Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : austingrace via Audiogames-reflector


  


Re: TGHub, my first real game.

I'm a sucker for stuff like this. Good job man. 

URL: https://forum.audiogames.net/post/461264/#p461264




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: TGHub, my first real game.

A few things.One: I don't personally see this as being in the wrong room. Maybe I did rush the release slightly, but I was just excited to have made something with some cool games and utilities that actually ran, after lots of trying.Second, plans for the next update. I already fixed the spelling you pointed out, thanks rorry, you'll be credited in the CL. I have already added a few other random things, like a game that tests how fast you can mash your spacebar in 15 seconds. I hope to add levels, AKA, choosing how long the timer should be for, and hopefully add a high score system, but i haven't been able to get that to work yet. Another thing in this update that you can expect is this random jibberish generator. I was on tt with a friend talking about this game, and she suggested a random letter and number generator. So I made that, IDK, it's just for fun. I'm hoping to add the black keys to the piano, but I need to get some sounds for that first. If anyone knows of any sources, please do let me know. I'm also trying to make it so if you hit escape while playing an instrument or playing the space game, it will bring you to the main menu. Haven't got that to work yet. And I'm also trying to make the slot machine more realistic, and that's prooving to be quite a task. Also I have school now again, so i have less time to code, so it will probably be a while until this update comes out. Just wanted to give you all an update on how it's going. Again, if you have any suggestions, feel free to post them in this topic, and I'll attempt to the best of my ability to add them.Cheers!

URL: https://forum.audiogames.net/post/461263/#p461263




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

Where, did i say it was a clone? i never stated that, and I highly doubt that it will be. What i did say, however, is that it will most likely result in the same drama around FPS games, as well as the ballencing issues. While I hope this will not be the case, I fear that it will be.

URL: https://forum.audiogames.net/post/461262/#p461262




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Re: Austin's official youtube thread

2019-09-11 Thread AudioGames . net Forum — Off-topic room : austingrace via Audiogames-reflector


  


Re: Austin's official youtube thread

Hello everyone. Did a few new vids today. Did a Soulcalibur 2 playthrough and ended up beating the game on the stream. https://www.youtube.com/watch?v=0kntTcX7-MQ Also just did a fast studio test. https://www.youtube.com/watch?v=3-5kOK5iKik Also please give me some likes and subs!! Thank you guys so much for the support. Also if you all want to see something, let me know and I'll make it happen

URL: https://forum.audiogames.net/post/461261/#p461261




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Splitting huge MP3 files into manageable bites

2019-09-11 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Splitting huge MP3 files into manageable bites

Hi all,So I've got some very large MP3 files that I've gotten over the years, many of them things like long game paythroughs. I'd like to chop them up into smaller pieces so that jumping around within them is more manageable. When a leap takes you forward or backward like 30-40 minutes, that's...kind of too much.So here's my question.What is the easiest and most accessible way to take an MP3 file that's huge, and chop it up into smaller bits? They don't have to be tiny and they don't have to be tagged/chapterized/whatever else. I know you can do that, but that's beyond what I need. If I have a long MP3, I'd just like to, say, be able to chop it into six or eight large but much more manageable pieces, and I'd love your help figuring out how to do this.Thanks in advance.

URL: https://forum.audiogames.net/post/461260/#p461260




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Re: advice

2019-09-11 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: advice

I certainly don't think marriage is the only way to a happy partnership. In fact, I tend to agree that, in many cases, people do it either because they're expected to, or because of the legal benefits it provides. Having said that, while I would be perfectly content to skip the whole business of engagement and marriage, should that time come, I also think that, if I care enough for my potential partner, and they would be affronted if marriage wasn't the end goal, that would be something I could compromise on. Everyone has a different threshhold for these sorts of things. In my case, having children is my dealbreaker, though unfortunately I'm beginning to realize that I'm cutting myself off from a lot of great oppurtunities, since that's so central to many people's identity and goals. I knew this logically, of course, but recent circumstances have forced me to look at it through a much less rational lens as well.I think that it's very possible, though not always easy, to state your needs and desires in a non-threatening fashion. I got the impression that the OP in this topic probably did come on too agressively, especially in regards to the tattoo question. It's ok to have an irrational negative reaction to certain things, no matter if you can actually understand why you're having that reaction or not, although of course that's preferable. What is really not ok though is to project those views onto someone who is, for lack of a better term, not yours, or becoming overly defensive about things that person chooses to do with their life or body. It's ok to say that you don't want to be involved with someone who has x characteristic, but making that person feel like they have to justify it to you, or worse, make them insecure about a thing that subsets of society already shame them for, is a marker of low emotional intelligence.

URL: https://forum.audiogames.net/post/461259/#p461259




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How big of a deal are 32-bit builds?

2019-09-11 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


How big of a deal are 32-bit builds?

Hey folks,Doing some interesting game engine accessibility work that I can hopefully share soon, but one issue I'm running up against are 32-bit builds. Specifically, I'm trying to package my work to make it easier to use, and I can't get a 32-bit build of this code compiling either on my Windows 10 test VM or on Appveyor.I don't use Windows heavily, but I'm wondering to what extent those of you who do think this is a big deal?I'm kind of inclined to declare that it isn't. I think my last 32-bit computer was my 2008-era netbook, unless you count the Samsung Galaxy S III I got in 2012. I've run 32-bit Raspbian on my RPis, but they're 64-bit as well, and I'm only using them for home automation and not gaming. And I haven't had high-end PCs until fairly recently, but even so I haven't had to go out of my way to avoid 32-bit systems. Even my cheap Chinese phone is aarch64, as are all the new $35/$50 RPis just released.So I'm wondering how much more time I should waste on this before declaring it dead and moving on. To those of you releasing games/software, is there lots of interest in 32-bit under Windows? Or, if you do it, do you only do so to avoid a minority of folks who will try and fail to run your 64-bit app on an older system?If you'd like to dive into the specifics, see this forum thread: https://users.rust-lang.org/t/cant-buil … dows/32407 Otherwise I just want to know to what extent this is a big deal. Hopefully it isn't, because this is proving to be a big pain in the ass on a whole bunch of levels.

URL: https://forum.audiogames.net/post/461258/#p461258




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Haunted Factory

2019-09-11 Thread AudioGames . net Forum — Site and forum feedback : TheTechPianoPlayerKid via Audiogames-reflector


  


Haunted Factory

Hello,I am looking to download Haunted Factory, but there is no link to the site or to download the app. Can anyone help out with this to find the game?Thanks

URL: https://forum.audiogames.net/post/461257/#p461257




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Re: Longer running alter eon playthroughs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Shadowfax via Audiogames-reflector


  


Re: Longer running alter eon playthroughs?

You can always try the official Alter Aeon Youtube channel at https://www.youtube.com/alteraeonWe have playlists for walkthroughs and game demonstrations, albeit many are aimed at higher level gameplay.

URL: https://forum.audiogames.net/post/461256/#p461256




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Re: Monthly chat September 2019

2019-09-11 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: Monthly chat September 2019

@Dark Eagle:Actually, I'm lucky, because I have the people who are like, awhwhwhw! Your special and so smart and your gonna go anywhere you want even if you drop out of high school cause your too lazy and live off well fare! Ug, I hate it!

URL: https://forum.audiogames.net/post/461255/#p461255




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Reza . jdp via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

Hi,I believe, We should support the developer in the process of completing the game with cool ideas and construction critiques; Transfering what you want and what you don't from the game type of which the developer is working on.If we don't like the type of the game which is being developed, Just stay aside for others who like the project to help with it.Creating problems and arguing about what we even don't know anything about doesn't seem right according to my logic.I really don't know what these games which Charly mentioned are, But i believe those who like their type should support him to get the best out of them.Remember, If a developer remains unsupported, Nothing fancy would come out of him any time.But with good support from the comunity, Maybe, One day, We all refer to the games created by these new developers as the game everyone likes to play.

URL: https://forum.audiogames.net/post/461254/#p461254




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Reza . jdp via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

Hi,I believe, We should support the developer in the process of completing the game with cool ideas and construction critiques.Transfering what you want and what you don't from the game type of which the developer is working on.If we don't like the type of the game which is being developed, Just stay aside for others who like the project to help with it.Creating problems and arguing about what we even don't know anything about doesn't seem right according to my logic.I really don't know what these games which Charly mentioned are, But i believe those who like their type should support him to get the best out of them.Remember, If a developer remains unsupported, Nothing fancy would come out of him any time.But with good support from the comunity, Maybe, One day, We all refer to the games created by these new developers as the game everyone likes to play.

URL: https://forum.audiogames.net/post/461254/#p461254




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Re: New Raspberry Pi 4 Announced

2019-09-11 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: New Raspberry Pi 4 Announced

Is there a way to install Orca on Raspbian? I really want to get one of these, and the people behind Ubuntu Mate are taking forever to release a version for the new model. Can I flash the Raspbian image to an SD card, access it via SSH, and type sudo apt-get install gnome-orca? Will it come with the speech engine and start talking immediately?

URL: https://forum.audiogames.net/post/461253/#p461253




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: TGHub, my first real game.

Agreed with 6. People release things like this when they're no where near ready. Posting WIP stuff in the dev room looking for feedback is better imo.

URL: https://forum.audiogames.net/post/461252/#p461252




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Re: help with blue stacks android emulator?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: help with blue stacks android emulator?

@ashleygrobler04 Any games requiring touchscreen gestures will absolutely not work. Sorry, but not sorry. Newer budget Android phones do have a bit more to offer, so why not have a look at those. Even Feer won't work because it requires touchscreen gestures for the menu. An Android emulator has its uses for just about everything else though, so instead of fiddling with Bluestacks, why not download thisout of the box Android 9 virtual machine with Talkback running

URL: https://forum.audiogames.net/post/461251/#p461251




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Re: Is it worth it to use pysimple gui?

2019-09-11 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: Is it worth it to use pysimple gui?

The example is not accessible, so i don't think other windows would be.

URL: https://forum.audiogames.net/post/461250/#p461250




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Re: Empirically setting a screen reader delay

2019-09-11 Thread AudioGames . net Forum — Developers room : jack via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

Not necessarily. Particularly with the missiles radar, the direction you are in relation to a fighter/aircraft carrier or the like, and all that important stuff. There's too much noise going on for the screen reader to be legible under that setup. Thus, the game is set to lower its volume when going into hud mode. If the screen reader were to speak the information without allowing the game to enter that state, it would either:1. Enter the state anyway for the sake of allowing users to hear the information clearly, but then not know when to raise the volume again, or2. Not affect the volume, thus not allowing the player to hear clearly.

URL: https://forum.audiogames.net/post/461249/#p461249




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Re: Create a game map?

2019-09-11 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Create a game map?

For instance, you may asign 1 through 100 to tile types, 101 through 200 to door types, 201 to 300 to walls. And I'm organizing it like that because you don't know how many tiles/walls you're going to have, And you might gradually increase the amount of them so you reserve 100 for each catigory. However, i meant putting tiles as string in an array and parsing each element to get each tile's left and right boundaries. Or an array of classes

URL: https://forum.audiogames.net/post/461248/#p461248




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Re: Create a game map?

2019-09-11 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: Create a game map?

For instance, you may asign 1 through 100 to tile types, 101 through 200 to door types, 201 to 300 to walls. And I'm organizing it like that because you don't know how many tiles/walls you're going to have, And you might gradually increase the amount of them so you reserve 100 for each catigory

URL: https://forum.audiogames.net/post/461248/#p461248




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

Give it up People. How long are you going to rant about games that the new developers come up with? Seriously, This is getting out of hand. There's nothing wrong with fps games, even the online ones, even the ones that involve just killing. That type of game is to liking of a lot of people and serve as a very good leasure. You know, Sometimes, some things inhabbit our mind and to get rid of them we need to put some strength. If you didn't like some dead games, It doesn't mean that the next game is going to be the same. What you're doing now, In my opinion, Is strongly against the logic. You are judging something that you have no idea of and have never seen. Is that right? Charly, Simter, Roary and many others may soon to be one of those developers that we play their games even for years(BK3, Manamon, Paladin of the skies, Psyco strike, STW, etc etc). Don't put charlies and simters and roaries and others down by some ranting comments. And then we all complain that we have no games to play. Who's responsible? Do you reckon?

URL: https://forum.audiogames.net/post/461247/#p461247




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

Give it up People. How long are you going to rant about games that the new developers come up with? Seriously, This is getting out of hand. There's nothing wrong with fps games, even the online ones, even the ones that involve just killing. That type of game is to liking of a lot of people and serve as a very good leasure. You know, Sometimes, some things inhabbit our mind and to get rid of them we need to put some strength. If you didn't like some dead games, It doesn't mean that the next game is going to be the same. What you're doing now, In my opinion, Is strongly against the logic. You are judging something that you have no idea of and have never seen. Is that right? Charly, Simter, Roary and many others may soon to be one of those developers that we play their games even for years(BK3, Manamon, Paladin of the skies, Psyco strike, STW, etc etc). Don't put charlies and simters and roaries and others down by some ranting comments. And then we all complain that we have no games to play. Who's reponsible? Do you reckon?

URL: https://forum.audiogames.net/post/461247/#p461247




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Re: Monthly chat September 2019

2019-09-11 Thread AudioGames . net Forum — Off-topic room : YourUso via Audiogames-reflector


  


Re: Monthly chat September 2019

bleh, you guys think you have it bad, summer is coming up, its spring, but we are starting to get 35's. And our winters are like minus 2/5 etc, and an average fall day is around 10. Fucked up, huh.

URL: https://forum.audiogames.net/post/461245/#p461245




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Re: Monthly chat September 2019

2019-09-11 Thread AudioGames . net Forum — Off-topic room : YourUso via Audiogames-reflector


  


Re: Monthly chat September 2019

Australia is a bitch when it comes to weather, lets just hope we don't stay in the 40's for too long this summer.

URL: https://forum.audiogames.net/post/461246/#p461246




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Re: Steam is still a pain in the arse!

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Steam is still a pain in the arse!

With the -no-dwrite switch enabled in your Steam properties, you should be able to use nvda with windows 10 ocr to locate the next or finish buttons. If not, just keep hitting enter until the window disappears.Actually, the situation revolving around Steam accessibility is actually more of a hot mess than we may think. The chat window and the web-wrapper for the store are accessible, the problem is you can get trapped in those windows because those are the components that have been updated to use the new chromium engine. The library has not yet been updated, and what the holdup is I haven't a clue. Given the fact that nearly everyone has a beta program of some kinds (Microsoft has the insider previews which they actually listen t feedback on), Sony, well, they have something, its effectiveness is who knows how much. But given the fact Valve is practically the only! major vender that doesn't collect feedback from an organized beta community, I'd say that's more than half of their problem. There's no one around to tell them hey, this works and this doesn't, and they are probably oblivious to the fact that some parts are more accessible than others, or worse yet, during the time when the client wasn't accessible whatsoever.The problem with selling on itch.io is you're on your own as far as DRM is concerned. It's a great resource for indie devs to sell their games, but many developers don't integrate even simple drm, which naturally means that people have the means necessary to pass the game around even though they damn well shouldn't. If the mainstream world did not revolve around app stores, I'd say we need another Software Passport/Armadilo, but there's just not enough interest, and all the drm software out there is either subscription-based or extremely! expensive. I think Ethin had something going for the inner workings of a drm methodology in another topic. If we could just get that out there, perhaps more developer s could be convinced to sell on itch.io if Steam is not going to become accessible any time soon.

URL: https://forum.audiogames.net/post/461244/#p461244




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Re: Gears 5 accessiibility

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Gears 5 accessiibility

Here's a pretty in depth explanation of how the Horde mode basically works. There's people like @sightless who might be able to provide some tips, I literally picked the game up last night so don't know how much of this is manageable yet.https://www.digitaltrends.com/gaming/ge … ode-guide/A few little tips:Turn on the fabricator ping and target assist in accessibility settings. I think you only get use of the latter on beginner difficulty. Trust me, the games insane enough as it is.As you're walking around, hit LB periodically to keep track of the fabricator. The higher pitch the beep, the closer you are to it. Beep is also directional.I typically hold X as I'm walking around in case of ammo and weapon drops. Unfortunately none of these seem to make sound. Not sure if you need to do the same to pick up all the power on ground too.If you're walking around and can't seem to get far, you're either at a wall or some sort of ledge. If it's the latter, hit A to jump. I'm not sure if you stop in front of ledges? You definitely do for walls. When it doubt hit B which is your melee attack. If you're in front of a wall, you'll hear it. Also your controller won't vibrate if you're hitting a wall.I think holding A adjust something to do with your cover, so dunno too much about that right now.I feel like I'm missing stuff, but it's far too early to be engaging in much cognitive activity. If I think of anything/discover new stuff then I'll add it.HTH.If anyone wanted to do a little tutorial or overview of how the game works, there's definitely people that would appreciate it. If no one else can do it, I'll give it a go. I don't really have an amazing method of doing that right now though and the games general nature makes it difficult to get much talking in.

URL: https://forum.audiogames.net/post/461242/#p461242




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Re: Sequence Storm Rhythm Racing Game

2019-09-11 Thread AudioGames . net Forum — New releases room : special magic games via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Folks, I just uploaded version 1.1.8d to both Steam and Itch.  This version has a lot of memory usage improvements, it uses less memory than past versions, and may fix crashes for some users.crashmaster, I could send you the soundtrack if you paypal me at dan...@specialmagicgames.com .  This page has a description of exactly what is included: https://store.steampowered.com/app/1080 … oundtrack/

URL: https://forum.audiogames.net/post/461243/#p461243




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Re: Gears 5 accessiibility

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Gears 5 accessiibility

Here's a pretty in depth explanation of how the Horde mode basically works. There's people like @sightless who might be able to provide some tips, I literally picked the game up last night so don't know how much of this is manageable yet.https://www.digitaltrends.com/gaming/ge … ode-guide/If anyone wanted to do a little tutorial or overview of how the game works, there's definitely people that would appreciate it. If no one else can do it, I'll give it a go. I don't really have an amazing method of doing that right now though and the games general nature makes it difficult to get much talking in.

URL: https://forum.audiogames.net/post/461242/#p461242




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Re: Audiogames.net will be soon down

2019-09-11 Thread AudioGames . net Forum — Site and forum feedback : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Audiogames.net will be soon down

Yeah. Its sad. When the forum goes down, new forums will struggle to grow. The ATB forum took off because of him advertising here. Only time will tell, but until then, lets make the most of it. Less bickering over nonsense, go with logic over friendship, because that gets us no where, and lets talk about audiogames. Sorry for going OT. I hope we could at least get a new forum up and running before the worst happens.Have a nice day'y'y'y'y'!never'r'r'r'r'r'r'r'r'r'r'r' capitulate, for'r'r'r'r'r'r'r'r'r'r'umites.

URL: https://forum.audiogames.net/post/461241/#p461241




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Re: Steam is still a pain in the arse!

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Steam is still a pain in the arse!

Steam is the PC equivalent of the play station network... enough said. That's why people, both developers and gamers use it. If all of us VI gamers stopped using it, the actual impact would be less than nothing.It is strange though that Dark's having these download issues, both the client and website work swimmingly here, and have on both the computers I've used in recent years.

URL: https://forum.audiogames.net/post/461239/#p461239




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Re: Steam is still a pain in the arse!

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Steam is still a pain in the arse!

Steam is the PC equivalent of the play station network... enough said. That's why people, both developers and gamers use it. If all of us VI gamers stopped using it, the actual impact would be less than nothing.

URL: https://forum.audiogames.net/post/461239/#p461239




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

@13/14 who mentioned he was cloning?  Find a post with that please... I don't blame people for being tired of FPS. Not because that genre sucks, it has a great potential. The problem is that either somebody just codes a game where you kill people and that's it which gets boring real quick, or they make it terribly unbalanced. Not to mention how much drama in general it causes in the end, so most good players just end up staying away from it.

URL: https://forum.audiogames.net/post/461240/#p461240




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Re: Some korean audio games

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Some korean audio games

Korean gmae makers? I heard of Japanese and Chinese game makers, maybe Indian game makers, but not Korean.

URL: https://forum.audiogames.net/post/461238/#p461238




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Re: Longer running alter eon playthroughs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: Longer running alter eon playthroughs?

YOu need to up your hit roll. my problem is statting cause it's a multi class mud.

URL: https://forum.audiogames.net/post/461237/#p461237




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Re: Create a game map?

2019-09-11 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Create a game map?

@6, I would modify the index operator to allow me to pass in a tuple, which reads a bit smoother, then define a class as an enum to hold all my tile types:from aenum import Enum
class Tile(Enum, start=0):
Wall
Empty
#...

if map[(player.x, player.y)].type == Tile.Wall.value: #Tile is a wall
elif ...: # ...Things like that.

URL: https://forum.audiogames.net/post/461236/#p461236




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Re: Steam is still a pain in the arse!

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: Steam is still a pain in the arse!

Yes, Valve takes a cut, and this is no secret. Valve has to live from something too. Oh and accessibilitywise I really can't complain. The website, where you can buy your games and initiate downloads works perfectly, OCR is not needed anymore for the client ... But it's strange Dark has those problems with the download. For me, as I said, it's just seeing those predetermined storage values, scrolling down and clicking finish and the download is on its way.

URL: https://forum.audiogames.net/post/461235/#p461235




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: TGHub, my first real game.

@6, +1.

URL: https://forum.audiogames.net/post/461234/#p461234




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Re: Steam is still a pain in the arse!

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Steam is still a pain in the arse!

I completely agree with Dark in post 10. Has anyone reached out to the developer(s) of Blind Legend to see if the game could be sold on the website? If Valve is unwilling to improve the accessibility of the Steam system, I say we move on. I never liked the idea of Steam because they're big on promoting DRM, central control, etc. Why not pay the devs directly? I bet you Valve takes a cut of all game sales which is especially bad for smaller devs.

URL: https://forum.audiogames.net/post/461231/#p461231




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : brad via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

Hi.I would love a lego stile game where you smash things and collect studs,, but they can't be called that because of copyright I think, iether way a lego stile game would be amazing!

URL: https://forum.audiogames.net/post/461233/#p461233




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Re: Steam is still a pain in the arse!

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Steam is still a pain in the arse!

I completely agree with Dark in post 10. Has anyone reached out to the developer(s) of Blind Legend to see if the game could be sold on the website? If Valve is unwilling to improve the accessibility of the Steam system, I say we move on. I never liked the idea of Steam because they're big on promoting DRM, central control, etc. Why not pay the devs directly? I bet you Valve takes a cut of all game sales which is bad especially for smaller devs.

URL: https://forum.audiogames.net/post/461231/#p461231




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Re: help with blue stacks android emulator?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: help with blue stacks android emulator?

I have an android device, but it is a low end device, since i am not going to spend money on another android device, just for games. that is why i wanted to rather play them on my pc. and a good gaming android device is so costly to purchase these days. well i guess it is the same for a computer also

URL: https://forum.audiogames.net/post/461232/#p461232




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Re: Steam is still a pain in the arse!

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Steam is still a pain in the arse!

Completely agreed with Dark in post 10. Has anyone reached out to the developer(s) of Blind Legend to see if the game could be sold on the website? If Valve is unwilling to improve the accessibility of the Steam system, I say we move on. I never liked the idea of Steam because they're big on promoting DRM, central control, etc. Why not pay the devs directly? I bet you Valve takes a cut of all game sales which is bad especially for smaller devs.

URL: https://forum.audiogames.net/post/461231/#p461231




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Re: Warsim, text based randomly generated stratogy

2019-09-11 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

So today before I got to work on some concepts for the Combat update I cleared a few more references to Aslona and tried to finish off clearing through my list of bug reports and suggestions, got quite a bit off the list and tomorrow will likely begin some more serious concept work. After a while into it today I realised I had enough stuff done to justify another update so here we are!**AN ABSCENSE OF BANDITS**It was pointed out that you can disable every faction bar bandits in a custom game, now you can disable them too!* Added new option only minor bandits no bandit horde (custom game or at random)* Added new option no bandits or minor bandits (custom game or at random) (credit Defender)**HIRING SCUM REVISITED**The hiring scum in the Blackmarket screen was terrible, now it's been revised!* Added new screen to asking to hire too many troops from slums* Fixed 10 grammar and text bugs in hire slums scum screens* Added new sound effect to hiring scum* Added new screen and dynamic graphic to hiring slums scum**KNIGHTLY ORDERS COMPLETE**I had some left over plans for Knightly orders and now they are fully complete! You can now order your knights to battle the demons but expect heavy losses.* Removed hidden knight recruit option on hall of order* Added new screen for issuing order to attack rebels in hall of order* Added new screen for issuing order to attack bandits in hall of order* Added new screen for issuing order to defend lands in hall of order* Added new screen for issuing order to assist the main army in hall of order* Added the ability for the knightly order to fight the demon horde (credit u/Ceasar15)* Added new screen for issuing order to fight demon horde**ARENA BETTING SCREENS REWORKED**The arena betting screens were flawed, now thanks to Ursur's report they are much better!* Fixed autoblocked from betting if you enter an amount too high (Credit Ursur)* Added new screen for entering a higher bet than the arena has gold* Added new screen for entering a higher bet than you have gold* Added new screen for betting nothing at all**BYE BYE BLACKMARKET**I thought this event was due it's own screen, now it's got one and has been reworked a little bit.* Added new screen for Blackmarket being captured bloodlessly from you at end of turn* Added new screen for Blackmarket being captured from you at end of turn* Added new screen for new Blackmarket leader once captured from you at end of turn* Added new screen showing Blackmarket flags changing once captured from you at end of turn* Added random number of troops for new garrison between 80-120 when captured from you**BUGFIXES**Another pile of bugs fixes, thanks everyone for the reports!* Fixed 4 miscapitalisations in Arena intro text (credit u/TheGamingDictator)* Fixed 11 grammar issues in Arena intro text (credit u/TheGamingDictator)* Fixed 2 intro to laws screen grammar and text bugs (credit u/TheGamingDictator)* Fixed 10 text bugs in laws screens (credit u/TheGamingDictator)* Fixed savage wildwood events showing up even if you havent discovered the locations* Fixed drylands nomad demon kills showing up in turn report even if you haven't met the nomads* Fixed 3 references to bandit related stuff when you're bandit king replaced with alt encounters (credit Defender)* Fixed stoll at night shaian text bug (credit Defender)* Fixed venture south Arasuk text bug (credit Defender)* Fixed gor the bandit Arasuk text bug (credit Defender)* Fixed Council meeting wordwrap, grammar, and colour bugs* Fixed minor bandit advice available even if minor bandits aren't in game**EVERYTHING ELSE**A couple of uncategorised stuff!* Made goblin slaver removal events a little rarer (credit Ursur)* Made it clear you can enter 0 to bet nothing in Fighters pit and Brawl pit       * Removed references to bell sounding in Arena* Added recruiters to troop report (credit u/TheGamingDictator)

URL: https://forum.audiogames.net/post/461230/#p461230




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Re: Warsim, text based randomly generated stratogy

2019-09-11 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Well I really appreciated it, was quite funny reading all your comments on each thing.And strange, I just checked my steam version and it showed the changes made to the snakes in the animals file, things look fine to me. How did you get the new version because it's possible the files didn't overwrite the old ones?

URL: https://forum.audiogames.net/post/461229/#p461229




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

The only thing that's got me worried about he app is this:Sentence for a concept. Then 500 words for a profile.Also, I did pick up the Fringe ship book, but if I'm reading it right, it doesn't list the points for a ship, not that I'm expecting it to, but it'd be nice if the Fringe had something between 20 and 100 industry poins and 1.25 and 12 million.So. Am I missing something or do I just need to get up to 100 industry points, with or without the belt station?Also, yeah, I can't find the salvage station, but I do want to start scooping as well though as I heard it's good credits. I just have a hate of skim gates nowI'd rather wormhole there to be honest.

URL: https://forum.audiogames.net/post/461228/#p461228




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Re: Sequence Storm Rhythm Racing Game

2019-09-11 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Hi special magic games.Well, I would like to support you how ever I can, I don't have the cash to do many monthly donations though.When do updates appear on itch?Also the demo is not on itch.Also I'd buy the soundtrack if I could do it on anything else bar steam, maybe direct?I could direct paypal you the cash for it and you could send me the tracks?Maybe?I must say, the missions get harder and harder, I have a crash where eventually music just stopps after a while of playing.However after playing for a few hours yesterday, I must say, the story gets dark really quickly.Bad ais, good ais, good and maybe bad people and well you are just the guy that is in the middle of this.Reminds me of nuromancer by william gibson.Its a bbc drama and if You manage to play it its worth it.

URL: https://forum.audiogames.net/post/461227/#p461227




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Re: advice

2019-09-11 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: advice

bashue wrote:However, if you do meet your intended, the one you're destined to be with for all of eternity...I have serious reservations about the soulmate and destiny of love philosophy. Sure it sounds good in movies and things, and those who are in love will swear that they're destined to be together, but the reality is that human beings in today's day and age are shallow, selfish, and impossible to please. Every time one of my friends goes through a divorce or breakup, or I see one of them suffering because their partner is woefully dominant, I actually become more thankful for being single. Over time, I have come to believe, gradually, that humans are not meant to stay together for long periods of time and that we evolved or were created (whichever is your preference) to be independent. I fear that the very Christian idea of marriage and everlasting love has become so deeply part of our culture, however, that many of us can't imagine a world without these institutions; when in actuality, if we really were to be honest with ourselves, we would observe human (and indeed animal) behavior to not fit with the idea of everlasting, monogamous love for all of eternity. We write it off as "she no longer pleases me emotionally" or "he spends all day at work" but the reality of the matter is that the heart has moved on.As with everything, there are exceptions to this rule and we have seen time and again marriage and pairings that last until death, but by no means do I believe that this type of institution should be normalized and expected from people.Why should I get weird looks when I say I'm perfectly happy being single and am neither looking for nor desirous of a companion?

URL: https://forum.audiogames.net/post/461226/#p461226




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Re: help with making auto pilot in my game

2019-09-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: help with making auto pilot in my game

the thing about auto pylit is that you are not suppost to do any thing.The game should basicly play it's self. so the best thing i could suggest you to do is to make a player class along with walking functions, aimbing, shooting and so on. the only thing you as a player is supposed to do when playing in auto pylit mode, is to press escape in the game to exit.

URL: https://forum.audiogames.net/post/461225/#p461225




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Re: How do you, as a blind developer, handle icons

2019-09-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: How do you, as a blind developer, handle icons

@4, i wanted to suggest the same thing. just draw a random immage, say a lot of blocks, and use that instead

URL: https://forum.audiogames.net/post/461224/#p461224




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Is it worth it to use pysimple gui?

2019-09-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Is it worth it to use pysimple gui?

Hi all, is it reelly worth it to use pysimple gui?I don't know if any one of you know it, but what is the differences between for example wxpython and pysimple gui?does pysimplegui reelly make it a lot easier to make gui's?

URL: https://forum.audiogames.net/post/461223/#p461223




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Re: help with blue stacks android emulator?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: help with blue stacks android emulator?

What even is the point, unless you're developing for android etc. If you want android, get an android device.

URL: https://forum.audiogames.net/post/461222/#p461222




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Re: Keeping Track of a game's storyline/objectivs

2019-09-11 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Keeping Track of a game's storyline/objectivs

I hope i am understanding it right, but the way i see it is:Why not have an array, and loop through the array and for example say:if my_x==200 and my_y==200 and list[0]=="locked": list[0]=="unlocked" #do any thing else with the list and values in the function

URL: https://forum.audiogames.net/post/461220/#p461220




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code7 problem

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


code7 problem

hi I am stuck in code7. this is the problem. wen I complete the puzzle with the security cameras and get all the info about the professor I cant go back to the security room from ennywear. it just wont apere. tanks.

URL: https://forum.audiogames.net/post/461213/#p461213




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Re: Keeping Track of a game's storyline/objectivs

2019-09-11 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: Keeping Track of a game's storyline/objectivs

@9, look here, python do have enums: https://docs.python.org/3/library/enum.html

URL: https://forum.audiogames.net/post/461221/#p461221




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Re: help with blue stacks android emulator?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: help with blue stacks android emulator?

it was bool shit, i removed it. it all just seems like a bunch of bool shit for blind people. the home screen is not even accessible with talkback, because those people thought it would be verry nice to add a shitty home screen to the emulator, and it does not work that well with nvda.I also have a touch screen on my laptop, so that is what helped me alot.

URL: https://forum.audiogames.net/post/461219/#p461219




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Re: Keeping Track of a game's storyline/objectivs

2019-09-11 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector


  


Re: Keeping Track of a game's storyline/objectivs

Hi,That's just an example conditional and yes it is entirely game-dependent. In reality your code will look something like this if you were to implement the example above. Let's assume that you want the user to go next to coordinates(50, 40). Once they get there, they should pick up the object at those coordinates.if (state == States.desiredCoords && x == 50 && y == 40) then: {
// Do something here like advance the state. Assume the next goal is to pick up the object at 50 40:
state = States.pickUpSomething
}So, to your question of storage, x and y are just integer variables, and state is of type States.Here is the guide on Python enums: https://docs.python.org/3/library/enum.html

URL: https://forum.audiogames.net/post/461218/#p461218




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Re: Keeping Track of a game's storyline/objectivs

2019-09-11 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector


  


Re: Keeping Track of a game's storyline/objectivs

Hi,That's just an example conditional and yes it is entirely game-dependent. In reality your code will look something like this if you were to implement the example above. Let's assume that you want the user to go next to coordinates(50, 40). Once they get there, they should pick up the object at those coordinates.if (state == States.desiredCoords && x == 50 && y == 40) then: {
// Do something here like advance the state. Assume the next goal is to pick up the object at 50 40:
state = States.pickUpSomething
}Here is the guide on Python enums: https://docs.python.org/3/library/enum.html

URL: https://forum.audiogames.net/post/461218/#p461218




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Re: help with blue stacks android emulator?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: help with blue stacks android emulator?

Yeah that sounds like a chore and a half.

URL: https://forum.audiogames.net/post/461217/#p461217




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Re: code7 problem

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : seb2314 via Audiogames-reflector


  


Re: code7 problem

Make sure you search her computer more. You forgot to do something

URL: https://forum.audiogames.net/post/461216/#p461216




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Re: help with blue stacks android emulator?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: help with blue stacks android emulator?

I'm honestly surprised OP even managed to install google TTS and talkback with OCR. That to me is impressive because I didn't ever get that far. lol.Also google is your friend.http://bluestacks.com

URL: https://forum.audiogames.net/post/461215/#p461215




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code7 problem

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


code7 problem

hi I am stuck in code7. this is the problem. wen I complete the puzzle with the security cameras and get all the info about the professor I cant go back to the security room from ennywear. it just wont apere.

URL: https://forum.audiogames.net/post/461213/#p461213




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: TGHub, my first real game.

I guess my main point was I felt Ty's work to try to get off his ass and actually make something that wasn't a clone was getting bashed on, which I now understand isn't the case at all. Wurps. Anyways. back to your regularly schedule fixing and requesting about TG hub.

URL: https://forum.audiogames.net/post/461214/#p461214




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: TGHub, my first real game.

Hey, that's better.:)At least I still have at least one reason to respect you as a dev, that is the fact that you actually do apologize for what you did wrong. I too have to apologize for being blunt and brash in the last few posts, for the exact same reason. I don't mind and I like it when people differ in opinions, but to start going harsh on others just because you disagree with them isn't something I'd like to see, especially in this already kinda broken blind community.

URL: https://forum.audiogames.net/post/461212/#p461212




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: TGHub, my first real game.

16, fair point. I let my temper get the best of me in that moment, and I shouldn't have said shut up. I apologize.I'm not perfect, and sometimes things slip, though I've been trying my damn best to keep my temper under control and today I guess just wasn't one of those days.

URL: https://forum.audiogames.net/post/461211/#p461211




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Re: help with blue stacks android emulator?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Jonnyboy1991 via Audiogames-reflector


  


Re: help with blue stacks android emulator?

Where do I go to get this thing and how would I install?  Kind of wanna try this thing out. Thanks much.

URL: https://forum.audiogames.net/post/461210/#p461210




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: TGHub, my first real game.

Fine, you may be right about fuck off and professional. But look, is this how a responsible and sensible dev would say to people just because they disagree with their opinion? Look at how you worded it in your 11th post. If it wasn't because of that post, I wouldn't have said shit. You offended me, I wouldn't even mind, but you offended Simba too by slapping your so called ego right at his face. Is this what a worth respected dev does?And at both 13 and 14, when did I say I wanted something big? I didn't say that. All I tried to point out was that our community needs something worth playing. It doesn't have to be big. It can be as small as a crap with high score, but at least it has to be worth playing, not one of a billion games we already have.And for the record, I too like and want to help people learn, even though I myself don't know coding. I like it when people learn and grow from what they learn. I never say Ty's game is shit or anything. It can be good enough for someone who just learnt coding, and that's an accomplishment. But what if 15 devs do it? Wouldn't our new releases forum have this kind of games and topics all over? He could have released it in dev room, get feedback from there and learns to do even more with his code. That is not to say I dislike his games. I like it when people give him suggestions about how to improve it. I just point out that you have plenty of places to release your code and have someone who know better help you grow even more from it, and that's all about my point.

URL: https://forum.audiogames.net/post/461209/#p461209




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Re: how can I convert audio files to vidio files for youtube

2019-09-11 Thread AudioGames . net Forum — Off-topic room : yousuf via Audiogames-reflector


  


Re: how can I convert audio files to vidio files for youtube

hi.use this website.https://www.voice2v.combest regards.Yousuf

URL: https://forum.audiogames.net/post/461208/#p461208




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Re: Warsim, text based randomly generated stratogy

2019-09-11 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Your welcome, but I mean, I could have stopped at any time if it was really that bad.  I kept going because I like you, I like the game less but still enjoy all the feeling you've put into it, and also because I just had to finish fixing it for my self. ROFLFor what ever reason I noticed that in the new update, allot of the text was unchanged in the files despite what the changelog said, I wonder if not everything got copied over?  Or do you have to put the new text in the moddable files separately.

URL: https://forum.audiogames.net/post/461205/#p461205




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Re: Gears 5 accessiibility

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Merin via Audiogames-reflector


  


Re: Gears 5 accessiibility

has anyone done a recording of this from a blindness perspective?  There's vilence a plenty, but how to make sense of it all would help .Is there a tutorial to kinda lend a hand?

URL: https://forum.audiogames.net/post/461207/#p461207




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : Jonnyboy1991 via Audiogames-reflector


  


Re: TGHub, my first real game.

At post 1, check your PMs please.

URL: https://forum.audiogames.net/post/461206/#p461206




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Re: Warsim, text based randomly generated stratogy

2019-09-11 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

For what ever reason I noticed that in the new update, allot of the text was unchanged in the files despite what the changelog said, I wonder if not everything got copied over?  Or do you have to put the new text in the moddable files separately.

URL: https://forum.audiogames.net/post/461205/#p461205




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : masonian via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

@13 I ask myself this question all the time on a daily basis. This forum should be renamed to the WTF forum lol

URL: https://forum.audiogames.net/post/461204/#p461204




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: TGHub, my first real game.

I don't think I said fuck off. There you go putting words in my mouth.Oh and never once did I say I'm professional. again putting words in my mouth.I'm me. take it or leave it as you will. I don't pretend to be professional, professional is overrated anyway. Lol!And you may as well not have developers like me or Sam. Sam's projects are as good as dead and we all know why, same as mine. I release updates for those who care. Wonder why you haven't seen any new releases from me? It's because of people like 12 who have funtimes going basically hey you shouldn't release shit anywhere because it's too basic. Something you may think is basic may be something someone else is proud of because after 2 or 3 years he's finally managed to make something at least semi cool. Just because you may have made a whole online game with my SQL and scoreboards doesn't put you higher than anyone else. That just ain't how that works. I'm always happy to help people who are trying to learn. Which is why you don't see me out here bashing new devs under the sun just because I may not like their project or I think it's too basic. Anyways, I'll shut up now because apparently my opinion is the unpopular one here. Shrug.

URL: https://forum.audiogames.net/post/461203/#p461203




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : cmerry via Audiogames-reflector


  


Re: TGHub, my first real game.

12, I have to wonder some times weather or not we would still have devs like sam, philip, heck even mason if you and others had acted like this when they were all cherning out small test projects. I do seriously wonder about this forum sometimes. Just because some devs start big, you can't expect everyone to do that, least of all a kid developing as a hobby. It's called testing the waters.

URL: https://forum.audiogames.net/post/461202/#p461202




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Re: Audio wizards has been released, and it’s awesome

2019-09-11 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

siria wrote:Hi! Out of curiosity, how many downloads have you totalized? I hope you reach the 10,000 you needHi Siria. Unfortunately we are very far from that goal, and only reaching that goal would secure that we can launch a multiplayer version, or even other titles. The team did a wonderful work in the summer as part of their internship in the company. But if we want them to continue, I need to provide them with something else than just kinds words and "thanks buddies" for your effort. They are talented, and they will get offers from other companies unless we make something to keep them with us.We have been talking about ways to get extra incomes. Yes, kick-started has crossed our minds. But to be honest, we really think we still need the help of the community. All players who have visited this website in the last month know what AudioWizards is, and have read the good critics we got. But did all those satisfied players really share that with their friends from outside this forum?. I believe many of you did, but the most the best. So if you didn't, feel free to go ahead!  We really need that.As you know the game includes visuals, and we believe it has enough quality to be of the interest of also sighted players. That's at least what we aimed. To me, better than a kick-starter where people drops some bucks (which is also cool and helpful), it might be more effective for instance to grab the phone and send a whatsapp message to your friends, or write about it in facebook, etc etc. This way you might make us the favor, but also to your friends for sharing with them this wonderful game which actually is not expensive and includes good quality and good enough replay value. We really wonder when will it be the day that the mouth-to-mouth breaks through, and we definitely need your help for that day to come. I promise you that if that occurs, we will keep bringing new adventures in the years to come. Thanks for reading this.

URL: https://forum.audiogames.net/post/461201/#p461201




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Re: Audio wizards has been released, and it’s awesome

2019-09-11 Thread AudioGames . net Forum — New releases room : david_oliva via Audiogames-reflector


  


Re: Audio wizards has been released, and it’s awesome

siria wrote:Hi! Out of curiosity, how many downloads have you totalized? I hope you reach the 10,000 you needHi Siria. Unfortunately we are very far from that goal, and only reaching that goal would secure that we can launch a multiplayer version, or even other titles. The team did a wonderful work in the summer as part of their internship in the company. But if we want them to continue, I need to provide them with something else than just kinds words and "thanks buddies" for your effort. They are talented, and they will get offers from other companies unless we make something to keep them with us.We have been talking about ways to get extra incomes. Yes, kick-started has crossed our minds. But to be honest, we really think we still need the help of the community. All players who have visited this website in the last month know what AudioWizards is, and have read the good critics we got. But did all those satisfied players really share that with their friends from outside this forum?, because I really think that this is what we need. As you know the game includes visuals, and we believe it has enough quality to be of the interest of also sighted players. That's at least what we aimed. To me, better than a kick-starter where people drops some bucks (which is also cool and helpful), it might be more effective for instance to grab the phone and send a whatsapp message to your friends, or write about it in facebook, etc etc. This way you might make us the favor, but also to your friends for sharing with them this wonderful game which actually is not expensive and includes good quality and good enough replay value. We really wonder when will it be the day that the mouth-to-mouth breaks through, and we definitely need your help for that day to come. I promise you that if that occurs, we will keep bringing new adventures in the years to come. Thanks for reading this.

URL: https://forum.audiogames.net/post/461201/#p461201




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: TGHub, my first real game.

Alright then, let all developpers in the community who only know how to do three things with code release those three things they know they can do and flood this forum with games consist of those three things. Let's see how good it goes.And look at that, says a developper who's the most reliable dev ever. You know what? I never give a shit about your game even though I admittedly tried tombhunter. And you know why? Because you yourself never make sense. You got that right at your face and look what you did. You can't tell me to shut up in this topic unless at least someone more sensible and reasonable tells me to, because this is not a topic about your game, and as I said, I wouldn't even look at it if it a game masonian makes, unless someone kindly asks me to try or something, but then I'd try and get bored anyway because it's the same shit. Now I ask you, is that how a professional developper treat people, with so much respect and curticy? Thank you for letting me see that side of yours.And, post 6 wasn't written in an intent to discourage ty from developing games. I just want to point out that we have far too many of those developpers wanting to test codes so they release guess the number/music/clipboard tools/casino games all over the place. Look at the list in the database, and look at whatever outside the database. Don't we have all of those already? What's the point of making more?But if you, yeah you again, who's so brittle to even constructive critism, want to take it personally and make a big deal out of it then go ahead. No one's gonna stop you. But then it's you who trouble yourself, not me. And while I don't expect anyone to like what I say here and what I said in post 6, I never rudely tell anyone to shut up and fuck off just because they step on that brittle mind of yours. Go ahead and release more junk. People will love it.

URL: https://forum.audiogames.net/post/461200/#p461200




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Re: Longer running alter eon playthroughs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Longer running alter eon playthroughs?

Hi.at 2 well, most problems I had playing the game actually came from combat and protection. Mostly finding good armor and weapons and getting my combat coordinated, thing like when to use manual skills like kicking, disarming, using magical spells and the like.Also to me it seamed that my character wasn't really attacking and just standing there, he did the ocasional attack, but most of these were misses.Greetings Moritz.

URL: https://forum.audiogames.net/post/461199/#p461199




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Re: how can I convert audio files to vidio files for youtube

2019-09-11 Thread AudioGames . net Forum — Off-topic room : Muhammad Hajjar via Audiogames-reflector


  


Re: how can I convert audio files to vidio files for youtube

HiI myself use a service which I found much better than tunestotube as I've tried both. It's audioship.io. There's no file size limit, but it's a paid service so you have to buy upload hours. They aren't expensive and that's why I'm so comfortable with it. Tunestotube does have a file size limit even in premium which I find so ridiculous imho.PS: audioship.io gives you a free 1 hour so you can try how good is this service.

URL: https://forum.audiogames.net/post/461198/#p461198




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: TGHub, my first real game.

Of course, you are entitled to your opinion. Here's mine. If you don't like it, don't play it and shut up.

URL: https://forum.audiogames.net/post/461197/#p461197




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Re: Audiogames.net will be soon down

2019-09-11 Thread AudioGames . net Forum — Site and forum feedback : Juliantheaudiogamer via Audiogames-reflector


  


Re: Audiogames.net will be soon down

Hi,I don't think that the site will be down anytime soon, but we can't go on forever without webmasters that regularly fix Errors and add new stuff if necessary or suggested.

URL: https://forum.audiogames.net/post/461196/#p461196




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Re: Suggestion about the disciplinary records.

2019-09-11 Thread AudioGames . net Forum — Site and forum feedback : Juliantheaudiogamer via Audiogames-reflector


  


Re: Suggestion about the disciplinary records.

Hi,I think, because the Topic is still rather small, it isn't really a Problem. But once it gets bigger (like many pages) the punishments Need to be in the first post.@6: This is also why I suggested this, along with the transparency Thing.The reason I think it would be more transparent with links is that everyone knows which post the user was being punished for and what the contents of the post are.

URL: https://forum.audiogames.net/post/461195/#p461195




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Re: Looking for opinions on my games and suggestions for future ones

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Juliantheaudiogamer via Audiogames-reflector


  


Re: Looking for opinions on my games and suggestions for future ones

Hi,Why is it that whenever says he is developing (developing, not releasing) an online FPS game, everyone Flips out and starts bashing them with cloning accusations? What's wrong with this community (or a vocal minority in this community)?

URL: https://forum.audiogames.net/post/461194/#p461194




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Re: Longer running alter eon playthroughs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : tysonsylvester123 via Audiogames-reflector


  


Re: Longer running alter eon playthroughs?

i can show grouping if ya want

URL: https://forum.audiogames.net/post/461193/#p461193




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Re: Longer running alter eon playthroughs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Longer running alter eon playthroughs?

I could do one, though my microphone is not that great. If I am going to do it, though, keep this in mind/answer this for me:1: What exactly do you want from this playthrough? Getting started? Newbie tips? Showing off some quests?2: Any particular class you want me to be?As for reading help files, yeh, that's pretty much your best bet. That, or asking on newbie until your level 19, folks on there are pretty helpful.

URL: https://forum.audiogames.net/post/461192/#p461192




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Re: Keeping Track of a game's storyline/objectivs

2019-09-11 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Keeping Track of a game's storyline/objectivs

Lol, I won't let this die until I understand this.@8: I have done quite a bit of reading, but as far as I know, Python does not have enums unless they're like arrays.In your enum you have things like takingOff, missileHit, but what stores your information? I.e, you gave this example in your post:if state == waitingForDesiredCoords and coords == desiredCoords then:What would store the DesiredCoords? The class that holds the enum? Another class? Does it depend on the structure of the code? I'm sorry, I just want to fully understand this.

URL: https://forum.audiogames.net/post/461191/#p461191




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Re: Where to begin?

2019-09-11 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Where to begin?

Well, one approach to making multiple levels is to have multiple loops, i.e...void level1_loop()
{
while (true)
{
playerloop(); //playerloop should handle all the keys pressed and should call any other functions necessary for the player to operate.
}//cl
}//cf
void level2_loop()
{
while (true)
{
playerloop(); //playerloop should handle all the keys pressed and should call any other functions necessary for the player to operate.
}//cl
}//cfI wouldn't suggest you do that, though. Personally, the way I would do it is by creating a class with a dictionary to store player's objectives and then change them when he or she levels up.For declaring classes, you really should read the BGT tutorial section on classes (I can't remember if it was 9 or 10, think 10), but in a nutshell, classes are containers that store bits of information. Consider this:class player
{
int x; //player x
int y; //player y
int health; //player health
//Below is the constructor for the player class. Think of a constructor as the birth of the player. Every time an object is instantiated (created) this function gets called
player(x, y, health)
{
x = x;
y = y;
health = health;
}//cf
}//ccThere's your basic class. How to use it is another matter, though. I unfortunately haven't worked with BGT in a while, so I can not remember how to create the class. Like I said, give the tutorial a read, it can be really helpful.

URL: https://forum.audiogames.net/post/461190/#p461190




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

For mining, set yourself as close to center as possible. If it helps, section the site off. EG: north is drone repair/recharge, east is drone creation/upgrades, south is ore drilling/processing. Research chaingun turrets as soon as you can, then build 4 at 2 2, -2 -2, 2 -2 and -2 2 for a crossfire any poachers will probably get shredded by until you encounter the heavy drones at higher levels. Just make sure you have drones to operate them... and place your processor 2 tiles away from central control, so your drones have to do as little moving as possible between runs.HTH

URL: https://forum.audiogames.net/post/461189/#p461189




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Fringe ships don't have "better weaponry," just more weapon hardpoints, which are both great and not because  you have the combat energy grid.The combat grid gives each weaponroom an allocated amount of energy, let's say you have the best one which gives you 1100 units of energy per room. Your chainguns take 12 units of energy each to fire. So, in a room with four or five turrets, that's 48-60 energy per shot, which, due to that grid's recharge rate is sustainable. Then take the fringe ship like the fantazain, and it has sixteen chainguns in it's room, that's sixteen times 12 which is 196 energy per shot. That is less than a minicannon, but take into account those chainguns are also firing at a faster speed, so you will end up draining grid at a much faster rate. Once you don't have enough energy to fire all your weapons you'll be reduced to what you can fire.In addition, each weapon hit only ever hits one component, so if you pop that component any extra damage is wasted.Regarding profiles, they are a pain only because the hosts seem not to agree on what they're looking for so what might have worked for one person doesn't work for another. As far as them being jerks. They do not take criticism very well, and, let's just say that all the really neat things, they are all in the same people's hands.Case and point, On a trip I was on recently I had scheduled to do a mini-event with them. My wife surprised me with an anniversary trip for two days, and I was not able to be on quite as much as usual. I woke up in the middle of the event, and tried to take control since it was my ship. I go into the control room, and I see all the people with uber exploration experience there, and when I tell the rest to come in to be able to participate, they start biting my head off.ON another trip that just happened, they went to this human station aboard a Mutuality ship. they all from what I understand were excluded from a meeting with the Mutuality and the station to set up trade agreements. Then the station gave away several pets, but not enough for everyone. They decided to group them by couples then give individuals their's, but two people in the Mutuality decided they wanted one each, and they got them.It's little things like that which are irritating, and which you won't see at first, but after a while will start to annoy.

URL: https://forum.audiogames.net/post/461188/#p461188




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Soyeah, I'm sorta screwed. I dunno where the Fringe salvage station is. I tried the mining one where you enter the VR and got horribly lost and only got about 10 metals, then had it stolen.On the plus side, yep, I'm decent accidentally at combat, alternate keys ftwand yeah, found hauling mail works pretty well.Now where's that damn book

URL: https://forum.audiogames.net/post/461187/#p461187




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Re: how can I convert audio files to vidio files for youtube

2019-09-11 Thread AudioGames . net Forum — Off-topic room : KG4RDF via Audiogames-reflector


  


Re: how can I convert audio files to vidio files for youtube

Just thought I'd toss one more little valuable nugget in here. If you are converting with Reaper, use MKV. Leave everything else at defaults once you have selected the Video (ffmpeg/libav encoder.) and the MKV format. .WebM downsamples the audio, at least it did for me. I couldn't play the file so just uploaded it to Youtube and played it from there, thus noticed it so deleted and reuploaded as MKV.

URL: https://forum.audiogames.net/post/461186/#p461186




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Re: Create a game map?

2019-09-11 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Create a game map?

@4/5, really? Could you explain a bit as to why post 2's approach wouldn't be that good? I am asking because I can't picture having multiple tile sets in a 2d array, not unless I want to do something like this:if map[player.x][player.y] == -1: #wall logic should go hereNow, how do I determine what wall sound to play?Or something like thisif map[player.x][player.y] == 0: #Wood tile play soundif map[player.x][player.y] == 1: #Ash tile play sound.With post 2's approach I would be able to tell what sound to play by checking the tile type, how would you two go about implementing multiple tiles in a 2D array, though?

URL: https://forum.audiogames.net/post/461185/#p461185




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Re: Steam is still a pain in the arse!

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Steam is still a pain in the arse!

Games do not take long to download at all. I downloaded GTA V, which is something like 60GB in just under 3 hours. Smaller games download immediately. It will pump them as fast as your net can pull down.

URL: https://forum.audiogames.net/post/461184/#p461184




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: TGHub, my first real game.

Hi, please add something approximating black keys to the piano, and add high hat sounds to the drumbs since it has so many snares anyway. Also maybe add some more skales, not just g. Finally, that slot machine isn't a slot machine. For a slots game, you'd pull the handle and then you'd see three different wheels spinning with various pictures on them, and if you got the right combination of pictures, you'd win and anything else would make you lose.

URL: https://forum.audiogames.net/post/461183/#p461183




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Re: TGHub, my first real game.

2019-09-11 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: TGHub, my first real game.

Nope, 6 is exactly on point here. Devs need to learn that the market for simple traditional games is gone, we have enough simplistic games flying around. If you start producing, demonstrate these games to a smaller group of people or only in the dev room as early alphas and continue from there.You would think that other blind people who played the same boring games over and over again would have realised this by now, but apparently, this isn't the case at all.Greetings Moritz.

URL: https://forum.audiogames.net/post/461181/#p461181




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Re: Coming soon from Nathan Tech, Calendar Craziness, the best version yet

2019-09-11 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Coming soon from Nathan Tech, Calendar Craziness, the best version yet

Well, you said yourself that version 2 was a flop. So, take the current version, see it as a complete restart and no version 3 and boing, you got youe reason for a more fitting and professional name.Greetings Moritz.

URL: https://forum.audiogames.net/post/461182/#p461182




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Re: Steam is still a pain in the arse!

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Steam is still a pain in the arse!

I saw no finish or next buttons. I click on "play now" on the steam website,or on the name in the crappy window, and another window opens with the name a blind legend and all the numbers called steam bootstrapper, there are no buttons on that window from what I can gather. Since however I'm going to now be away for a while it'll have to wait, I was just hoping for something nice and short to play last night. I have  sincerely tried my best with steam, and I did run sequence storm, but it seems whenever I try to do anything symple the utter shoddiness of this interface and its complete lack of cooperation with screen readers just makes it ten times as hard, particularly because  Valve don't give a crap about improving their shitty product, they just sit there and force everyone else to pay them whilst doing fuck all! its a shame so   many decent developers are  using this piece of crap! I'll try again  when I'm back  at my desktop this weekend I suppose.

URL: https://forum.audiogames.net/post/461180/#p461180




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Yeah, basically just salvage debris chunks until you can asteroid haul. lol General tips... AEU's good at fixing things/supplemental stuff I signed up there but kinda wish I'd gone somewhere else now TBH. That, plus the recent situations kinda turned me off playing, it's like frickin' real life politics simulator 1.0 in there... maybe that's changed though, I haven't logged on for quite a while. League are the tanks, and fringe blow shit up. The asteroid mining activity is wonderful, wonderful cash. Get someone to show you the ropes of combat piloting... Miriani vets, spamming constant movement = bad. If you know you're gonna be generally away for a while, get yourself set up on asteroid belt management, because the points come in at a crawl, but they do add up. Get someone to tell you about the debris clusters outside of local sectors, and find the salvage station. You'll get more bang for your buck there, because taxes are a bitch on planets apparently. And on the RATS, for those who don't know already... don't bother trying to avoid their hits in space, you can't.Hopefully something in here actually was useful. lol Does make me want to start playing again though.Oh, also be warned... the hosts can and will spy on you on occasion. They won't actually do anything visible unless you're in a giant group out of local space, but sometimes you'll find that they do in fact watch what you say. lol I've had it happen to me before firsthand. Also, word is that they can on occasion be a bunch of jerks, but can't confirm personally, the few times I've assisted about anything they'd either be silently resolved or responded to with something like "should be fixed, try it now." but definitely not rude or jerkish.

URL: https://forum.audiogames.net/post/461179/#p461179




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Re: Space Muds with Decent Sound Packs?

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Space Muds with Decent Sound Packs?

Yeah, basically just salvage debris chunks until you can asteroid haul. lol General tips... AEU's good at fixing things/supplemental stuff I signed up there but kinda wish I'd gone somewhere else now TBH. That, plus the recent situations kinda turned me off playing, it's like frickin' real life politics simulator 1.0 in there... maybe that's changed though, I haven't logged on for quite a while. League are the tanks, and fringe blow shit up. The asteroid mining activity is wonderful, wonderful cash. Get someone to show you the ropes of combat piloting... Miriani vets, spamming constant movement = bad. If you know you're gonna be generally away for a while, get yourself set up on asteroid belt management, because the points come in at a crawl, but they do add up. Get someone to tell you about the debris clusters outside of local sectors, and find the salvage station. You'll get more bang for your buck there, because taxes are a bitch on planets apparently. And on the RATS, for those who don't know already... don't bother trying to avoid their hits in space, you can't.Hopefully something in here actually was useful. lol Does make me want to start playing again though.

URL: https://forum.audiogames.net/post/461179/#p461179




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Re: Gears 5 accessiibility

2019-09-11 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: Gears 5 accessiibility

I've only put a couple hours gameplay into it so far. I like the idea and it's fun, after the first few rounds things get pretty chaotic and it's often difficult to figure out what you're supposed to be shooting at over the guns of your team. I seriously wish there was a way to speed up narrator speech for games and such though, particularly if you want to quickly buy something from the fabricator in a pinch. That being said, I honestly had to stop for a few seconds and appreciate that we're even at a point where I can at least navigate the majority of menus in a triple A game. Excited to see the potential.

URL: https://forum.audiogames.net/post/461178/#p461178




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Re: Coming soon from Nathan Tech, Calendar Craziness, the best version yet

2019-09-11 Thread AudioGames . net Forum — Off-topic room : masonian via Audiogames-reflector


  


Re: Coming soon from Nathan Tech, Calendar Craziness, the best version yet

People advertise new versions of a program with a fresh new name all the time. No biggie in my opinion.

URL: https://forum.audiogames.net/post/461177/#p461177




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