Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

Well, tell me what Quinton did and I will be more than happy to go through the logs of the server and tell you if he did or not. About x1, I see, so you only think he does something good when he gives you items...if you ask me, I think the reason why they didn't like the idea of me returning to a single server, because they no longer had the power of moving, kicking, etc. They apparently say I trashed the game as soon as I removed the /give command to make it fair for all. For that reason alone, they refused to update to the latest server...[[wow]]. Such children.In another news, I released an update with a better weapon replacing the machine gun, cheating inventory fixes, new missile programming, and a few other fixes with beacons. You'll need the latest server because of the way the beacons work.

URL: http://forum.audiogames.net/viewtopic.php?pid=335075#p335075





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

Dgleks wrote:Jesus Christ, who the fuck cares? Don't you people have lives? Since when does AudioGame development include dick-waving contest about who's the better admin? All these games suck dick regardless of who runs them. Happy now? Now bye, I've got to return to my real life making money.Well, why are you on the forum if you have such better things to do. If you were sooo busy making money, I don't think you would have time to even reply. Lmao.

URL: http://forum.audiogames.net/viewtopic.php?pid=335076#p335076





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Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : border1 via Audiogames-reflector


  


Re: BGT question

@CAE_Jones:ding.wav and chord.wav are working fine. But other *.wav files aren't working. Is it better to use *.ogg files instead?

URL: http://forum.audiogames.net/viewtopic.php?pid=335074#p335074





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Re: An Idea in Progress

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : konsta via Audiogames-reflector


  


Re: An Idea in Progress

Yes, it was a lightsaber game where you took on a Sith Lord. I was thinking of four difficulty levels: Novice, APprentice, Knight, and Master.

URL: http://forum.audiogames.net/viewtopic.php?pid=335073#p335073





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Re: Looking for vampire earth series

2017-10-24 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: Looking for vampire earth series

Hi,Orko, that would be great, I dont mind who hosts it or such,as long as people have access to it or can get access to it.I am on a limited internet plan,that is after certain gigs of usage it slows the net speeds,hence If it can be helped I would rather not have to download and upload the 5gb file again. Cheers and thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=335072#p335072





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Star Conquest, anyone still playing?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : daniel via Audiogames-reflector


  


Star Conquest, anyone still playing?

Hi all,This is rather a blanket topic, as I've decided to try SC after several years away, and am just curious if anyone on the forum still plays? So far, I must admit that I'm quite impressed. Balanced mechanics, excellent writing and consistent RP make it rather refreshing in my view.Cheers,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=335071#p335071





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Re: Madden Accessibility Update

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Madden Accessibility Update

I am still not able to get into victory formation.I even followed the steps you list.Is there a button I could press to do it for me?Thanks again.

URL: http://forum.audiogames.net/viewtopic.php?pid=335070#p335070





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how to make cutscenes in BGT?

2017-10-24 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


how to make cutscenes in BGT?

hi all.i'd like to try to make cutscenes in style manamon, how can i do? thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=335069#p335069





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

As far as I know this game is not supporting jaws, correct me if I am wrong. I am not using jaws for years as there's no reason for that when NVDA is much better for me so I tested the game only with NVDA and it works brilliant.

URL: http://forum.audiogames.net/viewtopic.php?pid=335068#p335068





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Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-24 Thread AudioGames . net Forum — New releases room : daniel via Audiogames-reflector


  


Re: Rise of Empires: Empire mud fork is ready to be conquered

Hi,Great to see that you're hosting empire mud, I'll be stopping by! As someone who's also attempting to run a version of this codebase, I've got a question for you as I'm doing some experimenting with it. How did you mannage to determine which island your starting area was on, as the numbers don't seem to match up when doing island list, inorder to set the newbie flag in the correct place.Thanks,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=335067#p335067





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Re: sarah question?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: sarah question?

Yeah... You should probably overclock that.

URL: http://forum.audiogames.net/viewtopic.php?pid=335066#p335066





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Re: An Idea in Progress

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: An Idea in Progress

any game that relates to star wars in even the smallest way i will accept. This was a lightsaber game wasn't it? If I remember correctly?

URL: http://forum.audiogames.net/viewtopic.php?pid=335064#p335064





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

So i'm confused, what is it that you can no longer update? I for some reason thought the server got all screwed but maybe i'm missing something?

URL: http://forum.audiogames.net/viewtopic.php?pid=335065#p335065





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Re: Braillemon status update!

2017-10-24 Thread AudioGames . net Forum — New releases room : abdullah_mohammad via Audiogames-reflector


  


Re: Braillemon status update!

it's not complete, it's abandend

URL: http://forum.audiogames.net/viewtopic.php?pid=335063#p335063





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tekken 7 story translation?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


tekken 7 story translation?

Anyone know if this exists? I'm liking the game ok more or less so far, but it might be more fun if I knew what the chars were saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=335062#p335062





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Re: An Idea in Progress

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: An Idea in Progress

What exactly was theis game? I never got a chance to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=335061#p335061





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

yes sir.

URL: http://forum.audiogames.net/viewtopic.php?pid=335060#p335060





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Heh thanks for the tip, BGM sounded like it was related to in-game sounds, which I didn't want to fool with not knowing what was what since I hadn't played any yet.Anyone have a hint what I can do to get just jaws, or just sapi to speak and not both together? I'd prefer Jaws, but not sure why they're both still speaking.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=335059#p335059





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Quick steam question

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Quick steam question

So I've had a couple games that I've gotten refunds for because of not being accessible, not running on my machine ETC. I got refunds, but they are still on my machine, taking up a lot of space. How do I delete games from my system?

URL: http://forum.audiogames.net/viewtopic.php?pid=335058#p335058





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

nice, are you still able to send gifts and hoast events and things?

URL: http://forum.audiogames.net/viewtopic.php?pid=335057#p335057





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Annoying NVDA Issue

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Spiraling Wyvern via Audiogames-reflector


  


Annoying NVDA Issue

So recently my virus scanning program thought something in NVDA was a problem and informed me to delete it.  I was planning to tell it to ignore that, but had to leave for a while.  While I was gone, my scanner performed an auto scanned and somehow removed something from NVDA.      Now, whenever I open NVDA, or have it interact with anything, I get the following error message constantly be applied onto the log viewer.ERROR - RPC process 4288 (nvda.exe) (18:49:16.848):Thread 9160, build\x86\remote\COMProxyRegistration.cpp, registerCOMProxy, 63:LoadLibrary failed for ISimpleDOM.dll     Though so far, the only thing I get out of it is an annoying error system beep and NVDA acting odd, requiring me to alt tab back out and in before it just continues on.  Though there was one issue where I went on standby and NVDA refused to respond, requiring a computer reboot.      I tried to fully uninstall and reinstall, but that did not resolve the issue.  Any idea what I should do to make it stop doing this?  Currently it is just highly annoying and the reader is still usable, but I feel like there's something really broken that I just haven't discovered yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=335056#p335056





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Re: My Latest Story

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Dragomier via Audiogames-reflector


  


Re: My Latest Story

Here is an edit. I fixed some of the things you have suggested, and I plan to expand the story itself tomorrow.  The wordless screams of the dead rent the air like the shadowy claws of demons as the man fell from on high, the dead dragon beneath him offering little solace to the mighty battlemage.  As he fell, Edarvur cursed his bad luck. He'd come into the land of the dead for a brief foray... that had quickly turned into a fiasco of unbelievable preportions. He was cursing himself, magic, and his steel, all for his stupid mistake.  He damned himself to these hells for ever killing that dragon so close to the ceiling. And now he was going to turn into a tavern cake if he didn't cast a spell to save himself and quickly.  He formed the words in his head as he fell. His arcane chants filled the air. The power flowed. The energy flared--  --and fizzled out. "Damn," the man cursed as he fell. He should have remembered, magic was not as well suited to this damnable abyss as it was the world above. Anti-magics constantly corrupted him.  The man sighed inwardly as he braced himself for the impact and hoped the dragons great bulk was enough to take the force of the collision.  When they hit, Edarvur was thrown far and high. No, no, no! he screamed in his mind as he fell. He tried one last desperate attempt to cast a spell, and surprisingly it worked, stopping him three or so feet from the ground before fizling out and dropping him, flat on his back, to the ground.  Groaning, the battlemage rolled over and rose to his feet, taking stock of his situation.  His spellbooks were in order, thank the gods, wherever they were. His blades, forged in to the shapes of dragons wings, still rested at his hips. His robes, though tattered, still remained. And no bones were broken.  "I am lucky indeed," he murmured, a habit he'd picked up on his solo adventuring quests. He was alone, but craved companionship. So he spoke to himself. He stood on the huge plain of desolation and decay that was the land of the dead... or at least, one of them.  High above him, high above here, lay the Fields of Paradise, where the souls of the just and the goodly resided after their corporeal forms died.  But here. Here were the Plains of Despair, where the souls of the wicked, the unholy and dishonorable, the shunned and the wickedly ambitious, were damned to forever unlive in a state of torture unknown to any living being.  And here he was, Edarvur, mightiest of battlemages, trapped in the depths of this abominable place. He sighed as he looked at the thoroughly broken form of the guardian dragon. "A noble fight," he said, drawing one of his swords, Dragonwing, his right hand blade. He saluted the proud creature, then sheathed it, placing his hand upon the dragon's egg-shaped pommel.  The other weapon, Dragonsbane, (A name he found endlessly cliche, but it was a wonderful weapon), he drew and saluted the creature as a worthy opponent.  Both blades were identical, in all save the hilt. While Dragonwing was a red hilted blade with the egg being it's pommel, Dragonsbane was a deep, cleansing blue, the pommel of which was the great and mighty head of a blue, therefore goodly, dragon.  He took the time to check  the rest of his reserves, both physical and magical. He would have to find a high place on this flat land upon which to cast his spell of returning. And that would not be an easy task.  He would have to fight his way through legions of the damed to find said hill, and--  "You are a dolt," came a voice from behind him. Turning quickly, he sought to draw his sword, then calmed, when he saw it to be his wife, Crissa. A cleric in her own right and a mighty one at that, she must have prayed for his release. "And you, my dear, are a life saver," Edarvur said as he stepped towards her. He took her slim, shapely hand, and was drawn back to the world of the living.  He stepped back into reality into his tower's library, surveying it with a calm fondness. He loved spending his time here: Surrounded by the shelves of books and various magical artifacts. Ancient swords and other such weapons decorated the walls. Rugs of the finest weave carpeted the floor. A large fireplace, currently empty, stood in one corner, and a large, comfortable chair sat before it. The chair was currently occupied by a large, weighty tome awaiting placement among his overstocked bookshelves.  Many mages of his calibur kept homes that were cold. Desolate. But not Edarvur. He was a man of cheer, of hope, of light. So, he decorated his home as such. His tower stood not atop a mountain, surrounded by nothing but rock and snow. His stood beside a lake, in a beautiful pine forest, not very far from his wife's homeland.  Ahh, Crissa, he thought, his eyes drawn to her. She was a tall elven woman, her long, golden ringlets falling to the center of her back. She was not so slender as other elven women. She had a shape to her, and a fine one at that. Her eyes 

Re: My Latest Story

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Dragomier via Audiogames-reflector


  


Re: My Latest Story

No, no, your constructive criticism is much appreciated. I can easily go back and edit that portion, which I will do now. And I put that point in parentheses to make it appear as though the main character is a bit more eccentric and he himself thinks it rather cliche.

URL: http://forum.audiogames.net/viewtopic.php?pid=335054#p335054





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Re: Rise of Empires: Empire mud fork is ready to be conquered

2017-10-24 Thread AudioGames . net Forum — New releases room : heidicruiz via Audiogames-reflector


  


Re: Rise of Empires: Empire mud fork is ready to be conquered

hi I downloaded the mush file with the sound pack for this mud and I get this message C:\MUSHclient\worlds\empire.MCL contains an invalid Path how do I fix this?

URL: http://forum.audiogames.net/viewtopic.php?pid=335053#p335053





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Re: A Little Decoding Challenge

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: A Little Decoding Challenge

John, I think I can explain what I've done so far without giving away enough to spoil anyone else's fun.I started out by putting together a small program that would break down your example messages, to show me how often each letter was used.  I also grabbed several of your longer forum posts and the text from your web page so that I'd have many example sentences for how you personally write.  The program broke that down as well to show how much each letter was used.There is a pretty typical curve to how many times each letter is used in typical english sentences, and the posts you've written were close enough to that to be considered normal.  What I wanted to see was if the encoded example message followed a similar curve.  It did, or at least it was a stretched out version of it.This let me make a few guesses.  First off, this told me that your encryption method is almost certainly a letter-for-letter substitution, rather than a hash.  It also means that the letter-for-letter substitution isn't the kind where a "T" means "B" now, but now that it's been used once already the next "T" means "D".  I don't recall the name for those kinds of shifting methods, but I believe I've ruled that out because of how everything still fit with the letter curve you use in normal conversation.The lowercase a was used so much that it is clearly some sort of delimiter.  For now I'm just assuming it is a space between words, though the number of them is so high that it seems to have a separate purpose that I haven't figured out yet.The curve is stretched out to basically twice the size I see in your normal conversations, meaning everything is case sensitive.  A capital "D" in your encrypted message is not the same thing as a lower case "d" if things were to get translated back into the original secret message.If the letter-for-letter substitution only used twice as many encoded letters for the sake of recreating the upper and lower case of the original message, then I wouldn't expect to see the list double like this.  It's entirely possible that your encoded example messages contain Most of the 26 letters of the alphabet in lower case, but it's not likely it contains almost all 26 letters in upper case too.  So this leads me to believe that you may be doing some randomizing when you encode a message.  What I mean by this is, the original message could be "r", but your system may have 2 separate letters that an "r" can become, so at random it will decide which to use.  Those 5 "r"'s could be encoded to be something like "tNNtt", where the "t" and the "N" are interchangeable and both turn back into an "r" when the message is decoded.  It's my current theory anyway.I also listed all of the words in your encoded example sentences to look for patterns.  For this I was assuming that the letter "a" separates words.  I found 2 pairs of words that are identical except one has 1 extra letter at its end.  The game was on trying to figure out what those words could be, taking into consideration my charts of letter frequency to help me guess what the most likely letters were in some of the spots.  For example, the letter "e" is the most common letter you normally use (as it basically is for us all), and the coded letter "I" is the most used.  This doesn't mean "I" is "e", but it could mean "I" will be one of your most used letters, "A I O T E".  When I look at an encoded word, "HG33r1I" for example, I know I'm looking for a 7 letter word that Can become an 8 letter word by adding 1 letter to the end.  None of the letters in the word match any others, except for the double letters "33".For a while I found myself wanting that word to be "pattern".  It seemed like the words pattern and patterns might both show up in your encrypted examples, all of the letters were unique, and the double letter was in the right spot.  Seemed like a good start.  The "3" is the 6th most used letter in your example, which makes this plausible since the letter "t" is your second most used in normal conversation.  The "H", "G", and "1" matched up similarly well with "p", "a", and "n".   "r" for "e" and "I" for "n" were a bit too far off of expected for me to be comfortable however.  Don't get me wrong, they were close, but just far enough away to make me start to question my approach.I've ultimately set the above plan aside because an odd bump in the letter graph reminded me that I'm possibly dealing with 2 code letters equaling the same decoded letter.  This means that my list of code letter frequency can't accurately be relied on until I figure out how those add up.  If I'm on the right track with this then it may mean the order of these will be different.  I'm not sure of a good way to explain what I mean, or at least not one I can type out quickly enough now that I see I'm very low on time.I've been running errands for most of the day and it's time for work soon.  If I'm not too tired I may take another look at this 

Re: Survive the Wild!

2017-10-24 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: Survive the Wild!

hi,About the new item, I heard rumors that it is some kind of ladder. Is this true? Also, if anyone has figured it out, could someone tell me where to start?

URL: http://forum.audiogames.net/viewtopic.php?pid=335052#p335052





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Re: A Little Decoding Challenge

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: A Little Decoding Challenge

John, I think I can explain what I've done so far without giving away enough to spoil anyone else's fun.I started out by putting together a small program that would break down your example messages, to show me how often each letter was used.  I also grabbed several of your longer forum posts and the text from your web page so that I'd have many example sentences for how you personally write.  The program broke that down as well to show how much each letter was used.There is a pretty typical curve to how many times each letter is used in typical english sentences, and the posts you've written were close enough to that to be considered normal.  What I wanted to see was if the encoded example message followed a similar curve.  It did, or at least it was a stretched out version of it.This let me make a few guesses.  First off, this told me that your encryption method is almost certainly a letter-for-letter substitution, rather than a hash.  It also means that the letter-for-letter substitution isn't the kind where a "T" means "B" now, but now that it's been used once already the next "T" means "D".  I don't recall the name for those kinds of shifting methods, but I believe I've ruled that out because of how everything still fit with the letter curve you use in normal conversation.The lowercase a was used so much that it is clearly some sort of delimiter.  For now I'm just assuming it is a space between words, though the number of them is so high that it seems to have a separate purpose that I haven't figured out yet.The curve is stretched out to basically twice the size I see in your normal conversations, meaning everything is case sensitive.  A capital "D" in your encrypted message is not the same thing as a lower case "d" if things were to get translated back into the original secret message.If the letter-for-letter substitution only used twice as many encoded letters for the sake of recreating the upper and lower case of the original message, then I wouldn't expect to see the list double like this.  It's entirely possible that your encoded example messages contain Most of the 26 letters of the alphabet in lower case, but it's not likely it contains almost all 26 letters in upper case too.  So this leads me to believe that you may be doing some randomizing when you encode a message.  What I mean by this is, the original message could be "r", but your system may have 2 separate letters that an "r" can become, so at random it will decide which to use.  Those 5 "r"'s could be encoded to be something like "tNNtt", where the "t" and the "N" are interchangeable and both turn back into an "r" when the message is decoded.  It's my current theory anyway.I also listed all of the words in your encoded example sentences to look for patterns.  For this I was assuming that the letter "a" separates words.  I found 2 pairs of words that are identical except one has 1 extra letter at its end.  The game was on trying to figure out what those words could be, taking into consideration my charts of letter frequency to help me guess what the most likely letters were in some of the spots.  For example, the letter "e" is the most common letter you normally use (as it basically is for us all), and the letter "v" is pretty far down on the list.  When I look at an encoded word, "HG33r1I" for example, I know I'm looking for a 7 letter word that Can become an 8 letter word by adding 1 letter to the end.  None of the letters in the word match any others, except for the double letters "33".For a while I found myself wanting that word to be "pattern".  It seemed like the words pattern and patterns might both show up in your encrypted examples, all of the letters were unique, and the double letter was in the right spot.  Seemed like a good start.  The "3" is the 6th most used letter in your example, which makes this plausible since the letter "t" is your second most used in normal conversation.  The "H", "G", and "1" matched up similarly well with "p", "a", and "n".   "r" for "e" and "I" for "n" were too far off of expected for me to be comfortable however.I've ultimately set the above plan aside because an odd bump in the letter graph reminded me that I'm possibly dealing with 2 code letters equaling the same decoded letter.  This means that my list of code letter frequency can't accurately be relied on until I figure out how those add up.  If I'm on the right track with this then it may mean the order of these will be different.  I'm not sure of a good way to explain what I mean, or at least not one I can type out quickly enough now that I see I'm very low on time.I've been running errands for most of the day and it's time for work soon.  If I'm not too tired I may take another look at this after work, before I go to sleep.  Hopefully I'm not going in entirely the wrong direction, but if I am hopefully another participant will jump in and show me where I've taken a wrong turn.  haha!

URL: 

Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

To change the music volume, go to the preferences, then go to volume settings, and the first option in there is BGM volume, that is the music volume.

URL: http://forum.audiogames.net/viewtopic.php?pid=335050#p335050





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Re: My Latest Story

2017-10-24 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: My Latest Story

It's not bad at all. My suggestion as a reader would be to spend more time describing the environments and characters in a little more detail. When he jumped from the land of the dead to his library it happened so fast I had to do a double take to find out why his wife and desk were suddenly in the land of the dead. It took me a moment to see she'd summoned him. Rather than just say where he is, land of the dead, library, describe them a little more, it'll really help to set the scene, and it won't feel as abrupt and jumpy. Just saying he's in his library didn't paint much of a mental picture, and gave the impression the character exists in a void. How large is this library? Are the walls stocked with just books or are there paintings. Are there curios on shelves? Thing's in jars? Is there a cat asleep in front of a fireplace? These are the kinds of things that would have helped to place the character in a real environment. Hope you don't think I'm lecturing, just letting you know what it was like to read that passage, and what I felt was missing. The other thing I'd say is when you mentioned the sword's name being a cliche, it sounded a bit self-conscious, like you were worried how your work would be received, and this took me out of the story. I think if you're going to write fantasy, you'll have to accept some people are going to sneer whatever you do because haters gonna hate, so you just need to have complete faith in what you're doing. Even if part of you thinks it might be viewed as the corniest clichéd thing in the world, jump in with both feet, and fuckem.

URL: http://forum.audiogames.net/viewtopic.php?pid=335049#p335049





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Having trouble installing VGStorm titles.

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Having trouble installing VGStorm titles.

Ok, so I just got a new computer today courtesy of my folks, so I've been trying to install all the VGStorm titles. Well Psycho Strike and The Gate installed and ran perfectly, but for the life of me I can't get Paladin or Manamon to run after they install. For the record this machine like probably all new ones is a Windows 10 64-bit machine. But when I run the games it says it can't locate a certain file and asks if I want to delete the shortcut. I install the games in the Pgrogram Files (X86) folder which is the default. Again, The Gate and Psycho Strike ran instantly but the other two for whatever reason won't. I've even tried running as administrator but with no luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=335048#p335048





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Finally got the game installed and it seems to be working fine, didn't get much past the main menus because of the music volume being so super loud!!! I've looked in the preferences and only found in-game volume. Can someone tell me how to turn down the music?Also, I set my speech to currently running speech which for me is Jaws. but the sapi voice it starts out with is also speaking right over top of jaws, and at the same time. lol What can I do to read through the menus and so on with only one voice? Thanks for the help. I'm really looking forward to giving this game a go!

URL: http://forum.audiogames.net/viewtopic.php?pid=335047#p335047





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Re: Does Anyone Know How To Disable My Internet Providers Search Engine

2017-10-24 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: Does Anyone Know How To Disable My Internet Providers Search Engine

@Post11 Your link worked. @Post12 You're right, because yourse didn't. All I typed was simply blinkwizard.ddns.net, and it failed. That's really strange.

URL: http://forum.audiogames.net/viewtopic.php?pid=335046#p335046





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Re: question about King Of Dragon Pass

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: question about King Of Dragon Pass

It's been a while since I played KoDP, but I don't think a trickster is required for any heroquests. They just make certain events easier, and allow you to pick options you couldn't otherwise. They appear randomly, so it's worth checking your nobles every few years. Good luck. The quests are tough at times, but totally worth the effort.

URL: http://forum.audiogames.net/viewtopic.php?pid=335045#p335045





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Re: Any one know how to use BRLTTY with the braile note touch using NVDA?

2017-10-24 Thread AudioGames . net Forum — Off-topic room : shotgunshell via Audiogames-reflector


  


Re: Any one know how to use BRLTTY with the braile note touch using NVDA?

Humanware. Like I said, the driver is very screwy. I couldn't get it to show up either, but then it randomly showed up for no reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=335044#p335044





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

Jesus Christ, who the fuck cares? Don't you people have lives? Since when does AudioGame development include dick-waving contest about who's the better admin? All these games suck dick regardless of who runs them. Happy now? Now bye, I've got to return to my real life making money.

URL: http://forum.audiogames.net/viewtopic.php?pid=335043#p335043





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Re: A Little Decoding Challenge

2017-10-24 Thread AudioGames . net Forum — Off-topic room : john via Audiogames-reflector


  


Re: A Little Decoding Challenge

@Aprone: I'd been planning for people to work together a bit, but hadn't thought of the spoiler angle. I am pretty curious what you've come up with, but if you feel like its telling too much, feel free to just use the contact page or shoot me an email.

URL: http://forum.audiogames.net/viewtopic.php?pid=335042#p335042





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Re: Madden Accessibility Update

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden Accessibility Update

Okay, let me see if I can explain this again. 1. Press the b or circle button until you hear the noise that indicates you are on the top level menu for the game.2. If you are not already on playtipe, or are on coach suggestion, press down 3 times, and then press the a or x button.3. Press left once from  the quick pass option which is whare you start. THis will place you on special teams.4. From special teams, press down once, and then A if on xbox, or x if on ps 4. This is the clock management section.5. Press down once and then X on your xbox controler, and if on a ps4, this is the square button.I hope this helps.Darrell5.

URL: http://forum.audiogames.net/viewtopic.php?pid=335041#p335041





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Re: Madden Accessibility Update

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Madden Accessibility Update

Hey, Darrel.I tried your instructions on how to go into victory formation so that the QB can knee the ball.However every time I follow the instructions I keep bringing out the field goal unit.Can you please be more specific on how to go into victory formation or how to knee the ball?Thanks so much for all your help.

URL: http://forum.audiogames.net/viewtopic.php?pid=335040#p335040





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My Latest Story

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Dragomier via Audiogames-reflector


  


My Latest Story

Hello everyone.  So, as most of you know, (mostly because I won't shut up about the fact), I want to be a writer. And, so, of course, I write now, to better my craft and make myself a better, more concise writer.  So today, I bring you my latest work, and, please note, it is in no way finished or polished. I know it cuts off in a weird place... I only just now wrote it. Any feedback would be appreciated. My thanks.  The wordless screams of the dead rent the air like the shadowy claws of demons as the man fell from on high, the dead dragon beneath him offering little solace to the mighty battlemage.  As he fell, Edarvur cursed his bad luck. He'd come into the land of the dead for a brief foray... that had quickly turned into a fiasco of unbelievable preportions. He was cursing himself, magic, and his steel, all for his stupid mistake.  He damned himself to these hells for ever killing that dragon so close to the ceiling. And now he was going to turn into a tavern cake if he didn't cast a spell to save himself and quickly.  He formed the words in his head as he fell. His arcane chants filled the air. The power flowed. The energy flared--  --and fizzled out. "Damn," the man cursed as he fell. He should have remembered, magic was not as well suited to this damnable abyss as it was the world above. Anti-magics constantly corrupted him.  The man sighed inwardly as he braced himself for the impact and hoped the dragons great bulk was enough to take the force of the collision.  When they hit, Edarvur was thrown far and high. No, no, no! he screamed in his mind as he fell. He tried one last desperate attempt to cast a spell, and surprisingly it worked, stopping him three or so feet from the ground before fizling out and dropping him, flat on his back, to the ground.  Groaning, the battlemage rolled over and rose to his feet, taking stock of his situation.  His spellbooks were in order, thank the gods, wherever they were. His blades, forged in to the shapes of dragons wings, still rested at his hips. His robes, though tattered, still sat upon his back. And no bones were broken.  "I am lucky indeed," he murmured, a habit he'd picked up on his solo adventuring quests. He was alone, but craved companionship. So he spoke to himself. He stood on the huge plain of desolation and decay that was the land of the dead... or at least, one of them.  High above him, high above here, lay the Fields of Paradise, where the souls of the just and the goodly resided after their corporeal forms died.  But here. Here were the Plains of Despair, where the souls of the wicked, the unholy and dishonorable, the shunned and the wickedly ambitious, were damned to forever unlive in a state of torture unknown to any living being.  And here he was, Edarvur, mightiest of battlemages, trapped in the depths of this abominable place. He sighed as he looked at the thoroughly broken form of the guardian dragon. "A noble fight," he said, drawing one of his swords, Dragonwing, his right hand blade. He saluted the proud creature, then sheathed it, placing his hand upon the dragon's egg-shaped pommel.  The other weapon, Dragonsbane, (A name he found endlessly cliche, but it was a wonderful weapon), he drew and saluted the creature as a worthy opponent.  Both blades were identical, in all save the hilt. While Dragonwing was a red hilted blade with the egg being it's pommel, Dragonsbane was a deep, cleansing blue, the pommel of which was the great and mighty head of a blue, therefore goodly, dragon.  He took stock of the rest of his reserves, both physical and magical. He would have to find a high place on this flat land upon which to cast his spell of returning. And that would not be an easy task.  He would have to fight his way through legions of the damed to find said hill, and--  "You are a dolt," came a voice from behind him. Turning quickly, he sought to draw his sword, then calmed, when he saw it to be his wife, Crissa. A cleric in her own right and a mighty one at that, she must have prayed for his release. "And you, my dear, are a life saver," Edarvur said as he stepped towards her. He took her slim, shapely hand, and was drawn back to the world of the living.  He stood in his tower's library, surveying it with a calm fondness.  "You are lucky I was at hand," his wife, a tall, beautiful elven woman, said to him, her face playfully stern. "For then, you would be thoroughly dead by now."  "Is that so?" Edarvur said, going about cleaning himself off. He caught a reflection of himself in the mirror and smiled. For she was probably right, he looked terrible, though he didn't feel it.  His strong jawed face was cut in many places from his many falls of that day. His blue eyes looked tired, yet they sparked with his fierce determination and intelligence. His thick brown hair was matted with blood, not all the dragons, and his high, noble forehead had a particularly nasty gash upon it.  He shrugged his broad shoulders and removed 

Re: Thaumistry, a new text adventure game by Bob Bates

2017-10-24 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Thaumistry, a new text adventure game by Bob Bates

Ok, how do I play this game.I hit start, get the main text window with all the text then I type a command in.doesn't work.That is I should get feadback shouldn't I?I thought it was my addon I used for well various things to do with interactive fiction, but um it doesn't work screen reader mode is on but bar reading the text from the top each time I type something, well there is the issue.I noticed the engine uses qt, which is not allways accessible.How do others play this, not much good if I can't even get started.

URL: http://forum.audiogames.net/viewtopic.php?pid=335037#p335037





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Re: Any one know how to use BRLTTY with the braile note touch using NVDA?

2017-10-24 Thread AudioGames . net Forum — Off-topic room : willbilec via Audiogames-reflector


  


Re: Any one know how to use BRLTTY with the braile note touch using NVDA?

I removed all of the humanwhere drivers. and Installed the Braille note touch version, but still the humanwhere braille note is the only one that shows up, it does not work. I am using the latest version of NVDA 2017.3.I removed everything with device manager. And rebooted my computer once the new driver was installed. Where did you get your driver from?

URL: http://forum.audiogames.net/viewtopic.php?pid=335038#p335038





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Re: Crazy Party: mini-games and card battle! (beta51)

2017-10-24 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta51)

Hi all, can anyone tell me if its normal to have most of the cards you're holding not usable? I've got a deck that's got normal, water, flying, and fighting types, and where I used to be a water type, now I'm presented as normal. roflI'm not even sure why I'm now showing as a normal battler. Any explination as to why most of the cards I'm holding aren't even accessible. meaning, they're like grayed out, like, unuseable cards at this time. Its seriously limiting as I can only fight with maybe one card if that's even an offensive card. Its like fighting with one arm tied behind my back. lolThanks in advance for the continuing help.

URL: http://forum.audiogames.net/viewtopic.php?pid=335036#p335036





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Re: Thaumistry, a new text adventure game by Bob Bates

2017-10-24 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Thaumistry, a new text adventure game by Bob Bates

Hi bob, good to see you on the forum.I have the game 22 nz bucks, will be playing this this afternoon, I havn't played a good interactive fiction in ages, and after reading the rick wizardry books and being a tech myself, well [[wow]] is all I will say.I have read the cyber feelies allready an age before, and the way those read is like out of the apocolipse or something kind a reminds me of rage or similar.

URL: http://forum.audiogames.net/viewtopic.php?pid=335035#p335035





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

spoiler wrote:You should give the game a shot on Normal even if you haven't beaten easy. You can unlock some nice supplements this way.

URL: http://forum.audiogames.net/viewtopic.php?pid=335033#p335033





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Re: A Little Decoding Challenge

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: A Little Decoding Challenge

Do you want people to keep their methods private so as not to mess up other people who don't want help?  If you actually want to hear the steps people are taking, and what they've tried so far, let me know and I'll happily summarize what I've done so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=335034#p335034





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : ke7zum via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Thanks so mch. I can't wait to do this when I get off of work. I have not read the manual yet but I will be doing this.

URL: http://forum.audiogames.net/viewtopic.php?pid=335032#p335032





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Re: music beeper, another random fun thing that I made

2017-10-24 Thread AudioGames . net Forum — Off-topic room : martsales via Audiogames-reflector


  


Re: music beeper, another random fun thing that I made

Link is broken

URL: http://forum.audiogames.net/viewtopic.php?pid=335031#p335031





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Re: A Little Decoding Challenge

2017-10-24 Thread AudioGames . net Forum — Off-topic room : john via Audiogames-reflector


  


Re: A Little Decoding Challenge

@Aprone:I'll guarantee the accuracy of the smaller chunk of text, as I encoded and decoded it a couple different times to test various things.I won't swear by the second, but the program that created it did correctly create the first section, so I feel pretty confident that everything was accurate.Some stats:So far, the page has registered 55 hits (45 this morning). The only activity I've seen is here, on the forum. This of course doesn't mean other places haven't been active, just that I don't know of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=335029#p335029





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Re: Envision AI, a Seeing AI alternative that's available world wide

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Envision AI, a Seeing AI alternative that's available world wide

Even though I'm in the US and have access to Seeing AI, I've had some issues with it refusing to read text I know is there, so I plan to give this a try to see how its performance compares.

URL: http://forum.audiogames.net/viewtopic.php?pid=335030#p335030





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Re: Braillemon status update!

2017-10-24 Thread AudioGames . net Forum — New releases room : cj89 via Audiogames-reflector


  


Re: Braillemon status update!

So what's the deal with this game now? Is it actually complete then? I know no more work was being done on it, just not sure how far it got in the end

URL: http://forum.audiogames.net/viewtopic.php?pid=335028#p335028





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Re: Anyone tried the new xbox update?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Anyone tried the new xbox update?

Yeah I must admit I was pretty lucky. I was able to use the windows 10 xbox app and just OCR it that way. I was super impressed with the results actually.

URL: http://forum.audiogames.net/viewtopic.php?pid=335027#p335027





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An Idea in Progress

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : konsta via Audiogames-reflector


  


An Idea in Progress

Hello, all!So, I've heard some discussion about the Light Battles game which apparently was made by Lighttech Interactive. I wonder if people would like a reborn version of it with some niceties like difficulty levels, etc? I know that there has been discussion about Star Wars games and thought to fiddle with the idea. My local code storage, shall we say, contains a very raw version of what Light Battles was.The game would, of course, be free of charge, non-commercial that is. What are your thoughts?

URL: http://forum.audiogames.net/viewtopic.php?pid=335025#p335025





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Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: BGT question

BGT does have issues with wav files of certain bitdepths. Specifically, I think it only plays wavs with bitdepths that are powers of 2 (8, 16, 32), but not 24 or 36, etc. Maybe try playing c:\\windows\\media\\ding.wav, since that one always works. That file got kinda quiet post-xp, so if you want something louder, chord.wav is also reliable.If you can't get it to play ding or chord, then there is a very strange problem to be solved.

URL: http://forum.audiogames.net/viewtopic.php?pid=335026#p335026





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Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : border1 via Audiogames-reflector


  


Re: BGT question

@CAE_Jones:When I try playing wav files in bgt, bgt plays no sound at all. When I include a *.ogg file, it plays the sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=335024#p335024





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Thanks for the recording Nyanchan. I'm afraid I'm still really confused about stage 7. I don't get how you know where you're supposed to go with all that stuff on the screen, and how you eventually manage to get the missiles to calm down. What about that thing that the radar sometimes sees that's approx 90 seconds until collision? Any idea what that is, and if it has any purpose? I've shot it before and it seemed to do something advantageous, but amidst the chaos I really don't know what's going on.Also the 7-4 boss and beyond seem pretty scary by that recording!

URL: http://forum.audiogames.net/viewtopic.php?pid=335023#p335023





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Re: Envision AI, a Seeing AI alternative that's available world wide

2017-10-24 Thread AudioGames . net Forum — Off-topic room : SirBadger via Audiogames-reflector


  


Re: Envision AI, a Seeing AI alternative that's available world wide

I just installed and had a quick play with this. it's fantastic so far. I even pointed it at my computer monitor and it read the hole thing including Icons. it did think my dog is brown although she's a golden retriever but i'll let it off for that. light wasn't good. I'm still waiting for seeing AI to become available in the UK but this thing seems so far to stand toe to toe with it. big question is, when it isn't in beta anymore, are they going to charge.

URL: http://forum.audiogames.net/viewtopic.php?pid=335022#p335022





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Thanks for the recording Nyanchan. I"m afraid I'm still really confused about stage 7. I don't get how you know where you're supposed to do with all that stuff on the screen, and how you eventually manage get the missiles to calm down. What about that thing that the radar sometimes sees that's approx 90 seconds until collision? Any idea what that is, and if it has any purpose? I've shot it before and it seemed to do something, but admist the chaos I really don't know what to do.Also the 7-4 boss and beyond seem pretty scary by that recording.

URL: http://forum.audiogames.net/viewtopic.php?pid=335023#p335023





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Re: Thaumistry, a new text adventure game by Bob Bates

2017-10-24 Thread AudioGames . net Forum — New releases room : bobbates via Audiogames-reflector


  


Re: Thaumistry, a new text adventure game by Bob Bates

Hi all,We're making progress.  The game is now available as a direct download from https://www.thaumistry.com.I want to stress, however, that it is not yet JAWS compatible, although we hope to be there very soon.At that time, we'll also offer a few other options to make it easier to play.Cheers,--Bob

URL: http://forum.audiogames.net/viewtopic.php?pid=335021#p335021





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

There are still players on it at all times.  The number of people on at any given time is not what it used to be years ago, but I think it's safe to say you'll always have between 10 and 20 other people to play with when you sign on.  (this guess is based on the random times each day I look at the server).

URL: http://forum.audiogames.net/viewtopic.php?pid=335020#p335020





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

Continue isn't really the word, since, for all we know, sam coded the whole damn game. And dgleks is right, just stop. If you don't have any life, then get one. Seriously.

URL: http://forum.audiogames.net/viewtopic.php?pid=335018#p335018





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

So the online version of swamp is still going strong? I hope it is, planning to buy more time soon, but wouldn't want to if there's no game or players to go back to.

URL: http://forum.audiogames.net/viewtopic.php?pid=335019#p335019





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Re: Envision AI, a Seeing AI alternative that's available world wide

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Envision AI, a Seeing AI alternative that's available world wide

[[wow]], another good thing, I am crying cause well, on android you can not find this kind of apps.So, I am thinking to put an emulator of ios on android to test that.

URL: http://forum.audiogames.net/viewtopic.php?pid=335017#p335017





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Re: New sonification software for increased accessibility

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : ke7zum via Audiogames-reflector


  


Re: New sonification software for increased accessibility

r3dux wrote:Hi all,I'm a university lecturer and Ph.D student working on I/O technologies and I love video games.Some time ago I saw a video of a player who was completely blind competing against a fully sighted opponent in a fighting game and winning convincingly - and it blew me away! At first I couldn't understand how it was even possible, so I decided to look deeper into sonification and learn about how audio cues in games are designed and can be used. While some games are designed and implemented with accessibility in mind, many fall short in this regard - which got me thinking: would it be possible to provide additional audio cues to existing games that might help players with visual impairment?I'm in talks with AIRA to work on menu guides. I already have two of them written at gaming.tffppodcast.com do you think I can use this in conjunction with what I've already done to make these games workable on the xbox one of these days? I've asked xbox team and they I think will be looking into this. they have an accessibility api, but this sounds better and more customizable.I'm a blind ; video gamer as well, visit my channel at youtube.com/marrie125 and patreon.com/tffppodcast as some of my game play throughs will be exclusively there.

URL: http://forum.audiogames.net/viewtopic.php?pid=335016#p335016





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Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: BGT question

You don't need to include the dll, just use the screen_readerlesset_library_path funtion (I forget what it's called, but it's in the manual near the screen_reader_speak function).BGT plays .wav and .ogg. You would need external libraries to play other filetypes.

URL: http://forum.audiogames.net/viewtopic.php?pid=335015#p335015





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Re: -Calling all detectives! I need your help!

2017-10-24 Thread AudioGames . net Forum — Developers room : gamedude via Audiogames-reflector


  


Re: -Calling all detectives! I need your help!

Thank you so much everyone for the suggestions and feedback so far. it's pretty hard to come up with realistic unique crimes that don't start to sound similar to each other, so all of the help is appreciated. 

URL: http://forum.audiogames.net/viewtopic.php?pid=335014#p335014





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : charliemerry1902 via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

The admins I could name who did that shit are Quinton, bludBorn, and x1, altho x1 kind of  redeemed  himself by giving me 100 coins.I do hope Ivan  continues the game, it’s a cool game with a lot of  potential.

URL: http://forum.audiogames.net/viewtopic.php?pid=335013#p335013





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Re: Using nvda's OCR feature to recognise streamed text from xbox?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Using nvda's OCR feature to recognise streamed text from xbox?

If you're running Windows 10, you should be using the new OCR engine that NVDA directly accesses. Try maximizing the window/making the app full screen and running OCR again. You may also want to increase your screen brightness, although I don't think this would help. You can also try moving object navigation to the window you want to OCR and press NVDA R. You shouldn't have to since object navigation follows the keyboard focus. Aside from those tips, I'm not sure what else to tell you. I don't play mainstream games so can't assist you on game specifics. Also note that OCR software isn't perfect.

URL: http://forum.audiogames.net/viewtopic.php?pid=335012#p335012





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Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : border1 via Audiogames-reflector


  


Re: BGT question

@CAE_Jones:I tried playing *.ogg files with bgt and it worked. Can bgt only play *.ogg files?I tried including nvda and it gave me an compilation error:File: C:\Program Files (x86)\BGT\include\nvdaControllerClient32.dllOn line: 1 (3)Line: MZÿÿ¸@غ´    Í!¸LÍ!This program cannot be run in DOS mode.Error: Expected identifierFile: C:\Program Files (x86)\BGT\include\nvdaControllerClient32.dllOn line: 1 (3)Line: MZÿÿ¸@غ´    Í!¸LÍ!This program cannot be run in DOS mode.Error: Instead found ''What am I doing wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=335011#p335011





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Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : border1 via Audiogames-reflector


  


Re: BGT question

@CAE_Jones:Thank you for the code.*.ogg files aren't working for me. Only *.wav files work.How is it possible to implement nvda in bgt?When I type:#include "license.txt"#include "nvdaControllerClient32.dll"bgt sends an error. How can I fix this?

URL: http://forum.audiogames.net/viewtopic.php?pid=334994#p334994





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Re: -Calling all detectives! I need your help!

2017-10-24 Thread AudioGames . net Forum — Developers room : brad via Audiogames-reflector


  


Re: -Calling all detectives! I need your help!

Hi.You'd not want to meat this woman at the club.Criminal personality:Name: salacious susy.Age: 27Profile.  Susy loves sex, the idea, the feel, the chace. Susy is happyest when at a bar with a man a drink or two and a couple of pills. "Men" were so easy,, just buy them a drink or two,, drop a couple pills in said drink and bam! one doped up moron ready for what ever Susy desired. She got so wet   when they screamed and begged for mercy...I know it isn't exactly what you asked for, and for that I apologise but I kind of got carried away with the description and forgot that I had been given the task of  writing a crime and not a profile...

URL: http://forum.audiogames.net/viewtopic.php?pid=334814#p334814





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Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: BGT question

Yes, BGT can play .ogg files. If you want to do a non-repeating random sequence, that's a bit more complicated.You could accomplish this in several different ways. For example, you could have a third array, this one of bools, and do something like this:bool[] shown(size);// Don't assume it will initialize to all false:for (uint i=0; i

Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: BGT question

Something like this (replace the questions and answers as you wish):void main() {    int size=3; // Or however many questions you want.    string[] questions(size);    string[] answers(size);    questions[0] = "Say hello.";    answers[0] = "hello";    questions[1] = "What color is the sky?";    answers[1] = "blue";    questions[2] = "How many licks does it take to get to the Tootsy Roll center of a Tootsy Pop?";    answers[2] = "3 if you're an owl";        // now, pick one:    int index = random(0, size-1);    string text = input_box(questions[index], "Your answer:");    // Just to be safe, let's make sure the answer and input are the same case:    text = string_to_lower_case(text);    if(text == answers[index]) {        alert("Correct!", "You gave the correct response!");    }    else {        alert("Incorrect!", "That is not the right answer!");    }}

URL: http://forum.audiogames.net/viewtopic.php?pid=334852#p334852





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Somehow, I didn't even think of pressing enter, ! It is now working exactly as intended  .Thanks, Aprone!

URL: http://forum.audiogames.net/viewtopic.php?pid=335008#p335008





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Re: Anyone tried the new xbox update?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : djrockmasterrob via Audiogames-reflector


  


Re: Anyone tried the new xbox update?

Hey all,I've tryed 99 percent of everything after the update and nothing worked. I had to get sighted assistants. The only thing that worked for me was to restore to factory settings while keeping my apps. I think that my save data was in the cloud. Once that was done I turned on narrator and it worked strait away. I can't remember if I had to use a USB keyboard to turn on narator, windows10 keyboard shortcut and all, or if I could use the controler after the reset, but I do know that I had to use a keyboard to sign in and all that stuff. After I was signed back in, I launched my games and apps, and after some verry little things were redownloaded after eatch launch, possibly save data, everything was working again.As for the new interface, I agree. It does look like hell. Everything was in tiles, colloms and sections pryer to this update. Now, it seams to be, hunt until you find that settings icon, your favorite game etcetera. That's how it is to me at any rate. It doesn't look like there's any way to change it back to the other layout either.Best regards,Rob

URL: http://forum.audiogames.net/viewtopic.php?pid=335010#p335010





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

haha, no problem CAE.

URL: http://forum.audiogames.net/viewtopic.php?pid=335009#p335009





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Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: BGT question

You don't need to include license.txt, just the nvda controller client dll.I'm not sure what's up with the ogg issue. Can you paste an example that doesn't work?

URL: http://forum.audiogames.net/viewtopic.php?pid=335007#p335007





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Re: Envision AI, a Seeing AI alternative that's available world wide

2017-10-24 Thread AudioGames . net Forum — Off-topic room : BigGun via Audiogames-reflector


  


Re: Envision AI, a Seeing AI alternative that's available world wide

SO this app can do Recognition of more languages? At leest it's how I got it. I will check it out soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=335006#p335006





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : BigGun via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

charliemerry1902 wrote:Yes ivan, and your admins never did that. They never moved me to mines, moved me to hight 10, they never wiped my inventory and never gave me my items back, they never did any of that shit.I don’t think we’re perfect, but we’re not half as bad as your admins are.Just tell me one time, one time, only one time, when any of those admins ever did something like that. They moved them selvs, some were using bombs and missiles and stuf, and that's not the crime. When did they move players? When did they? Used /sethealth? I think that they didn't use /sethealth between them selvs. Sometimes they were using /inv, but that's when they were planning to go AFK or simply didn't want to battle. This reached me to the following thing.Is your only defence, your admins were doing the same? you were doing the same, blah blah blah! Seriously, I think that this topic has made it self into a trashtalk. Now it's basicly Ivan is all rong and you are only good and goodness knows what. I am not defending Ivan, I am only saying what I have seen here.And, Ivan, I would suggest you stop looking at those topics. Yes, you worked on tk, I understand all that, but I think that returning to a drama boiling project isn't a good Idea. but, your game, your jujment! As I have said in the other topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=335005#p335005





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Re: A Little Decoding Challenge

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: A Little Decoding Challenge

I suppose I do have a question that may help me.  Are you sure the original message did not contain any typos before you encoded it?  I understand if this is not an applicable question to ask, for example, words may not be spelled correctly in English, but that could be what you intended.  With that in mind, maybe my alternative question should be Are you sure the original message was how you intended it before you encoded it?

URL: http://forum.audiogames.net/viewtopic.php?pid=335004#p335004





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

okay so I just have to say... I do not know when I unlocked this, but buster invisibility is... amazingspoilersaheadfor anyone who doesn't know, it's invinsibility for 7 seconds after using a charged shot... amazing on stage 7, lol this game's too hard for me to beat using finesse, so I'm using cheese tactics

URL: http://forum.audiogames.net/viewtopic.php?pid=335003#p335003





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

Hi,How do I find out status of charge shot on the fly? In the manual, it says you can press c, but that just opens up the menu. In this process, I actually found that z, x and c can be used to control the game, z is fire, x is charge shot and c is menu, but I think in the process they might have sacrificed some of the status keys, but I'm not too sure. At least charge shot status can be found in the status list.

URL: http://forum.audiogames.net/viewtopic.php?pid=335002#p335002





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Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

2017-10-24 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Lost and Hound Demo - Rescue Dog RPG for the sighted and blind alike

Will there be a livestream from the event?

URL: http://forum.audiogames.net/viewtopic.php?pid=335001#p335001





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question about King Of Dragon Pass

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


question about King Of Dragon Pass

Hello,I have a question about King Of Dragon Pass.I want to do the "The making of the storm tribe" heroquest, but don't know how to get a trixter on my clan ring.Does a trixter appear randomly or is there anything I can do?Thanks in advance and happy gaming!Julian

URL: http://forum.audiogames.net/viewtopic.php?pid=335000#p335000





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Re: Restricted/new users: introduce yourself!

2017-10-24 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : gewihogu via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

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URL: http://forum.audiogames.net/viewtopic.php?pid=334999#p334999





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Re: A Little Decoding Challenge

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: A Little Decoding Challenge

I'm taking a crack at it John, for at least as long as I can spare time today to work on it.  I've got a few ideas and I think I've ruled out a few things, so we'll see how it goes.I'm tempted to explain what I've done so far on it, but at the same time that could give my competition a leg up!  LOL!

URL: http://forum.audiogames.net/viewtopic.php?pid=334998#p334998





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Envision AI, a Seeing AI alternative that's available world wide

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Envision AI, a Seeing AI alternative that's available world wide

I just found this on the AppleVis forums:AppleVis forums wrote:Hi, My name is Karthik and I have been working with visually impaired users in the Netherlands for the past year to understand ways of enabling independence. In that process, I did a deep dive into artificial intelligence and how it can be a helpful tool for processing and conveying visual information. I found that most of what was in the market were simple object recognition apps that were not very practical to use. Hence, we built an app called Envision AI, that takes a context-based approach to this problem. Our app can be currently used to:- Recognise and read texts in their native dialect. - Explain scenes that camera captures in detail. - Train and recognise faces of your friends and family. - Train and recognise your personal objects like wallet, keys or glasses. - Do context-based recognition, that is, taking a picture of a clock will tell you the time, taking a picture of a window will tell you the weather outside, etc. The app is still a beta, but available worldwide. We are constantly trying to understand what features are the most important and valuable and how we can continually improve them. So we would really love it if the community here can give the app a try and provide us with active feedback on what they think of it and how it can be improved. P.S. We understand that we will immediately be compared to Seeing AI and other apps out there. What we can assure you is we are really committed to listening to the community here and work with them to build an app that really really helps them. We are working on this full-time and will be here every day to talk to you.APP LINK: http://goo.gl/fptaYQhttps://www.applevis.com/forum/ios-ios- … xt-objects

URL: http://forum.audiogames.net/viewtopic.php?pid=334997#p334997





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Re: Looking for vampire earth series

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Orko via Audiogames-reflector


  


Re: Looking for vampire earth series

@GrryfindoreIf you'd like, I could put the books up on my Sendspace Pro account. That would free up space on your SSD and I'd leave them up for as long as I have the account, and at present, I have no plans to cancel it any time soon, that would give more people that want them the chance to grab them.

URL: http://forum.audiogames.net/viewtopic.php?pid=334996#p334996





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Re: Windows 10 nvda user account issue

2017-10-24 Thread AudioGames . net Forum — Off-topic room : Jason SW via Audiogames-reflector


  


Re: Windows 10 nvda user account issue

I don't remember CCleaner ever asking for admin permission right after installing it.One thing you may want to know about is that the 32 bit CCleaner installer was highjacked to install malware for a while. Apparently, the compromised installer was downloaded about 2.27 million times. Hopefully you didn't get a bad one. The installers are fixed now, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=334995#p334995





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Re: BGT question

2017-10-24 Thread AudioGames . net Forum — Developers room : border1 via Audiogames-reflector


  


Re: BGT question

@CAE_Jones:Thank you for the code.*.ogg files aren't working for me. Only *.wav files work.How is it possible to implement nvda in bgt?When I type:#include "license.txt"#include "nvdaControllerClient32.dll"bgt sends an error. How can I fix this?

URL: http://forum.audiogames.net/viewtopic.php?pid=334994#p334994





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Re: Warsim, text based randomly generated stratogy

2017-10-24 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Okay, now I know how the exploration thing works. Cool. But I have to say something irritates me a bit. Even if assci is disabled, I hear sometimes a few signs above a text. That happens for example if someone has done a crime and I ask him to explain himself. What are those signs?

URL: http://forum.audiogames.net/viewtopic.php?pid=334993#p334993





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Re: WWE 2k18

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: WWE 2k18

If someone would write up a guide for the different menus that would be so helpful.If someone could write up how to do the different moves, including finisher, submissions and pin that would be awesome and helpful.Also if someone could write up a guide for how to get in the ring set the ladder down that would be great.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=334992#p334992





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Re: A medieval fantasy text RPG coded by an old school Dungeon Master

2017-10-24 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: A medieval fantasy text RPG coded by an old school Dungeon Master

Hi GameCoder.Will do.

URL: http://forum.audiogames.net/viewtopic.php?pid=334991#p334991





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Re: A medieval fantasy text RPG coded by an old school Dungeon Master

2017-10-24 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: A medieval fantasy text RPG coded by an old school Dungeon Master

Hi GameCoder.I am unable to post links to help you with things like labeling and alt text on the International Discussions  forum so unforchenetly I am unable to help in that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=334988#p334988





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : charliemerry1902 via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

Yes ivan, and your admins never did that. They never moved me to mines, moved me to hight 10, they never wiped my inventory and never gave me my items back, they never did any of that shit.I don’t think we’re perfect, but we’re not half as bad as your admins are.

URL: http://forum.audiogames.net/viewtopic.php?pid=334989#p334989





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Re: A medieval fantasy text RPG coded by an old school Dungeon Master

2017-10-24 Thread AudioGames . net Forum — New releases room : GameCoder via Audiogames-reflector


  


Re: A medieval fantasy text RPG coded by an old school Dungeon Master

Brad, I sent you an Email, you can please reply to the same. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=334990#p334990





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Re: Audiostrike - New shooter game by Morokuma

2017-10-24 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audiostrike - New shooter game by Morokuma

One thing I do wish the game had is a black background. I know it's not intended as a graphical game, but I always like audiogames with some graphics  mean I can use what vision I have as well as the audio, however the background of the game is a really horrible yellow colour and the ships etc seem to be white meaning that the graphics are not really visible to me at all. It's of course not a major deal since I can just play with the sound which is what I have been doing, still as the graphics are there it'd be nice if they were a little more visible for those of us who can appreciate them.

URL: http://forum.audiogames.net/viewtopic.php?pid=334987#p334987





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Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

2017-10-24 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: The Killer: Ultra Power 2.0 with a side of suckysauce?

Since when did I remove your server off the list because your server was more popular? If that's what you want to think, go ahead. I got moved like 4 or 5 times Sunday, admins were setting up motion bombs, grenades were being launched about 10 to 20 times, etc. Who does that

URL: http://forum.audiogames.net/viewtopic.php?pid=334986#p334986





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Re: A medieval fantasy text RPG coded by an old school Dungeon Master

2017-10-24 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: A medieval fantasy text RPG coded by an old school Dungeon Master

Hi GameCoder.Thanks for your replies.

URL: http://forum.audiogames.net/viewtopic.php?pid=334985#p334985





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Re: TextSpaced sci-fi text-based MMO

2017-10-24 Thread AudioGames . net Forum — New releases room : TextSpaced via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Hi caio,You didn't respond to our support ticket - can we assume the issue is now resolved?

URL: http://forum.audiogames.net/viewtopic.php?pid=334983#p334983





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Re: Swamp, zombie FPS by Aprone

2017-10-24 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

If I remember correctly, it should teleport the player to coordinates 75,125 if they press Enter while on that zone.  I could be wrong, but I think you're right about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=334984#p334984





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