wall z, 60 as the wall length, and 1 as the wallside.Congratulations! You now have a very basic, 60 by 60 box shaped ship.If you 
 have stuck with me for this long, feel free to keep reading. If your confused, here is a good place to stop.Let's add a few doors now.Keep in mind that doors only block the coordinate they are on, and nothing around it. For this purpose, you need to build walls around, but not directly, where your door is placed.Let's build 1 door at 20, 20, 0, and have a wall 

An introduction to Star traders

2016-02-22 Thread AudioGames . net Forum — Articles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

Adventure at C: Stage Builder Manual

2016-02-22 Thread AudioGames . net Forum — Articles Room : threeblacknoises via Audiogames-reflector


  


Adventure at C: Stage Builder Manual

Hay all.I've put together a manual for the Adventure at C stage builder.It was going to be packaged with the next version of AAC, but as their is not going to be a next version, I've decided to place it hear so all can read it.Stage builder manualby Threeblacknoises, with some additional material by Aaron bakerPlease note: to build or edit a custom stage, you must have beaten the game on the file you are trying to build  a stage on.To play a stage, you just have to beat the intro level.Getting to the stage builder menu is easy, just press shift s while in the in between levels area.From there select any of the three options. This documentation will cover  stage creation, which in turn, covers editing stages.Playing a custom stage is just like  playing a normal stage.In order to take advantage of the stage builder, you need to have a folder called stages in the same folder you are running aac.e
 xe in.This is where AAC will look for stages, and also where it will save stages to.If you haven't modified the AAC folder, this folder should already be where it needs to be, and should also include  files called example.stg, and neoexamplestage.stg.The game doesn't save stages in the folder you place it in, because the stages  folder needs to be quickly and easily reachable, so you may copy and paste files to it.You may store custom music and sounds in separate folders, as long as they are located in the main Adventure at C folder.You, however, cannot add folders beyond the main folder.So you cant make a folder called music and place folders in that one called main music and boss music, for example.In this example, the main music and boss music folders will be ignored by AAC, and you will only see OGG files located in the music folder.Note that all music and sounds you add to a custom stage will become part of the
  stage file, and thus be encrypted so other people can't get access to them.Because of this, their is no need to distribute music or sound files with your stages.Creating your stageWhen you choose build stage from the stage builder menu, you're presented with several prompts designed to prep your stage for building.First, you must decide how big, or long, you wish your stage to be in tiles.Each tile is one step your character can take.This is represented by a number between 100 to 5000.Please note: you cannot change this later.Next, choose your background music.AAC has 4 built-in tracks, but you can add your ownIf you wish to add your own music and sounds, you'll need an ogg encoder, as Adventure at c only excepts OGG files and doesn't support mp3s at all.if you select one of the built-in tracks, you'll be taken directly into builder mode.If you choose to use custom music, you'll 
 first be asked where you want to get your OGG file from.This must be a folder located within the main AAC folder, You cannot pull music from anywhere else on your PC.Choose a folder from the list provided, or choose to get an OGG file from the main Adventure at C directory.For more information on ogg files and how to encode them, check out Custom music and sounds.Once you choose your background music, you're ready to start building your stage!Please note; under no circumstance can you make a stage with no background music.If you wish for your stage to have no music, you must create an OGG file called silence, and choose it at the background music prompt.Once your stage loads for the first time, you'll be asked if you wish to create a randomly-generated template to build your stage on.If you say yes, AAC will place random obsticals in your stage, and your stage's name will have "(Random)" added to it to show that you had 
 help creating your stage.Even if you remove all randomly placed obsticals, the game will still add the "(Random)" suffix to your stage's name each time you save it.Learning your building environmentWhen your stage first appears, it's just an empty road of tiles that sound like the ones you've been walking on throughout the main adventure.But an empty stage isn't going to impress anyone, so you'll need to start adding stuff to it.The stage builder consists of two modes, the builder mode, where you place viruses, items and obstacles, and the play test mode, where you see how your stage is working.To switch between modes, press f5. Builder mode is the default mode of operation.Most of the following controls are self-explanatory, but the ones that aren't will be covered in separate sections.Builder mode controls:F5, switch between modesL: sets the starting location.Space: sets the e
 nd of level square or unassigns it. (when play testing, the end of level action(s) will not happen. You  must play the stage for them to actually happen.C: checks your location.M: changes the tile you are standing on to a different tile.Shift+M: Brings up the tile creator.Control+M: lets you place a tile within a desired range.I: places an item.E: Places an enemy. (Limit 100 per 

Open Broadcaster Software

2016-02-22 Thread AudioGames . net Forum — Articles Room : Sightless Kombat via Audiogames-reflector


  


Open Broadcaster Software

***Disclaimer.***If this article contravenes the rules of the forum, moderators please let me know***End of disclaimer***I've been using Open Broadcaster software for a while and I've seen many blind and visually impaired users have trouble or just be almost intimidated by the interface.  Therefore, I'll try and give what tips I can here linking to information that I find useful etc.  This won't probably turn into anything, might not even be expanded beyond this point, but we'll have to see.This article is designed to help those wishing to stream games, whether they be audio games with graphics or mainstream content, with the assistance of a screen reader, highlighting pitfalls and interesting quirks that might be encountered.Things you'll needThe software, found here:Download OBS(note: It's good if you have both 32 and 64 bit ve
 rsions of OBS on your PC, for reasons that I'll go into later)A desktop or laptop running an os listed in the system requirements.  Windows 8.1 will be used in this example.If you feel the need, a screen reader.  NVDA will be used in this example as it is the only one that has been tested extensively with twitch and OBS.***Information*** although other screen readers may work, results may vary.***end of information***If you wish to stream your games, you'll need an account with a service such asTwitch.tv, found hereStreaming is not necessarily the main objective this tutorial, just an added step if people want to try it.If you wish to capture gameplay from a console, you'll need a capture card/device.  The example used here will be theElgato Gam
 e Capture HD.If you wish to commentate during gameplay, some kind of microphone.  Whether that's a voice recorder, headset microphone, or USB audio device, it doesn't really matter.  Set up proceedures may vary for different devices, but a USB microphone will be used in this example.***commentary may not even be covered, but it's a possibility***For those of you wanting to make sure your stream is of the best possible quality with your set up, having a sighted friend/person who is able to check your stream by visiting its page is helpful.  This is especially true for individuals with no vision whatsoever, as the stream might sound fine but the video might have "blocky frames", where movements look very stiff and juddery.  There are those who would say that it doesn't matter, but if you personally want the best looking stream, run a few tests just to check whenever you change things.A word about screen readersOBS is one of those programs that requires a bit of getting used to.  One of the most important things is that you can't actually right click in the boxes (for adding sources and such), you have to use mouse keys (NVDA+left Mouse to root the mouse cursor to the box, then right mouse to get into the menu, e.g. the source menu).Speaking of the source menu, That's probably the only context menu you'll need to use.  The program is, apart from the above minor inconvenience which is just that at best and irritating at worst, fine with NVDA.Initial SetupOnce you've installed OBS (which is relatively straightforward if you've used pretty much any other windows installer), take a look around the window.  You'll see that things can be navigated pretty much with tab, shift tab, and space/enter.If you want to set up OBS for streaming with a service like twitch, I'd r
 ecommend this guide, found on the twitch help page.A couple of notes about this guideIt's not exactly up-to-date, from what I can gather.  There are boxes missing in places where it says there should be boxes, and the networks tab isn't actually able to be altered, as far as I can tell.  However, if you just work around those small quirks, the guide gives you all the information you should need.Bitrates:  The recommended bitrate is 3000 KBPS - around that at least.  This is way too high for most people, even twitch partners.  After I did some initial tests and reading on various forums and such, I discovered that around 1800 or so was good for my specific setup.  I'd suggest tailing it back to around 1500/1600 kbps, and then seeing what results you get and running tests.It's fairly obviously designed for 
 people who aren't visually impaired (note the use of screenshots that don't have alt text), but it's easy enough to understand with a little patience.  The settings dialog is activated by a button in the main window, which can be found by using the tab key.  Alternatively, it's probably easier just to use shift+tab and go over to it.I've never had a need for scenes in recording my gameplay, I just select a source I've added (by right clicking as explained above in the sources list and go to the global sources submenu.If you want to add a global source for later use, you can go to the global sources button in the main OBS window and when the dialog appears, click add and follow the instructions.(Note: game capture is generally reserved for 

Xbox One: Console and Controller guide

2016-02-22 Thread AudioGames . net Forum — Articles Room : Sightless Kombat via Audiogames-reflector


  


Xbox One: Console and Controller guide

***This guide is currently under construction, with the console sections to be added later as well as everything being gradually tidied up***an introductionMicrosoft's Xbox One had a tough launch period, with kinect launch titles like "fighter Within" being panned by critics.  However, it's been a long time since the console first entered the market and now it is still a viable alternative for blind and visually impaired gamers, in spite of it's relative lack of playable games (at least for the former demographic).This article aims to demonstrate that the console's accessibility, whilst not in line with PC standards at the moment,is at least a true testament to the legacy set by it's predecessor, the Xbox 360, released back in 2005.Microsoft accounts and gamertags: debunking a few myths of sortsGamertags have been around as long as XBox Live was in existence.  They are what your friends and other gamers know you by in online lobbies and the like, unless of course you choose to share your real name with your friends - a privacy related debate that I won't get into here.  However, when setting up for the arrival of my Xbox One, I had a few burning questions that I thought other people might benefit from hearing answers to.Can I have an alternative email address for my gamertag?Yes you most certainly can!  This question stems from the fact that the only information I could find about Gamertags was to do with Microsoft accounts.  However, when youmake your microsoft account, you can actually choose to use an alternative email address.  Just enter it in the box and it'll work, there shouldn't be any issues.Can I use SmartGlass without having the console to pair it with? How much functionality will I getout of the app?Definitely.  You don't actually need the console for SmartGlass to work.  Just sign in with your details and you should be good to go!Can I cue downloads before I get the console so that I can get things going as quickly as possible?Yes you can, although what actually happens after sign in is currently uncertain, I will update this section once I know more.SmartGlassWhilst Xbox 360 SmartGlass was a bit of a pain to get working, it did a couple of interesting things that were quite useful, not least of which was allowing you to launch games from a windows 8 compatible device without even touching your controller.The Xbox One counterpart, a separate app in the ITunes App Store and on Android, is a whole new way of looking at the features of the 360 version.  It has several useful features including being able to watch game DVR clips while on the go, viewing in-game help manuals and, perhaps most useful of all, allowing you to purchase items (only free ones have been tested) directly from within the app.***More information to be added***The ControllerThe Xbox One controler, hereafter refered to as the controler, is similar to the xbox 360 version.  The Xbox button has been redesigned into an interesting raised circle of sorts with the logo imprinted into it, which is a lot less strange than the 360.  Actually, I'm going to spend so much time comparing the two that I'll give my first recommendation about this part of the system: if you can, try one.  If you do try one, try it with a game you know.The controler itself is well built, as you'd expect from a first party product.  The buttons are responsive (including the Dpad), with the analogue sticks being smooth and precise.  The triggers, whilst evolved from the X360 equivalent, are still as sharp as ever with the only minor point being the new bumpers.Where you could previously press the bumper anywhere along its length to activate whatever function the game ties it to, those on the next generation controler are more finicky.  Whilst not unusable by any means, they require an element of practice to master, with not pressing in on the edges being the best way I found of making them do as expected.The play and charge kit controllerThe play and charge version of the controller, unlike the standard wireless controler comes with two important things: A lithium-Ion (LI) battery, allowing for long-term recharging without using large numbers of double A batteries, in addition to a micro USB cable.Opening the boxBefore you get access to your new controller, you'll need to open the box.  To do this you'll need a pair of scissors to cut the tape then you'll pretty much be ok, or at least you should be.  Things are packaged in an orderly fashion, with the usual instructional manuals and such included as well.Inserting the LI BatteryThe battery is a kind of long, slightly squashed close to cylindrical shape, like those featured in the 360 version, with a couple of small redesigns.  You simply slide off the back pannel of the controller (which takes a while to get used to, not that you'll do it that often with the play and charge version), push the battery in so that the small contact inserts into the whole in the 

The builder's guide to building starships

2016-02-22 Thread AudioGames . net Forum — Articles Room : Omar Alvarado via Audiogames-reflector


  


The builder's guide to building starships

As of version 1.5, death match, a new beginning now has a new building system!Here is the proper way to build your very own starship with it!First off, you will need a lot of resources. You can get these resources by asteroid processing. In particular, you will need massive quantities of rare metal and iron.Next, select build a custom starship from the global galactic network menu, and give it a name. The more metals you have, the higher the hull. You need at least, 20, to continue.Next, board the starship you have created. You are now ready to build. Open the galactic network market menu by pressing g, and select add to custom starship.When you do that, a menu of objects you can build will appear. Here are what those options do.Room builds a new room.Door builds a door, obviously.Wall allows you to block off certain sets of coordinates.Airlock (build once), allows you to build an exit out of your ship.Turbolift allows yo
 u to build ways to access and set up multiple decks.With that in mind, let's build a very basic starship that is just a basic 60 by 60 room, and a few doors.First, if you haven't already, go get some materials. rare metals and iron are what is needed for this project.Next, if you haven't done this either, go select build a custom starship from the global galactic network menu.Board it and let's get going.Select add to custom starship once you've done that, and select room.Always start out building a room. Always always always. Never start by building anything else besides a room. If you do that, previous objects in those coordinates will get wiped when you go build the room.Select room from the menu and press enter. For the purposes of this demonstration, enter 0 for the following.Room x. Room y, and room z.When it asks for a roomlength x, enter 60. Enter the same for roomlength y.Next, the room typ
 e. Go through your sounds folder and examine all the step sounds, keeping in mind that there are 2 per type.The types start at 0. This will take some experimentation to get the hang of, but in time, it will become second nature.For now, let's just enter roomtype 5, which is used on most ship bridges.For roomsound, the idea is the same. You can enter any roomsound that is currently in the sounds folder.You have bridge sounds and room ambiances to choose from.Whatever you decide to use, you will enter something like this. Sounds/bridge9.oggOnce that's done, you will be asked to enter a room environment.This will take some experimentation to get the environment you want, but the best way to get it is to create a map in death match project alpha. That way you can preview the environments there and change it if you don't like it.Once you have decided on a room environment, you enter it simply as the room environment alone and
  nothing else.For the purposes of this demonstration, we will enter "room", without the quotes.And now you have a very basic, room set up, though we still need to set up walls, so you don't go wandering outside the boundaries.Let's do that now.Select add to custom starship again, and this time select wall from the menu.Important! If you mess this part up, there is no way to fix it without starting over! Your only real solution will be to ask someone to correct the offending lines of the ship file.Now, let's build the wall that will be on your left (assuming your still standing at 0 0 0).When you are asked for wall x and y, enter -1 here.For wall z, enter 0.For wall length, enter 60.Listen, very, carefully.When it asks for wallside, pay attention to the value you enter. 0 affects the x plane (up and down), And 1 affects the y plane (left to right).For the purposes of this demo, enter 0.
 You have now got a wall that blocks you from going too far left, but we now need to do the same for a wall behind you.Start a wall again entering -1 as x and y and 0 for z, 60 for wall length, and this time however,Enter 1, as the wallside prop.If you did it correctly, you now have a wall behind you.One note, pliz don't be an idiot and stand behind or ahead of where the wall will be created. If you do, you may remain trapped.Now, let's create walls for the other side of the ship.We'll start with the one on the right edge of the ship.Start another wall, and enter 60 as the wall x, 0 as the wall y, and 0 as the wall z.Enter 60 as the wall length, and 0 for wallside.Now, for one last wall. Start another wall.Enter 0 as the wall x, 60 as the wall y, 0 as the wall z, 60 as the wall length, and 1 as the wallside.Congratulations! You now have a very basic, 60 by 60 box shaped ship.If you have stuck
  with me for this long, feel free to keep reading. If your confused, here is a good place to stop.Let's add a few doors now.Keep in mind that doors only block the coordinate they are on, and nothing around it. For this purpose, you need to build walls around, but not directly, where your door is placed.Let's build 1 door at 20, 20, 0, and have a wall 

a Guide to Writing RPG's with Inform 7

2016-02-22 Thread AudioGames . net Forum — Articles Room : blindncool via Audiogames-reflector


  


a Guide to Writing RPG's with Inform 7

Hello folks!In this article, I'll guide you through making RPG's with Inform 7.It is certainly possible to make RPG's in other IF platforms (such as TADS, ADRIFT etc). However, I have chosen Inform 7 due to its ease of use and portability to almost every OS (the Z-machine is even on mobile phones now!).An important note: To write and test this example RPG, I will be using Inform 7 build 6G60. If you wish, You can use the code featured in this article with the latest version (6L38). However, some of the code may not work.An equally important note: I will asume that you know how to write Inform 7 code. If you do not, read the excelent Inform manuals. Also, there is the Inform 7 Handbook.extensionsAs you know, extensions are chunks of code which can be included in your Inform code.There are two popular extensions for writing combat in Inform games.<
 li>ArmedInform ATTACKIf you choose to use Armed, I'd advise you to use  this version designed for Flexable survival.a new beginningTime to get started developing. In this example RPG, we'll create a one-roomed rpg with a bunch of monsters.You can use whatever extension you wish. In this tutorial, however, we will be using Armed DR by Harry Gates (download link is above).Open Inform on your computer, choose "start a new project" and fill out the text boxes. (For example, we'll call this project "Kill or Be Killed".)Once you can read the source text, type the following text (making any changes as you type):The story headline is "A Tutorial RPG".The sto
 ry creation year is 2015.The story description is "A tutorial of creating an RPG with Inform 7.".This information makes up the "bibliographic data" of your game. Now, include any extensions:Include Armed DR by Harry Gates.writing the introductionMost IF games feature an introduction. You can leave this step out, if you wish. However, I'd advise you to write an introduction for your game. To do this in Inform, type the following text (and make any changes):When play begins, say "Time to kill some monsters and stuff!".(You can do other things in a when play begins rule, such as randomizing any stats, moving objects, etc. Just make sure you write a colon (:) after the words "when play begins". Here's an example:When play begins:move the magic mcguffin to the super evil cave;say "Go find the magic mcguffin!".)weapons, monsters and rooms! Oh my!In this section, we'll implement weapons,
  monsters and rooms in Inform.roomsThe simplest thing to implement in Inform is a room. In this tutorial, all of the action will take place in one room: the cave of blood.Type in the following code (and make any changes):The cave of blood is a room."The walls of this cave are covered in blood, and the smell of death threatens to overwhelm you.".The player will automatically be placed in the first room found in your source code.monstersAn intigral part of a combat-focused RPG is monsters. All sorts of monsterous enemies can be implemented with Inform, from a werewolf who eats the corpses of the dead to a minataur with never-ending hatred for centaurs.A "monster" kind is not implemented in the standard rules. However, we can make one of our own:A monster is a kind of person.Here are the monsters which we will implement in our game:An orc, a troll and an axe-wielding minataur.They, as with rooms, 
 are easily implemented:The orc is a monster in the cave of blood.The troll is a monster in the cave of blood.The minataur is a monster in the cave of blood.You can change the stats of each monster, like so:The max health of the troll is 125. The damage resistance of the troll is 5.The max health of the orc is 130. The damage resistance of the orc is 7.The max health of the minataur is 115. The damage resistance of the minataur is 4.(Note that the damage resistance stat requires the Armed DR extension.)weapons, weapons and more weapons!Now, it's time to implement the tools of the trade: weapons.Each monster has a weapon. The minataur, as said earlier, will have an axe. Let's give the troll a bludgeon (because... you know... a troll isn't complete without a club.)And... Let's give the orc a rusty sword.Here's the code that will implement our weapons:The orc is carrying 
 a blade called the rusty sword. The maximum damage of the rusty sword is 12.The minataur is carrying a blade called the axe. The maximum damage of the axe is 15.The troll is carrying a bludgeon called the bloody club. The maximum damage of the bloody club is 17.ending the gameEvery game has to end at some point.we can end ours by tracking whether all three monsters are dead, thinks to a kind of rule called an every turn rule.Such an every turn rule could be coded like this: Every turn:    if the minataur is dead and the troll is dead and the orc is dead, end the game in victory.conclusionWe've now got a fully working RPG. You can now release the game by going to the release menu (alt on windows, ctrl+Option+M on the mac), pressing 

Mortal Kombat X: A Game Guide

2016-02-22 Thread AudioGames . net Forum — Articles Room : Sightless Kombat via Audiogames-reflector


  


Mortal Kombat X: A Game Guide

NoticeThis version of the guide is no longer being updated.You can find the most current version here.The original contents have been preserved here, partially for posterity and also due to a lack of knowledge on what the policy is for posting newer versions of guides as a link and removing the rest of the text.  If the moderators of this forum wish to clarify what the situation is, please feel free.Guide contentThis guide is a so-called "living document" and currently under construction.  It will hopefully expand as time goes on with resources from various internet sites, which will be credited where possible.***Disclaimer***If the moderators of this forum believe this guide to be in violation of any of the rules or stipulations that govern this forum, please inform me via private message and I will be happy to adjust/take it down as needed.
 ***end of disclaimer*a note about spoilers**As this guide expands, there will be spoilers.  As a gamer who doesn't actually like things being spoilt (accept in exceptional circumstances), I will put spoiler warnings around these.  These will be presented as follows:SPOILER[spoiler text]endspoiler**end of note**Table of contentsI. Mortal Kombat: The series (mk1-mkvsdcu/mk8).II. Mortal Kombat: New generation, new beginnings (reboot).III. Mortal Kombat X: systems and versions (list of consoles/systems).IV. Input guide.V. Videos.1. Game mechanics.1.01. Variations.1.1. Ground movement.1.2. Jumping.1.3. Blocking.1.4. Running.1.5. Special Moves.1.6. Enhanced special moves.1.7. Throws.1.8. Interactibles.1.9. Brutalities.1.10. Fatal
 ities.2. Characters and variations.(sections will be listed here when the full roster is released)3. Starting the game for the first time.3.1. Menu layout.3.2. Accessibility mode.4. Tutorial.5. Kombos.6. Stages.7. Story Mode.8. Practice Mode.9. Alternative control methods.unnumbered: conclusionsI. Mortal Kombat: The Series.Mortal Kombat as a franchise started in the early 90s, around the time of Streetfighter II.  Midway and the team of Ed Boon, John Tobias, John Vogel and Dan Forden created a fighting game that utilised a number of the convensions of traditional fightig games of the era, whilst setting new trends at the same time.Promotional videos, such as this one brought to you curtacy of YourMKArcadeSource on youtubewere sent round to arcade game operators to encourage them to purchase t
 he machines, with a few interesting comments made by the voiceover that it is possible could've sparked off new mini games later in the series (like test your might being refered to as being able to test your strike).At the time of Mortal Kombat's release, a lot of parents were shocked by the violence in the game, something that was uncommon at the time in such open situations as arcades.  The uproar that was mostly caused by the media and the complaints of parents, most notable in America, caused Mortal kombat to be known today as the game that essentially started the ESRB games rating system.II. Mortal Kombat: New generation, new beginningsAfter the bancruptcy of Midway in 2008, the Mortal Kombat franchise was sold off.  It was uncertain as to what would happen, but in 2010, traillers were released showcasing a new Mortal Kombat game.  The sound design had changed from Mortal Kombat VS DC Universe, taking on a grittier ed
 ge.  Noone was quite sure whether there'd be a subtitle or a number, but when none was revealed, fans began to call it MK9 or MK 2011.This was the first game by Netherrealm studios and the first game to feature only Mortal Kombat characters on the seventh generation of consoles and it was very much worth the wait, as a number of fans will attest to, in spite of its flaws.  Fatalities were back with a vengence, babalities returned and stage fatalities even put in an appearance.  By far the most distinguishing feature, partially carried over from Midway's last Mortal Kombat related title, was story mode.  It was longer than that included in the previous game, with unlockable characters and two on one fights which, when played on higher difficulty levels seemed almost unfair,.  The thing that made story mode a hassle for some players was a final boss who seems very  reminiscent of his roots in the original games in terms of his cheap tacti
 cs.III. Mortal Kombat X systems and versions.Mortal Kombat X is due to release for PS4, PS3, Xbox One, Xbox 360 and PC.PS4, Xbox One and PC are due to release on April 14th 2015, but the "last gen" versions aren't due to release until later in the year, some time in June if the speculations are to be believed.IV. Input guidemost fighting game guides have an input key somewhere to help players understand how to input the moves.  What follows is the key for when using a controller - PC commands may be listed at a later time, but as using a controller is recommended for fighting games this is less likely.controller input=in-guide 

Re: Prometheus: The Eternal Wars

2016-02-22 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello everyone.I thought I would start playing prometheus again but I forgot my password and I'm not sure how to get a new one. Does anyone know how to do this?

URL: http://forum.audiogames.net/viewtopic.php?pid=251213#p251213





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Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Empire mud 2.0

I had an empire for a while, so I'm experienced, but meh, not enough people

URL: http://forum.audiogames.net/viewtopic.php?pid=251212#p251212





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Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: ultra power is abandon where wright? can you share the code

Well, and for a bit more clarity, I'll go ahead and post this.http://ultrocity-services.ddns.net/src/What that is is the entire directory of source code Mason has expressly allowed for distribution, him having posted it up of course. I hope that can also solve whether or not Mason okayed the use of the game in question. Of course it's switched owners so many dang times that I don't think you can count without using Avagadro's number a time or 2, but I thought I'd go ahead and put that link here since he did indeed write at least the first 5 lines of the project... 

URL: http://forum.audiogames.net/viewtopic.php?pid=251211#p251211





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X box One questions

2016-02-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


X box One questions

On the latest Blind Bargains podcast, Joe demonstrates using the X box One as an electronic program guide for your TV, so now I'm considering getting one, not only for that but also for games and as an accessible Netflix player. I have a couple of questions first.1. Is the talking X box a specific model or just a software update to the original X box One?2. What are it's dimensions? Is it a tower like the X box 360 or is it low and flat like a desktop PC or a DVD player?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=251210#p251210





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Xbox One questions

2016-02-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Xbox One questions

On the latest Blind Bargains podcast, Joe demonstrates using the Xbox One as an electronic program guide for your TV, so now I'm considering getting one, not only for that but also for games and as an accessible Netflix player. I have a couple of questions first.1. Is the talking Xbox a specific model or just a software update to the original Xbox One?2. What are it's dimensions? Is it a tower like the Xbox 360 or is it low and flat like a desktop PC or a DVD player?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=251210#p251210





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Re: Entombed download

2016-02-22 Thread AudioGames . net Forum — Audiogames Exclusive Games : Figment via Audiogames-reflector


  


Re: Entombed download

Could you try to be more descriptive of whay you mean by "it didn's work", with such an uninformative description of the problem, nobody will be able to give you any advice.Also, you'd probably be better off contacting the developers directly.

URL: http://forum.audiogames.net/viewtopic.php?pid=251209#p251209





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Re: Using Uber Experience

2016-02-22 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: Using Uber Experience

leibylucwgamer;I don't know that Uber of Lift do background checks on their drivers, somebody else in this thread made that claim.

URL: http://forum.audiogames.net/viewtopic.php?pid=251208#p251208





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Re: Using Uber Experience

2016-02-22 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Re: Using Uber Experience

@Figment,The Uber app allows you to save quick addresses like your home, work, and school addresses.  Something like your handicap can easily be explained to the Uber driver.Yes, your personalized profile makes it easier, but what happens when you need transportation outside of your local area?  Uber and Lyft still hold a high expectation for transportation service Regardless of where they operate, and quite frankly, if you can prove that Uber started doing background checks, I'd like to see it.  Uber was outlawed in Philly, which recognizes drivers without background checks.  If the user runs into problems, it is partially on Uber, but the user has some part in it.It sounds like you're basing your outlook on Uber on predispositions.  Bare in mind there are indeed positives.Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=251207#p251207





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Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: ultra power is abandon where wright? can you share the code

It sounds like a tangled mess of a situation, haha.  Thank for that extra info blink.

URL: http://forum.audiogames.net/viewtopic.php?pid=251206#p251206





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Re: new game from me: lost!

2016-02-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: new game from me: lost!

So I'm not sure what tts library you're using, but whatever it is, it doesn't handle the speech delay very well. There doesn't seem to be a tts configuration option. Anyway I encountered a simon minigame and lost because I was still listening to the room number and the leprechaun and stuff and it just kept right on going. Also you can hit f4 to get a cheat menu, something you probably forgot to remove before release. Also the readme mentions guide dog games and that you have to pay.

URL: http://forum.audiogames.net/viewtopic.php?pid=251205#p251205





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Re: Autoit game/audio related libraries

2016-02-22 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector


  


Re: Autoit game/audio related libraries

I wouldn't recommend autoit. Instead, try Python. Python has everything that autoit doesn't: a fast interpreter, cross-platform support, and a much more readable syntax. If you need to make executables, there's pyinstaller or py2exe. Python is also object-oriented in some ways. Not to mention that there are pyglet, pygame and pyaudiogame if you want to do games.

URL: http://forum.audiogames.net/viewtopic.php?pid=251204#p251204





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

nolly wrote:I have a promo code question. Since IOS 9 was released it is no longer possible to transfer apps from your IPhone to your computer. Supposedly the app installed on your IPhone isn't a "full" version of the app, but only the key components that is necessary to run the app on your phone to save space. I've also verified that it is no longer possible to do this. My question is if a person does not have the app stored on their computer after entering a promo code, and only has it installed on their phone, will it eventually show up under your purchase history so you can install it on another device? I'm asking if it will show up in my purchase history later, and isn't showing up only because the game was approved, but isn't live yet. I just don't like having an app not backed up as there are some apps where older versions might be preferable (Audible) to newer versions. Then there
  is also the rare time where an app is no longer available, in which they remove it from your purchase history. So if you don't have a hard copy, you can no longer install it.I should also mention that backing up doesn't solve the issue, as before IOS 9, it would transfer the purchases to your computer before backing up the files, something that it can no longer do for apps, or for certain no longer does for me.Weird I'm not too sure about all that stuff. The app on your phone should be the full copy unless you are taking advantage of some of apples space saving techniques (which I'm not). Apple allows developers to shrink app size by just making the art assets for the app downloaded after the app is downloaded. They do this so if you are playing on an iPhone you don't download all the big files for an iPad etc. anyways I don't do this my files are pretty small so it's not something I need to worry about. On 
 top of that this game will always be on the store. Most of the games you see removed are because some of the big companies early games are too cheap and eat into the profits of their new games. For example dungeon hunter 1-2 were pay once for like $2. Dungeon hunter 3-5 were free with iap that you have to keep buying over and over to play the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=251203#p251203





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Re: ultra power is abandon where wright? can you share the code

2016-02-22 Thread AudioGames . net Forum — Developers room : blink_wizard via Audiogames-reflector


  


Re: ultra power is abandon where wright? can you share the code

Colton (Coltonhill01) actually owned Ultrapower for a short period. Mason took it back, and Colton gave me the source code. Mason got pretty mad about it and discontinued Ultrapower, and a few days after, Mason himself gave me the source to Ultrapower version 10.2Now that I think about it, its on GitHub.

URL: http://forum.audiogames.net/viewtopic.php?pid=251202#p251202





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Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: BrushTone v1.0 Paint Tool

I'm glad you found a solution to get it working.When using Tools like Square, Circle, or Line, pressing Space Bar or the Left Mouse Button places an Anchor Point, you then move the arrow keys to determine the size of the square by its opposite corners, or the radius of the circle from its center, or each end point of the Line. When its the size you want, press Space Bar or Left Mouse Button again to apply it to the canvas. Other tools like Flood Fill or Pencil require only one press of the Space Bar or Left Mouse Button. You can also press and hold the Space Bar and Left Mouse Button with the Pencil tool, and use the arrow keys to paint continuously.When loading files, when it starts saying the names of files, use the Up and Down arrow keys to select which file you want to load, then press enter.

URL: http://forum.audiogames.net/viewtopic.php?pid=251201#p251201





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Re: BrushTone v1.0 Paint Tool

2016-02-22 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: BrushTone v1.0 Paint Tool

I'm glad you managed to find a way to get it working, heh.When using Tools like Square, Circle, or Line, pressing Space Bar or the Left Mouse Button places an Anchor Point, you then move the arrow keys to determine the size of the square by its opposite corners, or the radius of the circle from its center, or each end point of the Line. When its the size you want, press Space Bar or Left Mouse Button again to apply it to the canvas. Other tools like Flood Fill or Pencil require only one press of the Space Bar or Left Mouse Button. You can also press and hold the Space Bar and Left Mouse Button with the Pencil tool, and use the arrow keys to paint continuously.When loading files, when it starts saying the names of files, use the Up and Down arrow keys to select which file you want to load, then press enter.

URL: http://forum.audiogames.net/viewtopic.php?pid=251201#p251201





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Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Empire mud 2.0

Probably, the worlds' pretty big. You'll probably end up taking one of the smaller islands though; the big continents mostly have sprawling empires on them. One of the southwest islands might be good, I don't really know what's inhabited over there.

URL: http://forum.audiogames.net/viewtopic.php?pid=251200#p251200





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Re: NVDA with Eloquence SAPI4

2016-02-22 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: NVDA with Eloquence SAPI4

Doesn't jake have it?

URL: http://forum.audiogames.net/viewtopic.php?pid=251199#p251199





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Re: Paladin of the Sky, new full length audio game RPG

2016-02-22 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

No you can't, all the sounds are encrypted.

URL: http://forum.audiogames.net/viewtopic.php?pid=251198#p251198





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Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Empire mud 2.0

Is there any space for starting up in the game if I wanted my own new empire?There didn't used to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=251197#p251197





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Re: new game from me: lost!

2016-02-22 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: new game from me: lost!

and that's one reason it's free.

URL: http://forum.audiogames.net/viewtopic.php?pid=251196#p251196





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Re: new game from me: lost!

2016-02-22 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: new game from me: lost!

so first impressions from beating the first difficulty, I like the game, but frankly I wouldn't pay for it at its current state. It does have a lot of difficulty fvalue, and a lot of different   events in rooms, but I wouldn't charge much money for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=251195#p251195





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Re: Paladin of the Sky, new full length audio game RPG

2016-02-22 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hi. hmm, interesting game, but this game really needs steps sounds. can I add these sounds manually like music to mush client?

URL: http://forum.audiogames.net/viewtopic.php?pid=251194#p251194





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Re: new game from me: lost!

2016-02-22 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: new game from me: lost!

I'm also downloading and would love to try your game.

URL: http://forum.audiogames.net/viewtopic.php?pid=251193#p251193





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Re: all spoonbill software games

2016-02-22 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: all spoonbill software games

I asked Ian about this, and this is what he said.Ian wrote:... by by-passing getting the games directly from me, they miss out on notifications of bug fixes, enhancements etc. and the version which is obtainedfrom the zip file quickly becomes out of date. I do not provide help on running my games unless the person requesting help is in my data base and so theymiss out on that aspect too.

URL: http://forum.audiogames.net/viewtopic.php?pid=251167#p251167





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