Re: Monthly chat August 2016

2016-08-25 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat August 2016

Wel I did yomen last night and to my surprise my voice behaved and people actually liked my acting. There was one rather funny bit where fairfax, who's been got out of being beheaded by being disguised as the son of the sergeant of the guards, finds the sergeants daughter is very interested in him,  her brother! He even offers to guard her from unwanted attentions, which involved lots of kissing from her supposed brother! and the audience loved it, though I did have to assure the lady playing the guard's daughter (as well as the girl that fairfax ends up with), that my wife, who is a performer in her own right, wouldn't mind,  actually people said I was a better actor since I'd got married which was extremely nice . I've definitely seen those mariages you mean rob with one very controlling partner or the lady constantly trying to change 
 the man, there's an interesting book on the subject which explains about how people get trapped into sterriotypical rolls, man as provider, woman as home maker. Fortunately my lady and I just click quite well in most domestic arrangements and we're both very considerate and indeed polite to each other, in fact with us it's more the other way around us having to democratically decide who does what and what we're doing with neither of us wanting to be dictatorial, indeed things are very very! equal between us.Indeed as regards Phil's list: 1: Actual walking happens  together each with our respective guide dog, but taking both dogs downstairs to the run to do their business varies, usually in the mornings for example one of us will make tea and coffee while the other takes the dogs (especially if we're both sleeping in).2: Physically impossible given the size of the loo in our flat and the fact that the bathroom (ie the room with 
 the bath), is a separate entity. 3: None of your business . 4: aCtually it works out more on who wants to sleep on which side and where the plugs are. 5: I am usually the one who goes as far as cooking as we usually do, though my lady tends to get out stuff, set the table, get drinks etc, or pass me things when I do stir fry. 6: Separate rooms also work, which we do sometimes just so that we can get a break from wearing earbuds (we're both wearing them right now, me on this machine my lady reading). 7: Yes this does usually happen, though I admit given that my lady is tiny working out portion sizes to both compensate the fact she eats less than I do and not be mean has been interesting.8: less of a concern with bottles.9: My lady likes liquid soap, I prefer bars, so not a problem. 10:  The first thing I did when my
  lady moved in was buy her an Iphone ad show her how to use it. It still needs an apple Id authorizing, which we've not been able to do since she's not had an email address, but it is fine for calling.

URL: http://forum.audiogames.net/viewtopic.php?pid=276148#p276148





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Re: Blind Mice Mega Mall mystery possibly solved

2016-08-25 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Blind Mice Mega Mall mystery possibly solved

I don't think I've ever seen their emails let alone unsubscribed from their mailing list, but equally the password has literally never! worked on that site, not once. I'll check next time I go on there since having to go through password recovery is a pest and it'd be much more convenient to check their films if I could be logged in like a normal site.

URL: http://forum.audiogames.net/viewtopic.php?pid=276147#p276147





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Re: Broken link of Deathmatch: a new beginning

2016-08-25 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Broken link of Deathmatch: a new beginning

I  knew project alpha was discontinued, but I'm not sure what happened to new beginning since the game was  completely finished and playable.I can't do anything right now as I'm at music school and severely lacking time, but when I get back next week I'll investigate. If necessary the game might be given an "unknown" license and a note that it's distcontinued and unavailable anywhere, but that would be rather sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=276146#p276146





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Re: Broken link of Deathmatch: a new beginning

2016-08-25 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Broken link of Deathmatch: a new beginning

I  knew project alpha was discontinued, but I'm not sure what happened to new beginning since that was a complete side scroller and the game was  completely finished and playable.

URL: http://forum.audiogames.net/viewtopic.php?pid=276146#p276146





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Re: Introducing: Description Please

2016-08-25 Thread AudioGames . net Forum — Off-topic room : stewie via Audiogames-reflector


  


Re: Introducing: Description Please

This is a really cool project. Is there any stance on nsfw content (I support there being nsfw content, it shouldn't be hidden. No I have none planned to link to in particular.) I mention this because you should tell people to tag it nsfw if it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=276145#p276145





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Re: Introducing: Description Please

2016-08-25 Thread AudioGames . net Forum — Off-topic room : stewie via Audiogames-reflector


  


Re: Introducing: Description Please

This is a really cool project. Is there any stance on nsfw content (no I have none planned to link to in particular.) I mention this because you should tell people to tag it nsfw if it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=276145#p276145





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-25 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

This is starting to make me really, really, really annoyed.There is absolutely no manamon you can't catch with a giganet. This has been said well over half a dozen times now.There is one manamon that it's best to use the gammanet on, but it's not Polosses. Polosses isn't easy to catch, it's true, but it's not impossible.You're annoyed because it's tough? Deal with it. It's dumb luck, nothing more and nothing less. Remember that lowering health and status effects like sleep, freeze or paralysis can also raise the likelihood of a capture. I actually caught Polosses with my fourth giganet in my most recent playthrough.There is no help we can give you with this. You'll eventually get luccky if you can conquer your need to have Polosses right here and now with the very next giganet you toss. I come into any mythical fight prepared with over 50 giganets, and I've spent 40+ a couple of times. If you waste 
 all your giganets, reload and try again. This is also why it's a really excellent idea to save in front of a mythical so you don't lose any game progress.

URL: http://forum.audiogames.net/viewtopic.php?pid=276144#p276144





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-25 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Why do I get the feeling that it is impossible to ketch the Polosses? I think I have 35 Giganets on me and I have tried to put the thing to sleep and get it's health down to 3% and I still can't get it. Please help because I am getting annoyed!

URL: http://forum.audiogames.net/viewtopic.php?pid=276143#p276143





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Re: Blind Mice Mega Mall mystery possibly solved

2016-08-25 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Blind Mice Mega Mall mystery possibly solved

Hey Figment.I think you're on to something there. Both times I've unsubscribed from their email list I've had to start doing the password reset thing. That's fine though; I couldn't care less about their products, and forcing me to see them with emails isn't going to help in the slightest.Now that we know what's causing this, I'll set up a spam filter so I don't have to see the emails, but they can still send them. It really shouldn't be like that though. I think we should be able to unsubscribe without deactivating our accounts.

URL: http://forum.audiogames.net/viewtopic.php?pid=276140#p276140





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Re: the "lucky cop" is ready to download!

2016-08-25 Thread AudioGames . net Forum — New releases room : djrockmasterrob via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

at Dalen Lewin,[[wow]]. Your suggestions remind me of the Tru Crime video game Series. I've always wished to see an audiogame like Tru Cryme, and your suggestions fit perfectly. I'd love to see all suggestions, especially yours and mine which is below, implamented into this project.But at kianoosh shakeri,I do have a suggestion related to Dalen's, which is definitely enspired by Tru Crime.If possible, you could also implament little dispatch side missions, or as tru crime calls it, street missions. These are seperit from the actual game plot missions. Basicly, a dispatcher comes at you with these street missions all in a random order. So for example, you would here something like, Attention all units. Sitizens Report an asult with a deadly weapon at so and so location. Male stabbed bartender with a butcher knife. Please respond imedietly.you then have a certain amount of time to get there, and properly take care of the situation. In tru
  crime, a timer is usually displayed on the screen, but in this sinerrio, you would press a letter, t or r, to check your remaining time. There's also what is called a comp stat map, which shows the player where the missions are, but this can be acomidated by 2 letters which will anounce your current missions and where they are located, either street or game plot, depending on which mission you're after.But these street missions, along with the game plot missions, if carried out correctly, will earn you the good cop points. If carried out dirty, you will either 1, lose bad cop points, or 2, if your point counter is at 0, you can possibly go into neggitive numbers, which would then make it harder for the player to complete missions that may require a certain number of good cop points. For example, if you have 4 good cop points, and if the next reached game plot mission requires 8 points, 1 or 2 of the street missions will do the trick, just as long as you do them prop
 erly. In a game plot mission, you can distribute the good cop points in 1 of 2 methods. Method 1, you get a number of points after eatch mission, based on how well that you have completed the mission.Method 2. you could arrange it so that after a certain number of game plot missions, you then receive your good cop points, based on how well that you have completed the 4 missions. For example, after 4 missions, you get your final result. You could even redo the missions to gain more points, along with other items, weather it be ammo, health etcetera.As for dieing in your missions.you don't lose any points, but they do get reset. Say if you gain 30 good cop points in a game plot mission, and if you die, your point counter will reset back to what you had prier to starting the mission. Same for the street missions.As for making it to your missions.If you don't make it to any of the street missions, you don't lose or gain any points. But no wor
 ries, the streets are full of heet. another call will hit your radio very quickly.As for the game plot missions, you can do it the same as the street missions, or you could make the game plot missions time sensitive as well. However, making the game plot missions time sensitive would defeat the purpose of the street aspect of the game, as things would get too complicated.If you are able to place any part of this or any of the suggestions listed here into lucky cop, I will be more than happy to create and professionally record your dispatch lines for you, along with anything else that you may require.Please keep up the amazing work with this project. This is a fantastic game.Best Regards,Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=276141#p276141





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Re: Broken link of Deathmatch: a new beginning

2016-08-25 Thread AudioGames . net Forum — Site and forum feedback : slender via Audiogames-reflector


  


Re: Broken link of Deathmatch: a new beginning

Actually, Danny has discontinued all his games, and has no plans on developing them anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=276142#p276142





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Re: Blind Mice Mega Mall mystery possibly solved

2016-08-25 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Blind Mice Mega Mall mystery possibly solved

Hey Figment.I think you're on to something there. Both times I've unsubscribed from their email list I've had to start doing the password reset thing. That's fine though; I couldn't care less about their products, and forcing me to see them with emails isn't going to help in the slightest. Now that we know what's causing this, I'll set up a spam filter so I don't have to see the emails, but they can still send them. It really shouldn't be like that though. I think we should be able to unsubscribe without deleting our accounts.

URL: http://forum.audiogames.net/viewtopic.php?pid=276140#p276140





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Re: the "lucky cop" is ready to download!

2016-08-25 Thread AudioGames . net Forum — New releases room : djrockmasterrob via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

at Dalen Lewin,[[wow]]. Your post reminds me of the Tru Crime video game Series. I've always wished to see an audiogame like Tru Cryme, and your suggestions fit perfectly. I'd love to see all suggestions, especially yours and mine which is below, implamented into this project.But at kianoosh shakeri,I do have a suggestion related to Dalen's, which is definitely enspired by Tru Crime.If possible, you could also implament little dispatch side missions, or as tru crime calls it, street missions. These are seperit from the actual game plot missions. Basicly, a dispatcher comes at you with these street missions all in a random order. So for example, you would here something like, Attention all units. Sitizens Report an asult with a deadly weapon at so and so location. Male stabbed bartender with a butcher knife. Please respond imedietly.you then have a certain amount of time to get there, and properly take care of the situation. In tru crime
 , a timer is usually displayed on the screen, but in this sinerrio, you would press a letter, t or r, to check your remaining time. There's also what is called a comp stat map, which shows the player where the missions are, but this can be acomidated by 2 letters which will anounce your current missions and where they are located, either street or game plot, depending on which mission you're after.But these street missions, along with the game plot missions, if carried out correctly, will earn you the good cop points. If carried out dirty, you will either 1, lose bad cop points, or 2, if your point counter is at 0, you can possibly go into neggitive numbers, which would then make it harder for the player to complete missions that may require a certain number of good cop points. For example, if you have 4 good cop points, and if the next reached game plot mission requires 8 points, 1 or 2 of the street missions will do the trick, just as long as you do them properly. 
 In a game plot mission, you can distribute the good cop points in 1 of 2 methods. Method 1, you get a number of points after eatch mission, based on how well that you have completed the mission.Method 2. you could arrange it so that after a certain number of game plot missions, you then receive your good cop points, based on how well that you have completed the 4 missions. For example, after 4 missions, you get your final result. You could even redo the missions to gain more points, along with other items, weather it be ammo, health etcetera.As for dieing in your missions.you don't lose any points, but they do get reset. Say if you gain 30 good cop points in a game plot mission, and if you die, your point counter will reset back to what you had prier to starting the mission. Same for the street missions.As for making it to your missions.If you don't make it to any of the street missions, you don't lose or gain any points. But no worries, 
 the streets are full of heet. another call will hit your radio very quickly.As for the game plot missions, you can do it the same as the street missions, or you could make the game plot missions time sensitive as well. However, making the game plot missions time sensitive would defeat the purpose of the street aspect of the game, as things would get too complicated.If you are able to place any part of this or any of the suggestions listed here into lucky cop, I will be more than happy to create and professionally record your dispatch lines for you, along with anything else that you may require.Please keep up the amazing work with this project. This is a fantastic game.Best Regards,Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=276141#p276141





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Re: Blind Mice Mega Mall mystery possibly solved

2016-08-25 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Blind Mice Mega Mall mystery possibly solved

Hey Figment.I think you're on to something there. Both times I've unsubscribed from their email list I've had to start doing the password reset thing. That's fine though; I couldn't care less about their products, and forcing me to see them with emails isn't going to help in the slightest. I'll keep doing the password reset trick until it stops working.

URL: http://forum.audiogames.net/viewtopic.php?pid=276140#p276140





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Re: Blind Mice Mega Mall mystery possibly solved

2016-08-25 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Blind Mice Mega Mall mystery possibly solved

Hey Figment.I think you're on to something there. Both times I've unsubscribed from their email list I've had to start doing the password reset thing. That's fine though; I couldn't care less about their products, and spamming me with emails isn't going to help in the slightest. I'll keep doing the password reset trick until it stops working.

URL: http://forum.audiogames.net/viewtopic.php?pid=276140#p276140





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Re: Blind Mice Mega Mall mystery possibly solved

2016-08-25 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Blind Mice Mega Mall mystery possibly solved

Hey Figment. I think you're on to something there. Both times I've unsubscribed from their email list I've had to start doing the password reset thing. That's fine though. I couldn't care less about their products, and spamming me with emails isn't going to help in the slightest. -                                                                                                                                                       I'll keep doing the password reset trick until it stops working.

URL: http://forum.audiogames.net/viewtopic.php?pid=276140#p276140





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Re: Blind Mice Mega Mall mystery possibly solved

2016-08-25 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: Blind Mice Mega Mall mystery possibly solved

Hey Figment. I think you're on to something there. Both times I've unsubscribed from their email list I've had to start doing the password reset thing. That's fine though. I couldn't care less about their products, and spamming me with emails isn't going to help in the slightest. -                                                                                                                                                       I'll keep doing the password reset trick until it stops working.

URL: http://forum.audiogames.net/viewtopic.php?pid=276139#p276139





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Re: How would you prefer game controls?

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: How would you prefer game controls?

Thank you for the mouse situation

URL: http://forum.audiogames.net/viewtopic.php?pid=276138#p276138





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Re: Guild Wars and accessibility.

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Guild Wars and accessibility.

Please do some research on this game before commenting.  Youtube is a great place to start.

URL: http://forum.audiogames.net/viewtopic.php?pid=276137#p276137





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Sounds cool, I'll give this a shot.  Thanks for this.

URL: http://forum.audiogames.net/viewtopic.php?pid=276136#p276136





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Gene, while I do agree that Steam's drm is a pain in the ass, it isn't the developer's fault. This is, as far as we are aware, Dan's first foray into audio game development, so give him a chance. Then later platforms can be discussed. Dan, if you're looking for a platform to distribute the game, try dezura. It's a distribution platform that allows you to distribute the games free of any drm, so no constant license checking like Steam.

URL: http://forum.audiogames.net/viewtopic.php?pid=276135#p276135





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Re: Broken link of Deathmatch: a new beginning

2016-08-25 Thread AudioGames . net Forum — Site and forum feedback : djrockmasterrob via Audiogames-reflector


  


Re: Broken link of Deathmatch: a new beginning

Hello Lion, and welcome to the forum!I believe that this game was discontinued by the developer, but that there is work being done with deathmatch project alpha. I'm currently unsure of the status regarding project alpha or anything else deathmatch, as I haven't followed the topic since march or april of this year.That topic is rather lengthy though, so reading the last 2 to 4 pages of posts would be a good thing to do, depending on your preference. I'm actually going to head over after posting this reply and catch up on the discussion myself.Again, welcome to the audiogames.net comunity, please enjoy the sight and the forum. There's definitely loads of cool games and forum topics here to check out and read.Best Regards,Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=276134#p276134





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-25 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

hi all,Just out of curiosity, who is the person who says "this is it!" in the sound affect of final oblivion?

URL: http://forum.audiogames.net/viewtopic.php?pid=276133#p276133





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-25 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

hmmm, am around level 155 now, not sure what to do, hahafinding asteroid field is a pain 

URL: http://forum.audiogames.net/viewtopic.php?pid=276132#p276132





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Re: shadow rine full voice version released

2016-08-25 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

nah, you didn't miss anything, just... play again and good things will happenno pun intendedif you want experience though desperate mode is actually better in terms of the main story, 15X, 30 if you get the double experience bonus from the shop

URL: http://forum.audiogames.net/viewtopic.php?pid=276131#p276131





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-25 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

hmmm, am around level 255 now, not sure what to do, hahafinding asteroid field is a pain 

URL: http://forum.audiogames.net/viewtopic.php?pid=276132#p276132





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

have you turn  the  accessibel mode on?

URL: http://forum.audiogames.net/viewtopic.php?pid=276130#p276130





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hmm, sorry, is it me, or this update is not sapi compatible? I might be missing something. Can someone help?Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=276129#p276129





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Introducing: Description Please

2016-08-25 Thread AudioGames . net Forum — Off-topic room : ross via Audiogames-reflector


  


Introducing: Description Please

I am now the moderator of /r/descriptionplease on Reddit. It's a sub that allows you to upload a picture, and then someone with sight will describe it for you. All you have to do is create an account and you're good to go. The link to the subreddit can be found here.https://www.reddit.com/r/descriptionplease

URL: http://forum.audiogames.net/viewtopic.php?pid=276128#p276128





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Broken link of Deathmatch: a new beginning

2016-08-25 Thread AudioGames . net Forum — Site and forum feedback : Lion via Audiogames-reflector


  


Broken link of Deathmatch: a new beginning

good afternoon! when you try to download the game I get a 404 error please correct or remove it from the list of games.

URL: http://forum.audiogames.net/viewtopic.php?pid=276127#p276127





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Re: Monthly chat August 2016

2016-08-25 Thread AudioGames . net Forum — Off-topic room : djrockmasterrob via Audiogames-reflector


  


Re: Monthly chat August 2016

Hey all,At Dark, don't worry, I definitely do watch my weight. I'm actually 179 to 183 pounds depending on the time of day, clothing I happen to be whering at the time, etcetera. This is down from 245 pounds. I have honestly never felt better.But with the cookies, I usually have 4 at best, and that's usually after working out, pushing myself over my limits in the process. Don't also forget about the willpower that accompanies the cookies and other ice cream and chippy runns as well. For example, tonight, I was going to revvle in the single freedumness that is my life and dig rite into my colvers custard quart, not stopping until I was in some sort of crazy sugar coma. well, all I did was look at the container for a minute, then place it rite back into the freezer.But, if I eventually for some strange reason, wish to slam on the pounds and become a blimp, I'll definitely mannige to do that in a shortish amount of time. Haha. But in all ser
 iousness, no. I'll never do that. I may be a bachelor who possibly definitely has the cryteria for becoming a fat bastard, but I don't wish to do this and cause my arterys and my vital organs any issue. That's just not fare to my health, or to the rest of my family members who depend and rely on the thin version of rockmaster rob. Version2.0. As for the marriage partner freedom thing, you have to be super de duper lucky mate. At least where I come from, and with my experiences. For some reason, the ladies over here want that controll. They want to be able to tell there partners when to do this, that and some of the other. they want to be able to keep close tabs on the weight. And depending on who you end up with, they will even go as far as to put the men on a diet, either of there own creation or of a well known origen, so that he loses however many extra pounds he
  happens to have. I could go on and on about reading time, headphone time, gaming time, tv show time, time with the mates, Lavatory arrangements, sleeping arrangements etcetera, but that would become a book full of my personal experiences and the likes. Haha Lol. But let's just say that when it came to lav stuff, the last time that I was partnered, my calone kit was not in the lavatory. neither was my shaver kit, or my nail kits. It was rather interesting. And if I ever placed my stuff in the proper places, my kits weren't there for long. But I offen find myself wondering. Why are very many of the ladies like that over here in these parts. Whatever happened to the old saying, love me for who I am, not for what you want me to be. If you say that here where I reside, chances are, you may get looked at like you're a nutball. I guess I'm just old fassioned that way
 . Haha.As for Windows10, I have tryed it on a buddies computer, and I do have to agree that things are quite complicated, not to mention, rather sluggish and laggy with the OS, even with all updates installed. I couldn't tell you where anything is, especially when it comes to prefetch, temp folders and program files, just to name a few.I remember hearing that there was a addon or something called clasic shell, which turns the windows8 and higher interfaces into your clasic familiar windows interface.I'm unsure if this is tru, let alone if I called it the rite thing. Maybe someone here can shine some light on this. At Phil, I can promise you that, yes. Lan phone lines still exist. Time Warner gave me a business modem that has 2 lan phone line ports, just above the network ports. Thing doesn't even work correctly. Heheh.But, I think I shal sign
  off for now, I'm rather into the Lucky Cop Game. If it's one thing that I love, it's the shooter style games, weather it be audio or video.Best Regards,Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=276125#p276125





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

wierd, I got not found messege when I enter the window's download link

URL: http://forum.audiogames.net/viewtopic.php?pid=276126#p276126





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Re: Monthly chat August 2016

2016-08-25 Thread AudioGames . net Forum — Off-topic room : djrockmasterrob via Audiogames-reflector


  


Re: Monthly chat August 2016

Hey all,At Dark, don't worry, I definitely do watch my weight. I'm actually 179 to 183 pounds depending on the time of day, clothing I happen to be whering at the time, etcetera. This is down from 245 pounds. I have honestly never felt better.But with the cookies, I usually have 4 at best, and that's usually after working out, pushing myself over my limits in the process. Don't also forget about the willpower that accompanies the cookies and other ice cream and chippy runns as well. For example, tonight, I was going to revvle in the single freedumness that is my life and dig rite into my colvers custard quart, not stopping until I was in some sort of crazy sugar coma. well, all I did was look at the container for a minute, then place it rite back into the freezer.But, if I eventually for some strange reason, wish to slam on the pounds and become a blimp, I'll definitely mannige to do that in a shortish amount of time. Haha. But in all ser
 iousness, no. I'll never do that. I may be a bachelor who possibly definitely has the cryteria for becoming a fat bastard, but I don't wish to do this and cause my arterys and my vital organs any issue. That's just not fare to my health, or to the rest of my family members who depend and rely on the thin version of rockmaster rob. Version2.0. As for the marriage partner freedom thing, you have to be super de duper lucky mate. At least where I come from, and with my experiences. For some reason, the ladies over here want that controll. They want to be able to tell there partners when to do this, that and some of the other. they want to be able to keep close tabs on the weight. And depending on who you end up with, they will even go as far as to put the men on a diet, either of there own creation or of a well known origen, so that he loses however many extra pounds he
  happens to have. I could go on and on about reading time, headphone time, gaming time, tv show time, time with the mates, Lavatory arrangements, sleeping arrangements etcetera, but that would become a book full of my personal experiences and the likes. Haha Lol. But let's just say that when it came to lav stuff, the last time that I was partnered, my calone kit was not in the lavatory. neither was my shaver kit, or my nail kits. It was rather interesting. And if I ever placed my stuff in the proper places, my kits weren't there for long. But I offen find myself wondering. Why are very many of the ladies like that over here in these parts. Whatever happened to the old saying, love me for who I am, not for what you want me to be. If you say that here where I reside, chances are, you may get looked at like you're a nutball. I guess I'm just old fassioned that way
 . Haha.As for Windows10, I have tryed it on a buddies computer, and I do have to agree that things are quite complicated, not to mention, rather sluggish and laggy with the OS, even with all updates installed. I couldn't tell you where anything is, especially when it comes to prefetch, temp folders and program files, just to name a few.I remember hearing that there was a addon or something called clasic shell, which turns the windows8 and higher interfaces into your clasic familiar windows interface.I'm unsure if this is tru, let alone if I called it the rite thing. Maybe someone here can shine some light on this. But, I think I shal sign off for now, I'm rather into the Lucky Cop Game. If it's one thing that I love, it's the shooter style games, weather it be audio or video.Best Regards,Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=276125#p276125





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

h suikoden... I don't know how mutch I miss that game, hahaI just could play suikoden  II and got a good ending, and then my  playstation 1 go boom before I even collect all of the 108 Stars of Destiny and then begin from suikoden 3 and 4, the game is on 3d, so yeah, I can't play it.this project is intristing even the battle system sounds complicated, but oh well, I should really try this one seriously, good luck for this game, am looking forward on it

URL: http://forum.audiogames.net/viewtopic.php?pid=276124#p276124





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Re: shadow rine full voice version released

2016-08-25 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: shadow rine full voice version released

I ended up answering my own question. The search feature didn't help me out, but by digging through the last 5-6 pages of the thread, I found it.I have another question (yup, aren't I full of 'em?).So, I just finished up the sequel thing, but I got what they're calling the "bad ending". I got all the elements and stuff, and did exactly what the game told me to do. Am I missing something really obvious that would've given me a better ending?Also, an observation:For grinding Last Hope levels, the sequel is better than anything else. It looks like you get 10x experience, and that's just too damn good to pass up.

URL: http://forum.audiogames.net/viewtopic.php?pid=276123#p276123





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

No multiplayer. Most roguelikes are single-player experiences.

URL: http://forum.audiogames.net/viewtopic.php?pid=276122#p276122





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Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2016-08-25 Thread AudioGames . net Forum — Developers room : animal metal via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

I agree a zip folder would be nice with all the sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=276121#p276121





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how can i find browser based game?

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : music097 via Audiogames-reflector


  


how can i find browser based game?

hi everyone.how can i find browser based games? or can you recommand accessible browser based rpgs?please.

URL: http://forum.audiogames.net/viewtopic.php?pid=276120#p276120





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

is this game multi player

URL: http://forum.audiogames.net/viewtopic.php?pid=276119#p276119





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Re: shadow rine full voice version released

2016-08-25 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

that works too, lol

URL: http://forum.audiogames.net/viewtopic.php?pid=276118#p276118





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Re: some problems with steam, can someone help me?

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: some problems with steam, can someone help me?

Also, in the steam shortcut thing, when it says steam.exe in quotes, after the quotes, press space and do -no-dwrite. that is dash no dash dwwrite. That will help out a lot!

URL: http://forum.audiogames.net/viewtopic.php?pid=276117#p276117





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Re: some problems with steam, can someone help me?

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: some problems with steam, can someone help me?

You need to open the game through steam. In the info bar, right click or applications key on it and your game should be the first option when you press down arrow. press enter and it will go through the first-time install.

URL: http://forum.audiogames.net/viewtopic.php?pid=276115#p276115





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Re: Blind Mice Mega Mall mystery possibly solved

2016-08-25 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: Blind Mice Mega Mall mystery possibly solved

Figment,That is not so.My browser remembers my username and password.I just tried it today.However when you arrow down to the edit box, it is empty.However, after opening up forms mode, I can just use down arrow and my user name is filled in.When I tab to the password I get a row of stars indicating that the password was also filled in.I tab to the OK button hit enter and I get into the movie page.

URL: http://forum.audiogames.net/viewtopic.php?pid=276116#p276116





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TruVoice speak window

2016-08-25 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


TruVoice speak window

Hi,I found a TruVoice speak window.Link: http://grossgang.com/tts/old_software_s … window.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=276114#p276114





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hello.When I click on the link and then click on the windows link, the page gives me an error. It does the same with the Lynix version.

URL: http://forum.audiogames.net/viewtopic.php?pid=276113#p276113





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Re: Accessibility feedback on EA games

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector


  


Re: Accessibility feedback on EA games

Multiplayer games by EA games will be very hard to make accessible. Apart from maddon, I really don't know how other EA games can be made accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=276112#p276112





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Re: shadow rine full voice version released

2016-08-25 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: shadow rine full voice version released

Hey I have the sequence here.obvious spoilersNorthwest: CattleWest: Monkey        Southwest: RabbitNorth: DragonSouth: BirdNortheast: SnakeEast: DogSoutheast: Horseend spoilers

URL: http://forum.audiogames.net/viewtopic.php?pid=276111#p276111





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Jack534 via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hi, just tryed it out and it is really cool.I can use steam perfectly fine with the Ocr addon and some help once in a while.And not to sound or rude or anything, but why post in a topic that you havent and will not try the game, it isnt even on steam yet and you are allready saying that it is a no.

URL: http://forum.audiogames.net/viewtopic.php?pid=276110#p276110





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Re: I found l tts 3000 sapi4 with american english voices

2016-08-25 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector


  


Re: I found l tts 3000 sapi4 with american english voices

I just found the pdf of the ETI Eloquence paper I posted about a while back. The link to it is here.http://www.ling.ohio-state.edu/~kyoon/p … ce-TTS.pdf

URL: http://forum.audiogames.net/viewtopic.php?pid=276109#p276109





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hey folks. Daigonite, thanks for the update.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=276108#p276108





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Re: How would you prefer game controls?

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: How would you prefer game controls?

Yo folks! Xsense, there's no way to literally please everyone, keep on going, I'm sure we can make some effort to adapt to the situation.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=276106#p276106





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Re: shadow rine full voice version released

2016-08-25 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: shadow rine full voice version released

oh my I remember this...I'd have to agree with you on the translation results though, that just makes them harder than they already were, and I grew up with that zodiac I theoretically have a guide lying around somewhere for this as I forgot the sequence myself, again credit goes to yukio who helped me outhopefully I still have that emailthe upside though is if someone actually wants to mess around, the door tells you how many you have right if you try to go inside but haven't finished it although that wasn't introduced until a couple updates ago, probably because of the sheer number of possible combinationsbut anyways I'll try to find that guide

URL: http://forum.audiogames.net/viewtopic.php?pid=276107#p276107





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hello folks. So I decided to give Steam another go, since alot of people found a way around it. Can someone help me setting it up?Now, back to the main topic. Welcome Dan! Nice to have you around. Hope to solve thist Steam thing soon, so I can participate more actively on the comunity that seems to be forming around accessibility there.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=276105#p276105





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Re: Monthly chat August 2016

2016-08-25 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: Monthly chat August 2016

Dark,Yes the critical intravertion requirements are:1. One person walking one dog at a time.2. One person only in the lav when using the water closet.3. 2 people in the bathtub or shower if mutually agreed on.4. The female gets the side of the bed closest to the lav.5. Two people in the kitchen cooking is one too many.6. Wearing headphones when reading books or playing games keeps the non-reader/player from packing up and leaving.7. Always ask permission when eating the last piece of pie or cake.8. The person who empties the milk carton has to open the new one.9. The person who finishes the bar of soap must replace it with a new bar.10. Each person has a cellphone and a portable handset for land line calls if that still exists.

URL: http://forum.audiogames.net/viewtopic.php?pid=276104#p276104





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Re: some problems with steam, can someone help me?

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: some problems with steam, can someone help me?

Hi.I managed to download a game, nice feature by the way that it shows the progress of the download in the info bar.So, I now have the game loaded, but how do I install the game? I can't figure out how this should work.

URL: http://forum.audiogames.net/viewtopic.php?pid=276103#p276103





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Re: new cog game: A midsummer night's choice!

2016-08-25 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: new cog game: A midsummer night's choice!

you can play it on ios or android just as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=276102#p276102





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Steam is fine for me at least. So I really like this project so far, though I agree navigation is painful when it doesn't tell you where the openings are.How come the poor nurse/receptionist doesn't get an entry in the voice credits?

URL: http://forum.audiogames.net/viewtopic.php?pid=276101#p276101





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Re: How to create card decks in BGT and one more question

2016-08-25 Thread AudioGames . net Forum — Developers room : vlajna95 via Audiogames-reflector


  


Re: How to create card decks in BGT and one more question

Hi... @visualstudio, I understand how to role the dice, but I don't know how to check if these 5 dice are equal to one of the winning combinations (straight, full house, etc.) @kileman, thanks! I have made a deck with something similar to this. Now I'm trying to make the player draw a card, then the voice should tell which card was drawn, and that card should be removed from the deck... But nothing I tryed has been successfull... Any advices?

URL: http://forum.audiogames.net/viewtopic.php?pid=276100#p276100





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hi Phil,I got it, thanks for your help.

URL: http://forum.audiogames.net/viewtopic.php?pid=276099#p276099





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Re: Accessibility feedback on EA games

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: Accessibility feedback on EA games

Hello,[[wow]], I did not expect it. Seriously. I am so happy now. I will be sending feedback as soon as I can. The problem is I don't know a way to make the game I like accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=276098#p276098





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Usually, in roguelikes to fight a creature you either move in its direction, or use a ranged item of some sort.You start with darts, which make a pretty decent ranged weapon, for instance. Throw them from your inventory with T, and the game will auto-select the monster for you if you're in range.THere's a list of commands here, though the game also has built-in help with the question-mark command, (?). I don't think that speaks yet. Basically, the numeric keypad and the overview with the enter and tab keys will help you with most things.

URL: http://forum.audiogames.net/viewtopic.php?pid=276097#p276097





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Dan,Welcome to the forum!I was able to go to the page in your last message and copy the key in the edit field and download the zip.I started the game and got to the device to keep me breathing then exited the door and found a guard.I'm not sure what to od at that point.staindaddict,You should copy the key into your clipboard,then  hit enter on the link,then paste the key into the edit box, and hit enter on decript.You have the choice to download using your browser or to the cloud. After downloading you should find Dark Passenger Demo.zip in your downloads folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=276095#p276095





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Re: What in the world happened to the forum?

2016-08-25 Thread AudioGames . net Forum — Site and forum feedback : Draq via Audiogames-reflector


  


Re: What in the world happened to the forum?

eh, I don't know. It can't be just my browser if Aprone's display has also changed. Further evidence against that is the fact that it happens in firefox as well as iE, and if it as a setting, deleting cookies should have fixed it.

URL: http://forum.audiogames.net/viewtopic.php?pid=276096#p276096





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Accessibility feedback on EA games

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Accessibility feedback on EA games

The Madden team includes a great accessibility advocate, Karen Stevens, she's behind a bunch of nice low vision accessibility features making in to Madden 17. She has set up a twitter account asking for accessibility feedback. Not just for Madden but for any EA game at all, just send it over she'll forward it all on to the right people.So if you have any specific suggestion for an easy way to improve accessibility in an EA game, let her know here:https://mobile.twitter.com/ea_accessible

URL: http://forum.audiogames.net/viewtopic.php?pid=276094#p276094





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Blind Mice Mega Mall mystery possibly solved

2016-08-25 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Blind Mice Mega Mall mystery possibly solved

In the past there have been several people that complained that every time they log into the Blind Mice Mega Mall to access the Movie Vault, they have to go through a password reset procedure because their password was apparently forgotten.I believe I got the answer to that problem today in an email I got gfrom them about some special offers being offered by J & J Trading. At the bottom of the email was a link to unsubscribe from their marketing email list. There was an additional note that unsubscribing from the list also deactivates your account. They apparently do that by deleting your password, so you have to reset it to log in.They probably also have a task set to run periodically that goes through the member list and deletes passwords on those accounts that are not getting their marketing emails.Since they only send a few emails a month I never bothered to unsubscribe. Besides, sometimes they have offers I want.

URL: http://forum.audiogames.net/viewtopic.php?pid=276093#p276093





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

"how large will the full game be when released? assume it quite a vast world to exppore? also, can i select what sapi engine i use? my laptop only has the susan mobipe and hazel but no david voice. i have eloquence though as a sapi voice, can i use that?"It should use the SAPI voice that's currently set for your settings in windows but let me know if there are issues.The world will have 8 major areas and will involve finding 22 survivors from the disaster. It will be pretty big but focus more on puzzles and the like instead of just exploration. Game structure wise I would say it's closest to the cult series Suikoden - you collect characters across the world and gain their services as you recruit them to your castle, and the goal is to find all the characters. Talking to them is also an important part of gameplay and is how most of the story is told; in complete versions I expect to have a lot of moves based on how high your friendship with the mai
 n character is.mojsior wrote:Hi.There is a bug in game menu.When I am pressing enter during game play I see options like game options save game view your inventory etc, but I can not confirm any of these options by pressing enter or anoter key and I can not go out of this menu.I can only hold escape in order to leave the gameYou can confirm with Z and exit with X. If this doesn't work please report more information so I can investigate.

URL: http://forum.audiogames.net/viewtopic.php?pid=276092#p276092





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

"how large will the full game be when released? assume it quite a vast world to exppore? also, can i select what sapi engine i use? my laptop only has the susan mobipe and hazel but no david voice. i have eloquence though as a sapi voice, can i use that?"It should use the SAPI voice that's currently set for your settings in windows but let me know if there are issues.The world will have 8 major areas and will involve finding 22 survivors from the disaster. It will be pretty big but focus more on puzzles and the like instead of just exploration. Game structure wise I would say it's closest to the cult series Suikoden - you collect characters across the world and gain their services as you recruit them to your castle, and the goal is to find all the characters. Talking to them is also an important part of gameplay and is how most of the story is told; in complete versions I expect to have a lot of moves based on how high your friendship with the mai
 n character is.

URL: http://forum.audiogames.net/viewtopic.php?pid=276092#p276092





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

The color system basically causes a stat boost depending on what the 3 values are.Colors are split up into 3 values - Red, green, and blue. They range from 00 to FF.Battle workflow if you select fight is basically each character you select Attack/Magic/Item/Paint. For the first three you select your option and then select a target if the current character can target (some statuses and some characters can't target). You'll hear a selection noise once a full selection has been confirmed.After all character actions have been selected, the characters and enemies will attack in order of speed (after modifiers).You only need to use the directional keys and z for select and x for back for most of the game (outside of sorting item lists and a few other minor functions), the other keys are just for accessing specific information.How should I make this more clear to the player?"how large will the full game be when released? assume it 
 quite a vast world to exppore? also, can i select what sapi engine i use? my laptop only has the susan mobipe and hazel but no david voice. i have eloquence though as a sapi voice, can i use that?"It should use the SAPI voice that's currently set for your settings in windows but let me know if there are issues.The world will have 8 major areas and will involve finding 22 survivors from the disaster. It will be pretty big but focus more on puzzles and the like instead of just exploration. Game structure wise I would say it's closest to the cult series Suikoden - you collect characters across the world and gain their services as you recruit them to your castle, and the goal is to find all the characters. Talking to them is also an important part of gameplay and is how most of the story is told; in complete versions I expect to have a lot of moves based on how high your friendship with the main character is.

URL: http://forum.audiogames.net/viewtopic.php?pid=276092#p276092





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

The color system basically causes a stat boost depending on what the 3 values are.Colors are split up into 3 values - Red, green, and blue. They range from 00 to FF.Battle workflow if you select fight is basically each character you select Attack/Magic/Item/Paint. For the first three you select your option and then select a target if the current character can target (some statuses and some characters can't target). You'll hear a selection noise once a full selection has been confirmed.After all character actions have been selected, the characters and enemies will attack in order of speed (after modifiers).You only need to use the directional keys and z for select and x for back for most of the game (outside of sorting item lists and a few other minor functions), the other keys are just for accessing specific information.How should I make this more clear to the player?

URL: http://forum.audiogames.net/viewtopic.php?pid=276092#p276092





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

The color system basically causes a stat boost depending on what the 3 values are.Colors are split up into 3 values - Red, green, and blue. They range from 00 to FF.Battle workflow if you select fight is basically each character you select Attack/Magic/Item/Paint. For the first three you select your option and then select a target if the current character can target (some statuses and some characters can't target). You'll hear a selection noise once a full selection has been confirmed.After all character actions have been selected, the characters and enemies will attack in order of speed (after modifiers).How should I make this more clear to the player?

URL: http://forum.audiogames.net/viewtopic.php?pid=276092#p276092





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Re: new cog game: A midsummer night's choice!

2016-08-25 Thread AudioGames . net Forum — New releases room : Figment via Audiogames-reflector


  


Re: new cog game: A midsummer night's choice!

Unfortunately, due to Steam's well known inaccessibility, any game that requires it is a no go for me.Besides it's inaccessibility issues, I refuse to have to have that spyware running on my system just to run a game.Pity, the game sounds interesting. Oh well, there are other games to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=276078#p276078





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hey there! Welcome to the forum!Unfortunately, due to Steam's well known inaccessibility, any game that requires it is a no go for me.Besides it's inaccessibility issues, I refuse to have to have that spyware running on my system just to run a game.Pity, the game sounds interesting. Oh well, there are other games to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=276077#p276077





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

It is spyware, every time you run a Steam game it connects with Valve to check your license, a.k.a. always on DRM. And you can bet that Valve records every instance of when and how long you play any Steam game.Thanks, but no friggin' way!

URL: http://forum.audiogames.net/viewtopic.php?pid=276091#p276091





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Re: some problems with steam, can someone help me?

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: some problems with steam, can someone help me?

Well that's never worked out, Now, I do have enough vision that, when I use windows magnifier, I can navigate it, but that trick has not done much for me. Effectively, the only thing it does is say some stuff at the top of the window like my Steam Wallet balance, and filters and stuff like that. I could never get it to speak the list of games, and I am very well versed in NVDA object nav.

URL: http://forum.audiogames.net/viewtopic.php?pid=276090#p276090





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Re: shadow rine full voice version released

2016-08-25 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: shadow rine full voice version released

So, I'm good and stuck here.somespoilersI'm doing the extra story. I'm in the crater of heatwaves or whatever it's called, and I've been given twelve zodiac balls. There are a bunch of altars, one in each room, and it appears each has some sort of riddle on it. Problem is, bad translation is making these riddles really weird and vague.Could I get some tips, please? I'm having no real trouble with the difficulty so far, and I'm enjoying the extra story and such, but this is maybe just a bit too big. I don't really feel like trying the thousands of possible choices available.

URL: http://forum.audiogames.net/viewtopic.php?pid=276089#p276089





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Re: I can't instal a GMA dice on My computer

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: I can't instal  a GMA dice on My computer

@GuitarmanHuh? What are you talking about? I was just at the GMA Games web site yesterday and GMA Dice was still there. Besides that, GMA Cards doesn't have any dice games or even just dice in it, as it's name suggests, it's just a bunch of card games.@PhillFirst of all, a Visual Basic 6 program isn't going to produce a virus alert because it isn't supported.Second, you can run Visual Basic 6 programs on newer versions of Windows with no problem. The only difference is that the program's installer needs to include the run time modules because they arn'te included with Windows any more. And if the installer doesn't include the run time modules, you can still get them from Microsoft's web site.@GiovaniFirst I'd check to make sure you have the latest virus database for your anti virus software, because it's generating a false positive on GMA Dice and the problem may have been corrected in
  a newer database version.If that doesn't help, and your anti virus software allows it, set it to exclude the dice program file.You might also want to inform GMA Games about the false positive so they can advise the anti virus software developer about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=276084#p276084





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Re: Swamp, zombie FPS by Aprone

2016-08-25 Thread AudioGames . net Forum — New releases room : marro via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hi guys, in offline mode i can't acces the fieldkid i tried editing tthe keymap but i didn't understand itCan someone help me?

URL: http://forum.audiogames.net/viewtopic.php?pid=276088#p276088





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hi.Can some one tell me where is any instruction or help how to play that, for example I dont know how to start a battle with rat or another monster

URL: http://forum.audiogames.net/viewtopic.php?pid=276087#p276087





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

Hi.There is a bug in game menu.When I am pressing enter during game play I see options like game options save game view your inventory etc, but I can not confirm any of these options by pressing enter or anoter key and I can not go out of this menu.I can only hold escape in order to leave the game

URL: http://forum.audiogames.net/viewtopic.php?pid=276086#p276086





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Re: Colors - A New RPG aiming to be both mainstream and for the blind

2016-08-25 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: Colors - A New RPG aiming to be both mainstream and for the blind

how large will the full game be when released? assume it quite a vast world to exppore? also, can i select what sapi engine i use? my laptop only has the susan mobipe and hazel but no david voice. i have eloquence though as a sapi voice, can i use that?

URL: http://forum.audiogames.net/viewtopic.php?pid=276085#p276085





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Re: I can't instal a GMA dice on My computer

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: I can't instal  a GMA dice on My computer

@GuitarmanHuh? What are you talking about? I was just at the GMA Games web site yesterday and GMA Dice was still there. Besides that, GMA Cards doesn't have any dice games or even just dice in it, as it's name suggests, it's just a bunch of card games.@GiovaniFirst I'd check to make sure you have the latest virus database for your anti virus software, it's generating a false positive on GMA Dice and the problem may have been corrected in a newer database version.If that doesn't help, and your anti virus software allows it, set it to exclude the dice program file.You might also want to inform GMA Games about the false positive so they can advise the anti virus software developer about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=276084#p276084





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Figment, nice welcoming message from you, really.Ofcourse everyone knows Steam isn't accessible for us (in your opinion) and it's something like spyware (better to know what you are writing before posting) and that person will be thumb down? yeah.Anyway, better concentrate on important things:I downloaded and tried the game and it sounds great. Infact, you need to search the way exactly like one step to the left / right and trying going forward as there's no indications the patch is wide open or not. I'll play it more and try to put here everything I like / dislike about it with my own suggestions.

URL: http://forum.audiogames.net/viewtopic.php?pid=276083#p276083





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Hi there!Welcome to the forum.. I'm very excited to try this new game out, but I can't seem to download it. I enter the key, and then I don't know how to download the file... Can someone help me out?Good luck with your project. I will post my oppinions here after trying. 

URL: http://forum.audiogames.net/viewtopic.php?pid=276082#p276082





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Re: I can't instal a GMA dice on My computer

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: I can't instal  a GMA dice on My computer

Guitarman,It still exists!GMA Dice is an advanced dice-rolling program. It has accurate dice rolling sounds, 12 dice roll type presets, the ability to sort and review individualdice, and the ability to re-roll one or more dice in a multi-dice roll. It is good for all dice games, but it is especially useful for advanced dice gamessuch as Dungeons and Dragons, Yahtzee, and Dice Poker. GMA Dice is self-voicing and so a screen reader is not needed.Download GMA Dice .http://www.gmagames.com/freegames.htmlgiovani,You might have to install it in, c:\users\giovani\documentsThen put a short cut icon on your desktop.You're probably getting that error message as the dice roller was written in Visual Basic 6 which is now not supported in newer versions of Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=276081#p276081





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Re: new cog game: A midsummer night's choice!

2016-08-25 Thread AudioGames . net Forum — New releases room : Figment via Audiogames-reflector


  


Re: new cog game: A midsummer night's choice!

Unfortunately, due to Steam's well known inaccessibility, any game that requires it is a no go for me.Besides it's inaccessibility issues, I refuse to have to have that spyware running on my system just to run a game.Pity, the game sounds interesting. Oh well, there are other games to play.(1 thumbs down vote due to the Steam requirement)

URL: http://forum.audiogames.net/viewtopic.php?pid=276078#p276078





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Unfortunately, due to Steam's well known inaccessibility, any game that requires it is a no go for me.Besides it's inaccessibility issues, I refuse to have to have that spyware running on my system just to run a game.Pity, the game sounds interesting. Oh well, there are other games to play.(1 thumbs down vote due to the Steam requirement)

URL: http://forum.audiogames.net/viewtopic.php?pid=276077#p276077





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Hey hey!It is allways interesting when sighted people try to bring accessibility in their games!I dont like the movement so much. But i am not a big fan of too much wayfinding and so on.Could you ask the developer to create an account here on audiogames so we all could get in contact with him? Would be very cool!HAHA, i miss wastelander so much!

URL: http://forum.audiogames.net/viewtopic.php?pid=276080#p276080





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-25 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

Hi folks.Some announcements and changes I'm sure you'll find most exciting:SDF Supreme Commander Nathan Smith: hi folks! You can now use one of the following when emoting: 1. semote nose is red. Result: bob's nose is red. 2. emote I can't believe what %N's hand is doing. Result: I can't believe what bob's hand is doing.SDF Supreme Commander Nathan Smith: hello folks! Yet another crafting edition to our rather large collection is the new ability to use crafting, or assembly, rooms! In these rooms you have the opportunity to make 1. covers for technological devices. 2. Flooring plates. 3. Frames for pictures. You can engrave, or encrust gems, into the project you make and there is obviously a help file on it. It takes 92 metal panels to make the room. Enjoy!SDF Supreme Commander Nathan Smith: hi folks! added baby and pet transporters. These allow you to place your pet and or baby inside them for easier storage. You can choos
 e from a list of things to place them on, like bears feathers, etc or enter a custom one of your own. You can choose between two movement styles, flying or wheeling, and can also set the temperature of the transporter. Enjoy!SDF Supreme Commander Nathan Smith: hi folks! Just added a new option, if toggling it to yes, you will see hints when leveling up about new starships and new skills available at that level. I'll add more soon. Enjoy!moved debris to the near the bottom of cargo hold displays  SDF Supreme Commander Nathan Smithadded the clean command to starshi control rooms to trigger a cleaning drone to clean the outside of your ship using water from the water tanks SDF Supreme Commander Nathan Smithdrones now say drop that first if you are holding it  SDF Supreme Commander Nathan Smithadded an options to toggle the hearing of the roundtime up messge SDF Supreme Commander Nathan Smithadded more type options and secondtype optio
 ns to chairs SDF Supreme Commander Nathan Smithupdated the volcano section of the info comp SDF Supreme Commander Nathan Smithsinks and ovens can be bolted in custom places now SDF Supreme Commander Nathan Smithadded a confirmation prompt for resettting comms SDF Supreme Commander Nathan Smithhope to see you playing to and as always, we can't wait to hear your suggestions

URL: http://forum.audiogames.net/viewtopic.php?pid=276079#p276079





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Re: new cog game: A midsummer night's choice!

2016-08-25 Thread AudioGames . net Forum — New releases room : Figment via Audiogames-reflector


  


Re: new cog game: A midsummer night's choice!

Although the game sounds interesting, you lost me as a possible customer by putting it on Steam.Beside it's well known inaccessibility, I refuse to have to have that spyware running on my system just to run a game.

URL: http://forum.audiogames.net/viewtopic.php?pid=276078#p276078





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Re: A new audio game from a new developer - Dark Passenger

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: A new audio game from a new developer - Dark Passenger

Unfortunately, due to Steam's well known inaccessibility, any game that requires it is a no go for me.Pity, the game sounds interesting. Oh well, there are other games to play.(1 thumbs down vote due to the Steam requirement)

URL: http://forum.audiogames.net/viewtopic.php?pid=276077#p276077





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N64 soundfont!

2016-08-25 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


N64 soundfont!

High guys,I found this soundfont that uses samples from various nintendo64 games. Download it athttps://www.dropbox.com/s/76ex8d4k8g40b … t.rar?dl=0I'd like it also if people could post samples of this soundfont in action, like with the zane soundfont I linked to last week. This one appears to be complete.

URL: http://forum.audiogames.net/viewtopic.php?pid=276075#p276075





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Well, this game has been under development for quite some time, the audio stuff alone is new. Good luck. There are still some rough edges, but it's pretty cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=276076#p276076





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Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net Forum — New releases room : Figment via Audiogames-reflector


  


Re: BrogueSpeak, an accessible roguelike

Sounds interesting, downloading.I hope this turns out better than Entombed. Even though I went through the dungeons slowly and killed off every monster I encountered, the monsters grew too powerful to beat, and there was no way to find more battles to gain more experience. So in frustration I quit playing the game. I'd have been really annoyed if I had paid for the full version before discovering this problem with the game's design. And it seemed like a good game too.

URL: http://forum.audiogames.net/viewtopic.php?pid=276074#p276074





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Re: What in the world happened to the forum?

2016-08-25 Thread AudioGames . net Forum — Site and forum feedback : Figment via Audiogames-reflector


  


Re: What in the world happened to the forum?

Sounds like your browser got into a mode where all list are bulleted by default, if such a mode exists. I've never seen anything like that before, so I question such a mode even being possible.Right now member information is in non bulleted lists for me.I'm using Internet Explorer 11 and JAWS 17

URL: http://forum.audiogames.net/viewtopic.php?pid=276073#p276073





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Re: problem updating windows 7 home premium to ultimate

2016-08-25 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: problem updating windows 7 home premium to ultimate

If you haven't tried it already, this might work for you.Non-destructive reinstall of Windows 7https://www.winhelp.us/non-destructive- … ows-7.htmlJust choose Ultimate instead of Home Premium when asked.

URL: http://forum.audiogames.net/viewtopic.php?pid=276072#p276072





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Re: problem updating windows 7 home premium to ultimate

2016-08-25 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: problem updating windows 7 home premium to ultimate

Why don't you format it and start everything from scratch? That would permanently disappear that issue.Are you serious that when you click install or run from media in the DVD windows setup, and then click upgrade this computer or something like that, windows displays that issue?Try clicking open in the DVD drive and then find the setup.exe. Press enter on it and perhaps it may work. I'm not sure it will, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=276071#p276071





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Re: the "lucky cop" is ready to download!

2016-08-25 Thread AudioGames . net Forum — New releases room : dalen lewin via Audiogames-reflector


  


Re: the "lucky cop" is ready to download!

kianoosh shakeri wrote:hi!Yeh. I know what you mean, And i'm glad that you love it's features so far.And It's a cop. The missions will add soon.And another thing is, I love suggestions. It doesn't matter if I can do this right now Or laighter, But they all should be added.Thanks for your seggustions. All right. You know how a lot of games have actual missions and just random missions you can do in the midst of  walking around? Maybe you can implement random bank robberies and other such crimes you have to stop in the game as well as actual story missions. In the car chases, you can earn money for giving people tickets. Of course, some  extra force maybe apply, which is why you could have a gun in the random car chases if they decide to shoot at you.  Maybe the actual missions could consist of solving cases such as arson and homicide.  Also, how a
 bout adding in some nonlethal weapons like tasers so you can earn good cop and bad cop points?  Maybe the Fkey could be an arresting procedure where you can bring the person in for money, but here's the catch, a person that once the guy deadd will give you extra money for it.  You could be a dirty cop and decide to kill him for that extra money, but the more you do this, the more the cops will come after you. How does all of this sound so far?

URL: http://forum.audiogames.net/viewtopic.php?pid=276070#p276070





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Re: problem updating windows 7 home premium to ultimate

2016-08-25 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


  


Re: problem updating windows 7 home premium to ultimate

Okay, after redownloading, it worked.However, I couldn't upgrade my windows version using an English installer.However, after we finally found a German installer, that one says I should use Windows Anytime Update, which, after fiddling around a bit for quite a while, still doesn't work!I however found the possible reason why it won't work: Probably ServicePack1 is not properly installed or cannot be installed, due to reasons I still don't really get.I tried several fixes with the command prompt, at last I tried installing a hotfix from Microsoft which was supposed to get rid of the issue.Still nothing. Windows Anytime Upgrade still gives me the error message after an hour, and upgrading with the windows7 ultimate ISO does not work, because they throw me out, asking me to use the anytime upgrade thingy. I am completely out of ideas. D
 oes anybody here perhaps know a fix I don't know of? Or is there a way to make the upgrade with the DVD work?Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=276069#p276069





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Re: Another quentinC's gameroom unfair ban, this time its me again

2016-08-25 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


  


Re: Another quentinC's gameroom unfair ban, this time its me again

And, i think that's enough.

URL: http://forum.audiogames.net/viewtopic.php?pid=276068#p276068





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Re: What in the world happened to the forum?

2016-08-25 Thread AudioGames . net Forum — Site and forum feedback : Draq via Audiogames-reflector


  


Re: What in the world happened to the forum?

Figment wrote:When you are inside a forum section, such as off topic, the forum puts a dot in front of topic titles where you have posted a message. Could it be that that is what you are seeing?This is an example of what I'm seeing.•Figment •Swamp machine •Offline •From: Behind you! •Registered: 2015-06-15 •Posts: 1,201 •User Karma: 54This is the old display.Swamp machine Offline From: Behind you! Registered: 2015-06-16 Posts: 1,201 User Karma: 54Your information is now in bulleted lists as opposed to non-bulleted lists. As I also said, the links to login, register, etc, are gone from the site when not logged in. I had to attempt to post something as a guest before I could even get to the login page after deleting cookies to see if that would fix this. I now also see an anti-spam field when posting replies whereas before I did not.

URL: http://forum.audiogames.net/viewtopic.php?pid=276067#p276067





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