Re: [clutter] Reg: GNU C library used
That's why I said virtually. As far as I can see NDK is a step forward but will be limited to do some certain performance related tasks. I would expect a full Dalvik extension layer that we can use to provide wrappers for all the C libs out there. Not sure if NDK allows this, will do some more reading. On Thu, Aug 13, 2009 at 3:36 AM, Evan Martin mart...@danga.com wrote: On Mon, Aug 10, 2009 at 4:34 AM, Veli Ogla Sungutayvelisungu...@gmail.com wrote: Android uses Linux as its kernel [105], but according to Google, it is not a conventional Linux distribution. It does not have a native X Window System, nor does it support the full set of standard GNU libraries like its system libraries (GNU C Library). This specific modification makes it difficult to reuse existing Linux applications or libraries on Android. On top of these, there is virtually no way in Android to develop in C. I guess Dalvic wrappers have to be written for Clutter. They've released a native SDK: http://developer.android.com/sdk/ndk/1.5_r1/index.html -- Veli Sungutay http://www.lyciasoft.com
[clutter] questions regarding captured event
Hi all, I'm having some trouble with captured-event, from the documentation gboolean user_function (ClutterActor *actor, ClutterEvent *event, gpointer user_data) : Run Last actor : the actor which received the signal Now I've taken this to mean that 'actor' is the actor which originally received the event, for instance, a button inside of a container. However it appears to be the actor the event has been captured by. This leaves no way to determine what has received the event within the captured event call back. Is this the correct behaviour, or am I correct in assuming that I should be receiving the actor for which the event would have been received by if it weren't for capturing it. BR, K -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] clutter_actor_animate ()
On 13/08/2009 01:41, Ian Walberg wrote: Neil, Thanks that helps. However I am getting this following error :- 'Cannot bind property '' objects of type 'ClutterTexture' do not have this property' When I try the rotation example :- clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360, fixed::rotation-center-z,center, NULL); Thanks Ian I was caught by such an error several times !! You have to take care to provide the right type of values. So you need, for example clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360.0, fixed::rotation-center-z,center, NULL); This is rather very annoying, because we are so used to implicit type conversion... -- Samuel Degrande LIFL - UMR8022 CNRS - INRIA Futurs - Bat M3 Phone: (33)3.28.77.85.30 USTL - Universite de Lille 1 (33)3.62.53.15.70 59655 VILLENEUVE D'ASCQ CEDEX - FRANCE [CA certs: http://igc.services.cnrs.fr/CNRS-Standard/recherche.html ] -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
[clutter] WHERE IS clutter_sini?
Hello, guys: In version 1.0 I found some functions and maros were gone, like: clutter_sini clutter_cosi CFX_MUL Any idea where they are? Thanks a million! -- Best Regards
Re: [clutter] WHERE IS clutter_sini?
On 13/08/2009 11:17, Jianchun Zhou wrote: Hello, guys: In version 1.0 I found some functions and maros were gone, like: clutter_sini clutter_cosi CFX_MUL Any idea where they are? Thanks a million! -- Best Regards As far as I know, the Fixed Point API was removed, and clutter now use floating point values internally. So, once again AFAIK, you juste have to replace, for example : clutter_sini(v*512) by sin(v*M_PI) and so on... CFX_MUL(a, b) by a * b you can also remove any float - fixed point conversions. This is at least what I did on the clutter toys to adapt them to 1.0 API. I let clutter core developers to correct me if I'm wrong... -- Samuel Degrande LIFL - UMR8022 CNRS - INRIA Futurs - Bat M3 Phone: (33)3.28.77.85.30 USTL - Universite de Lille 1 (33)3.62.53.15.70 59655 VILLENEUVE D'ASCQ CEDEX - FRANCE [CA certs: http://igc.services.cnrs.fr/CNRS-Standard/recherche.html ] -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] WHERE IS clutter_sini?
Thank you, Samuel, at least it works now. First time hearing AFAIK, ha! On Thu, Aug 13, 2009 at 5:26 PM, Samuel Degrande samuel.degra...@lifl.frwrote: On 13/08/2009 11:17, Jianchun Zhou wrote: Hello, guys: In version 1.0 I found some functions and maros were gone, like: clutter_sini clutter_cosi CFX_MUL Any idea where they are? Thanks a million! -- Best Regards As far as I know, the Fixed Point API was removed, and clutter now use floating point values internally. So, once again AFAIK, you juste have to replace, for example : clutter_sini(v*512) by sin(v*M_PI) and so on... CFX_MUL(a, b) by a * b you can also remove any float - fixed point conversions. This is at least what I did on the clutter toys to adapt them to 1.0 API. I let clutter core developers to correct me if I'm wrong... -- Samuel Degrande LIFL - UMR8022 CNRS - INRIA Futurs - Bat M3 Phone: (33)3.28.77.85.30 USTL - Universite de Lille 1 (33)3.62.53.15.70 59655 VILLENEUVE D'ASCQ CEDEX - FRANCE [CA certs: http://igc.services.cnrs.fr/CNRS-Standard/recherche.html ] -- Best Regards
RE: [clutter] OMAP/ARM/BaegleBoard
Arrgggh, I had missed that. Does anyone know how broken it is? Can we help fix it? Thanks, Ian -Original Message- From: Hieu Le Trung [mailto:hie...@cybersoft-vn.com] Sent: Wednesday, August 12, 2009 7:52 PM To: Ian Walberg; clutter@o-hand.com Subject: RE: [clutter] OMAP/ARM/BaegleBoard Ivan, From the release note of 1.0, the OpenGL ES path has been broken. You can try with 0.8.8 which I've done before. Regards, -Hieu -Original Message- From: Ian Walberg [mailto:ian.walb...@airborne.aero] Sent: Thursday, August 13, 2009 4:47 AM To: clutter@o-hand.com Subject: [clutter] OMAP/ARM/BaegleBoard Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard? We have been using the pre-built packages and the Angstrom distribution so have not had to build them from source yet. Just being lazy and trying to save some time :) Thanks Ian -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
FW: [clutter] OMAP/ARM/BaegleBoard
the patch has been added to ease the building broken for gles2.0 and most of functionality has been verified. you can see here: http://bugzilla.openedhand.com/show_bug.cgi?id=1698 On Thu, Aug 13, 2009 at 10:42 PM, Ian Walberg ian.walb...@airborne.aero wrote: Arrgggh, I had missed that. Does anyone know how broken it is? Can we help fix it? Thanks, Ian -Original Message- From: Hieu Le Trung [mailto:hie...@cybersoft-vn.com] Sent: Wednesday, August 12, 2009 7:52 PM To: Ian Walberg; clutter@o-hand.com Subject: RE: [clutter] OMAP/ARM/BaegleBoard Ivan, From the release note of 1.0, the OpenGL ES path has been broken. You can try with 0.8.8 which I've done before. Regards, -Hieu -Original Message- From: Ian Walberg [mailto:ian.walb...@airborne.aero] Sent: Thursday, August 13, 2009 4:47 AM To: clutter@o-hand.com Subject: [clutter] OMAP/ARM/BaegleBoard Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard? We have been using the pre-built packages and the Angstrom distribution so have not had to build them from source yet. Just being lazy and trying to save some time :) Thanks Ian -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com mailto:clutter%2bunsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com mailto:clutter%2bunsubscr...@o-hand.com
RE: [clutter] clutter_actor_animate ()
Sanuel, That works thanks, I am not sure if I can update the documents but if some one can do that it would help future questions. Thanks Ian -Original Message- From: Samuel Degrande [mailto:samuel.degra...@lifl.fr] Sent: Thursday, August 13, 2009 1:51 AM To: Ian Walberg Cc: Neil Roberts; clutter@o-hand.com Subject: Re: [clutter] clutter_actor_animate () On 13/08/2009 01:41, Ian Walberg wrote: Neil, Thanks that helps. However I am getting this following error :- 'Cannot bind property '' objects of type 'ClutterTexture' do not have this property' When I try the rotation example :- clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360, fixed::rotation-center-z,center, NULL); Thanks Ian I was caught by such an error several times !! You have to take care to provide the right type of values. So you need, for example clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360.0, fixed::rotation-center-z,center, NULL); This is rather very annoying, because we are so used to implicit type conversion... -- Samuel Degrande LIFL - UMR8022 CNRS - INRIA Futurs - Bat M3 Phone: (33)3.28.77.85.30 USTL - Universite de Lille 1 (33)3.62.53.15.70 59655 VILLENEUVE D'ASCQ CEDEX - FRANCE [CA certs: http://igc.services.cnrs.fr/CNRS-Standard/recherche.html ] -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
RE: [clutter] OMAP/ARM/BaegleBoard
On Thu, 2009-08-13 at 10:42 -0400, Ian Walberg wrote: Arrgggh, I had missed that. Does anyone know how broken it is? Can we help fix it? the support for GLES 2.0 under EGLX has been fixed in master (Clutter 1.1) thanks to a patch Zhou Jiangwei. the current combinations that can't test are: - GLES 1.1 on EGLX - GLES 1.1 on native framebuffer - GLES 2.0 on native framebuffer you can look at this commit: 2ab9bef5873ca9d226ddf31fc65b96fe20fa72d5 for the fixes needed in COGL and to this commit: 13e055a351f83c56b895b131566a6e842d24ed2a for the fixes in the EGLX backend. testing and eventual patches for the native framebuffer support would be much appreciated. ciao, Emmanuele. Thanks, Ian -Original Message- From: Hieu Le Trung [mailto:hie...@cybersoft-vn.com] Sent: Wednesday, August 12, 2009 7:52 PM To: Ian Walberg; clutter@o-hand.com Subject: RE: [clutter] OMAP/ARM/BaegleBoard Ivan, From the release note of 1.0, the OpenGL ES path has been broken. You can try with 0.8.8 which I've done before. Regards, -Hieu -Original Message- From: Ian Walberg [mailto:ian.walb...@airborne.aero] Sent: Thursday, August 13, 2009 4:47 AM To: clutter@o-hand.com Subject: [clutter] OMAP/ARM/BaegleBoard Has anyone built the 1.0 lib for the OMAP/ARM/Beagleboard? We have been using the pre-built packages and the Angstrom distribution so have not had to build them from source yet. Just being lazy and trying to save some time :) -- Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] clutter_actor_animate ()
If you use variables to pass these values to clutter_actor_animate and if any of these variables is of incorrect type, the function just segfaults. gint angle = 360; // instead of a double clutter_actor_animate (myactor, CLUTTER_EASE_IN, 100, rotation-angle-z, x, NULL); // will segfault -- On Thu, Aug 13, 2009 at 3:50 AM, Samuel Degrandesamuel.degra...@lifl.fr wrote: On 13/08/2009 01:41, Ian Walberg wrote: Neil, Thanks that helps. However I am getting this following error :- 'Cannot bind property '' objects of type 'ClutterTexture' do not have this property' When I try the rotation example :- clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360, fixed::rotation-center-z,center, NULL); Thanks Ian I was caught by such an error several times !! You have to take care to provide the right type of values. So you need, for example clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360.0, fixed::rotation-center-z,center, NULL); This is rather very annoying, because we are so used to implicit type conversion... -- Samuel Degrande LIFL - UMR8022 CNRS - INRIA Futurs - Bat M3 Phone: (33)3.28.77.85.30 USTL - Universite de Lille 1 (33)3.62.53.15.70 59655 VILLENEUVE D'ASCQ CEDEX - FRANCE [CA certs: http://igc.services.cnrs.fr/CNRS-Standard/recherche.html ] -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- Uday http://soundc.de/ -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] clutter_actor_animate ()
On Thu, 2009-08-13 at 10:25 -0500, Uday Verma wrote: If you use variables to pass these values to clutter_actor_animate and if any of these variables is of incorrect type, the function just segfaults. gint angle = 360; // instead of a double clutter_actor_animate (myactor, CLUTTER_EASE_IN, 100, rotation-angle-z, x, NULL); // will segfault yes, it's expected; and there's nothing Clutter can do, since it's we're using variable length arguments to read the property (name, value) pairs. it's the burden of C developers to pass sensible stuff to the functions or expect a segmentation fault. if you want type safety for variable list of arguments I can suggest you use Python or Perl: the Clutter 1.0 bindings are quite good. ciao, Emmanuele. -- On Thu, Aug 13, 2009 at 3:50 AM, Samuel Degrandesamuel.degra...@lifl.fr wrote: On 13/08/2009 01:41, Ian Walberg wrote: Neil, Thanks that helps. However I am getting this following error :- 'Cannot bind property '' objects of type 'ClutterTexture' do not have this property' When I try the rotation example :- clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360, fixed::rotation-center-z,center, NULL); Thanks Ian I was caught by such an error several times !! You have to take care to provide the right type of values. So you need, for example clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360.0, fixed::rotation-center-z,center, NULL); This is rather very annoying, because we are so used to implicit type conversion... -- Samuel Degrande LIFL - UMR8022 CNRS - INRIA Futurs - Bat M3 Phone: (33)3.28.77.85.30 USTL - Universite de Lille 1 (33)3.62.53.15.70 59655 VILLENEUVE D'ASCQ CEDEX - FRANCE [CA certs: http://igc.services.cnrs.fr/CNRS-Standard/recherche.html ] -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- Uday http://soundc.de/ -- Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
RE: [clutter] clutter_actor_animate ()
I am happy to pass 'sensible stuff' and I am just working out what can be passed. How do I make the animation loop? Thanks Ian -Original Message- From: Emmanuele Bassi [mailto:eba...@linux.intel.com] Sent: Thursday, August 13, 2009 8:30 AM To: clutter@o-hand.com Subject: Re: [clutter] clutter_actor_animate () On Thu, 2009-08-13 at 10:25 -0500, Uday Verma wrote: If you use variables to pass these values to clutter_actor_animate and if any of these variables is of incorrect type, the function just segfaults. gint angle = 360; // instead of a double clutter_actor_animate (myactor, CLUTTER_EASE_IN, 100, rotation-angle-z, x, NULL); // will segfault yes, it's expected; and there's nothing Clutter can do, since it's we're using variable length arguments to read the property (name, value) pairs. it's the burden of C developers to pass sensible stuff to the functions or expect a segmentation fault. if you want type safety for variable list of arguments I can suggest you use Python or Perl: the Clutter 1.0 bindings are quite good. ciao, Emmanuele. -- On Thu, Aug 13, 2009 at 3:50 AM, Samuel Degrandesamuel.degra...@lifl.fr wrote: On 13/08/2009 01:41, Ian Walberg wrote: Neil, Thanks that helps. However I am getting this following error :- 'Cannot bind property '' objects of type 'ClutterTexture' do not have this property' When I try the rotation example :- clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360, fixed::rotation-center-z,center, NULL); Thanks Ian I was caught by such an error several times !! You have to take care to provide the right type of values. So you need, for example clutter_actor_animate (actor, CLUTTER_EASE_IN, 100, rotation-angle-z, 360.0, fixed::rotation-center-z,center, NULL); This is rather very annoying, because we are so used to implicit type conversion... -- Samuel Degrande LIFL - UMR8022 CNRS - INRIA Futurs - Bat M3 Phone: (33)3.28.77.85.30 USTL - Universite de Lille 1 (33)3.62.53.15.70 59655 VILLENEUVE D'ASCQ CEDEX - FRANCE [CA certs: http://igc.services.cnrs.fr/CNRS-Standard/recherche.html ] -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- Uday http://soundc.de/ -- Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
RE: [clutter] clutter_actor_animate ()
On Thu, 2009-08-13 at 11:51 -0400, Ian Walberg wrote: I am happy to pass 'sensible stuff' and I am just working out what can be passed. How do I make the animation loop? by reading the documentation: http://www.clutter-project.org/docs/clutter/stable/clutter-Implicit-Animations.html ciao, Emmanuele. (and, by the way: quote properly) -- Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
RE: [clutter] clutter_actor_animate ()
Emmanuele, What I was trying to ask was can you set the animation to be looping by passing it as one of the parameters to the clutter_actor_animate function? Thanks Ian -Original Message- From: Emmanuele Bassi [mailto:eba...@linux.intel.com] Sent: Thursday, August 13, 2009 8:55 AM To: clutter@o-hand.com Subject: RE: [clutter] clutter_actor_animate () On Thu, 2009-08-13 at 11:51 -0400, Ian Walberg wrote: I am happy to pass 'sensible stuff' and I am just working out what can be passed. How do I make the animation loop? by reading the documentation: http://www.clutter-project.org/docs/clutter/stable/clutter-Implicit-Anim ations.html ciao, Emmanuele. (and, by the way: quote properly) -- Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] Reg: GNU C library used
The free software license (LGPL) allows you to do that (spending efforts to port all Clutter related libraries to Bionic C) Maybe a better question is why shouldn't you ask Google to support the standard GNU/Linux ecosystem on Android? On Mon, Aug 10, 2009 at 9:50 PM, Kuldeepkuladeephariku...@gmail.com wrote: HI Emmanuele, I didnt understand what you said. Do you mean by you are not working towards porting of clutter on android? Also My doubt is simple, clutter is developed in GNU C and android supports Bionic C. Will there be any problem if we compile clutter with Bionic C libraries or is it ok if we port GLib, Cairo, Pango and compile with Bionic Libraries? Thanks a lot for your time and response. -Kuladeep. -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] Reg: GNU C library used
On Tue, 2009-08-11 at 10:20 +0530, Kuldeep wrote: I didnt understand what you said. Do you mean by you are not working towards porting of clutter on android? what I meant was exactly what I wrote: as far as I know there is currently no effort in the community, nor there is an effort from the Clutter team, towards porting Clutter to the only platform using the Bionic C library (Android). also, there is no effort, as far as I know, to make Clutter work on the Android software platform at all. Also My doubt is simple, clutter is developed in GNU C and android supports Bionic C. Will there be any problem if we compile clutter with Bionic C libraries or is it ok if we port GLib, Cairo, Pango and compile with Bionic Libraries? sure. as far as the licensing terms for Clutter are respected if you the redistribute the binaries of Clutter on Bionic, I have no objections to you porting Clutter to use another, non-GNU, C library. ciao, Emmanuele. -- Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Re: [clutter] Reg: GNU C library used
On 8/13/09 9:07 AM, Andy Tai a...@atai.org wrote: The free software license (LGPL) allows you to do that (spending efforts to port all Clutter related libraries to Bionic C) As long as the only Android-based dependency is on bionic (which is BSD-licensed), you should be okay here. However, you need to be very careful about dependencies on other parts of Android which may be Apache-licensed: the v2 LGPL and the Apache license aren't compatible (and the GPLv3 is only compatible with Apache in one direction: Apache-licensed code can be included in GPLv3-licensed coded, but not the other way around, see http://www.apache.org/licenses/GPL-compatibility.html). Maybe a better question is why shouldn't you ask Google to support the standard GNU/Linux ecosystem on Android? That would be pleasant, but Google hasn't shown any particular willingness to work with the open source community in other than a very circumscribed way; Android was one example of this tendency, it looks as though Chrome OS will be another one... -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
RE: [clutter] clutter_actor_animate ()
Emmanuele, Many thanks for the reply and I now understand. I have tried what you suggest and it works perfectly. Ian -Original Message- From: Emmanuele Bassi [mailto:eba...@linux.intel.com] Sent: Thursday, August 13, 2009 9:31 AM To: clutter@o-hand.com Subject: RE: [clutter] clutter_actor_animate () On Thu, 2009-08-13 at 12:04 -0400, Ian Walberg wrote: What I was trying to ask was can you set the animation to be looping by passing it as one of the parameters to the clutter_actor_animate function? no, since: - there is no boolean argument for looping - the list of variable arguments are for (name, value) pairs - the (name, value) pairs refer to the actor's properties, not to the animation properties (which is all said in the documentation, by the way). if you want to loop, get the Animation returned by the animate() method and set it looping with clutter_animation_set_loop(): animation = clutter_actor_animate (actor, ...); clutter_animation_set_loop (animation, TRUE); obviously, a looping animation will not fire the ::completed signal, so you'll need to set it as not looping when done. ciao, Emmanuele. -- Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
RE: [clutter] Re: FW: OMAP/ARM/BaegleBoard
Koen, Excellent news. Does this give us clutter-1.0 or 0.9? Thanks Ian -Original Message- From: news [mailto:n...@ger.gmane.org] On Behalf Of Koen Kooi Sent: Thursday, August 13, 2009 9:29 AM To: clutter@o-hand.com Subject: [clutter] Re: FW: OMAP/ARM/BaegleBoard On 13-08-09 17:08, Ian Walberg wrote: the patch has been added to ease the building broken for gles2.0 and most of functionality has been verified. you can see here: http://bugzilla.openedhand.com/show_bug.cgi?id=1698 And I finally got off my lazy ass and pulled it into OE: http://cgit.openembedded.org/cgit.cgi/openembedded/commit/?id=dd641b8a0b31c651aacb1485ca2a7e42a976c756 regards, Koen -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com N�r��zǧu���[hr[�{.n�+��r�
Re: [clutter] Re: FW: OMAP/ARM/BaegleBoard
technically 1.1 :) Op 13 aug 2009 om 19:02 heeft Ian Walberg ian.walb...@airborne.aero het volgende geschreven:\ Koen, Excellent news. Does this give us clutter-1.0 or 0.9? Thanks Ian -Original Message- From: news [mailto:n...@ger.gmane.org] On Behalf Of Koen Kooi Sent: Thursday, August 13, 2009 9:29 AM To: clutter@o-hand.com Subject: [clutter] Re: FW: OMAP/ARM/BaegleBoard On 13-08-09 17:08, Ian Walberg wrote: the patch has been added to ease the building broken for gles2.0 and most of functionality has been verified. you can see here: http://bugzilla.openedhand.com/show_bug.cgi?id=1698 And I finally got off my lazy ass and pulled it into OE: http://cgit.openembedded.org/cgit.cgi/openembedded/commit/?id=dd641b8a0b31c651aacb1485ca2a7e42a976c756 regards, Koen -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
[clutter] embeding GTK in Clutter
Hi, Just a quick question on how to embed GTK widgets in Clutter, since the csw branch of gtk was recently merged in master.. So is this possible? if so in which branch of clutter? Thanks José On Thu, Aug 13, 2009 at 6:04 PM, Ian Walbergian.walb...@airborne.aero wrote: Emmanuele, What I was trying to ask was can you set the animation to be looping by passing it as one of the parameters to the clutter_actor_animate function? Thanks Ian -Original Message- From: Emmanuele Bassi [mailto:eba...@linux.intel.com] Sent: Thursday, August 13, 2009 8:55 AM To: clutter@o-hand.com Subject: RE: [clutter] clutter_actor_animate () On Thu, 2009-08-13 at 11:51 -0400, Ian Walberg wrote: I am happy to pass 'sensible stuff' and I am just working out what can be passed. How do I make the animation loop? by reading the documentation: http://www.clutter-project.org/docs/clutter/stable/clutter-Implicit-Anim ations.html ciao, Emmanuele. (and, by the way: quote properly) -- Emmanuele Bassi, Senior Engineer | emmanuele.ba...@intel.com Intel Open Source Technology Center | http://oss.intel.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com -- To unsubscribe send a mail to clutter+unsubscr...@o-hand.com