Re: Pitch Black: A Detective's Demise

2020-11-06 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

So I will not read through this thread just yet because I don't want to spoil myself. But I will just give a quick feedback that might be helpful for you people or Purple Jam or no one... Either way.Just listened to the first five minutes of gameplay at Liams stream. And the game already hooked me with its great sound design, solid voice acting and cool cyber punk / film noire aesthetic and humor. I will buy this one, five bucks are definitely worth it even if the gameplay wouldn't hold up.Also glad that Liam will not play the whole thing through just yet. I think Purple Jam deserves to earn some money on this one imho. If nothing else other to build some trust towards the monetary side of the audio game market.Edit:Is their studio even called Purple Jam? Maybe I'm mixing up something here. I know next to nothing about Pitch Black yet, I will need a couple days to catch up 

URL: https://forum.audiogames.net/post/587265/#p587265




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Pitch Black: A Detective's Demise

2020-11-06 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

So I will not read through this thread just yet because I don't want to spoil myself. But I will just give a quick feedback that might be helpful for you people or Purple Jam or no one... Either way.Just listened to the first five minutes of gameplay at Liams stream. And the game already hooked me with its great sound design, solid voice acting and cool cyber punk / film noire aesthetic and humor. I will buy this one, five bucks are definitely worth it even if the gameplay wouldn't hold up.Also glad that Liam will not play the whole thing through just yet. I think Purple Jam deserves to earn some money on this one imho. If nothing else other to build some trust towards the monetary side of the audio game market.

URL: https://forum.audiogames.net/post/587265/#p587265




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Pitch Black: A Detective's Demise

2020-11-06 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Pitch Black: A Detective's Demise

So I will not read through this thread just yet because I don't want to spoil myself. But I will just give a quick feedback that might be helpful for you people or Purple Jam or no one... Either way.Just listened to the first five minutes of gameplay at Liams stream. And the game already hooked me with its great sound design, solid voice acting and cool cyber punk / film noire aesthetic and humor. I will buy this one, five bucks are definitely worth it even if the gameplay wouldn't hold up.Also glad that Liam will not play the whole thing through just yet. I think Purple Jam deserves to earn some money on this one I think. If nothing else other to build some trust towards the monetary side of the audio game market.

URL: https://forum.audiogames.net/post/587265/#p587265




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: ¡Become the fastest of the galaxy from anywhere! Space Wave Race iOS

2020-11-06 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: ¡Become the fastest of the galaxy from anywhere! Space Wave Race iOS

You don't reach me with this advertisement. The only thing I know from this post is the name of the game and the theme.But what is even the genre of the game? Real time racing game? Text RPG? Choose your own adventure style? What does make your product special? How does the game play work out? What does accessible mean? Is it sound only or does it have graphics as well?Please consider way more carefully what you put into such an important post as your big first game announcement. This post here was definitely not enough!I mean, you most certainly have some PR texts about your game besides that, do you? Why not posting them here? I frankly don't understand your information policy.

URL: https://forum.audiogames.net/post/587133/#p587133




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sounds of Eden!

2020-08-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Sounds of Eden!

HI Harry and Purple Jam crew,I really love the concept idea! It is great to see that some devs are expanding their definition of what a game can/should do. This sounds like a legit branch of the interactive fiction every game essencially boils down to. We don't always need strong stories or direct interaction. Just something to busy your senses and spark the imagination can be just fine.It is not necessarily something I would normally want to play but I'll definitely give it a try once it comes out for iOS, maybe even try it out on PC (don't like playing on it lately)I'd love to see more experimental works like this. The audio game market is drowning in saminess and in dire need of inspirational pioneering.Not to say that there aren't really good games out there. But they're mostly just improving upon the same core mechanics I am slowly getting tired of.Just a partly related blurp from my side before even having played the mentioned game 

URL: https://forum.audiogames.net/post/559064/#p559064




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: A Tempest Season, a new, special unique fantasy mud

2020-01-15 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@hadi.gsf and Dayrinni:Sorry for stiring up so much trouble with this simple comment. I am not the target group for this particular mud I think and thats totally fine. Names are weirdly important to me but I mostly choose ones that are anticlimactily goofy and anti-heroic because I like to ridicule myself. Doesn't fit into a rp-environment to well though. What bothers me is the most intriguing for others. You don't have to design around everyones tastes I gave the mud a try already with a name I can't even remember... Looks fun, maybe I give it some more tries. But I wouldn't count on me as a player. I am more of a simple hack'n'slay guy.Cool though that you'd go the extra mile for troublemakers like me. Seems to be a plus point for the administration. Good luck with this project!

URL: https://forum.audiogames.net/post/492971/#p492971




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@All thanks for the feedback about name generation and rp-enforcement in this mud in general. Maybe I give it another try if its actually not that big of a deal. The rest of it sounds pretty interessting.

URL: https://forum.audiogames.net/post/492789/#p492789




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@cj89:I wanted to make a lizardfolk character and it said something like:They have lenghty names with these six consonants and these three vowels in them. And for some reason they have first and surnames. So generic genericson basically, or rather genericlongname genericlongnameson - at least for me.Edit:On the other hand you don't usually have the opportunity to pick your name in rl either. It all comes down on your parent's mercy and surnames. So maybe I could be content with playing a character who hates the name that was given to them.Still, having no frame of reference how that particular race's names would look like is a bad idea for me. I don't want to stick out like a sore thumb with an untypical name either...

URL: https://forum.audiogames.net/post/492740/#p492740




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@cj89:I wanted to make a lizardfolk character and it said something like:They have lenghty names with these six consonants and these three vowels in them. And for some reason they have first and surnames. So generic genericson basically, or rather genericlongname genericlongnameson - at least for me.Edit:On the other hand you don't usually have the opportunity to pick your name in rl either. It all comes down on your parent's mercy and surnames. So maybe I could be content with playing a character that hates the name that was given to them.Still, having no frame of reference how that particular race's names would look like is a bad idea for me. I don't want to stick out like a sore thumb with an untypical name either...

URL: https://forum.audiogames.net/post/492740/#p492740




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@cj89:I wanted to make a lizardfolk character and it said something like:They have lenghty names with these six consonants and these three vowels in them. And for some reason they have first and sur names. So generic genericson basically, or rather genericlongname genericlongnameson - at least for me.

URL: https://forum.audiogames.net/post/492740/#p492740




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@cj89:I wanted to make a lizardfolk character and it said something like:They have lenghty names with these six consonants and these three vowels in them. And for some reason they have first and sur names. So generic genericson basically, at least for me.

URL: https://forum.audiogames.net/post/492740/#p492740




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: A Tempest Season, a new, special unique fantasy mud

2020-01-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

I usually don't like rp-enforced muds mainly because my english isn't good enough to properly roleplay (especially when those weirdos use that hilarious old-english style of writing for some reason) but I first wanted to give this one a shot. The class system looks quite intriguing and unique and thats what counts for me personally.I however cut the link still during character creation. Having to scramble together a name from such a restricted pool of letters felt awfully clumsy and generic. Having to do so twice for first and last name without any frame of reference or suggestions was to much.I mean, I get the appeal from rp-enforced muds and I like me a immersive world and a mindful, mature playerbase. But I am, and will always be, put off by handholding in creative decisions.Yeah, I probably could just have thrown the letter-sylable recommendations into the wind and do my own style. But either an admin would have asked me to change the name or I'd always just be the guy who can't go by the rules... Also even though I don't like this design decisions I still want to respect them.So yet another mud with promising, probably out of the box class mechanics I won't play sadly. Thanks for sharing though.Don't get me wrong either, I don't want to criticise or didscourage others from playing. This is my personal, very subjective experience.

URL: https://forum.audiogames.net/post/492730/#p492730




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-25 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@889:All of the conditions of your monster affect its performance overall. I don't really know in what respect but I can give some educated guesses:Fatigue and weight probably affect its health and thus its lifespan. You want to have it as well rested as possible as often as possible and don't want it to be to thin or fat either.Stress affect friendship and breakout-possibility. I've never managed to have a monster escape on me but I read its possible, probably with to low friendship or to high stress. You obviously want to have stress as low as possible.Friendship, that I know for certain, affects the training efficiency. Your stat gains are capped at higher values if your monster doesn't like you enough. In that case you only get 66% of the max gains. So you want that value to be as high as possible as well.@ 890:I don't know about fusing baby monsters, I've always fused two almost dead ones to maximize the stat gains. I am however pretty sure that the lifespan from the parent generation doesn't matter for the offspring. I've fused with a 1y 9m almost dead monster and the offspring went up to over 4 years I think.However one thing that popped up frequently in this threat is wether stat boosting items affect lifespan. I can assure you: they do! And they do pretty significantly. We didn't quite figured out what particular rules they follow, so e.g. in what age, frequency or ammount you should feed them to your monster to maximize the effect, but a general rule of thumb is: Your monster will live much shorter if you enhance its training with items.That however doesn't necessarily mean that you shouldn't use items ever. They have two advantages:1. They make training much quicker. I burned through a monsters whole life in maybe 30 minutes real time just to have a quick fusion material to throw away afterwards. If you try that without enhancing items it takes much longer even though you might achieve slightly better stats overall.2. If used reasonably I'm pretty sure you get better stats overall with those stat boosters. Your monster might live less long but the stat gains might offset the shorter available training window. This needs to be tested more though and I'm not playing this game atm, at least for now. Unless of course you want to train a monster to run for the senior competitions you need to have age 5+. In that case any stat boost item is probably a really bad idea.

URL: https://forum.audiogames.net/post/457542/#p457542




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-25 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@889:All of the conditions of your monster affect its performance overall. I don't really know in what respect but I can give some educated guesses:Fatigue and weight probably affect its health and thus its lifespan. You want to have it as well rested as possible as often as possible and don't want it to be to thin or fat either.Stress affect friendship and breakout-possibility. I've never managed to have a monster escape on me but I read its possible, probably with to low friendship or to high stress. You obviously want to have stress as low as possible.Friendship, that I know for certain, affects the training efficiency. Your stat gains are capped at higher values if your monster doesn't like you enough. In that case you only get 66% of the max gains. So you want that value to be as high as possible as well.@ 890:I don't know about fusing baby monsters, I've always fused two almost dead ones to maximize the stat gains. I am however pretty sure that the lifespan from the parent generation doesn't matter for the offspring. I've fused with a 1y 9m almost dead monster and the offspring went up to over 4 years I think.However one thing that popped up frequently in this threat is wether stat boosting items affect lifespan. I can assure you: they do! And they do pretty significantly. We didn't quite figured out what particular rules they follow, so e.g. in what age, frequency or ammount you should feed them to your monster to maximize the effect, but a general rule of thumb is: Your monster will live much shorter if you enhance its training with items.That however doesn't mean that you shouldn't use items ever. They have two advantages:1. They make training much quicker. I burned through a monsters whole life in maybe 30 minutes real time just to have a quick fusion material to throw away afterwards. If you try that without enhancing items it takes much longer even though you might achieve slightly better stats overall.2. If used reasonably I'm pretty sure you get better stats overall with those stat boosters. Your monster might live less long but the stat gains might offset the shorter available training window. This needs to be tested more though and I'm not playing this game atm, at least for now. Unless of course you want to train a monster to run for the senior competitions you need to have age 5+. In that case any stat boost item is probably a really bad idea.

URL: https://forum.audiogames.net/post/457542/#p457542




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi razvitasca,I just only can agree to post 872, that lifespan sounds ridiculous, I've pumped a monster full with megaprotons and other stuff, no park, no mini-games,  and managed it to hit about 1y 9m for it with stats around 800ish.So the only idea I have is that lifespan actually does get handed down the generations when breeding. Did you fuse alot of really short living monsters or probably heavily hospitalized ones for your example monster? If so, that might be the reason. I've not experimented with that alot, so maybe my previous presumption age doesn't matter for fusion is wrong...Do you also have all or most of the passive bonus items you can win/buy? Maybe they are a limiting factor for you as well...

URL: https://forum.audiogames.net/post/455258/#p455258




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi razvitasca,I just only can agree to post 872, that lifespan sounds ridiculous, I've pumped a monster full with megaprotons and other stuff, no park, no mini-games,  and managed it to hit about 1y 9m for it with stats around 800ish.So the only idea I have is that lifespan actually does get handed down the generations when breeding. Did you fuse alot of really short living monsters or probably heavily hospitalized ones for your example monster? If so, that might be the reason. I've not experimented with that alot, so maybe my previous prosumption age doesn't matter for fusion is wrong...Do you also have all or most of the passive bonus items you can win/buy? Maybe they are a limiting factor for you as well...

URL: https://forum.audiogames.net/post/455258/#p455258




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Bokurano Daibouken 3 : secondary topic

2019-08-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi Hearme,I just replayed that part of the tutorial and couldn't recreate your problem. Every part of that stage is just solveable by pressing two keys - up-arrow and right-arrow.When you hear you're hitting a wall with that loud bumping noise just keep holding right and press up-arrow to jump. That should work just fine.Hope that helps.Edit:The "exit stage" option quits your attempt to clear the current level. You need to hit the objective for it - usually reaching the level end or killing certain monsters - to procede though.

URL: https://forum.audiogames.net/post/454915/#p454915




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Bokurano Daibouken 3 : secondary topic

2019-08-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi Hearme,I just replayed that part of the tutorial and couldn't recreate your problem. Every part of that stage is just solveable by pressing two keys - up-arrow and right-arrow.When you hear you're hitting a wall with that loud bumping noise just keep holding right and press up-arrow to jump. That should work just fine.Hope that helps.

URL: https://forum.audiogames.net/post/454915/#p454915




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Jayde is right, sex is no issue here, neither the trade nor the act. They don't reproduce, they actually fuse together.So that also means that you lose both "parent monsters" in the process. Keep that in mind when fusing.

URL: https://forum.audiogames.net/post/453751/#p453751




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi tayo.bethel,to be fair I can't really answer that question with absolute certainty. I only can tell you that in my experience fusing will always result in monsters with better stats, regardless of the parental stats. The higher the particular stats of the first generation the higher the new monsters' ones will be, so if you combine two with high concentration the new one will have excellent concentration as well. If both parents don't have for example good toughness the new one won't have great toughness as well - but it will still have better toughness than without fusion.So if you want to breed a well balanced monster you might want to combine two monsters with complementary stats. But you don't lose anything if you don't.Slight spoiler:One thing you might consider though if you don't already have done it is to let nature have its normal course for one monster thats not one of your best.BiggerSPOILERYou can only unlock zombie and ghost type monsters if one of your pets die. Not sure if they have to die of old age or if they can also die from hospitalisation though...

URL: https://forum.audiogames.net/post/453730/#p453730




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-27 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi Giovani,that actually sounds like you're doing something wrong. You should be able to hit way better stats even with your first monster. Keep in mind though that your monsters will get significantly stronger overall during the playthrough as you unlock more and more training content.To really help you solve your problem we need to know better how you're training your monster. Some general advice is:Don't let your monster accumulate to much fatigue or stress and keep its weight and policy always at normal. Don't let it get hurt or even hospitalized in coliseum battles. Don't give to much items from the shop (some of them are fine, some might shorten the lifespan though) Consider retiring your monster before it dies to have it available for fusion. You only get the strongest monsters via fusing two fully trained ones.For more specific but spoilerheavy advice look here:https://forum.audiogames.net/post/446742/#p446742

URL: https://forum.audiogames.net/post/451373/#p451373




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-26 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@830:Don't confuse relationship/friendship with policy though. Your friendship should be always as high as possible but your policy should be neither strict nor as it translates in the game sweet I think. Just in case you misunderstood that last advice from bookrage.

URL: https://forum.audiogames.net/post/451186/#p451186




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-24 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

RTT entertainment wrote: [...] do you think you could please put introductions to all the contests? I love it when the monsters are introduced. [...]So please if you do so make it finally possible to skip that cutscene. It is pretty cool the first couple times but gets awfully obnoxious once in the two-digits range you have to sit through it. And if you need to do so for every single competition at least I couldn't enjoy BM anymore.After all it gets quite grindy after a while and if you always have to wait idely for over a minute for certain grind activities it totally destroys the flow.Like the other flavour suggestions though. Could lead into BM beeing a mini-game collection instead of a standalone game though.

URL: https://forum.audiogames.net/post/450842/#p450842




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@729:Just no. The point with fusion is that the monster already has way better stats. I don't get it why you people all want to break the game balance so totally... Is it to difficult for you? If not, whats the point?

URL: https://forum.audiogames.net/post/448674/#p448674




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@723 and 724:Thats exactly the point. The game isn't to difficult when you breed. So I think you shouldn't change anything on it to make it easier. So I really don't get the point for lifespan-increase either. Unless you just want to have more time to play around with your monster a bit more. So I would at most propose a final stage where you can play your monster but can't train it anymore. But even that is slightly besides the point I guess...@722:You can manage your save data as files. Look under .../Breed Memorial/Gamedata/Userdata. There you find files called save1.dat or the like. If you delete them you clear the slot coresponding to their number.

URL: https://forum.audiogames.net/post/448593/#p448593




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@717Hi omer, so when you go on your breeder card in your house it says 100% for the book completion rate? I'm curious if we know of all monsters there are around...@716:I feel like winning the king cup should be the hardest thing in the game and thus actually hard to ackomplish. So if you're not able to win them without extensive help (e.g. those temporary stat boosters) I'm totally fine with that. So I wouldn't call that ill balanced. But I get your point and balance is a difficult issue. It all comes down to opinions there.Your idea giving legendaries a longer life resonates with me on some level. Ciara and bear are op enough as they are though.What I'd actually accept as a fun implementation would be a final age where you can't get anymore stat improvements but still get stuff done. That would help alot with exploring. I never explore more than once with my monsters and don't do it at all with most of them. It takes way to much of their life away.This way you still wouldn't have to op monsters but on the other hand could enjoy their company a little longer...

URL: https://forum.audiogames.net/post/448498/#p448498




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

@714:I think thats besides the point of the game though. There is no incentive to have a monster with max stats. One with ~830ish can totally complete the endgame. And that you hit 999 in one or even two stats prooves that the livespan isn't to short. 999 should be considered as the absolute cap, not the goal.I am myself an optimizer and would love to have a fully maxed out monster. But I don't think its necessary to be achieveable in the current game build. If you would make it easier you would make the whole game easier and I think it is already almost to easy.And I even think a fully maxed monster could even be possible. I had one with ~900ish with one at 999 and it hadn't even used golden water or any herbs. This could be a challenge for us to tackle with the current balance.

URL: https://forum.audiogames.net/post/448435/#p448435




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Just for Morokuma because I know he's occasionally reading this:I don't think there is a need for longer monster lifespans. Just keep it as it is, the training balance feels pretty solid to me.People asking for longer lifespans basically want a completely different game, not suggesting problems with the current build.

URL: https://forum.audiogames.net/post/448345/#p448345




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Bokurano Daibouken 3 : secondary topic

2019-07-10 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

@2.844Hi tayo.bethel,The beeping sound you hear there is a button you can press. Go to it and press enter. Don't forget the item list you can open by pressing d. You can always see what any given sound means there if you are not sure.Man I envy you for the great experience you will have with your first playthrough of this amazing game. If only every audio game out there would have half of game play and a quarter of content as BK3 has...Don't hesitate to ask if you're stuck. BK3 can be really challenging at times. But beating it has been the most rewarding experience I've ever had in audio gaming.

URL: https://forum.audiogames.net/post/447957/#p447957




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Btw has anyone ever completed the monster manual yet? I wonder if there's any special achievement or unlockable to get there.Would be quite some tedious work to reach that though. I already went through a lot of files just out of curiousity and still only have about 68% completion.

URL: https://forum.audiogames.net/post/447356/#p447356




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi Jayde,afaik exploration is highly dependant on popularity. So you get much better loot when your monster has a high fame stat. Other than that I don't know if it is for any use.I agree to your comments about fan mail and contests and want to add the shop flyers as well. They are a really cool flavour early on but having to sit through them literally the 100th time is just a nuisance.For the fights in the coloseum I found that spamming down return return return gets me through those prompts pretty quickly. But yeah I don't bother watching the other fights ever so I'd rather be able to skip them completely as well...So basically this game has some immensely grindy mechanics in place but lots of tripping stones keeping the grind of beeing a smoothe experience.But yeah, great game nevertheless. One of the better actual gamy audio games I've played in a while.

URL: https://forum.audiogames.net/post/447353/#p447353




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi Jayde,afaik exploration is highly dependant on popularity. So you get much better loot when your monster has a high fame stat. Other than that I don't know if it is for any use.I agree to your comments about fan mail and contests and want to add the shop flyers as well. They are a really cool flavour early on but having to sit through them literally the 100th time is just a nuisance.For the fights in the coloseum I found that spamming down return return return gets me through those prompts pretty quickly. But yeah I don't bother watching the other fights ever so I'd rather be able to skip them completely as well...So basically this game has some immensely grindy mechanics in place but lots of tripping stones to make the grind less annoying.But yeah, great game nevertheless. One of the better actual gamy audio games I've played in a while.

URL: https://forum.audiogames.net/post/447353/#p447353




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi Prajwal,At first the file you want to animate musn't be bigger than 32mb. Thats probably what you get as to big of a file error.there are also a couple monster types you need to unlock during game play. You get them either just by hitting certain playtime milestones or getting certain achievements.SPOILERSFor animated dolls I think it was just a waiting game. Maybe five years in or so. I don't quite remember.For golems its samish besides you also need to pay 8000 gold to upgrade your farm at year 7 I think.Dragons you get after that same upgrade when also hitting rank S in at least one competition.And if you want to animate zombies or ghosts you need to let one of your monsters die. After a couple years you get a cut scene that unlocks those.

URL: https://forum.audiogames.net/post/447282/#p447282




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi Prajwal,At first the file you want to animate musn't be bigger than 32mb. Thats probably what you get as to big of a file error.there are also a couple monster types you need to unlock during game play. You get them either just by hitting certain playtime milestones or getting certain achievements.SPOILERSFor animated dolls I think it was just a waiting game. Maybe five years in or so. I don't quite remember.For golems its samish besides you also need to pay 8000 gold to upgrade your farm at year 7 I think.Dragons you get when also hitting rank S in at least one competition.And if you want to animate zombies or ghosts you need to let one of your monsters die. After a couple years you get a cut scene that unlocks those.

URL: https://forum.audiogames.net/post/447282/#p447282




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi wightfall,I don't think there is anything coming after the king cups. I haven't managed to win all four in one run though so maybe there is some super secret end game content after that... I doubt it though Regarding your problem with your monsters life span: Getting a monster up to age 5+ is really hard. I haven't even tried yet because I wanted to maximize stats for fusion instead. But its basically a waiting game. Train your monster as conservative as possible, do as few turnaments as possible and keep it well feed and healthy. The permanent passive enhancers I've posted about earlier can help you alot with that as well.If you stick to the first six training methods and don't use any stat boosting proteins from the shop you should be easily able to get your monster up to age 5 with probably about 600 in all stats.

URL: https://forum.audiogames.net/post/447226/#p447226




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-07 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi wightfall,I don't think there is anything coming after the king cups. I haven't managed to win all four in one run though so maybe there is some super secret end game content after that... I doubt it though Regarding your problem with your monsters life span: Getting a monster up to age 5+ is really hard. I haven't even tried yet because I wanted to maximize stats for fusion instead. But its basically a waiting game. Train your monster as little as possible, do as few turnaments as possible and keep it well feed and healthy. The permanent passive enhancers I've posted about earlier can help you alot with that as well.If you stick to the first training methods and don't use any stat boosting proteins from the shop you should be easily able to get your monster up to age 5 with probably about 600 in all stats.

URL: https://forum.audiogames.net/post/447226/#p447226




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

And yeah, could we try to put together some monster training advice here as well? Its damn hard to get the most out of your short monster lifespan. Especially you Jayde seem to be a quite knowledgeable breeder. What are your tricks so far?These are my findings as of now, be aware of some major spoilers:SPOILERS1. Did you know that normal food you have to choose after every week also can improve your monsters stats? Vegetable soup, banana, super cerial... I'm to lazy right now to look up all of them.I first thought the descriptions are just flavour text but your stats actually raise when you feed the right stuff. I haven't toyed around with it much because I tend to just take Prils recommendations. But on one playthrough I managed to get vegetable soup as recommendation almost every week. On that monster my hp went through the roof.So either go your own route with feeding your monster or try to balance your actions to match the right Pril prompts. Maybe malnutrition lowers your monsters life span and you don't get any net gains out of the first though.2. Friendship is really important for really pumped up monsters.If your friendship counter is below certain threshholds your monster's stat gains are cut by 1/3. So only 7 instead of 10 for miltians e.g. If you want to go beyond 920ish effectively you need the last message "one body". Afaik turnaments decrease friendship. But I haven't really found out a lot about maximizing friendship gains. I assume playing mini-games and gifting won ribbons afterwards as well as feeding turnament medals also improves friendship.So this is yet another stat we need to balance on our monster for best results.3. Fusion:3.1. I'm pretty sure life span doesn't get carried over. I've managed to get one of my monsters up to almost twice the age its parents (and their parents) had. So there is really no reason to pump out really young monsters with awesome stats just breed for fusion. You can get a monster with about 800 in every stat in below 2 years, assuming you have the cash for it.3.2. Protip: Don't forget to feed a last megaproton to your monster before you fuse it. Its another free 60 stats (or 42 if friendship is low) and the life span reduction doesn't matter at this point.3.3. Your newly born monster gets some extra stats when you fuse with burning wings or bear claws. Using burning wings you get +10 on all of them, bear claws even give +25.I think thats it for now. Hopefully you guys can add some more to this.

URL: https://forum.audiogames.net/post/446742/#p446742




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi all,I decided to post a (probably) complete list of items with passive bonus affects. I do so because I've played through the game for 20 years before finally getting the last one. I just always missed it somehow.This is all stuff you find also in contests. Some (or all) of it might be optainable via exploring but I haven't done alot of that yet so not sure. And yeah, of course spoilers ahead:SPOILERSFairy pod | A bottle with a flower that gives off a pleasant smell. I am fascinated when I look at it.I don't know what that does. Does someone? Wind bell | The sound of gold calms your heart. Reduce fatigue and stress at restAs stated, find it for increased fatigue/stress regeneration when resting.Bell of rose | The tone is said to deepen the bond with the master.Increases friendship development rate I assume.Cherry tree | Strong cherry blossoms. Become friends with monster during the spring.One of four seasonal items. Only works in spring and also increases friendship development.Unmelted ice | It's cool if you leave it by your side. Reduce fatigue and stress during summerAnother seasonal item. Don't get fatigued or stressed out so quickly in summer. This one I've found already by exploring on the mountain.Chrysanthemum tree | Bonsai that looks like it is made up of trees. Relieve stress during the fallYou know the drill... Seasonal, less stress in fall.Fireplace stone | Use it in the fireplace. Reduce fatigue and stress during the winterLast seasonal item. Description is self explanatory. I think I read somewhere that you can find that one on the volcano?All those items can be won by different turnaents. Always keep an eye out for them as rewards and even take part if the turnament is way below you. The passive affects are worth it.Small downside: They take away 7 slots in your item storage. I wouldn't ever sell them to make more room though.

URL: https://forum.audiogames.net/post/446728/#p446728




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi all,I decided to post a (probably) complete list of items with passive bonus affects. I do so because I've played through the game for 20 years before finally getting the last one. I just always missed it somehow.This is all stuff you find also in contests. Some (or all) of it might be optainable via exploring but I haven't done alot of that yet so not sure. And yeah, of course spoilers ahead:SPOILERSFairy pod | A bottle with a flower that gives off a pleasant smell. I am fascinated when I look at it.I don't know what that does. Does someone? Wind bell | The sound of gold calms your heart. Reduce fatigue and stress at restAs stated, find it for increased fatigue/stress regeneration when resting.Bell of rose | The tone is said to deepen the bond with the master.Increases friendship development rate I assume.Cherry tree | Strong cherry blossoms. Become friends with monster during the spring.One of four seasonal items. Only works in spring and also increases friendship development.Unmelted ice | It's cool if you leave it by your side. Reduce fatigue and stress during summerAnother seasonal item. Don't get fatigued or stressed out so quickly in summer. This one I already found by exploring on the mountain.Chrysanthemum tree | Bonsai that looks like it is made up of trees. Relieve stress during the fallYou know the drill... Seasonal, less stress in fall.Fireplace stone | Use it in the fireplace. Reduce fatigue and stress during the winterLast seasonal item. Description is self explanatory. I think I read somewhere that you can find that one on the volcano?All those items can be won by different turnaents. Always keep an eye out for them as rewards and even take part if the turnament is way below you. The passive affects are worth it.Small downside: They take away 7 slots in your item storage. I wouldn't ever sell them to make more room though.

URL: https://forum.audiogames.net/post/446728/#p446728




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi all,I decided to post a (probably) complete list of items with passive bonus affects. I do so because I've played through the game 20 years before finally getting the last one. I just always missed it somehow.This is all stuff you find also in contests. Some (or all) of it might be optainable via exploring but I haven't done alot of that yet so not sure. And yeah, of course spoilers ahead:SPOILERSFairy pod | A bottle with a flower that gives off a pleasant smell. I am fascinated when I look at it.I don't know what that does. Does someone? Wind bell | The sound of gold calms your heart. Reduce fatigue and stress at restAs stated, find it for increased fatigue/stress regeneration when resting.Bell of rose | The tone is said to deepen the bond with the master.Increases friendship development rate I assume.Cherry tree | Strong cherry blossoms. Become friends with monster during the spring.One of four seasonal items. Only works in spring and also increases friendship development.Unmelted ice | It's cool if you leave it by your side. Reduce fatigue and stress during summerAnother seasonal item. Don't get fatigued or stressed out so quickly in summer. This one I already found by exploring on the mountain.Chrysanthemum tree | Bonsai that looks like it is made up of trees. Relieve stress during the fallYou know the drill... Seasonal, less stress in fall.Fireplace stone | Use it in the fireplace. Reduce fatigue and stress during the winterLast seasonal item. Description is self explanatory. I think I read somewhere that you can find that one on the volcano?All those items can be won by different turnaents. Always keep an eye out for them as rewards and even take part if the turnament is way below you. The passive affects are worth it.Small downside: They take away 7 slots in your item storage. I wouldn't ever sell them to make more room though.

URL: https://forum.audiogames.net/post/446728/#p446728




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Beginning to like this game. One thing bothers me though:I wish there was an opportunity to skip cutscenes. When you start a contest with 6 other monsters that one takes forever. Like them in general but not after the 100. time.So as a suggestion for the dev: I'd love to be able to skip stuff. Thanks for listening Also a question to you all:I now experience a softcap on the stats of my monster. Boosted it early on with food and its at 650ish on all stats and not even 2 years old. Just want to use that for fusion so it doesn't need to live long.But I'm getting only 1/3 of the usual bonuses on some stats now. At first I thought it might be tied to fame status. But thats also at 92% now. So maybe its something with the monsters age? Does anyone know for sure whats the limiting factor there?

URL: https://forum.audiogames.net/post/445951/#p445951




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi @all,I just found out that you can feed your monster with the medals you win for official turnaments. But I can't really find out for what affect and I get no prompt after feeding. Does anyone know what if anything happens if you do?Thanks, this threat has been a big help so far!

URL: https://forum.audiogames.net/post/445827/#p445827




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Future of GoldGun: Production discontinued

2019-02-11 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Future of GoldGun: Production discontinued

First of all I feel really sorry about that. I hate it that it had to come this far. You most definitely deserve better.I nevertheless want to come back to the criticism part. I think there are two lessons to be learned here.First lesson:Criticism in the gaming community is almost never constructive and helpful. Partly because many gamers are really young in age, partly because it is such an anonymous medium.Game developers need to build up a way to deal with that and evaluate feedback they get wether its immature shit storm or sincere feedback.However I really think that some of us with the latter - me included - crossed the line to shit storm in their tone. So we as a community can learn something from this as well.Second lesson:You are developing your games for a specific target group. If you want them to buy your product they need to like it enough.Thats the bittersweet part of capitalism. No matter what your intentions are or what your artistic ethos demands. If it doesn't fit the needs of your customers you can't earn money with it.So a big part in planning a project should be how it can appeal to enough people to get some returns for invested time and money.The target group here mostly was the visually impaired community. They tend to be quite audiophile and sometimes a bit thin-skinned about the blindness topic.In retrospect its easy to come to this kind of conclusions, I know. But hopefully it helps to reflect what has gone wrong here for future projects.I really hope that you guys are not to discouraged to continue your development as a whole. To end on a positive note here:I think this whole GoldGun shit storm had one big upside. It raised awareness to your company. It wasn't the best advertisement for GoldGun itself but I firmly believe that you are one of the better known companies for audio games out there now.I personally believe it might be a good idea to discontinue GoldGun, at least for now. You have my sincere respect for this difficult decision. But you can build up on your prominency and the learning experience you had with this project.I for my part will remain supporting you as good as possible.

URL: https://forum.audiogames.net/post/411032/#p411032




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun Episode 1 finally released on app stores!

2019-02-10 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun Episode 1 finally released on app stores!

Hi Artur,that has to be the code cracking mini game. You are supposed to tilt your phone around to search for the right direction. The faster the clicks come the nearer you are to the right spot. It will give you a long beep and some dialogue when you hit the right angle.If that doesn't work though you are experiencing a bug I don't know of.

URL: https://forum.audiogames.net/post/410896/#p410896




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun Episode 1 finally released on app stores!

2019-02-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun Episode 1 finally released on app stores!

Another thought that came in mind is this idea:Often enough it happens that we don't like the behaviour of certain characters at the beginning of a story. There could be a character development for some or all of the characters that deals with the issues we had about the whole blindness and face-touching thing. So instead of making it a problem we have with the script it could be a problem the characters have _in_ the script.Maybe they reflect on what they were doing and saying in the first episode. Maybe they still need to find the right approach to this delicate topic. Or maybe they don't but you as a gamer get the opportunity to do. This however would need this issue to come up again and again throu the whole adventure instead of leaving it behind after the first episode.I actually would love this to happen. It could be a really interessting study about blindness and the different approaches. But I doubt this is what the developers wanted to have their game to be 

URL: https://forum.audiogames.net/post/409770/#p409770




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun Episode 1 finally released on app stores!

2019-02-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun Episode 1 finally released on app stores!

Another thought that came in mind is this idea:Often we don't like the behaviour of certain characters at the beginning of a story. There could be a character development for some or all of the characters that deals with the issues we had about the whole blindness and face-touching thing.Maybe they reflect on what they were doing and saying in the first episode. Maybe they still need to find the right approach to this delicate topic. Or maybe they don't but you as a gamer get the opportunity to do. This however would need this issue to come up again and again throu the whole adventure instead of leaving it behind after the first episode.I actually would love this to happen. It could be a really interessting study about blindness and the different approaches. But I doubt this is what the developers wanted to have their game to be 

URL: https://forum.audiogames.net/post/409770/#p409770




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun Episode 1 finally released on app stores!

2019-02-05 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun Episode 1 finally released on app stores!

Hi MyTrueSound-Team,David mentioned something about improving the current episode before releasing the next one. Actually I think thats a good idea.But I don't think you necessarily need to rewrite the whole thing. The only real problem I see that could put off lots of potential buyers is the voice acting quality. In a this heavily story driven game you mostly want to have some crunchy and immersive dialogues. The recording quality however isn't to good and the actual acting could have some more life put into.I have no real idea of game development but I believe this would be the highest quality improvement with the least ammount of work put into. That is if you manage to find some better recording gear or some actors who already have it. Maybe you could crunch some numbers what it would cost you if you revoiced the whole stuff. Maybe its worth it if you consider higher revenues for higher future sales...Don't get me wrong here, I don't want to beat a dead horse here in saying "this is bad", I want to point out what I think could be most benefitial if you improve it.However you decide though I wish you the best of luck and motivation for the upcoming time!

URL: https://forum.audiogames.net/post/409768/#p409768




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun Episode 1 finally released on app stores!

2019-02-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun Episode 1 finally released on app stores!

Hi all,I did a full playthrough of the first chapter now. I won't reiterate on the feedback because everything has been said what I could, negative and positive wise.I just want to share a trick I found out in regards to game controls. I at first tried to play it while holding it like a book or most game controlers, with a more or less 45° angle to the ground. It didn't work at all.Now I found out that you have to hold it completely parallel to the floor. That way the controls work just fine. Is it weird that I didn't come up with that before? I've never played a game like that and think that posture doesn't feel to natural to me. I didn't find an advice to do that anywhere. Did I just miss that?Hope that helps some of you guys who strougle with the controls.

URL: https://forum.audiogames.net/post/409313/#p409313




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Keeweed wrote:[...] Another thing, I'm going to tune down the difficulty for the first 2 or 3 characters. I've been receiving some negative reviews about this, and I think they have a point - although, I would appreciate people being a bit more constructive, haha. Also, I'm going to turn off the resurrect option, because its really upsetting certain people too. Pity, but I understand it. [...]Regarding the difficulty, that is actually a really interessting topic. More difficult games are more challenging and mentally engaging. You as a developer have to decide what type of experience you want your players to have. More importantly, some games demand a certain approach on this topic. The Mario games would never have become so popular if they'd been really difficult. On the other hand dark souls couldn't work with an easy mode.So imho you shouldn't think necessarily about making a game easier to meet the players demands. You should make it easier if you think the game is more fun that way. In this special situation I however think an easier first playthrough could engage the player more, teach them about the mechanics and give them more motivation to tackle the harder options. So turning down the difficulty at the beginning might improve the overall game experience.Or maybe not? I actually didn't think of the first option as to difficult. And it felt rather rewarding to beat the game as warrior. So no complains from me about the difficulty... But yet again, difficulty balance is one of the hardest thing in game development. Btw, Game Maker's Toolkit, the channel I've posted earlier, has lots of excellent videos regarding that topic if you're interessted.About that micro transaction resurrection... Yeah, at first I also felt a bit taken aback about that. But I think the problem I had with it was the extremely toxic atmosphere against micro transactions in general at the moment. After I settled down a bit I found it totally okay. Roguelikes have permadeath by default, so when I die I accept my fate and don't bother with that option. I think of it as a way to support you as a developer and get a reward for that, not really of a pay to win option. But thats probably because I try to be very generous, I am not surprised that there has been an outrage from other gamers. Before you patch this one out I will buy me a second life next game over just to support you.

URL: https://forum.audiogames.net/post/409311/#p409311




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun Episode 1 finally released on app stores!

2019-02-02 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun Episode 1 finally released on app stores!

Just a public announcement from my side to maybe encourage others to join:After my first strong reaction against this game I actually re-downloaded it. Not necessarily because I really want to play it again - but maybe I will someday - but to support our developers.Because there are only so many developers out there who are willing to write with accessibility in mind. We need to nurture them as good as possible.I also feel kind of bad about my harsh posts about this game. I still mostly stand by my opinions - but I also acknowledge that its just an opinion. I learned from it and will react more apropriately next time. My apologies!If some of the developer team still reads this:Keep up the work, I will keep an eye on your future releases. We all should.

URL: https://forum.audiogames.net/post/409071/#p409071




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi keeweed + team,I just gave it a quick try and am rather impressed. It feels _almost_ overengineered with convenience, but after you internalized the layout of headings and such it really is much easier and quicker to navigate. It might be a little less convenient with iOS' voice over because it generally has less options to navigate, but I think it will be a nice improvement nevertheless.Imho you could've stopped implementing this things weeks ago for PoA already was a nice game with really high accessibility. But you're still working on these minor but neat improvements - you have my huge respect for that.

URL: https://forum.audiogames.net/post/408804/#p408804




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun Episode 1 finally released on app stores!

Damn abdullah, really?You probably already have bought the whole company for thousands of dollars and thus have earned the right to order them around like your subordinates. But why don't you just talk to them in person then? Don't spam the forum with your private conversations!

URL: https://forum.audiogames.net/post/408802/#p408802




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun Episode 1 finally released on app stores!

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun Episode 1 finally released on app stores!

david_oliva wrote:As many of you know, Mikko Herranen is blind, and he is part of the team. He will actually write a message in this forum tonight, to say to many of you "what's up mn!", as soon as he has some time from his other music projects. He might comment about the touching face thing, or perhaps not, but I promise (or it was a dream?) that he told me that he had the attention of few chicks on his life with the trick of let me touch your face. But perhaps I'm wrong.Disclaimer: Please know that this is my opinion. If you differ you still are a valuable human being.Maybe this is a cultural difference and in your country its not to big of a deal to touch others faces. If so - never mind.But where I live this situation would be really awkward for everyone involved. Only because you're blind you cannot easily cross this social border. If you do so this makes you a creep. The only reason somebody would accept this is because of pitty for the blind person.This "may I touch your face because I obviously can see you then and this has of course no sexual connotation" thing might be viable at the end of a very successful date or something. In all other situations it is considered really bad behaviour amongst all blind people I know.This thing seems to go of the rails somehow, it is almost of topic now - sorry for that. But this forum I think is not just about audio gaming but also about blind representation.

URL: https://forum.audiogames.net/post/408797/#p408797




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun: Play for free Episode 1 from 31st January

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun: Play for free Episode 1 from 31st January

Wow, I just downloaded this game and gave it a try.I really don't want to offend you or discurrage you for your future projects, but I need to adress this:I think you need to work on your quality assurance a lot. The game play felt really clumsy and most of the time my tilting/turning didn't work and I got game over screens for seemingly no reason. This doesn't feel like a skill barrier but rather like bad input recognition.But well, maybe its a problem with my device, does anyone else encounter this problem?But the much more pressing issue is really the story telling. You really should've worked with some blind people to write a story for a blind character. Especially if you want to place a story driven game on the audio game market.I never had such a intense reaction to a game before. But that first scene with probably the love interesst of our main character was so off-putting to me that I actually rage-quitted and deleted the game immediately. I can't stand the image of blind people grabbing women under the disguise of "seeing them with their hands". I don't know a single blind man who does that and if I did I'd challenge him to a duel of life and death or something.So this is just one reaction and only my personal opinion. Also I wrote this not to long after my first ever rage-quit, so you should probably not take it to serious. I normally try to be as productive as possible with my criticism.

URL: https://forum.audiogames.net/post/408723/#p408723




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun: Play for free Episode 1 from 31st January

2019-02-01 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun: Play for free Episode 1 from 31st January

Wow, I just downloaded this game and gave it a try.I really don't want to offend you or discurrage you for your future projects, but I need to adress this:I think you need to work on your quality assurance a lot. The game play felt really clumsy and most of the time my tilting/turning didn't work and I got game over screens for seemingly no reason. This doesn't feel like a skill barrier but rather like bad input recognition.But well, maybe its a problem with my device, does anyone else encounter this problem?But the much more pressing issue is really the story telling. You really should've worked with some blind people to write a story for a blind character. Especially if you want to place a story driven game on the audio game market.I never had such a intense reaction to a game before. But that first scene with probably the love interesst of our main character was so off-putting to me that I actually rage-quitted and deleted the game immediately. I can't stand the image of blind people grabbing women under the disguise of "seeing them with their hands". I don't know a single blind man who does that and if I did I'd challenge him to a duel of life and death or something.So this is just one reaction and only my personal opinion. Also I wrote this not to long after my first rage-quit, so you should probably not take it to serious. I normally try to be as productive as possible with my criticism.

URL: https://forum.audiogames.net/post/408723/#p408723




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun: Play for free Episode 1 from 31st January

2019-01-28 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun: Play for free Episode 1 from 31st January

Hi TheBlindSaiyan,I don't understand your problem here. First of all you're just guessing. So why spoiling the atmosphere with pointless criticism before the actual release?And secondly people tend to apply double standards on the monetary side of gaming. On the one hand they pay over ten dollars on a cinema ticket for maybe two hours of unrepeatable movie, on the other hand they complain when they have to pay the same ammount of money for five or ten times the time in story gameplay. Even if you can't come back to the game later on I don't see why you shouldn't pay for it.And well, if you don't like story games and instead want to have some game play driven ones, just don't buy the first. As long as there is a market for them they will be developed, marketed and bought. No need to take offense about that.

URL: https://forum.audiogames.net/post/407947/#p407947




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: GoldGun: Play for free Episode 1 from 31st January

2019-01-27 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: GoldGun: Play for free Episode 1 from 31st January

Hy My True Sound team,I want to adress the blindness as a story device issue here. Because I highly disagree that you should avoid the topic at all costs. There are however some problems with the approach on this.Firstly the audio game market is full with games that give you an arbitrary reason why your character can't see and thus the game is audio only. So this plot device feels really stale to experienced players. Seen thousands of times, can't they come up with something new? That might be a problem that puts some people off.Secondly this aspect is often just used as a justification, not as a narrative device. There is a very important difference hidden, let me explain: A justification tries to establish the reason for a certain gameplay mechanic and is stacked ontop of a complete construct. Thus it often feels ill fitting and forced. Blindness as a narrative device however would use the special condition blind to build a story and some game mechanics ontop of it. This way you actually can work with the topic and develop it into something artistically fulfilling.Blindness puts us in a disadvantage to normally sighted people in most situations. But games tend to tell a story about some superhuman being conquering all obstacles and enemies in their way. That doesn't fit very well together. Try to solve this dichotomy with your story or don't use blindness ass a plot device.Just think of the movie don't breathe or the super hero daredevil for some interessting implementations of blindness in a real story environment.Lastly coping with their own blindness is a highly delicate topic for some blind people for obvious reasons. Getting confronted with this aspect of life in a highly escapistic medium as video games can be a real bummer. By any means blindness as with all disabilities is a delicate issue and should be handled carefully. But also it has to be handled somehow because denying doesn't help either.So if you feel comfortable to adress this issue with enough care and thought I am pretty sure someone could build an amazing audio game with a compelling story out of it.If you however just want to make a game accessible to blind and visually impaired people please don't just use the "well, our main character turned blind, let's move on" trope. I don't need that at least.

URL: https://forum.audiogames.net/post/407717/#p407717




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-01-23 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hie Stewie,I don't know the exact numbers but I'm surprised that you only got 3 levelups in your playthroughh. One big issue is: you should be careful not to kill your enemies in one hit in order to still get xp for the kill.Did you enter every ruin/dungeon and killed every wraith/enemy on the way? I think you should do that at least till day 40.Also consider putting 1 level into health early in the game. that way your ring of life heals twice as much per day and you can play much more conservative with your shield's health condition. Take more hits without blocking and always use the growth elixirs with as low health as possible.Also if you happened to find mushrooms on the way it might be a good idea to use them right before engaging the mini bosses.But probably you just had some bad luck on your playthrough. The difficulty range is quite big depending on what events/items you get on the way. Just keep trying.

URL: https://forum.audiogames.net/post/407032/#p407032




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-01-23 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Darren,well, a single playthrough doesn't take that much time, you're right with that. But two main issues in defence of the game:1. The price:The game actually only costs the same ammount of a fancy cup of coffee or a really poor meal. Both of which are consumed much faster than a single playthrough.2. Replayability:There are five difficulty settings that actually play rather differently due to loadout and stat distribution. So you have at least five playthroughs worth of content. But the inherent randomness of every single encounter causes every playthrough to feel completely unique. So you can pick it up over and over again and see whatever the gods of rng present to you this time.I think Path of Adventure offers at least 10 hours of really fun gameplay. After that you won't encounter anything totally new and it can become a little repetetive. But considering the price thats totally fine for me.And even after that it can be a nice device to waste some time while traveling or so because its not a to demanding game after all.So just give it a try! Support developers who are including vi people in their projects.

URL: https://forum.audiogames.net/post/407022/#p407022




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New text-based roguelike for android: Path Of Adventure

2019-01-18 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: New text-based roguelike for android: Path Of Adventure

Hi Keeweed,a great youtube channel about game design just happened to upload a video about roguelike mechanics. That could be interessting for your thoughts of improving replayability.See here: Gamemakers Toolkit: Should roguelikes have Persistent Upgrades?The channel host also has a rather good video series on game development for disabilities btw.

URL: https://forum.audiogames.net/post/406176/#p406176




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New text-based roguelike for android: Path Of Adventure

2019-01-18 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: New text-based roguelike for android: Path Of Adventure

Hi Keeweed,a great youtube channel about game design just happened to upload a video about roguelike mechanics. That could be interessting for your thoughts of improving replayability.See here: Gamemakers Toolkit: Should roguelikes have persistent upgradesThe channel host also has a rather good video series on game development for disabilities btw.

URL: https://forum.audiogames.net/post/406176/#p406176




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New text-based roguelike for android: Path Of Adventure

2019-01-13 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: New text-based roguelike for android: Path Of Adventure

Yeah right, the indie market is kind of crazy with this nostalgic resurrections of supposedly dead game mechanics. I think I as a 90s kid am just a little to young to really appreciate that But I also was a little to quick with my judgement. Even though I consider myself quite a skilled gamer I obviously didn't do to well on my first attemts. Went through the demo about two dozen times now and by now I can make it past the first mini boss every time instead of almost never. So yeah, it is much more skill based than I thought One last thing I want to point out: Don't bother to much with that tiny detail work when you try to improve screen reader accessibility. You mentioned some obscure pronounciation issues with damage values. Screen readers _always_ do such things somewhere. Thats not your problem. We work with that all day so we usually can understand what is meant by it. Just make sure that it reads the correct words/numbers and not just something like image000743 instead.

URL: http://forum.audiogames.net/post/405146/#p405146




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: New text-based roguelike for android: Path Of Adventure

2019-01-11 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: New text-based roguelike for android: Path Of Adventure

Hi Keeweed,I am already quite eager to have this game on the iOS market. Good thing that you have a browser demo available to test it.I definitely will buy this one when it comes out for the infamous apple stuff.Even though at least the demo feels heavily unfair when you have some bad rng. This is a very oldschool approach to game design. Normally not my cup of tea but for a couple bucks its probably worth my while. The demo was fun enough at least.Wish you the best of luck for your android updates and the iOS port. Hope to hear from you really soon.

URL: http://forum.audiogames.net/post/404653/#p404653




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Hi Hannes, hi Juliantheaudiogamer,Here the link to the new topic and my answer to your questions:Klick

URL: http://forum.audiogames.net/post/398262/#p398262




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Hi Hannes, hi Juliantheaudiogamer,Here the link to the new topic and my answer to your questions:http://forum.audiogames.net/post/398261/#p398261

URL: http://forum.audiogames.net/post/398262/#p398262




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

hannes wrote:can some one tell me what to do with that piece of cheese i found in the captains cabin and how do i get the book in the house it keeps getting away from me pleas helpHi Hannes,I will open a new topic in general game discussions for puzzleing questions. Don't think we should discuss this here.You will get an answer there though, I'll post a link as soon as I opened it.

URL: http://forum.audiogames.net/post/398259/#p398259




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Sound of Magic - A fantastical journey for young and old adventurers

2018-12-11 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Now I feel a bit sad because I'm already done with this game. I already knew most of the puzzle solutions from the beta test though. So this is no measurement on real playing time.Its nice to see what this game developed to. And there is definitely some story telling improvement done. Also the high quality recordings are on point. Funny enough some voices made it from the beta version into the full product. I'm wondering if thats caused by budget issues but its amazing how well they blend into the mix of professional narrators. I might be biased but the voice acting of the pan is still the best in the whole game Even though I knew most of the plod and lots of the twists and turns I again had some serious fun playing this game another time. Still had to laugh out loudly on many occasions and renewed my love for some of the charmingly weird characters.First I was a bit disapointed that the huge battle scene didn't make it into the full version but I now understand why after I saw the complete overhaul of the ending. It now feels much more cohesive, good job!I might or might not write a review for audiogames.net later this week. It would be my first attemd for such thing but I think sound of magic is worth it.Hope I made some of the readers a bit more curious about this game  People, buy it, you won't regred it(Unless you don't understand german in which case you're screwed for now)

URL: http://forum.audiogames.net/post/398073/#p398073




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Land of Livia: An IOS game which has been made accessible

2018-04-14 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Land of Livia: An IOS game which has been made accessible

Hi all,just a quick mathematical exercise:There is a perfect way to max out the chances for unlocking clues with lore items. And it may surprise you.In short: Take the lore excerpts. They have the best cost/success ratio.You can calculate this by dividing the success chance with the cost of every piece.The cost is the ammount of fragments you need. An excerpt needs three fragments, a page needs 3 times 3 so nine fragments and a chapter needs a total of 27 fragments.Fragment: 5 / 1 = 5%Excerpt: 25 / 3 = 8,333% per fragmentPage: 65 / 9 = 7,222% per fragmentChapter: 100 / 27 = 3,7% per fragmentSo unless I am missing something there is a definitive way to max out your chances in the long run. Correct me if I am wrong with this...

URL: http://forum.audiogames.net/viewtopic.php?pid=359735#p359735




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-30 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Well, no, I don't think you need to. The difficulty should scale with level. I strongly believe you should be able to beat the final boss with that given strategy hints even with level 24.

URL: http://forum.audiogames.net/viewtopic.php?pid=350066#p350066





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-28 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi Kratos,the south gate will be important only after you beat the game, that is finishing the main quest.So at the moment there is no anouncement about any DLCs. I somehow doubt there will be any, even though I'd be extremely glad if I'm mistaken there.

URL: http://forum.audiogames.net/viewtopic.php?pid=349740#p349740





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi Orko,just a suggestion, I don't know anything about Ponce, but the youtube-to-mp3-converter I use won't convert any video above I think an hour or so. Those playthrough-videos are much longer, so maybe that's the problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=349324#p349324





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-25 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Hi Fionella,those are some great questions, I'd love to see them answered myself.There are two things I can say, one I found out by talking to captain Lucian:The chance of parrying seems to be highly dependant on the weapons class. A warhammer blow isn't very likely to get parried by your small dagger for example and vice versa. But as my playstyle is more based on evasion and quick dispatching of enemies I didn't see much of that mechanic in real gameplay. So I'm not sure how much of a difference that is.The other thing is something I'm not totally sure with. The offhand weapon most certainly gives you the extra affects of that item. So if it has a 50% chance of poisoning your enemy you get that chance added ontop of the stuff your main weapon already does. So I think the offhand weapon at least gives you that kind of benefit. I strongly believe it affects even more aspects though.Clarification from the developers would be highly appreciated I'd love to have a more in depth overview of your party's stats. Evasion, critical hit chance, debilitating affects chance, magical damage percentage and so on... Thats the optimizer part of my personality  But I don't know if those stats are meant to be seen.Hope my grammar didn't get messed up to much on this post. The more I read and write in english the more I want to try to express myself in more complex ways. But that also leads to even more mistakes as well 

URL: http://forum.audiogames.net/viewtopic.php?pid=349316#p349316





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-19 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Jayde wrote:For me, personally, having a mage-warrior type would be a not-so-great idea. Once the warrior starts donning heavy gear, he'll have trouble with magic and his mana costs will go up. He'll also be a high-level warrior with bad stats for his class. Personally I'd figure the best build would be to keep mage/necro/priest together.Actually there is a full set of warmage-equipment you can gather in higher Levels. I think it starts to spawn at around Level 40 or so. That stuff has really decent protection and doesn't restrict Magic. And there are some really neat mage skills you can unlock that work very well with a warrior.So it depends on what type of build you want to Play. You don't Need to have very high int or willpower to Play a warmage.

URL: http://forum.audiogames.net/viewtopic.php?pid=348354#p348354





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Hey Soul Keeper,There are two Things I believe a good game Needs at least one of them. Actual fun game Play and/or a good Story. For me if it has one or the other it is worth to Play.I can totally understand your Point that you like a narative game most. I personally love the medium game especially for its unique possibilities to tell a Story. It can be so much more immersive even than a good book.But think of this: Does a fun board game or a match of Tennis or Football etc. Need a good Story? There it is all about fun game mechanics and the excitement of winning or losing.I don't want to persuade you, don't misunderstand me. I just want to Point out another way of approaching the matter.But never mind that. As far as I understand Joseph AHC will be more a Story driven rpg and thus the perfect game for you 

URL: http://forum.audiogames.net/viewtopic.php?pid=344279#p344279





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I guess it will be later in the afternoon as Joseph said they had a full day of work before releasing it.So I guess something about 17.00 which is 23.00 here in Germany. But if they don't somehow manage to release it within the next two hours I won't be able to download it till late january 1th anyway.So have fun with AHC, I'll stick around here next year again. Hope everything with release goes well.Happy new year 

URL: http://forum.audiogames.net/viewtopic.php?pid=344261#p344261





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-29 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

I guess it will be later in the afternoon as Joseph said they had a full day of work before releasing it.So I guess something about 17.00 which is 23.00 here in Germany. But if they don't somehow manage to release it within the next two hours I won't be able to download it till late january 1th.So have fun with AHC, I'll stick around here next year again. Hope everything with release goes well.Happy new year 

URL: http://forum.audiogames.net/viewtopic.php?pid=344261#p344261





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-26 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Damn, the busy Christmas time was the perfect distraction from the calendar. Now it's all over for me and time starts to creep again.And I won't be able to buy and Play AHC till at least the late 1.1. Man, it will be hard for me not to read any of this thread after release or watching Liams stream or any other let's Play. But I don't want to spoil the first Immersion for me.Hopefully Liam will put the stream up on YouTube. I enjoy his game Play Videos quite a lot and will probably watch them after I played the first couple of hours myself.This is the first time ever I can be hyped about a game release after GTA San Andreas back then in 2004 - the last game I at least could partially Play with Vision. Thanks to the guys from OutOfSightGames. I so much hope (for them and us) that this won't be a No Mans Sky story and it will be at least nearly as good as we all hope.Hope you don't mind me just rambling about stuff you don't Need to know. But I think our random Hype commends could motivate and delight the AHC devs. And I like the idea that we might contaminate them with our positive excitement about the release. If they still follow this topic, they must be in such big stress atm.

URL: http://forum.audiogames.net/viewtopic.php?pid=343832#p343832





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-12-26 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Hi jjaquinta,I just wanted to state how much I appreciate the afford you put into this Project. It really seems as if the visually impaired community is important to you. It's a great Thing to know that there are game developers out there who care.The most interessting Thing is that you found that niche where Audio only games could actually be of interesst even to sighted Players. Hopefully your creativity will turn out to be lucrative for you as well.To bad I don't own an alexa device and won't buy one either. But maybe I'll try out the browser mode of it sometime. The genre totally fits me at least. But if it has Problems even with british english, my german Accent would probably kill it Wish you the best of luck with your Project and a happy new year.

URL: http://forum.audiogames.net/viewtopic.php?pid=343821#p343821





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-23 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Thanks for sharing the interview download. Just listened to it and it sounds quite promising. Funny enough Joseph perfectly describes that one wish I had in my gamer life eversince I went blind.I used to be more or less sighted and thus I know the Quality Level games can reach. So I always feel a bit disapointed when I Play Audio games. Don't get me wrong, I can imagine how hard it is to make a good and fun game without a big Team, lots of time and even more Money. But nevertheless there is a desire deep inside me no Audio game ever could satisfy.I wholeheartedly hope and believe that AHC could scratch that itch, even though it can't possibly live up to the expectations we all might have.[Edit]:Man, I always thought to be alone with that opinion. I somehow believed the low Quality Standard on the Audio game market is because everybody is okay with it. Now I finally see that there are so many others with this issue. Great to read from all of you, guys!On a side note:Will AHC set up a new Quality trend in Audio gaming? Will it encourage other developers to try and compete? Will AHC Need to be commercially successful to do that? Or will there be others doing so just for the sake of Passion and perfectionism? Will AHC totally spoil older, less polished Audio games for us?I am really looking Forward to see the effects of AHC on our game market.

URL: http://forum.audiogames.net/viewtopic.php?pid=343287#p343287





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-23 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Thanks for sharing the interview download. Just listened to it and it sounds quite promising. Funny enough Joseph perfectly describes that one wish I had in my gamer life eversince I went blind.I used to be more or less sighted and thus I know the Quality Level games can reach. So I always feel a bit disapointed when I Play Audio games. Don't get me wrong, I can imagine how hard it is to make a good and fun game without a big Team, lots of time and even more Money. But nevertheless there is a desire deep inside me no Audio game ever could satisfy.I wholeheartedly hope and believe that AHC could scratch that itch, even though it can't possibly live up to the expectations we all might have.On a side note:Will AHC set up a new Quality trend in Audio gaming? Will it encourage other developers to try and compete? Will AHC Need to be commercially successful to do that? Or will there be others doing so just for the sake of Passion and perfectionism? Will AHC totally spoil older, less polished Audio games for us?I am really looking Forward to see the effects of AHC on our game market.

URL: http://forum.audiogames.net/viewtopic.php?pid=343287#p343287





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-18 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

SirBadger wrote:well if you can't beet'em, join 'em.But why would you want to beat them? Is there any Problem with them? Do they hurt anybody? Or can't you just stand positive excitement from others?SirBadger wrote:so with all the speculating I think i'll play the chicken wrestler class and put all my points in to plucking, although when I play it again I may put them in to squark and egg finding.You somehow missed the Point. This is a discussion about real game Content you could already see in the demo, not just any wild ideas. So your sarcasm doesn't quite fit here.SirBadger wrote:because I'm just so frantic and inpatient I've just about warn out my butt with all the rocking backwards and forwards and my head hurts from poking my eyes all the time.That is definitely no sarcasm, thats quite frankly just offensive. There is really no Need to Insult your fellow blind People. Blindisms are a delicate issue, you really shouldn't use them to ridicule anybody.By the way, your awkward spelling is a type of blindism too. Beet instead of beat, leeve instead of leave. You are not Aware of it because your Screen Reader pronounces it correctly, but it pokes in the eye of every sighted Person and they might misjudge you due to it.I know I shouldn't throw with bricks in my non-native-english-speaking glass house, but I sometimes really get irritated if even blind People start to discriminate other blind People. There is already enough of that outside of our peer Group.

URL: http://forum.audiogames.net/viewtopic.php?pid=342591#p342591





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-12-03 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

To the main character voice Thing:You should think of it as only written text. That is in fact quite common even in high budget rpg games nowadays. There is no actual voice for your character, I guess to make it more immersive.In AHC it has to be voiced in sapi because we can't read that written text. Oh well, we could using a Braille Display... But I think you get my Point.Well, the mixture is a bit strange nevertheless. I don't know a game where the main character has no voice but talks that much at the same time. But I don't mind at all. We will see how it fits into the main Impression of the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=340951#p340951





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Release Date Announcement for A Hero's Call

2017-11-12 Thread AudioGames . net ForumNew releases room : Honk via Audiogames-reflector


  


Re: Release Date Announcement for A Hero's Call

Joseph Westhouse wrote: [...] I've decided that, to preserve my own sanity, I'm going to make a policy that from here on out, if a question is asked that people will easily be able to find out for themselves once the game is released, I'm not going to answer it. [...]That might seem harsh or indifferent, but it is a badly needed decision! Joseph, I totally Support your move. You have more important Things to Focus on.I Keep my fingers crossed for you guys. May the release come without any further complications. And may the number of sold copies excede your highest expectations!I will advertise AHC in the german blind community. Maybe I'll find you another buyer or two.

URL: http://forum.audiogames.net/viewtopic.php?pid=338055#p338055





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector