Re: A very interesting thing that happens to me

2021-02-05 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: A very interesting thing that happens to me

Hmm, is the program what gets flagged, or NVDA itself? Because if it's NVDA; if his copy includes remote, that's why.

URL: https://forum.audiogames.net/post/613064/#p613064




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Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Developing on Windows VS. Mac

I assume he meant copying the last phrase VO spoke, which is Vo plus shift plus C, which you can switch to capslock and have a way easier time. Considering NVDA lacks this function natively without any addons, that's not really a comparison... Better a clunky shortcut you could change through keyboard commanders, than no function.Before any weird flaming starts, I did not say VO is better than NVDA. Both have their strenghths, I was just always surprised how such a simple feature was overlooked considering you can copy title bars, status bars and list items, but not the last spoken thing.

URL: https://forum.audiogames.net/post/605684/#p605684




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Re: Developing on Windows VS. Mac

2021-01-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Developing on Windows VS. Mac

@13 Um, sorry, but VO has single letter navigation. Turn on quick nav, press letters, magic happens. Unless you turned it off, which is a simple press of VO plus q. Comments like these make me wonder how much people truly research Mac before hating on it.About Terminal support, valid criticism. That really needs to be resolved.Regarding punctuation though, I still don't agree. You don't have to redefine every simbol, because some are short by nature. There is nothing wrong with comma, hiphen, plus, minus, equals, so on. There are a few things you could change like apostrophy, braces, dots and semicolons. Also, you kind of assume this is an English only environment. This punctuation problem you speak of does not exactly apply to every language, and programming isn't done only by using English synths, so I can't call this a general VO issue.Regarding indentation, yes, I agree with that. That and the Terminal support are two legitimate biggest flaws of VO on the Mac. But then I hear things like no proper web navigation, punctuation can't be resolved, and god knows what else and I wonder how these people used Mac.

URL: https://forum.audiogames.net/post/605664/#p605664




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Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Developing on Windows VS. Mac

Camlorn,I am not sure when is the last time you used Mac, but Voiceover has punctuation groups. They let you replace simbols by your own pronunciation, and define your own groups other than none, some most and all. TO go even further, using activities, certain groups can be active only in certain contexts or apps. Speech rate is something I agree on though, I'd love ESpeak for Mac, but that's another story.

URL: https://forum.audiogames.net/post/605553/#p605553




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Re: Why do You like pure basic?

2020-12-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Why do You like pure basic?

Wait what? How could it? Can you please hack me? First of all, why would you run something like that? We could argue that they didn't know, but even so, couldn't you press NVDA alt page down to disconnect immediately as soon as you heard a suspicious connection, then disable your auto connect feature, effectively making that sent Ini file useless? Unless, of course, they weren't on their PC at that time, which is just opening a door to your house, and then running away from it.

URL: https://forum.audiogames.net/post/597422/#p597422




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Re: Why do You like pure basic?

2020-12-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Why do You like pure basic?

It's not a question of whether it was your fault or no, but whether you did everything possible to minimize that risk. If you are hosting your things on Dropbox, giving links to people in order to help you, then you didn't.

URL: https://forum.audiogames.net/post/597363/#p597363




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Re: Why do You like pure basic?

2020-12-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Why do You like pure basic?

Hacking? Didn't know it was that easy to get your hands on somebody's Dropbox, and apparently these are kids who can't even code.

URL: https://forum.audiogames.net/post/597232/#p597232




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Re: Why do You like pure basic?

2020-12-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Why do You like pure basic?

Some new developer won't be making an online FPS as their first project, or anything online for that matter.

URL: https://forum.audiogames.net/post/597048/#p597048




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Re: Why do You like pure basic?

2020-12-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Why do You like pure basic?

Ok, you want online  examples? No problem. Where are the leaks of Crazy party, RS games, Playroom, Top speed, Road to rage?

URL: https://forum.audiogames.net/post/597027/#p597027




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Re: Why do You like pure basic?

2020-12-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Why do You like pure basic?

Instead of trying to prevent unauthorised forks, why not prevent the code from leaking out? Why don't we have forks of Manamon, AAC, anything from Liam, and countless other available BGT games?

URL: https://forum.audiogames.net/post/596969/#p596969




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Re: Why do You like pure basic?

2020-12-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Why do You like pure basic?

No, he meant cloning PB games, not the language itself. Still, I doubt programming language is the issue here.

URL: https://forum.audiogames.net/post/596849/#p596849




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Re: bgt is a virus?

2020-11-30 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: bgt is a virus?

It's a part of my life as well, and it is something I am a fan of. Is it a part of communication where as soon as someone mentions BGT, you get a bunch of people to say nonsense, which boils down to just switch away from it even if that's totally irrelevant to the current topic?@Ethin I'm not even saying you are wrong. It just doesn't matter. The first post simply asks how to work around the issue of not being able to email a BGT game to somebody. As for adding exceptions, the option wouldn't exist if it was not a viable choice. It exists precisely for this purpose. What I am not sure about is why defender allows you to add your entire C drive as an exclusion, that on the other hand seems like a really dumb choice, but other than that nothing wrong with creating a games folder and just excluding that, as long as you place nothing but BGT software in there. Defender won't allow a program to just nuke your documents folder,  for example, regardless of the exceptions. Nowadays, especially with ransomware being so common Windows is especially suspicious when a bunch of files get deleted or modified at once.

URL: https://forum.audiogames.net/post/594260/#p594260




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Re: bgt is a virus?

2020-11-30 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: bgt is a virus?

After we finish with all  the sarcasm and satire, as well as technical ramblings that half of the forum can't understand, we could try helping the user send a file?It really isn't relevant in this context whether a developer does or doesn't move away from BGT.So, as you have discovered, you sometimes aren't able to send BGT files because most things nowadays have at least some form of basic virus scanning. The only way you could work around this is by zipping the file and password protecting the archive, then of course telling the password to your friend. I faced the problem of not being able to send something a few days ago, and password protected archive did the job fine. This isn't even exclusive to BGT, Windows defender would eat a large percentage of my programs if I enabled it right now because it's annoying like that. It would rather be over protective since it's included in Windows by default, and average users don't have to deal with programs that aren't well known or are obscure.

URL: https://forum.audiogames.net/post/594136/#p594136




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Re: Questions About New Twitter API

2020-09-23 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Questions About New Twitter API

Apparently, from what Manuel (the developer of TW blue )  said on Twitter, yes, the streaming functionality should be back. Hopefully we see it updated in the near future.

URL: https://forum.audiogames.net/post/573494/#p573494




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Re: Scrolling in the Windows terminal, or what should I use?

2020-09-11 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Scrolling in the Windows terminal, or what should I use?

Can't you use ctrl plus up and down to scroll, as well as ctrl home and ctrl end? At least, those are the shortcuts mentioned in the NVDA manual.

URL: https://forum.audiogames.net/post/569853/#p569853




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Re: how to publish an audio game to audiogames.net?

2020-09-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: how to publish an audio game to audiogames.net?

Oh, in that case, nothing specific you have to do other than just release the game, post about it in the new releases room  and follow the basic guidelines written in the above topic. Once the game is released, a database editor will usually write about it.

URL: https://forum.audiogames.net/post/569335/#p569335




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Re: how to publish an audio game to audiogames.net?

2020-09-10 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: how to publish an audio game to audiogames.net?

The audiogames website does not host games, only links to them in the database. I think that's what you confused.

URL: https://forum.audiogames.net/post/569290/#p569290




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Re: NVDA Addon assistance

2020-09-08 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: NVDA Addon assistance

Well, in case you ever need the NVDA addons list, it's at groups.iodirect link is https://nvda-addons.groups.io/g/nvda-addons

URL: https://forum.audiogames.net/post/568777/#p568777




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Re: NVDA Addon assistance

2020-09-08 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: NVDA Addon assistance

Just to let you know that NVDA shift S is also conflicting, it is the sleep mode shortcut in the desktop layout. Why not something like NVDA plus shift plus l as line? That isn't used for anything.Great idea for an addon by the way, that could be pretty useful

URL: https://forum.audiogames.net/post/568759/#p568759




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Re: Tool: Decompiling Hot Soup Processor Games

2020-09-07 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Tool: Decompiling Hot Soup Processor Games

The source code of a text game, I believe alternative magic to help translating the game, since the person speaks Japanese they have a readme file to look at.

URL: https://forum.audiogames.net/post/568328/#p568328




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Re: !!!In the attention of all audio game developers***

2020-09-07 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: !!!In the attention of all audio game developers***

Oh of course it could, but this is much more inpractical than games. I'll give a concrete example, luna RSS reader. It's probably the best utility I found for this on Windows, but it would not make any sense to use this with a translation addon. Let's imagine the following scenario, you speak Spanish, and want to use Luna RSS. You add a couple of popular Spanish textual news sources, so whenever you use the program with a translation addon, you constantly have to toggle it off to read the news, than back on to read the interface or else the translator will confuse the Spanish text inside the feed itself. The translation addons are usually considered as the last resort to using a program, definitely not as an ideal solution a developer should recommend. Not only is the text often pretty low quality, it's also sometimes just impractical to do as I mentioned. In your calendar app for example, Google translate would often have a very hard time correctly translating the dates, due to some weird number substitutions it does.

URL: https://forum.audiogames.net/post/568068/#p568068




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Re: !!!In the attention of all audio game developers***

2020-09-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: !!!In the attention of all audio game developers***

In fact Dardar, your programs are a great example. They are excellent  utilities which I use daily, except I can't advise my friends to use them if they don't speak English because, as far as I am aware they can't be translated.

URL: https://forum.audiogames.net/post/567875/#p567875




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Re: !!!In the attention of all audio game developers***

2020-08-17 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: !!!In the attention of all audio game developers***

You guys, he isn't exactly talking about making the games translatable. This is no doubt highly important, and it is in fact frustrating to see that many games aren't properly translatable, but all he was trying to say is that in a voice acted game, allow the user to read the English default texts with a screen reader so they can be translated via an addon helping people who don't understand anything at all experience some content.As for translations, yet another reason to switch away from BGT. It's unicode support is absolutely crap, and it makes me sad that I have to translate CP by avoiding most special characters. It's something you get used to, and fortunately Serbian is a language that has latin substitutes for all special characters, but it of course sounds a lot more natural and nicer with them properly in place.

URL: https://forum.audiogames.net/post/562310/#p562310




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Re: !!!In the attention of all audio game developers***

2020-08-17 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: !!!In the attention of all audio game developers***

Absolutely. As for your Playroom example, this is true if you work alone, but a large platform is usually translated by 2 or 3 people who work in a team and do different parts of the game.

URL: https://forum.audiogames.net/post/562248/#p562248




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Re: !!!In the attention of all audio game developers***

2020-08-07 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: !!!In the attention of all audio game developers***

@5 you didn't quite understand what he meant. So he was basically saying that people who can't speak English usually play games by translating them using the NVDA translate addon, which works online through Google translate. All is fine and it allows certain access to the game, until you have to play a voice acted game. In this case, you can't translate the text. So he basically wanted to propose to developers to have that same text be readable using a screen reader, similar to how shadow rine does it for example. As for translations, if you want to localize your software, there are so many people in the community ready to do this for free. I'm translating many games with no compensation at all, some of them include Crazy party, OnToys, etc... As well as software like NVDA. For me, if I can earn some money through translation, great, but it's not the primary deciding factor if I will translate something or not.

URL: https://forum.audiogames.net/post/559191/#p559191




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Re: accessible_output_2 interrupt speaking?

2020-07-24 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: accessible_output_2 interrupt speaking?

It doesn't need to. The interrupt literally just interrupts anything being currently spoken to speak the new message. Don't abuse that too much since it's really annoying, unless you are sure you need it, for example to interrupt a notification being spoken which is no longer relevant.

URL: https://forum.audiogames.net/post/555305/#p555305




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Re: dealing with dlc without paypal?

2020-07-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: dealing with dlc without paypal?

@26 No, I don't. A bunch of people basically gave constructive suggestions, some expressed that it is too early to release something like that or that they would not trust such a release, nothing that would bring drama or cause a major conflict. If anything that involves two differing opinions is a drama, then I would not consider that a forum.

URL: https://forum.audiogames.net/post/549481/#p549481




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Re: dealing with dlc without paypal?

2020-07-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: dealing with dlc without paypal?

Since the blind communities, the word drama was redefined. It is now a word you use when you have nothing better to say or to add to a discussion.

URL: https://forum.audiogames.net/post/549454/#p549454




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Re: dealing with dlc without paypal?

2020-07-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: dealing with dlc without paypal?

@14 how exactly are the Manamon games or AHC discontinued? Can you buy them? Do you get your keys when you buy them? Do they have bugs which make them unplayable with no updates from the developer? No new content does not mean you bought the game, so you are screwed, unless new content was promissed. Manamin is technically still supported. If you find a major bug, reporting it will most likely result in a bugfix update.

URL: https://forum.audiogames.net/post/549425/#p549425




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Re: I just posted Mason's open source projects on github

2020-06-04 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: I just posted Mason's open source projects on github

Sorry, but this is pointless. If anyone should host a project on GitHub, it is the original developer himself. If he does not want to do it, he probably has a good reason. The fact it is open source does not mean you claim the rights to it, host it somewhere and review which changes are right to be merged and which aren't.

URL: https://forum.audiogames.net/post/537395/#p537395




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Re: Crazy party sound sourcing

2020-05-21 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

I can't find anywhere Pragma saying that he has other communities besides English. That is what some of us said on this topic, but not Pragma. And that is true, whether you feel it is a slap or not. Crazy party has a stable players base thanks to largely being translatable, not thanks to being on here. If nothing, the fact that updates are usually posted a few days later on here but yet people still immediately find out is a proof of that.

URL: https://forum.audiogames.net/post/532119/#p532119




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Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Thumbs up from me defender. However, to Zarvox, I believe that money isn't entirely wasted. You never  know when the library you bought might be useful in your future project. To be fair though he didn't complain about that in the firstplace. We are indeed a smaller section of the Crazy party's playerbase. Crazy party has existed for 37 betas before it was translated to English, which is about 2 years. Before that, people in French have enjoyed the game and gave feedback about it. Now that it is in English, even more translations were made. Arabic, Romanian, Spanish, Portuguese, all of these are important communities with probably their own local forums, so the loss if CP was removed from here would be very minimal in my opinion. I can't be disappointed at Pragma either. Why would I say goodbye to a bunch of contributors to satisfy one forum, when these contributors probably helped the game even before it was on that forum. It just seems disrespectful. Better to be told no right at the start than later on. Imagine if you have worked on the project, it was accepted and your sounds were a part of the game. However, after 4 months, you are told sorry, but the majority of our players don't really like the theme of your sounds. It would feel bad, the same way it would feel bad to people who have contributed sounds for probably 2 or more years. Just to be 100 percent clear, I'm not only blaming Jayde for this, it just so happens that Jayde is the only member of the staff actively discussing this with us, so naturally he is getting more blame than anyone else, in addition to the fact he was the one who started pushing for the stricter enforcement of the rule, so people don't have anyone else to blame.

URL: https://forum.audiogames.net/post/531820/#p531820




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Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Sorry. The only reason I was replying here is because pretty much everybody feels that there is nothing else to contribute to the current topic. I won't be discussing this anymore though as whether this is true or not you are completely right. Good luck.

URL: https://forum.audiogames.net/post/531745/#p531745




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Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Ah, right, so that is how it's going to work. Of course I like Crazy party and that's why I said that. I of course hate all the other audiogames so as a result will report anything else copyrighted. More seriously, sorry, I didn't know we were supposed to accept that a loophole exists in the rule 3 and that if we don't talk about those things anymore it will be fine and stay as it is. However, I rather think you should make up your mind and think what you want to do, then decide and let the forum know. Is it going to be we are dealing with everything, or we are dealing with what Jayde randomly finds and a game he randomly decides to check tomorrow evening? Because that's not how a rule that should be taken seriously works. Of course, it is perfectly unreasonable that you should check the entire database in one go and immediately recognise every single copyrighted sound in a game. But to me this already started to make no sense at all with your last post. And sorry, but I am going to take 0 responsibility for this. What are we doing wrong exactly? Respecting the rule that you are trying to enforce? Let's put it this way. If I report a user who broke rule X, and the user gets banned for that, is it my fault that he was banned or his fault for breaking the rule in the firstplace? Equally by the same logic, if I report a game X for using something that the developer has no rights to use, is that my fault? You know perfectly well it isn't. But keep trying to spin it in whatever way you'd like, we are all used to that already. It is only you to blame and nobody else. You are insisting on the rule, you are as you admit yourself being the loudest about it. For now, the only thing that remains is for all of us to hope that as many audiogames as possible will slip through your radar and it will all be fine. Because whether a game will  continue being here depends only on that. This is only unfair and creates a general mess for any developer wanting to release a game right now. I'm only waiting for the moment when people will start to complain how game X was removed, but Y wasn't, and it's bound to happen. Are we then to blame the developer of the game X when the game Y gets removed after the complaint?For the record, just like your posts about Nintendo and reporting CP were hypothetical and were there only to proove a point, same goes for my reporting. If I said yesterday that reporting a developer is the most pathetic thing to do and that I would never do it, my opinion doesn't change overnight. Noone will surely be reported for breaking a nonsensical rule that even you can't properly enforce. In the end, we will see how this turns out. It is my hope that the database editors will do the right thing and continue adding games which are accessible, and not remove stuff that was fine for years.

URL: https://forum.audiogames.net/post/531739/#p531739




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Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Not fun, but certainly what you deserve. That's how respecting copyrights works.  You want it to be easy don't you? Too late to think about winning and losing. You honestly think it will stop once you deal with CP? Because I will certainly tell you it won't. I will definitely be one of the members requesting the exact same treatement to all the other games in the database, nevermind if it is one or 100 sounds. Guess what? The database of games would substantially decrease. I already managed to bring more than 5 examples just at the top of the head, and going through the database you will certainly find a lot more. Once you deal with one, you are required to equally deal with all games. So good luck. Fun isn't it? Thanks for attempting to make a decision that will potentially destroy the work of building the largest database of audiogames on the Internet, the work that was going on for years just because of a potential issue that never happened, but it might now.

URL: https://forum.audiogames.net/post/531720/#p531720




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Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Somehow I doubt the database editors will agree to this stupidity, but let's wait and see. In fact, I would say that nobody not named Jayde thinks this is necessary. I don't care either way. If you feel like that is the right thing to do, remove the game from here indeed. But I would like to ask one thing, since this is really curious right now. Sharing decks is fine, but you would ask that the save files be passed privately? What is the logic behind that? So long, old audiogames forum, where you felt free to release a new game.

URL: https://forum.audiogames.net/post/531710/#p531710




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Re: Crazy party sound sourcing

2020-05-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Whoever said you need wayback machine to access the mods page,https://audiogames.net/page/modsthe only thing you need is to clikc the sitemap link and there it is. Granted, most links are broken, but Top speed cars seem to work.

URL: https://forum.audiogames.net/post/531604/#p531604




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Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Heh, modernize the ancient forum software first and then talk about modernizing the community...But anyway I digress.See the problem  is that you can't just have 2 separate versions to download, it isn't as simple as that. The reason why sound modifications of any kind aren't allowed is quite simple, and it is due to the online play. So imagine we are playing, you are using the audiogames legal version and I am using the official download. Now, let's focus on battles, since that's where the issue is most noticeable, though there are a few cases in minigames too. Let's imagine you play normalisation, and your normalisation sound lasts 2 seconds, while mine lasts 5. You will have 3 seconds of a sinchronisation issue during which the game won't be doing anything, and the one with the shorter sound will always think that the game is buggy and doesn't work right. In addition to this, it gets quite annoying if such sound differences add up too much. The only solution is if this was a specific version and then only audiogames download can play against each other, but this is in my opinion already very limitting and is already putting me off downloading it in the first place, knowing that I won't be playing any other user who isn't on this forum. In my opinion too much trouble for little benefit.

URL: https://forum.audiogames.net/post/531471/#p531471




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Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

I did write a reply to this but deleted  it, just in case anyone saw it, it was written before defender's reply and since I fully agree with him I didn't want this to continue any longer. I don't think there is anything else to say regarding the original topic, but if someone else has anything to add, the topic should now return to it's original purpose.I have one suggestion in fact. Maybe you guys should not cancel this project. Maybe what we should be doing is designing an alternative soundpack for the game. This pack won't be used in the game, but why not keep it just in case something goes wrong and the sounds do need to change due to somehow the game being taken down? So as a sort of backup, alternative pack for Crazy party that might never be used, but perhaps it can be useful at a certain point in case CP gets into trouble. People working on this in this case should of course understand that they are doing it purely for their own enjoyment and that the pack might never be in the game, but if an issue arises they will know they have contributed a part in keeping CP safe.

URL: https://forum.audiogames.net/post/531457/#p531457




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Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Good, you won, now you can  move on from it too.Jees. So hard to understand that reporting a developer is the most pathetic thing you can do regardless of the outcome of the report. It would be like me saying hey Jayde, can I report the audiogames.net website now for allowing these games so we can test if these companies really care about it or not? Then we can know how these rules work and whether we need them in place. But I do not plan to risk anything nor to cause any trouble to a great community which has a huge legacy behind it, so I will surely not attempt anything stupid like that. It does not mean that I personally think big companies care, it means only that I find the act of trying to do anything potentially harmful to a developer disgusting. It's no better than stealing sources or making clones. Even if it's a 0.1 percent risk as I said, no risk should be there. Noone playing audiogames should feel like we should test this theory on a random game we choose and see how it works out. The argument ends here for me, hopefully noone will ruin any game and we can continue playing as we always did.

URL: https://forum.audiogames.net/post/531425/#p531425




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Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Yeah, no thanks, not in the boat of reporting a developer to proove a point. You can feel free to do that, but don't be surprised if we never see the game in English again. I'm sure the French side was perfectly happy with the game and didn't bring non existing issues. If prooving a point on the audiogames.net forum is worth a risk, go ahead, but as I said, make sure you do it to other developers I have listed as well, and countless others you will no doubt find in the audiogames archive. It's a pathetic thing to do in my opinion, and is exactly the reason why we do not deserve free games. Nevermind the outcome of the report, positive or negative. Seeing that there are people supporting this however, that's even worse. @Amerikranian, you have a game using those assets, so make sure you report yourself too while we are at it. I agree fully with the option 2 however, as that is the most sensible thing to do. That is what everyone should be trying in my opinion. I also agree with the option 3, but I most certainly won't be the one to do that, both because I don't have technical equipment to do it and because I feel there are much more capable people for this job. I do hope however that it will eventually be done.

URL: https://forum.audiogames.net/post/531419/#p531419




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Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

In reality, our argument is just as true as it always was. Nintendo would not care. There is a huge chance for them ignoring the report. You know why? Because they have much larger copyright issues to deal with all the time, larger than 1000 blind players playing Crazy party and making no money by doing that. It could also potentially bring them very, very bad publicity in media shutting down an audiogame which is doing them no harm. So no, I still stand by the opinion that they could not care less. I Have no reason to risk it to proove a point however, and no intentions of potentially destroying a great audiogame and an even greater developer just to proove a point, even if it is a 0.1 percent chance that it might go wrong. That is where the difference is, and that is where I believe you are taking the purpose of the forum  wrongly. Our goal is to promote audiogames, not to proove that my point is right and yours is wrong. Because in the end you, me, or anyone else doesn't matter. The forum will continue to exist, new and even better games will hopefully be created, and new developers will hopefully keep coming. We are supposed to show them they are welcome, not that they have to make sure that in their game with 1000 sounds sound number 674 does not meet all copyright rights of a corporation making billions. This is even more the case with a free game, where a developer is doing all he can to provide a great game in his free time while making no money. Heck, CP does not even have a donation link, so literally Pragma earned 0 cents with Crazy party. Again, when you are making some money off your project, that's an entirely different story and then you have little excuse not to find some good sounds that fit your project. So being that when we were talking about audiovault, Mac VM, whatever else that you don't like you have been saying how our focus is audiogaming, then let's agree on that and drop this stupidity forever. Honestly, I am positively surprised at the way the situation was currently handled and that you have realized that the forum should have an exception for audiogames. However, lately this seems to be brought again as an issue, but as long as it stays the way it is I have nothing to argue about. If it doesn't however, no matter how you try to spin it, the people who say that the forum's purpose was destroyed were completely right. The purpose is promotion of audiogames, and that's the end of the story.

URL: https://forum.audiogames.net/post/531410/#p531410




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Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

So far, this hasn't happened. Once a paid game does this, then we can say no excuses, you should change your sounds. It looks unprofessional and stupid, but is only an assumption for now. 5 years ago isn't a lot different from now, and I would say not at all different in context of crazy party. Same assets then, same assets now.

URL: https://forum.audiogames.net/post/531396/#p531396




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Re: Crazy party sound sourcing

2020-05-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

Just one thing, time for someone to create a new forum. I'm getting tired of this. Jayde's last post is the best one he posted so far, and it totally shows he means no harm to any developer or to any game on here. We are an audio  gaming forum, not a let's proove that big companies don't care forum. You can contact whoever you wish about CP, but before you go ahead and do that, I suggest you first go and contact other big companies too. Let's start to count here: Clash of lightsabers, totally violating Starwars copyrights. Jim Kitchen's games, a lot of copyrighted voice clips and sounds, yes please go ahead and destroy this amazing legacy of a guy who passed away for unknown reasons to anyone. The developers behind Final fantasy, for the soundtracks used in Sable alpha. Starting to get the point here? I'm sure Jayde isn't regardless so it isn't really important to him.Just a few hours ago people were joking in the Skype group how the only one who could bring this to Nintendo's attention was Jayde, and it was only pure sarcasm that noone believed as real, until I saw this last post. Speechless.Yes, I am 100 percent sure that they won't care. They won't care to bother looking up audiogames on their own, nor will they ever find our tiny little corner known as the audiogames forum. Noone in their right mind would care to risk destroying an audiogame whatever it is to proove a point, and possibly bringing a developer financial troubles for that. Or at least, that was my belief. That we are primarily supporting audiogame developers, not huge corporations. Never did I think a day would come where we would have to argue whether some huge company cares about our audiogame, and that someone will say let's contact them to proove a point. As I said, only leaves me speechless. Better remove CP than trying to proove your points please. At least it will finally cause someone to create another competing forum, and then we'll see how much  support this one will be getting which you are successfully killing day by day. Not killing as in literally destroying it, but changing it's purpose. Warm greetings from me, and please respect copyright.

URL: https://forum.audiogames.net/post/531388/#p531388




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Re: Crazy party sound sourcing

2020-05-18 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Crazy party sound sourcing

I personally recommend getting in touch with Pragma first before starting to see if he agrees with the changes. It's better to get some confirmation before starting such a huge work and later potentially realizing he might just not want the sounds changed.

URL: https://forum.audiogames.net/post/531051/#p531051




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Re: BGT replacement

2020-05-15 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: BGT replacement

I don't get what is there to not like with indentation. It's not even a coding stile nowadays, as Ethin said many developers find it much easier to go over a properly indented code, and it has nothing to do with contributing to very large projects. It's a good advice to get used to it. Still, ultimately it's your choice, but you have been warned.

URL: https://forum.audiogames.net/post/529650/#p529650




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Re: BGT multi player game Update sounds download problem.

2020-03-25 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: BGT multi player game Update sounds download problem.

Yeah, people are so quick to scream clone, but cannot provide an explanation? I thought at least  you made your reports more detailed than your posts. It is as 11 says though, and I had to read the code to understand that, and even then it is because we knew what BTB stands for. To someone who is not watching drama 24/7 and reading the code if they are not a developer they probably will not be interested to do that, just saying hey I reported, oh no, not again, does not really help. If you cannot explain it in more detail probably don't bother posting and wait for someone to do it. Man, these clones, at this point probably even the original devs don't care about it. It has been so long, and I really wonder how people don't get bored of recycling the same games over and over.

URL: https://forum.audiogames.net/post/512153/#p512153




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Re: Sighted devs FAQ.

2020-02-03 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Sighted devs FAQ.

Sorry, but that makes little sense. It is super easy to avoid all the clones and everything. No link to clones is accepted here.

URL: https://forum.audiogames.net/post/498403/#p498403




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Re: Sighted devs FAQ.

2020-02-03 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Sighted devs FAQ.

The best would probably be for interested developers to just come here. This way they can ask about any specific question, and many did so in the past and later made very good audio games.

URL: https://forum.audiogames.net/post/498264/#p498264




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Re: Boot menu/loader accessibility?

2020-01-31 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Boot menu/loader accessibility?

The thread is one day old. Why do you feel you need to write an answer again to bring it up? Will that make people more likely to help you? I can understand if a few days to a week passed and you do that, but doing it in one day is really ridiculous. First, the error content is not very helpful, it can pretty much be anything so it's just guessing. However, why do you need to boot from an USB in a VM in the first place? Feels redundant to me because you can just boot an Iso directly in VM ware without the extra step of making your USB bootable. Just boot the iso directly and it should work. If not, perhaps the appropriate virtualisation technology is not enabled in your Bios, as it is sometimes not enabled by default and in that case you will need sighted help to find and enable it. Same applies if you want to boot directly from USB in your physical machine. Often, there is a key you can press while booting, f12 in my case to bring up the boot menu directly. That makes things a lot easier, as in that case you simply ask a sighted person once to tell you where the USB drive option is and then you remember how many times you need to press the down arrow and you can boot without the need for sighted help in the future. If it is a laptop, Google the name of your machine and how to access the boot menu and you should find it if it is possible. Same with a desktop, just the motherboard.

URL: https://forum.audiogames.net/post/497593/#p497593




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Re: The table flipper source code

2020-01-24 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: The table flipper source code

Last I checked, it was on the audio games archive. https://www.agarchive.net/pages/devs/ph … tions.html

URL: https://forum.audiogames.net/post/495386/#p495386




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Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: what happened to the balloon master source code?

I'd rather not. No need for posts, you have nicely screwed with people who already bought your games. Your games have a history of their own, either their registration system ends up not working, the game ends up being free or is discontinued for some weird reasons. Not saying they are invalid, but it does not make people who bought the game any happier. When people who bought your games ask for some support in the form of status updates on a specific game, an update is always coming but is never there. Everybody who is developing paid games needs to learn from some more professional developers like L works, GMA games, Philip, PCS games and so on. Why were their registration systems not failing? It was even harder for most of them to create games considering they were developing at the time in which there was no BGT and very little support for new developers, yet they still made very innovative games for that time. I get that people need to cover their server costs, but I'd rather take a game hosted on a free cloud storage provider than a paid game with random support depending on how well the system ends up working. I do hope this changes, because the same thing that applies to Mason is relevant to you as well. Both of you have great knowledge when it comes to coding, and certainly better than many members on this forum, but you made some really weird decisions. At the end of the day noone is picking on you just to hate, it's simply based on your history. I don't plan to turn this topic in a completely wrong direction though, the original matter was already solved.

URL: https://forum.audiogames.net/post/494417/#p494417




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Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: what happened to the balloon master source code?

Oh no, I don't need the code at all, so nothing to get over. Just saying that people should really stop with that excuse or learn how open sourcing works. But if you 2 as devs keep being so arrogant, I guess you will be getting over your players stopping to play your games.

URL: https://forum.audiogames.net/post/494410/#p494410




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Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: what happened to the balloon master source code?

That's for another topic. My point was mostly that open sourcing should have nothing to do with clones. Clones did not come from open source games after all, those were code leaks that were never meant to be open source. Cloning an open source repository and improving it is the exact point of open source, unless you opt for a different licence. I get that was probably targeted towards people who just change the name and call it their own game, but in that case it's very easy to proove when the code is available unlike in the case of others.

URL: https://forum.audiogames.net/post/494339/#p494339




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Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: what happened to the balloon master source code?

Beatstar was not removed because of anything related to clones though, he simply decided to work on writing his games in another language and it is still perfectly downloadable with the source code in this language.

URL: https://forum.audiogames.net/post/494307/#p494307




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Re: what happened to the balloon master source code?

2020-01-20 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: what happened to the balloon master source code?

Don't use that excuse please. Oriol has his open source games, nothing happened. They are in BGT. There are many other examples, including the table flipper, and so on. Sad times if you cannot open source something because of clones. That's not true though. FPS was the genre getting pretty much all the cloning, mostly because no FPS was around to play. In general people are much more likely to do that with online games.

URL: https://forum.audiogames.net/post/494292/#p494292




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Re: Microsoft has open-sourced Windows Calculator

2020-01-01 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Microsoft has open-sourced Windows Calculator

Yeah, some people do not experience this, I wish I was so fortunate, but many people I talked to face the same issue in the standard view. I experience the issue of conversations not activating as well, but as you said it's a simmple fix, for me even just tabbing once and shift tabbing again is enough to fix it, and yes it happens most often when the application just starts up. Another extremely funny thing, if you send a message, on all platforms screen reader speaks file sent, message sent even if your message has no file attached. That's definitely not something that a company like Microsoft should do, but oh well.

URL: https://forum.audiogames.net/post/489987/#p489987




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Re: Microsoft has open-sourced Windows Calculator

2020-01-01 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Microsoft has open-sourced Windows Calculator

In the worst case, Skype for web is pretty much the exact same thing, of course with some limitations like being unable to use alt for keyboard shortcuts due to conflicts with browsers. Browsers support background notifications as well, so if you want to use it on Linux it will probably work fine in most cases. Not sure on the situation with electron and accessibility, hopefully it will be resolved though since I expect many apps to be built this way in the future.

URL: https://forum.audiogames.net/post/489972/#p489972




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Re: Microsoft has open-sourced Windows Calculator

2019-12-31 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Microsoft has open-sourced Windows Calculator

Oh I prefer Skype's standard view myself as well, the problem is that I'm forced to use the split view simply because in the standard view, pressing enter on each conversation causes a lag up to 15 seconds before it loads. In split view, this does not happen. There are annoying behaviours with that one too,, most notably that live regions are not spoken, so for example if you press enter on a chat in split view it wont tell you that a message has been sent, but more importantly if you mute your microphone you wont get a speech confirmation that the microphone has been muted, but these are less important for me than having a lag free experience. One more annoying thing about it is that if you resize the window by mistake, if it is not maximised Skype will switch to some sort of layout for smaller screens, thus disabling split view each time it happens so you need to manually maximize the window and then enable the split view back. Ideally I would not use split view at all since I don't need it as soon as they fix the annoying lag.

URL: https://forum.audiogames.net/post/489751/#p489751




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Re: Microsoft has open-sourced Windows Calculator

2019-12-31 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Microsoft has open-sourced Windows Calculator

Skype is a mess, but not because you cannot make a good app in Electron, rather cause they cannot spend some time optimising it for  screen readers. Before the lag on conversation loading appeared, it was a great app. It is still not a bad app, but definitely a frustrating experience unless you enable split view mode.

URL: https://forum.audiogames.net/post/489712/#p489712




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Re: Is there a better Windows terminal?

2019-12-28 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Is there a better Windows terminal?

This bug will be fixed in 2019.3. For now, make a CMD configuration profile with tiped characters and words turned off. If you need more detailed info on how to do this, let me know.

URL: https://forum.audiogames.net/post/488919/#p488919




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Re: Is there a better Windows terminal?

2019-12-27 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Is there a better Windows terminal?

Hi. The English name for this mode is screen review. Document review is normally only available in browse mode documents, for example web pages or Microsoft Word's browse mode.

URL: https://forum.audiogames.net/post/488639/#p488639




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Re: Is there a better Windows terminal?

2019-12-26 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Is there a better Windows terminal?

Cool, but virtual review is not just for terminal, so don't call something redundant that easily. Ctrl m is something I often use as well, problem is of course that due to the nature of the way terminal works you don't have word navigation with ctrl and arrows in that mode, which can often be very useful.

URL: https://forum.audiogames.net/post/488528/#p488528




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Re: please send me bgt.exe

2019-10-19 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: please send me bgt.exe

Only one problem Ethin. Unlike you, Philip said "I think". Not you must stop using BGT, not please stop using BGT, it is his opinion that BGT is no longer suitable. Most of the things you mention apply only to people who want to be great full time programmers, and in that case everything you said is a fact. However, in reality, none of it applies to people who only want to make audio games, or make a few games without learning an entire programming language. One thing that does apply is anti virus. However Ethin wrote:@11, And, of course, I forgot until now that we're also preventing the AV issue too. No one will play a game if, when they download it and try running it, their AV program pops up and says "Hey, this is a virus!" No one is going to play a game if they have to go adding exceptions to their AV software just to play the game. So how do you explain that a lot of people are already doing that? It is definitely far from noone is going to do that. Besides, BGT is far from the only tool doing this. The same happens with Autoit. Yes, it's bad, but it's not terribly dangerous to just add one games folder to exceptions if you are downloading only audio games to it, since the likelyhood of running a virus from there is pretty low if not non existent. Finally, before I end this, what does this have to do with BGT installer? What annoys me the most is 3 word posts of move to Python in every topic having something to do with BGT. Stop being so annoying honestly. People know how to do their research, and if they are using BGT and can't do enough research about it's disadvantages, what makes you think they will be good at learning Python and researching how to make audio games with it?

URL: https://forum.audiogames.net/post/469569/#p469569




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Re: Example.bgt?

2019-10-13 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Example.bgt?

If only everybody asked questions in the same stile, that would be fantastic. Except he would 90 percent receive the exact same response. Anyways, appropriate links have already been posted, so probably nothing else to bring to the discussion other than the fact people will learn to not post anything if they cannot be helpful.

URL: https://forum.audiogames.net/post/468105/#p468105




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Re: Example.bgt?

2019-10-13 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Example.bgt?

#EthinRant coming. Examples are provided, everybody is happy. Of course the abbreviation is common, which does not make it relevant to the topic. He asked for example games. That's all. Not for help with a certain part of sintax, for a better manual, for instructions on this or that. The manual teaches you some examples, yes, but I view it personally as an enhancement after reading the language tutorial. But oh well, now I know how to help redfox when he is facing a compilation error right? This abbreviation works so well doesn't it?

URL: https://forum.audiogames.net/post/468013/#p468013




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Re: Example.bgt?

2019-10-13 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Example.bgt?

#EthinRant coming. Examples are provided, everybody is happy, so stop acting like a know it all for once. Of course the abbreviation is common, which does not make it relevant to the topic. He asked for example games. That's all. Not for help with a certain part of sintax, for a better manual, for instructions on this or that. The manual teaches you some examples, yes, but I view it personally as an enhancement after reading the language tutorial. But oh well, now I know how to help redfox when he is facing a compilation error right? This abbreviation works so well doesn't it?

URL: https://forum.audiogames.net/post/468013/#p468013




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Re: Example.bgt?

2019-10-12 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Example.bgt?

Come on kids, simple enough to say if you want example games, visit http://www.blastbay.com/bgt.phpdon't know if these links are still up, but if not let me know since I have them and can upload if needed. A lot of the code is commented pretty well and can help you. Now for you, manual readers, there are different ways to learn programming, or well learn in general. Some learn with examples, some are fine reading a manual, so if you don't want to share examples why bother posting? Do you think he did not realize there is a manual to read?

URL: https://forum.audiogames.net/post/467792/#p467792




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Re: Zombie Arena Source Code?

2019-09-18 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Zombie Arena Source Code?

Lol, it is not about the sintax. How well did you code 5 years ago? People's knowledge changes.

URL: https://forum.audiogames.net/post/462626/#p462626




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Re: Empirically setting a screen reader delay

2019-09-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

I wonder though, do you really need to pause the game to provide a status update? Haven't played TDV in a long time so sorry if this is obvious, but can't you just announce it and let the game go on? It's only a few seconds of speech at most.

URL: https://forum.audiogames.net/post/460744/#p460744




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Re: Empirically setting a screen reader delay

2019-09-09 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

The Manamon solution is one of the things I mentioned above, press enter once your screen reader is done speaking to continue.

URL: https://forum.audiogames.net/post/460701/#p460701




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Re: Empirically setting a screen reader delay

2019-09-07 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

If you mean addons, then they wont load since they will be Python 3 incompatible anyways. If you mean something like Sapi synths, then that will be handled by NVDA's sapi driver.

URL: https://forum.audiogames.net/post/460254/#p460254




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Re: Empirically setting a screen reader delay

2019-09-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

Actually, in alpha, NVDA already requires speech synthesizers to notify when they are done speaking. I don't know if the code is in the API as well, but if not, I'd guess it is definitely a planned feature together with the speech refactor. You already follow GitHub so will probably find this easy enough, if not let me know and I can look for the appropriate pull request. In regards to the original topic, yes, as you said this is not ideal, but it works and probably the majority of your users wont mind a small delay. Some games also require you to just press enter once your screen reader is done speaking, but the delay is usually a smoother option.

URL: https://forum.audiogames.net/post/460075/#p460075




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Re: List of resources for programmers, developers, and more

2019-08-31 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: List of resources for programmers, developers, and more

Thought I'd let you know, the link for dive in to Python 3 is broken at least here and gives 403.

URL: https://forum.audiogames.net/post/458786/#p458786




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Re: Title Fight alpha 0.1

2019-08-29 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Title Fight alpha 0.1

Thanks. Will try the game soon, I was wanting a good boxing game for a while. Indeed I think this does have great potential based on what you described above and will give feedback as soon as I try the game. Some kind of either story, or a career system with stat ubgrades would indeed be great.

URL: https://forum.audiogames.net/post/458447/#p458447




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Re: The way to choose a programming language for audio game development

2019-07-06 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: The way to choose a programming language for audio game development

Lol, conservatives, that definitely sounds great. What other term will you come up with? In fact, beginners wont be confused, they will watch a constructive discussion take place, explaining why something is good and is not. However, *insert random language* teaches you bad programming does confuse them, so maybe try with some solid argumentation to make it less confusing?

URL: https://forum.audiogames.net/post/447093/#p447093




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Re: Developing a new social network for the blind and visually impaired

2019-06-12 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

@27 I do believe in that idea as well, however so far nobody did this and nobody probably ever will. Most popular social networks have way more important things to do than audio games. Take Facebook for example, where people are free to create games, yet they are completely inaccessible.

URL: https://forum.audiogames.net/post/440961/#p440961




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Re: Developing a new social network for the blind and visually impaired

2019-06-11 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

While on principle I totally agree with that, nothing really prevents you from using multiple social networks. Blind specific network, if done well, can have unique features that simply do not have a place on standard social networks. Examples might include audio games, by nature very screen reader friendly clients and so on. However, this idea is definitely not unique, and wont be successful looking long time planning. Just curious though since I am not from US, what does Bard do to verify you are blind?

URL: https://forum.audiogames.net/post/440501/#p440501




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-28 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

We have trusted developers here too, but as a beginner you just can't know if you will deliver something or no. However, some people apparently don't really want to listen, so keep on failing and thinking everybody hates you when you in fact don't want to change any of the things you are currently doing. Feedback is a huge part of your development experience, so don't disregard it.

URL: https://forum.audiogames.net/post/429934/#p429934




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

So, if they are not ready, might I ask what is the point of posting about them and not just waiting until you are ready? It's not like the topic asks if we like the idea, you clearly already developed a good part of it, so why not in the future wait before a release is ready? You are not some huge developer just yet to post topics about future projects hiping people up. People who already have built trust in the community can do that, and even they rarely do it simply because you never know what can happen to a project in the future.

URL: https://forum.audiogames.net/post/429738/#p429738




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Nobody does private projects anymore sadly, and that's the biggest mistakes young developers are making. Both private projects and private testing, which by the way does not mean giving out your source code.

URL: https://forum.audiogames.net/post/429703/#p429703




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-27 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

So, where is the tool? What about the other thing called toolbox? Nobody hates you, but nobody wants to use reduntant things either. If people say something is bad, it simply is, but it does not mean you are bad. Focus on making something else and learn from feedback. Nobody will say hey this is great when it's simply not needed and you could spend your time making something that actually is needed. As a beginner, I don't advise you to post about things that are coming soon either. Just develop and when you feel you have something ready, release it to the public. You guys are making unneeded pressure for yourself. If you thought being a developer was easy, then you were wrong.

URL: https://forum.audiogames.net/post/429653/#p429653




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Re: I Wanna Smack Python Upside the Head

2019-02-26 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: I Wanna Smack Python Upside the Head

How about we don't "weed out" anybody and instead learn that you don't have to answer to every single topic? You don't like BGT, very simple. Ignore the topic and let somebody who likes it help a newbie. If there are no such people, even better, the newbie is much more likely to move on when they cannot get help because of the language.

URL: https://forum.audiogames.net/post/414768/#p414768




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Re: Best navigation controls for mobile / touchscreen games?

2019-01-11 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Best navigation controls for mobile / touchscreen games?

Do you mean interface navigation or navigation as in actual movement? For the second, I personally like how a blind legend does it, simple but effective. Others tend to like tilting your phone too but I personally was never too much a fan of that.

URL: http://forum.audiogames.net/post/404645/#p404645




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Re: New development team!

2018-12-29 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: New development team!

Just be kind enough not to start with such games please. It's getting really boring to see all developers starting out with them. I don't really need more games which have the mechanics of kill everything and be done. Moreover, if you are just starting out you wont be successful with such a large project anyways.

URL: http://forum.audiogames.net/post/401698/#p401698




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Re: Ride, new code editor for blinds

2017-12-11 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: Ride, new code editor for blinds

I can totally see why Ethin has a good ban history now. I can also see why some developers choose to only do development for themselves.

URL: http://forum.audiogames.net/viewtopic.php?pid=341758#p341758





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Re: i sharing to sounds.

2017-02-21 Thread AudioGames . net ForumDevelopers room : nidza07 via Audiogames-reflector


  


Re: i sharing to sounds.

LOL? Did you write a reply to yourself?

URL: http://forum.audiogames.net/viewtopic.php?pid=298731#p298731





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