Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread John Lanner
For a guy who claims to ignore ' the juveniles, and uneducated people that
respond in ignorance/lack of education' you seem to do the opposite a lot.

Here's a recommendation.  Submit your "knowledge".  If people don't like
it, then just leave it alone.  There's better things to do than spend time
arguing with people on an email list.  Especially someone with as much
"experience"
and "credentials" as you.   You led them to water but it's up to them to
drink it.

Cheers.


On Wed, Apr 25, 2018 at 10:52 AM, Stealth Mode 
wrote:

> A) when customers request them at the data centers I do install, and
> operate go servers. As well as hlds, and source servers. And half a dozen
> other fps products.
>
> B) it isn't spam to those who recognize a free education.
>
> C) you are now blocked from further communications outside of your home
> network to me.
>
> End of Discussion.
>
> On Wed, Apr 25, 2018, 10:34 Charalampos Galanis 
> wrote:
>
>> Is there a way to unsubscribe from this mailing list? Sick of your spam
>> plus currently not owning any csgo server ,and even if I still had one ,
>> this mailing list is not as helpful as it was 5 years ago.
>>
>> Tried visiting https://developer.valvesoftware.com/wiki/Valve_
>> Mailing_List , clicked csgo_servers, as well as other  mailing list
>> links but none of them ever responding.
>>
>> Thank you.
>>
>> Στις Τετ, 25 Απρ 2018, 17:00 ο χρήστης Kristin A 
>> έγραψε:
>>
>>> Okay this latest BS _is_ actually relevant to CS so I'm responding
>>> again. There were two servers that were handing out Steam IDs back then;
>>> STEAM_0:1: just represents the alternate. There is no such thing as WON ID
>>> to Steam, they were merely incremental.
>>>
>>> Signed, STEAM_0:1:12*** who knows that the MAC address on the ethernet
>>> frame is only used in the local domain, and has worked in network
>>> engineering for over 14 years.
>>>
>>> On 25 April 2018 at 08:35, Stealth Mode 
>>> wrote:
>>>
 Lastly. To those posting steam_0:1 IDs. There is a few million people
 between 0:0 and 0:1. You'd have to know how the algorithm works to
 understand wonid to steamid conversion.

 And since none have produced a wonid. None are qualified. Ignored.

 ___
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>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
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>
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Stealth Mode
A) when customers request them at the data centers I do install, and
operate go servers. As well as hlds, and source servers. And half a dozen
other fps products.

B) it isn't spam to those who recognize a free education.

C) you are now blocked from further communications outside of your home
network to me.

End of Discussion.

On Wed, Apr 25, 2018, 10:34 Charalampos Galanis  wrote:

> Is there a way to unsubscribe from this mailing list? Sick of your spam
> plus currently not owning any csgo server ,and even if I still had one ,
> this mailing list is not as helpful as it was 5 years ago.
>
> Tried visiting https://developer.valvesoftware.com/wiki/Valve_Mailing_List
> , clicked csgo_servers, as well as other  mailing list links but none of
> them ever responding.
>
> Thank you.
>
> Στις Τετ, 25 Απρ 2018, 17:00 ο χρήστης Kristin A 
> έγραψε:
>
>> Okay this latest BS _is_ actually relevant to CS so I'm responding again.
>> There were two servers that were handing out Steam IDs back then;
>> STEAM_0:1: just represents the alternate. There is no such thing as WON ID
>> to Steam, they were merely incremental.
>>
>> Signed, STEAM_0:1:12*** who knows that the MAC address on the ethernet
>> frame is only used in the local domain, and has worked in network
>> engineering for over 14 years.
>>
>> On 25 April 2018 at 08:35, Stealth Mode 
>> wrote:
>>
>>> Lastly. To those posting steam_0:1 IDs. There is a few million people
>>> between 0:0 and 0:1. You'd have to know how the algorithm works to
>>> understand wonid to steamid conversion.
>>>
>>> And since none have produced a wonid. None are qualified. Ignored.
>>>
>>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Vinícius Santana
You can update your subscription here
.

2018-04-25 11:31 GMT-03:00 Charalampos Galanis :

> Is there a way to unsubscribe from this mailing list? Sick of your spam
> plus currently not owning any csgo server ,and even if I still had one ,
> this mailing list is not as helpful as it was 5 years ago.
>
> Tried visiting https://developer.valvesoftware.com/wiki/Valve_Mailing_List
> , clicked csgo_servers, as well as other  mailing list links but none of
> them ever responding.
>
> Thank you.
>
> Στις Τετ, 25 Απρ 2018, 17:00 ο χρήστης Kristin A 
> έγραψε:
>
>> Okay this latest BS _is_ actually relevant to CS so I'm responding again.
>> There were two servers that were handing out Steam IDs back then;
>> STEAM_0:1: just represents the alternate. There is no such thing as WON ID
>> to Steam, they were merely incremental.
>>
>> Signed, STEAM_0:1:12*** who knows that the MAC address on the ethernet
>> frame is only used in the local domain, and has worked in network
>> engineering for over 14 years.
>>
>> On 25 April 2018 at 08:35, Stealth Mode 
>> wrote:
>>
>>> Lastly. To those posting steam_0:1 IDs. There is a few million people
>>> between 0:0 and 0:1. You'd have to know how the algorithm works to
>>> understand wonid to steamid conversion.
>>>
>>> And since none have produced a wonid. None are qualified. Ignored.
>>>
>>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> ___
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>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Charalampos Galanis
Is there a way to unsubscribe from this mailing list? Sick of your spam
plus currently not owning any csgo server ,and even if I still had one ,
this mailing list is not as helpful as it was 5 years ago.

Tried visiting https://developer.valvesoftware.com/wiki/Valve_Mailing_List
, clicked csgo_servers, as well as other  mailing list links but none of
them ever responding.

Thank you.

Στις Τετ, 25 Απρ 2018, 17:00 ο χρήστης Kristin A 
έγραψε:

> Okay this latest BS _is_ actually relevant to CS so I'm responding again.
> There were two servers that were handing out Steam IDs back then;
> STEAM_0:1: just represents the alternate. There is no such thing as WON ID
> to Steam, they were merely incremental.
>
> Signed, STEAM_0:1:12*** who knows that the MAC address on the ethernet
> frame is only used in the local domain, and has worked in network
> engineering for over 14 years.
>
> On 25 April 2018 at 08:35, Stealth Mode  wrote:
>
>> Lastly. To those posting steam_0:1 IDs. There is a few million people
>> between 0:0 and 0:1. You'd have to know how the algorithm works to
>> understand wonid to steamid conversion.
>>
>> And since none have produced a wonid. None are qualified. Ignored.
>>
>> ___
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> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Kristin A
Okay this latest BS _is_ actually relevant to CS so I'm responding again.
There were two servers that were handing out Steam IDs back then;
STEAM_0:1: just represents the alternate. There is no such thing as WON ID
to Steam, they were merely incremental.

Signed, STEAM_0:1:12*** who knows that the MAC address on the ethernet
frame is only used in the local domain, and has worked in network
engineering for over 14 years.

On 25 April 2018 at 08:35, Stealth Mode  wrote:

> Lastly. To those posting steam_0:1 IDs. There is a few million people
> between 0:0 and 0:1. You'd have to know how the algorithm works to
> understand wonid to steamid conversion.
>
> And since none have produced a wonid. None are qualified. Ignored.
>
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Frederique
People keep replying to the mailing list's announcer of the end of the 
world. This happens every so many months for many years now.


Please just stop replying. He refuses to post proof-of-concepts, always 
has, right now, and many years back.


On 25/04/2018 14:42, Felix wrote:
Can someone explain what all this spam is? Any kind of TLDR? I barely 
kept up with it but it seems like fun understand whats going on.



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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Ben Steiger
Felix, Stealthmode doesn't understand basic networking concepts and refuses
to be wrong. He derailed someone else's thread about a legitimate exploit
to complain about us not believing him before when had a theory for an
exploit that was beyond stupid. Hopefully if we ignore him long enough, he
will just leave.

On Wed, Apr 25, 2018 at 8:42 AM, Felix  wrote:

> Can someone explain what all this spam is? Any kind of TLDR? I barely kept
> up with it but it seems like fun understand whats going on.
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Felix
Can someone explain what all this spam is? Any kind of TLDR? I barely kept
up with it but it seems like fun understand whats going on.
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Patrick Layh
Holy shit this hurts my brainAm 25.04.2018 2:30 nachm. schrieb Stealth Mode :At the copy paste comments.Sure thing. But it's cool that you try to laugh when you're not educated. We at the w3 consortium always attemtp to educate but also do not laugh not ridicule when we come across idiots in the industry who think they know it all.-StealthModeOn Wed, Apr 25, 2018, 06:05 Ryan Bentley  wrote:Stealth,I'm currently doing an undergraduate in CS. I've pasted your nonsense into one of our forums as a copypasta for sweet forum karma. Thank you for making us all laugh! It's funny that you keep mentioning education. If you sat an online course that covers some basic CS material, you'd be able to see how ridiculous the things you type are. You have a serious delusional problem. I suggest you seek help... I can't imagine how unbearable you must be IRL.If you ever do become self-aware, you should ask your best friend "Alfred" to delete these messages as it's pretty embarrassing and if you google "Stealthmode1975" it comes up with some other awkward things.Hope you get help soon.On Wed, Apr 25, 2018 at 7:14 AM, Stefan Reusch  wrote:After reading all these messages i came up with an idea. I've reversed the very well explained IP to mac and backward converter to create whole new technology. I name it mail filter. Possible some of you have already reading something about it. It makes it possible to convert unwanted to spam to a clean and readable email experience. Possible with some extra work we could extend the magical converter to an IP  -> mac -> personal identity -> dns profile converter.PS: Plesse valve do something against trolls like stealthmode
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Stealth Mode
Lastly. To those posting steam_0:1 IDs. There is a few million people
between 0:0 and 0:1. You'd have to know how the algorithm works to
understand wonid to steamid conversion.

And since none have produced a wonid. None are qualified. Ignored.

On Wed, Apr 25, 2018, 08:30 Stealth Mode  wrote:

> At the copy paste comments.
>
> Sure thing. But it's cool that you try to laugh when you're not educated.
> We at the w3 consortium always attemtp to educate but also do not laugh not
> ridicule when we come across idiots in the industry who think they know it
> all.
>
> -StealthMode
>
> On Wed, Apr 25, 2018, 06:05 Ryan Bentley  wrote:
>
>> Stealth,
>>
>> I'm currently doing an undergraduate in CS. I've pasted your nonsense
>> into one of our forums as a copypasta for sweet forum karma. Thank you for
>> making us all laugh! It's funny that you keep mentioning education. If you
>> sat an online course that covers some basic CS material, you'd be able to
>> see how ridiculous the things you type are. You have a serious delusional
>> problem. I suggest you seek help... I can't imagine how unbearable you must
>> be IRL.
>>
>> If you ever do become self-aware, you should ask your best friend
>> "Alfred" to delete these messages as it's pretty embarrassing and if you
>> google "Stealthmode1975" it comes up with some other awkward things.
>>
>> Hope you get help soon.
>>
>> On Wed, Apr 25, 2018 at 7:14 AM, Stefan Reusch 
>> wrote:
>>
>>> After reading all these messages i came up with an idea. I've reversed
>>> the very well explained IP to mac and backward converter to create whole
>>> new technology. I name it mail filter. Possible some of you have already
>>> reading something about it. It makes it possible to convert unwanted to
>>> spam to a clean and readable email experience. Possible with some extra
>>> work we could extend the magical converter to an IP  -> mac -> personal
>>> identity -> dns profile converter.
>>>
>>> PS: Plesse valve do something against trolls like stealthmode
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
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>
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Stealth Mode
@Christian

Run your pkt through a hex editor. Extract the header and footer with a pkt
sniffer. Now decode as if you were physically translating the logic state
that generated the header/footer of the pkt.

Now translate. And your Mac address is right there. I already explained why
IP banning is pointless. And all Christian did was confirm what I said. IP
can be spoofed. Mac cannot.

On Tue, Apr 24, 2018, 14:29 Christian Burns 
wrote:

> That's funny.
>
> My internal IP address is 192.168.0.150, submit is 255.255.255.0. However,
> I can change my IP to 10.0.0.1 with Submit 255.255.255.0. Does that
> translate to the same MAC address? no... lol
>
> On Tue, Apr 24, 2018 at 11:14 AM, thethorgot  wrote:
>
>> He's a crank: https://en.m.wikipedia.org/wiki/Crank_(person)
>>
>> Arguing with him is not a good use of your time.
>>
>> On Tue, Apr 24, 2018, 10:01 AM Michael Loveless 
>> wrote:
>>
>>> ​Would you be so kind as to explain all of this in greater detail and
>>> with as many more words as possible, please?
>>>
>>> On Tue, Apr 24, 2018 at 12:42 PM, Stealth Mode <
>>> stealthmode1...@gmail.com> wrote:
>>>
 Mac addresses translate up to IP addresses. That's how they make it out
 of the "home network" before the router. IP translation. Hexidecimal to
 decimal plus subnet mask. What most people who haven't studied electronics
 first, prior to I.T.. Is that your Mac address converts even lower to
 binary. Which every piece of electronics hardware uses to speak to one
 another. Including routers, switches, gateways, headends, network interface
 devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3,
 blade servers, switch master/slave, etc.

 It all comes down to a single bit. An electron with either 0-2.5vdc, or
 2.5-5vdc. A low state, or a high state. And your IP address directly
 translates down to the Mac address below the software/transport layer (
 below the hardware layer, the writable electronics components layer ) of
 the OSI model. In this layer everything is binary addressed before machine
 assembly/reassembly. Ya know the layer where only us electronics engineers,
 and technicians really know how it all works.

 If you've ever seen a network training curriculum you know what an IP
 address range/translation table was built from. And if you knew electronics
 you'd know how computers, cellular phones, and lan/wifi all tie in
 together. If it's connected to a network it has a Mac address. Because Macs
 have to be used to communicate OVER a network. Through translation in the
 software layer before packet assembly to the transport layer. And once you
 translate down to a Mac address you can filter all incoming udp packets
 from any given device using Mac addressing.

 It's not for just the hobbyist who doesn't really know how electronic
 components speak to one another.

 Period. That said. Have a nice day. Very few here have a proper
 education in networking/NETSec/ITSec. Most of these people are running
 leased servers, most of the ones with the immature responses. Who don't
 have a CLUE how it all really works.

 When you begin studying ccde/ccie through Cisco come speak with me.
 Until then, make all the juvenile untrained/uneducated comments you want. I
 really don't care. I stopped running a go server the second I found out
 people still play source. Less bugs. Less vulnerabilities. Less bugged
 netcode. And much easier to modify.

 Willing to bet no one here ever used the sdk either. Or you'd know what
 code was flawed in go.

 I will comment from time to time to pass along wisdom. I will ignore
 the juveniles, and uneducated people that respond in ignorance/lack of
 education. Ya read a tutorial on how to setup an hlds/go server and you
 think you know everything. When you have one piece of a ten thousand piece
 puzzle figured out.

 Just this list. So you know the packets it took just for this msg to
 get to Valve servers and to your isp smtp server? Probably not.

 Probably don't know what packet sniffing is, nor who does it, nor how
 it can be injected/reformed/malformed. So farewell to the script kiddies
 and juvenile mentality people on this list.

 To everyone else, see ya on the next issue you're encountering server
 side. And Hi Alfred been a minute since I wrote directly. Hope Gabe doesn't
 fall asleep on hl3/cs3 development. Steam needs an update too. A 64 bit
 Steam squared client using vulkan based api, and rendering would be nice as
 well. You could port the older games content to mobile/any device, and
 launch the newer stuff on whatever platforms you wanted.

 Someday I will let Alfred explain how Steam became Steam when it was
 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Ryan Bentley
Stealth,

I'm currently doing an undergraduate in CS. I've pasted your nonsense into
one of our forums as a copypasta for sweet forum karma. Thank you for
making us all laugh! It's funny that you keep mentioning education. If you
sat an online course that covers some basic CS material, you'd be able to
see how ridiculous the things you type are. You have a serious delusional
problem. I suggest you seek help... I can't imagine how unbearable you must
be IRL.

If you ever do become self-aware, you should ask your best friend "Alfred"
to delete these messages as it's pretty embarrassing and if you google
"Stealthmode1975" it comes up with some other awkward things.

Hope you get help soon.

On Wed, Apr 25, 2018 at 7:14 AM, Stefan Reusch  wrote:

> After reading all these messages i came up with an idea. I've reversed the
> very well explained IP to mac and backward converter to create whole new
> technology. I name it mail filter. Possible some of you have already
> reading something about it. It makes it possible to convert unwanted to
> spam to a clean and readable email experience. Possible with some extra
> work we could extend the magical converter to an IP  -> mac -> personal
> identity -> dns profile converter.
>
> PS: Plesse valve do something against trolls like stealthmode
>
> ___
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> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-25 Thread Stefan Reusch
After reading all these messages i came up with an idea. I've reversed the
very well explained IP to mac and backward converter to create whole new
technology. I name it mail filter. Possible some of you have already
reading something about it. It makes it possible to convert unwanted to
spam to a clean and readable email experience. Possible with some extra
work we could extend the magical converter to an IP  -> mac -> personal
identity -> dns profile converter.

PS: Plesse valve do something against trolls like stealthmode
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Nathaniel Theis
The solution is to convert the SteamID into an IP (octal to decimal
conversion) with a Bash script, and then block that ID. It's trivial.

On Tue, Apr 24, 2018, 2:01 PM Absurd Minds  wrote:

>
> I have an 8 digit steam ID and don't understand anything anybody on either
> side of the conversation is saying. What do I get?
>
> A bunch of spam. That's what I get.
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Absurd Minds
I have an 8 digit steam ID and don't understand anything anybody on either
side of the conversation is saying. What do I get?

A bunch of spam. That's what I get.
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Christian Burns
My Steam ID is STEAM_0:1:49
Do I win a prize? I'd like to be a delusional as SM

On Tue, Apr 24, 2018 at 1:44 PM, Saint K. <sai...@specialattack.net> wrote:

> I have steamid’s STEAM_1:0:2328 and STEAM_1:0:618. On top of that I am
> Cisco certified. Do I now gain the privileged to speak on this topic?
>
>
>
> I feel elevated!
>
>
>
> P.s. I know I’m feeding the troll, but the STEAMID’s where given out based
> on which number of registration was. Back in the days when HL and CS
> updates would ship, and the internet would collapse, it was near impossible
> to get the updates in a quick manner. We got quite skilled at finding the
> files pre-release so our servers could be patched and ready once the
> updates hit. This way we also found the steam installer about 45 minutes
> before it’s actual launch. How infuriating the whole updating was
> pre-steam, thinking back it is still the good old days ^^ // And now back
> to the weather.
>
>
>
> *From:* Csgo_servers <csgo_servers-boun...@list.valvesoftware.com> *On
> Behalf Of *Stealth Mode
> *Sent:* 24 April 2018 21:46
> *To:* csgo_servers@list.valvesoftware.com
> *Subject:* Re: [Csgo_servers] Exploit that spams/lags clients
>
>
>
> Before anyone else responds. What is a WONid? Nilo will remember. A few
> others might too. Mine was 2116995. It converted to Steam_0:0:28918 on
> launch of the Steam™ platform. I also remember crowbars in counter-strike.
>
>
>
> I've hung out in Valve update chats before some of you were even born. If
> you don't have a wonid. Don't reply to anything I ever message this, or any
> Valve sponsored list. And if you don't have a masters degree in C.S., I.T.,
> or a B.S.E.E./PhD in Electronics Engineering then please also refrain from
> replying to anything I post on this list. Also, if you weren't a full E.T.
> in the U.S. military prior to splitting of the E.T. field into subfields (
> wasn't my only job, lol ). Again please refrain from responding, or
> replying.
>
>
>
> You're not credentialed, nor qualified to speak to me, or about me.
>
>
>
> To anyone else who ever has a problem that you can't solve on your own
> that is I.T./server related, feel free to copy my email address down. Or
> msg on this, or any Valve list.
>
>
>
>
>
> Off Topic: More for Gusman (Gooseman) than anyone.
>
> I never understood one thing. Why do terrorists get two modified ct usp
> skins/models as elites? But ct never got twin .40 usp tacticals instead of
> a 5.7mm garbage pistol? I hate logging in & joining ct. And having to ask
> terrorists to buy elites just so when I frag them I can have twin .40 usp
> tacticals. 8)
>
>
>
> Also. In case no one realizes. Global ops is just a counter-strike source
> modification without the randomizer turned up ( recoil simulation ), and a
> LOT more bugs & vulnerabilities. Very high polygon counts (creates lag),
> and bugs ( bad clipping/collision of entities, and solids ) in the maps
> compared to Source as well. See ya around the platform.
>
>
>
> Also, seen something funny in a movie recently. Was watching Deadpool, and
> noticed a very nice Easter egg in it. Dr. Freeman. Didn't notice at first
> that the actor looked almost exactly like Freeman in HL. Minus the glasses.
> Conducting experimental banned mutant research. Someone who wrote that
> script is a fan of HL. LMAO. Check out the label in Deadpools hand from the
> lab coat when he's antagonizing "Ajax". Dr. Francis Freeman. Very cool
> Easter egg.
>
>
>
> End of Communications.
>
>
>
> -StealthMode
>
> The Original
>
>
>
> On Tue, Apr 24, 2018, 12:31 Stealth Mode <stealthmode1...@gmail.com>
> wrote:
>
> Mac addresses translate up to IP addresses. That's how they make it out of
> the "home network" before the router. IP translation. Hexidecimal to
> decimal plus subnet mask. What most people who haven't studied electronics
> first, prior to I.T.. Is that your Mac address converts even lower to
> binary. Which every piece of electronics hardware uses to speak to one
> another. Including routers, switches, gateways, headends, network interface
> devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3,
> blade servers, switch master/slave, etc.
>
>
>
> It all comes down to a single bit. An electron with either 0-2.5vdc, or
> 2.5-5vdc. A low state, or a high state. And your IP address directly
> translates down to the Mac address below the software/transport layer (
> below the hardware layer, the writable electronics components layer ) of
> the OSI model. In this layer everything is binary addressed before machine
> assembly/reassembly. Ya know the layer 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Saint K.
I have steamid’s STEAM_1:0:2328 and STEAM_1:0:618. On top of that I am Cisco 
certified. Do I now gain the privileged to speak on this topic?
 
I feel elevated!
 
P.s. I know I’m feeding the troll, but the STEAMID’s where given out based on 
which number of registration was. Back in the days when HL and CS updates would 
ship, and the internet would collapse, it was near impossible to get the 
updates in a quick manner. We got quite skilled at finding the files 
pre-release so our servers could be patched and ready once the updates hit. 
This way we also found the steam installer about 45 minutes before it’s actual 
launch. How infuriating the whole updating was pre-steam, thinking back it is 
still the good old days ^^ // And now back to the weather. 
 
From: Csgo_servers <csgo_servers-boun...@list.valvesoftware.com> On Behalf Of 
Stealth Mode
Sent: 24 April 2018 21:46
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Exploit that spams/lags clients
 
Before anyone else responds. What is a WONid? Nilo will remember. A few others 
might too. Mine was 2116995. It converted to Steam_0:0:28918 on launch of the 
Steam™ platform. I also remember crowbars in counter-strike.
 
I've hung out in Valve update chats before some of you were even born. If you 
don't have a wonid. Don't reply to anything I ever message this, or any Valve 
sponsored list. And if you don't have a masters degree in C.S., I.T., or a 
B.S.E.E./PhD in Electronics Engineering then please also refrain from replying 
to anything I post on this list. Also, if you weren't a full E.T. in the U.S. 
military prior to splitting of the E.T. field into subfields ( wasn't my only 
job, lol ). Again please refrain from responding, or replying.
 
You're not credentialed, nor qualified to speak to me, or about me.
 
To anyone else who ever has a problem that you can't solve on your own that is 
I.T./server related, feel free to copy my email address down. Or msg on this, 
or any Valve list.
 
 
Off Topic: More for Gusman (Gooseman) than anyone.
I never understood one thing. Why do terrorists get two modified ct usp 
skins/models as elites? But ct never got twin .40 usp tacticals instead of a 
5.7mm garbage pistol? I hate logging in & joining ct. And having to ask 
terrorists to buy elites just so when I frag them I can have twin .40 usp 
tacticals. 8) 
 
Also. In case no one realizes. Global ops is just a counter-strike source 
modification without the randomizer turned up ( recoil simulation ), and a LOT 
more bugs & vulnerabilities. Very high polygon counts (creates lag), and bugs ( 
bad clipping/collision of entities, and solids ) in the maps compared to Source 
as well. See ya around the platform.
 
Also, seen something funny in a movie recently. Was watching Deadpool, and 
noticed a very nice Easter egg in it. Dr. Freeman. Didn't notice at first that 
the actor looked almost exactly like Freeman in HL. Minus the glasses. 
Conducting experimental banned mutant research. Someone who wrote that script 
is a fan of HL. LMAO. Check out the label in Deadpools hand from the lab coat 
when he's antagonizing "Ajax". Dr. Francis Freeman. Very cool Easter egg.
 
End of Communications.
 
-StealthMode
The Original
 
On Tue, Apr 24, 2018, 12:31 Stealth Mode <stealthmode1...@gmail.com> wrote:
Mac addresses translate up to IP addresses. That's how they make it out of the 
"home network" before the router. IP translation. Hexidecimal to decimal plus 
subnet mask. What most people who haven't studied electronics first, prior to 
I.T.. Is that your Mac address converts even lower to binary. Which every piece 
of electronics hardware uses to speak to one another. Including routers, 
switches, gateways, headends, network interface devices, fiber optics 
cabling/75ohm coax cabling, frame relays, t1/t3, blade servers, switch 
master/slave, etc.
 
It all comes down to a single bit. An electron with either 0-2.5vdc, or 
2.5-5vdc. A low state, or a high state. And your IP address directly translates 
down to the Mac address below the software/transport layer ( below the hardware 
layer, the writable electronics components layer ) of the OSI model. In this 
layer everything is binary addressed before machine assembly/reassembly. Ya 
know the layer where only us electronics engineers, and technicians really know 
how it all works.
 
If you've ever seen a network training curriculum you know what an IP address 
range/translation table was built from. And if you knew electronics you'd know 
how computers, cellular phones, and lan/wifi all tie in together. If it's 
connected to a network it has a Mac address. Because Macs have to be used to 
communicate OVER a network. Through translation in the software layer before 
packet assembly to the transport layer. And once you translate down to a Mac 
address you can filter all incoming udp packets from any given device using Mac 
addressing.
 
It's not for just the hobbyis

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Stealth Mode
Addendum:
To the nitpickers. Yes it wasn't Dr. Gordon Freeman. Couldn't be without
permission from vALVE. But it really is Dr. Freeman.

One day I'll post a history lesson thread of the evolution of Half-Life,
and Counter-Strike from when I first knew it to present. Before Havok there
was unreal. Before unreal there was quake2. That engine is the why, and
when I started following half lifes release. And jumped in counter-strike
during beta 5.2 forward to present. I've also
installed/maintained/administrated hlds servers since 1998. Including
source servers, and present go servers ( when people actually want them ).
Wonder where all of those Cs: source players went? Cause Global Ops doesn't
have half the gaming population that source, and 1.6 had. Hope vALVE
finishes development of hl3/cs3 soon. Or otherwise they will lose more
market share of the fps market by licensing their products to amateurs.
Cough global ops developers.

Have a good day.

-StealthMode



On Tue, Apr 24, 2018, 15:07 Stealth Mode  wrote:

> Before anyone else responds. What is a WONid? Nilo will remember. A few
> others might too. Mine was 2116995. It converted to Steam_0:0:28918 on
> launch of the Steam™ platform. I also remember crowbars in counter-strike.
>
> I've hung out in Valve update chats before some of you were even born. If
> you don't have a wonid. Don't reply to anything I ever message this, or any
> Valve sponsored list. And if you don't have a masters degree in C.S., I.T.,
> or a B.S.E.E./PhD in Electronics Engineering then please also refrain from
> replying to anything I post on this list. Also, if you weren't a full E.T.
> in the U.S. military prior to splitting of the E.T. field into subfields (
> wasn't my only job, lol ). Again please refrain from responding, or
> replying.
>
> You're not credentialed, nor qualified to speak to me, or about me.
>
> To anyone else who ever has a problem that you can't solve on your own
> that is I.T./server related, feel free to copy my email address down. Or
> msg on this, or any Valve list.
>
>
> Off Topic: More for Gusman (Gooseman) than anyone.
> I never understood one thing. Why do terrorists get two modified ct usp
> skins/models as elites? But ct never got twin .40 usp tacticals instead of
> a 5.7mm garbage pistol? I hate logging in & joining ct. And having to ask
> terrorists to buy elites just so when I frag them I can have twin .40 usp
> tacticals. 8)
>
> Also. In case no one realizes. Global ops is just a counter-strike source
> modification without the randomizer turned up ( recoil simulation ), and a
> LOT more bugs & vulnerabilities. Very high polygon counts (creates lag),
> and bugs ( bad clipping/collision of entities, and solids ) in the maps
> compared to Source as well. See ya around the platform.
>
> Also, seen something funny in a movie recently. Was watching Deadpool, and
> noticed a very nice Easter egg in it. Dr. Freeman. Didn't notice at first
> that the actor looked almost exactly like Freeman in HL. Minus the glasses.
> Conducting experimental banned mutant research. Someone who wrote that
> script is a fan of HL. LMAO. Check out the label in Deadpools hand from the
> lab coat when he's antagonizing "Ajax". Dr. Francis Freeman. Very cool
> Easter egg.
>
> End of Communications.
>
> -StealthMode
> The Original
>
> On Tue, Apr 24, 2018, 12:31 Stealth Mode 
> wrote:
>
>> Mac addresses translate up to IP addresses. That's how they make it out
>> of the "home network" before the router. IP translation. Hexidecimal to
>> decimal plus subnet mask. What most people who haven't studied electronics
>> first, prior to I.T.. Is that your Mac address converts even lower to
>> binary. Which every piece of electronics hardware uses to speak to one
>> another. Including routers, switches, gateways, headends, network interface
>> devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3,
>> blade servers, switch master/slave, etc.
>>
>> It all comes down to a single bit. An electron with either 0-2.5vdc, or
>> 2.5-5vdc. A low state, or a high state. And your IP address directly
>> translates down to the Mac address below the software/transport layer (
>> below the hardware layer, the writable electronics components layer ) of
>> the OSI model. In this layer everything is binary addressed before machine
>> assembly/reassembly. Ya know the layer where only us electronics engineers,
>> and technicians really know how it all works.
>>
>> If you've ever seen a network training curriculum you know what an IP
>> address range/translation table was built from. And if you knew electronics
>> you'd know how computers, cellular phones, and lan/wifi all tie in
>> together. If it's connected to a network it has a Mac address. Because Macs
>> have to be used to communicate OVER a network. Through translation in the
>> software layer before packet assembly to the transport layer. And once you
>> translate down to a Mac 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Stealth Mode
Before anyone else responds. What is a WONid? Nilo will remember. A few
others might too. Mine was 2116995. It converted to Steam_0:0:28918 on
launch of the Steam™ platform. I also remember crowbars in counter-strike.

I've hung out in Valve update chats before some of you were even born. If
you don't have a wonid. Don't reply to anything I ever message this, or any
Valve sponsored list. And if you don't have a masters degree in C.S., I.T.,
or a B.S.E.E./PhD in Electronics Engineering then please also refrain from
replying to anything I post on this list. Also, if you weren't a full E.T.
in the U.S. military prior to splitting of the E.T. field into subfields (
wasn't my only job, lol ). Again please refrain from responding, or
replying.

You're not credentialed, nor qualified to speak to me, or about me.

To anyone else who ever has a problem that you can't solve on your own that
is I.T./server related, feel free to copy my email address down. Or msg on
this, or any Valve list.


Off Topic: More for Gusman (Gooseman) than anyone.
I never understood one thing. Why do terrorists get two modified ct usp
skins/models as elites? But ct never got twin .40 usp tacticals instead of
a 5.7mm garbage pistol? I hate logging in & joining ct. And having to ask
terrorists to buy elites just so when I frag them I can have twin .40 usp
tacticals. 8)

Also. In case no one realizes. Global ops is just a counter-strike source
modification without the randomizer turned up ( recoil simulation ), and a
LOT more bugs & vulnerabilities. Very high polygon counts (creates lag),
and bugs ( bad clipping/collision of entities, and solids ) in the maps
compared to Source as well. See ya around the platform.

Also, seen something funny in a movie recently. Was watching Deadpool, and
noticed a very nice Easter egg in it. Dr. Freeman. Didn't notice at first
that the actor looked almost exactly like Freeman in HL. Minus the glasses.
Conducting experimental banned mutant research. Someone who wrote that
script is a fan of HL. LMAO. Check out the label in Deadpools hand from the
lab coat when he's antagonizing "Ajax". Dr. Francis Freeman. Very cool
Easter egg.

End of Communications.

-StealthMode
The Original

On Tue, Apr 24, 2018, 12:31 Stealth Mode  wrote:

> Mac addresses translate up to IP addresses. That's how they make it out of
> the "home network" before the router. IP translation. Hexidecimal to
> decimal plus subnet mask. What most people who haven't studied electronics
> first, prior to I.T.. Is that your Mac address converts even lower to
> binary. Which every piece of electronics hardware uses to speak to one
> another. Including routers, switches, gateways, headends, network interface
> devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3,
> blade servers, switch master/slave, etc.
>
> It all comes down to a single bit. An electron with either 0-2.5vdc, or
> 2.5-5vdc. A low state, or a high state. And your IP address directly
> translates down to the Mac address below the software/transport layer (
> below the hardware layer, the writable electronics components layer ) of
> the OSI model. In this layer everything is binary addressed before machine
> assembly/reassembly. Ya know the layer where only us electronics engineers,
> and technicians really know how it all works.
>
> If you've ever seen a network training curriculum you know what an IP
> address range/translation table was built from. And if you knew electronics
> you'd know how computers, cellular phones, and lan/wifi all tie in
> together. If it's connected to a network it has a Mac address. Because Macs
> have to be used to communicate OVER a network. Through translation in the
> software layer before packet assembly to the transport layer. And once you
> translate down to a Mac address you can filter all incoming udp packets
> from any given device using Mac addressing.
>
> It's not for just the hobbyist who doesn't really know how electronic
> components speak to one another.
>
> Period. That said. Have a nice day. Very few here have a proper education
> in networking/NETSec/ITSec. Most of these people are running leased
> servers, most of the ones with the immature responses. Who don't have a
> CLUE how it all really works.
>
> When you begin studying ccde/ccie through Cisco come speak with me. Until
> then, make all the juvenile untrained/uneducated comments you want. I
> really don't care. I stopped running a go server the second I found out
> people still play source. Less bugs. Less vulnerabilities. Less bugged
> netcode. And much easier to modify.
>
> Willing to bet no one here ever used the sdk either. Or you'd know what
> code was flawed in go.
>
> I will comment from time to time to pass along wisdom. I will ignore the
> juveniles, and uneducated people that respond in ignorance/lack of
> education. Ya read a tutorial on how to setup an hlds/go server and you
> think you know everything. When you have one piece 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Christian Burns
That's funny.

My internal IP address is 192.168.0.150, submit is 255.255.255.0. However,
I can change my IP to 10.0.0.1 with Submit 255.255.255.0. Does that
translate to the same MAC address? no... lol

On Tue, Apr 24, 2018 at 11:14 AM, thethorgot  wrote:

> He's a crank: https://en.m.wikipedia.org/wiki/Crank_(person)
>
> Arguing with him is not a good use of your time.
>
> On Tue, Apr 24, 2018, 10:01 AM Michael Loveless 
> wrote:
>
>> ​Would you be so kind as to explain all of this in greater detail and
>> with as many more words as possible, please?
>>
>> On Tue, Apr 24, 2018 at 12:42 PM, Stealth Mode > > wrote:
>>
>>> Mac addresses translate up to IP addresses. That's how they make it out
>>> of the "home network" before the router. IP translation. Hexidecimal to
>>> decimal plus subnet mask. What most people who haven't studied electronics
>>> first, prior to I.T.. Is that your Mac address converts even lower to
>>> binary. Which every piece of electronics hardware uses to speak to one
>>> another. Including routers, switches, gateways, headends, network interface
>>> devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3,
>>> blade servers, switch master/slave, etc.
>>>
>>> It all comes down to a single bit. An electron with either 0-2.5vdc, or
>>> 2.5-5vdc. A low state, or a high state. And your IP address directly
>>> translates down to the Mac address below the software/transport layer (
>>> below the hardware layer, the writable electronics components layer ) of
>>> the OSI model. In this layer everything is binary addressed before machine
>>> assembly/reassembly. Ya know the layer where only us electronics engineers,
>>> and technicians really know how it all works.
>>>
>>> If you've ever seen a network training curriculum you know what an IP
>>> address range/translation table was built from. And if you knew electronics
>>> you'd know how computers, cellular phones, and lan/wifi all tie in
>>> together. If it's connected to a network it has a Mac address. Because Macs
>>> have to be used to communicate OVER a network. Through translation in the
>>> software layer before packet assembly to the transport layer. And once you
>>> translate down to a Mac address you can filter all incoming udp packets
>>> from any given device using Mac addressing.
>>>
>>> It's not for just the hobbyist who doesn't really know how electronic
>>> components speak to one another.
>>>
>>> Period. That said. Have a nice day. Very few here have a proper
>>> education in networking/NETSec/ITSec. Most of these people are running
>>> leased servers, most of the ones with the immature responses. Who don't
>>> have a CLUE how it all really works.
>>>
>>> When you begin studying ccde/ccie through Cisco come speak with me.
>>> Until then, make all the juvenile untrained/uneducated comments you want. I
>>> really don't care. I stopped running a go server the second I found out
>>> people still play source. Less bugs. Less vulnerabilities. Less bugged
>>> netcode. And much easier to modify.
>>>
>>> Willing to bet no one here ever used the sdk either. Or you'd know what
>>> code was flawed in go.
>>>
>>> I will comment from time to time to pass along wisdom. I will ignore the
>>> juveniles, and uneducated people that respond in ignorance/lack of
>>> education. Ya read a tutorial on how to setup an hlds/go server and you
>>> think you know everything. When you have one piece of a ten thousand piece
>>> puzzle figured out.
>>>
>>> Just this list. So you know the packets it took just for this msg to get
>>> to Valve servers and to your isp smtp server? Probably not.
>>>
>>> Probably don't know what packet sniffing is, nor who does it, nor how it
>>> can be injected/reformed/malformed. So farewell to the script kiddies and
>>> juvenile mentality people on this list.
>>>
>>> To everyone else, see ya on the next issue you're encountering server
>>> side. And Hi Alfred been a minute since I wrote directly. Hope Gabe doesn't
>>> fall asleep on hl3/cs3 development. Steam needs an update too. A 64 bit
>>> Steam squared client using vulkan based api, and rendering would be nice as
>>> well. You could port the older games content to mobile/any device, and
>>> launch the newer stuff on whatever platforms you wanted.
>>>
>>> Someday I will let Alfred explain how Steam became Steam when it was
>>> originally called Reaktor.
>>>
>>> -StealthMode
>>>
>>> On Tue, Apr 24, 2018, 09:30 m0gely  wrote:
>>>
 MAC addresses are unique to each network hardware component and
 assigned by the manufacture. They are also non-routable, meaning that
 information doesn't make it past the home router the device is connected
 to. A CS server won't see a client's MAC. Also, IP addresses are handed out
 by each ISP. How could one ever be translated into another? Clients can get
 different IP's from their router at home at any time and 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread thethorgot
He's a crank: https://en.m.wikipedia.org/wiki/Crank_(person)

Arguing with him is not a good use of your time.

On Tue, Apr 24, 2018, 10:01 AM Michael Loveless 
wrote:

> ​Would you be so kind as to explain all of this in greater detail and with
> as many more words as possible, please?
>
> On Tue, Apr 24, 2018 at 12:42 PM, Stealth Mode 
> wrote:
>
>> Mac addresses translate up to IP addresses. That's how they make it out
>> of the "home network" before the router. IP translation. Hexidecimal to
>> decimal plus subnet mask. What most people who haven't studied electronics
>> first, prior to I.T.. Is that your Mac address converts even lower to
>> binary. Which every piece of electronics hardware uses to speak to one
>> another. Including routers, switches, gateways, headends, network interface
>> devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3,
>> blade servers, switch master/slave, etc.
>>
>> It all comes down to a single bit. An electron with either 0-2.5vdc, or
>> 2.5-5vdc. A low state, or a high state. And your IP address directly
>> translates down to the Mac address below the software/transport layer (
>> below the hardware layer, the writable electronics components layer ) of
>> the OSI model. In this layer everything is binary addressed before machine
>> assembly/reassembly. Ya know the layer where only us electronics engineers,
>> and technicians really know how it all works.
>>
>> If you've ever seen a network training curriculum you know what an IP
>> address range/translation table was built from. And if you knew electronics
>> you'd know how computers, cellular phones, and lan/wifi all tie in
>> together. If it's connected to a network it has a Mac address. Because Macs
>> have to be used to communicate OVER a network. Through translation in the
>> software layer before packet assembly to the transport layer. And once you
>> translate down to a Mac address you can filter all incoming udp packets
>> from any given device using Mac addressing.
>>
>> It's not for just the hobbyist who doesn't really know how electronic
>> components speak to one another.
>>
>> Period. That said. Have a nice day. Very few here have a proper education
>> in networking/NETSec/ITSec. Most of these people are running leased
>> servers, most of the ones with the immature responses. Who don't have a
>> CLUE how it all really works.
>>
>> When you begin studying ccde/ccie through Cisco come speak with me. Until
>> then, make all the juvenile untrained/uneducated comments you want. I
>> really don't care. I stopped running a go server the second I found out
>> people still play source. Less bugs. Less vulnerabilities. Less bugged
>> netcode. And much easier to modify.
>>
>> Willing to bet no one here ever used the sdk either. Or you'd know what
>> code was flawed in go.
>>
>> I will comment from time to time to pass along wisdom. I will ignore the
>> juveniles, and uneducated people that respond in ignorance/lack of
>> education. Ya read a tutorial on how to setup an hlds/go server and you
>> think you know everything. When you have one piece of a ten thousand piece
>> puzzle figured out.
>>
>> Just this list. So you know the packets it took just for this msg to get
>> to Valve servers and to your isp smtp server? Probably not.
>>
>> Probably don't know what packet sniffing is, nor who does it, nor how it
>> can be injected/reformed/malformed. So farewell to the script kiddies and
>> juvenile mentality people on this list.
>>
>> To everyone else, see ya on the next issue you're encountering server
>> side. And Hi Alfred been a minute since I wrote directly. Hope Gabe doesn't
>> fall asleep on hl3/cs3 development. Steam needs an update too. A 64 bit
>> Steam squared client using vulkan based api, and rendering would be nice as
>> well. You could port the older games content to mobile/any device, and
>> launch the newer stuff on whatever platforms you wanted.
>>
>> Someday I will let Alfred explain how Steam became Steam when it was
>> originally called Reaktor.
>>
>> -StealthMode
>>
>> On Tue, Apr 24, 2018, 09:30 m0gely  wrote:
>>
>>> MAC addresses are unique to each network hardware component and assigned
>>> by the manufacture. They are also non-routable, meaning that information
>>> doesn't make it past the home router the device is connected to. A CS
>>> server won't see a client's MAC. Also, IP addresses are handed out by each
>>> ISP. How could one ever be translated into another? Clients can get
>>> different IP's from their router at home at any time and their router will
>>> get different IP's from the ISP frequently as well. The MAC doesn't change,
>>> the IP likely will. The two are unrelated to each other. This is all basic
>>> network knowledge and easily searchable. Maybe you can provide a link to
>>> something that is the reason you think this way.
>>>
>>> Going back to lurker mode.
>>>
>>> On Tue, Apr 24, 2018 at 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Michael Loveless
​Would you be so kind as to explain all of this in greater detail and with
as many more words as possible, please?

On Tue, Apr 24, 2018 at 12:42 PM, Stealth Mode 
wrote:

> Mac addresses translate up to IP addresses. That's how they make it out of
> the "home network" before the router. IP translation. Hexidecimal to
> decimal plus subnet mask. What most people who haven't studied electronics
> first, prior to I.T.. Is that your Mac address converts even lower to
> binary. Which every piece of electronics hardware uses to speak to one
> another. Including routers, switches, gateways, headends, network interface
> devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3,
> blade servers, switch master/slave, etc.
>
> It all comes down to a single bit. An electron with either 0-2.5vdc, or
> 2.5-5vdc. A low state, or a high state. And your IP address directly
> translates down to the Mac address below the software/transport layer (
> below the hardware layer, the writable electronics components layer ) of
> the OSI model. In this layer everything is binary addressed before machine
> assembly/reassembly. Ya know the layer where only us electronics engineers,
> and technicians really know how it all works.
>
> If you've ever seen a network training curriculum you know what an IP
> address range/translation table was built from. And if you knew electronics
> you'd know how computers, cellular phones, and lan/wifi all tie in
> together. If it's connected to a network it has a Mac address. Because Macs
> have to be used to communicate OVER a network. Through translation in the
> software layer before packet assembly to the transport layer. And once you
> translate down to a Mac address you can filter all incoming udp packets
> from any given device using Mac addressing.
>
> It's not for just the hobbyist who doesn't really know how electronic
> components speak to one another.
>
> Period. That said. Have a nice day. Very few here have a proper education
> in networking/NETSec/ITSec. Most of these people are running leased
> servers, most of the ones with the immature responses. Who don't have a
> CLUE how it all really works.
>
> When you begin studying ccde/ccie through Cisco come speak with me. Until
> then, make all the juvenile untrained/uneducated comments you want. I
> really don't care. I stopped running a go server the second I found out
> people still play source. Less bugs. Less vulnerabilities. Less bugged
> netcode. And much easier to modify.
>
> Willing to bet no one here ever used the sdk either. Or you'd know what
> code was flawed in go.
>
> I will comment from time to time to pass along wisdom. I will ignore the
> juveniles, and uneducated people that respond in ignorance/lack of
> education. Ya read a tutorial on how to setup an hlds/go server and you
> think you know everything. When you have one piece of a ten thousand piece
> puzzle figured out.
>
> Just this list. So you know the packets it took just for this msg to get
> to Valve servers and to your isp smtp server? Probably not.
>
> Probably don't know what packet sniffing is, nor who does it, nor how it
> can be injected/reformed/malformed. So farewell to the script kiddies and
> juvenile mentality people on this list.
>
> To everyone else, see ya on the next issue you're encountering server
> side. And Hi Alfred been a minute since I wrote directly. Hope Gabe doesn't
> fall asleep on hl3/cs3 development. Steam needs an update too. A 64 bit
> Steam squared client using vulkan based api, and rendering would be nice as
> well. You could port the older games content to mobile/any device, and
> launch the newer stuff on whatever platforms you wanted.
>
> Someday I will let Alfred explain how Steam became Steam when it was
> originally called Reaktor.
>
> -StealthMode
>
> On Tue, Apr 24, 2018, 09:30 m0gely  wrote:
>
>> MAC addresses are unique to each network hardware component and assigned
>> by the manufacture. They are also non-routable, meaning that information
>> doesn't make it past the home router the device is connected to. A CS
>> server won't see a client's MAC. Also, IP addresses are handed out by each
>> ISP. How could one ever be translated into another? Clients can get
>> different IP's from their router at home at any time and their router will
>> get different IP's from the ISP frequently as well. The MAC doesn't change,
>> the IP likely will. The two are unrelated to each other. This is all basic
>> network knowledge and easily searchable. Maybe you can provide a link to
>> something that is the reason you think this way.
>>
>> Going back to lurker mode.
>>
>> On Tue, Apr 24, 2018 at 3:57 AM Stealth Mode 
>> wrote:
>>
>>> When you uneducated people learn electronics you will understand the
>>> difference between a script kiddie. And a professional electronics engineer
>>> who branched into I.T.
>>>
>>> Everything I have stated is fact.
>>>

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Dan B (Narry)
You'd be really good at writing copypastas.

On Tue, Apr 24, 2018 at 12:42 PM, Stealth Mode 
wrote:

> Mac addresses translate up to IP addresses. That's how they make it out of
> the "home network" before the router. IP translation. Hexidecimal to
> decimal plus subnet mask. What most people who haven't studied electronics
> first, prior to I.T.. Is that your Mac address converts even lower to
> binary. Which every piece of electronics hardware uses to speak to one
> another. Including routers, switches, gateways, headends, network interface
> devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3,
> blade servers, switch master/slave, etc.
>
> It all comes down to a single bit. An electron with either 0-2.5vdc, or
> 2.5-5vdc. A low state, or a high state. And your IP address directly
> translates down to the Mac address below the software/transport layer (
> below the hardware layer, the writable electronics components layer ) of
> the OSI model. In this layer everything is binary addressed before machine
> assembly/reassembly. Ya know the layer where only us electronics engineers,
> and technicians really know how it all works.
>
> If you've ever seen a network training curriculum you know what an IP
> address range/translation table was built from. And if you knew electronics
> you'd know how computers, cellular phones, and lan/wifi all tie in
> together. If it's connected to a network it has a Mac address. Because Macs
> have to be used to communicate OVER a network. Through translation in the
> software layer before packet assembly to the transport layer. And once you
> translate down to a Mac address you can filter all incoming udp packets
> from any given device using Mac addressing.
>
> It's not for just the hobbyist who doesn't really know how electronic
> components speak to one another.
>
> Period. That said. Have a nice day. Very few here have a proper education
> in networking/NETSec/ITSec. Most of these people are running leased
> servers, most of the ones with the immature responses. Who don't have a
> CLUE how it all really works.
>
> When you begin studying ccde/ccie through Cisco come speak with me. Until
> then, make all the juvenile untrained/uneducated comments you want. I
> really don't care. I stopped running a go server the second I found out
> people still play source. Less bugs. Less vulnerabilities. Less bugged
> netcode. And much easier to modify.
>
> Willing to bet no one here ever used the sdk either. Or you'd know what
> code was flawed in go.
>
> I will comment from time to time to pass along wisdom. I will ignore the
> juveniles, and uneducated people that respond in ignorance/lack of
> education. Ya read a tutorial on how to setup an hlds/go server and you
> think you know everything. When you have one piece of a ten thousand piece
> puzzle figured out.
>
> Just this list. So you know the packets it took just for this msg to get
> to Valve servers and to your isp smtp server? Probably not.
>
> Probably don't know what packet sniffing is, nor who does it, nor how it
> can be injected/reformed/malformed. So farewell to the script kiddies and
> juvenile mentality people on this list.
>
> To everyone else, see ya on the next issue you're encountering server
> side. And Hi Alfred been a minute since I wrote directly. Hope Gabe doesn't
> fall asleep on hl3/cs3 development. Steam needs an update too. A 64 bit
> Steam squared client using vulkan based api, and rendering would be nice as
> well. You could port the older games content to mobile/any device, and
> launch the newer stuff on whatever platforms you wanted.
>
> Someday I will let Alfred explain how Steam became Steam when it was
> originally called Reaktor.
>
> -StealthMode
>
> On Tue, Apr 24, 2018, 09:30 m0gely  wrote:
>
>> MAC addresses are unique to each network hardware component and assigned
>> by the manufacture. They are also non-routable, meaning that information
>> doesn't make it past the home router the device is connected to. A CS
>> server won't see a client's MAC. Also, IP addresses are handed out by each
>> ISP. How could one ever be translated into another? Clients can get
>> different IP's from their router at home at any time and their router will
>> get different IP's from the ISP frequently as well. The MAC doesn't change,
>> the IP likely will. The two are unrelated to each other. This is all basic
>> network knowledge and easily searchable. Maybe you can provide a link to
>> something that is the reason you think this way.
>>
>> Going back to lurker mode.
>>
>> On Tue, Apr 24, 2018 at 3:57 AM Stealth Mode 
>> wrote:
>>
>>> When you uneducated people learn electronics you will understand the
>>> difference between a script kiddie. And a professional electronics engineer
>>> who branched into I.T.
>>>
>>> Everything I have stated is fact.
>>>
>>> On Tue, Apr 24, 2018, 05:34 Ryan Bentley  wrote:

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Stealth Mode
Mac addresses translate up to IP addresses. That's how they make it out of
the "home network" before the router. IP translation. Hexidecimal to
decimal plus subnet mask. What most people who haven't studied electronics
first, prior to I.T.. Is that your Mac address converts even lower to
binary. Which every piece of electronics hardware uses to speak to one
another. Including routers, switches, gateways, headends, network interface
devices, fiber optics cabling/75ohm coax cabling, frame relays, t1/t3,
blade servers, switch master/slave, etc.

It all comes down to a single bit. An electron with either 0-2.5vdc, or
2.5-5vdc. A low state, or a high state. And your IP address directly
translates down to the Mac address below the software/transport layer (
below the hardware layer, the writable electronics components layer ) of
the OSI model. In this layer everything is binary addressed before machine
assembly/reassembly. Ya know the layer where only us electronics engineers,
and technicians really know how it all works.

If you've ever seen a network training curriculum you know what an IP
address range/translation table was built from. And if you knew electronics
you'd know how computers, cellular phones, and lan/wifi all tie in
together. If it's connected to a network it has a Mac address. Because Macs
have to be used to communicate OVER a network. Through translation in the
software layer before packet assembly to the transport layer. And once you
translate down to a Mac address you can filter all incoming udp packets
from any given device using Mac addressing.

It's not for just the hobbyist who doesn't really know how electronic
components speak to one another.

Period. That said. Have a nice day. Very few here have a proper education
in networking/NETSec/ITSec. Most of these people are running leased
servers, most of the ones with the immature responses. Who don't have a
CLUE how it all really works.

When you begin studying ccde/ccie through Cisco come speak with me. Until
then, make all the juvenile untrained/uneducated comments you want. I
really don't care. I stopped running a go server the second I found out
people still play source. Less bugs. Less vulnerabilities. Less bugged
netcode. And much easier to modify.

Willing to bet no one here ever used the sdk either. Or you'd know what
code was flawed in go.

I will comment from time to time to pass along wisdom. I will ignore the
juveniles, and uneducated people that respond in ignorance/lack of
education. Ya read a tutorial on how to setup an hlds/go server and you
think you know everything. When you have one piece of a ten thousand piece
puzzle figured out.

Just this list. So you know the packets it took just for this msg to get to
Valve servers and to your isp smtp server? Probably not.

Probably don't know what packet sniffing is, nor who does it, nor how it
can be injected/reformed/malformed. So farewell to the script kiddies and
juvenile mentality people on this list.

To everyone else, see ya on the next issue you're encountering server side.
And Hi Alfred been a minute since I wrote directly. Hope Gabe doesn't fall
asleep on hl3/cs3 development. Steam needs an update too. A 64 bit Steam
squared client using vulkan based api, and rendering would be nice as well.
You could port the older games content to mobile/any device, and launch the
newer stuff on whatever platforms you wanted.

Someday I will let Alfred explain how Steam became Steam when it was
originally called Reaktor.

-StealthMode

On Tue, Apr 24, 2018, 09:30 m0gely  wrote:

> MAC addresses are unique to each network hardware component and assigned
> by the manufacture. They are also non-routable, meaning that information
> doesn't make it past the home router the device is connected to. A CS
> server won't see a client's MAC. Also, IP addresses are handed out by each
> ISP. How could one ever be translated into another? Clients can get
> different IP's from their router at home at any time and their router will
> get different IP's from the ISP frequently as well. The MAC doesn't change,
> the IP likely will. The two are unrelated to each other. This is all basic
> network knowledge and easily searchable. Maybe you can provide a link to
> something that is the reason you think this way.
>
> Going back to lurker mode.
>
> On Tue, Apr 24, 2018 at 3:57 AM Stealth Mode 
> wrote:
>
>> When you uneducated people learn electronics you will understand the
>> difference between a script kiddie. And a professional electronics engineer
>> who branched into I.T.
>>
>> Everything I have stated is fact.
>>
>> On Tue, Apr 24, 2018, 05:34 Ryan Bentley  wrote:
>>
>>> Literally everything you type is completely incorrect. You completely
>>> misunderstand the fundamental basics. I nearly choked laughing on my tea
>>> when you thought you could translate a MAC address to an IP address. How do
>>> you screw up so badly? Get some therapy 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Kristin A
Agreed, but people quoting the entire inlaid text isn't helping. I guess we
just let the AI spout stuff. It's not getting any more interesting, but I'm
wondering where this whole electronics non-sequitur is going.

On 24 April 2018 at 09:34, David  wrote:

> Can we kill this here? it's not going anywhere and is just noise at this
> point (I'm aware by that definition this is noise too but someone has to
> say it)
>
> Cheers
>
> David
>
>
___
Csgo_servers mailing list
Csgo_servers@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread David
Can we kill this here? it's not going anywhere and is just noise at this
point (I'm aware by that definition this is noise too but someone has to
say it)

Cheers

David

On 24 April 2018 at 14:28, m0gely  wrote:

> MAC addresses are unique to each network hardware component and assigned
> by the manufacture. They are also non-routable, meaning that information
> doesn't make it past the home router the device is connected to. A CS
> server won't see a client's MAC. Also, IP addresses are handed out by each
> ISP. How could one ever be translated into another? Clients can get
> different IP's from their router at home at any time and their router will
> get different IP's from the ISP frequently as well. The MAC doesn't change,
> the IP likely will. The two are unrelated to each other. This is all basic
> network knowledge and easily searchable. Maybe you can provide a link to
> something that is the reason you think this way.
>
> Going back to lurker mode.
>
> On Tue, Apr 24, 2018 at 3:57 AM Stealth Mode 
> wrote:
>
>> When you uneducated people learn electronics you will understand the
>> difference between a script kiddie. And a professional electronics engineer
>> who branched into I.T.
>>
>> Everything I have stated is fact.
>>
>> On Tue, Apr 24, 2018, 05:34 Ryan Bentley  wrote:
>>
>>> Literally everything you type is completely incorrect. You completely
>>> misunderstand the fundamental basics. I nearly choked laughing on my tea
>>> when you thought you could translate a MAC address to an IP address. How do
>>> you screw up so badly? Get some therapy or something man, you are lying to
>>> yourself every day.
>>>
>>> On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode >> > wrote:
>>>
 Ok kids. Have fun trying to denounce without having the education, or
 knowledge of electronics engineering + I.T. to even have a valid base to
 speak from. I shared what I was here to share. Call it nonsense if you
 wish. Professionals know it is not.

 Good day.

 On Mon, Apr 23, 2018, 04:39 Ryan Bentley  wrote:

> Stealth, you are either a 10/10 troll or a seriously deluded person.
> You have less knowledge than a 1st year CS student.
>
> On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode <
> stealthmode1...@gmail.com> wrote:
>
>> Your Mac address is converted at the handoff between the hardware
>> layer, and the transport/packet layer. It then converts to an IP address.
>> Google converters for deci to hexidecimal. There are plenty out there. 
>> Run
>> a plt sniffer or rcon or netstat table of connections for the IP 
>> connected
>> to your machine.
>>
>> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>>
>>> you are right. You can only see the mac of the nearest switch/router.
>>> Stealth Mode is just spamming some random word.
>>>
>>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>>> > I'm pretty sure mac addresses aren't even exposed to the server;
>>> this topic
>>> > is getting pretty derailed isn't it?
>>> >
>>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>>> wrote:
>>> >>
>>> >> Where can I find this IP/decimal to Mac converter you speak of?
>>> Could you
>>> >> give an example? You speak highly of yourself, here is your
>>> chance to prove
>>> >> it.
>>> >>
>>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, <
>>> stealthmode1...@gmail.com>
>>> >> wrote:
>>> >>>
>>> >>> The fix is to create a bash script that looks for that in the
>>> server log
>>> >>> (the repietitive call to null.wav), and automatically ban. If
>>> you push the
>>> >>> IP through a ip/decimal conversion tool you can make it a Mac
>>> address ban
>>> >>> right in the hardware packet/transport layer.
>>> >>>
>>> >>> End of message.
>>> >>>
>>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>>> wickedplayer...@gmail.com>
>>> >>> wrote:
>>> 
>>>  Just to keep everyone on the list in the loop, McJohn said that
>>> a fix
>>>  for servers crashing (which I can only assume is a result of
>>> this) is being
>>>  worked on:
>>>  https://www.reddit.com/r/GlobalOffensive/comments/
>>> 8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>> 
>>>  On 4/17/2018 3:22 PM, iNilo wrote:
>>> 
>>>  A player on my server was able to spam all the clients with a
>>> script he
>>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>>> 
>>>  its causing massive console spams.
>>> 
>>>  https://i.imgur.com/nOWLkeq.png
>>> 
>>>  Someone has a fix for this?
>>> 
>>>  - iNilo.
>>> 
>>> 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Michael Loveless
7 hells, you guys are annoying

On Tue, Apr 24, 2018 at 9:28 AM, m0gely  wrote:

> MAC addresses are unique to each network hardware component and assigned
> by the manufacture. They are also non-routable, meaning that information
> doesn't make it past the home router the device is connected to. A CS
> server won't see a client's MAC. Also, IP addresses are handed out by each
> ISP. How could one ever be translated into another? Clients can get
> different IP's from their router at home at any time and their router will
> get different IP's from the ISP frequently as well. The MAC doesn't change,
> the IP likely will. The two are unrelated to each other. This is all basic
> network knowledge and easily searchable. Maybe you can provide a link to
> something that is the reason you think this way.
>
> Going back to lurker mode.
>
> On Tue, Apr 24, 2018 at 3:57 AM Stealth Mode 
> wrote:
>
>> When you uneducated people learn electronics you will understand the
>> difference between a script kiddie. And a professional electronics engineer
>> who branched into I.T.
>>
>> Everything I have stated is fact.
>>
>> On Tue, Apr 24, 2018, 05:34 Ryan Bentley  wrote:
>>
>>> Literally everything you type is completely incorrect. You completely
>>> misunderstand the fundamental basics. I nearly choked laughing on my tea
>>> when you thought you could translate a MAC address to an IP address. How do
>>> you screw up so badly? Get some therapy or something man, you are lying to
>>> yourself every day.
>>>
>>> On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode >> > wrote:
>>>
 Ok kids. Have fun trying to denounce without having the education, or
 knowledge of electronics engineering + I.T. to even have a valid base to
 speak from. I shared what I was here to share. Call it nonsense if you
 wish. Professionals know it is not.

 Good day.

 On Mon, Apr 23, 2018, 04:39 Ryan Bentley  wrote:

> Stealth, you are either a 10/10 troll or a seriously deluded person.
> You have less knowledge than a 1st year CS student.
>
> On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode <
> stealthmode1...@gmail.com> wrote:
>
>> Your Mac address is converted at the handoff between the hardware
>> layer, and the transport/packet layer. It then converts to an IP address.
>> Google converters for deci to hexidecimal. There are plenty out there. 
>> Run
>> a plt sniffer or rcon or netstat table of connections for the IP 
>> connected
>> to your machine.
>>
>> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>>
>>> you are right. You can only see the mac of the nearest switch/router.
>>> Stealth Mode is just spamming some random word.
>>>
>>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>>> > I'm pretty sure mac addresses aren't even exposed to the server;
>>> this topic
>>> > is getting pretty derailed isn't it?
>>> >
>>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>>> wrote:
>>> >>
>>> >> Where can I find this IP/decimal to Mac converter you speak of?
>>> Could you
>>> >> give an example? You speak highly of yourself, here is your
>>> chance to prove
>>> >> it.
>>> >>
>>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, <
>>> stealthmode1...@gmail.com>
>>> >> wrote:
>>> >>>
>>> >>> The fix is to create a bash script that looks for that in the
>>> server log
>>> >>> (the repietitive call to null.wav), and automatically ban. If
>>> you push the
>>> >>> IP through a ip/decimal conversion tool you can make it a Mac
>>> address ban
>>> >>> right in the hardware packet/transport layer.
>>> >>>
>>> >>> End of message.
>>> >>>
>>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>>> wickedplayer...@gmail.com>
>>> >>> wrote:
>>> 
>>>  Just to keep everyone on the list in the loop, McJohn said that
>>> a fix
>>>  for servers crashing (which I can only assume is a result of
>>> this) is being
>>>  worked on:
>>>  https://www.reddit.com/r/GlobalOffensive/comments/
>>> 8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>> 
>>>  On 4/17/2018 3:22 PM, iNilo wrote:
>>> 
>>>  A player on my server was able to spam all the clients with a
>>> script he
>>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>>> 
>>>  its causing massive console spams.
>>> 
>>>  https://i.imgur.com/nOWLkeq.png
>>> 
>>>  Someone has a fix for this?
>>> 
>>>  - iNilo.
>>> 
>>> 
>>> 
>>>  ___
>>>  Csgo_servers mailing list
>>>  

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread m0gely
MAC addresses are unique to each network hardware component and assigned by
the manufacture. They are also non-routable, meaning that information
doesn't make it past the home router the device is connected to. A CS
server won't see a client's MAC. Also, IP addresses are handed out by each
ISP. How could one ever be translated into another? Clients can get
different IP's from their router at home at any time and their router will
get different IP's from the ISP frequently as well. The MAC doesn't change,
the IP likely will. The two are unrelated to each other. This is all basic
network knowledge and easily searchable. Maybe you can provide a link to
something that is the reason you think this way.

Going back to lurker mode.

On Tue, Apr 24, 2018 at 3:57 AM Stealth Mode 
wrote:

> When you uneducated people learn electronics you will understand the
> difference between a script kiddie. And a professional electronics engineer
> who branched into I.T.
>
> Everything I have stated is fact.
>
> On Tue, Apr 24, 2018, 05:34 Ryan Bentley  wrote:
>
>> Literally everything you type is completely incorrect. You completely
>> misunderstand the fundamental basics. I nearly choked laughing on my tea
>> when you thought you could translate a MAC address to an IP address. How do
>> you screw up so badly? Get some therapy or something man, you are lying to
>> yourself every day.
>>
>> On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode 
>> wrote:
>>
>>> Ok kids. Have fun trying to denounce without having the education, or
>>> knowledge of electronics engineering + I.T. to even have a valid base to
>>> speak from. I shared what I was here to share. Call it nonsense if you
>>> wish. Professionals know it is not.
>>>
>>> Good day.
>>>
>>> On Mon, Apr 23, 2018, 04:39 Ryan Bentley  wrote:
>>>
 Stealth, you are either a 10/10 troll or a seriously deluded person.
 You have less knowledge than a 1st year CS student.

 On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode <
 stealthmode1...@gmail.com> wrote:

> Your Mac address is converted at the handoff between the hardware
> layer, and the transport/packet layer. It then converts to an IP address.
> Google converters for deci to hexidecimal. There are plenty out there. Run
> a plt sniffer or rcon or netstat table of connections for the IP connected
> to your machine.
>
> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>
>> you are right. You can only see the mac of the nearest switch/router.
>> Stealth Mode is just spamming some random word.
>>
>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>> > I'm pretty sure mac addresses aren't even exposed to the server;
>> this topic
>> > is getting pretty derailed isn't it?
>> >
>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>> wrote:
>> >>
>> >> Where can I find this IP/decimal to Mac converter you speak of?
>> Could you
>> >> give an example? You speak highly of yourself, here is your chance
>> to prove
>> >> it.
>> >>
>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, <
>> stealthmode1...@gmail.com>
>> >> wrote:
>> >>>
>> >>> The fix is to create a bash script that looks for that in the
>> server log
>> >>> (the repietitive call to null.wav), and automatically ban. If you
>> push the
>> >>> IP through a ip/decimal conversion tool you can make it a Mac
>> address ban
>> >>> right in the hardware packet/transport layer.
>> >>>
>> >>> End of message.
>> >>>
>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>> wickedplayer...@gmail.com>
>> >>> wrote:
>> 
>>  Just to keep everyone on the list in the loop, McJohn said that
>> a fix
>>  for servers crashing (which I can only assume is a result of
>> this) is being
>>  worked on:
>> 
>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>> 
>>  On 4/17/2018 3:22 PM, iNilo wrote:
>> 
>>  A player on my server was able to spam all the clients with a
>> script he
>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>> 
>>  its causing massive console spams.
>> 
>>  https://i.imgur.com/nOWLkeq.png
>> 
>>  Someone has a fix for this?
>> 
>>  - iNilo.
>> 
>> 
>> 
>>  ___
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>>  Csgo_servers@list.valvesoftware.com
>> 
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> 
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>>  

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Jonatan Matějka
These LSTM text generators are getting ridiculously good. I'm afraid to ask
what the training data set was though.

2018-04-24 12:55 GMT+02:00 Stealth Mode :

> When you uneducated people learn electronics you will understand the
> difference between a script kiddie. And a professional electronics engineer
> who branched into I.T.
>
> Everything I have stated is fact.
>
> On Tue, Apr 24, 2018, 05:34 Ryan Bentley  wrote:
>
>> Literally everything you type is completely incorrect. You completely
>> misunderstand the fundamental basics. I nearly choked laughing on my tea
>> when you thought you could translate a MAC address to an IP address. How do
>> you screw up so badly? Get some therapy or something man, you are lying to
>> yourself every day.
>>
>> On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode 
>> wrote:
>>
>>> Ok kids. Have fun trying to denounce without having the education, or
>>> knowledge of electronics engineering + I.T. to even have a valid base to
>>> speak from. I shared what I was here to share. Call it nonsense if you
>>> wish. Professionals know it is not.
>>>
>>> Good day.
>>>
>>> On Mon, Apr 23, 2018, 04:39 Ryan Bentley  wrote:
>>>
 Stealth, you are either a 10/10 troll or a seriously deluded person.
 You have less knowledge than a 1st year CS student.

 On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode <
 stealthmode1...@gmail.com> wrote:

> Your Mac address is converted at the handoff between the hardware
> layer, and the transport/packet layer. It then converts to an IP address.
> Google converters for deci to hexidecimal. There are plenty out there. Run
> a plt sniffer or rcon or netstat table of connections for the IP connected
> to your machine.
>
> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>
>> you are right. You can only see the mac of the nearest switch/router.
>> Stealth Mode is just spamming some random word.
>>
>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>> > I'm pretty sure mac addresses aren't even exposed to the server;
>> this topic
>> > is getting pretty derailed isn't it?
>> >
>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>> wrote:
>> >>
>> >> Where can I find this IP/decimal to Mac converter you speak of?
>> Could you
>> >> give an example? You speak highly of yourself, here is your chance
>> to prove
>> >> it.
>> >>
>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, <
>> stealthmode1...@gmail.com>
>> >> wrote:
>> >>>
>> >>> The fix is to create a bash script that looks for that in the
>> server log
>> >>> (the repietitive call to null.wav), and automatically ban. If you
>> push the
>> >>> IP through a ip/decimal conversion tool you can make it a Mac
>> address ban
>> >>> right in the hardware packet/transport layer.
>> >>>
>> >>> End of message.
>> >>>
>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>> wickedplayer...@gmail.com>
>> >>> wrote:
>> 
>>  Just to keep everyone on the list in the loop, McJohn said that
>> a fix
>>  for servers crashing (which I can only assume is a result of
>> this) is being
>>  worked on:
>>  https://www.reddit.com/r/GlobalOffensive/comments/
>> 8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>> 
>>  On 4/17/2018 3:22 PM, iNilo wrote:
>> 
>>  A player on my server was able to spam all the clients with a
>> script he
>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>> 
>>  its causing massive console spams.
>> 
>>  https://i.imgur.com/nOWLkeq.png
>> 
>>  Someone has a fix for this?
>> 
>>  - iNilo.
>> 
>> 
>> 
>>  ___
>>  Csgo_servers mailing list
>>  Csgo_servers@list.valvesoftware.com
>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>> csgo_servers
>> 
>>  ___
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>>  Csgo_servers@list.valvesoftware.com
>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>> csgo_servers
>> >>>
>> >>> ___
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>> >>> Csgo_servers@list.valvesoftware.com
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>> csgo_servers
>> >>
>> >>
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>> csgo_servers
>> >
>> >

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Stealth Mode
When you uneducated people learn electronics you will understand the
difference between a script kiddie. And a professional electronics engineer
who branched into I.T.

Everything I have stated is fact.

On Tue, Apr 24, 2018, 05:34 Ryan Bentley  wrote:

> Literally everything you type is completely incorrect. You completely
> misunderstand the fundamental basics. I nearly choked laughing on my tea
> when you thought you could translate a MAC address to an IP address. How do
> you screw up so badly? Get some therapy or something man, you are lying to
> yourself every day.
>
> On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode 
> wrote:
>
>> Ok kids. Have fun trying to denounce without having the education, or
>> knowledge of electronics engineering + I.T. to even have a valid base to
>> speak from. I shared what I was here to share. Call it nonsense if you
>> wish. Professionals know it is not.
>>
>> Good day.
>>
>> On Mon, Apr 23, 2018, 04:39 Ryan Bentley  wrote:
>>
>>> Stealth, you are either a 10/10 troll or a seriously deluded person. You
>>> have less knowledge than a 1st year CS student.
>>>
>>> On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode >> > wrote:
>>>
 Your Mac address is converted at the handoff between the hardware
 layer, and the transport/packet layer. It then converts to an IP address.
 Google converters for deci to hexidecimal. There are plenty out there. Run
 a plt sniffer or rcon or netstat table of connections for the IP connected
 to your machine.

 On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:

> you are right. You can only see the mac of the nearest switch/router.
> Stealth Mode is just spamming some random word.
>
> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
> > I'm pretty sure mac addresses aren't even exposed to the server;
> this topic
> > is getting pretty derailed isn't it?
> >
> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
> wrote:
> >>
> >> Where can I find this IP/decimal to Mac converter you speak of?
> Could you
> >> give an example? You speak highly of yourself, here is your chance
> to prove
> >> it.
> >>
> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, <
> stealthmode1...@gmail.com>
> >> wrote:
> >>>
> >>> The fix is to create a bash script that looks for that in the
> server log
> >>> (the repietitive call to null.wav), and automatically ban. If you
> push the
> >>> IP through a ip/decimal conversion tool you can make it a Mac
> address ban
> >>> right in the hardware packet/transport layer.
> >>>
> >>> End of message.
> >>>
> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
> wickedplayer...@gmail.com>
> >>> wrote:
> 
>  Just to keep everyone on the list in the loop, McJohn said that a
> fix
>  for servers crashing (which I can only assume is a result of
> this) is being
>  worked on:
> 
> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
> 
>  On 4/17/2018 3:22 PM, iNilo wrote:
> 
>  A player on my server was able to spam all the clients with a
> script he
>  later linked ( https://hastebin.com/fufarowuba.cpp )
> 
>  its causing massive console spams.
> 
>  https://i.imgur.com/nOWLkeq.png
> 
>  Someone has a fix for this?
> 
>  - iNilo.
> 
> 
> 
>  ___
>  Csgo_servers mailing list
>  Csgo_servers@list.valvesoftware.com
> 
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> 
>  ___
>  Csgo_servers mailing list
>  Csgo_servers@list.valvesoftware.com
> 
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>>
> >>> ___
> >>> Csgo_servers mailing list
> >>> Csgo_servers@list.valvesoftware.com
> >>>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >> ___
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> >> Csgo_servers@list.valvesoftware.com
> >>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> >
> >
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> 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Ryan Bentley
Literally everything you type is completely incorrect. You completely
misunderstand the fundamental basics. I nearly choked laughing on my tea
when you thought you could translate a MAC address to an IP address. How do
you screw up so badly? Get some therapy or something man, you are lying to
yourself every day.

On Tue, Apr 24, 2018 at 9:25 AM, Stealth Mode 
wrote:

> Ok kids. Have fun trying to denounce without having the education, or
> knowledge of electronics engineering + I.T. to even have a valid base to
> speak from. I shared what I was here to share. Call it nonsense if you
> wish. Professionals know it is not.
>
> Good day.
>
> On Mon, Apr 23, 2018, 04:39 Ryan Bentley  wrote:
>
>> Stealth, you are either a 10/10 troll or a seriously deluded person. You
>> have less knowledge than a 1st year CS student.
>>
>> On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode 
>> wrote:
>>
>>> Your Mac address is converted at the handoff between the hardware layer,
>>> and the transport/packet layer. It then converts to an IP address. Google
>>> converters for deci to hexidecimal. There are plenty out there. Run a plt
>>> sniffer or rcon or netstat table of connections for the IP connected to
>>> your machine.
>>>
>>> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>>>
 you are right. You can only see the mac of the nearest switch/router.
 Stealth Mode is just spamming some random word.

 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
 > I'm pretty sure mac addresses aren't even exposed to the server; this
 topic
 > is getting pretty derailed isn't it?
 >
 > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
 wrote:
 >>
 >> Where can I find this IP/decimal to Mac converter you speak of?
 Could you
 >> give an example? You speak highly of yourself, here is your chance
 to prove
 >> it.
 >>
 >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, <
 stealthmode1...@gmail.com>
 >> wrote:
 >>>
 >>> The fix is to create a bash script that looks for that in the
 server log
 >>> (the repietitive call to null.wav), and automatically ban. If you
 push the
 >>> IP through a ip/decimal conversion tool you can make it a Mac
 address ban
 >>> right in the hardware packet/transport layer.
 >>>
 >>> End of message.
 >>>
 >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
 wickedplayer...@gmail.com>
 >>> wrote:
 
  Just to keep everyone on the list in the loop, McJohn said that a
 fix
  for servers crashing (which I can only assume is a result of this)
 is being
  worked on:
  https://www.reddit.com/r/GlobalOffensive/comments/
 8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
 
  On 4/17/2018 3:22 PM, iNilo wrote:
 
  A player on my server was able to spam all the clients with a
 script he
  later linked ( https://hastebin.com/fufarowuba.cpp )
 
  its causing massive console spams.
 
  https://i.imgur.com/nOWLkeq.png
 
  Someone has a fix for this?
 
  - iNilo.
 
 
 
  ___
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  Csgo_servers@list.valvesoftware.com
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
 csgo_servers
 
  ___
  Csgo_servers mailing list
  Csgo_servers@list.valvesoftware.com
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
 csgo_servers
 >>>
 >>> ___
 >>> Csgo_servers mailing list
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 >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
 csgo_servers
 >>
 >>
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 >
 >
 >
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 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
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>>>
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>> 

Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-24 Thread Stealth Mode
Ok kids. Have fun trying to denounce without having the education, or
knowledge of electronics engineering + I.T. to even have a valid base to
speak from. I shared what I was here to share. Call it nonsense if you
wish. Professionals know it is not.

Good day.

On Mon, Apr 23, 2018, 04:39 Ryan Bentley  wrote:

> Stealth, you are either a 10/10 troll or a seriously deluded person. You
> have less knowledge than a 1st year CS student.
>
> On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode 
> wrote:
>
>> Your Mac address is converted at the handoff between the hardware layer,
>> and the transport/packet layer. It then converts to an IP address. Google
>> converters for deci to hexidecimal. There are plenty out there. Run a plt
>> sniffer or rcon or netstat table of connections for the IP connected to
>> your machine.
>>
>> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>>
>>> you are right. You can only see the mac of the nearest switch/router.
>>> Stealth Mode is just spamming some random word.
>>>
>>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>>> > I'm pretty sure mac addresses aren't even exposed to the server; this
>>> topic
>>> > is getting pretty derailed isn't it?
>>> >
>>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>>> wrote:
>>> >>
>>> >> Where can I find this IP/decimal to Mac converter you speak of? Could
>>> you
>>> >> give an example? You speak highly of yourself, here is your chance to
>>> prove
>>> >> it.
>>> >>
>>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, >> >
>>> >> wrote:
>>> >>>
>>> >>> The fix is to create a bash script that looks for that in the server
>>> log
>>> >>> (the repietitive call to null.wav), and automatically ban. If you
>>> push the
>>> >>> IP through a ip/decimal conversion tool you can make it a Mac
>>> address ban
>>> >>> right in the hardware packet/transport layer.
>>> >>>
>>> >>> End of message.
>>> >>>
>>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>>> wickedplayer...@gmail.com>
>>> >>> wrote:
>>> 
>>>  Just to keep everyone on the list in the loop, McJohn said that a
>>> fix
>>>  for servers crashing (which I can only assume is a result of this)
>>> is being
>>>  worked on:
>>> 
>>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>> 
>>>  On 4/17/2018 3:22 PM, iNilo wrote:
>>> 
>>>  A player on my server was able to spam all the clients with a
>>> script he
>>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>>> 
>>>  its causing massive console spams.
>>> 
>>>  https://i.imgur.com/nOWLkeq.png
>>> 
>>>  Someone has a fix for this?
>>> 
>>>  - iNilo.
>>> 
>>> 
>>> 
>>>  ___
>>>  Csgo_servers mailing list
>>>  Csgo_servers@list.valvesoftware.com
>>> 
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> 
>>>  ___
>>>  Csgo_servers mailing list
>>>  Csgo_servers@list.valvesoftware.com
>>> 
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >>>
>>> >>> ___
>>> >>> Csgo_servers mailing list
>>> >>> Csgo_servers@list.valvesoftware.com
>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >>
>>> >>
>>> >> ___
>>> >> Csgo_servers mailing list
>>> >> Csgo_servers@list.valvesoftware.com
>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >
>>> >
>>> >
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>>
>>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Ben Steiger
Wasn't Ken M less of a rude unfunny person?
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Saint K.
It’s the HLDS version of Ken M.
 
From: Csgo_servers <csgo_servers-boun...@list.valvesoftware.com> On Behalf Of 
Ben Steiger
Sent: 23 April 2018 12:00
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Exploit that spams/lags clients
 
Okay. This absolute waste of time has gone on too long. He's here to cause 
arguments. Alert the mailing-list Admin when you can.​
 
Dear: Stealth Mode
 
Are you aware that you need to put a little effort into pretending you know 
what you are talking about?
 
"Your Mac address is converted at the handoff between the hardware layer, and 
the transport/packet layer." Oh of course... because the physical and transport 
layers are DIRECTLY PASSING INFORMATION, right?
 
"It then converts to an IP address. Google converters for deci to hexidecimal." 
"IP can be changed/altered randomly." You didn't even keep your own act 
straight.
 
"Run a plt sniffer or rcon or netstat table of connections for the IP connected 
to your machine." Saying synergy doesn't make you sound smart in business, and 
this act doesn't make you sound smart in Networking. Netstat by default doesn't 
even show any mac-addresses, and I have yet to find an argument to feed it that 
does. I believe that is because it is a network layer tool that deals in IP 
addressing, instead of local device mac addresses.
 
The only time you will ever be able to determine a mac address from the numbers 
of an IP address alone is if it is an EUI-64 formatted IPV6 address on a local 
network (which you may have guessed is a different address from what you see on 
a remote network)
 
Side note: I had to look up plt sniffer because I actually have never heard the 
term before. Google doesn't seem to have either.
 
Before I let you get back to your attempts to talk out of your own ass, I have 
a quote from someone you hold in high regard. Listen to it.
 
"Seriously, study networking before you ever attempt to manage a server."
 
From: A college graduate with their degree in IT networking who is tired of 
seeing you fumble around in your own bile___
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Ben Steiger
Okay. This absolute waste of time has gone on too long. He's here to cause
arguments. Alert the mailing-list Admin when you can.​

Dear: Stealth Mode

Are you aware that you need to put a little effort into pretending you know
what you are talking about?


"Your Mac address is converted at the handoff between the hardware layer,
and the transport/packet layer." Oh of course... because the physical and
transport layers are DIRECTLY PASSING INFORMATION
,
right?


"It then converts to an IP address. Google converters for deci to
hexidecimal." *"IP can be changed/altered randomly."* You didn't even keep
your own act straight.


"Run a plt sniffer or rcon or netstat table of connections for the IP
connected to your machine." Saying synergy doesn't make you sound smart in
business, and this act doesn't make you sound smart in Networking. Netstat
by default doesn't even show any mac-addresses, and I have yet to find an
argument to feed it that does. I believe that is because it is a network
layer tool that deals in IP addressing, instead of local device mac
addresses.

The only time you will ever be able to determine a mac address from the
numbers of an IP address alone is if it is an EUI-64 formatted IPV6 address
on a local network (which you may have guessed is a different address from
what you see on a remote network)

Side note: I had to look up plt sniffer because I actually have never heard
the term before. Google doesn't seem to have either.

Before I let you get back to your attempts to talk out of your own ass, I
have a quote from someone you hold in high regard. Listen to it.

"Seriously, study networking before you ever attempt to manage a server."


From: A college graduate with their degree in IT networking who is tired of
seeing you fumble around in your own bile
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread ProJaCore
Hah youre wrong!

You can normally convert the mac address to a space shuttle and destroy
galaxies with ip technologies like ipv7 and near field coconuts (Nfc);

you cant fetch the mac address but his gender via this special exploit
https://hastebin.com/xekowayoka.pl

amateurs zhh.

Ryan Bentley  schrieb am Mo., 23. Apr. 2018, 11:39:

> Stealth, you are either a 10/10 troll or a seriously deluded person. You
> have less knowledge than a 1st year CS student.
>
> On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode 
> wrote:
>
>> Your Mac address is converted at the handoff between the hardware layer,
>> and the transport/packet layer. It then converts to an IP address. Google
>> converters for deci to hexidecimal. There are plenty out there. Run a plt
>> sniffer or rcon or netstat table of connections for the IP connected to
>> your machine.
>>
>> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>>
>>> you are right. You can only see the mac of the nearest switch/router.
>>> Stealth Mode is just spamming some random word.
>>>
>>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>>> > I'm pretty sure mac addresses aren't even exposed to the server; this
>>> topic
>>> > is getting pretty derailed isn't it?
>>> >
>>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>>> wrote:
>>> >>
>>> >> Where can I find this IP/decimal to Mac converter you speak of? Could
>>> you
>>> >> give an example? You speak highly of yourself, here is your chance to
>>> prove
>>> >> it.
>>> >>
>>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, >> >
>>> >> wrote:
>>> >>>
>>> >>> The fix is to create a bash script that looks for that in the server
>>> log
>>> >>> (the repietitive call to null.wav), and automatically ban. If you
>>> push the
>>> >>> IP through a ip/decimal conversion tool you can make it a Mac
>>> address ban
>>> >>> right in the hardware packet/transport layer.
>>> >>>
>>> >>> End of message.
>>> >>>
>>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>>> wickedplayer...@gmail.com>
>>> >>> wrote:
>>> 
>>>  Just to keep everyone on the list in the loop, McJohn said that a
>>> fix
>>>  for servers crashing (which I can only assume is a result of this)
>>> is being
>>>  worked on:
>>> 
>>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>> 
>>>  On 4/17/2018 3:22 PM, iNilo wrote:
>>> 
>>>  A player on my server was able to spam all the clients with a
>>> script he
>>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>>> 
>>>  its causing massive console spams.
>>> 
>>>  https://i.imgur.com/nOWLkeq.png
>>> 
>>>  Someone has a fix for this?
>>> 
>>>  - iNilo.
>>> 
>>> 
>>> 
>>>  ___
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>>> 
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Ryan Bentley
Stealth, you are either a 10/10 troll or a seriously deluded person. You
have less knowledge than a 1st year CS student.

On Mon, Apr 23, 2018 at 6:47 AM, Stealth Mode 
wrote:

> Your Mac address is converted at the handoff between the hardware layer,
> and the transport/packet layer. It then converts to an IP address. Google
> converters for deci to hexidecimal. There are plenty out there. Run a plt
> sniffer or rcon or netstat table of connections for the IP connected to
> your machine.
>
> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>
>> you are right. You can only see the mac of the nearest switch/router.
>> Stealth Mode is just spamming some random word.
>>
>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>> > I'm pretty sure mac addresses aren't even exposed to the server; this
>> topic
>> > is getting pretty derailed isn't it?
>> >
>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>> wrote:
>> >>
>> >> Where can I find this IP/decimal to Mac converter you speak of? Could
>> you
>> >> give an example? You speak highly of yourself, here is your chance to
>> prove
>> >> it.
>> >>
>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, 
>> >> wrote:
>> >>>
>> >>> The fix is to create a bash script that looks for that in the server
>> log
>> >>> (the repietitive call to null.wav), and automatically ban. If you
>> push the
>> >>> IP through a ip/decimal conversion tool you can make it a Mac address
>> ban
>> >>> right in the hardware packet/transport layer.
>> >>>
>> >>> End of message.
>> >>>
>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>> wickedplayer...@gmail.com>
>> >>> wrote:
>> 
>>  Just to keep everyone on the list in the loop, McJohn said that a fix
>>  for servers crashing (which I can only assume is a result of this)
>> is being
>>  worked on:
>>  https://www.reddit.com/r/GlobalOffensive/comments/
>> 8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>> 
>>  On 4/17/2018 3:22 PM, iNilo wrote:
>> 
>>  A player on my server was able to spam all the clients with a script
>> he
>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>> 
>>  its causing massive console spams.
>> 
>>  https://i.imgur.com/nOWLkeq.png
>> 
>>  Someone has a fix for this?
>> 
>>  - iNilo.
>> 
>> 
>> 
>>  ___
>>  Csgo_servers mailing list
>>  Csgo_servers@list.valvesoftware.com
>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> 
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>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >>
>> >>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Maxence Sartiaux

Serious lack of network knowledge


On 04/23/2018 07:47 AM, Stealth Mode wrote:
Your Mac address is converted at the handoff between the hardware 
layer, and the transport/packet layer. It then converts to an IP 
address. Google converters for deci to hexidecimal. There are plenty 
out there. Run a plt sniffer or rcon or netstat table of connections 
for the IP connected to your machine.


On Sun, Apr 22, 2018, 01:39 Zaretti Steve > wrote:


you are right. You can only see the mac of the nearest switch/router.
Stealth Mode is just spamming some random word.

2018-04-22 6:42 GMT+02:00 Mukunda Johnson >:
> I'm pretty sure mac addresses aren't even exposed to the server;
this topic
> is getting pretty derailed isn't it?
>
> On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad
> wrote:
>>
>> Where can I find this IP/decimal to Mac converter you speak of?
Could you
>> give an example? You speak highly of yourself, here is your
chance to prove
>> it.
>>
>> On Sun, 22 Apr 2018, 4:07 am Stealth Mode,
>
>> wrote:
>>>
>>> The fix is to create a bash script that looks for that in the
server log
>>> (the repietitive call to null.wav), and automatically ban. If
you push the
>>> IP through a ip/decimal conversion tool you can make it a Mac
address ban
>>> right in the hardware packet/transport layer.
>>>
>>> End of message.
>>>
>>> On Thu, Apr 19, 2018, 20:04 wickedplayer494
>
>>> wrote:

 Just to keep everyone on the list in the loop, McJohn said
that a fix
 for servers crashing (which I can only assume is a result of
this) is being
 worked on:


https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3

 On 4/17/2018 3:22 PM, iNilo wrote:

 A player on my server was able to spam all the clients with a
script he
 later linked ( https://hastebin.com/fufarowuba.cpp )

 its causing massive console spams.

 https://i.imgur.com/nOWLkeq.png

 Someone has a fix for this?

 - iNilo.



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 Csgo_servers@list.valvesoftware.com


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 Csgo_servers@list.valvesoftware.com


https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
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>>>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Erik-jan Riemers
+1 agree to the "lets just snif my pin code when i'am at the ATM" kind of
remarks, those are just funny.

2018-04-23 8:28 GMT+02:00 Nathaniel Theis :

> no! don't let him stop posting it's easily some of the best comedic
> material I've encountered online
>
> On Sun, Apr 22, 2018, 11:19 PM Geo B.  wrote:
>
>> Can we do something about this mad hacker ? Like just agree all together
>> that we are dumb and he is definitely right. MAC address can also be
>> converted in USD and skins i guess. We are just not aware of it.
>>
>> Le lun. 23 avr. 2018 à 07:50, Stealth Mode  a
>> écrit :
>>
>>> Your Mac address is converted at the handoff between the hardware layer,
>>> and the transport/packet layer. It then converts to an IP address. Google
>>> converters for deci to hexidecimal. There are plenty out there. Run a plt
>>> sniffer or rcon or netstat table of connections for the IP connected to
>>> your machine.
>>>
>>> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>>>
 you are right. You can only see the mac of the nearest switch/router.
 Stealth Mode is just spamming some random word.

 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
 > I'm pretty sure mac addresses aren't even exposed to the server; this
 topic
 > is getting pretty derailed isn't it?
 >
 > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
 wrote:
 >>
 >> Where can I find this IP/decimal to Mac converter you speak of?
 Could you
 >> give an example? You speak highly of yourself, here is your chance
 to prove
 >> it.
 >>
 >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, <
 stealthmode1...@gmail.com>
 >> wrote:
 >>>
 >>> The fix is to create a bash script that looks for that in the
 server log
 >>> (the repietitive call to null.wav), and automatically ban. If you
 push the
 >>> IP through a ip/decimal conversion tool you can make it a Mac
 address ban
 >>> right in the hardware packet/transport layer.
 >>>
 >>> End of message.
 >>>
 >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
 wickedplayer...@gmail.com>
 >>> wrote:
 
  Just to keep everyone on the list in the loop, McJohn said that a
 fix
  for servers crashing (which I can only assume is a result of this)
 is being
  worked on:
  https://www.reddit.com/r/GlobalOffensive/comments/
 8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
 
  On 4/17/2018 3:22 PM, iNilo wrote:
 
  A player on my server was able to spam all the clients with a
 script he
  later linked ( https://hastebin.com/fufarowuba.cpp )
 
  its causing massive console spams.
 
  https://i.imgur.com/nOWLkeq.png
 
  Someone has a fix for this?
 
  - iNilo.
 
 
 
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 csgo_servers
 >>>
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 csgo_servers
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 >>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Nathaniel Theis
no! don't let him stop posting it's easily some of the best comedic
material I've encountered online

On Sun, Apr 22, 2018, 11:19 PM Geo B.  wrote:

> Can we do something about this mad hacker ? Like just agree all together
> that we are dumb and he is definitely right. MAC address can also be
> converted in USD and skins i guess. We are just not aware of it.
>
> Le lun. 23 avr. 2018 à 07:50, Stealth Mode  a
> écrit :
>
>> Your Mac address is converted at the handoff between the hardware layer,
>> and the transport/packet layer. It then converts to an IP address. Google
>> converters for deci to hexidecimal. There are plenty out there. Run a plt
>> sniffer or rcon or netstat table of connections for the IP connected to
>> your machine.
>>
>> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>>
>>> you are right. You can only see the mac of the nearest switch/router.
>>> Stealth Mode is just spamming some random word.
>>>
>>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>>> > I'm pretty sure mac addresses aren't even exposed to the server; this
>>> topic
>>> > is getting pretty derailed isn't it?
>>> >
>>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>>> wrote:
>>> >>
>>> >> Where can I find this IP/decimal to Mac converter you speak of? Could
>>> you
>>> >> give an example? You speak highly of yourself, here is your chance to
>>> prove
>>> >> it.
>>> >>
>>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, >> >
>>> >> wrote:
>>> >>>
>>> >>> The fix is to create a bash script that looks for that in the server
>>> log
>>> >>> (the repietitive call to null.wav), and automatically ban. If you
>>> push the
>>> >>> IP through a ip/decimal conversion tool you can make it a Mac
>>> address ban
>>> >>> right in the hardware packet/transport layer.
>>> >>>
>>> >>> End of message.
>>> >>>
>>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>>> wickedplayer...@gmail.com>
>>> >>> wrote:
>>> 
>>>  Just to keep everyone on the list in the loop, McJohn said that a
>>> fix
>>>  for servers crashing (which I can only assume is a result of this)
>>> is being
>>>  worked on:
>>> 
>>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>> 
>>>  On 4/17/2018 3:22 PM, iNilo wrote:
>>> 
>>>  A player on my server was able to spam all the clients with a
>>> script he
>>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>>> 
>>>  its causing massive console spams.
>>> 
>>>  https://i.imgur.com/nOWLkeq.png
>>> 
>>>  Someone has a fix for this?
>>> 
>>>  - iNilo.
>>> 
>>> 
>>> 
>>>  ___
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>>> 
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-23 Thread Geo B.
Can we do something about this mad hacker ? Like just agree all together
that we are dumb and he is definitely right. MAC address can also be
converted in USD and skins i guess. We are just not aware of it.

Le lun. 23 avr. 2018 à 07:50, Stealth Mode  a
écrit :

> Your Mac address is converted at the handoff between the hardware layer,
> and the transport/packet layer. It then converts to an IP address. Google
> converters for deci to hexidecimal. There are plenty out there. Run a plt
> sniffer or rcon or netstat table of connections for the IP connected to
> your machine.
>
> On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:
>
>> you are right. You can only see the mac of the nearest switch/router.
>> Stealth Mode is just spamming some random word.
>>
>> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
>> > I'm pretty sure mac addresses aren't even exposed to the server; this
>> topic
>> > is getting pretty derailed isn't it?
>> >
>> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
>> wrote:
>> >>
>> >> Where can I find this IP/decimal to Mac converter you speak of? Could
>> you
>> >> give an example? You speak highly of yourself, here is your chance to
>> prove
>> >> it.
>> >>
>> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, 
>> >> wrote:
>> >>>
>> >>> The fix is to create a bash script that looks for that in the server
>> log
>> >>> (the repietitive call to null.wav), and automatically ban. If you
>> push the
>> >>> IP through a ip/decimal conversion tool you can make it a Mac address
>> ban
>> >>> right in the hardware packet/transport layer.
>> >>>
>> >>> End of message.
>> >>>
>> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 <
>> wickedplayer...@gmail.com>
>> >>> wrote:
>> 
>>  Just to keep everyone on the list in the loop, McJohn said that a fix
>>  for servers crashing (which I can only assume is a result of this)
>> is being
>>  worked on:
>> 
>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>> 
>>  On 4/17/2018 3:22 PM, iNilo wrote:
>> 
>>  A player on my server was able to spam all the clients with a script
>> he
>>  later linked ( https://hastebin.com/fufarowuba.cpp )
>> 
>>  its causing massive console spams.
>> 
>>  https://i.imgur.com/nOWLkeq.png
>> 
>>  Someone has a fix for this?
>> 
>>  - iNilo.
>> 
>> 
>> 
>>  ___
>>  Csgo_servers mailing list
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>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> 
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>> >>
>> >>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-22 Thread Stealth Mode
Your Mac address is converted at the handoff between the hardware layer,
and the transport/packet layer. It then converts to an IP address. Google
converters for deci to hexidecimal. There are plenty out there. Run a plt
sniffer or rcon or netstat table of connections for the IP connected to
your machine.

On Sun, Apr 22, 2018, 01:39 Zaretti Steve  wrote:

> you are right. You can only see the mac of the nearest switch/router.
> Stealth Mode is just spamming some random word.
>
> 2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
> > I'm pretty sure mac addresses aren't even exposed to the server; this
> topic
> > is getting pretty derailed isn't it?
> >
> > On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad 
> wrote:
> >>
> >> Where can I find this IP/decimal to Mac converter you speak of? Could
> you
> >> give an example? You speak highly of yourself, here is your chance to
> prove
> >> it.
> >>
> >> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, 
> >> wrote:
> >>>
> >>> The fix is to create a bash script that looks for that in the server
> log
> >>> (the repietitive call to null.wav), and automatically ban. If you push
> the
> >>> IP through a ip/decimal conversion tool you can make it a Mac address
> ban
> >>> right in the hardware packet/transport layer.
> >>>
> >>> End of message.
> >>>
> >>> On Thu, Apr 19, 2018, 20:04 wickedplayer494  >
> >>> wrote:
> 
>  Just to keep everyone on the list in the loop, McJohn said that a fix
>  for servers crashing (which I can only assume is a result of this) is
> being
>  worked on:
> 
> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
> 
>  On 4/17/2018 3:22 PM, iNilo wrote:
> 
>  A player on my server was able to spam all the clients with a script
> he
>  later linked ( https://hastebin.com/fufarowuba.cpp )
> 
>  its causing massive console spams.
> 
>  https://i.imgur.com/nOWLkeq.png
> 
>  Someone has a fix for this?
> 
>  - iNilo.
> 
> 
> 
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-22 Thread Stealth Mode
Because it has already had a P.O.C. over 2 decades ago.

On Sun, Apr 22, 2018, 01:22 lay295  wrote:

> I really don't understand. You keep going on and on and on and on about how
> easy it is to exploit these servers, why don't you make a proof of concept
> attack and show it off?
>
> If there are as many attack vectors as you say there are, and you're such
> an
> expert, shouldn't be that hard then no?
>
> Also you're saying that in this attack clients were able to send arbitrary
> code/scripts to other clients to play null.wav, but it was hard coded in
> the
> client hence no arbitrary code was executed.
>
> https://imgur.com/ziLyW6v
>
>
>
> --
> Sent from: http://csgo-servers.1073505.n5.nabble.com/
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread Zaretti Steve
you are right. You can only see the mac of the nearest switch/router.
Stealth Mode is just spamming some random word.

2018-04-22 6:42 GMT+02:00 Mukunda Johnson :
> I'm pretty sure mac addresses aren't even exposed to the server; this topic
> is getting pretty derailed isn't it?
>
> On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad  wrote:
>>
>> Where can I find this IP/decimal to Mac converter you speak of? Could you
>> give an example? You speak highly of yourself, here is your chance to prove
>> it.
>>
>> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, 
>> wrote:
>>>
>>> The fix is to create a bash script that looks for that in the server log
>>> (the repietitive call to null.wav), and automatically ban. If you push the
>>> IP through a ip/decimal conversion tool you can make it a Mac address ban
>>> right in the hardware packet/transport layer.
>>>
>>> End of message.
>>>
>>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 
>>> wrote:

 Just to keep everyone on the list in the loop, McJohn said that a fix
 for servers crashing (which I can only assume is a result of this) is being
 worked on:
 https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3

 On 4/17/2018 3:22 PM, iNilo wrote:

 A player on my server was able to spam all the clients with a script he
 later linked ( https://hastebin.com/fufarowuba.cpp )

 its causing massive console spams.

 https://i.imgur.com/nOWLkeq.png

 Someone has a fix for this?

 - iNilo.



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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread lay295
I really don't understand. You keep going on and on and on and on about how
easy it is to exploit these servers, why don't you make a proof of concept
attack and show it off?

If there are as many attack vectors as you say there are, and you're such an
expert, shouldn't be that hard then no?

Also you're saying that in this attack clients were able to send arbitrary
code/scripts to other clients to play null.wav, but it was hard coded in the
client hence no arbitrary code was executed.

https://imgur.com/ziLyW6v



--
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread Mukunda Johnson
I'm pretty sure mac addresses aren't even exposed to the server; this topic
is getting pretty derailed isn't it?

On Sat, Apr 21, 2018 at 8:48 PM, Nomaan Ahmad  wrote:

> Where can I find this IP/decimal to Mac converter you speak of? Could you
> give an example? You speak highly of yourself, here is your chance to prove
> it.
>
> On Sun, 22 Apr 2018, 4:07 am Stealth Mode, 
> wrote:
>
>> The fix is to create a bash script that looks for that in the server log
>> (the repietitive call to null.wav), and automatically ban. If you push the
>> IP through a ip/decimal conversion tool you can make it a Mac address ban
>> right in the hardware packet/transport layer.
>>
>> End of message.
>>
>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 
>> wrote:
>>
>>> Just to keep everyone on the list in the loop, McJohn said that a fix
>>> for servers crashing (which I can only assume is a result of this) is being
>>> worked on: https://www.reddit.com/r/GlobalOffensive/comments/
>>> 8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>>
>>> On 4/17/2018 3:22 PM, iNilo wrote:
>>>
>>> A player on my server was able to spam all the clients with a script he
>>> later linked ( https://hastebin.com/fufarowuba.cpp )
>>>
>>> its causing massive console spams.
>>>
>>> https://i.imgur.com/nOWLkeq.png
>>>
>>> Someone has a fix for this?
>>>
>>> - iNilo.
>>>
>>>
>>>
>>> ___
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread Nomaan Ahmad
Where can I find this IP/decimal to Mac converter you speak of? Could you
give an example? You speak highly of yourself, here is your chance to prove
it.

On Sun, 22 Apr 2018, 4:07 am Stealth Mode, 
wrote:

> The fix is to create a bash script that looks for that in the server log
> (the repietitive call to null.wav), and automatically ban. If you push the
> IP through a ip/decimal conversion tool you can make it a Mac address ban
> right in the hardware packet/transport layer.
>
> End of message.
>
> On Thu, Apr 19, 2018, 20:04 wickedplayer494 
> wrote:
>
>> Just to keep everyone on the list in the loop, McJohn said that a fix for
>> servers crashing (which I can only assume is a result of this) is being
>> worked on:
>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>
>> On 4/17/2018 3:22 PM, iNilo wrote:
>>
>> A player on my server was able to spam all the clients with a script he
>> later linked ( https://hastebin.com/fufarowuba.cpp )
>>
>> its causing massive console spams.
>>
>> https://i.imgur.com/nOWLkeq.png
>>
>> Someone has a fix for this?
>>
>> - iNilo.
>>
>>
>>
>> ___
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread Dan B (Narry)
 Yeah I mean it's not like  I can literally open the driver settings for my
nic and change my mac address 

On Sat, Apr 21, 2018 at 11:35 PM, Stealth Mode 
wrote:

> LoL. Mac addressing is for any device or computer that is on a network.
> The network card/WiFi card/cellular modem is what generates the Mac
> address. IP can be changed/altered randomly. That's why most people don't
> ban IP addresses. Because it is a waste of time when a client can just go
> in and release the network IP lease, and force a new IP.
>
> Seriously, study networking before you ever attempt to manage a server.
>
> On Sat, Apr 21, 2018, 23:10 Nathaniel Theis  wrote:
>
>> I've heard that some advanced hackers are circumventing Mac address bans
>> by using PCs, so you should ban by IP.
>>
>> On Sat, Apr 21, 2018, 8:07 PM Stealth Mode 
>> wrote:
>>
>>> The fix is to create a bash script that looks for that in the server log
>>> (the repietitive call to null.wav), and automatically ban. If you push the
>>> IP through a ip/decimal conversion tool you can make it a Mac address ban
>>> right in the hardware packet/transport layer.
>>>
>>> End of message.
>>>
>>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 
>>> wrote:
>>>
 Just to keep everyone on the list in the loop, McJohn said that a fix
 for servers crashing (which I can only assume is a result of this) is being
 worked on: https://www.reddit.com/r/GlobalOffensive/comments/
 8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3

 On 4/17/2018 3:22 PM, iNilo wrote:

 A player on my server was able to spam all the clients with a script he
 later linked ( https://hastebin.com/fufarowuba.cpp )

 its causing massive console spams.

 https://i.imgur.com/nOWLkeq.png

 Someone has a fix for this?

 - iNilo.



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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread Stealth Mode
LoL. Mac addressing is for any device or computer that is on a network. The
network card/WiFi card/cellular modem is what generates the Mac address. IP
can be changed/altered randomly. That's why most people don't ban IP
addresses. Because it is a waste of time when a client can just go in and
release the network IP lease, and force a new IP.

Seriously, study networking before you ever attempt to manage a server.

On Sat, Apr 21, 2018, 23:10 Nathaniel Theis  wrote:

> I've heard that some advanced hackers are circumventing Mac address bans
> by using PCs, so you should ban by IP.
>
> On Sat, Apr 21, 2018, 8:07 PM Stealth Mode 
> wrote:
>
>> The fix is to create a bash script that looks for that in the server log
>> (the repietitive call to null.wav), and automatically ban. If you push the
>> IP through a ip/decimal conversion tool you can make it a Mac address ban
>> right in the hardware packet/transport layer.
>>
>> End of message.
>>
>> On Thu, Apr 19, 2018, 20:04 wickedplayer494 
>> wrote:
>>
>>> Just to keep everyone on the list in the loop, McJohn said that a fix
>>> for servers crashing (which I can only assume is a result of this) is being
>>> worked on:
>>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>>
>>> On 4/17/2018 3:22 PM, iNilo wrote:
>>>
>>> A player on my server was able to spam all the clients with a script he
>>> later linked ( https://hastebin.com/fufarowuba.cpp )
>>>
>>> its causing massive console spams.
>>>
>>> https://i.imgur.com/nOWLkeq.png
>>>
>>> Someone has a fix for this?
>>>
>>> - iNilo.
>>>
>>>
>>>
>>> ___
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread Nathaniel Theis
I've heard that some advanced hackers are circumventing Mac address bans by
using PCs, so you should ban by IP.

On Sat, Apr 21, 2018, 8:07 PM Stealth Mode 
wrote:

> The fix is to create a bash script that looks for that in the server log
> (the repietitive call to null.wav), and automatically ban. If you push the
> IP through a ip/decimal conversion tool you can make it a Mac address ban
> right in the hardware packet/transport layer.
>
> End of message.
>
> On Thu, Apr 19, 2018, 20:04 wickedplayer494 
> wrote:
>
>> Just to keep everyone on the list in the loop, McJohn said that a fix for
>> servers crashing (which I can only assume is a result of this) is being
>> worked on:
>> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>>
>> On 4/17/2018 3:22 PM, iNilo wrote:
>>
>> A player on my server was able to spam all the clients with a script he
>> later linked ( https://hastebin.com/fufarowuba.cpp )
>>
>> its causing massive console spams.
>>
>> https://i.imgur.com/nOWLkeq.png
>>
>> Someone has a fix for this?
>>
>> - iNilo.
>>
>>
>>
>> ___
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>>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread Stealth Mode
Also, Alfred. This Samantha Smith bot extracting email addresses from this
list is getting annoying. And the Kathy Lisa porn spam is very
disheartening. The list needs purged cause a boy is parsing these emails.
For email addresses that third party porn bots are being loaded with. And
fake csgo_server emails are containing pornography.

On Thu, Apr 19, 2018, 20:04 wickedplayer494 
wrote:

> Just to keep everyone on the list in the loop, McJohn said that a fix for
> servers crashing (which I can only assume is a result of this) is being
> worked on:
> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>
> On 4/17/2018 3:22 PM, iNilo wrote:
>
> A player on my server was able to spam all the clients with a script he
> later linked ( https://hastebin.com/fufarowuba.cpp )
>
> its causing massive console spams.
>
> https://i.imgur.com/nOWLkeq.png
>
> Someone has a fix for this?
>
> - iNilo.
>
>
>
> ___
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread Stealth Mode
The fix is to create a bash script that looks for that in the server log
(the repietitive call to null.wav), and automatically ban. If you push the
IP through a ip/decimal conversion tool you can make it a Mac address ban
right in the hardware packet/transport layer.

End of message.

On Thu, Apr 19, 2018, 20:04 wickedplayer494 
wrote:

> Just to keep everyone on the list in the loop, McJohn said that a fix for
> servers crashing (which I can only assume is a result of this) is being
> worked on:
> https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3
>
> On 4/17/2018 3:22 PM, iNilo wrote:
>
> A player on my server was able to spam all the clients with a script he
> later linked ( https://hastebin.com/fufarowuba.cpp )
>
> its causing massive console spams.
>
> https://i.imgur.com/nOWLkeq.png
>
> Someone has a fix for this?
>
> - iNilo.
>
>
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-21 Thread Stealth Mode
A fearmonger? LMAO. Let me tell you what can really be done. Using binary
electronics components programming someone can launch a DDOS attack from
vulnerable servers like this. Happens ALL of the time. Ignore the warnings.
Leave your servers wide open. Disrespect me again, and I'll make sure to
gnore you.

I have more server admin/owner experience than half of you script kiddies
playing around with network security that you have no CLUE about.

So yes, ignore me out of hand. Be that ignorant in your lack of I.T.
Security that you would ignore one of the only ccie/ccde on this list.

Have a nice day, amateur.

On Wed, Apr 18, 2018, 20:59 Dan B (Narry) 
wrote:

> Ignore him. He's a fearmongerer who doesn't know what he's talking about.
> If you're ever in for a laugh, read the archives of this mailing list
> (might have been HLDS?) and look at the absolute giant thread caused by him
> claiming the existence of remote upload exploits while making an absolute
> fool of himself.
>
> On Wed, Apr 18, 2018 at 8:52 PM, Nomaan Ahmad  wrote:
>
>> What do you mean by MAC Address? I don't think that is available to the
>> server.
>>
>> On 19 April 2018 at 01:46, Stealth Mode 
>> wrote:
>>
>>> The top part of that is calling to a memory address location in
>>> hexidecimal where null.wav is stored. Without null.wav on the server it
>>> eats up cycles to search for it in memory.
>>>
>>> Can create a bash script to look for keywords in this script and
>>> automatically ban the MAC ADDRESS. Not the IP address (takes some
>>> translation from decimal to hexidecimal).
>>>
>>> Cough Valve AntiCheat/Alfred hope you see this.
>>>
>>> -Stealthmode
>>>
>>> On Wed, Apr 18, 2018, 20:37 Stealth Mode 
>>> wrote:
>>>
 Thanks God for sandbox virtual machine environments to run servers in.
 That's all I will say.

 On Wed, Apr 18, 2018, 20:35 Stealth Mode 
 wrote:

> Think about this carefully. This client is able to inject scripts
> through the server to all clients. I warned this list months ago about how
> unsecure these servers really are. That can easily be a different script
> through a spoofed steamid that randomly changes. Image injections. Packet
> injections. Script injections. I'd be more worried about what he can use
> the server to inject into the OS cmd shell/powershell.
>
> These servers are really vulnerable from a network security
> standpoint. Be glad your client isn't malicious. Or your server and all of
> those clients could be remote hijacked.
>
> -Stealthmode
>
> On Wed, Apr 18, 2018, 17:42 Nathaniel Theis  wrote:
>
>> hook recvmsg and kick if you get more than one signon message on a
>> given cnetchan (might need to check the server count though, not sure
>> if you get another signon message from legit clients at map
>> change...)?
>>
>> (normal connection throttling should stop the obvious workaround (just
>> reconnecting)
>>
>> On Tue, Apr 17, 2018 at 1:22 PM, iNilo  wrote:
>> > A player on my server was able to spam all the clients with a
>> script he
>> > later linked ( https://hastebin.com/fufarowuba.cpp )
>> >
>> > its causing massive console spams.
>> >
>> > https://i.imgur.com/nOWLkeq.png
>> >
>> > Someone has a fix for this?
>> >
>> > - iNilo.
>> >
>> >
>> > ___
>> > Csgo_servers mailing list
>> > Csgo_servers@list.valvesoftware.com
>> >
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
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>
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-19 Thread wickedplayer494
Just to keep everyone on the list in the loop, McJohn said that a fix 
for servers crashing (which I can only assume is a result of this) is 
being worked on: 
https://www.reddit.com/r/GlobalOffensive/comments/8d7hkr/3kliksphilips_interview_with_a_cheater/dxljl53/?context=3


On 4/17/2018 3:22 PM, iNilo wrote:
A player on my server was able to spam all the clients with a script 
he later linked ( https://hastebin.com/fufarowuba.cpp )


its causing massive console spams.

https://i.imgur.com/nOWLkeq.png

Someone has a fix for this?

- iNilo.



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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-18 Thread Dan B (Narry)
Ignore him. He's a fearmongerer who doesn't know what he's talking about.
If you're ever in for a laugh, read the archives of this mailing list
(might have been HLDS?) and look at the absolute giant thread caused by him
claiming the existence of remote upload exploits while making an absolute
fool of himself.

On Wed, Apr 18, 2018 at 8:52 PM, Nomaan Ahmad  wrote:

> What do you mean by MAC Address? I don't think that is available to the
> server.
>
> On 19 April 2018 at 01:46, Stealth Mode  wrote:
>
>> The top part of that is calling to a memory address location in
>> hexidecimal where null.wav is stored. Without null.wav on the server it
>> eats up cycles to search for it in memory.
>>
>> Can create a bash script to look for keywords in this script and
>> automatically ban the MAC ADDRESS. Not the IP address (takes some
>> translation from decimal to hexidecimal).
>>
>> Cough Valve AntiCheat/Alfred hope you see this.
>>
>> -Stealthmode
>>
>> On Wed, Apr 18, 2018, 20:37 Stealth Mode 
>> wrote:
>>
>>> Thanks God for sandbox virtual machine environments to run servers in.
>>> That's all I will say.
>>>
>>> On Wed, Apr 18, 2018, 20:35 Stealth Mode 
>>> wrote:
>>>
 Think about this carefully. This client is able to inject scripts
 through the server to all clients. I warned this list months ago about how
 unsecure these servers really are. That can easily be a different script
 through a spoofed steamid that randomly changes. Image injections. Packet
 injections. Script injections. I'd be more worried about what he can use
 the server to inject into the OS cmd shell/powershell.

 These servers are really vulnerable from a network security standpoint.
 Be glad your client isn't malicious. Or your server and all of those
 clients could be remote hijacked.

 -Stealthmode

 On Wed, Apr 18, 2018, 17:42 Nathaniel Theis  wrote:

> hook recvmsg and kick if you get more than one signon message on a
> given cnetchan (might need to check the server count though, not sure
> if you get another signon message from legit clients at map
> change...)?
>
> (normal connection throttling should stop the obvious workaround (just
> reconnecting)
>
> On Tue, Apr 17, 2018 at 1:22 PM, iNilo  wrote:
> > A player on my server was able to spam all the clients with a script
> he
> > later linked ( https://hastebin.com/fufarowuba.cpp )
> >
> > its causing massive console spams.
> >
> > https://i.imgur.com/nOWLkeq.png
> >
> > Someone has a fix for this?
> >
> > - iNilo.
> >
> >
> > ___
> > Csgo_servers mailing list
> > Csgo_servers@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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>>
>
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-18 Thread Nomaan Ahmad
What do you mean by MAC Address? I don't think that is available to the
server.

On 19 April 2018 at 01:46, Stealth Mode  wrote:

> The top part of that is calling to a memory address location in
> hexidecimal where null.wav is stored. Without null.wav on the server it
> eats up cycles to search for it in memory.
>
> Can create a bash script to look for keywords in this script and
> automatically ban the MAC ADDRESS. Not the IP address (takes some
> translation from decimal to hexidecimal).
>
> Cough Valve AntiCheat/Alfred hope you see this.
>
> -Stealthmode
>
> On Wed, Apr 18, 2018, 20:37 Stealth Mode 
> wrote:
>
>> Thanks God for sandbox virtual machine environments to run servers in.
>> That's all I will say.
>>
>> On Wed, Apr 18, 2018, 20:35 Stealth Mode 
>> wrote:
>>
>>> Think about this carefully. This client is able to inject scripts
>>> through the server to all clients. I warned this list months ago about how
>>> unsecure these servers really are. That can easily be a different script
>>> through a spoofed steamid that randomly changes. Image injections. Packet
>>> injections. Script injections. I'd be more worried about what he can use
>>> the server to inject into the OS cmd shell/powershell.
>>>
>>> These servers are really vulnerable from a network security standpoint.
>>> Be glad your client isn't malicious. Or your server and all of those
>>> clients could be remote hijacked.
>>>
>>> -Stealthmode
>>>
>>> On Wed, Apr 18, 2018, 17:42 Nathaniel Theis  wrote:
>>>
 hook recvmsg and kick if you get more than one signon message on a
 given cnetchan (might need to check the server count though, not sure
 if you get another signon message from legit clients at map
 change...)?

 (normal connection throttling should stop the obvious workaround (just
 reconnecting)

 On Tue, Apr 17, 2018 at 1:22 PM, iNilo  wrote:
 > A player on my server was able to spam all the clients with a script
 he
 > later linked ( https://hastebin.com/fufarowuba.cpp )
 >
 > its causing massive console spams.
 >
 > https://i.imgur.com/nOWLkeq.png
 >
 > Someone has a fix for this?
 >
 > - iNilo.
 >
 >
 > ___
 > Csgo_servers mailing list
 > Csgo_servers@list.valvesoftware.com
 > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-18 Thread Stealth Mode
Just be glad he hasn't figured out how to abuse allow upload using spray
paint images/custom spray paints or packet injections to place null.wav
named binary into your physical hardware.

On Wed, Apr 18, 2018, 20:46 Stealth Mode  wrote:

> The top part of that is calling to a memory address location in
> hexidecimal where null.wav is stored. Without null.wav on the server it
> eats up cycles to search for it in memory.
>
> Can create a bash script to look for keywords in this script and
> automatically ban the MAC ADDRESS. Not the IP address (takes some
> translation from decimal to hexidecimal).
>
> Cough Valve AntiCheat/Alfred hope you see this.
>
> -Stealthmode
>
> On Wed, Apr 18, 2018, 20:37 Stealth Mode 
> wrote:
>
>> Thanks God for sandbox virtual machine environments to run servers in.
>> That's all I will say.
>>
>> On Wed, Apr 18, 2018, 20:35 Stealth Mode 
>> wrote:
>>
>>> Think about this carefully. This client is able to inject scripts
>>> through the server to all clients. I warned this list months ago about how
>>> unsecure these servers really are. That can easily be a different script
>>> through a spoofed steamid that randomly changes. Image injections. Packet
>>> injections. Script injections. I'd be more worried about what he can use
>>> the server to inject into the OS cmd shell/powershell.
>>>
>>> These servers are really vulnerable from a network security standpoint.
>>> Be glad your client isn't malicious. Or your server and all of those
>>> clients could be remote hijacked.
>>>
>>> -Stealthmode
>>>
>>> On Wed, Apr 18, 2018, 17:42 Nathaniel Theis  wrote:
>>>
 hook recvmsg and kick if you get more than one signon message on a
 given cnetchan (might need to check the server count though, not sure
 if you get another signon message from legit clients at map
 change...)?

 (normal connection throttling should stop the obvious workaround (just
 reconnecting)

 On Tue, Apr 17, 2018 at 1:22 PM, iNilo  wrote:
 > A player on my server was able to spam all the clients with a script
 he
 > later linked ( https://hastebin.com/fufarowuba.cpp )
 >
 > its causing massive console spams.
 >
 > https://i.imgur.com/nOWLkeq.png
 >
 > Someone has a fix for this?
 >
 > - iNilo.
 >
 >
 > ___
 > Csgo_servers mailing list
 > Csgo_servers@list.valvesoftware.com
 > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-18 Thread Stealth Mode
The top part of that is calling to a memory address location in hexidecimal
where null.wav is stored. Without null.wav on the server it eats up cycles
to search for it in memory.

Can create a bash script to look for keywords in this script and
automatically ban the MAC ADDRESS. Not the IP address (takes some
translation from decimal to hexidecimal).

Cough Valve AntiCheat/Alfred hope you see this.

-Stealthmode

On Wed, Apr 18, 2018, 20:37 Stealth Mode  wrote:

> Thanks God for sandbox virtual machine environments to run servers in.
> That's all I will say.
>
> On Wed, Apr 18, 2018, 20:35 Stealth Mode 
> wrote:
>
>> Think about this carefully. This client is able to inject scripts through
>> the server to all clients. I warned this list months ago about how unsecure
>> these servers really are. That can easily be a different script through a
>> spoofed steamid that randomly changes. Image injections. Packet injections.
>> Script injections. I'd be more worried about what he can use the server to
>> inject into the OS cmd shell/powershell.
>>
>> These servers are really vulnerable from a network security standpoint.
>> Be glad your client isn't malicious. Or your server and all of those
>> clients could be remote hijacked.
>>
>> -Stealthmode
>>
>> On Wed, Apr 18, 2018, 17:42 Nathaniel Theis  wrote:
>>
>>> hook recvmsg and kick if you get more than one signon message on a
>>> given cnetchan (might need to check the server count though, not sure
>>> if you get another signon message from legit clients at map
>>> change...)?
>>>
>>> (normal connection throttling should stop the obvious workaround (just
>>> reconnecting)
>>>
>>> On Tue, Apr 17, 2018 at 1:22 PM, iNilo  wrote:
>>> > A player on my server was able to spam all the clients with a script he
>>> > later linked ( https://hastebin.com/fufarowuba.cpp )
>>> >
>>> > its causing massive console spams.
>>> >
>>> > https://i.imgur.com/nOWLkeq.png
>>> >
>>> > Someone has a fix for this?
>>> >
>>> > - iNilo.
>>> >
>>> >
>>> > ___
>>> > Csgo_servers mailing list
>>> > Csgo_servers@list.valvesoftware.com
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>> ___
>>> Csgo_servers mailing list
>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-18 Thread Stealth Mode
Thanks God for sandbox virtual machine environments to run servers in.
That's all I will say.

On Wed, Apr 18, 2018, 20:35 Stealth Mode  wrote:

> Think about this carefully. This client is able to inject scripts through
> the server to all clients. I warned this list months ago about how unsecure
> these servers really are. That can easily be a different script through a
> spoofed steamid that randomly changes. Image injections. Packet injections.
> Script injections. I'd be more worried about what he can use the server to
> inject into the OS cmd shell/powershell.
>
> These servers are really vulnerable from a network security standpoint. Be
> glad your client isn't malicious. Or your server and all of those clients
> could be remote hijacked.
>
> -Stealthmode
>
> On Wed, Apr 18, 2018, 17:42 Nathaniel Theis  wrote:
>
>> hook recvmsg and kick if you get more than one signon message on a
>> given cnetchan (might need to check the server count though, not sure
>> if you get another signon message from legit clients at map
>> change...)?
>>
>> (normal connection throttling should stop the obvious workaround (just
>> reconnecting)
>>
>> On Tue, Apr 17, 2018 at 1:22 PM, iNilo  wrote:
>> > A player on my server was able to spam all the clients with a script he
>> > later linked ( https://hastebin.com/fufarowuba.cpp )
>> >
>> > its causing massive console spams.
>> >
>> > https://i.imgur.com/nOWLkeq.png
>> >
>> > Someone has a fix for this?
>> >
>> > - iNilo.
>> >
>> >
>> > ___
>> > Csgo_servers mailing list
>> > Csgo_servers@list.valvesoftware.com
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> ___
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>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-18 Thread Stealth Mode
Think about this carefully. This client is able to inject scripts through
the server to all clients. I warned this list months ago about how unsecure
these servers really are. That can easily be a different script through a
spoofed steamid that randomly changes. Image injections. Packet injections.
Script injections. I'd be more worried about what he can use the server to
inject into the OS cmd shell/powershell.

These servers are really vulnerable from a network security standpoint. Be
glad your client isn't malicious. Or your server and all of those clients
could be remote hijacked.

-Stealthmode

On Wed, Apr 18, 2018, 17:42 Nathaniel Theis  wrote:

> hook recvmsg and kick if you get more than one signon message on a
> given cnetchan (might need to check the server count though, not sure
> if you get another signon message from legit clients at map
> change...)?
>
> (normal connection throttling should stop the obvious workaround (just
> reconnecting)
>
> On Tue, Apr 17, 2018 at 1:22 PM, iNilo  wrote:
> > A player on my server was able to spam all the clients with a script he
> > later linked ( https://hastebin.com/fufarowuba.cpp )
> >
> > its causing massive console spams.
> >
> > https://i.imgur.com/nOWLkeq.png
> >
> > Someone has a fix for this?
> >
> > - iNilo.
> >
> >
> > ___
> > Csgo_servers mailing list
> > Csgo_servers@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> ___
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> Csgo_servers@list.valvesoftware.com
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Re: [Csgo_servers] Exploit that spams/lags clients

2018-04-18 Thread Nathaniel Theis
hook recvmsg and kick if you get more than one signon message on a
given cnetchan (might need to check the server count though, not sure
if you get another signon message from legit clients at map
change...)?

(normal connection throttling should stop the obvious workaround (just
reconnecting)

On Tue, Apr 17, 2018 at 1:22 PM, iNilo  wrote:
> A player on my server was able to spam all the clients with a script he
> later linked ( https://hastebin.com/fufarowuba.cpp )
>
> its causing massive console spams.
>
> https://i.imgur.com/nOWLkeq.png
>
> Someone has a fix for this?
>
> - iNilo.
>
>
> ___
> Csgo_servers mailing list
> Csgo_servers@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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[Csgo_servers] Exploit that spams/lags clients

2018-04-17 Thread iNilo
A player on my server was able to spam all the clients with a script he
later linked ( https://hastebin.com/fufarowuba.cpp )

its causing massive console spams.

https://i.imgur.com/nOWLkeq.png

Someone has a fix for this?

- iNilo.
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