Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

how can they log in if they dont know the password, stil though, my knolige about such stuf is not really much

URL: https://forum.audiogames.net/post/536693/#p536693




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

lol I literally made this thread to give an update and got the gamer response, here goes, I got a few replies since these are long.@8also I will just say what no one else is saying: your project is technically infeasible.  It'll never be finished, and when anyone asks "should I use Max or write it myself" they're just going to write it themselves, because writing it themselves by calling TTS is pretty easy but using some baroque thing that tries to somehow be game agnostic is hard and costs money by taking expensive programmer-hours.  You can't make this agnostic.  The UI is almost always tied tightly to the gameplay.This view comes from a naive understanding of the interaction between UI and process, encouraged by the way we develop video games. In comparison, while complete UI agnosticism is truly impossible, high levels of agnosticism can be observed directly in an operating system - the problem is that the development of this agnosticism is not encouraged because of systemic design problems in both project management (as seen in Linux) and ownership (as seen on Windows). In fact operating systems are designed to be agnostic to some extent. This is basically how Max is designed.You can't convince any of the people you want to somehow prevent from doing whatever it is you think they're going to do instead that they need to try to use whatever it is you think you can build, which frankly is incredibly unclear at this point anyway.  All that's here is aspirational statements.  "It's JSON for accessibility" is only a good way to put things if you're a unicorn startup revolutionizing quantum uber ride-scheduling technology or something.Yeah bro, that's why I linked the source. I should have stated where we are in the project, we just got the object-memory model working. Currently, my friend is working on cross compatibility with windows (which will also have useful applications outside of this project) but hopefully after that we hope to have the core linked to the C# abstraction soon. However we had to take away resources for a little bit to work on something else this week.Basically how it works is it uses a messaging system to communicate between an information-space (where all the game data is stored) and a UI space, which is generated by an external module. The module parses the information differnetly. It rearranges the objects and how you interact with them based on these modules. We're probably going to change them a lot over time to adapt to the needs of the engine, and I want to release a few out-of-the-box basic accessibility modules that can be used as templates for future modules developed by blind-only people (or other kinds of disabled people)You have to remember that a lot of the sighted-dev-imposing-structure stuff coming from accessibility comes from having to develop one UI that achieves all tasks, Max is trying to rearrange how we develop UI in general.I didn't want to get into too many technical details in my OP to not overwhelm people because its a very technical task.We expect a release by the end of the year. If we don't we'll give an update. We plan on using a similar UI topology for the sneak program we're currently prioritizing so hopefully we can prove that the model works sooner than that - developing a whole game engine that manages memory and is cross compatible on the machine level is extremely difficult and takes time.The first step of software engineering for a multi-year project is to recognize that it's going to be a multi-year project, but the second step is to scope it, which you don't seem to have done.  If you get halfway through your long-running project and basically start over, that's not a good sign that you understand the problem and more than anything should be telling you that you maybe should step back until you do.Yes, this is because I got a new developer who helped me develop the main abstraction of our ideas. We are aware that the project is a several year project. I was not "half-way" through my project, I just started and went through several refactors before settling on this design, and I think that based on its capabilities we shouldn't require any other major refactors. Max is very early in development. It's also extremely naive to assume that you will know where a project will be in a few years time, the waterfall method does not work for software development and this has been proven repeatedly in industry for years.But fine, let's say that it's technically feasible and everything is amazing and you've got a release tomorrow.  This doesn't give us any sort of control over anything.  If you're right about how big tech is going to try to take over game accessibility through whatever narrative you've arrived at, you've done nothing to stop it.  They'll just disregard you and do it anyway.No, we would have created a game engine where blind people can develop their own modules to organize the game 

Nvda start issue

2020-06-03 Thread AudioGames . net Forum — Off-topic room : BrendanGriesel1 via Audiogames-reflector


  


Nvda start issue

A friend of mine accidentally disabled her NvDA shortcut key. And she can't find the setting to re enable it. Any help would be appreciated.

URL: https://forum.audiogames.net/post/536711/#p536711




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

@13, the problem with your agnosticism comparison between operating systems and actual games/game engines is that an operating system provides critical services and functionality required for a game -- or any executable binary, for that matter, in some executable format like ELF or PE -- to be executed and to function properly. It does this through abstractions like system calls and other mechanisms to abstract away the underlying physical machine from the programs that actually run on it. A program does not need to be aware of, for example, how a pixel is drawn onto the screen because the GPU drivers handle that for the program, and abstract away the underlying complexities and mechanisms of how the GPU operates. All the driver has to do is expose a system call or two. The problem arises when you try to slip in max as the supposed "operating system" abstraction layer. You can't. That is the hard, cold truth. The only way your going to get this to work with mainstream game engines that may not even have plugin support is to write a kernel-mode driver that intercepts graphics calls. Max will not be what you think it will be. It cannot be an agnostic mechanism for any game engine to use because even if you were to make it agnostic, a game engine will still have to implement its facilities. You can't just drop Max into (say) MK 11 and expect it to work out of the box; MK 11 has to be able to support Max, to detect it even exists, and to utilize it. That is why Camlorn said that this was such an infeasible goal. The comparison between OS and Max being some kind of plugin just doesn't hold -- an OS is about a million times more complex, and far lower level, than Max is.

URL: https://forum.audiogames.net/post/536721/#p536721




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Re: Nvda start issue

2020-06-03 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Nvda start issue

Hi.Has she looked in her recycle bin?I can't find any setting to enable NVDAs shortcut.If she can find her NVDA.exe file, she can press aplocations on it, then arrow up to properties, press enter then tap twice then press n then tab to ok and press enter and everything should be back to normal.

URL: https://forum.audiogames.net/post/536720/#p536720




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

also their is a whatsapp group for komplete kontrole and a dropbox folder as well

URL: https://forum.audiogames.net/post/536719/#p536719




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Re: Any recommendations for 'cooking genre' style games?

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : jescat277 via Audiogames-reflector


  


Re: Any recommendations for 'cooking genre' style games?

Same here.

URL: https://forum.audiogames.net/post/536718/#p536718




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Re: HomePod, more treasure than trashcan

2020-06-03 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: HomePod, more treasure than trashcan

I have a HomePod, although I don't use it as much as I thought. I'm a very private person, most of the time, and I doubt my housemates would want to hear stuff like this:https://www.youtube.com/watch?v=csQKuPYpivcblasting through ... well, rather high quality speakers.

URL: https://forum.audiogames.net/post/536610/#p536610




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Re: Zombie war revived! Now with Online mode!

2020-06-03 Thread AudioGames . net Forum — New releases room : thetechguy via Audiogames-reflector


  


Re: Zombie war revived! Now with Online mode!

@90. Its fair. Would you release a serial killer, because he can change? no, of course not.

URL: https://forum.audiogames.net/post/536620/#p536620




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Re: Is There an NVDA Add-on That Plays Sounds for Font Style

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Is There an NVDA Add-on That Plays Sounds for Font Style

Well, someone ported OBJ Sounds I believe, and someone else also hosts AudioThemes that both work with Python 3 NVDA.

URL: https://forum.audiogames.net/post/536619/#p536619




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : queenslight via Audiogames-reflector


  


Re: Screen readers that are not popular?

Supernova Reader, is what Hal was originally called.Lunar Magnifier, is the old name for Supernova Magnifier.System Access To Go:http://satogo.com, still does exists, also is the only screen reader which has Dectalk now.As for Thunder Scren Reader?https://www.webbie.org.uk/thunder/, is where to find it these days.

URL: https://forum.audiogames.net/post/536633/#p536633




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Re: Mause game, new killing game!

2020-06-03 Thread AudioGames . net Forum — New releases room : masroor . rahmani via Audiogames-reflector


  


Re: Mause game, new killing game!

hi again how I can kill robots?

URL: https://forum.audiogames.net/post/536634/#p536634




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Re: private messages(1)

2020-06-03 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: private messages(1)

Nocturuns is reputable.

URL: https://forum.audiogames.net/post/536635/#p536635




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : PatrykK via Audiogames-reflector


  


Re: Screen readers that are not popular?

Hi. I downloaded the thunder screen reader, but it is out dated.

URL: https://forum.audiogames.net/post/536650/#p536650




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Re: Space wave race has been released.

2020-06-03 Thread AudioGames . net Forum — New releases room : musicalman via Audiogames-reflector


  


Re: Space wave race has been released.

So, here is more or less my opinions about the game after playing it as faras I am able.First off I really like the concept but I think it needs flushed out.Dark wrote:I did manage to finish the eleventh silver race when I bumped the difficulty down to really easy, but I can't complete the twelth, and what is worse, I am not entirely sure what I am doing wrong, other than with those stupid double asteroids.I've noticed the trick with those is to move to one side of the board or the other when the double asteroids are incoming i.e. don't stay in the center, pick a side instead. For example let's say I pick the left side. Stay on the left side until the asteroids are close enough to hear. If no collision alarm sounds, you are of course clear. If one does sound, though, move to the right. If it still is sounding, move to the right again and you should be good. If you have quick reflexes you should be able to handle even the worst cases at full speed, without any mishap.This morning I discovered you can practice single tracks in single race mode which is a godsend imho. Despite this though, I'm simply unable to beat that goni race. I've done it with a perfect start. I can run through it without a single crash and holding top speed the whole time, of course not counting the initial acceleration. I've tried with all ships and the fastest time which I think you can physically clock on that track is 2:52. And it's simply not fast enough.I've noticed that enemies seem to freeze you in place; I can't verify this visually but if you take too long to kill them, you won't complete the race as quickly. I don't think there's a quick way to kill enemies. Speed doedsn't seem to make a difference, you just make your way into their lane and fire when you hear the long beep.Another topic I should touch on is endless mode. First of all I don't know why announcements such as "incoming asteroid," "incoming enemy" and curves aren't being announced. It's kinda cool actually, but a bit unexpected. I also like the idea of endless mode, but it feels very unbalanced.The idea of it is that things approach faster as you make your way down the track. But they do so at an uneven rate. The curves stay fairly easy and only get harder gradually, and the enemies don't seem to change at all from what I can tell, but the asteroids pick up speed far too quickly. After a minute or so, they're too fast to avoid at top speed anyway.For a while, it's kinda fun putting on the breaks when an asteroid is coming, but the fun factor kinda wears off when you realize that 1, there's no real incentive to max your speed out, so you could just move slowly all the time, and 2, your range of speed is far too wide and it just makes the whole thing boring. Eventually you'll get to a point where the asteroid pace maxes out, but you can still crawl along the track at a snail's pace and easily avoid anything that comes for you. Once you get to that point there's really no reason to play it.So there's got to be something else to equalize this. Maybe markers on the track at set intervals, and if you took too long to hit the next marker, you'd be out of the race? Hmm, I like that. I could overlook all of my balance issues with endless mode if something like that was in it.But yeah, really hoping Goni can be beaten somehow. Or maybe the balancing is flawed and we just need to wait on an update.

URL: https://forum.audiogames.net/post/536649/#p536649




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Re: private messages(1)

2020-06-03 Thread AudioGames . net Forum — Site and forum feedback : Jaidon Of the Caribbean via Audiogames-reflector


  


Re: private messages(1)

@Aaron is insane and I say we execute him by hanging him, putting in an electric chair, then shopt him in a volcano

URL: https://forum.audiogames.net/post/536662/#p536662




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Re: Pool of mutual contact information exchange

2020-06-03 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: Pool of mutual contact information exchange

Discord: thetechguy#6929.and of course you can reach me via the broken PM system!

URL: https://forum.audiogames.net/post/536672/#p536672




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Re: Mause game, new killing game!

2020-06-03 Thread AudioGames . net Forum — New releases room : tunmi13 via Audiogames-reflector


  


Re: Mause game, new killing game!

Hi guys i have a new game here have a link bye!Whoa whoa whoa. Let's rewind here. What is it about? What do you do in it? Is it multiplayer? Is it single player? Is it a sidescroller? 3d? 2d?So many stuff left out.

URL: https://forum.audiogames.net/post/536677/#p536677




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Screen readers that are not popular?

@PatrykK, Well no! Hence why Cobra isn't being further developed!@BlindJedi, Never thought I'd see so many screen readers in one place. I *believe* Sunshine was an old Android screen reader, though I may be thinking of Spiel or Shine Plus instead. By the way, do you mean ZDSR (the Chinese screen reader for Windows)?

URL: https://forum.audiogames.net/post/536685/#p536685




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

@3Reaper works fine.  Trying to learn Reaper ends terribly unless you put in very significant amounts of time because there's no good resources and what does exist is impossible to find/not updated/"join this specific dropbox folder"/all of the above.I was able to teach myself digital signal processing from first principles without sighted help, can learn new programming languages in literally a day, learning is sort of my superpower.  But while I know some reaper and could learn more, I can't do it quickly.  Which really should say something.

URL: https://forum.audiogames.net/post/536684/#p536684




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Re: Im searching for free script that will count entries in my site.

2020-06-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Im searching for free script that will count entries in my site.

@11the potential attack vector is I go sign up for the same service as someone else.  I then use the fact that mostly these are going to be deployed at /home/username to find out who else is on the server I'm on by trying to list /home, then I go /home/meatbag and write whatever I want.  And if the directory listing doesn't work, I can possibly still just guess usernames, or assume that everyone is in a nonstandard folder and list the directory .. instead (which gets the parent directory of the script).This is a simple example. I'm not an expert at such things, but much more complicated things are possible.  A VPS is much more secure because it's an isolated VM.  That said you can do free hosts right, I'm just not convinced that anything that's letting PHP scripts write files knows what they're doing because that opens up too many potential issues.

URL: https://forum.audiogames.net/post/536695/#p536695




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Re: Problem with dreamland on android

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector


  


Re: Problem with dreamland on android

try the second last option? don't have it installed, so yeah.

URL: https://forum.audiogames.net/post/536699/#p536699




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

Oh blah!  For the love of all it seriously can be done!  Windows 10 isn't that much of a pile of crap.  I'm not going to write out a complete komplete tutorial on this post but I'll help you get started.1.  Once you receive a key that gives you access to all of your native software, go ahead and download native access.  You will need this to install all of your software-side stuff, instruments, loops, yada yada yada...  Install once downloaded, then launch.2.  Once launched you should be prompted to sign in with the email address you provided and used to register your software products and such.  I do not immediately recall how that is laid out and if you can just tab to and through it or not, but the worst case scenario is that you'll have to use NVDA-object nav and some OCR to navigate through or some variant of it depending on your screen reader of choice.3.  Once signed in, the window will change and, yet again you may need to use a bit of object nav to access parts of it.  All of the tabs are organized under a section called navigation items.  IN there you'll seee things like, add a serial, not installed, available updates, and finally, install.  I do not recall having to enter in my serial number when I first signed in but simply went to the not installed button and activated it.  I was then able to see a list of all the products that weren't installed and the button required to install them.  I don't remember how long it took to grab and install all of select which is what I got owing to my limited funds, but I know it was no less than an hour, so you're best leaving this for a moment in time when you know you won't be needing the machine in question, such as when you go to sleep?  I dunno.  I sat around and did a lot of thumb twiddling.  NA is pretty good about selecting defaults for your instruments and such, so I'd leave the paths alone unless you have a seriously good reason to go about messing with them, such as another SSD you need to install to, which honestly isn't a bad idea, or another larger drive you would rather the products be temporarily downloaded to before install.  For the sake of this small, thing, we'll just say C:\Program Files\Native Instruments and be done with it.4.  If you're following the instructions under this section it is assumed everything from 1 to 3 has completed successfully.  i suggest browsing C:\Program Files\Native Instruments or whatever other directory you may have chosen if you decided to opt out of the smartness of Native access before proceeding.5.  Make sure your A-49 is connected to your PC via the cord provided.6.  Launch Komplete kontrol; it should be on your desktop.  Give it some time as it has to figure out what you've installed, where it is and how to use it.  It does not hurt to hit NVDA plus R to use windows 10 OCR here and check things out from time to time.  This process can yet again, take you a fair amount of time depending on your purchases.7. when hitting NVDA+R it is worth checking to see if you are receiving any messages to update the firmware to your KK hardware.  Don't see a button, you say?  All you're seeing is words that seem like words of acknowledgement and consent but no real way to click them?  No problem, hit enter on said words and NVDA should act as it always does when confronted by visible buttons and the like.  The idea here is that any OK or yes or such button may not appear as a button but simply a word.8.  the final thing that will happen is that you may receive a tutorial that you cannot really gain much from owing to how inaccessible it generally is.  Do whatever you must to dismiss it and get on with your life.  Again, a bit of OCR may be necessary.9.  Close the KK software.  You'll not be using it for much else as it is generally best to use everything you now have at your fingertips inside a DAW.10.  Configure reaper as necessary.  this means you must figure out precisely what you need as far as mixer/audio-interface and sound system is concerned.  As I don't know precisely what you have I can't really help you here, but it would suffice to say that you need a buffer size that will give you as little latency as possible.  If you can, do yourself a favor right off the bat and see if your soundcard/interface/whatever you're using to manage audio has an ASIO driver.  Again, as I know not what you have this part is one I can't really help you with.The rest to follow, but I'd like to get you through all of this first, and since, as I understand it, you don't have your keyboard yet I'd feel rather foolish backtracking and trying to answer questions you don't already have and or haven't already posed.  Sadly, the only other suggestion I can give you at present is that since you're going to use KK with reaper, you should read the reaper accessibility page.  There is a ton there that may seem slightly hidden and may require you to put it all together 

Re: Crystal Caverns Gwen Question

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Adina via Audiogames-reflector


  


Re: Crystal Caverns Gwen Question

SPOILERS!Based on your gender, you can get a different scene with each of the four characters. It happens after you complete the three main quests, in the tavern. I've gotten Simeon and Matthias on two different playthroughs and other friends got Sister Alexia or Gwen. So... It's possible, and as far as I know the crystal caves thing ensures you get Gwen, or Sister Alexia, depending on who you have in your party at that moment so she can make that remark.

URL: https://forum.audiogames.net/post/536706/#p536706




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Re: Pool of mutual contact information exchange

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Pool of mutual contact information exchange

And here's mine.Email: hailyme...@aol.com. Yes I use fucking AOL mail, sue me. Also, cont...@arqeria.com is a thing, because I can't not have my own mail server.Twitter: @arqeria. Also, go follow @CyberDuckBot @donald_soto00 and @unfiltered123! /Plug.Discord: arqeria#6038.Facebook.Credit card number:For me to know and for you not to find out. Hah!

URL: https://forum.audiogames.net/post/536715/#p536715




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

what's rong with reaper? i herd others using it with komplete kontrole and it works just fine, i honestly backed off the idea of buying a mac sence i already have what i need on windows,  so their isn't a point of buying one if i'm going to use it for audio production, and  reaper isn't really all that hard, their are many resources out their to get you started, you just have to work your brain with it

URL: https://forum.audiogames.net/post/536714/#p536714




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Re: Grand theft Accessibility Has Arrived!

2020-06-03 Thread AudioGames . net Forum — New releases room : Robokop via Audiogames-reflector


  


Re: Grand theft Accessibility Has Arrived!

Hi Liam i have qestion. Did you changet theys? I dont have numpad how i AM suposet to Play? It

URL: https://forum.audiogames.net/post/536713/#p536713




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Re: Problem with Code 7

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : shane via Audiogames-reflector


  


Re: Problem with Code 7

hi, i'm currently having this issue and i aksed the devs over on discord how to fix it but got no where.could you tell me how you ran this tool?

URL: https://forum.audiogames.net/post/536726/#p536726




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

I’m going to go ahead and ask this here ahead of time. if a library, ethno world six by best service in this case, says that it works in contact and is nks ready, are there any other accessibility issues I might need to worry about. It's A giant purchase so I just want to make sure something doesn’t go to hell at the last moment.Also, having used it in the past, the reaper accessibility page is pretty helpful and stands as a contradiction to what Camlrn said earlier. It’s not perfect, and I feel like there could be more on music editing in general, but it's there and it teaches you stuff.

URL: https://forum.audiogames.net/post/536723/#p536723




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Re: Disgusted by the moderators on this site

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Disgusted by the moderators on this site

Yup, and you're all still forgetting the game database code. That's not part of punBB, and technically the admins are under no obligation to give it out.

URL: https://forum.audiogames.net/post/536825/#p536825




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Re: Prometheus back online!

2020-06-03 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: Prometheus back online!

moderation:From this point onward, we are instigating a blanket ban on all projects using the long since leaked cosmos database at the request of it's original creator. The best way to avoid this? Simply don't use it. You'll do the community a service by *not* implementing an 10+ year-old bug/vulnerability ridden system. If you must use something, try toastcore.To prevent questions I already know are coming. This is a blanket ban like all others. You won't be penalized for playing, just don't post about it here and everyone will be happy.An additional thanks to everyone who privately contacted me with valuable info that helped us come to this decision. You know who you are.I'm closing this topic, as I believe it no longer serves a purpose.

URL: https://forum.audiogames.net/post/536838/#p536838




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Okay, I didn't read the whole post, but let's just say, I agree with Jayde here. And why the heck did this have to be brought up? To have another 300 posts of people screaming at each other. I'm sorry, but this is just... Jayde did his moderation thing, the issue was closed and now what? Someone's brought it up again.

URL: https://forum.audiogames.net/post/536839/#p536839




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Re: Prometheus back online!

2020-06-03 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: Prometheus back online!

moderation:From this point onward, we are instigating a blanket ban on all projects using the long since leaked cosmos database at the request of it's original creator. The best way to avoid this? Simply don't use it. You'll do the community a service by *not* implementing an 10+ year-old bug/vulnerability ridden system. If you must use something, try toastcore.To prevent questions I already know are coming. This is a blanket ban like all others. You won't be penalized for playing, just don't post about it here and everyone will be happy.An additional thanks to everyone who privately contacted me with valuable info that helped us come to our decision. You know who you are.I'm closing this topic, as I believe it no longer serves a purpose.

URL: https://forum.audiogames.net/post/536838/#p536838




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Re: Problem with Code 7

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Problem with Code 7

The solution that seemed to work for several people was running Code 7 as admin and with compatibility mode enabled. As Aron said, also make sure you are using the left control, not the right one.

URL: https://forum.audiogames.net/post/536848/#p536848




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Re: Is There an NVDA Add-on That Plays Sounds for Font Style

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Is There an NVDA Add-on That Plays Sounds for Font Style

@camlorn, Cheers. The idea came from the thought that braille users had signs to indicate text that was formatted, while I think most people using speech alone would disable those announcements, so I wondered if there was a way to make it just as easy for both groups.

URL: https://forum.audiogames.net/post/536867/#p536867




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Re: Just wanted to provide an update on Max-Lib

2020-06-03 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector


  


Re: Just wanted to provide an update on Max-Lib

@18You say it makes things easier by adding different UIS, I think, but if a sighted dev is going to make their game accessible, they'd do that anyway wouldn't they?The problem is that making a game blind accessible as a sighted developer currently has these problems:1. The developer is sighted and tells blind players how to play. There are already multiple modes that blind people may prefer to use, and they are forced to use a suboptimal one created by what a sighted player thinks is better. 2. The developer has to actually, well, develop the accessibility instead of end users referencing some documentation that describes how the objects are mapped out and building out the accessibility themselves from a fork of one of the currently existing accessibility modules. Even if the docs don't exist the actual work of getting a custom module working for a game developed with max would be relatively trivial to start and can be smoothed out over time by a community since its a messaging based system.Also, if a developer is developing their own accessible UI, this is only part of a larger single game UI that they have constructed. It still can't be changed or reinterpreted.To me it sounds like you're trying to make a tool that doesn't need to exist because if sighted devs want to add accessibility they'll do it and if they won't then they won't. You can't force them to make their games accessible you no.Most devs would be more willing to make their games accessible outside of specific circumstances (mostly competitive gaming or very pretentious developers) but the problem is that the information, tools and technical requirements are way too much to expect from a privately sourced piece of code. Max basically takes the UI components of a game and abstracts them and can be connected with other engines/languages. So, they don't actually have to do the work since Max rearranges the UIs based on the end user's preferences instead.So you have a way of adding bleeps and sonar and things to a sighted game?Absolutely. So basically, it would create an environment that your UI interacts with, and part of that absolutely could be producing sonar and bleeps. Especially if it creates a geometric space where you can calculate proximity to walls and stuff. A generalist application would probably have some limitations, but because I want to make several open source accessibility modules, these can be used as starters; and the community can produce their own. Actually I highly recommend once we get a few starter modules working and walk people through it to encourage development of blind starter modules built by blind people to avoid the whole "blind peopel playing sighted UIs" shit. From there, we can customize modules to be custom fit for each game, essentially producing accessibility mods for Max-compatible games.The way this interacts with the industry is that Max's accessibility and UI power is incredibly high, and because it's open source and not owned by a private company (and i'm going to try to keep it as much of a community project as possible), it's essentially a powerful piece of open source code that can be used on a ton of platforms. To encourage its use I'm also going to be producing game builders, an RPG engine clone for example. A bonus of these engines is since they are more standardized than general game development, games built in them have a high level of predictability in their UIs making accessibility much easier to develop for.It's not something that's going to be integrated into every game. The idea is to encourage it to spread as far as it possibly can, by targeting developers and bypassing corporations, which developers don't want to deal with anyways (seriously nobody wants to fucking deal with royalties ok lol). Devs dont want to give these companies their money if they don't have to, offering a free alternative that integrates with commercial solutions is a powerful alternative.Also worth pointing out is that Max would also have a high level of moddability in its games, which would be another attraction to using the system.It honestly still sounds to me like you're doing something that a sighted dev could do if they cared.Stop moralizing the developer's actions. Games are complicated pieces of software and game developers are among the most abused in the software industry because of the tight deadlines. A lot of independent contractors use this tactic to make money off of this shit and still can't do their jobs right.How are you going to market this to x amount of devs when the small ones probably don't know or care about accessibility and the big ones already have accessibility implemented and if they don't chances are they won't care?A lot of game developers really do want to build accessible games but don't have the necessary resources to do so. Accessibility is an extremely niche knowledge pool and thus is usually relegated to expensive 

Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Sam Smith via Audiogames-reflector


  


Re: Screen readers that are not popular?

the worst, not popular, screen reader, in android world, is ray vision. , and second thing, f no, i'm not gonna pay for more voices

URL: https://forum.audiogames.net/post/536872/#p536872




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Sam Smith via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

and i'm happy, if you're point out the spelling mistake, mr. dan

URL: https://forum.audiogames.net/post/536883/#p536883




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Rashad,We will have to do a bit of dragging and dropping, but it's not as bad as it looks. Here's how you do it.Starting from the admin commands tab in Naval Organization, you need to select your "General," command in the tree view. Although this step might be optional it's a good habit to get into. Go to the second list view, and select "Survey Command," from the list of new admin command types. Press "Create new admin command." You'll be asked for a command name. Call it survey command or whatever you want.Go back to the fleet tree view, and select Survey Fleet. Expand it to see the list of ships inside. You can just tab to the detach button and press that, you'll find as you do so that you'll suddenly have new, single-ship fleets with the name of the ship. These are what you'll be dragging.Move up and down the tree to find one ship you want, and press the key to bring Jaws to the PC cursor. On the laptop that's capslock+left-bracket, I'm sure it's something similar on the desktop.Press the drag and drop hotkey, On a laptop, that's Caps lock-shift-8, I'm guessing it's similar on the desktop, possibly numpad-insert-shift-numpad-slash. Jaws will say "Drag object."Turn back on your  PC cursor, with Caps lock+semi-colon, or the numpad-plus key.Finally, move down the list with arrow keys to find "Survey Command," or whatever you called it. Press the drag and drop hotkey again and Jaws should say, "Dragging your ship name to srv- Survey Command." nOte that if you do this using the Jaws cursor alone, it won't find the object you're dragging, for some reason, but using the combination of Jaws and PC it works fine.Repeat this process for the other ship you want to transfer.I hope this helps. I just confirmed that it works over here, so if you have any trouble I can try to clarify.

URL: https://forum.audiogames.net/post/536884/#p536884




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Liam wrote:I love how you have this habit of stirring up things after they've calmed down. nice job.Don't ever complain about this forum having issues with drama. Did you even read most of the posts on this thread that are in favor of having this discussion? So far, maybe 3 people have said that we should have left this alone, yourself included.

URL: https://forum.audiogames.net/post/536888/#p536888




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Re: question in paladin of the sky

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: question in paladin of the sky

Yeah, there are much faster ways of earning 50K experience that don't involve a five minute walk, a long and drawn out boss fight and several minutes of credits.One of witch is just to fight ten or so enemies in post game. Another is to transfer money to Stella and buy level up herbs at half price.Yeah, Lucy/ Simon are given Final Oblivion only to have its benefit entirely mitigated by bosses who can inflict mass damage to him alone. Say what you will about this from a game design standpoint, but Shauna is better anyway. Sure, she might not be able to do quite as much damage as Simon would, but her final spell is very powerful combined with the ability to boost her stats to the point of being virtually indestructible without much effort.

URL: https://forum.audiogames.net/post/536897/#p536897




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

I would say that I care, but then I'd be lying. No one likes a liar.

URL: https://forum.audiogames.net/post/536896/#p536896




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Re: Manamon 1: dragon mythicals

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Manamon 1: dragon mythicals

i use irrodium for its sound lol

URL: https://forum.audiogames.net/post/536899/#p536899




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Falabella is a multinational chain of department stores owned by Chilean multinational company S.A.C.I. Or. Uh. did I google the wrong thing? 

URL: https://forum.audiogames.net/post/536914/#p536914




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Re: TTDo you know any sites hosting a free team talk server?

2020-06-03 Thread AudioGames . net Forum — Developers room : Patrick via Audiogames-reflector


  


Re: TTDo you know any sites hosting a free team talk server?

I agree with @4. You do have to pay for TT servers, however with them, but it is well worth the price.

URL: https://forum.audiogames.net/post/536916/#p536916




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Re: Any recommendations for 'cooking genre' style games?

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : UltraLeetJ via Audiogames-reflector


  


Re: Any recommendations for 'cooking genre' style games?

I had no idea alter aeon now involved cooking, its been about 12 years since I had played the thing. Survive the wild sort of had that as well, and the game by aprone was an idea that never reached its conclusion or anything close. I think there is a post in the dev room about it from a year back.

URL: https://forum.audiogames.net/post/536915/#p536915




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Re: Problem with Code 7

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Problem with Code 7

you have to use left alt or left ctrl + v.

URL: https://forum.audiogames.net/post/536822/#p536822




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Re: Mause game, new killing game!

2020-06-03 Thread AudioGames . net Forum — New releases room : stasp via Audiogames-reflector


  


Re: Mause game, new killing game!

Since i know the story of mause and how it all started, i wil explain.Mause was a TTS project started by @pates for fun on the elten blog. OIIt was about a woman buying some device from a teh company called mause. The device broke a short while after it was purchased. The woman called mause, but they refused to help her. After she reported the company, it turned out that she reported mause to them selves. They kidnapped her. After that her brother came in and some shooting was done.After this tts thing pates started to make other tts projects involving mause like advertisemends for theyr shitty products like iphone clones, samsung clones, shitty bred, head phones ETC, ofcourse all of these products were shitty.I dont exactly know when, but mause game was born.I never played that TBH but i had alot of fun listening to these tts skits.If you want to listen to them let me know, altho they are in Polish so good luck xd

URL: https://forum.audiogames.net/post/536835/#p536835




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Okay people did say that if people want to discuss this then create a new topic, which looking back I agree with. Now let's hope this doesn't turn into a fight.

URL: https://forum.audiogames.net/post/536849/#p536849




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Screen readers that are not popular?

@queenslight, I'd be amused to see someone try and use the dam thing on Windows 10 1909, and only this as a screen reader. Tried installing it on my old comp, and literally every button in the installer was unlabeled to NVDA. That kinda sucks, since Firefox does happen to be my web browser of choice.

URL: https://forum.audiogames.net/post/536859/#p536859




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

To be honest, it's pretty stupid to talk about spelling. If you want perfect spelling, maybe you should go to a forum with only native English speakers, and even then you won't be happy. Just to be perfectly clear, I will never be offended if someone corrects my English or points out something I'm spelling wrongly. This however serves no purpose as it won't help them improve their English in any way. As for the rest, Nocturnus said it very well.

URL: https://forum.audiogames.net/post/536858/#p536858




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Re: Sound packs for iOS 13.5 Jail Break

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Sound packs for iOS 13.5 Jail Break

TheTrueSwampGamer:First of all, find out if jailbreaking is really your thing. Weight up the pros and cons and evnetually decide your path. If it happens to be yes, I would recommend either a secondary iOS device to test this on or iOS backups in as many forms you can get them in, you know, just in case.Next, look at your available tools. You've got Unc0ver, or Chimera. Compair them, look at reviews and tutorials as it's all down to personal preference at this point. It's also definitely worth it to make yourself aware of the 4 types of jailbreak (namely: tethered, semi-tethered, semi-untethered, and untethered). Without actually jailbreaking, this is basically what I did.HTH.

URL: https://forum.audiogames.net/post/536864/#p536864




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Re: Interesting Skype groups

2020-06-03 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Interesting Skype groups

Hi.Even though it's slow people do start moving to Discord and other platforms. I think the fork command was removed when skype 8 roled around.So, I would broughten my horizon and check out platforms like Discord, zoom (although I wouldn't recommend it) Jitsi and so on.Greetings Moritz.

URL: https://forum.audiogames.net/post/536863/#p536863




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I just posted Mason's open source projects on github

2020-06-03 Thread AudioGames . net Forum — Developers room : stasp via Audiogames-reflector


  


I just posted Mason's open source projects on github

Hi all.Since git is great, i just posted Mason's open source projects on github for anyone to play around with.If you want to make some crazy hacks to sb9.6 or something, go on. I wil rewiew any pull requests and according on what wil be done i wil ither accept or decline it.Hope you enjoy!Clone the repo dirrectly with git:git clone https://github.com/stas-prze/masonopensrcor view it just by clicking/copying this url.

URL: https://forum.audiogames.net/post/536887/#p536887




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Re: Bokurano Daibouken 3 : secondary topic

2020-06-03 Thread AudioGames . net Forum — New releases room : David via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Has anyone gotten the Hyper Yoyo? My girlfriend and I are trying to figure out how to snag this up. Thanks! 

URL: https://forum.audiogames.net/post/536894/#p536894




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Re: Sable Alpha is here!–free to download for Public alpha testing!

2020-06-03 Thread AudioGames . net Forum — New releases room : Dragons via Audiogames-reflector


  


Re: Sable Alpha  is here!–free to download for Public alpha testing!

Hey Paul!Tha'ts fine with me to vote on here!!

URL: https://forum.audiogames.net/post/536892/#p536892




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : hhleon-mueller via Audiogames-reflector


  


Re: Screen readers that are not popular?

I’ve tried window is out on windows 10 and it is a total mess. I wouldn’t recommend it to use it on the newest windows 10 update.

URL: https://forum.audiogames.net/post/536893/#p536893




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Dan_Gero wrote:Well you know Liam, if other people wouldn't start shit over things that don't matter all that much, maybe I wouldn't call them out for it. People have brought this upon themselves.I would just like you to look back at how truly ridiculous that sounds.Stop acting like you are morally superior to everyone else here. The entire discussion in the topic had died down, and that was fine, but you chose to go ou tof your way to fan the flames. This is something you do constantly, and it gets really annoying. I'm so glad I'm not longer on staff so I can finally say something about it. It feels good to be able to finally state my opinion.Anyways. Carry on. Enjoy your moral crusade.

URL: https://forum.audiogames.net/post/536900/#p536900




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Re: Any recommendations for 'cooking genre' style games?

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Dino via Audiogames-reflector


  


Re: Any recommendations for 'cooking genre' style games?

might see if I can spin up a gameplay demo of the basic thing and see how it could work, then, if none exist. very interested to hear about aprone's game, though.

URL: https://forum.audiogames.net/post/536904/#p536904




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Re: Any recommendations for 'cooking genre' style games?

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Dino via Audiogames-reflector


  


Re: Any recommendations for 'cooking genre' style games?

might see if I can spin up a gameplay demo of the basic thing and see how it could work, then, if none exist. very interested to hear about aprone's game, though.I haven't played Alteraeron but may check it out based on that!

URL: https://forum.audiogames.net/post/536904/#p536904




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

@1, liam is right. Please stop with the moral superiority and acting like you're right and everyone else is wrong. The topic had died down, and I'm pretty sure everyone involved got the point. You're blowing it way, way out of proportion.

URL: https://forum.audiogames.net/post/536921/#p536921




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Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: I want to lirn pithon but pithon doesn't want me to do so

@45The really short version is that:@decorator(decorator_args)
def func():
stufis shorthand for:def func():
stuff
stuff = decorator(decorator_args)(stuff)And if you don't have any arguments you can just leave the parens off.The longer but still short version is that functions in Python can return functions, it turns out that's useful if you want to take a function and modify what it does, and so Python added a shorthand.  But I'm guessing that you're moving from BGT or PB, which don't have any sort of closures at all, so going straight to decorators from that is kind of a big jump.But an example decorator:def print_when_called():
def decorator(f):
def inner(*args, **kwargs):
print("I was called!")
f(*args, **kwargs)
return inner
return decorator

@print_when_called
def g():
print("After the decorator")Which should be right but I didn't test it and I've only ever written a decorator 5 or so times ever, it's not something that comes up often from the making one side, just from the using it side.  The thing with args and kwargs is just how you make a function in Python which takes any number of arguments and forwards them on somewhere else.So for example people will do this for logging like above (but with the actual function name, I forget how to get it though), or the @property decorator which does magic to make it possible for myobj.x = 5 to do something instead of just storing to x on myobj.  But decorators can also just return the function they were passed, and that's what some of the UI stuff and parts of NVDA do, since you still get a chance to for example register the function somewhere else.It is really really hard to walk through those code examples in words is the problem.  Some things just aren't English friendly.  Me and the explanations you've found aren't being difficult to be difficult, it's because normal human language doesn't have the ability to talk about this.  Eventually you just get closures, and after that it's just meh whatever, but until then it will make no sense.  If you want something simpler with functions returning functions that you have a chance of following:def print_something_specific(x):
def ret():
print(x)
return ret

print_1 = print_something_specific(1)
print_2 = print_something_specific(2)
print_3 = print_something_specific(3)
print_foo = print_something_specific("foo")Then print_1() prints 1, print_2() prints 2, print_foo() prints foo.  print_something_specific is a function that returns functions, just like you might write a function to return a string or a number.  This is basically the hello world of closures. Once you understand it you can probably understand the bigger thing that is decorators.Another way to look at this though, is that decorators exist to let library writers make your life easy and so you don't need to understand, just use.

URL: https://forum.audiogames.net/post/536922/#p536922




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Re: the ickabog by j.k rowling!

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: the ickabog by j.k rowling!

Yep, completely agreed. For the record, I don't consider it completely inconceivable that Dumbledore was in fact gay all along, but the fact that even in the fantastic beasts movies don't even really try to touch on the fact really speaks for itself in my opinion. Not even a kiss, or any real exchange between the two, or anything. Of course when the media questions her about it she hides behind the excuse of the films are supposed to be kid friendly (because straight people making out totally doesn't happen in kids movies), or Dumbledore's love was never actually reciprocated, which is a flat out lie because she even said herself that the two were a couple for a time. She'll just say whatever makes her look better in the eyes of the media and her fans, which is deeply unsettling to me.Also @nidza, the fact you seriously think that this is in any way specific to this forum shows how ignorant you really are. This has literally been buzzing around the net for the better part of half a year, and plenty of people rightly believed her to be transphobic even before that. What kind of rock have you been living under, exactly? Oh wait, stupid question. It's probably the exact same rock a large amount of white americans are hiding under right now. Ignore everything that doesn't suit your agenda, and demonise those who fight against it because they *must* be the problem. Disgusting!

URL: https://forum.audiogames.net/post/536927/#p536927




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Lucas1853 via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

I think insulting the guy's spelling was dumb, immature and doesn't add to your point. But as to your actual point, I agree with it. Unfortunately more and more people seem to be getting thin skins these days. I do think it could've been handled better on all sides but including statements about the straight comment in the moderation warning was not right IMO

URL: https://forum.audiogames.net/post/536929/#p536929




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Re: I want to lirn pithon but pithon doesn't want me to do so

2020-06-03 Thread AudioGames . net Forum — Developers room : Meatbag via Audiogames-reflector


  


Re: I want to lirn pithon but pithon doesn't want me to do so

I want to lirn them to understand things in scripts like@property

URL: https://forum.audiogames.net/post/536926/#p536926




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

I'm not blowing anything out of proportion, I'm just sick and tired of people. It's not my fault that peoplew make me so fucking mad that I could rip my hair out.

URL: https://forum.audiogames.net/post/536925/#p536925




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Re: Disgusted by the moderators on this site

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Disgusted by the moderators on this site

@Ethin it's not just a matter of setting up a new forum, but also migrating this one over.

URL: https://forum.audiogames.net/post/536817/#p536817




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how to get microsoft sam famly in sapi5?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Meatbag via Audiogames-reflector


  


how to get microsoft sam famly in sapi5?

hi so, nothing more than the titlethanks

URL: https://forum.audiogames.net/post/536818/#p536818




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Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Using Slang is Homophobic now?

Recently, a thread came up about The Last of us 2 Accessibility announcement. You can go through and read all the posts if you want, but I’m only going to include the posts that have relevance to what I’m going to talk about.Post 1: ianhamilton_ wrote:See thread here, while it doesn't say 100% accessible it sounds mostly, covering both sound cues for gameplay and text to speech for menushttps://mobile.twitter.com/robkrekel/st … 3230508032They also announced some nice stuff for low vision tooPost 19: NevEd wrote: The last of woke 2? Nah, fam, I'm straight.Post 24: stirlock wrote: Post 19. Can we say ignorant?Post 42: NevEd wrote: @24 Can we say piss off?Post 45: simba wrote: Hi.At 19 dude, the heck is wrong with you?Post 52: NevEd wrote: ***SPOILER WARNING***@45 If you're familiar with this game enough and have seen the leaks and the damage control Naughty Dog did to try and stop those leaks, as well as the horrid working conditions of their staff, you along with other guy I was replying to would understand what I'm talking about.Basically the game is getting a ton of backlash for killing off a well liked character in the name of pandering to far leftist lunatics, which by itself justifies not purchasing it to any individual but I think working conditions over there justify it even more, personally.So the person calling me ignorant, is ignorant himself, and I didn't tell anyone they shouldn't buy the game. Personally I think it's kind of funny that I see people here tempted to switch/buy a platform for a game that may or may not have accessibility features, and not to mention the quality of said features. Until someone actually demos it, shelling out hard earned cash for a console for any one game, but especially this game, is kind of stupid, sorry not sorry. And Sony's refund policy is hot garbage, so you can kiss your $60 goodbye, or whatever the sale price will be in the next week after release.. Same thing happened with battlefield V. EA said "don't like it, don't buy it" and people obliged, and then they damage controlled by saying it flopped because of lack of battle royale. Lol, yup, definitely.Edit:https://www.youtube.com/watch?v=FeqKwePz_GkPost 54: stirlock wrote: Thats... not the reason I called you ignorant. I called you ignorant for blatent homophobic comments. Let's keep talk about the controversy out of this topic. This is about accessibility. If you want to talk about the potential shortcomings of naughty dog, start a new topic? Also no spoilers please.Post 55: NevEd wrote: @54This fucking guy.When I said straight, I was not referring to a sexual orientation, you stupid fucking jackass. Maybe if you weren't so focused on being a goddamn hero, you wouldn't show your ass like this.Straight is slang for being alright. Straight, as in not crooked.Jesus fuck, go take a hike, man.Your line of thinking is so profoundly stupid that it took seconds for it to dawn on me, so congratulations?No one on here, least of all me has any problems whatsoever with gay people. If someone saying the word straight automatically makes you think that, you've got some serious issues. I'd pay attention to the guys actually spraying direct vitrial about gay people because you don't know a damn thing about me and I am not going to let some SJW nutjob put words in my mouth."blatant" homofobia.**BLATANT**Fuck off, dude.Also, I literally just said that I wasn't interested in buying the game. You said I was ignorant. But due to the fact that I don't feel the need to apologise for shit that I didn't do, your reason for calling me ignorant was lost on me, so I explained myself. Can't get mad at me for that.Post 57: KenshiraTheTrinity wrote: 55 cool it. I dont think anyone else excited about the game would appreciate spoilers either. And it is easy to define straight without losing your head over it. Please dont derail the topic by bringing in all the controversy to quell the excitement that people genuinely have for the game.Post 58: NevEd wrote: @57 Again, if people want to buy the game, I don't care. If I have to constantly worry about hurting someone's feelings by discussing what actually happened, because no one is strong enough to form their own opinion, then I might as well not say anything at all. Also, I'm not even a fan of the series like that, but I at the very least know that little bit that I disclosed.As far as I'm concerned Assault Freak has a perfectly logical reason for buying the game. He wants to test the accessibility features. Maybe they'll be good and lead to them being in other games. I'd be interested to see what he has to say about them.But to avoid people trying to paint me as some party pooper asshole piece of shit just for not appreciating being called ignorant and explaining myself, and definitely not appreciating being implicated for "blatant homofobia" (soo blatant! W), I'll put a spoiler warning at the beginning of my post. There, everyone 

Re: Clipboard Game, paste whatever is on you're clipboard.

2020-06-03 Thread AudioGames . net Forum — Off-topic room : pool via Audiogames-reflector


  


Re: Clipboard Game, paste whatever is on you're clipboard.

Fact,  10 days without sleep can result in death. 26 minutes ago,  Buffer

URL: https://forum.audiogames.net/post/536832/#p536832




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Re: how to get microsoft sam famly in sapi5?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: how to get microsoft sam famly in sapi5?

It's worth noting that the above package only contains sam, mike and mary. The other voices can only be used with SAPI 4.

URL: https://forum.audiogames.net/post/536830/#p536830




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Re: Announcement: All Unauthorized Forks banned by Default

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: Announcement: All Unauthorized Forks banned by Default

Hi all,The purpose of this post is to act as a reminder, which will be made sticky and placed here for all to see.The following projects are not to be encouraged, discussed or shared here.These games and their leaked source code have generated far more drama than is reasonable. Rather than continuing to invite this level of confusion and heated debate, we as a team have elected to simply outlaw these games entirely until such time that the situation is no longer so controversial.The KillerUltra Power, and all forks (including Constant Battle, etc)The Cosmos database and all muds utelizing it, e.g. PrometheusPlease note that this also extends to any other future forks using unauthorized source code.If you are caught trying to distribute an unauthorized fork that is not listed here, or encouraging others to play such a game, there will be consequences.We do not do this lightly, and we do not enjoy this sort of censorship. Please don't get the idea that we're going to start removing references to everything we don't like, or that we're cherry-picking on a personal level. We feel that at this point, our choice represents the best step for the forum and community.This decision was made some time ago, and has been gradually updated from an original ban on The Killer to now include all unauthorized forks, but especially those using the aforementioned source code.Breach of this blanket ban can and will be punished under the rules, but we will bear intent in mind when doing so. A casual offhand mention of one of these games is not grounds for a warning or ban, but solicitation, offers or requests to share its source code, or anything of the like is frowned upon and will be dealt with. Please do not stand in the way of the staff team doing its job.Thank you.

URL: https://forum.audiogames.net/post/536836/#p536836




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

You guys said to make another topic about it, so I did. This needed to be discussed.

URL: https://forum.audiogames.net/post/536844/#p536844




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Re: Aurora 4X, Back to More Accessible Stars

2020-06-03 Thread AudioGames . net Forum — New releases room : rashad via Audiogames-reflector


  


Re: Aurora 4X, Back to More Accessible Stars

Yeah, sorry, I'm still very confused on exactly how to do this.So I currently have 2 survey ships. they've both automatically ended up in the game's survey fleet. After reading the Wiki article you linked to, I'd like to create a survey admin command under the main admin command and then place both ships there so that they can separately survey. Any chance you'd be able to walk me through, preferably without dragging and dropping as I'm not confident I'll be able to do that?

URL: https://forum.audiogames.net/post/536843/#p536843




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Re: what do i need in an rpg engine?

2020-06-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: what do i need in an rpg engine?

I think that holds true only for a reasonable challenge.  I’m not saying that you shouldn’t do it, well, technically I am, but I’m not stopping you.  I just think that at your skill level you will hit a lot of walls and barriers before you get anything remotely close to what you envision. I would hate for you to get demotivated.  I do associate with the phrase, I’ve bitten off much more than I could chew with my very first project, but hey. It worked, for better or worse. I still need to rewrite that.  All I was trying to communicate is that should you choose to take on this right now, you will probably have to write, rewrite, scrap, polish, and repeat the steps above 100 or so times before you have anything worth publishing.  So would I, so would everyone here, but in your case it would happen a lot more often for a lot simpler reasons.  You are still learning how to structure code and write logic. So is everyone else here, but your learning is much more visible.

URL: https://forum.audiogames.net/post/536860/#p536860




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Simba wrote:a: I was commenting about an unrelated post which had nothing to do with the topic in general and didn't even make sence without any context.Simba wrote:At 19 dude, the heck is wrong with you?Simba wrote:At 19Post 19: NevEd wrote:The last of woke 2? Nah, fam, I'm straight.I think you get the picture. You directly called out post 19, after Stirlock called out post 19 in post 24. If this was a typo or you weren't calling him out for saying straight, then by all means tell me and I won't hesitate to apologize for bringing you into it. Until then, I included your post because it looked to me like you were upset with him for saying straight. As for the spelling thing, yeah, I tend to point that out when I'm irritated about something.

URL: https://forum.audiogames.net/post/536873/#p536873




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : hhleon-mueller via Audiogames-reflector


  


Re: Screen readers that are not popular?

Don’t call me stupid, but isn’t system access in narrator the same? Maybe I’m wrong though.

URL: https://forum.audiogames.net/post/536891/#p536891




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Re: the ickabog by j.k rowling!

2020-06-03 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: the ickabog by j.k rowling!

Thing that's always bothered me about her is that Dumbledore wasn't gay until she decided that he was after the fact.  She gets way too much of a pass for that IMO.  You don't get to have zero indication of it in your books then claim it because you want to be hip and cool well after the fact.

URL: https://forum.audiogames.net/post/536901/#p536901




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Re: Mause game, new killing game!

2020-06-03 Thread AudioGames . net Forum — New releases room : dash via Audiogames-reflector


  


Re: Mause game, new killing game!

Game is nothing special. Idk why he released it here with this quality.

URL: https://forum.audiogames.net/post/536910/#p536910




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Hi.at 11 ok buddy, I have enough of  your bullcrap right now.What I did with my post is not call the guy out for using the word straight, but for writing a poost that doesn't have to do with the game at hand and which doesn't make sense without any context.So a, you take me out of your rant because you interpreted to much into my post where no interpretation was needed.And b, get off your moral high horse right now, a falabella is enough for you. If you don't know what a Falabella is, go google it.Greetings Moritz

URL: https://forum.audiogames.net/post/536909/#p536909




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Liam, your post was far too short! I need to make a topic about this. If I don't, people will just proceed to sweep this absolutely monumental issue under the rug. Posts such as the likes of 28 can simply not be allowed to happen on this forum! It is against all forms of morality I have been subjected to! I demand you take down the offending post at once, grovvle for forgiveness and maybe, just maybe, you might be saved.

URL: https://forum.audiogames.net/post/536917/#p536917




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Why Can't I Update my Contact Info

2020-06-03 Thread AudioGames . net Forum — Site and forum feedback : Dan_Gero via Audiogames-reflector


  


Why Can't I Update my Contact Info

I tried going on my profile and taking my sociial media credentials out of my profile, but it won't let me. It only let me update my name, and it let me choose if I wanted my email to be seen. Are you not allowed to change your info once it's set?

URL: https://forum.audiogames.net/post/536932/#p536932




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

God dam these stupid Americans including links to supermarkets in other countries! Don't even think about those of us not fortunate enough to live in those locations! I'm so, so so so mad!

URL: https://forum.audiogames.net/post/536930/#p536930




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : nolan via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

@34 Dude, go fuckin' smoke a bowl or something. Pretty much the only thing I know about you is that you're a ball of pent-up absolute rage. That shit ain't healthy. And don't cry me a river about how it's other people's fault that you're angry, because it isn't.

URL: https://forum.audiogames.net/post/536931/#p536931




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Re: Problem with dreamland on android

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Problem with dreamland on android

I could do it, if I got the game working. Does anyone know how to change the language?

URL: https://forum.audiogames.net/post/536824/#p536824




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Re: Funniest high school experiences?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: Funniest high school experiences?

@11 heheh, sounds like something I'd do. The paranoia really, really sucks sometimes. I remember vaping for the first time, totally not knowing what I was getting myself into, then consequently spending about half an hour in the bathroom because I was too scared to leave. Fun times.I had so many awkward / interesting moments in high school it's hard to think of one incident that particularly stood out. Those were probably some of the most interesting 5 years of my entire life. Absolutely bullshit most of the time, but certainly one hell of an experience.

URL: https://forum.audiogames.net/post/536829/#p536829




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Re: Dreamland-official version

2020-06-03 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Dreamland-official version

thanks,  IOS version working finefor who having trouble getting run app in iphone, just trust configuration and app itselfnote! you have to open link in iphone otherwise it's not going to download file

URL: https://forum.audiogames.net/post/536842/#p536842




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Okay people did say that if people want to discuss this then create a new topic, which looking back I agree with. Now let's hope this doesn't turn into a fight. Nocturnus summens this up pretty well.

URL: https://forum.audiogames.net/post/536849/#p536849




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Re: question in paladin of the sky

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : mara via Audiogames-reflector


  


Re: question in paladin of the sky

I actually realised defeating Pierre several times is too long because credits are not skippable.Gabriel has an ability that helps you collect more coins.Stella's ability makes her dice throws mighty.Simon has a bad ability that makes him weak to a lot of bosses's attacks.

URL: https://forum.audiogames.net/post/536850/#p536850




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

Okay people did say that if people want to discuss this then create a new topic, which looking back I agree with. Now let's hope this doesn't turn into a fight. 4 summens this up pretty well.

URL: https://forum.audiogames.net/post/536849/#p536849




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Re: Crystal Caverns Gwen Question

2020-06-03 Thread AudioGames . net Forum — General Game Discussion : Glein via Audiogames-reflector


  


Re: Crystal Caverns Gwen Question

Wow, I'm discovering some interesting things in this topic about the game. Thank you!

URL: https://forum.audiogames.net/post/536851/#p536851




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Re: Pool of mutual contact information exchange

2020-06-03 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector


  


Re: Pool of mutual contact information exchange

@haily_merry, Oh yes! Remember that girl on Twitter who literally posted her credit card info? The kicker is, she asked why she had a negative balance!Wait, but that's not it. She... she literally did the same thing again!!!

URL: https://forum.audiogames.net/post/536866/#p536866




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Re: Screen readers that are not popular?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Screen readers that are not popular?

Hi.well in germany we had Cobra for a while.If memory surves me right, It started out with Blindows by audio data back in the 90s. When they went bust or were close to, they were required by Baum Retek which then produced Wirgo, which was around till mid 2000s. This thing then turned into Cobra till Baum went bust some years ago.All manufacturing rights, copyright, repairing of products and what not got transfered over to Visio Braille who now support almost all the Baum products that are around. Cobra though is not among those things, I do wonder what happened to it's sourcecode, wouldn't wonder if Vispero possibly bought it and now it's put somewhere where noone will find it again.Some people use Cobra up to this day, but as you can imagine, it's not working great together with Windows 10.Greetings Moritz.

URL: https://forum.audiogames.net/post/536865/#p536865




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

@13 read the getting started page if you have not already.

URL: https://forum.audiogames.net/post/536880/#p536880




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

I love how you have this habit of stirring up things after they've calmed down. nice job.Don't ever complain about this forum having issues with drama.

URL: https://forum.audiogames.net/post/536879/#p536879




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Re: Useful things to read before I get started with komplete kontrol

2020-06-03 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

@13 read the getting started page if you have not already.

URL: https://forum.audiogames.net/post/536882/#p536882




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Sam Smith via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

guys, guys, guys, chill out, no need to talk about useless nonsense. now, i will see, 3 million people screaming at each other, and  , the admins suddenly joins the fray. she could not miss this opportunity to cause an action, she loves action more than me.

URL: https://forum.audiogames.net/post/536881/#p536881




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Re: Funniest high school experiences?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : Makiocento via Audiogames-reflector


  


Re: Funniest high school experiences?

OK? lol hahahahahaha. And what did they said about that?

URL: https://forum.audiogames.net/post/536886/#p536886




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Re: Using Slang is Homophobic now?

2020-06-03 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Using Slang is Homophobic now?

One day we are going to be very limited in the vocabulary that we can use, because people who adhere to a specific standard will claim much of it for themselves and defend it zealously while holding those who use the vocabulary responsible for a crime they did not intend to commit. Now I know that there are racial slurs that have been used before that should absolutely not be thrown around anymore, especially by those of whom they concern, but there is a difference here, and the difference is the default and longstanding definition of the term. But if we let ourselves associate negative connotations to every innocent word out there, that connotation has a tendency to stick around and twist and distort the meaning of things said. Thus, it is generally a good idea to avoid that scenario.

URL: https://forum.audiogames.net/post/536885/#p536885




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Re: I just posted Mason's open source projects on github

2020-06-03 Thread AudioGames . net Forum — Developers room : Dan_Gero via Audiogames-reflector


  


Re: I just posted Mason's open source projects on github

Good job for that. I was planning on hosting them; seems you beat me to it.  I think we should have a dedicated Github for hosting old projects and new ones alike and contributing to them. I started something like that, but nobody has really done any pull requests as far as I can tell.

URL: https://forum.audiogames.net/post/536890/#p536890




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