Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
So Anyone who has either SM or Mani Admin mods (which is pretty much EVERYONE) knows that the menus never worked properly when you were dead or in Spectator - that you had to hold TAB in order to access vote or Admin menus properly. NOW, with this last update, not even holding TAB works! Not very practical if you have to stay Alive to moderate a server! Getting very frustrated with these patches that are supposed to fix things. Four patches in 2 weeks, with minimal notice to boot! What's happening here? Thanks, Valve. It was hard enough to get a game going on any of our servers with the dwindling number of people playing CSGO. But now that the TAB workaround for entering menu selections while dead or in spec no longer works, well, that pretty much kills our servers. People can't vote unless they're alive. Oh and once again, this is a change made in the update you didn't even document. We do not use built-in votes (never have on ANY of the valve shooter games that have offered them, ie, TF2, L4D*, etc.) because there are not near enough safeguards to prevent the many kinds of abuse possible by joe public. Like, heh this is a nice server let's votekick everybody off and we'll have our super-leet match here - and they proceed to votekick everybody else that comes along too. Or immunity from those votes, if you are somebody the server operators do not want to be able to be kicked by a vote kick. You cannot have that kind of control over your server, particularly without tools or intelligent commands and @#$@#$@!! MENUS that greatly ease needing to take quick action WITHOUT USING ADMIN MODS LIKE SOURCEMOD. But, you broke the menu system even worse than it was already broken. Now our workaround to deal with the already-broken behavior is gone too. Valve if you want CSGO to survive you need to prioritize better. Cmon, how important is it really to give competitive players a matchmaking lobby that places them some random competitive mode server out there? The entire notion is fraught with irony. I seriously doubt I am the only person in this scene who believes that people who want to run competitive matches need to GET THEIR OWN SERVER and quit trying to take over somebody else's. But there is Valve, delivering once again to the gimme gimme crowd while major game playability or management defects go unresolved. For example, the complete inability to make remote rcon connections to the gameserver even from inside the local network to run tools like HLSW, or from a connected game client. Anyway, back to the menu problem: Valve claims that voting up bugs that we want fixed is how to get their attention on it -- so here's the bug for the menus, folks. I say it's time to get out the vote: http://64bitvps.com/csgo/ticket/bug-custom-hudgui-popups-do-not-work-correctly-when-deadobserving-cant-be-closed-with-0/ FIX THIS BUG OR YOU ARE GOING TO LOSE A LOT OF COMMUNITY SERVER SUPPORT ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] 1.20.2.x
[ Minor Fixes ] -Fixed another case where warmup alerts panel didn't show for late joiners.* +1! This was really annoying*! -Fixed a crash that would happen when you died that associated with the spectator panel.*+1! Had this bug almost every day!* -Fixed general scaleform crashes. -Made radio commands also selectable via the keypad numbers.*Good work!* -Made alive/dead state on the spectator UI easier to read.*Have to play to give a comment* [ Classic Competitive Changes ] -Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved.*+1, but I think there should be a cvar to en-/disable this behaviour, because on most public servers you don´t want this feature. But a good idea, we hopefully don´t need a SM-Plugin for this any more.* -Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown.* +1!* -Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on.*+1! But you should test whether the cooldowns are fair i.e. when someone got a disconnect from internet and times out etc.* Am 12.10.2012 01:29, schrieb Ido Magal: The update is live. Thanks. Release notes for 10/11/2012 [ Minor Fixes ] -Fixed another case where warmup alerts panel didn't show for late joiners. -Fixed a crash that would happen when you died that associated with the spectator panel. -Fixed general scaleform crashes. -Made radio commands also selectable via the keypad numbers. -Made alive/dead state on the spectator UI easier to read. [ Classic Competitive Changes ] -Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved. -Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown. -Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on. -Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the kicked player. From: Ido Magal Sent: Thursday, October 11, 2012 3:50 PM To: 'csgo_servers@list.valvesoftware.com' Subject: 1.20.2.x We hope to ship a mandatory update for CSGO within the hour. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
The valve's job isn't to maintain a support for plugins, this is ridiculous. It was the same jokes for CSS. If SM can't provide working tools then it's SM staff problem. Enjoy the stats argument, it is ridiculous if you have a clue about how previous version did get popular. 2012/10/12 Tackdriver listac...@lvwnet.com Not very practical if you have to stay Alive to moderate a server! Getting very frustrated with these patches that are supposed to fix things. Four patches in 2 weeks, with minimal notice to boot! What's happening here? Thanks, Valve. It was hard enough to get a game going on any of our servers with the dwindling number of people playing CSGO. Oh and just for the record - this is my basis for saying CSGO is circling the bowl: http://steamgraph.net/index.php?action=graphjstime=1appid=730from=134500320to=135001440 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] strange sv_password behavior
Hey guys, It seems that sv_password is removed after 1 person joins a server allowing any tom, dick or harry to join. Now don't get me wrong I don't have anything against tom, dick or harry it's just i'd like them not to be able to join the server if it's (or at least should be) password protected We have stuck it in server.cfg which applies the password but then is removed when someone joins and we have also tried setting it via HLSW and then joining and the same thing happens. Alsoit seems you can't set sv_password while someone is in the server. In desperation we tried setting sv_steamgroup_exclusive 1 so that we didnt get lobby traffic and in the hope that it would respect the sv_password but to no avail. I know of another person with this exact same issue after chatting in IRC so thought i'd throw it our there to you guys. To clarify... it's a vanilla server, no map change occurs no cfg's have sv_password (that i can see but being as there isnt a map change...) Any help would be awesome Steve ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
We have a top20 server - and I personally am getting sick of these patches that fail to deliver and just make things worse. The 1.20.1 patch did something to the rates and hitboxes. For 2 hours no one could hit anything and it took some digging to figure out what was going on. Also tired of the Server Update will happen within the Hour notice. I mean, don't get me wrong, I am GLAD they ARE putting updates out... but a little notice would be nice. This is getting to the point where I may have to just put CS:GO away for a few months until the game is Finally Done. On Fri, Oct 12, 2012 at 8:32 AM, Intoxicated bawNg ba...@intoxicated.co.zawrote: It is the game developers job to fix bugs created by updates which break existing functionality. SM or any other mod should not have to fix bugs created by the game developer, which in some cases, such as this one is not possible at all due to the game client having been broken. Valve/HPE has always made a big deal about how they support the modding community yet they completely ignore major issues they create themselves. Sure competitive play is important, but it is definitely not the only thing that is important to players, there is a huge community of players who do not play competitively at all. One of the strengths of CS has always been the fact that it supports more modding than most games, giving it the ability to be extended and allow modders to provide many variations of game play, allowing the game to have a longer lifespan. If something is not done about the huge number of issues which make many kinds of customization impossible, this game will not be nearly as successful as previous versions of CS. On Fri, Oct 12, 2012 at 4:18 PM, FX BTR fre...@gmail.com wrote: The valve's job isn't to maintain a support for plugins, this is ridiculous. It was the same jokes for CSS. If SM can't provide working tools then it's SM staff problem. Enjoy the stats argument, it is ridiculous if you have a clue about how previous version did get popular. 2012/10/12 Tackdriver listac...@lvwnet.com Not very practical if you have to stay Alive to moderate a server! Getting very frustrated with these patches that are supposed to fix things. Four patches in 2 weeks, with minimal notice to boot! What's happening here? Thanks, Valve. It was hard enough to get a game going on any of our servers with the dwindling number of people playing CSGO. Oh and just for the record - this is my basis for saying CSGO is circling the bowl: http://steamgraph.net/index.php?action=graphjstime=1appid=730from=134500320to=135001440 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
Meanwhile, it's totally me give a fuck if Valve / HPE fixes the bugs or not. - Update policy is more than bad - Improvement suggestions of the server are not being implemented - Meaningless changes in the configs are enforced (every supporter knows that!) - Developers are not involved in the discussions (eg forced tickrate) - SteamCMD is so far the worst update tool that someone else has already developed a better tool. - The integration of SteamCMD for the AutoUpdate is a bad joke. It's gone so far that I've programmed a workaround for a Provider - Features like in CS:S is not reasonably implemented (eg current topic or sv_password) As someone else has already written to the mailing list: Thank God Borderlands 2 is out. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
You run a top 20 server? And you're sick of patches? Sounds like something more appropriate for the FORUMS. I run a top 10 server and love the constant updates. We haven't experienced any hitbox issues. The game is coming along nicely. Stop whining on the mailing list. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of pater.invictus Sent: Friday, October 12, 2012 11:00 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems We have a top20 server - and I personally am getting sick of these patches that fail to deliver and just make things worse. The 1.20.1 patch did something to the rates and hitboxes. For 2 hours no one could hit anything and it took some digging to figure out what was going on. Also tired of the Server Update will happen within the Hour notice. I mean, don't get me wrong, I am GLAD they ARE putting updates out... but a little notice would be nice. This is getting to the point where I may have to just put CS:GO away for a few months until the game is Finally Done. On Fri, Oct 12, 2012 at 8:32 AM, Intoxicated bawNg ba...@intoxicated.co.za wrote: It is the game developers job to fix bugs created by updates which break existing functionality. SM or any other mod should not have to fix bugs created by the game developer, which in some cases, such as this one is not possible at all due to the game client having been broken. Valve/HPE has always made a big deal about how they support the modding community yet they completely ignore major issues they create themselves. Sure competitive play is important, but it is definitely not the only thing that is important to players, there is a huge community of players who do not play competitively at all. One of the strengths of CS has always been the fact that it supports more modding than most games, giving it the ability to be extended and allow modders to provide many variations of game play, allowing the game to have a longer lifespan. If something is not done about the huge number of issues which make many kinds of customization impossible, this game will not be nearly as successful as previous versions of CS. On Fri, Oct 12, 2012 at 4:18 PM, FX BTR fre...@gmail.com wrote: The valve's job isn't to maintain a support for plugins, this is ridiculous. It was the same jokes for CSS. If SM can't provide working tools then it's SM staff problem. Enjoy the stats argument, it is ridiculous if you have a clue about how previous version did get popular. 2012/10/12 Tackdriver listac...@lvwnet.com Not very practical if you have to stay Alive to moderate a server! Getting very frustrated with these patches that are supposed to fix things. Four patches in 2 weeks, with minimal notice to boot! What's happening here? Thanks, Valve. It was hard enough to get a game going on any of our servers with the dwindling number of people playing CSGO. Oh and just for the record - this is my basis for saying CSGO is circling the bowl: http://steamgraph.net/index.php?action=graph http://steamgraph.net/index.php?action=graphjstime=1appid=730from=134500 320to=135001440 jstime=1appid=730from=134500320to=135001440 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] strange sv_password behavior
Yeah it's been a problem since the beta. On Oct 12, 2012 9:57 AM, steve grout steve.gr...@gmail.com wrote: Hey guys, It seems that sv_password is removed after 1 person joins a server allowing any tom, dick or harry to join. Now don't get me wrong I don't have anything against tom, dick or harry it's just i'd like them not to be able to join the server if it's (or at least should be) password protected We have stuck it in server.cfg which applies the password but then is removed when someone joins and we have also tried setting it via HLSW and then joining and the same thing happens. Alsoit seems you can't set sv_password while someone is in the server. In desperation we tried setting sv_steamgroup_exclusive 1 so that we didnt get lobby traffic and in the hope that it would respect the sv_password but to no avail. I know of another person with this exact same issue after chatting in IRC so thought i'd throw it our there to you guys. To clarify... it's a vanilla server, no map change occurs no cfg's have sv_password (that i can see but being as there isnt a map change...) Any help would be awesome Steve __**_ Csgo_servers mailing list Csgo_servers@list.**valvesoftware.comCsgo_servers@list.valvesoftware.com https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servershttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
The valve's job isn't to maintain a support for plugins, this is ridiculous. It was the same jokes for CSS. If SM can't provide working tools then it's SM staff problem. Enjoy the stats argument, it is ridiculous if you have a clue about how previous version did get popular. It's not an SM problem. Valve broke something with the release of this game that has worked for every other Valve FPS game I have messed with since 2006. ie, menu input. It wasn't even broken in the L4D games they ripped the engine from. Sourcemod is using functionality the engine supports to have these menus at all. You can't blame sourcemod or, ahem, EVERY OTHER mod/plugin that can create those menus because Valve removed the ability for those inputs to be handled by popup menus when the player is dead or in spec. They override those inputs to do something else instead. Is that Sourcemod's fault? Last night's update removed even the workaround. And for your information I WAS there when the previous version got popular. I am not saying, in case I was not already clear enough, that competitive mode gameplay itself is not important. I'm saying that it is impractical to spend so much time/focus on a feature that caters to competitive players who would rather use a lobby to land on some random server, and roll the dice as far as what you are going to get -- rather than just use the @#$@#$ server browser where you KNOW what server you're going to -- when there are very serious gameplay, server management, and other problems with this game. Let me ask you a question, since you are clearly so much more intelligent and experienced than I: Can YOU use rcon from your game client while you are connected to your server to issue a kick, banid, or whatever command you need to in CS:GO? (yes, I know all about setting rcon_password first, and so forth) Because I have tried it with a 100% clean, unmodified server, and it doesn't work. You can't connect to the server, even though rcon is working (I have an rcon password set on the server). But you don't think it's good to have server management/mod plugins supported by the game? Sure, I can keep the console up on a different monitor. I do. But you want to talk ridiculous? It is RIDICULOUS to have to use the server console to kick someone, change the map, or whatever, because Valve broke the popup menu inputs in this game. But I'm quickly arriving at the point I pretty much always do with all this -- why bother messing with it at all? 2012/10/12 Tackdriver listac...@lvwnet.com Not very practical if you have to stay Alive to moderate a server! Getting very frustrated with these patches that are supposed to fix things. Four patches in 2 weeks, with minimal notice to boot! What's happening here? Thanks, Valve. It was hard enough to get a game going on any of our servers with the dwindling number of people playing CSGO. Oh and just for the record - this is my basis for saying CSGO is circling the bowl: http://steamgraph.net/index.php?action=graphjstime=1appid=730from=134500320to=135001440 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
I also said I am glad they ARE patching. I am sick of patches that do more harm than good AND very little notice before patches go live. Please learn to read before you troll. Us admins joined this mailing list so we CAN whine and give our feedback directly to Valve. If I wanted my concerns to be ignored, I would post in the forums. If I wanted to hear back from trolls like you, I would post in the forums. On Fri, Oct 12, 2012 at 10:48 AM, Mike Didiano m...@networks-llc.comwrote: You run a top 20 server? And you’re sick of patches? Sounds like something more appropriate for the FORUMS. ** ** I run a top 10 server and love the constant updates. We haven’t experienced any hitbox issues. The game is coming along nicely. Stop whining on the mailing list. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *pater.invictus *Sent:* Friday, October 12, 2012 11:00 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems*** * ** ** We have a top20 server - and I personally am getting sick of these patches that fail to deliver and just make things worse. The 1.20.1 patch did something to the rates and hitboxes. For 2 hours no one could hit anything and it took some digging to figure out what was going on. Also tired of the Server Update will happen within the Hour notice. I mean, don't get me wrong, I am GLAD they ARE putting updates out... but a little notice would be nice. This is getting to the point where I may have to just put CS:GO away for a few months until the game is Finally Done. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
rcon has always worked perfectly fine for me while in the server or not (using rcon_address). On Fri, Oct 12, 2012 at 10:21 AM, pater.invictus pater.invic...@gmail.comwrote: I also said I am glad they ARE patching. I am sick of patches that do more harm than good AND very little notice before patches go live. Please learn to read before you troll. Us admins joined this mailing list so we CAN whine and give our feedback directly to Valve. If I wanted my concerns to be ignored, I would post in the forums. If I wanted to hear back from trolls like you, I would post in the forums. On Fri, Oct 12, 2012 at 10:48 AM, Mike Didiano m...@networks-llc.comwrote: You run a top 20 server? And you’re sick of patches? Sounds like something more appropriate for the FORUMS. ** ** I run a top 10 server and love the constant updates. We haven’t experienced any hitbox issues. The game is coming along nicely. Stop whining on the mailing list. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of * pater.invictus *Sent:* Friday, October 12, 2012 11:00 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems** ** ** ** We have a top20 server - and I personally am getting sick of these patches that fail to deliver and just make things worse. The 1.20.1 patch did something to the rates and hitboxes. For 2 hours no one could hit anything and it took some digging to figure out what was going on. Also tired of the Server Update will happen within the Hour notice. I mean, don't get me wrong, I am GLAD they ARE putting updates out... but a little notice would be nice. This is getting to the point where I may have to just put CS:GO away for a few months until the game is Finally Done. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
rcon has always worked perfectly fine for me while in the server or not (using rcon_address). Thanks - your saying so made me google some more and I found a post someone posted a while back indicating that by adding +ip internal.lan.ip.address to the server commandline, they got rcon access working. I seldom use it anyway, but it does help HLSW be more useful when we use that on occasion. On Fri, Oct 12, 2012 at 10:21 AM, pater.invictus pater.invic...@gmail.comwrote: I also said I am glad they ARE patching. I am sick of patches that do more harm than good AND very little notice before patches go live. Please learn to read before you troll. Us admins joined this mailing list so we CAN whine and give our feedback directly to Valve. If I wanted my concerns to be ignored, I would post in the forums. If I wanted to hear back from trolls like you, I would post in the forums. On Fri, Oct 12, 2012 at 10:48 AM, Mike Didiano m...@networks-llc.comwrote: You run a top 20 server? And youre sick of patches? Sounds like something more appropriate for the FORUMS. ** ** I run a top 10 server and love the constant updates. We havent experienced any hitbox issues. The game is coming along nicely. Stop whining on the mailing list. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of * pater.invictus *Sent:* Friday, October 12, 2012 11:00 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems** ** ** ** We have a top20 server - and I personally am getting sick of these patches that fail to deliver and just make things worse. The 1.20.1 patch did something to the rates and hitboxes. For 2 hours no one could hit anything and it took some digging to figure out what was going on. Also tired of the Server Update will happen within the Hour notice. I mean, don't get me wrong, I am GLAD they ARE putting updates out... but a little notice would be nice. This is getting to the point where I may have to just put CS:GO away for a few months until the game is Finally Done. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
Option -usercon to startline might also help. -ics 12.10.2012 21:14, Tackdriver kirjoitti: rcon has always worked perfectly fine for me while in the server or not (using rcon_address). Thanks - your saying so made me google some more and I found a post someone posted a while back indicating that by adding +ip internal.lan.ip.address to the server commandline, they got rcon access working. I seldom use it anyway, but it does help HLSW be more useful when we use that on occasion. On Fri, Oct 12, 2012 at 10:21 AM, pater.invictus pater.invic...@gmail.comwrote: I also said I am glad they ARE patching. I am sick of patches that do more harm than good AND very little notice before patches go live. Please learn to read before you troll. Us admins joined this mailing list so we CAN whine and give our feedback directly to Valve. If I wanted my concerns to be ignored, I would post in the forums. If I wanted to hear back from trolls like you, I would post in the forums. On Fri, Oct 12, 2012 at 10:48 AM, Mike Didiano m...@networks-llc.comwrote: You run a top 20 server? And you’re sick of patches? Sounds like something more appropriate for the FORUMS. ** ** I run a top 10 server and love the constant updates. We haven’t experienced any hitbox issues. The game is coming along nicely. Stop whining on the mailing list. ** ** *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of * pater.invictus *Sent:* Friday, October 12, 2012 11:00 AM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems** ** ** ** We have a top20 server - and I personally am getting sick of these patches that fail to deliver and just make things worse. The 1.20.1 patch did something to the rates and hitboxes. For 2 hours no one could hit anything and it took some digging to figure out what was going on. Also tired of the Server Update will happen within the Hour notice. I mean, don't get me wrong, I am GLAD they ARE putting updates out... but a little notice would be nice. This is getting to the point where I may have to just put CS:GO away for a few months until the game is Finally Done. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
You can work around this issue by binding various keys to menuselect 1, menuselect 2, menuselect 3, etc. Though this is nothing more than a very temporary fix, it will allow you to use the menus while dead. If you're not using your keypad for anything, toss this in your autoexec.cfg (client side, obviously). bind kp_end menuselect 1 bind kp_downarrow menuselect 2 bind kp_pgdn menuselect 3 bind kp_leftarrow menuselect 4 bind kp_5 menuselect 5 bind kp_rightarrow menuselect 6 bind kp_home menuselect 7 bind kp_uparrow menuselect 8 bind kp_pgup menuselect 9 bind kp_ins menuselect 0 -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Csgo-servers-Update-issue-v1-20-2-0-Menu-problems-tp1997p2016.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Console Log / Errors!
Dear, I attach the server console log can help repair the errors observed server startup. What files should be repaired ./srcds_run: 397: pushd: not found in 1 secondss ./srcds_run: 397: popd: not found Server will auto-restart if there is a crash. LD_LIBRARY_PATH=/home/csgo/bin:/home/csgo:/home/csgo/bin: #Using breakpad minidump system Using breakpad crash handler # #Console initialized. #Loading VPK file hashes for pure server operation. #Game.dll loaded for Counter-Strike: Global Offensive #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. #CGameEventManager::AddListener: event 'game_newmap' unknown. #CGameEventManager::AddListener: event 'finale_start' unknown. #CGameEventManager::AddListener: event 'round_start' unknown. #CGameEventManager::AddListener: event 'round_end' unknown. #CGameEventManager::AddListener: event 'difficulty_changed' unknown. #GameTypes: initializing game types interface from GameModes.txt. #GameTypes: Creating new entry for maps/de_dust2_se.kv. #GameTypes: merging game types interface from gamemodes_server.txt. Server is hibernating [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. Particles: Missing 'particles/maps/gg_vietnam.pcf' maxplayers set to 32 Required key game_info missing. Unknown command cl_bobamt_vert Unknown command cl_bobamt_lat Unknown command cl_bob_lower_amt Unknown command cl_viewmodel_shift_left_amt Unknown command cl_viewmodel_shift_right_amt Unknown command cl_teamid_min Unknown command cl_teamid_max Unknown command cl_teamid_overhead Unknown command cl_teamid_overhead_maxdist Unknown command mat_bloom_scalefactor_scalar mode MP, dedicated No, ports 27015 SV / 27005 CL Host_NewGame Unknown command sv_show_bot_difficulty_in_name Host_NewGame on map de_dust ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Server logging enabled. Server logging data to file logs/L127_000_001_001_27015_201210121751_000.log L 10/12/2012 - 17:51:03: Log file started (file logs/L127_000_001_001_27015_201210121751_000.log) (game /home/csgo/csgo) (version 5084) L 10/12/2012 - 17:51:03: server_cvar: sv_tags Immortal-Servers L 10/12/2012 - 17:51:03: server_cvar: sv_password ***PROTECTED*** Unknown command sv_allow_lobby_connect_only L 10/12/2012 - 17:51:03: server_cvar: sv_alltalk 1 L 10/12/2012 - 17:51:03: server_cvar: sv_friction 4 Can't use cheat cvar sv_infinite_ammo in multiplayer, unless the server has sv_cheats set to 1. L 10/12/2012 - 17:51:03: server_cvar: mp_maxrounds 30 L 10/12/2012 - 17:51:03: server_cvar: mp_roundtime 2 L 10/12/2012 - 17:51:03: server_cvar: mp_freezetime 5 L 10/12/2012 - 17:51:03: server_cvar: mp_friendlyfire 1 L 10/12/2012 - 17:51:03: server_cvar: mp_roundtime 3 Unknown command sv_vote_creation_time Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. L 10/12/2012 - 17:51:03: server_cvar: mp_maxrounds 15 Unknown command mp_deathcam_skippable Unknown command spec_show_xray exec: couldn't exec gamemode_casual_server.cfg Attempting to precache model, but model name is NULL Commentary: Could not find commentary data file 'maps/de_dust_commentary.txt'. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
In-game, its faster using admin menu than rcon commands. On 12 October 2012 19:32, ics i...@ics-base.net wrote: Option -usercon to startline might also help. That is exactly my point. It is ludicrous to have to do EVERYTHING from a typed command just because Valve doesn't have those # key inputs transparently mapped to menuselects anymore. At least not when you're dead or otherwise in spec. Unfortunately I do use my numeric keypad, I'm a cursor key sort of player rather than a WASD player, so all my keybinds are around the cursor keys and my whole numeric keypad is mapped to weapons etc. What exactly are the # key inputs while in spec used for now, anyway? Switching to different players to spectate while you're dead? We have to give up number keys working as menu inputs for THAT? I have no trouble believing somebody thought it was a highly important feature to have, given the givens of todays gaming scene and what I'll just simply call release quality -- and.. well nevermind, I won't go there. But I can also easily imagine at least 50 grown up 2 year olds screaming on the steam forums in separate threads about taking that spectate player by number feature away if Valve fixes this menu problem. It's just the way things seem to be with online gaming anymore, and that's why I have barely even bothered reading the steam forums. Wah! I want my silencers. Wah! I can't believe some servers let people vote maps in. Wah! This game should be free! Wah! There was a BOT on the server! Wah! That server runs a different tickrate. Tickrates should be locked because *I* can't tell the difference so there must not be any. Wah! If that map is released with cobble spelled correctly well than I just won't play it Wah! I sat on the server for 37 whole seconds and nobody else showed up - this server SUCKS! Wah! That server dared to load a map that I've never seen before and somebody might kill me! WAH WAH WAH. So yeah, I do wonder why we even bother trying to run servers and get any decent people on to play. But I digress. I do also recall times where it was necessary to do some bind commands to remap the number keys back to slot numbers, etc. with other games in the past, but if I'm not mistaken they were only temporarily needed and Valve DID fix the problem. Only now, this problem in CSGO has been known for quite some time, a bug has been open on it for a long time now, which has missed its milestone for a fix by at least 3 releases that *I* (as an outsider) am aware of. It obviously just isn't a priority. I don't understand how one can claim to support the mod community and not fix this problem - and let it slip through at least 3 major update releases (going by the release #'s). But then again, I also don't understand all the claims that were made about how closely they worked with the competitive counterstrike gaming community before releasing CSGO, with how screwed up the hitboxes are (and getting worse) - particularly at higher tickrates that REAL COMPETITIVE GAMING LEAGUES DEMAND THE MATCHES BE PLAYED AT to count. Not to mention releasing it with busted sv_pure and sv_consistency. All that hype was just a bunch of hot air, AFAIC. This game was nowhere near ready to be released but they did it anyway, and now instead of fixing key, critical bugs in the game, UI, etc. they are adding more broken junk to the game. But whatever. At least I only paid $13.50 for this one. As a parting note, to the person that blamed all of this on sourcemod: If menus being broken really is all sourcemod's fault, then why can you explicitly bind menuselect* commands to keys to work around it? Where do you think those menuselect* commands came from? The POINT is, server admins who choose to run an admin mod that utilizes menus the gameserver engine itself features should not HAVE to go doing a bunch of bind work to fix input mapping issues, and we definitely should not have to try to teach every player that connects to a server running an admin mod that features voting or other uses of that menu system just so they can actually use it. Not when all anybody has ever had to do to use those menus in the past (with a few temporary exceptions) was just type the #. But again... whatever. I'm sure somebody will rip this post to pieces too. Best of luck sorting all this out, folks. I'm done trying. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
Tackdriver wrote Unfortunately I do use my numeric keypad, I'm a cursor key sort of player rather than a WASD player, so all my keybinds are around the cursor keys and my whole numeric keypad is mapped to weapons etc. F1 - F12 work also, if those keys happen to be free. That said, the problem is specifically within the 1,2,3,4,etc keys. Even rebinding 1,2,3 and so on to their corresponding menuselect # doesn't work. Why does slot1 = menuselect 1 when you're alive but not when you're dead? I have no idea. I agree that we shouldn't HAVE to rebind so many keys to be able to use a silly in-game menu, but vehemently complaining about every other tiny inconvenience that people come across doesn't help much either. Let's be real here. There have been 3 updates within the last 2 weeks, and all 3 of them have had community requested features included in them. Valve is doing what it can, and they're listening, so either sit back and enjoy the ride or take a walk. Just because the few specific updates that you and I want weren't included in those patches doesn't mean they're not looking into the issue. Step back and take a look at your message. You start by complaining about all the complaining that's going on, then you continue to complain about more things. I really don't think there's anything that can be done to please you at this point. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Csgo-servers-Update-issue-v1-20-2-0-Menu-problems-tp1997p2019.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
Step back and take a look at your message. You start by complaining about all the complaining that's going on, then you continue to complain about more things. I really don't think there's anything that can be done to please you at this point. Yeah, from a certain perspective, that's true. (ie, from a perspective that complaining about anything is just more complaining). It's not about pleasing me, jholland, and I'm not asking for a refund. I'm saying they ought to be focusing more on fixing bugs than introducing new features at this point. Every devel shop has a bug budget and/or devel budget - ie there is only so much time with the people they have etc. and they have to decide what can be fixed etc. and things have to get prioritized. I am questioning what their priorities are. And yeah, I realize they ARE fixing bugs - I do read the update news every time - but they broke a major thing with last night's update and it wasn't in the release notes... We may be able to rebind OUR keys, but map voting by any other players, unless they are alive, is broken too. I don't see a lot of value in trying to convince the few stragglers we get anymore, and who are only going to probably stick around for a few minutes anyway, that they need to re-bind a bunch of keys so they can vote for the next map or otherwise use the popup menus. How many of them do you think will bother? They'll just disconnect and go somewhere else. Or play a different game. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
What I think it boils down to is that it's hard to tell when you're really being heard - whether you're posting in the forums, on the mailing list or that unofficial bug tracker @ http://64bitvps.com/csgo/. Frustrations, sometimes in the form of harsh language, are going to come out. And I think many of us share these frustrations. Some of us have given up - while others are more passionate about seeing a change for the better, especially when we have active gaming communities we have to answer to when something breaks. I rarely see anyone from Valve/HPE post to this mailing list and when they do - it's very brief. From what I can tell, there's is not a good line of communication between Valve/HPE and the community (server operators, admins, modders, players, etc). I can only speculate on how Valve/HPE prioritizes what their development teams focuses on. But I think it's safe to assume that there are very few developers that even look at the CS:GO code anymore. Valve has already made bank on a rushed release. (Does anyone honestly believe it wasn't rushed?) CS:S is possibly my favorite FPS of all time and I was really exciting for CS:GO but from the way things have been going so far, it has been a huge disappointment. Granted, it was only about $14-15 - and I feel like at that price point - the amount of resources Valve is willing to dedicate to improving/bug fixing the game is really showing. I would be very surprised to find out that Ido, or anyone else @ Valve/HPE for that matter, even reads 10% of what is discussed here. I won't even pretend to understand all the facets of game development, but I think it can be hard for us to understand why the things that worked well and what we loved about 1.6 and CS:S - are broken or just poorly implemented in CS:GO. Here are the primary examples of things that were done right in CS:S/1.6 but are now broken or missing from CS:GO: Who honestly thought that using the # keys to switch between players during spectate, was an useful/important feature? It has been known for some time now that it breaks sourcemod menus - do you think we can ever expect this to change? I'm starting to seriously doubt it. I love the simplicity of CS:S's menus (and other Valve games for that matter). This poor attempt to mimic Call of Duty style menus, is very off-putting. All I had to do was click Find Servers and double click on the server I want to join. Now I have extra clicks to get to the community servers. Fortunately one of those clicks was eliminated when we were FINALLY given the open to ignore that pointless pop-up forever (Did Valve think they were tapping into a brand new demographic when they released this game) would it have been too much to ask that the Community Servers menu option be included on the root menu? I know it's a very basic thing, but now I can't hit the Escape key to get out of the Community Servers listing - I have to click the small x in the top right corner. I've become so used to CS:S menus. ALT+TABBING back and forth to the game causes it to crash a lot more than it used to. Why disable sprays? Most of the functionality seems to be there. Would it be too much to ask for a cvar to allow it? Why can't we spectate our killer immediately after death even if there are bots? Even when you set sv_botcontrollable 0. We're still dealing with that extremely annoying blur effect at the beginning of a custom map. We've had to set our warmup and first level weapons for armsrace/gungame to scoped weapons as a workaround. But even this isn't a workaround for players joining the game late. No Free-look spectating. No way to mute specific players and adjust voice send/receive volumes. No Bunnyhopping and boost cvars. The deathrun, gungame, bhop, climb, etc. community would much appreciate it if these features were added back in. Sort by something other than score in scoreboard. Some of us would rather see K/D ratio take priority. Ability to disable in-game music - again, this isn't Call of Duty. No motd chat command. Can only view motd when first joining the server. Loading screens that actually tell me if it's downloading custom files from servers. And the most mind-boggling thing that's missing is the retry command. Dear Science, WHY!? The aforementioned, although basic stuff, has really affected my desire to even load up CS:GO. And I have several friends who feel the same. The longer it takes to fix these the things we've become accustomed and have generally come to expect - the more CS:GO's player base will dwindle. Step back and take a look at your message. You start by complaining about all the complaining that's going on, then you continue to complain about more things. I really don't think there's anything that can be done to please you at this point. Yeah, from a certain perspective, that's true. (ie, from a perspective that complaining about anything is just more complaining). It's not about pleasing me, jholland, and
[Csgo_servers] Problems with players connecting
The problem is... one of my friends seemed to be able to connect to my CSGO server. Google came up with no solutions. I have my ports opened (27015 TCP UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried connecting through LAN and WAN, I have no problems connecting and playing on the server. They got this error Connection Failed after 10 retries. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Problems with players connecting
What error do you see in console when he connects, do you see him attempting to connect? On Fri, Oct 12, 2012 at 8:20 PM, lam arnold arnoldla...@hotmail.com wrote: The problem is... one of my friends seemed to be able to connect to my CSGO server. Google came up with no solutions. I have my ports opened (27015 TCP UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried connecting through LAN and WAN, I have no problems connecting and playing on the server. They got this error Connection Failed after 10 retries. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Problems with players connecting
It's a bug when running a server on your home network while you are logged in to steam on another machine. Try logging off of steam and the problem vanishes. This bug arose 10 days before launch, and if you ask me it was a part of a ploy to sell more rental servers. It worked for our clan ;) But we have also grown a lot since then and are very happy with our new provider. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold Sent: Friday, October 12, 2012 11:21 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Problems with players connecting The problem is... one of my friends seemed to be able to connect to my CSGO server. Google came up with no solutions. I have my ports opened (27015 TCP UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried connecting through LAN and WAN, I have no problems connecting and playing on the server. They got this error Connection Failed after 10 retries. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Problems with players connecting
nope Date: Fri, 12 Oct 2012 20:21:44 -0700 From: thisisgordonsem...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Problems with players connecting What error do you see in console when he connects, do you see him attempting to connect? On Fri, Oct 12, 2012 at 8:20 PM, lam arnold arnoldla...@hotmail.com wrote: The problem is... one of my friends seemed to be able to connect to my CSGO server. Google came up with no solutions. I have my ports opened (27015 TCP UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried connecting through LAN and WAN, I have no problems connecting and playing on the server. They got this error Connection Failed after 10 retries. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Problems with players connecting
I created a different account for this server, because i know when i start my server, steam will disconnect me. But I didnt buy CSGO in that account.From: m...@networks-llc.com To: csgo_servers@list.valvesoftware.com Date: Fri, 12 Oct 2012 23:22:33 -0400 Subject: Re: [Csgo_servers] Problems with players connecting It’s a bug when running a server on your home network while you are logged in to steam on another machine. Try logging off of steam and the problem vanishes. This bug arose 10 days before launch, and if you ask me it was a part of a ploy to sell more rental servers. It worked for our clan ;) But we have also grown a lot since then and are very happy with our new provider. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lam arnold Sent: Friday, October 12, 2012 11:21 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Problems with players connecting The problem is... one of my friends seemed to be able to connect to my CSGO server. Google came up with no solutions. I have my ports opened (27015 TCP UDP). My server and pc is behind a router, an ASUS RT-N56U. I have tried connecting through LAN and WAN, I have no problems connecting and playing on the server. They got this error Connection Failed after 10 retries. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers