Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Tackdriver
 So Anyone who has either SM or Mani Admin mods (which is pretty much
 EVERYONE) knows that the menus never worked properly when you were dead or
 in Spectator - that you had to hold TAB in order to access vote or Admin
 menus properly.   NOW, with this last update, not even holding TAB works!
 Not very practical if you have to stay Alive to moderate a server!

 Getting very frustrated with these patches that are supposed to fix
 things.  Four patches in 2 weeks, with minimal notice to boot!   What's
 happening here?

Thanks, Valve.  It was hard enough to get a game going on any of our
servers with the dwindling number of people playing CSGO.

But now that the TAB workaround for entering menu selections while dead or
in spec no longer works, well, that pretty much kills our servers.  People
can't vote unless they're alive.

Oh and once again, this is a change made in the update you didn't even
document.

We do not use built-in votes (never have on ANY of the valve shooter games
that have offered them, ie, TF2, L4D*, etc.) because there are not near
enough safeguards to prevent the many kinds of abuse possible by joe
public.  Like, heh this is a nice server let's votekick everybody off and
we'll have our super-leet match here - and they proceed to votekick
everybody else that comes along too.  Or immunity from those votes, if you
are somebody the server operators do not want to be able to be kicked by a
vote kick.

You cannot have that kind of control over your server, particularly
without tools or intelligent commands and @#$@#$@!! MENUS that greatly
ease needing to take quick action WITHOUT USING ADMIN MODS LIKE SOURCEMOD.

But, you broke the menu system even worse than it was already broken.  Now
our workaround to deal with the already-broken behavior is gone too.

Valve if you want CSGO to survive you need to prioritize better.

Cmon, how important is it really to give competitive players a
matchmaking lobby that places them some random competitive mode server out
there?  The entire notion is fraught with irony.  I seriously doubt I am
the only person in this scene who believes that people who want to run
competitive matches need to GET THEIR OWN SERVER and quit trying to take
over somebody else's.  But there is Valve, delivering once again to the
gimme gimme crowd while major game playability or management defects go
unresolved.  For example, the complete inability to make remote rcon
connections to the gameserver even from inside the local network to run
tools like HLSW, or from a connected game client.

Anyway, back to the menu problem:

Valve claims that voting up bugs that we want fixed is how to get their
attention on it -- so here's the bug for the menus, folks.  I say it's
time to get out the vote:

http://64bitvps.com/csgo/ticket/bug-custom-hudgui-popups-do-not-work-correctly-when-deadobserving-cant-be-closed-with-0/

FIX THIS BUG OR YOU ARE GOING TO LOSE A LOT OF COMMUNITY SERVER SUPPORT

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Re: [Csgo_servers] 1.20.2.x

2012-10-12 Thread haeufi

[ Minor Fixes ]
-Fixed another case where warmup alerts panel didn't show for late joiners.*  
+1! This was really annoying*!
-Fixed a crash that would happen when you died that associated with the 
spectator panel.*+1! Had this bug almost every day!*
-Fixed general scaleform crashes.
-Made radio commands also selectable via the keypad numbers.*Good work!*
-Made alive/dead state on the spectator UI easier to read.*Have to play to give 
a comment*

[ Classic Competitive Changes ]
-Added save/restore of cash for competitive matches: When a player disconnects 
and reconnects in competitive mode, their pre-disconnect money will now be 
preserved.*+1, but I think there should be a cvar to en-/disable this 
behaviour, because on most public servers you don´t want this feature. But a 
good idea, we hopefully don´t need a SM-Plugin for this any more.*
-Added a button requiring players to ready-up when a competitive match is 
found. When all 10 players ready-up then the matchmaking servers lock them in 
for the match. Abandoning at any point after clicking the ACCEPT button will 
result in Competitive cooldown.*  +1!*
-Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second 
offense and so on.*+1! But you should test whether the cooldowns are fair 
i.e. when someone got a disconnect from internet and times out etc.*




Am 12.10.2012 01:29, schrieb Ido Magal:

The update is live. Thanks.


Release notes for 10/11/2012

[ Minor Fixes ]
-Fixed another case where warmup alerts panel didn't show for late joiners.
-Fixed a crash that would happen when you died that associated with the 
spectator panel.
-Fixed general scaleform crashes.
-Made radio commands also selectable via the keypad numbers.
-Made alive/dead state on the spectator UI easier to read.

[ Classic Competitive Changes ]
-Added save/restore of cash for competitive matches: When a player disconnects 
and reconnects in competitive mode, their pre-disconnect money will now be 
preserved.
-Added a button requiring players to ready-up when a competitive match is 
found. When all 10 players ready-up then the matchmaking servers lock them in 
for the match. Abandoning at any point after clicking the ACCEPT button will 
result in Competitive cooldown.
-Increased competitive cooldowns to 30 minutes for first offense, 2 hours for 
second offense and so on.
-Kicking a player no longer offers a vote to continue. The game will proceed 
with a bot in place of the kicked player.


From: Ido Magal
Sent: Thursday, October 11, 2012 3:50 PM
To: 'csgo_servers@list.valvesoftware.com'
Subject: 1.20.2.x

We hope to ship a mandatory update for CSGO within the hour.

Thanks.


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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread FX BTR
The valve's job isn't to maintain a support for plugins, this is
ridiculous. It was the same jokes for CSS. If SM can't provide working
tools then it's SM staff problem. Enjoy the stats argument, it is
ridiculous if you have a clue about how previous version did get popular.

2012/10/12 Tackdriver listac...@lvwnet.com

  Not very practical if you have to stay Alive to moderate a server!
 
  Getting very frustrated with these patches that are supposed to fix
  things.  Four patches in 2 weeks, with minimal notice to boot!   What's
  happening here?
 
  Thanks, Valve.  It was hard enough to get a game going on any of our
  servers with the dwindling number of people playing CSGO.

 Oh and just for the record - this is my basis for saying CSGO is
 circling the bowl:


 http://steamgraph.net/index.php?action=graphjstime=1appid=730from=134500320to=135001440



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[Csgo_servers] strange sv_password behavior

2012-10-12 Thread steve grout

Hey guys,

It seems that sv_password is removed after 1 person joins a server allowing
any tom, dick or harry to join.  Now don't get me wrong I don't have
anything against tom, dick or harry it's just i'd like them not to be able
to join the server if it's (or at least should be) password protected

We have stuck it in server.cfg which applies the password but then is
removed when someone joins and we have also tried setting it via HLSW and
then joining and the same thing happens.  Alsoit seems you can't set
sv_password while someone is in the server.  In desperation we tried setting
sv_steamgroup_exclusive 1 so that we didnt get lobby traffic and in the hope
that it would respect the sv_password but to no avail.

I know of another person with this exact same issue after chatting in IRC so
thought i'd throw it our there to you guys.

To clarify... it's a vanilla server, no map change occurs no cfg's have
sv_password  (that i can see but being as there isnt a map change...)

Any help would be awesome

Steve


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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread pater.invictus
We have a top20 server - and I personally am getting sick of these
patches that fail to deliver and just make things worse.
The 1.20.1 patch did something to the rates and hitboxes.  For 2 hours no
one could hit anything and it took some digging to figure out what was
going on.
Also tired of the Server Update will happen within the Hour notice.  I
mean, don't get me wrong, I am GLAD they ARE putting updates out... but a
little notice would be nice.
This is getting to the point where I may have to just put CS:GO away for a
few months until the game is Finally Done.

On Fri, Oct 12, 2012 at 8:32 AM, Intoxicated bawNg
ba...@intoxicated.co.zawrote:

 It is the game developers job to fix bugs created by updates which
 break existing functionality. SM or any other mod should not have to
 fix bugs created by the game developer, which in some cases, such as
 this one is not possible at all due to the game client having been
 broken. Valve/HPE has always made a big deal about how they support
 the modding community yet they completely ignore major issues they
 create themselves.

 Sure competitive play is important, but it is definitely not the only
 thing that is important to players, there is a huge community of
 players who do not play competitively at all. One of the strengths of
 CS has always been the fact that it supports more modding than most
 games, giving it the ability to be extended and allow modders to
 provide many variations of game play, allowing the game to have a
 longer lifespan. If something is not done about the huge number of
 issues which make many kinds of customization impossible, this game
 will not be nearly as successful as previous versions of CS.

 On Fri, Oct 12, 2012 at 4:18 PM, FX BTR fre...@gmail.com wrote:
  The valve's job isn't to maintain a support for plugins, this is
 ridiculous.
  It was the same jokes for CSS. If SM can't provide working tools then
 it's
  SM staff problem. Enjoy the stats argument, it is ridiculous if you have
 a
  clue about how previous version did get popular.
 
 
  2012/10/12 Tackdriver listac...@lvwnet.com
 
   Not very practical if you have to stay Alive to moderate a server!
  
   Getting very frustrated with these patches that are supposed to fix
   things.  Four patches in 2 weeks, with minimal notice to boot!
 What's
   happening here?
  
   Thanks, Valve.  It was hard enough to get a game going on any of our
   servers with the dwindling number of people playing CSGO.
 
  Oh and just for the record - this is my basis for saying CSGO is
  circling the bowl:
 
 
 
 http://steamgraph.net/index.php?action=graphjstime=1appid=730from=134500320to=135001440
 
 
 
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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Andre Müller
Meanwhile, it's totally me give a fuck if Valve / HPE fixes the bugs or not.

- Update policy is more than bad
- Improvement suggestions of the server are not being implemented
- Meaningless changes in the configs are enforced (every supporter knows that!)
- Developers are not involved in the discussions (eg forced tickrate)
- SteamCMD is so far the worst update tool that someone else has
already developed a better tool.
- The integration of SteamCMD for the AutoUpdate is a bad joke. It's
gone so far that I've programmed a workaround for a Provider
- Features like in CS:S is not reasonably implemented (eg current
topic or sv_password)

As someone else has already written to the mailing list: Thank God
Borderlands 2 is out.

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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Mike Didiano
You run a top 20 server?  And you're sick of patches?  Sounds like something
more appropriate for the FORUMS.

 

I run a top 10 server and love the constant updates.  We haven't experienced
any hitbox issues.  The game is coming along nicely.  Stop whining on the
mailing list.   

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of
pater.invictus
Sent: Friday, October 12, 2012 11:00 AM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems

 

We have a top20 server - and I personally am getting sick of these patches
that fail to deliver and just make things worse.
The 1.20.1 patch did something to the rates and hitboxes.  For 2 hours no
one could hit anything and it took some digging to figure out what was going
on.
Also tired of the Server Update will happen within the Hour notice.  I
mean, don't get me wrong, I am GLAD they ARE putting updates out... but a
little notice would be nice. 
This is getting to the point where I may have to just put CS:GO away for a
few months until the game is Finally Done.

On Fri, Oct 12, 2012 at 8:32 AM, Intoxicated bawNg ba...@intoxicated.co.za
wrote:

It is the game developers job to fix bugs created by updates which
break existing functionality. SM or any other mod should not have to
fix bugs created by the game developer, which in some cases, such as
this one is not possible at all due to the game client having been
broken. Valve/HPE has always made a big deal about how they support
the modding community yet they completely ignore major issues they
create themselves.

Sure competitive play is important, but it is definitely not the only
thing that is important to players, there is a huge community of
players who do not play competitively at all. One of the strengths of
CS has always been the fact that it supports more modding than most
games, giving it the ability to be extended and allow modders to
provide many variations of game play, allowing the game to have a
longer lifespan. If something is not done about the huge number of
issues which make many kinds of customization impossible, this game
will not be nearly as successful as previous versions of CS.


On Fri, Oct 12, 2012 at 4:18 PM, FX BTR fre...@gmail.com wrote:
 The valve's job isn't to maintain a support for plugins, this is
ridiculous.
 It was the same jokes for CSS. If SM can't provide working tools then it's
 SM staff problem. Enjoy the stats argument, it is ridiculous if you have a
 clue about how previous version did get popular.


 2012/10/12 Tackdriver listac...@lvwnet.com

  Not very practical if you have to stay Alive to moderate a server!
 
  Getting very frustrated with these patches that are supposed to fix
  things.  Four patches in 2 weeks, with minimal notice to boot!
What's
  happening here?
 
  Thanks, Valve.  It was hard enough to get a game going on any of our
  servers with the dwindling number of people playing CSGO.

 Oh and just for the record - this is my basis for saying CSGO is
 circling the bowl:


 http://steamgraph.net/index.php?action=graph
http://steamgraph.net/index.php?action=graphjstime=1appid=730from=134500
320to=135001440
jstime=1appid=730from=134500320to=135001440



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Re: [Csgo_servers] strange sv_password behavior

2012-10-12 Thread Absurd Minds
Yeah it's been a problem since the beta.
On Oct 12, 2012 9:57 AM, steve grout steve.gr...@gmail.com wrote:

 Hey guys,

 It seems that sv_password is removed after 1 person joins a server allowing
 any tom, dick or harry to join.  Now don't get me wrong I don't have
 anything against tom, dick or harry it's just i'd like them not to be able
 to join the server if it's (or at least should be) password protected

 We have stuck it in server.cfg which applies the password but then is
 removed when someone joins and we have also tried setting it via HLSW and
 then joining and the same thing happens.  Alsoit seems you can't set
 sv_password while someone is in the server.  In desperation we tried
 setting
 sv_steamgroup_exclusive 1 so that we didnt get lobby traffic and in the
 hope
 that it would respect the sv_password but to no avail.

 I know of another person with this exact same issue after chatting in IRC
 so
 thought i'd throw it our there to you guys.

 To clarify... it's a vanilla server, no map change occurs no cfg's have
 sv_password  (that i can see but being as there isnt a map change...)

 Any help would be awesome

 Steve


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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Tackdriver
 The valve's job isn't to maintain a support for plugins, this is
 ridiculous. It was the same jokes for CSS. If SM can't provide working
 tools then it's SM staff problem. Enjoy the stats argument, it is
 ridiculous if you have a clue about how previous version did get popular.

It's not an SM problem.  Valve broke something with the release of this
game that has worked for every other Valve FPS game I have messed with
since 2006.  ie, menu input.   It wasn't even broken in the L4D games they
ripped the engine from.

Sourcemod is using functionality the engine supports to have these menus
at all.  You can't blame sourcemod or, ahem, EVERY OTHER mod/plugin that
can create those menus because Valve removed the ability for those inputs
to be handled by popup menus when the player is dead or in spec.  They
override those inputs to do something else instead.

Is that Sourcemod's fault?

Last night's update removed even the workaround.

And for your information I WAS there when the previous version got popular.

I am not saying, in case I was not already clear enough, that competitive
mode gameplay itself is not important.  I'm saying that it is impractical
to spend so much time/focus on a feature that caters to competitive
players who would rather use a lobby to land on some random server, and
roll the dice as far as what you are going to get -- rather than just use
the @#$@#$ server browser where you KNOW what server you're going to --
when there are very serious gameplay, server management, and other
problems with this game.

Let me ask you a question, since you are clearly so much more intelligent
and experienced than I:

Can YOU use rcon from your game client while you are connected to your
server to issue a kick, banid, or whatever command you need to in CS:GO? 
(yes, I know all about setting rcon_password first, and so forth)

Because I have tried it with a 100% clean, unmodified server, and it
doesn't work.  You can't connect to the server, even though rcon is
working (I  have an rcon password set on the server).

But you don't think it's good to have server management/mod plugins
supported by the game?

Sure, I can keep the console up on a different monitor.  I do.  But you
want to talk ridiculous?  It is RIDICULOUS to have to use the server
console to kick someone, change the map, or whatever, because Valve broke
the popup menu inputs in this game.

But I'm quickly arriving at the point I pretty much always do with all
this -- why bother messing with it at all?



 2012/10/12 Tackdriver listac...@lvwnet.com

  Not very practical if you have to stay Alive to moderate a server!
 
  Getting very frustrated with these patches that are supposed to fix
  things.  Four patches in 2 weeks, with minimal notice to boot!
 What's
  happening here?
 
  Thanks, Valve.  It was hard enough to get a game going on any of our
  servers with the dwindling number of people playing CSGO.

 Oh and just for the record - this is my basis for saying CSGO is
 circling the bowl:


 http://steamgraph.net/index.php?action=graphjstime=1appid=730from=134500320to=135001440



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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread pater.invictus
I also said I am glad they ARE patching.  I am sick of patches that do more
harm than good AND very little notice before patches go live.
Please learn to read before you troll.
Us admins joined this mailing list so we CAN whine and give our feedback
directly to Valve.
If I wanted my concerns to be ignored, I would post in the forums.
If I wanted to hear back from trolls like you, I would post in the forums.

On Fri, Oct 12, 2012 at 10:48 AM, Mike Didiano m...@networks-llc.comwrote:

 You run a top 20 server?  And you’re sick of patches?  Sounds like
 something more appropriate for the FORUMS.

 ** **

 I run a top 10 server and love the constant updates.  We haven’t
 experienced any hitbox issues.  The game is coming along nicely.  Stop
 whining on the mailing list.   

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *pater.invictus
 *Sent:* Friday, October 12, 2012 11:00 AM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems***
 *

 ** **

 We have a top20 server - and I personally am getting sick of these
 patches that fail to deliver and just make things worse.
 The 1.20.1 patch did something to the rates and hitboxes.  For 2 hours no
 one could hit anything and it took some digging to figure out what was
 going on.
 Also tired of the Server Update will happen within the Hour notice.  I
 mean, don't get me wrong, I am GLAD they ARE putting updates out... but a
 little notice would be nice.
 This is getting to the point where I may have to just put CS:GO away for a
 few months until the game is Finally Done.


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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Jeff Morello
rcon has always worked perfectly fine for me while in the server or not
(using rcon_address).

On Fri, Oct 12, 2012 at 10:21 AM, pater.invictus
pater.invic...@gmail.comwrote:

 I also said I am glad they ARE patching.  I am sick of patches that do
 more harm than good AND very little notice before patches go live.
 Please learn to read before you troll.
 Us admins joined this mailing list so we CAN whine and give our feedback
 directly to Valve.
 If I wanted my concerns to be ignored, I would post in the forums.
 If I wanted to hear back from trolls like you, I would post in the forums.


 On Fri, Oct 12, 2012 at 10:48 AM, Mike Didiano m...@networks-llc.comwrote:

 You run a top 20 server?  And you’re sick of patches?  Sounds like
 something more appropriate for the FORUMS.

 ** **

 I run a top 10 server and love the constant updates.  We haven’t
 experienced any hitbox issues.  The game is coming along nicely.  Stop
 whining on the mailing list.   

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *
 pater.invictus
 *Sent:* Friday, October 12, 2012 11:00 AM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems**
 **

 ** **

 We have a top20 server - and I personally am getting sick of these
 patches that fail to deliver and just make things worse.
 The 1.20.1 patch did something to the rates and hitboxes.  For 2 hours no
 one could hit anything and it took some digging to figure out what was
 going on.
 Also tired of the Server Update will happen within the Hour notice.  I
 mean, don't get me wrong, I am GLAD they ARE putting updates out... but a
 little notice would be nice.
 This is getting to the point where I may have to just put CS:GO away for
 a few months until the game is Finally Done.


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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Tackdriver
 rcon has always worked perfectly fine for me while in the server or not
 (using rcon_address).

Thanks - your saying so made me google some more and I found a post
someone posted a while back indicating that by adding +ip
internal.lan.ip.address to the server commandline, they got rcon access
working.

I seldom use it anyway, but it does help HLSW be more useful when we use
that on occasion.




 On Fri, Oct 12, 2012 at 10:21 AM, pater.invictus
 pater.invic...@gmail.comwrote:

 I also said I am glad they ARE patching.  I am sick of patches that do
 more harm than good AND very little notice before patches go live.
 Please learn to read before you troll.
 Us admins joined this mailing list so we CAN whine and give our feedback
 directly to Valve.
 If I wanted my concerns to be ignored, I would post in the forums.
 If I wanted to hear back from trolls like you, I would post in the
 forums.


 On Fri, Oct 12, 2012 at 10:48 AM, Mike Didiano
 m...@networks-llc.comwrote:

 You run a top 20 server?  And you’re sick of patches?  Sounds like
 something more appropriate for the FORUMS.

 ** **

 I run a top 10 server and love the constant updates.  We haven’t
 experienced any hitbox issues.  The game is coming along nicely.  Stop
 whining on the mailing list.   

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *
 pater.invictus
 *Sent:* Friday, October 12, 2012 11:00 AM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu
 problems**
 **

 ** **

 We have a top20 server - and I personally am getting sick of these
 patches that fail to deliver and just make things worse.
 The 1.20.1 patch did something to the rates and hitboxes.  For 2 hours
 no
 one could hit anything and it took some digging to figure out what was
 going on.
 Also tired of the Server Update will happen within the Hour notice.
 I
 mean, don't get me wrong, I am GLAD they ARE putting updates out... but
 a
 little notice would be nice.
 This is getting to the point where I may have to just put CS:GO away
 for
 a few months until the game is Finally Done.


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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread ics

Option -usercon to startline might also help.

-ics

12.10.2012 21:14, Tackdriver kirjoitti:

rcon has always worked perfectly fine for me while in the server or not
(using rcon_address).

Thanks - your saying so made me google some more and I found a post
someone posted a while back indicating that by adding +ip
internal.lan.ip.address to the server commandline, they got rcon access
working.

I seldom use it anyway, but it does help HLSW be more useful when we use
that on occasion.




On Fri, Oct 12, 2012 at 10:21 AM, pater.invictus
pater.invic...@gmail.comwrote:


I also said I am glad they ARE patching.  I am sick of patches that do
more harm than good AND very little notice before patches go live.
Please learn to read before you troll.
Us admins joined this mailing list so we CAN whine and give our feedback
directly to Valve.
If I wanted my concerns to be ignored, I would post in the forums.
If I wanted to hear back from trolls like you, I would post in the
forums.


On Fri, Oct 12, 2012 at 10:48 AM, Mike Didiano
m...@networks-llc.comwrote:


You run a top 20 server?  And you’re sick of patches?  Sounds like
something more appropriate for the FORUMS.

** **

I run a top 10 server and love the constant updates.  We haven’t
experienced any hitbox issues.  The game is coming along nicely.  Stop
whining on the mailing list.   

** **

*From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *
pater.invictus
*Sent:* Friday, October 12, 2012 11:00 AM
*To:* csgo_servers@list.valvesoftware.com
*Subject:* Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu
problems**
**

** **

We have a top20 server - and I personally am getting sick of these
patches that fail to deliver and just make things worse.
The 1.20.1 patch did something to the rates and hitboxes.  For 2 hours
no
one could hit anything and it took some digging to figure out what was
going on.
Also tired of the Server Update will happen within the Hour notice.
I
mean, don't get me wrong, I am GLAD they ARE putting updates out... but
a
little notice would be nice.
This is getting to the point where I may have to just put CS:GO away
for
a few months until the game is Finally Done.



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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread jholland
You can work around this issue by binding various keys to menuselect 1,
menuselect 2, menuselect 3, etc. Though this is nothing more than a very
temporary fix, it will allow you to use the menus while dead. 

If you're not using your keypad for anything, toss this in your autoexec.cfg
(client side, obviously).

bind kp_end menuselect 1
bind kp_downarrow  menuselect 2
bind kp_pgdn menuselect 3
bind kp_leftarrow menuselect 4
bind kp_5 menuselect 5
bind kp_rightarrow menuselect 6
bind kp_home menuselect 7
bind kp_uparrow menuselect 8
bind kp_pgup menuselect 9
bind kp_ins menuselect 0



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[Csgo_servers] Console Log / Errors!

2012-10-12 Thread Mico
Dear, I attach the server console log can help repair the errors observed 
server startup.

What files should be repaired

./srcds_run: 397: pushd: not found in 1 secondss
./srcds_run: 397: popd: not found
Server will auto-restart if there is a crash.
LD_LIBRARY_PATH=/home/csgo/bin:/home/csgo:/home/csgo/bin:
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: Creating new entry for maps/de_dust2_se.kv.
#GameTypes: merging game types interface from gamemodes_server.txt.
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of 
Steam, or a local steamclient.dll.
Particles: Missing 'particles/maps/gg_vietnam.pcf'
maxplayers set to 32
Required key game_info missing.
Unknown command cl_bobamt_vert
Unknown command cl_bobamt_lat
Unknown command cl_bob_lower_amt
Unknown command cl_viewmodel_shift_left_amt
Unknown command cl_viewmodel_shift_right_amt
Unknown command cl_teamid_min
Unknown command cl_teamid_max
Unknown command cl_teamid_overhead
Unknown command cl_teamid_overhead_maxdist
Unknown command mat_bloom_scalefactor_scalar
mode MP, dedicated No, ports 27015 SV / 27005 CL
 Host_NewGame 
Unknown command sv_show_bot_difficulty_in_name
Host_NewGame on map de_dust
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Server logging enabled.
Server logging data to file logs/L127_000_001_001_27015_201210121751_000.log
L 10/12/2012 - 17:51:03: Log file started (file 
logs/L127_000_001_001_27015_201210121751_000.log) (game /home/csgo/csgo) 
(version 5084)
L 10/12/2012 - 17:51:03: server_cvar: sv_tags Immortal-Servers
L 10/12/2012 - 17:51:03: server_cvar: sv_password ***PROTECTED***
Unknown command sv_allow_lobby_connect_only
L 10/12/2012 - 17:51:03: server_cvar: sv_alltalk 1
L 10/12/2012 - 17:51:03: server_cvar: sv_friction 4
Can't use cheat cvar sv_infinite_ammo in multiplayer, unless the server has 
sv_cheats set to 1.
L 10/12/2012 - 17:51:03: server_cvar: mp_maxrounds 30
L 10/12/2012 - 17:51:03: server_cvar: mp_roundtime 2
L 10/12/2012 - 17:51:03: server_cvar: mp_freezetime 5
L 10/12/2012 - 17:51:03: server_cvar: mp_friendlyfire 1
L 10/12/2012 - 17:51:03: server_cvar: mp_roundtime 3
Unknown command sv_vote_creation_time
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 10/12/2012 - 17:51:03: server_cvar: mp_maxrounds 15
Unknown command mp_deathcam_skippable
Unknown command spec_show_xray
exec: couldn't exec gamemode_casual_server.cfg
Attempting to precache model, but model name is NULL
Commentary: Could not find commentary data file 'maps/de_dust_commentary.txt'.

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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Tackdriver
 In-game, its faster using admin menu than rcon commands.

 On 12 October 2012 19:32, ics i...@ics-base.net wrote:

 Option -usercon to startline might also help.

That is exactly my point.  It is ludicrous to have to do EVERYTHING from a
typed command just because Valve doesn't have those # key inputs
transparently mapped to menuselects anymore.  At least not when you're
dead or otherwise in spec.

Unfortunately I do use my numeric keypad, I'm a cursor key sort of
player rather than a WASD player, so all my keybinds are around the cursor
keys and my whole numeric keypad is mapped to weapons etc.

What exactly are the # key inputs while in spec used for now, anyway? 
Switching to different players to spectate while you're dead?  We have to
give up number keys working as menu inputs for THAT?

I have no trouble believing somebody thought it was a highly important
feature to have, given the givens of todays gaming scene and what I'll
just simply call release quality -- and.. well nevermind, I won't go
there.

But I can also easily imagine at least 50 grown up 2 year olds screaming
on the steam forums in separate threads about taking that spectate player
by number feature away if Valve fixes this menu problem.  It's just the
way things seem to be with online gaming anymore, and that's why I have
barely even bothered reading the steam forums.

Wah!  I want my silencers.

Wah!  I can't believe some servers let people vote maps in.

Wah!  This game should be free!

Wah!  There was a BOT on the server!

Wah!  That server runs a different tickrate.  Tickrates should be locked
because *I* can't tell the difference so there must not be any.

Wah!  If that map is released with cobble spelled correctly well than I
just won't play it

Wah!  I sat on the server for 37 whole seconds and nobody else showed up
- this server SUCKS!

Wah!  That server dared to load a map that I've never seen before and
somebody might kill me!  WAH WAH WAH.

So yeah, I do wonder why we even bother trying to run servers and get any
decent people on to play.

But I digress.

I do also recall times where it was necessary to do some bind commands to
remap the number keys back to slot numbers, etc.  with other games in
the past, but if I'm not mistaken they were only temporarily needed and
Valve DID fix the problem.

Only now, this problem in CSGO has been known for quite some time, a bug
has been open on it for a long time now, which has missed its milestone
for a fix by at least 3 releases that *I* (as an outsider) am aware of.

It obviously just isn't a priority.  I don't understand how one can claim
to support the mod community and not fix this problem - and let it slip
through at least 3 major update releases (going by the release #'s).

But then again, I also don't understand all the claims that were made
about how closely they worked with the competitive counterstrike gaming
community before releasing CSGO, with how screwed up the hitboxes are (and
getting worse) - particularly at higher tickrates that REAL COMPETITIVE
GAMING LEAGUES DEMAND THE MATCHES BE PLAYED AT to count.  Not to mention
releasing it with busted sv_pure and sv_consistency.

All that hype was just a bunch of hot air, AFAIC.  This game was nowhere
near ready to be released but they did it anyway, and now instead of
fixing key, critical bugs in the game, UI, etc. they are adding more
broken junk to the game.  But whatever.  At least I only paid $13.50 for
this one.

As a parting note, to the person that blamed all of this on sourcemod:

If menus being broken really is all sourcemod's fault, then why can you
explicitly bind menuselect* commands to keys to work around it?

Where do you think those menuselect* commands came from?

The POINT is, server admins who choose to run an admin mod that utilizes
menus the gameserver engine itself features should not HAVE to go doing a
bunch of bind work to fix input mapping issues, and we definitely should
not have to try to teach every player that connects to a server running an
admin mod that features voting or other uses of that menu system just so
they can actually use it.  Not when all anybody has ever had to do to use
those menus in the past (with a few temporary exceptions) was just type
the #.

But again... whatever.  I'm sure somebody will rip this post to pieces too.

Best of luck sorting all this out, folks.  I'm done trying.



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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread jholland
Tackdriver wrote
 Unfortunately I do use my numeric keypad, I'm a cursor key sort of
 player rather than a WASD player, so all my keybinds are around the cursor
 keys and my whole numeric keypad is mapped to weapons etc.

F1 - F12 work also, if those keys happen to be free.

That said, the problem is specifically within the 1,2,3,4,etc keys. Even
rebinding 1,2,3 and so on to their corresponding menuselect # doesn't work.
Why does slot1 = menuselect 1 when you're alive but not when you're
dead? I have no idea. 

I agree that we shouldn't HAVE to rebind so many keys to be able to use a
silly in-game menu, but vehemently complaining about every other tiny
inconvenience that people come across doesn't help much either. 

Let's be real here. There have been 3 updates within the last 2 weeks, and
all 3 of them have had community requested features included in them. Valve
is doing what it can, and they're listening, so either sit back and enjoy
the ride or take a walk. Just because the few specific updates that you and
I want weren't included in those patches doesn't mean they're not looking
into the issue. 

Step back and take a look at your message. You start by complaining about
all the complaining that's going on, then you continue to complain about
more things. I really don't think there's anything that can be done to
please you at this point. 



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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Tackdriver

 Step back and take a look at your message. You start by complaining about
 all the complaining that's going on, then you continue to complain about
 more things. I really don't think there's anything that can be done to
 please you at this point.

Yeah, from a certain perspective, that's true.  (ie, from a perspective
that complaining about anything is just more complaining).

It's not about pleasing me, jholland, and I'm not asking for a refund. 
I'm saying they ought to be focusing more on fixing bugs than introducing
new features at this point.  Every devel shop has a bug budget and/or
devel budget - ie there is only so much time with the people they have
etc. and they have to decide what can be fixed etc. and things have to get
prioritized.  I am questioning what their priorities are.

And yeah, I realize they ARE fixing bugs - I do read the update news every
time - but they broke a major thing with last night's update and it wasn't
in the release notes...

We may be able to rebind OUR keys, but map voting by any other players,
unless they are alive, is broken too.  I don't see a lot of value in
trying to convince the few stragglers we get anymore, and who are only
going to probably stick around for a few minutes anyway, that they need to
re-bind a bunch of keys so they can vote for the next map or otherwise use
the popup menus.  How many of them do you think will bother?  They'll just
disconnect and go somewhere else.  Or play a different game.



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Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....

2012-10-12 Thread Ryan Murphy
What I think it boils down to is that it's hard to tell when you're really
being heard - whether you're posting in the forums, on the mailing list or
that unofficial bug tracker @ http://64bitvps.com/csgo/.   Frustrations,
sometimes in the form of harsh language, are going to come out.  And I
think many of us share these frustrations.  Some of us have given up -
while others are more passionate about seeing a change for the better,
especially when we have active gaming communities we have to answer to when
something breaks.  I rarely see anyone from Valve/HPE post to this mailing
list and when they do - it's very brief.  From what I can tell, there's is
not a good line of communication between Valve/HPE and the community
(server operators, admins, modders, players, etc).  I can only speculate on
how Valve/HPE prioritizes what their development teams focuses on.  But I
think it's safe to assume that there are very few developers that even look
at the CS:GO code anymore.  Valve has already made bank on a rushed
release.  (Does anyone honestly believe it wasn't rushed?)  CS:S is
possibly my favorite FPS of all time and I was really exciting for CS:GO
but from the way things have been going so far, it has been a huge
disappointment.  Granted, it was only about $14-15 - and I feel like at
that price point - the amount of resources Valve is willing to dedicate to
improving/bug fixing the game is really showing.  I would be very surprised
to find out that Ido, or anyone else @ Valve/HPE for that matter, even
reads 10% of what is discussed here.

I won't even pretend to understand all the facets of game development, but
I think it can be hard for us to understand why the things that worked well
and what we loved about 1.6 and CS:S - are broken or just poorly
implemented in CS:GO.

Here are the primary examples of things that were done right in CS:S/1.6
but are now broken or missing from CS:GO:
Who honestly thought that using the # keys to switch between players during
spectate, was an useful/important feature?  It has been known for some time
now that it breaks sourcemod menus - do you think we can ever expect this
to change?  I'm starting to seriously doubt it.
I love the simplicity of CS:S's menus (and other Valve games for that
matter).  This poor attempt to mimic Call of Duty style menus, is very
off-putting.   All I had to do was click Find Servers and double click on
the server I want to join.  Now I have extra clicks to get to the community
servers. Fortunately one of those clicks was eliminated when we were
FINALLY given the open to ignore that pointless pop-up forever (Did Valve
think they were tapping into a brand new demographic when they released
this game) would it have been too much to ask that the Community Servers
menu option be included on the root menu?
I know it's a very basic thing, but now I can't hit the Escape key to get
out of the Community Servers listing - I have to click the small x in the
top right corner.  I've become so used to CS:S menus.
ALT+TABBING back and forth to the game causes it to crash a lot more than
it used to.
Why disable sprays?  Most of the functionality seems to be there.  Would it
be too much to ask for a cvar to allow it?
Why can't we spectate our killer immediately after death even if there are
bots? Even when you set sv_botcontrollable 0.
We're still dealing with that extremely annoying blur effect at the
beginning of a custom map.  We've had to set our warmup and first level
weapons for armsrace/gungame to scoped weapons as a workaround.  But even
this isn't a workaround for players joining the game late.
No Free-look spectating.
No way to mute specific players and adjust voice send/receive volumes.
No Bunnyhopping and boost cvars.  The deathrun, gungame, bhop, climb, etc.
community would much appreciate it if these features were added back in.
Sort by something other than score in scoreboard.  Some of us would
rather see K/D ratio take priority.
Ability to disable in-game music - again, this isn't Call of Duty.
No motd chat command.  Can only view motd when first joining the server.
Loading screens that actually tell me if it's downloading custom files from
servers.
And the most mind-boggling thing that's missing is the retry command.
 Dear Science, WHY!?

The aforementioned, although basic stuff, has really affected my desire to
even load up CS:GO.  And I have several friends who feel the same.  The
longer it takes to fix these the things we've become accustomed and have
generally come to expect - the more CS:GO's player base will dwindle.


  Step back and take a look at your message. You start by complaining
about
  all the complaining that's going on, then you continue to complain about
  more things. I really don't think there's anything that can be done to
  please you at this point.
 Yeah, from a certain perspective, that's true. (ie, from a perspective
 that complaining about anything is just more complaining).
 It's not about pleasing me, jholland, and 

[Csgo_servers] Problems with players connecting

2012-10-12 Thread lam arnold

The problem is... one of my friends seemed to be able to connect to my CSGO 
server. Google came up with no solutions. I have my ports opened (27015 TCP 
UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried 
connecting through LAN and WAN, I have no problems connecting and playing on 
the server. 
They got this error
Connection Failed after 10 retries.


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Re: [Csgo_servers] Problems with players connecting

2012-10-12 Thread Gordon
What error do you see in console when he connects, do you see him
attempting to connect?

On Fri, Oct 12, 2012 at 8:20 PM, lam arnold arnoldla...@hotmail.com wrote:

  The problem is... one of my friends seemed to be able to connect to my
 CSGO server. Google came up with no solutions. I have my ports opened
 (27015 TCP UDP). My server and pc is behind a router, an ASUS RT-N56U. I
 have tried connecting through LAN and WAN, I have no problems connecting
 and playing on the server.

 They got this error

 Connection Failed after 10 retries.




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Re: [Csgo_servers] Problems with players connecting

2012-10-12 Thread Mike Didiano
It's a bug when running a server on your home network while you are logged
in to steam on another machine.  Try logging off of steam and the problem
vanishes.  This bug arose 10 days before launch, and if you ask me it was a
part of a ploy to sell more rental servers.   It worked for our clan ;)  But
we have also grown a lot since then and are very happy with our new
provider.

 

From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Friday, October 12, 2012 11:21 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problems with players connecting

 

The problem is... one of my friends seemed to be able to connect to my CSGO
server. Google came up with no solutions. I have my ports opened (27015 TCP
UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried
connecting through LAN and WAN, I have no problems connecting and playing on
the server. 

 

They got this error

 

Connection Failed after 10 retries.

 

 

 

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Re: [Csgo_servers] Problems with players connecting

2012-10-12 Thread lam arnold


nope
Date: Fri, 12 Oct 2012 20:21:44 -0700
From: thisisgordonsem...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Problems with players connecting

What error do you see in console when he connects, do you see him attempting to 
connect?

On Fri, Oct 12, 2012 at 8:20 PM, lam arnold arnoldla...@hotmail.com wrote:





The problem is... one of my friends seemed to be able to connect to my CSGO 
server. Google came up with no solutions. I have my ports opened (27015 TCP 
UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried 
connecting through LAN and WAN, I have no problems connecting and playing on 
the server. 

They got this error
Connection Failed after 10 retries.


  

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Re: [Csgo_servers] Problems with players connecting

2012-10-12 Thread lam arnold

I created a different account for this server, because i know when i start my 
server, steam will disconnect me. But I didnt buy CSGO in that account.From: 
m...@networks-llc.com
To: csgo_servers@list.valvesoftware.com
Date: Fri, 12 Oct 2012 23:22:33 -0400
Subject: Re: [Csgo_servers] Problems with players connecting

It’s a bug when running a server on your home network while you are logged in 
to steam on another machine.  Try logging off of steam and the problem 
vanishes.  This bug arose 10 days before launch, and if you ask me it was a 
part of a ploy to sell more rental servers.   It worked for our clan ;)  But we 
have also grown a lot since then and are very happy with our new provider. 
From: csgo_servers-boun...@list.valvesoftware.com 
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold
Sent: Friday, October 12, 2012 11:21 PM
To: csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Problems with players connecting The problem is... one 
of my friends seemed to be able to connect to my CSGO server. Google came up 
with no solutions. I have my ports opened (27015 TCP UDP). My server and pc is 
behind a router, an ASUS RT-N56U. I have tried connecting through LAN and WAN, 
I have no problems connecting and playing on the server.  They got this error 
Connection Failed after 10 retries.   
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