Re: [Csgo_servers] CSGO update problem
Perhaps you are new to this list or competely blind to all the posts that has been made about the issue. Server performance decreased months ago rapidly, cpu usage went up and variance now jumps more and more. -ics Kryštof Kováč kirjoitti: I have no performance issues. Must be on your end. 2014-03-27 1:56 GMT+01:00 Ejziponken - sza...@hotmail.com mailto:sza...@hotmail.com: Yeah. I tried the calm way for 5 months. Didnt even get a respond from them. From: airv...@clgw.ca mailto:airv...@clgw.ca To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com; i...@valvesoftware.com mailto:i...@valvesoftware.com Date: Thu, 27 Mar 2014 00:55:13 + Subject: Re: [Csgo_servers] CSGO update problem Bro, you need to calm down. Sincerely, everyone. *From:*csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Ejziponken - *Sent:* March 26, 2014 8:54 PM *To:* csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com; i...@valvesoftware.com mailto:i...@valvesoftware.com *Subject:* [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris From: i...@valvesoftware.com mailto:i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com mailto:hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as ‘mar_09’ Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been adjusted to make them more visible. [MISC] - Reduced client virtual memory usage. - Fixed an out of memory crash that could occur while downloading workshop maps. - Fixed a hitch related to inventory icon loading. - Players that fail to properly validate with VAC will no longer get the generic Invalid STEAM UserID Ticket message and instead see An issue with your computer is blocking the VAC system. You cannot play on secure servers. - Started a trial of official competitive matchmaking on servers in South Africa. [MAPS] - Overpass: -- Added connector from T water to T tunnels -- Opened up small concrete hut near Bombsite A -- Made wood stack near door to A tunnels climbable -- Made it possible to shoot through wood wall near Bombsite B -- Made area near fountain in park slightly larger -- Tweaked environment light - Dust2: -- Removed some small gaps between crates in Bombsite B - Inferno: -- Added wallbanging on low wall near barbecue (Thanks Spunj!) -- Revised clipping on balcony near mid *From:*Ido Magal *Sent:* Wednesday, March 26, 2014 4:34 PM *To:* 'csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com mailto:hlds_annou...@list.valvesoftware.com' *Subject:* CSGO update We hope to have an update ready soon. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https
Re: [Csgo_servers] CSGO update problem
Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO. And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 - NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming billgates8...@gmail.com wrote: Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Someone with knowledge should really fix some proof (stats etc) and send them around to pro´s twitters, on reddit and in the steam forums. This is really ridiculous. How is Team Fortress 2 handling players? 2014-03-27 13:52 GMT+01:00 Benjamin Vergnaud benjam...@kryoox.com: Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO. And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 - NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming billgates8...@gmail.com wrote: Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
TF2 is locked to 66 tick. On Mar 27, 2014 9:06 AM, Mikael Johansson qrush...@gmail.com wrote: Someone with knowledge should really fix some proof (stats etc) and send them around to pro´s twitters, on reddit and in the steam forums. This is really ridiculous. How is Team Fortress 2 handling players? 2014-03-27 13:52 GMT+01:00 Benjamin Vergnaud benjam...@kryoox.com: Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO. And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 - NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming billgates8...@gmail.com wrote: Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
I have given up hosting CSGO servers because of these issues. It is more hassle that what is needed to host a server. Everyday there is something new wrong with the servers and Valve just doesn't care about fixing it. On Thu, Mar 27, 2014 at 12:52 PM, Benjamin Vergnaud benjam...@kryoox.comwrote: Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO. And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 - NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming billgates8...@gmail.com wrote: Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Padraig Fahy. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Why are you trying to run a server at the 128 tick? Lower it to around 100. But you ware the weakest link so, Goodbye. Sent from my iPhone On Mar 27, 2014, at 9:06 AM, Padraig Fahy padraig.f...@gmail.com wrote: I have given up hosting CSGO servers because of these issues. It is more hassle that what is needed to host a server. Everyday there is something new wrong with the servers and Valve just doesn't care about fixing it. On Thu, Mar 27, 2014 at 12:52 PM, Benjamin Vergnaud benjam...@kryoox.com wrote: Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO. And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 - NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming billgates8...@gmail.com wrote: Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Padraig Fahy. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Problem is, everyone is complaining and Valve dont care. They havent posted a single respond to the issues since november 2013.And about proof, they can just start a CSGO server and get 20 players on it and see the problem. I dont know what we can do to get their attention. Ido seems ignoring mails, Ive sent him 2-3 since november with no respond at all. Date: Thu, 27 Mar 2014 14:04:56 +0100 From: qrush...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem Someone with knowledge should really fix some proof (stats etc) and send them around to pro´s twitters, on reddit and in the steam forums. This is really ridiculous. How is Team Fortress 2 handling players? 2014-03-27 13:52 GMT+01:00 Benjamin Vergnaud benjam...@kryoox.com: Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO. And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 - NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming billgates8...@gmail.com wrote: Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
At least they should tell us to fuck off if they dont care, thats better then getting ignored. Then I can move on and stop trying. Date: Thu, 27 Mar 2014 14:04:56 +0100 From: qrush...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem Someone with knowledge should really fix some proof (stats etc) and send them around to pro´s twitters, on reddit and in the steam forums. This is really ridiculous. How is Team Fortress 2 handling players? 2014-03-27 13:52 GMT+01:00 Benjamin Vergnaud benjam...@kryoox.com: Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO. And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 - NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming billgates8...@gmail.com wrote: Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
At least they should tell us to fuck off if they dont care, thats better then getting ignored. Then I can move on and stop trying. ^ This. Come on Valve...One message. That is all that we are looking for. One message! On Thu, Mar 27, 2014 at 1:33 PM, Ejziponken - sza...@hotmail.com wrote: At least they should tell us to fuck off if they dont care, thats better then getting ignored. Then I can move on and stop trying. -- Date: Thu, 27 Mar 2014 14:04:56 +0100 From: qrush...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem Someone with knowledge should really fix some proof (stats etc) and send them around to pro´s twitters, on reddit and in the steam forums. This is really ridiculous. How is Team Fortress 2 handling players? 2014-03-27 13:52 GMT+01:00 Benjamin Vergnaud benjam...@kryoox.com: Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO. And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 - NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming billgates8...@gmail.com wrote: Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Padraig Fahy. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
If I was Valve, I would let moaners moan. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Nomaan you obviously don´t see the problem with this so why are you reading the mailing list in the first place? 2014-03-27 14:47 GMT+01:00 Nomaan Ahmad n0man@gmail.com: If I was Valve, I would let moaners moan. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Pff, stop hosting csgo and valve will see it in the statistics. You are not consistent enough. Only one provider has written, that he stopped with hosting csgo servers. This is the first logical step, when they are ignore us. 2014-03-27 14:52 GMT+01:00 Craig Shannon cr...@mynameiscraig.com: Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Dont think a boycott would be a success. So what if 10 hosters stops? Valve wont see the difference. If newssites like HLTV.org, fragbite etc would write something about it, that could have an effect.Get players involved etc. Date: Thu, 27 Mar 2014 15:26:04 +0100 From: gbs.dead...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem Pff, stop hosting csgo and valve will see it in the statistics. You are not consistent enough. Only one provider has written, that he stopped with hosting csgo servers. This is the first logical step, when they are ignore us. 2014-03-27 14:52 GMT+01:00 Craig Shannon cr...@mynameiscraig.com: Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
You're right. The problem is to tell this the normal players on the right way. For my part I'll inform a german fan site. Maybe the can cause something. 2014-03-27 15:38 GMT+01:00 Ejziponken - sza...@hotmail.com: Dont think a boycott would be a success. So what if 10 hosters stops? Valve wont see the difference. If newssites like HLTV.org, fragbite etc would write something about it, that could have an effect. Get players involved etc. -- Date: Thu, 27 Mar 2014 15:26:04 +0100 From: gbs.dead...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem Pff, stop hosting csgo and valve will see it in the statistics. You are not consistent enough. Only one provider has written, that he stopped with hosting csgo servers. This is the first logical step, when they are ignore us. 2014-03-27 14:52 GMT+01:00 Craig Shannon cr...@mynameiscraig.com: Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Thats really pointless. Valve recently showed on TF2 that they rather throw in money and run their own servers than let community servers, that helped their games grow, have players on them. So if we turn our servers off, nothing will change. Long term, their solution will hurt them and us more they see now but nothing we can do about it. -ics Andre Müller kirjoitti: Pff, stop hosting csgo and valve will see it in the statistics. You are not consistent enough. Only one provider has written, that he stopped with hosting csgo servers. This is the first logical step, when they are ignore us. 2014-03-27 14:52 GMT+01:00 Craig Shannon cr...@mynameiscraig.com mailto:cr...@mynameiscraig.com: Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Probably they get servers for free and density is not an issue on their end ;) On Thu, Mar 27, 2014 at 5:19 PM, ics i...@ics-base.net wrote: Thats really pointless. Valve recently showed on TF2 that they rather throw in money and run their own servers than let community servers, that helped their games grow, have players on them. So if we turn our servers off, nothing will change. Long term, their solution will hurt them and us more they see now but nothing we can do about it. -ics Andre Müller kirjoitti: Pff, stop hosting csgo and valve will see it in the statistics. You are not consistent enough. Only one provider has written, that he stopped with hosting csgo servers. This is the first logical step, when they are ignore us. 2014-03-27 14:52 GMT+01:00 Craig Shannon cr...@mynameiscraig.commailto: cr...@mynameiscraig.com: Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Hello people, this list is not a forum. I'm sick of having to delete 20+ mails a day containing nothing but complaints and discussions about pointless topics. Please, if you want to complain to Valve, send them a mail. If you want to discuss a private topic with someone else, mail that person directly. It would be highly appreciated if you could keep the spam to a minimum. I know the performance issues are frustrating, but this very list is definitely not the right place to discuss and/or insult anything or anyone in that case. I highly doubt the list is getting attention from Valve devs at all, except for bug reports after a recent update. Use it to ask questions regarding the servers and to help other people, not to complain day after day about problems that have been known for over half a year now. It's not going to change anything and it is very annoying to others. -- MfG / Kind regards Marc Leuser Am Donnerstag, 27. März 2014 17:30 CET, Marco Padovan e...@evcz.tk schrieb: Probably they get servers for free and density is not an issue on their end ;) On Thu, Mar 27, 2014 at 5:19 PM, ics i...@ics-base.net wrote:Thats really pointless. Valve recently showed on TF2 that they rather throw in money and run their own servers than let community servers, that helped their games grow, have players on them. So if we turn our servers off, nothing will change. Long term, their solution will hurt them and us more they see now but nothing we can do about it. -ics Andre Müller kirjoitti:Pff, stop hosting csgo and valve will see it in the statistics. You are not consistent enough. Only one provider has written, that he stopped with hosting csgo servers. This is the first logical step, when they are ignore us. 2014-03-27 14:52 GMT+01:00 Craig Shannon cr...@mynameiscraig.com mailto:cr...@mynameiscraig.com: Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Just a comment on the BF3 server issue. BF3 runs at 10 tick. 128 slots @ 10 tick is still a quarter of the informations that 32 slots @ 128 tick takes. On Thu, Mar 27, 2014 at 5:52 AM, Benjamin Vergnaud benjam...@kryoox.comwrote: Some people really need to stop saying there's no performance issue. Just a quick comparison between CSGO 1 year ago and CSGO now allows anyone with one half of a brain to see that there ARE performance issue. Or also a comparison between linux and windows versions of CSGO. And if you want we can even get in other comparisons (also they are not as relevant as the first ones) : BF3 ? 128 slots on an old Core2Quad Q6600 - NO PROBLEM ! And keep in mind that all maps are bigger and much more complex than any of CSGO, most servers are running 64 slots ... Now, don't tell us Valve cannot do a little effort in their code's optimisation and AT THE VERY LEAST get linux's at the same level as Windows's. It's absolutely ridiculous to say in the same message that you need a 4+GHz CPU to have a stable server at 32 players, and that there's no performances issue. On 27 March 2014 10:37, L33TGaming billgates8...@gmail.com wrote: Can confirm Linux is suffering performance problems that Windows aren't. My Xeon 1270 can only hold roughly 22 before tickrate takes a plummet whilst on Windows its rock solid 128 at 32. -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/CSGO-update-tp6826p6856.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- Benjamin Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
No, he is saying report the problem, sit down, shut up and wait. That's what he is saying, tell them the issue and move forward. Even better if you can find the actual issue, not symptoms, tell them so they can fix it. Mechanic -Why's your car broken You -It doesn't work I made it easy for you, let the mechanic figure it out and fix it. Don't lean over his shoulder and tell him how your upholstery is tearing. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, March 27, 2014 3:13 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem You dont consider the huge performance problems after the november update a bug? :P' This is exactly the right place to discuss it. _ From: m...@mleuser.de To: csgo_servers@list.valvesoftware.com Date: Thu, 27 Mar 2014 17:40:34 +0100 Subject: Re: [Csgo_servers] CSGO update problem Hello people, this list is not a forum. I'm sick of having to delete 20+ mails a day containing nothing but complaints and discussions about pointless topics. Please, if you want to complain to Valve, send them a mail. If you want to discuss a private topic with someone else, mail that person directly. It would be highly appreciated if you could keep the spam to a minimum. I know the performance issues are frustrating, but this very list is definitely not the right place to discuss and/or insult anything or anyone in that case. I highly doubt the list is getting attention from Valve devs at all, except for bug reports after a recent update. Use it to ask questions regarding the servers and to help other people, not to complain day after day about problems that have been known for over half a year now. It's not going to change anything and it is very annoying to others. -- MfG / Kind regards Marc Leuser Am Donnerstag, 27. März 2014 17:30 CET, Marco Padovan e...@evcz.tk schrieb: Probably they get servers for free and density is not an issue on their end ;) On Thu, Mar 27, 2014 at 5:19 PM, ics i...@ics-base.net wrote: Thats really pointless. Valve recently showed on TF2 that they rather throw in money and run their own servers than let community servers, that helped their games grow, have players on them. So if we turn our servers off, nothing will change. Long term, their solution will hurt them and us more they see now but nothing we can do about it. -ics Andre Müller kirjoitti: Pff, stop hosting csgo and valve will see it in the statistics. You are not consistent enough. Only one provider has written, that he stopped with hosting csgo servers. This is the first logical step, when they are ignore us. 2014-03-27 14:52 GMT+01:00 Craig Shannon cr...@mynameiscraig.com mailto:cr...@mynameiscraig.com: Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Well if they respond then we would know that we reported the issues.I don't know how much more waiting we can do. Isn't 5 months enough? Until they respond, I will consider this problem unreported. From: lewis...@gmail.com To: csgo_servers@list.valvesoftware.com Date: Thu, 27 Mar 2014 15:23:03 -0400 Subject: Re: [Csgo_servers] CSGO update problem No, he is saying report the problem, sit down, shut up and wait. That's what he is saying, tell them the issue and move forward. Even better if you can find the actual issue, not symptoms, tell them so they can fix it. Mechanic -Why's your car broken You -It doesn't work I made it easy for you, let the mechanic figure it out and fix it. Don't lean over his shoulder and tell him how your upholstery is tearing.From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, March 27, 2014 3:13 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem You dont consider the huge performance problems after the november update a bug? :P'This is exactly the right place to discuss it.From: m...@mleuser.de To: csgo_servers@list.valvesoftware.com Date: Thu, 27 Mar 2014 17:40:34 +0100 Subject: Re: [Csgo_servers] CSGO update problem Hello people, this list is not a forum. I'm sick of having to delete 20+ mails a day containing nothing but complaints and discussions about pointless topics. Please, if you want to complain to Valve, send them a mail. If you want to discuss a private topic with someone else, mail that person directly. It would be highly appreciated if you could keep the spam to a minimum. I know the performance issues are frustrating, but this very list is definitely not the right place to discuss and/or insult anything or anyone in that case. I highly doubt the list is getting attention from Valve devs at all, except for bug reports after a recent update. Use it to ask questions regarding the servers and to help other people, not to complain day after day about problems that have been known for over half a year now. It's not going to change anything and it is very annoying to others. -- MfG / Kind regards Marc Leuser Am Donnerstag, 27. März 2014 17:30 CET, Marco Padovan e...@evcz.tk schrieb: Probably they get servers for free and density is not an issue on their end ;) On Thu, Mar 27, 2014 at 5:19 PM, ics i...@ics-base.net wrote:Thats really pointless. Valve recently showed on TF2 that they rather throw in money and run their own servers than let community servers, that helped their games grow, have players on them. So if we turn our servers off, nothing will change. Long term, their solution will hurt them and us more they see now but nothing we can do about it. -ics Andre Müller kirjoitti:Pff, stop hosting csgo and valve will see it in the statistics. You are not consistent enough. Only one provider has written, that he stopped with hosting csgo servers. This is the first logical step, when they are ignore us. 2014-03-27 14:52 GMT+01:00 Craig Shannon cr...@mynameiscraig.com mailto:cr...@mynameiscraig.com: Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
If they respond, then every day it's NOT fixed is willfully ignoring the problem. If they don't respond, then every day it's NOT fixed is not listening to the problem. I'm pretty sure they're fucked either way, and this (communicating only when it's of high-value) is something they brought up during Steam Dev Days. On Thu, Mar 27, 2014 at 12:30 PM, Ejziponken - sza...@hotmail.com wrote: Well if they respond then we would know that we reported the issues. I don't know how much more waiting we can do. Isn't 5 months enough? Until they respond, I will consider this problem unreported. -- From: lewis...@gmail.com To: csgo_servers@list.valvesoftware.com Date: Thu, 27 Mar 2014 15:23:03 -0400 Subject: Re: [Csgo_servers] CSGO update problem No, he is saying report the problem, sit down, shut up and wait. That's what he is saying, tell them the issue and move forward. Even better if you can find the actual issue, not symptoms, tell them so they can fix it. Mechanic -Why's your car broken You -It doesn't work I made it easy for you, let the mechanic figure it out and fix it. Don't lean over his shoulder and tell him how your upholstery is tearing. *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Ejziponken - *Sent:* Thursday, March 27, 2014 3:13 PM *To:* csgo_servers@list.valvesoftware.com *Subject:* Re: [Csgo_servers] CSGO update problem You dont consider the huge performance problems after the november update a bug? :P' This is exactly the right place to discuss it. -- From: m...@mleuser.de To: csgo_servers@list.valvesoftware.com Date: Thu, 27 Mar 2014 17:40:34 +0100 Subject: Re: [Csgo_servers] CSGO update problem Hello people, this list is not a forum. I'm sick of having to delete 20+ mails a day containing nothing but complaints and discussions about pointless topics. Please, if you want to complain to Valve, send them a mail. If you want to discuss a private topic with someone else, mail that person directly. It would be highly appreciated if you could keep the spam to a minimum. I know the performance issues are frustrating, but this very list is definitely not the right place to discuss and/or insult anything or anyone in that case. I highly doubt the list is getting attention from Valve devs at all, except for bug reports after a recent update. Use it to ask questions regarding the servers and to help other people, not to complain day after day about problems that have been known for over half a year now. It's not going to change anything and it is very annoying to others. -- MfG / Kind regards Marc Leuser Am Donnerstag, 27. März 2014 17:30 CET, Marco Padovan e...@evcz.tk schrieb: Probably they get servers for free and density is not an issue on their end ;) On Thu, Mar 27, 2014 at 5:19 PM, ics i...@ics-base.net wrote: Thats really pointless. Valve recently showed on TF2 that they rather throw in money and run their own servers than let community servers, that helped their games grow, have players on them. So if we turn our servers off, nothing will change. Long term, their solution will hurt them and us more they see now but nothing we can do about it. -ics Andre Müller kirjoitti: Pff, stop hosting csgo and valve will see it in the statistics. You are not consistent enough. Only one provider has written, that he stopped with hosting csgo servers. This is the first logical step, when they are ignore us. 2014-03-27 14:52 GMT+01:00 Craig Shannon cr...@mynameiscraig.com mailto: cr...@mynameiscraig.com: Yes everyone I'm sure Gabe himself will fix the performance issues if we keep posting. http://i.imgur.com/VfDGb8H.jpg ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo
Re: [Csgo_servers] CSGO update problem
Bro, you need to calm down. Sincerely, everyone. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: March 26, 2014 8:54 PM To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Subject: [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris From: i...@valvesoftware.commailto:i...@valvesoftware.com To: csgo_servers@list.valvesoftware.commailto:csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as 'mar_09' Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been adjusted to make them more visible. [MISC] - Reduced client virtual memory usage. - Fixed an out of memory crash that could occur while downloading workshop maps. - Fixed a hitch related to inventory icon loading. - Players that fail to properly validate with VAC will no longer get the generic Invalid STEAM UserID Ticket message and instead see An issue with your computer is blocking the VAC system. You cannot play on secure servers. - Started a trial of official competitive matchmaking on servers in South Africa. [MAPS] - Overpass: -- Added connector from T water to T tunnels -- Opened up small concrete hut near Bombsite A -- Made wood stack near door to A tunnels climbable -- Made it possible to shoot through wood wall near Bombsite B -- Made area near fountain in park slightly larger -- Tweaked environment light - Dust2: -- Removed some small gaps between crates in Bombsite B - Inferno: -- Added wallbanging on low wall near barbecue (Thanks Spunj!) -- Revised clipping on balcony near mid From: Ido Magal Sent: Wednesday, March 26, 2014 4:34 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: CSGO update We hope to have an update ready soon. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.commailto:Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Yeah. I tried the calm way for 5 months.Didnt even get a respond from them. From: airv...@clgw.ca To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Date: Thu, 27 Mar 2014 00:55:13 + Subject: Re: [Csgo_servers] CSGO update problem Bro, you need to calm down. Sincerely, everyone. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: March 26, 2014 8:54 PM To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Subject: [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as ‘mar_09’ Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been adjusted to make them more visible. [MISC] - Reduced client virtual memory usage. - Fixed an out of memory crash that could occur while downloading workshop maps. - Fixed a hitch related to inventory icon loading. - Players that fail to properly validate with VAC will no longer get the generic Invalid STEAM UserID Ticket message and instead see An issue with your computer is blocking the VAC system. You cannot play on secure servers. - Started a trial of official competitive matchmaking on servers in South Africa. [MAPS] - Overpass: -- Added connector from T water to T tunnels -- Opened up small concrete hut near Bombsite A -- Made wood stack near door to A tunnels climbable -- Made it possible to shoot through wood wall near Bombsite B -- Made area near fountain in park slightly larger -- Tweaked environment light - Dust2: -- Removed some small gaps between crates in Bombsite B - Inferno: -- Added wallbanging on low wall near barbecue (Thanks Spunj!) -- Revised clipping on balcony near mid From: Ido Magal Sent: Wednesday, March 26, 2014 4:34 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: CSGO update We hope to have an update ready soon. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Respect tables please. ┬──┬ ノ(°-°ノ) From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, 27 March 2014 10:57 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem Yeah. I tried the calm way for 5 months. Didnt even get a respond from them. _ From: airv...@clgw.ca mailto:airv...@clgw.ca To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com ; i...@valvesoftware.com mailto:i...@valvesoftware.com Date: Thu, 27 Mar 2014 00:55:13 + Subject: Re: [Csgo_servers] CSGO update problem Bro, you need to calm down. Sincerely, everyone. From: csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: March 26, 2014 8:54 PM To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com ; i...@valvesoftware.com mailto:i...@valvesoftware.com Subject: [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris _ From: i...@valvesoftware.com mailto:i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com ; hlds_annou...@list.valvesoftware.com mailto:hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as ‘mar_09’ Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been adjusted to make them more visible. [MISC] - Reduced client virtual memory usage. - Fixed an out of memory crash that could occur while downloading workshop maps. - Fixed a hitch related to inventory icon loading. - Players that fail to properly validate with VAC will no longer get the generic Invalid STEAM UserID Ticket message and instead see An issue with your computer is blocking the VAC system. You cannot play on secure servers. - Started a trial of official competitive matchmaking on servers in South Africa. [MAPS] - Overpass: -- Added connector from T water to T tunnels -- Opened up small concrete hut near Bombsite A -- Made wood stack near door to A tunnels climbable -- Made it possible to shoot through wood wall near Bombsite B -- Made area near fountain in park slightly larger -- Tweaked environment light - Dust2: -- Removed some small gaps between crates in Bombsite B - Inferno: -- Added wallbanging on low wall near barbecue (Thanks Spunj!) -- Revised clipping on balcony near mid From: Ido Magal Sent: Wednesday, March 26, 2014 4:34 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: CSGO update We hope to have an update ready soon. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware. com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com mailto:Csgo_servers@list.valvesoftware. com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
I have no performance issues. Must be on your end. 2014-03-27 1:56 GMT+01:00 Ejziponken - sza...@hotmail.com: Yeah. I tried the calm way for 5 months. Didnt even get a respond from them. -- From: airv...@clgw.ca To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Date: Thu, 27 Mar 2014 00:55:13 + Subject: Re: [Csgo_servers] CSGO update problem Bro, you need to calm down. Sincerely, everyone. *From:* csgo_servers-boun...@list.valvesoftware.com [mailto: csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Ejziponken - *Sent:* March 26, 2014 8:54 PM *To:* csgo_servers@list.valvesoftware.com; i...@valvesoftware.com *Subject:* [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris -- From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as 'mar_09' Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been adjusted to make them more visible. [MISC] - Reduced client virtual memory usage. - Fixed an out of memory crash that could occur while downloading workshop maps. - Fixed a hitch related to inventory icon loading. - Players that fail to properly validate with VAC will no longer get the generic Invalid STEAM UserID Ticket message and instead see An issue with your computer is blocking the VAC system. You cannot play on secure servers. - Started a trial of official competitive matchmaking on servers in South Africa. [MAPS] - Overpass: -- Added connector from T water to T tunnels -- Opened up small concrete hut near Bombsite A -- Made wood stack near door to A tunnels climbable -- Made it possible to shoot through wood wall near Bombsite B -- Made area near fountain in park slightly larger -- Tweaked environment light - Dust2: -- Removed some small gaps between crates in Bombsite B - Inferno: -- Added wallbanging on low wall near barbecue (Thanks Spunj!) -- Revised clipping on balcony near mid *From:* Ido Magal *Sent:* Wednesday, March 26, 2014 4:34 PM *To:* 'csgo_servers@list.valvesoftware.com'; ' hlds_annou...@list.valvesoftware.com' *Subject:* CSGO update We hope to have an update ready soon. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- -- S pozdravem Kryštof Kováč ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
Maybe u can help the rest of us then.Are you running 32 slots with stable 128 tickrate? How? Date: Thu, 27 Mar 2014 03:08:48 +0100 From: kov.krys...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem I have no performance issues. Must be on your end. 2014-03-27 1:56 GMT+01:00 Ejziponken - sza...@hotmail.com: Yeah. I tried the calm way for 5 months.Didnt even get a respond from them. From: airv...@clgw.ca To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Date: Thu, 27 Mar 2014 00:55:13 + Subject: Re: [Csgo_servers] CSGO update problem Bro, you need to calm down. Sincerely, everyone. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: March 26, 2014 8:54 PM To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Subject: [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as 'mar_09' Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been adjusted to make them more visible. [MISC] - Reduced client virtual memory usage. - Fixed an out of memory crash that could occur while downloading workshop maps. - Fixed a hitch related to inventory icon loading. - Players that fail to properly validate with VAC will no longer get the generic Invalid STEAM UserID Ticket message and instead see An issue with your computer is blocking the VAC system. You cannot play on secure servers. - Started a trial of official competitive matchmaking on servers in South Africa. [MAPS] - Overpass: -- Added connector from T water to T tunnels -- Opened up small concrete hut near Bombsite A -- Made wood stack near door to A tunnels climbable -- Made it possible to shoot through wood wall near Bombsite B -- Made area near fountain in park slightly larger -- Tweaked environment light - Dust2: -- Removed some small gaps between crates in Bombsite B - Inferno: -- Added wallbanging on low wall near barbecue (Thanks Spunj!) -- Revised clipping on balcony near mid From: Ido Magal Sent: Wednesday, March 26, 2014 4:34 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: CSGO update We hope to have an update ready soon. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- --S pozdravem Kryštof Kováč ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
A 1270 can run 30 slots at 128 tick with 2var It looks like your Dust2/Office server, as well as your Zombie server has been nearly always empty. Your surf server sees some traffic (24 player ceiling?); where did you get this figure from? Are you still running Gentoo on NFO? Kyle. On Wed, Mar 26, 2014 at 8:24 PM, Kevin s...@serveredirect.com wrote: A 1270 can run 30 slots at 128 tick with 2var On 3/26/2014 10:24 PM, Ejziponken - wrote: Maybe u can help the rest of us then. Are you running 32 slots with stable 128 tickrate? How? Date: Thu, 27 Mar 2014 03:08:48 +0100 From: kov.krys...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem I have no performance issues. Must be on your end. 2014-03-27 1:56 GMT+01:00 Ejziponken - sza...@hotmail.com: Yeah. I tried the calm way for 5 months. Didnt even get a respond from them. From: airv...@clgw.ca To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Date: Thu, 27 Mar 2014 00:55:13 + Subject: Re: [Csgo_servers] CSGO update problem Bro, you need to calm down. Sincerely, everyone. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: March 26, 2014 8:54 PM To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Subject: [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as 'mar_09' Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been adjusted to make them more visible. [MISC] - Reduced client virtual memory usage. - Fixed an out of memory crash that could occur while downloading workshop maps. - Fixed a hitch related to inventory icon loading. - Players that fail to properly validate with VAC will no longer get the generic Invalid STEAM UserID Ticket message and instead see An issue with your computer is blocking the VAC system. You cannot play on secure servers. - Started a trial of official competitive matchmaking on servers in South Africa. [MAPS] - Overpass: -- Added connector from T water to T tunnels -- Opened up small concrete hut near Bombsite A -- Made wood stack near door to A tunnels climbable -- Made it possible to shoot through wood wall near Bombsite B -- Made area near fountain in park slightly larger -- Tweaked environment light - Dust2: -- Removed some small gaps between crates in Bombsite B - Inferno: -- Added wallbanging on low wall near barbecue (Thanks Spunj!) -- Revised clipping on balcony near mid From: Ido Magal Sent: Wednesday, March 26, 2014 4:34 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: CSGO update We hope to have an update ready soon. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSGO update problem
I was browsing servers and came across some NFO servers running 128 tick/30 slot and it was the most stable I found. We have 3 boxes, our 1270v3 is gentoo linux on NFOs kernel and has our most popular CS:S servers Our 2 windows 1270s run GMOD/CS:GO due to the significant performance increase we saw going from linux to windows for GO. On 3/26/2014 10:36 PM, Kyle Sanderson wrote: A 1270 can run 30 slots at 128 tick with 2var It looks like your Dust2/Office server, as well as your Zombie server has been nearly always empty. Your surf server sees some traffic (24 player ceiling?); where did you get this figure from? Are you still running Gentoo on NFO? Kyle. On Wed, Mar 26, 2014 at 8:24 PM, Kevin s...@serveredirect.com wrote: A 1270 can run 30 slots at 128 tick with 2var On 3/26/2014 10:24 PM, Ejziponken - wrote: Maybe u can help the rest of us then. Are you running 32 slots with stable 128 tickrate? How? Date: Thu, 27 Mar 2014 03:08:48 +0100 From: kov.krys...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem I have no performance issues. Must be on your end. 2014-03-27 1:56 GMT+01:00 Ejziponken - sza...@hotmail.com: Yeah. I tried the calm way for 5 months. Didnt even get a respond from them. From: airv...@clgw.ca To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Date: Thu, 27 Mar 2014 00:55:13 + Subject: Re: [Csgo_servers] CSGO update problem Bro, you need to calm down. Sincerely, everyone. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: March 26, 2014 8:54 PM To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Subject: [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as 'mar_09' Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been adjusted to make them more visible. [MISC] - Reduced client virtual memory usage. - Fixed an out of memory crash that could occur while downloading workshop maps. - Fixed a hitch related to inventory icon loading. - Players that fail to properly validate with VAC will no longer get the generic Invalid STEAM UserID Ticket message and instead see An issue with your computer is blocking the VAC system. You cannot play on secure servers. - Started a trial of official competitive matchmaking on servers in South Africa. [MAPS] - Overpass: -- Added connector from T water to T tunnels -- Opened up small concrete hut near Bombsite A -- Made wood stack near door to A tunnels climbable -- Made it possible to shoot through wood wall near Bombsite B -- Made area near fountain in park slightly larger -- Tweaked environment light - Dust2: -- Removed some small gaps between crates in Bombsite B - Inferno: -- Added wallbanging on low wall near barbecue (Thanks Spunj!) -- Revised clipping on balcony near mid From: Ido Magal Sent: Wednesday, March 26, 2014 4:34 PM To: 'csgo_servers@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: CSGO update We hope to have an update ready soon. Thanks. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https
Re: [Csgo_servers] CSGO update problem
Im running Gentoo too.Seems like there are some magic kernels out there? I haven't seen anyone running 30+ slots with a CPU under 4GHz. Date: Wed, 26 Mar 2014 22:39:31 -0400 From: s...@serveredirect.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem I was browsing servers and came across some NFO servers running 128 tick/30 slot and it was the most stable I found. We have 3 boxes, our 1270v3 is gentoo linux on NFOs kernel and has our most popular CS:S servers Our 2 windows 1270s run GMOD/CS:GO due to the significant performance increase we saw going from linux to windows for GO. On 3/26/2014 10:36 PM, Kyle Sanderson wrote: A 1270 can run 30 slots at 128 tick with 2var It looks like your Dust2/Office server, as well as your Zombie server has been nearly always empty. Your surf server sees some traffic (24 player ceiling?); where did you get this figure from? Are you still running Gentoo on NFO? Kyle. On Wed, Mar 26, 2014 at 8:24 PM, Kevin s...@serveredirect.com wrote: A 1270 can run 30 slots at 128 tick with 2var On 3/26/2014 10:24 PM, Ejziponken - wrote: Maybe u can help the rest of us then. Are you running 32 slots with stable 128 tickrate? How? Date: Thu, 27 Mar 2014 03:08:48 +0100 From: kov.krys...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem I have no performance issues. Must be on your end. 2014-03-27 1:56 GMT+01:00 Ejziponken - sza...@hotmail.com: Yeah. I tried the calm way for 5 months. Didnt even get a respond from them. From: airv...@clgw.ca To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Date: Thu, 27 Mar 2014 00:55:13 + Subject: Re: [Csgo_servers] CSGO update problem Bro, you need to calm down. Sincerely, everyone. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: March 26, 2014 8:54 PM To: csgo_servers@list.valvesoftware.com; i...@valvesoftware.com Subject: [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris From: i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as 'mar_09' Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been adjusted to make them more visible. [MISC] - Reduced client virtual memory usage. - Fixed an out of memory crash that could occur while downloading workshop maps. - Fixed a hitch related to inventory icon loading. - Players that fail to properly validate with VAC will no longer get the generic Invalid STEAM UserID Ticket message and instead see An issue with your computer is blocking the VAC system. You cannot play on secure servers. - Started a trial of official competitive matchmaking on servers in South Africa. [MAPS] - Overpass: -- Added connector from T water to T tunnels -- Opened up small concrete hut near Bombsite A -- Made wood stack near door to A tunnels climbable -- Made it possible to shoot through wood wall near Bombsite B -- Made area near fountain in park slightly larger -- Tweaked environment light - Dust2: -- Removed some small gaps between crates in Bombsite B - Inferno: -- Added wallbanging on low wall near barbecue (Thanks Spunj!) -- Revised clipping
Re: [Csgo_servers] CSGO update problem
There's certainly an ongoing issue with Linux distro's since they updated the binaries a few months ago. I can confirm Windows is more stable. It's a shame, Linux is a far better OS to administer, hopefully the fix comes soon. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, 27 March 2014 1:25 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem Im running Gentoo too. Seems like there are some magic kernels out there? I haven't seen anyone running 30+ slots with a CPU under 4GHz. Date: Wed, 26 Mar 2014 22:39:31 -0400 From: s...@serveredirect.com mailto:s...@serveredirect.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem I was browsing servers and came across some NFO servers running 128 tick/30 slot and it was the most stable I found. We have 3 boxes, our 1270v3 is gentoo linux on NFOs kernel and has our most popular CS:S servers Our 2 windows 1270s run GMOD/CS:GO due to the significant performance increase we saw going from linux to windows for GO. On 3/26/2014 10:36 PM, Kyle Sanderson wrote: A 1270 can run 30 slots at 128 tick with 2var It looks like your Dust2/Office server, as well as your Zombie server has been nearly always empty. Your surf server sees some traffic (24 player ceiling?); where did you get this figure from? Are you still running Gentoo on NFO? Kyle. On Wed, Mar 26, 2014 at 8:24 PM, Kevin s...@serveredirect.com mailto:s...@serveredirect.com wrote: A 1270 can run 30 slots at 128 tick with 2var On 3/26/2014 10:24 PM, Ejziponken - wrote: Maybe u can help the rest of us then. Are you running 32 slots with stable 128 tickrate? How? Date: Thu, 27 Mar 2014 03:08:48 +0100 From: kov.krys...@gmail.com mailto:kov.krys...@gmail.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO update problem I have no performance issues. Must be on your end. 2014-03-27 1:56 GMT+01:00 Ejziponken - sza...@hotmail.com mailto:sza...@hotmail.com : Yeah. I tried the calm way for 5 months. Didnt even get a respond from them. From: airv...@clgw.ca mailto:airv...@clgw.ca To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com ; i...@valvesoftware.com mailto:i...@valvesoftware.com Date: Thu, 27 Mar 2014 00:55:13 + Subject: Re: [Csgo_servers] CSGO update problem Bro, you need to calm down. Sincerely, everyone. From: csgo_servers-boun...@list.valvesoftware.com mailto:csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: March 26, 2014 8:54 PM To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com ; i...@valvesoftware.com mailto:i...@valvesoftware.com Subject: [Csgo_servers] CSGO update problem WHEN ARE U FIXING THE PERFORMANCE PROBLEMS?=!?!?!?!?!?!?! Its been over 5 months now. / Chris From: i...@valvesoftware.com mailto:i...@valvesoftware.com To: csgo_servers@list.valvesoftware.com mailto:csgo_servers@list.valvesoftware.com ; hlds_annou...@list.valvesoftware.com mailto:hlds_annou...@list.valvesoftware.com Date: Thu, 27 Mar 2014 00:47:48 + Subject: Re: [Csgo_servers] CSGO update The update is now live. The previous build has been pinned as 'mar_09' Thanks. Release Notes for 3/26/2014 [UI] - Scoreboard changes: -- Added ability to use mouse cursor in scoreboard. -- Cursor will be enabled on the scoreboard by default in halftime and endmatch. -- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire. -- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc. -- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players. -- Combined clan tag and name tag into one field. - Fixed the CZ-75A icon not showing overhead during freetime. - Added Commonwealth of Independent States flag, uses alpha 2 code CC. - Fixing aspect ratio of a few flags. - On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags. [GAMEPLAY] - Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one. - Improved player hitbox alignment. - Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward. - Defuse kit art has been