Re: Bug#570621: Parsing output = derivative work?

2011-03-08 Thread Miriam Ruiz
2011/3/8 Mahyuddin Susanto udi...@ubuntu.com:
 Parsing the output of a program doesn’t make a derivative work. However,
 if this parsing is vital for the operation of the application and makes
 it useless without that program, what is the difference with dynamic
 linking to a library? To a programmer, there might be one, but to a
 court, there wouldn’t be any.


 Thanks for CCing to debian-legal
 anyway, i'm really confused for this packages, but i'm open for input
 for a best solutions

In general, I wouldn't consider parsing the output of another program
to de a derivative work. According to the GPL FAQ [1]:

Where's the line between two separate programs, and one program with
two parts? This is a legal question, which ultimately judges will
decide. We believe that a proper criterion depends both on the
mechanism of communication (exec, pipes, rpc, function calls within a
shared address space, etc.) and the semantics of the communication
(what kinds of information are interchanged).

If the modules are included in the same executable file, they are
definitely combined in one program. If modules are designed to run
linked together in a shared address space, that almost surely means
combining them into one program.

By contrast, pipes, sockets and command-line arguments are
communication mechanisms normally used between two separate programs.
So when they are used for communication, the modules normally are
separate programs. But if the semantics of the communication are
intimate enough, exchanging complex internal data structures, that too
could be a basis to consider the two parts as combined into a larger
program. 

[1] http://www.gnu.org/licenses/gpl-faq.html#MereAggregation

Greetings,
Miry


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Re: RFS: jstest-gtk

2011-02-23 Thread Miriam Ruiz
2011/2/24 Stephen Kitt st...@sk2.org:
 Dear mentors and games team,

 I am looking for a sponsor for my package jstest-gtk.

 * Package name    : jstest-gtk
  Version         : 0.1.1~git20090722-1
  Upstream Author : Ingo Ruhnke grum...@gmx.de
 * URL             : http://pingus.seul.org/~grumbel/jstest-gtk/
 * License         : GPL-3+
  Section         : utils

 It builds these binary packages:
 jstest-gtk - joystick testing and configuration tool
 jstest-gtk-dbg - joystick testing and configuration tool - debug

 The package has no lintian errors or warnings; it does have some info and
 pedantic-level issues, the most severe of which in my mind is the lack of
 descriptions in the patches (although they're all very short and
 straightforward which is why I haven't fixed them before requesting a
 sponsor).

 The upload would fix these bugs: 527962

 My motivation for maintaining this package is that this is an ideal
 complement to the joystick package which I already maintain: joystick
 provides command-line tools to manage joysticks, including calibrating them
 and remapping their axes and buttons, and jstest-gtk provides a more
 user-friendly graphical interface to the same functions.

 The package can be found on mentors.debian.net:
 - URL: http://mentors.debian.net/debian/pool/main/j/jstest-gtk
 - Source repository: deb-src http://mentors.debian.net/debian unstable main
 contrib non-free
 - dget
 http://mentors.debian.net/debian/pool/main/j/jstest-gtk/jstest-gtk_0.1.1~git20090722-1.dsc

 The packaging is largely to be credited to Miriam Ruiz.

 I would be glad if someone uploaded this package for me.

I will review and uload it :)

Greetings,
Miry


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Re: RFS: bygfoot (Updated package)

2010-02-17 Thread Miriam Ruiz
2010/2/17 Paul Wise p...@debian.org:
 2010/2/17 Elías Alejandro eal...@gmail.com:
 Hi Christoph,

 At least I don't consider this package as long as the preinstal
 does a find over all home directories. Messing in user's home
 directories isn't nice and find can take *really* *long*.

 I'm agree with the isn't nice, but how can I keep the user savegames
 that belong previous to versions, or simply delete it?. Each versions
 create a hidden directory named .bygfoot in the /home for savegames,
 but each version can't load this savegames, just if this savegame
 belong to the same version. I've tried with the script preinst, keep
 the previous savegame and then the new version will create its own
 .byfoot.

 The game itself should handle this stuff at runtime, the maintainer
 scripts have no business touching user's home directories.

I totally support this. No packages should directly mess up with
configuration stuff in user's directories when installed or
uninstalled. If the format should be upgraded, it should be done by
the program itself when it is executed by the user -aka. runtime- as
Paul says, not in postinst/prerm/...

Also, users expect not to lose previous saved games when upgrading to
a newer version of the game, so we should do as much as possiible to
avoid that. It is really annoying to be playing a game and lose your
saved data after an upgrade. Players would have the whole right to
complain about it. I would.

Greetings,
Miry


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Re: RFS: bygfoot (Updated package)

2010-02-17 Thread Miriam Ruiz
El día 17 de febrero de 2010 19:02, Elías Alejandro eal...@gmail.com escribió:

 Also, users expect not to lose previous saved games when upgrading to
 a newer version of the game, so we should do as much as possiible to
 avoid that. It is really annoying to be playing a game and lose your
 saved data after an upgrade. Players would have the whole right to
 complain about it. I would.

 Miriam, I'm totally agree with you.

Oh, I forgot to say one thing. If possible, the stored game data
should be arch-independent (that means independent of the endianess
and word size of the processor), so that if you take your $HOME from
your PowerPC computer to your AMD64 one, or if your $HOME is shared
among different computers, things still work.

Greetings,
Miry


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Re: RFS: pygpiv

2008-12-06 Thread Miriam Ruiz
2008/12/6 Gerber van der Graaf [EMAIL PROTECTED]:
 Dear mentors,

 I am looking for a sponsor for my package pygpiv.

 * Package name: pygpiv
  Version : 1.0.0-1
  Upstream Author : [fill in name and email of upstream]
 * URL : [fill in URL of upstreams web site]
 * License : [fill in]
  Section : python

I had to go to http://pypi.python.org/pypi/pygpiv/1.0.0 to find out
what the package was about:

pygpiv 1.0.0

Particle Image Velocimetry module

Python module, wrapped from Libgpiv, for Particle Image Velocimetry.
The module is intended for developers on the PIV technique itself and
for fluid dynamics researchers and engineers who feel limited by the
Gpiv GUI program and the command line programs from the Gpivtools
package. So, those may write their own 'quick hacks' easely by using
the Python scripting language for rapid development.

Greetings,
Miry


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Re: RFS: pygpiv

2008-12-06 Thread Miriam Ruiz
2008/12/6 Miriam Ruiz [EMAIL PROTECTED]:
 I had to go to http://pypi.python.org/pypi/pygpiv/1.0.0 to find out
 what the package was about:

Sorry, fuller description here:

http://libgpiv.sourceforge.net/pygpiv.html


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Re: RFS: libmsn

2008-11-16 Thread Miriam Ruiz
2008/11/15 Pau Garcia i Quiles [EMAIL PROTECTED]:

 It builds these binary packages:
 libmsn - high-level C++ library for MSN Messenger [runtime]
 libmsn-dbg - high-level C++ library for MSN Messenger [debug]
 libmsn-dev - high-level C++ library for MSN Messenger [devel]

Some quick comments:

You shouldn't call your runtime library just libmsn, see [1]. You
definitely shouldn't get rid of that lintian's message with an
override.

The package is GPL without any special clauses and links against
OpenSSL. OpenSSL license is not compatible with GPL AFAIK

[1] http://www.debian.org/doc/debian-policy/

Greetings,
Miry


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Re: RFS: libmsn

2008-11-16 Thread Miriam Ruiz
2008/11/16 Miriam Ruiz [EMAIL PROTECTED]:
 2008/11/15 Pau Garcia i Quiles [EMAIL PROTECTED]:

 It builds these binary packages:
 libmsn - high-level C++ library for MSN Messenger [runtime]
 libmsn-dbg - high-level C++ library for MSN Messenger [debug]
 libmsn-dev - high-level C++ library for MSN Messenger [devel]

 Some quick comments:

 You shouldn't call your runtime library just libmsn, see [1]. You
 definitely shouldn't get rid of that lintian's message with an
 override.

 The package is GPL without any special clauses and links against
 OpenSSL. OpenSSL license is not compatible with GPL AFAIK

 [1] http://www.debian.org/doc/debian-policy/

Sorry, I meant [1]
http://www.netfort.gr.jp/~dancer/column/libpkg-guide/libpkg-guide.html

BTW, it's not a big issue, but I find it cleaner when I have to
repackage a bzip2 tarball to gzip to do:

bunzip2 program.tar.bz2
gzip program.tar

instead of unpackaging it complely and repackaging it again. Thus at
least the MD5 of the tar is maintained. It is not really important
anyway, but I like it more, easier to compare :)

Greetings,
Miry


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Re: RFS: vfu (updated package)

2008-06-01 Thread Miriam Ruiz
2008/6/1 Vincent Bernat [EMAIL PROTECTED]:
 For  some unknown  reason,  Miriam Ruiz  uploaded  your package  without
 telling it here. I would  have suggested to add unrar-free as Recommends
 or Suggests.

Sorry, I was asked to sponsor the package through IRC and wasn't even
aware of this thread.

Miry


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Re: Lost Labyrinth

2008-05-12 Thread Miriam Ruiz
2008/5/12 Vincent Bernat [EMAIL PROTECTED]:
 OoO En ce  début d'après-midi nuageux du lundi 12  mai 2008, vers 14:46,
  je disais:


   I am new to this list so I first want to say hello to everybody.

   Since a few days we can compile our game Lost Labyrinth with a free 
 compiler.
   So the whole game is open source now.
   It is written in purebasic which is commercial. But the new compiler
   translates it to c++ and creates an executable.

   I would like to know if somebody here would like to maintain it.
   Create a deb for it (I already have a script that creates a deb for the
   version with the old compiler) and maintain it for debian.

   Maybe this would be a nice addition for the games sector of debian?

It would be really nice to have it in Debian, but I wonder if it would
have to go to contrib. Even though it can be exported to C++, the
source code (as in the preferred format for modification) will still
be purepasic, wouldn't it?

Does the generated C++ code depend on some non-free libraries?

Greetings,
Miry


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Re: RFS: teeworlds

2008-04-15 Thread Miriam Ruiz
2008/4/15, Jack Coulter [EMAIL PROTECTED]:
 After having a heated debate with matricks and another developer void_ on
 the teeworlds IRC channel, they are unwilling to change/remove point 4, but
 brought up (as it has been here) that there are already packages in main
 with similar clauses.

In general I try to avoid heated discussions with stubborn upstreams
that have no clue about licenses but won't even listen. It gets
nowhere.

The 4th point is simply totally stupid and useless, but I think it's
no harm. Ftpmasters and most of the people in d-legal seem to consider
it DFSG free, so just go ahead and package it :)

  As other people mentioned here, it is *technically* DFSG compliant, and
 really all this debate has just been about semantics, and I'd avoid bringing
 it up again with the copyright holder (matricks) as he stated, he's spent
 more time arguing license semantics than developing the game, and threatened
 to close source it.

Some upstreams are just plainly stupid about these kind of
discussions. You simply tell them that the license has flaws and it's
like you were insulting their families or something like that. Now I
get angry and I won't breath anymore. It's simply too childish. I had
this kind of discussions with upstreams a couple of times and it's not
worth it, if upstream just consider them so perfect that they won't
even listen to your reasons, and start threatening you with stupid
silly things, they won't act mature whatever you might do, so don't
waste your energies there.

  As it stands, I see no reason for this package not to be included in main,
 referring to:

  I still don't feel that it's DFSG-free, but if there are already
  packages in the archive with similar clauses, ftpmasters will probably
  consider it DFSG-free. It's OK for me, I don't consider it such a
  serious issue as to arguing its inclusion in main, I was just curious
  about whether it was considered free enough or not.

  and

  Talked to Jörg Jaspert about that (you need to do something during work
  time, don't you?), and this clause is indeed free (since it's so
  ridiculous easy to circumvent^W fullfill).  So for the sake of gaming,
  bundle it with any kind of script, and be done with it.

  If there are any other issues, please email me back.

Of course, as it has been mentioned, if you want to collaboratively
maintain this game, you're welcome to join the Debian Games Team.

Greetings,
Miry



Re: RFS: teeworlds

2008-04-15 Thread Miriam Ruiz
2008/4/15, Charles Plessy [EMAIL PROTECTED]:
 Le Tue, Apr 15, 2008 at 10:03:17AM +0200, Miriam Ruiz a écrit :

  In general I try to avoid heated discussions with stubborn upstreams
  The 4th point is simply totally stupid and useless
  Some upstreams are just plainly stupid
  It's simply too childish.

 Hello Miriam,

Hi :)

  while I do not really disagree with your conclusions, I was just
  wondering before you sent this email if the discussion got heated
  because the upstream read the thread on -mentors and got upset by
  persons calling his license stupid.

No, not in this case. It all seems to come from a previous discussion
among some of them, some time ago [1]. I chose the words I used
consciously, so I cannot excuse myself by saying it was the heat of
the discussion, even more when I'm not personally involved at all in
this package in any way. I'm sorry if it seemed that I was talking
about this concrete upstream, I was just generalizing. In fact I was
really thinking about another concrete person (upstream of a couple of
games) when I used the word stupid, who really got the nerves out of
me some time ago. I wasn't talking about this concrete upstream or
this concrete situation, it's not the first time I go through
something like this.

  Since we know that email is a communication method that is very prone to
  misunderstandings, I think that we should try to play safe when
  discussion about third parties on a public mailing list.

To avoid misunderstandings and just in case, I'll try to clarify this:
I wasn't calling stupid to anyone in particular and was just
generalizing. In fact, I wasn't trying to insult upstream for this
game: I don't know them, never met them, never spoke to them, so I
cannot think anything of them, good or bad.

As it is obvious, but wanting to make it crystal clear: my words are
my personal opinion and in no way should be interpreted as
representing Debian or the Debian Games Team  in any way, or any other
group of people apart of myself. If upstream for that game reads this
and gets angry, my words are my own responsibility and it's me who
they have to blame for them, and no one else. I'll try to be more
politically correct with my words next time, to avoid potential
problems with some upstreams.

  I also wonder if IRC should be avoided for potentially difficult
  interactions with upstream. Anyway, thank you Jack for having tried.

Greetings,
Miry

[1] http://www.teeworlds.com/forum/viewtopic.php?id=957

there have been quite a lot of nagging on the dev-team about the
license. It started of back in the 0.3.x days, when the license was a
bit more strict, and not to be considered free. When they then
changed the license to 0.4.x, some nagging just kept going on



Re: RFS: teeworlds

2008-04-15 Thread Miriam Ruiz
2008/4/15, Jack Coulter [EMAIL PROTECTED]:

  Matricks also asked me to post his remarks on the licensing situation:

  [...]

Well, he seems a reasonable one in the end. I'm sorry for my hard
words in my previous mails, he didn't deserve them. He seems a bit
burn out, I think we could make him cheer up a bit if he sees that
people actually appreciate their game and that they like playing it. I
have the feeling that some developers burn out because they only get
complains and negative feedback, while the big amount of people that
appreciate their work is often silent.

As I said, I'm really sorry for my rudeness in my previous mails, I
don't think he deserved it and in fact he just got the blame for some
previous fightings with other upstreams that had nothing to do with
him, that same way that we seemed to get the blame for previous
fighting about their license in which we were not involved. I'll try
to be more careful next time. Thanks to Charles Plessy for making me
rethink about it. I consider all this issue to be finished and closed
on my side.

Greetings,
Miry


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Re: RFS: teeworlds

2008-04-14 Thread Miriam Ruiz
2008/4/14, Jack Coulter [EMAIL PROTECTED]:
 Dear mentors,

  I am looking for a sponsor for my package teeworlds.

  * Package name: teeworlds
   Version : 0.4.2-0
   Upstream Author : Magnus Auvinen [EMAIL PROTECTED]
  * URL : http://www.teeworlds.com
  * License : Custom free license, satisfies DFSG
   Section : games

The license text is:

Copyright (C) 2007-2008 Magnus Auvinen

This software is provided 'as-is', without any express or implied
warranty.  In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
  claim that you wrote the original software. If you use this software
  in a product, an acknowledgment in the product documentation would be
  appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
  misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
4. Neither this software nor any of its individual components, in original
  or modified versions, may be sold by itself.



IMPORTANT NOTE! The source under src/engine/external are stripped
libraries with their own licenses. Mostly BSD or zlib/libpng license but
check the individual libraries.



With that being said, contact us if there is anything you want to do
that the license does not premit.


That's the zlib license (http://www.gzip.org/zlib/zlib_license.html)
with an extra clause forbidding some kind of commercial usage
(Neither this software nor any of its individual components, in
original or modified versions, may be sold by itself). I'm not really
sure that it is DFSG-compliant. I'm CCing debian-legal to get other
opinions on that.

Greetings,
Miry


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Re: RFS: teeworlds

2008-04-14 Thread Miriam Ruiz
2008/4/14, Jack Coulter [EMAIL PROTECTED]:
 I  asked around on the Teeworlds IRC channel, they pointed me to the
 following thread on thier forums:
  http://www.teeworlds.com/forum/viewtopic.php?id=957

  The second post, by user matricks (matricks = copyright holder) clarifies
 this:

  We don't restrict selling it as a part of a bigger distribution like
 ubuntu and stuff like that. What we are restricting is that you can't sell
 just teeworlds and take money except for the media cost. This license was
 discussed in great length and input were taken from some fedora legal guy
 (can't remember the name). The SIL Open Font Licence contains a similar
 statement and is considered to be free by the FSF guys.

I don't understand the purpose of that clause then, as it can be
easily circumvented (with that interpretation, it would be a matter of
just adding something else to the media). I don't see the point about
adding a clause that adds no protection at all.

I still don't feel that it's DFSG-free, but if there are already
packages in the archive with similar clauses, ftpmasters will probably
consider it DFSG-free. It's OK for me, I don't consider it such a
serious issue as to arguing its inclusion in main, I was just curious
about whether it was considered free enough or not.

Greetings,
Miry


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Re: RFS: mathwar -- A flash card game designed to teach maths

2008-03-13 Thread Miriam Ruiz
2008/3/13, Barry deFreese [EMAIL PROTECTED]:
 Hi folks,

  After speaking with the maintainer I have adopted mathwar for the games
  team.  It's kind of more of an educational game so if you don't think it
  belongs in the games team let me know and I'll adopt it myself.

  If someone has time to review and/or upload I would appreciate it.

  http://mentors.debian.net/debian/pool/main/m/mathwar/mathwar_0.2.5-1.dsc

  Description: A flash card game designed to teach maths

It has nothing to do with Adobe Flash, does it? I thought that at
first when I read the description.

   A GTK application that teaches kids (and adults) how to
   respond quickly to math problems using flash cards and timers.
   It includes a Computer player, where the player gets to
   decide if the Computer is right or not.

Greetings,
Miry


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RFS: boolstuff - library for operating on boolean expression binary trees

2008-02-20 Thread Miriam Ruiz
Hi,

I am looking for a sponsor for my package boolstuff.

* Package name: boolstuff
  Version : 0.1.11
  Upstream Author : Pierre Sarrazin [EMAIL PROTECTED]
* URL : http://perso.b2b2c.ca/sarrazip/dev/boolstuff.html
* License : GPL
  Programming Lang: C++
  Description : library for operating on boolean expression binary trees

 BoolStuff is a C++ library that supports a few operations on boolean
  expression binary trees. The main features are:
* a simple boolean expression parser (supports operators AND, OR and
  NOT, as well as parentheses)
* an algorithm to convert a boolean expression binary tree into its
  Disjunctive Normal Form (this algorithm supports the NOT operator)
* a function that determines if an expression tree is in DNF.

It builds these binary packages:
boolstuff  - library for operating on boolean expression binary trees
boolstuff-dev - library for operating on boolean expression binary trees
libboolstuff-0.1-0 - library for operating on boolean expression binary trees

The package appears to be lintian clean.

The upload would fix these bugs: 44

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/b/boolstuff
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget 
http://mentors.debian.net/debian/pool/main/b/boolstuff/boolstuff_0.1.11-1.dsc

I would be glad if someone uploaded this package for me. It's quite an
easy package: small, C++, uses autotools, no patches.

I've added the flag DM-Upload-Allowed: yes to debian/control

I need this library for the allowing users to set the filtering rules
they want to have in GoPlay!

Feedback is encouraged and welcome :)

Greetings,
Miry


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Re: RFS: Thousand Parsec packages.

2008-01-30 Thread Miriam Ruiz
2008/1/30, Barry deFreese [EMAIL PROTECTED]:
 Hi folks,

 Could someone please review my thousand parsec packages on mentors?
 Upstream is begging me to get packages out there.  I sent this to the
 games team a while back but received no response so I'm hoping someone
 on mentors will take pity on me. :-)

Wow!! You've already finished them? You're great! :)

Greetings,
Miry


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Re: RFS: bulletml (updated package)

2008-01-30 Thread Miriam Ruiz
2008/1/30, Cyril Brulebois [EMAIL PROTECTED]:

 On 30/01/2008, Luca Bruno wrote:
  As I see this is usually maintained by Miriam, and she has DM
  privilege, wouldn't be better for you both if she does the upload and
  set the DM-Allowed field?

 For this particular package, that looks like a nice idea.

Yep, I agree, I'll add that tag in SVN, thanks :)

Greetings,
Miry


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Re: RFS: piklab (updated package)

2008-01-26 Thread Miriam Ruiz
2008/1/26, Luca Bruno [EMAIL PROTECTED]:
 Miriam Ruiz scrisse:

  I am looking for a sponsor for the new version 0.15.2-1
  of my package piklab.

 This package is fine for me, and I will be glad to upload it.
 I only noticed that in the previous version you added a
 DM-Upload-Allowed field, which you now change to
 XS-DM-Upload-Allowed.
 But in the meanwhile, as Cyril already pointed out, dpkg was changed
 to understand the original version.

 So, wouldn't be better for you to revert this field-name change?

Yup, you're right here. All those changes are really confusing if you
don't follow every single list in Debian for a while, I guess. I'll
remove it, reupload the package to mentors and see if it works this
time :)

Thanks, Luca,
Miry


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Re: RFS: piklab (updated package)

2008-01-26 Thread Miriam Ruiz
I've just reloaded the package to mentors :)

Greetings,
Miry


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RFS: piklab (updated package)

2008-01-25 Thread Miriam Ruiz
Dear mentors,

I am looking for a sponsor for the new version 0.15.2-1
of my package piklab.

It builds these binary packages:
piklab - IDE for PIC-microcontroller development

The package appears to be lintian clean.

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/p/piklab
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget http://mentors.debian.net/debian/pool/main/p/piklab/piklab_0.15.2-1.dsc

I would be glad if someone uploaded this package for me.

Greetings,
Miry


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RFS: gnash (updated package)

2008-01-24 Thread Miriam Ruiz
Dear mentors,

I am looking for a sponsor for the new version 0.8.1+cvs20080124.0900-1
of my package gnash.

It builds these binary packages:
gnash  - free Flash movie player
gnash-common - free Flash movie player - common files/libraries
gnash-cygnal - free Flash movie player - Media server
gnash-tools - free Flash movie player - Command-line Tools
mozilla-plugin-gnash - free Flash movie player - Plugin for Mozilla
and derivatives

The current package in the repositories has to be removed due to
licensing problems. Gnash is GPLv3 and it links against Qt. Although
newer versions of Qt are GPLv3, the one in the repositories is not (
http://packages.debian.org/changelogs/pool/main/q/qt-x11-free/qt-x11-free_3.3.7-9/libqt3-mt-dev.copyright
: You may use, distribute and copy the Qt GUI Toolkit under the terms
of GNU General Public License version 2).

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/g/gnash
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget 
http://mentors.debian.net/debian/pool/main/g/gnash/gnash_0.8.1+cvs20080124.0900-1.dsc

I would be glad if someone uploaded this package for me.

Greetings,
Miry

PS: I have added the label XS-DM-Upload-Allowed: yes to
debian/control to allow Debian Maintainers uploads (that's me). If
you're not comfortable with that, please ignore this sponsorship
request.


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Re: Unused libraries copyrigths

2008-01-21 Thread Miriam Ruiz
2008/1/21, Al Nikolov [EMAIL PROTECTED]:
 Hello, mentors!

 In a case when upstream tarball contains some third party libraries which
 are not used in favor to theirs packaged versions, what should be done?

 1. Third party code should be stripped off from orig.tar in source package.

 or

 2a. It still there, but nothing about it's copyright should be declared in
 the copyright file.

 or

 2b. All copyrights should be declared though the third party code is not
 used in binary package (just because it is distributed in source package).

1 or 2b (never 2a), depending on the maintainer's choice. If you
already have to repackage the source, or if it's too big, or you feel
that for some reason it's the best option, go for 1 and get rid of
that unused code. If you don't want to repackage it, or you prefer not
to delete it, it must be declared in debian/copyright always, whether
or not it is actually used in the binary packages. debian/copyright
must contain the copyright statements for all the contents of the
source package.

Greetings,
Miry


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Re: Ubuntu-to-Debian packaging

2007-12-03 Thread Miriam Ruiz
2007/12/2, Patrick Schoenfeld [EMAIL PROTECTED]:

 1) Copyright / license issues: By removing important information from
 the previous packaging you might insult the packaging license.
 Redistribution in Debian might therefore be illegal.

While I do believe that, as a general rule, it's much better to keep
old changelog entries, I'm pretty sure it's not illegal at all
toremove them (IANAL) as long as you keep the copyright statements. It
might not be polite, but it definitely doesn't look illegal.

Greetings,
Miry


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RFS: pykaraoke (updated package)

2007-11-26 Thread Miriam Ruiz
Dear mentors,

I am looking for a sponsor for the new version 0.5.1.ds1-1
of my package pykaraoke.

It builds these binary packages:
pykaraoke  - free CDG/MIDI/MPEG karaoke player
pykaraoke-bin - free CDG/MIDI/MPEG karaoke player
python-pykaraoke - free CDG/MIDI/MPEG karaoke player

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/p/pykaraoke
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget 
http://mentors.debian.net/debian/pool/main/p/pykaraoke/pykaraoke_0.5.1.ds1-1.dsc

Changes:
  * New Upstream Release.
+ GUI: Now works with WxPython v2.8
+ GUI: Improved search results layout
+ CDG player: Improved handling of corrupt CDG files
+ CDG player: Solved minor scrolling issues
  * Added DM-Upload-Allowed tag to control
  * Removed Ana Guerrero from Uploaders
  * Added Homepage label to control
  * Updated menu: Games/Arcade - Games/Action
  * Replaced deprecated ${Source-Version} by ${source:Version} in control
  * Added dh_desktop to rules

I would be glad if someone uploaded this package for me.

Greetings,
Miry

PS: I've added the tag DM-Upload-Allowed: yes to debian/control to
allow future uploads of this package by Debian Maintainers (TM) - That
is, me :P


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Re: RFS: pykaraoke (updated package)

2007-11-26 Thread Miriam Ruiz
2007/11/27, Piotr Ożarowski [EMAIL PROTECTED]:
 Miriam,

 You're already in DPMT, how about joining PAPT as well and maintaining
 this package there? We can offer for example:
 * fixing lintian overrides
 * building python extensions for all supported Python versions in
   python-pykaraoke package
 * handling new dpkg fields fast (some freaks have whole repository on
   local machines, and they love to show others their sed skills)
   (hint: Homepage field)
 * fixing .desktop file (Application category issue, deprecated Encoding
   field)
 * merge README.txt and README.txt into README.txt (debian/docs)

Great idea! I'll upload it to SVN tomorrow :) Thanks for the
suggestion, I didn't even think about it :)

I'll upload it to SVN tomorrow morning (CET here), and afterwards I'll
prepare a newer package from there :)

 bzed: too late, Miriam is mine, you need to find another girl for the
 team ;-P

XD

Kisses,
Miry


RFS: piklab (updated package)

2007-11-09 Thread Miriam Ruiz
Dear mentors,

I am looking for a sponsor for the new version 0.15.0-1
of my package piklab.

It builds these binary packages:
piklab - IDE for PIC-microcontroller development

The package appears to be lintian clean.

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/p/piklab
- Source repository: deb-src http://mentors.debian.net/debian unstable main
contrib non-free
- dget http://mentors.debian.net/debian/pool/main/p/piklab/piklab_0.15.0-1.dsc

I would be glad if someone uploaded this package for me.

Greetings,
Miry

PS: I've added a DM-Upload-Allowed: yes to debian/control. If you're not
comfortable with uploading a package with this tag, or you don't trust me,
please don't upload the package, but don't ask me to remove it either.



   
__ 
Pregunta, Responde, Descubre. 
Comparte tus consejos y opiniones con los usuarios de Yahoo! Respuestas 
http://es.answers.yahoo.com/info/welcome


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Re: RFS: prboom (updated package)

2007-10-30 Thread Miriam Ruiz
2007/10/30, Marco Rodrigues [EMAIL PROTECTED]:
 Dear mentors,

 I am looking for a sponsor for the new version 2:2.4.7+dfsg-1
 of my package prboom.

 It builds these binary packages:
 prboom - clone of the legendary first person shooter Doom

 The package appears to be lintian clean.

 The upload would fix these bugs: 426804, 447012

 The package can be found on mentors.debian.net:
 - URL: http://mentors.debian.net/debian/pool/main/p/prboom
 - Source repository: deb-src http://mentors.debian.net/debian unstable main
 contrib non-free
 - dget 
 http://mentors.debian.net/debian/pool/main/p/prboom/prboom_2.4.7+dfsg-1.dsc

 I would be glad if someone uploaded this package for me.

 Kind regards
  Marco Rodrigues

After all the recent discussions in the Games Team list [1] [2] [3],
I'm not sure to understand this RFS. I'm not sure if Marco is aware of
the mailing thread about some of his commits to SVN, or if the current
uploaders for prboom are aware of this request for sponsorship, but
I'm really quite lost about all this, so I felt like forwarding it to
the Games Team list might clarify the situation.

Miry

[1] http://lists.debian.org/debian-devel-games/2007/10/msg00038.html
[2] http://lists.debian.org/debian-devel-games/2007/10/msg00058.html
[3] http://lists.debian.org/debian-devel-games/2007/10/msg00066.html


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Re: New packaging advice, manpages and binary additions

2007-10-15 Thread Miriam Ruiz
2007/10/15, Robin Cornelius [EMAIL PROTECTED]:
 Second issue is how do I add a binary file, eg an icon (xpm), to the
 source tree?. The applicaiton is a X11 QT app and so it would be nice
 to have a menu icon but upstream does not have one. Clearly the ideal
 situation is to get upstream to add one but untill that happens is it
 possible to just add an icon to the source tree with out
 unrepresentable changes messages when running dpkg-buildpackage ?

You can also add PNG images by converting and unconverting them to
ASCII text format with SNG:
- http://packages.debian.org/sng
- http://sng.sourceforge.net/

SNG (Scriptable Network Graphics) is a minilanguage designed
specifically to represent the entire contents of a PNG (Portable
Network Graphics) file in an editable form. Thus, SNGs representing
elaborate graphics images and ancillary chunk data can be readily
generated or modified using only text tools. SNG is implemented by a
compiler/decompiler called sng that losslessly translates between SNG
and PNG.

For generic binary files, you'll probably have to uuencode them in the
package source, so you can add them to the diff file, and uudecode
them in your debian/rules script when creating the binary packages
from it. Quite hacky, I know, but there's no nice and clean way to do
it that I know of, for the moment.

Greetings,
Miry


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Re: Passing variables to a Makefile

2007-10-11 Thread Miriam Ruiz
2007/10/11, Charles Plessy [EMAIL PROTECTED]:
 Dear mentors,

 in a package I prepare, there is the following line in a source/Makefile:

   CPPFLAGS=-O3 -funroll-loops -march=i686 -mfpmath=sse -msse  -mmmx

 This is obviously not convenient for building on many platforms, so I
 decided to override it with the following command in debian/rules:

   CPPFLAGS='$(CFLAGS)' $(MAKE) --environment-overrides --directory=source

 However, I am quite unexperienced with makefiles, and my gut feeling
 tells me that I may be doing something wrong... Can somebody tell me ?

It seems OK for me, I usually do it that way too. You can also
alternatively override the variable sending it as a parameter for
make:

$(MAKE) -C source CPPFLAGS='$(CFLAGS)'

But in my opinion both ways are equivalent in this case.

I did not have time to have a look at the package anyway, so I haven't
tested it. I'm quite too busy these days, sorry.

Greetings,
Miry


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Re: opencity NMU to mentors

2007-09-13 Thread Miriam Ruiz
I would beg everyone in the thread to keep calm. There seems to have
been a miscomunication among all of us, so lets let it that way and
forget about it, please. It won't do any good for anyone to keep
discissing this. To be honest, when I read the first mail I thought
How can this be? They're doing us an NMU for some bugs that are not
extremelly urgent, they haven't even notified us about it, and they
haven't sent eny patches to the BTS?. I guess that's why everyone in
the mailing list was so shocked, because we (me, at least) didn't
understand what was happening. In fact the letters NMU have a very
clear and concise meaning, that's an upload to Debian's repositories,
from a person that's not the maintainer, to solve a problem in the
minimal disruptive form. The usage of the word NMU for a different
thing, as in this case, seems to have confused us all.

For the future, I'd prefer that whoever wants to help the Games Team
send patches to the BTS. It's much easier for everyone. We're handling
all the packages in a subversion server, and it's not as simple as to
get the package and upload it as it is, we have to commit the changes
there too. Furthermore, there might be changes already there that
might not be uploaded yet, so those should also be added to the
package to be uploaded. To sum up, it's quite a big amount of work for
us to extract the patches from the already made packege.

Now that all the situation has been clarified, lets all continue with
our work :)

Greetings,
Miry


2007/9/13, Thanasis Kinias [EMAIL PROTECTED]:
 scripsit Cyril Brulebois:
 [...]
  The Right Thing to do is to contact the maintainers first. And it is not
  like the Games Team were totally unresponsive, especially when it comes
  to handling copyright-related problems (see Miriam's — in particular but
  not only — incredible work bugging upstreams to clarify their license /
  consider relicensing).
 
is to do a non-DD NMU and let the Games Team sponsor it if they
want...  it seemed silly to duplicate the work.
 
  What about letting the team some time to react and fix its package?
 [...]

 Hey Games Team,

 I'm sorry about the confusion here.  Neil's perplexing hostility toward
 me seems unfortunately to have set the tone for discussion.  Let me
 clarify a few things:

 1) I'm not a DD so I can't _really_ do an NMU.  I made an NMU package
 for my own personal use, fixing the problems I identified.  I filed
 bugs, assigning severity as I understood was appropriate (and I stand by
 assigning Serious severity to violating policy MUSTs).  The I uploaded
 my package to mentors.debian.net and sent e-mails mentioning that it was
 there, and that if they wanted to the Games Team could simply sponsor
 the upload -- or do whatever they wanted to with it.  I specifically did
 _not_ request to have anyone else sponsor the upload; that would have
 been grossly inappropriate and I am displeased to think that anyone
 should have thought that was my objective.

 2) I could have posted three separate patches to the three bugs I'd
 filed -- or I could just upload a package from which the maintainer
 could do a quick diff and see what's there.  I thought making a
 ready-to-upload package available might ease the workload on the Games
 Team -- but only, of course, if the Team accepted it.

 Again, I'm sorry about the confusion.  I'm just trying to be helpful :)

 --
 Thanasis Kinias
 Doctoral Candidate, Department of History, and
   Instructor, Professional Enhancement Programs
 Arizona State University, Tempe, Arizona, U.S.A.
 .
 Je ne viens d'aucun pays, d'aucune cité, d'aucune tribu.  Je suis fils de la
 route, ma patrie est caravane, et ma vie la plus inattendue des traversées.
   -- Amin Maalouf, _Léon l'Africain_

 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.6 (GNU/Linux)

 iD8DBQFG6aD3Pw5095PItGURAtq5AKCHyfqfTLppKzUkGQw8YttM+a+/AwCg3F3m
 38UFLcDiXM0h+cFoAHcA7ak=
 =2Bid
 -END PGP SIGNATURE-





Re: [UPLOADED] hex-a-hop (updated package)

2007-09-12 Thread Miriam Ruiz
2007/9/11, Jens Seidel [EMAIL PROTECTED]:
 On Tue, Sep 11, 2007 at 03:38:06PM +0200, Bas Wijnen wrote:
  I uploaded the package.  I still have some comments (see below), but
  they weren't enough reason to not upload.

 Thanks.

  On Tue, Sep 11, 2007 at 12:20:11AM +0200, Jens Seidel wrote:
  this is a GPL without version claim, which according to the GPL
  means any version is acceptable.  I
  
   It's still GPL without version. I need the permission of Miriam and
   maybe others before I can change it.
 
  Strictly speaking, you don't.  You can choose to accept any version, for
  example all versions = 2, like the game itself is licensed.  Then you
  have the right to distribute using that license.
 
  However, I agree it is nice to ask people what they intended, and not
  remove license options without reason.

 OK, will probably do this with the next upload.

Go ahead Jens, no problem at all :)

The idea was mainly: This patch is released under the same license as
the game itself and the packaging, but whatever license or text you
prefer will be  OK for me :)

You can change it yourself if you want, but if you prefer to do it
formally nice, just tell me the text you prefer and I'll do the commit
myself :)

The idea is that not only the program itself and the packaging have a
license, but also the patches do have  a copyright and license. Maybe
the best text would be This patch is licensed undet the same license
as the program, see debian/copyright or something like that.

Greetings,
Miry


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Re: RFS: hex-a-hop (updated package)

2007-09-10 Thread Miriam Ruiz
2007/9/10, Bas Wijnen [EMAIL PROTECTED]:
 Hi,

 I'm taking a look at it, and see that Sam is in the Uploaders.  Should I
 upload the package (if it's good), or does he normally do that?

 Thanks,
 Bas

Please upload it, Bas :)

PS: BTW, It's better to use [EMAIL PROTECTED]
instead of [EMAIL PROTECTED] for this kind of
stuff, not everyone is subscribed to the latter. :)


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Re: RFS: hex-a-hop (updated package)

2007-09-10 Thread Miriam Ruiz
2007/9/10, Jens Seidel [EMAIL PROTECTED]:
 Hi Bas,

 On Mon, Sep 10, 2007 at 09:55:31AM +0200, Bas Wijnen wrote:
  I have some questions before uploading the package:

 first of all thanks for your review.

  - You have specified Priority: extra.  According to policy, This
contains all packages that conflict with others with required,
important, standard or optional priorities, or are only likely to be
useful if you already know what they are or have specialized
requirements.  I would expect this to be optional.  Is there a reason
that it isn't?

 Oops, I didn't changed this. Sam, you are probably the one who is
 responsible. Can you explain this? (Would it be OK for me to change
 this (after a carefully analysis this night) or do you feel responsible
 for this alone?)

In fact the main responsible for the package until now was me. I
convinced Sam to be added to Uploaders because, having contributed
with a patch, he knew enough of the package to understand it.

Go ahead and change it, no problem :)

Miry


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RFS: Kenta Cho's games

2007-09-08 Thread Miriam Ruiz
Hi,

I finally finished all of Kenta Cho's games, and it is time to find
sponsorship for them. Some of them are already in the archive, but there are
new debian releases, so those should be easier:

http://mentors.debian.net/debian/pool/main/b/bulletml/bulletml_0.0.6-2.dsc
http://mentors.debian.net/debian/pool/main/r/rrootage/rrootage_0.23a-6.dsc
http://mentors.debian.net/debian/pool/main/a/a7xpg/a7xpg_0.11.dfsg1-2.dsc
http://mentors.debian.net/debian/pool/main/g/gunroar/gunroar_0.15.dfsg1-2.dsc

(rrootage needs a previous upload of the newer release of the libary bulletml)

These other games are NEW:

http://mentors.debian.net/debian/pool/main/m/mu-cade/mu-cade_0.11.dfsg1-1.dsc
http://mentors.debian.net/debian/pool/main/t/torus-trooper/torus-trooper_0.22.dfsg1-1.dsc
http://mentors.debian.net/debian/pool/main/t/tumiki-fighters/tumiki-fighters_0.2.dfsg1-1.dsc
http://mentors.debian.net/debian/pool/main/v/val-and-rick/val-and-rick_0.1a.dfsg1-1.dsc

All these games are under a BSD license, are arcade games, abstract shooters,
and if you want to know more about them, I recently wrote an entry in my
weblog about them:

http://www.miriamruiz.es/weblog/?p=107

bulletml is a library coded in C++
rrootage is a game coded in C++
The rest are games coded in D Language.

Greetings and thanks,
Miry

PS: Please, to organize things a bit,  if you intend to sponsor some of these
games, it'd be better if you told in the list, so that other possible sponsors
already know.

PS2: Of course, as usual, feedback is welcome. There's a hard work behind all
of these games, and they're quite severely patched, as the original ones were
developed on Windows with a proprietary D compiler, and we have moved them to
Linux with gdc free D Language compiler, which is already in Debian.



   

Sé un Mejor Amante del Cine 
¿Quieres saber cómo? ¡Deja que otras personas te ayuden!
http://advision.webevents.yahoo.com/reto/entretenimiento.html


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RE: RFS: Kenta Cho's games

2007-09-08 Thread Miriam Ruiz
bulletml, mu-cade and torus-trooper have already been uploaded :)

Greetings,
Miry

--- Miriam Ruiz [EMAIL PROTECTED] escribió:

 Hi,
 
 I finally finished all of Kenta Cho's games, and it is time to find
 sponsorship for them. Some of them are already in the archive, but there are
 new debian releases, so those should be easier:
 
 http://mentors.debian.net/debian/pool/main/b/bulletml/bulletml_0.0.6-2.dsc
 http://mentors.debian.net/debian/pool/main/r/rrootage/rrootage_0.23a-6.dsc
 http://mentors.debian.net/debian/pool/main/a/a7xpg/a7xpg_0.11.dfsg1-2.dsc

http://mentors.debian.net/debian/pool/main/g/gunroar/gunroar_0.15.dfsg1-2.dsc
 
 (rrootage needs a previous upload of the newer release of the libary
 bulletml)
 
 These other games are NEW:
 

http://mentors.debian.net/debian/pool/main/m/mu-cade/mu-cade_0.11.dfsg1-1.dsc

http://mentors.debian.net/debian/pool/main/t/torus-trooper/torus-trooper_0.22.dfsg1-1.dsc

http://mentors.debian.net/debian/pool/main/t/tumiki-fighters/tumiki-fighters_0.2.dfsg1-1.dsc

http://mentors.debian.net/debian/pool/main/v/val-and-rick/val-and-rick_0.1a.dfsg1-1.dsc
 
 All these games are under a BSD license, are arcade games, abstract
 shooters,
 and if you want to know more about them, I recently wrote an entry in my
 weblog about them:
 
 http://www.miriamruiz.es/weblog/?p=107
 
 bulletml is a library coded in C++
 rrootage is a game coded in C++
 The rest are games coded in D Language.
 
 Greetings and thanks,
 Miry
 
 PS: Please, to organize things a bit,  if you intend to sponsor some of
 these
 games, it'd be better if you told in the list, so that other possible
 sponsors
 already know.
 
 PS2: Of course, as usual, feedback is welcome. There's a hard work behind
 all
 of these games, and they're quite severely patched, as the original ones
 were
 developed on Windows with a proprietary D compiler, and we have moved them
 to
 Linux with gdc free D Language compiler, which is already in Debian.



   

Sé un Mejor Amante del Cine 
¿Quieres saber cómo? ¡Deja que otras personas te ayuden!
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Re: RFS: Piklab - IDE for PIC-microcontroller development

2007-09-06 Thread Miriam Ruiz
2007/9/6, José L. Redrejo Rodríguez [EMAIL PROTECTED]:

 El lun, 03-09-2007 a las 11:45 +0200, Miriam Ruiz escribió:
  Piklab is an integrated development environment for applications based
  on
  Microchip PIC and dsPIC microcontrollers similar to the MPLAB
  environment.
 
  Support for several compiler and assembler toolchains is integrated.
  The
  GPSim simulator, the ICD1 programmer, the ICD2 debugger, the PICkit1
  and
  PICkit2 programmers, the PicStart+ programmer, and most direct
  programmers
  are supported. A command-line programmer and debugger is also
  available.
 
  Piklab is an application for the KDE desktop.
 
  Homepage: http://piklab.sourceforge.net/
 
  Packages: http://mentors.debian.net/debian/pool/main/p/piklab/
  DSC File:
  http://mentors.debian.net/debian/pool/main/p/piklab/piklab_0.14.5-1.dsc
 
  As usual, feedback is welcome :)

 Is this package uploaded yet?


Yes, it has been uploaded :) It is in NEW now, thanks!!

Miry


Re: RFS: steam-powered

2007-09-03 Thread Miriam Ruiz
2007/9/3, Ben Finney [EMAIL PROTECTED]:

 Michael Gilbert [EMAIL PROTECTED] writes:

   The users *are* free to choose the software that's out there. The
   Debian project is also free to refuse to choose what software it
   distributes.
 
  the key word is distribution.  the question is whether the part of
  the software to be added to the archive is distributable.  for
  steam-powered, all of the software in the package is fully GPL'd, and
  thus freely redistributable under the terms of the GPL.

 I don't think that was in question. This sub-thread is discussing
 whether we *want* software in Debian whose only purpose is to sell
 non-free software.


I for one would prefer not to concentrate too much in adding that kind of
software to Debian, and even less in trying to promote it if there's no real
demand for it beforehand. Of course if someone is willing to do the job and
there's demand for it and Debian in general sees it OK, it's OK for me. It
would be nice to launch the flame to debian-devel in advance, just in case.

Anyway, even if the Team as a group decides to invest some effort into those
kind of programs, I'll concentrate myself in DFSG-free stuff and, the most,
some other slightly less free, but not that much.

So, my personal vote, just speaking for myself, is that I'm not willing to
devote a single second of my time supporting those programs

Software must be DFSG-free to be in Debian. Not all DFSG-free software
 must be distributed by Debian.


Agreed

Miry


RFS: Piklab - IDE for PIC-microcontroller development

2007-09-03 Thread Miriam Ruiz
Piklab is an integrated development environment for applications based on
Microchip PIC and dsPIC microcontrollers similar to the MPLAB environment.

Support for several compiler and assembler toolchains is integrated. The
GPSim simulator, the ICD1 programmer, the ICD2 debugger, the PICkit1 and
PICkit2 programmers, the PicStart+ programmer, and most direct programmers
are supported. A command-line programmer and debugger is also available.

Piklab is an application for the KDE desktop.

Homepage: http://piklab.sourceforge.net/

Packages: http://mentors.debian.net/debian/pool/main/p/piklab/
DSC File:
http://mentors.debian.net/debian/pool/main/p/piklab/piklab_0.14.5-1.dsc

As usual, feedback is welcome :)

Miry


Re: RFS: pingus (updated package)

2007-08-31 Thread Miriam Ruiz
Hi Marco,

We were planning  to take care of that game in the Games Team. If you're
interested in working on it collaboratively,  you're welcome to join the
Team.

I cannot upload it for you, but I'll try  to have a look at your package.

Greetings,
Miry

PS: CCing to the Games Team mailing list

2007/8/31, Marco Rodrigues [EMAIL PROTECTED]:

 Dear mentors,

 I am looking for a sponsor for the new version 0.7.0-8.5
 of my package pingus.

 It builds these binary packages:
 pingus - Free Lemmings(TM) clone
 pingus-data - Data files for pingus, a free Lemmings(TM) clone

 The upload would fix these bugs: 375769, 439463

 The package can be found on mentors.debian.net:
 - URL: http://mentors.debian.net/debian/pool/main/p/pingus
 - Source repository: deb-src http://mentors.debian.net/debian unstable
 main
 contrib non-free
 - dget
 http://mentors.debian.net/debian/pool/main/p/pingus/pingus_0.7.0-8.5.dsc

 I would be glad if someone uploaded this package for me.

 Kind regards
 Marco Rodrigues


Re: signing packages from a different machine

2007-08-22 Thread Miriam Ruiz
2007/8/22, Kamaraju S Kusumanchi [EMAIL PROTECTED]:

 Hi
 I have access to two machines - say machine A, machine B. On machine A
 when I build a package, I can automatically sign the package as needed.
 However now I am sitting at a friends machine (machine B) and built a
 package using pdebuild. But I am not sure how to sign this package. The
 errors from pdebuild are

 pbuilder-time-stamp: 1187760442
 signfile /home/raju/pbuilder/result/texmacs_1.0.6.10-2.dsc Kamaraju
 Kusumanchi [EMAIL PROTECTED]
 gpg: skipped Kamaraju Kusumanchi [EMAIL PROTECTED]: secret key not
 available
 gpg: [stdin]: clearsign failed: secret key not available
 debsign: gpg error occurred!  Aborting

 What should I do? Should I copy the secret key from machine A to machine
 B?
 or should I copy the .dsc, .changes files from machine B to machine A and
 sign there? I looked in maint-guide, developers-reference,
 debian-reference
 but could not find any suggestions there.


I would recommend you not to copy your secret key to your friend's machine.
A secret key is something to keep safe and secret. It would be much better
to move the files to your machine and sign the packages there, or to carry
your secret keys in a USB device, possibly encrypted just in case you lose
it, and just using it in machines you can trust.

Miry


RFS+RFC: SDCC (Small Device C Compiler)

2007-06-27 Thread Miriam Ruiz

SDCC is a C compiler for the Intel MCS51 family, AVR, HC08, PIC and Z80
microcontrollers.

http://packages.debian.org/sdcc

http://sdcc.sourceforge.net/


You can get/review my packages  from:
http://mentors.debian.net/debian/pool/main/s/sdcc/

or

dget http://mentors.debian.net/debian/pool/main/s/sdcc/sdcc_2.7.0-1.dsc


Greetings and thanks,
Miry


Re: RFS+RFC: SDCC (Small Device C Compiler)

2007-06-27 Thread Miriam Ruiz

Hi :)

2007/6/27, Bas Wijnen [EMAIL PROTECTED]:


Hi Miriam,

It might take a few days before I get to it, but I'd be happy to sponsor
(and co-maintain, if you want) SDCC for/with you.



You're totally welcome to comaintain it! :)

I'm maintaining it in subversion for the moment:
http://svn.debian.org/wsvn/collab-maint/ext-maint/sdcc/

I don't mind if someone else is faster in sponsoring this time. :-)


Thanks,
Bas Wijnen



Thanks a lot :)
Miry


Re: debian files in sourceforge cvs

2007-06-27 Thread Miriam Ruiz

2007/6/27, Pádraig Brady [EMAIL PROTECTED]:


Justin Pryzby noted to me previously that,
advantages for having debian/ in the .diff.gz rather
than the orig.tar.gz are:

. more conventional
. not confusing other people using other distributions
. allowing new Debian revisions without bumping the version for the
  non-Debian source

The last is the main advantage I can see.



Also, allowing derivative distributions to be able to fit the packaging to
their needs, even replace it. Derivative distributions also use the debian/
directory, and having to modify stuff there, especially if you need to
delete files, is quite dirty with .digg.gz patches.

Miry


RFS: Frets on Fire

2007-05-22 Thread Miriam Ruiz

After some months of working, we've finally been able to finish a DFSG-free
version of the game Frets on Fire, as well as some free songs to play the
game. The packages can be obtained from
http://mjj29.matthew.ath.cx/debian-upload/fretsonfire/ , or via the Debian
Games Team subversion server ( http://wiki.debian.org/Games/SVN ).

Frets on Fire ( http://fretsonfire.sourceforge.net/ ) is a game of musical
skill and fast fingers. The aim of the game is to play guitar with the
keyboard as accurately as possible.

Anyone available to have a look at the packages and sponsor them? The game
is coded in python and is released (as well as the data) under the GPL
license.

When you rebuild the packages, please make sure you do with -v0.

Greetings and thanks,
Miry

Any questions or feedback is welcome :)


Re: build two binary packages with different configure parameters

2007-05-21 Thread Miriam Ruiz

I had to do something like that for ultrastar-ng. I created two different
directories, called configure from inside each of them with the proper
different parameters and had to duplicate the make and make install. Dunno
if it's not elegan enough, but I didn't want to make it too complex. You
might want to have a look at it. There's nothing special in it anyway.

Greetings,
Miry


Re: RFS: Ultrastar NG

2007-05-11 Thread Miriam Ruiz

--- Niv Sardi [EMAIL PROTECTED] escribió:

 Hi !
 
 I'm interested in getting UltraStar into Debian, and if you like I can
 sponsor your uploads (after I take the time to review it more deeply).

Thanks!

This version of the package has already been uploaded, and is waiting in the
NEW queue, but may I count on you for later uploads? :)

 A few comments as you requested =)

Thanks!

 - this is personal, but I'd rather have -flavour rules, I feel it'd make
   it easier to maintain, given your current debian/rules it'd just be
   adding rule-flavour: before the flavour blocks.
 
   i.e. having a config-gst: and a config-xine: rule.

Hmmm.. yup, it makes sense, I'll try to change the building system to handle
that, it should be quite straight forward :)

 - personal too: Wouldn't ultrastarng-flavour package naming make more
   sense ? especially as it's the name of the binary ?

I was in doubt about that. The binary is called ultrastarng, but the project
in sourceforge is called ultrastar-ng. I finally thought that ultrastar-ng
would fit better, because it would make clear that ultrastar and ng are
different words. Otherwise it's quite a confusing name.

 - You should state the licence of the added xpm too in the copyright
   file. Did you design them yourself ?

Yup, I did it myself, based on the graphics included in the themes (which are
GPL'ed). It is, of course, GPL'ed as the rest of the packaging-related files
:)

 A part for those few points that are rather personal, the package seems
 to be in a good shape.
 
 Except that this software seems to be saying that I'm totally out of the
 key, witch is obviously an RC bug !

Heh, but is it that a bug in the program or in the user? :P ;)

Greetings,
Miry



   

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RFS: Ultrastar NG

2007-05-10 Thread Miriam Ruiz
Karaoke program under the GPL which is based off and looks similar to Singstar
for PS2.

UltraStar-NG [1] is based on UltraStar and allows you to add your own songs in
the forms of mp3s along with a song text and a music video file.

The packaging is being done the Debian Games Team SVN server [2].

Right now I'm creating 2 binary packages, one compiled against libxine and the
other one against gstreamer. There's a default void package depending on the
libxine version, as it is the one I'll be using by default (so that newbies
have it easier to choose).

There's a song available for testing in the Windows version (written in
Delphi) [3]. I've put it temporarily available [4] but I guess it cannot be
considerede DFSG-free in any way. There are songs for UltraStar available
everywhere anyway.

You can get the packages from here:

http://mentors.debian.net/debian/pool/main/u/ultrastar-ng
http://mentors.debian.net/debian/pool/main/u/ultrastar-ng/ultrastar-ng_0.1.3-1.dsc

Comments and feedback, as always, are also welcome :)

[1] http://sourceforge.net/projects/ultrastar-ng/ 
[2] http://wiki.debian.org/Games/SVN
[3] http://sourceforge.net/projects/ultrastar/
[4] http://users.alioth.debian.org/~baby-guest/ultrastar-ng/songs.tgz



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Re: please, review and enhance How to split a package into several smaller packages

2007-04-29 Thread Miriam Ruiz

Hi,

I made a small example about multiple binaries a couple of days ago, as I
wanted to write something about that in my weblog. It is quite a common
scenario when packaging games. In any case you can have a look at it if you
want, even though I should still have to add some comments I guess:

http://miriamruiz.es/code/hello_0.1-1.dsc
http://miriamruiz.es/code/hello_0.1-1.diff.gz
http://miriamruiz.es/code/hello_0.1.orig.tar.gz

Feedback is welcome if there's something that could be done in an easier way
:)

Greetings,
Miry


Re: staying in stable but compiling for sid

2007-04-13 Thread Miriam Ruiz

2007/4/13, Steve Kemp [EMAIL PROTECTED]:


  You have several choices here:

* Use pbuilder to setup a build environment.
  heavyweight but simple.

* Use chroots for building.
  simple and well understood.

  These two choices suffer in that you can't get a graphical
environment within them.  So if you build a package for sid
which used Xorg you couldn't test it.



That's not exactly sure. You'll have a bit overhead but you can start X from
a chroot. If you want, you can have a look at this:

http://www.miriamruiz.es/code/create_chroot_system.sh

Sorry, the explanation I did it in Spanish (
http://www.miriamruiz.es/weblog/?p=23 ) , but it's quite easy looking at the
script.

Greetings,
Miry


Freeness of a license - french

2006-10-26 Thread Miriam Ruiz
Hi,

Can anyone tell me if the Art Libre license (
http://moleinvasion.tuxfamily.org/download/snd/LICENSE.txt ) might be
considered DFSG-free? It's written in french, and although I can more or less
understand a part of it, I'm incapable of be sure whether it might be
DFSG-free or not.

Lots of thanks,
Miry






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RFS: pykaraoke

2006-09-11 Thread Miriam Ruiz
Pykaraoke is already in the repositories, but as a new version has come out
with lots of improvements.

PyKaraoke is a free karaoke player. You can use this program to play your
collection of CDG, MIDI and MPEG karaoke songs.

There is also a frontend for the pycdg and pympg karaoke players. It provides
a search engine to find your songs, a file/folder browser to pick songs from
disk, as well as a playlist.

Homepage: http://www.kibosh.org/pykaraoke/

The game is coded in python, and the packages are available at:

http://mentors.debian.net/debian/pool/main/p/pykaraoke/

For dget:

http://mentors.debian.net/debian/pool/main/p/pykaraoke/pykaraoke_0.5-1.dsc

Comments and suggestions are also welcome.

Miry




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gnash: /usr/lib/libXcursor.la does not exist

2006-05-06 Thread Miriam Ruiz
Hi,

I'm getting some errors building gnash when reaching the linking step:

ranlib .libs/libgnashbackend.a
creating libgnashbackend.la
/bin/sed: can't read /usr/lib/libXcursor.la: No such file or directory
libtool: link: `/usr/lib/libXcursor.la' is not a valid libtool archive

Talking to upstream, they told me they're not linking directly with X in any
step, so the problem must be somewhere in Debian.

The package is available temporarily at http://baby.yi.org/packages/gnash/ and
the full building log is:

http://baby.yi.org/packages/gnash/gnash_0.0.20060506-1_i386.build

It seems ( http://bugs.debian.org/347352 ) that it's not just me who is
getting this error. Do you know if it's something in my package, in the
building system or I shall just wait for whatever bug in Debian (due to the
latest xorg transition) to be fixed?

Greetings,
Miry




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Re: gnash: /usr/lib/libXcursor.la does not exist

2006-05-06 Thread Miriam Ruiz
Hi,

It seems to be enough just with rebuilding gtkglext debian package. A binNMU
has been scheduled so it will probably be solved soon.

Thanks :)

Miry


 --- Brendon Higgins [EMAIL PROTECTED] escribió:

 Hi
 
 Loïc Minier wrote (Sunday 07 May 2006 6:48 am):
  On Sat, May 06, 2006, Miriam Ruiz wrote:
   /bin/sed: can't read /usr/lib/libXcursor.la: No such file or directory
   libtool: link: `/usr/lib/libXcursor.la' is not a valid libtool archive
 
  grep -l Xcursor.la /usr/lib/*.la
   will list the libtool archives which still reference this file, the
   packages shipping these files should be updated not to reference
   Xcursor.la (rebuilt).
 
 There is a hack floating around that basically involves taking a meat
 cleaver 
 to all the files that reference Xcursor.la and others that have gone along 
 with it which no longer exist.
 
 I'm trying to find the line I saw a while ago, but Google is failing me. The
 
 idea is you grep for all the la files that reference libXcursor.la, and just
 
 remove that reference from them. It's a pretty nasty hack, but it can be 
 done, and it seems to work. Best you don't take my word for it until you
 find 
 a confirmation of this idea, though.
 
 Relevent discussion here (plus many others in debian-x): 
 http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=354674
 
 Peace,
 Brendon
 




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Re: RFC: gnash (FSF Free Flash Player)

2006-04-20 Thread Miriam Ruiz

 --- Paul Wise [EMAIL PROTECTED] escribió:

 Some comments:

Thanks a lot for your comments on the package, they have been really useful!!

   * debian/control: gnash is not binNMUable due to libgnash-dev
 strictly depending on libgnash0 (= ${Source-Version}).

What should I do in this case? just depend on libgnash0 without the version?
wasn't they going to solve this problem in some way?

   * debian/control: about mozilla-dev, generally, xulrunner is being
 moved to these days, is that something that is possible for the
 plugin? I'd love to be able to try this in galeon/epiphany.

I haven't ever had a look at xulrunner but it seems to be interesting. The
plugin should be compatible with any browser that supports mozilla plugins I
guess. Is there a standard way to handle that?

   * debian/rules: might want to use a more standard patch system
 than something homegrown. I'd suggest quilt or dpatch. The patch
 target doesn't seem to be used or do anything.

I'm using that just because as I'm depending on CVS version it's much easier
to be using patches, but I plan to remove that when a release version appears,
so I don't wanna complicate it much.

I've fixed a lot of things, I guess the packages are almost finished for now.
I just have to know what to do with a lintian warning:

W: klash: binary-or-shlib-defines-rpath ./usr/lib/kde3/libklashpart.so
/usr/lib:/usr/share/qt3/lib
N:
N:   The binary or shared library defines the `RPATH'. Usually this is a
N:   bad thing. Most likely you will find a Makefile with a line like:
N:   gcc test.o -o test -Wl,--rpath
N:   or
N:   gcc test.o -o test -R/usr/local/lib
N:   Please contact debian-devel@lists.debian.org if you have questions
N:   about this.
N:

./usr/lib/kde3/libklashpart.so is a plugin for konqueror, an it seems to
depend on the libraries at /usr/share/qt3/lib. As this is the first konqueror
plugin I package, I don't know if it's something usual or not. Does somebody
out there have a hint?

Greetings and lots of thanks,
Miry






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Question about debian/copyright

2006-04-19 Thread Miriam Ruiz
Hi,

I have a doubt related to debian/copyright. In policy it is said that Every
package must be accompanied by a verbatim copy of its copyright and
distribution license in the file /usr/share/doc/package/copyright.. I've
always interpreted this in the sense that every binary package must be
accompanied of the verbatim copy of copyright and distribution licenses of the
contents packaged in it.

Now, if a source package (orig.tar.gz) contains different material with
different licenses (allowing redistribution and so), but binary packages only
include part of them, is it mandatory to have in debian/copyright files in the
binary .deb packages the copyright and licenses of things that are are not
packaged in them, but that are distributed in the source package?

More concisely, is debian/copyright supposed to include the copyright and
license of the contents of the binary package in which it is contained, or the
source package from which it is generated? Take into account that the source
package already contains the copyright notices related to the source
distribution, right as upstream have included them.

Greetings,
Miry




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RFC: gnash (FSF Free Flash Player)

2006-04-18 Thread Miriam Ruiz
Hi,


Gnash is a free Flash movie player, which works either standalone, or as a
Firefox/Mozilla plugin.  Currently It is in a very alpha state. The plugin is
under heavy development at this time.

Gnash supports the current Shockwave format, version 7. While all the
ActionScript classes exist, not all of the methods defined by the SWF format
documentation are implemented however, so not all flash movies work 100% if
they utilize any of the unimplemented methods. This is one of the areas to
work on to achieve full version 7 compliance.

Included in the Gnash is an XML based messaging system, as specified in
the Flash specification. This lets a flash movie communicate over a TCP/IP
socket, and parse the incoming XML message. This lets a movie be a remote
control for other devices or applications.

The home page of the project lies at http://www.gnu.org/software/gnash/


Gnash is not ready for uploading to SID yet, and upstream has not made any
stable release, but as there is quite a high demand for it, I'm considering
putting it into experimental. I don't think the plugin is useful yet for final
users, and it's probably only of interest for developers right now. Gnash is
currently under heavy development.


The last packages I've made are available at
http://baby.yi.org/packages/gnash/

Greetings,
Miry




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Re: RFC: swfmill

2006-04-10 Thread Miriam Ruiz

Thanks for your comments. I've got a question about one of them:

   * you need to check the package with lintian/linda. I get
 warnings:
 
 W: libswfmill0: package-name-doesnt-match-sonames libswfmillxslt0 libswft0

I have this same problem in gnash, the library files include two different
libraries, but i just don't want to name it after only one of them, as it
would be quite an obscure thing to do. Do I need to create two lib...0 and two
lib...-dev files? I think that would be an overkill. 

What's the standard way of solving this?

Miry




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RFC: swfmill

2006-04-09 Thread Miriam Ruiz
swfmill is an xml2swf and swf2xml processor with import functionalities

License: GNU GPL
Homepage: http://iterative.org/swfmill/

It's most common use is the generation of asset libraries containing
images (PNG and JPEG), fonts (TTF) or other SWF movies for use with
MTASC-compiled ActionScript, although swfmill can be used to produce both
simple and complex SWF structures.

Features:
   * Built around an XSLT/EXSLT processor (libxslt)
   * Input and output of the XSLT transformation can be either XML or
   binary SWF
   * XSLT commands for importing PNG, JPEG, TTF and SWF, and for mapping
   SWF ID numbers
   * Built-in simple dialect to support library creation and building
   simple SWFs

My packages are available at http://baby.yi.org/packages/swfmill/ (lets hope
my home server stays up for some time, I'm still having small problems with
the connection)

Thanks,
Miry




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Re: question about CFLAGS modifiers to ./configure

2006-04-03 Thread Miriam Ruiz
Thanks for your help, I have the ideas quite much clearer now.

It seems that libgnashserver depends on libgnashasobjs, and at the same time
libgnashasobjs depends on libgnashserver too, which is something quite wierd.

Is there a nice solution for this? I guess the right thing should be to tell
upstream to unify the libraries into one, is there any other solution I can
handle?

Greetings and thanks,
Miry


 --- Bernhard R. Link [EMAIL PROTECTED] escribió:

 This looks like the prime example of a error -Wl,-z,syms is there to
 catch. The library libgnashhashserver needs symbols from the library
 libgnashhasobjs, but does not link against this library.
 Without -Wl,-z,syms the linker supposes that this might be callbacks
 to the main program, and most programs using this lib link properly
 because they most likely also link against libgnashhasobjs. And if
 people realize they cannot link against libgnashhashserver without that
 lib they tend to not realize the error in hashserver but just adding
 linkining to hashobj (which might be an additional error, as linking
 against libs you do not need directly is an error, but in the common
 cases both errors do not show up and it just works so people do not
 suspect any bad).
 
 To fix this try to add something like (untested):
 
 libgnashhashserver_la_LIBADD = libgnashhashobjs.la






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Re: question about CFLAGS modifiers to ./configure

2006-03-31 Thread Miriam Ruiz

 --- Steve Langasek [EMAIL PROTECTED] escribió:

 On Fri, Mar 31, 2006 at 08:41:22AM +0200, Miriam Ruiz wrote:
 
   --- Steve Langasek [EMAIL PROTECTED] escribió:
 
   This is discussed in policy 10.2.  If your libraries are failing to link
   when using -z,defs, that's a bug in those libraries; anything that
   references symbols from other libraries on the system needs to link
 against
   those libraries.
 
  Thanks, I have no clue why the linker gives errors then. I'll send the
  reference to this conversation to upstream as I'm not sure to be able to
 fix
  that myself properly.
 
 It might be helpful to you (and others) if you posted the full error
 messages here as well, and provided a link to a source package.  Odds are
 good that your upstream won't understand the error message any better than
 you do. :)

My home connection is down so I can only read and write mail from work. My
home server obviously is offline so I don't have it easy to put my packages
available. The program is gnash ( http://bugs.debian.org/347352 ) and the
problem is that, when linking the libraries, it gives unresolved symbols.

I've managed to compile libbase and libgeometry adding AM_LDFLAGS to
Makefile.am:

libbase/Makefile.am:
AM_LDFLAGS  = $(OPENGL_LIBS) $(SDL_LIBS) $(LIBZ) $(JPEG_LIBS)

libgeometry/Makefile.am:
AM_LDFLAGS  = $(OPENGL_LIBS) $(SDL_LIBS) -L../libbase -lgnashbase

But I'm having serious problems with some of the other components.

I can post the full error message if you might think it's interesting. I can
also send my latest version of the debian/ directory to the bug report. I hope
to have my home connection fixed soon (it's been about 3 weeks and 5 different
technicians coming home to see it since it doesn't work). Any suggestion on
how to make my packages available with only web access?

Greetings and thanks,
Miry




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Re: question about CFLAGS modifiers to ./configure

2006-03-31 Thread Miriam Ruiz
It seems that the linker options: -Wl,-z,defs are neccesary (for policy),
but if you don't add this linker flags, it compiles and builds without
problems. With them, it's hell.

I've managed to compile libbase and libgeometry adding AM_LDFLAGS to
Makefile.am:

libbase/Makefile.am:
AM_LDFLAGS  = $(OPENGL_LIBS) $(SDL_LIBS) $(LIBZ) $(JPEG_LIBS)

libgeometry/Makefile.am:
AM_LDFLAGS  = $(OPENGL_LIBS) $(SDL_LIBS) -L../libbase -lgnashbase

But I'm having serious problems with some of the other components.

I'm attaching the latest snapshot of my debian directory, as well as the
.build file resulting from trying to build it. I'm getting tons of undefined
references, some of which I don't seem to be able to get rid of.

The source is not yet available as a tgz, as it is still under development in
the CVS. To get it, you need to:

export CVS_RSH=ssh
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/sources/gnash co gnash

as described in http://www.gnu.org/software/gnash/

I've emailed upstream about it.

Greetings,
Miry



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debian.tar.bz2
Description: pat1628936378


gnash_0.0.20060328-1_i386.build.bz2
Description: 2767681692-gnash_0.0.20060328-1_i386.build.bz2


question about CFLAGS modifiers to ./configure

2006-03-30 Thread Miriam Ruiz
Hi,

DebHelper uses by default (in the pre-made templates) -Wl,-z,defs in CFLAGS
when running ./configure

CFLAGS=-Wall -g -O2 -Wl,-z,defs ./configure --host=$(DEB_HOST_GNU_TYPE) ...

I'm packaging a program (with some libraries in it) that won't compile with
them unless you explicitly modify Makefile.am files and add the libraries
(already included in the package but not installed in time of compilation),
which is not done by default. without those options it compiles and install
cleanly without problem with upstream's building system.

Is it important to keep them? Could someone possibly explain to me what they
mean?

Lots of thanks!!!
Miry



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Re: question about CFLAGS modifiers to ./configure

2006-03-30 Thread Miriam Ruiz

 --- Steve Langasek [EMAIL PROTECTED] escribió:

 This is discussed in policy 10.2.  If your libraries are failing to link
 when using -z,defs, that's a bug in those libraries; anything that
 references symbols from other libraries on the system needs to link against
 those libraries.

Thanks, I have no clue why the linker gives errors then. I'll send the
reference to this conversation to upstream as I'm not sure to be able to fix
that myself properly.

Greetings,
Miry




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Re: NEW queue

2006-03-08 Thread Miriam Ruiz
 --- Kai Hendry [EMAIL PROTECTED] escribió:

http://hendry.iki.fi/debian/unstable/webpy_0.135-1.diff.gz
  doesn't have a required 'build' target, which IMO is sufficient reason
  to reject the upload.
 
 What should it be? 386?

I think it refers to this:

http://www.debian.org/doc/debian-policy/ch-source.html#s-debianrules

debian/rules is a makefile script with different rules that must do different
things. For what I've read in the mail, it seems that the build: target is
missing. The build target should perform all the configuration and compilation
of the package.

debian/rules in your diff only have the following targets for what I can see:
clean, install, binary-indep, binary

Is it my imagination or binary-arch doesn't exist either?

Greetings,
Miry




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Re: NEW queue

2006-03-08 Thread Miriam Ruiz
Not exactly, AFAIK:

http://theory.uwinnipeg.ca/localfiles/infofiles/make/make_33.html

A phony target is one that is not really the name of a file. It is just a name
for some commands to be executed when you make an explicit request. There are
two reasons to use a phony target: to avoid a conflict with a file of the same
name, and to improve performance.

The phony target will cease to work if anything ever does create a file named
`clean' in this directory. Since it has no dependencies, the file `clean'
would inevitably be considered up to date, and its commands would not be
executed. To avoid this problem, you can explicitly declare the target to be
phony, using the special target .PHONY

Greetings,
Miry

 --- Kai Hendry [EMAIL PROTECTED] escribió:

 On 2006-03-08T09:00+0100 Miriam Ruiz wrote:
  Is it my imagination or binary-arch doesn't exist either?
 
 Isn't that what .PHONY is for?
 
 sam$ egrep PHONY webpy-0.135/debian/rules 
 .PHONY: build clean binary-indep binary-arch binary install configure
 
 Best wishes,
 




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Re: RFC/RFS: bcpp - C(++) beautifier

2006-03-07 Thread Miriam Ruiz

 --- Alexander Schmehl [EMAIL PROTECTED] escribió:

 Two (minor) remarks:
 - debian/compat: should be set to 5
 - debian/control: You could add the Upstream Homepage (as described in
   the developers reference [1])
 
 Package is on it's way.  Nice tool, would welcome further uploads.

Thanks!!! I'll have a look at those :)

Is it worth mentioning the home page in the description, even when that home
page has not extra relevant information apart from the program itself?

(Another question related to this, but for another package. If the home page
is in chinese/japanese or whatever, should I put it in the description too? In
that case, should I put also a note saying that it's not in english?)

Greetings,
Miry





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Re: RFC/RFS: ...

2006-03-06 Thread Miriam Ruiz

 --- Thaddeus H. Black [EMAIL PROTECTED] escribió:

 If a package's name and description are so crude that
 decent people avoid naming the package or talking about
 it, then I ask that you let the package die.  Please do
 not package such software for Debian.

If a package is useful, then why not changing the name and
the description if it is so offensive? 

Miry




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RFC/RFS: bcpp - C(++) beautifier

2006-03-06 Thread Miriam Ruiz
bcpp indents C/C++ source programs, replacing tabs with spaces or the
reverse. Unlike indent, it does (by design) not attempt to wrap long
statements.

This version improves the parsing algorithm by marking the state of all
characters, recognizes a wider range of indention structures, and
implements a simple algorithm for indenting embedded SQL.

License: BSD
Homepage: http://www.invisible-island.net/bcpp/

Packages: http://baby.yi.org/packages/bcpp/

Miry



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Linking file types and apps

2006-02-24 Thread Miriam Ruiz
Hi,

I want to make a package update my system so that it creates an association
between a file with a certain extension, and a program. It seems that I need
to write some .desktop file and update the mime types, but I haven't been able
to find some documentation or explanation so clear that allows me to make it.
I've been trying to copy what some other packages do, without success.

Can you point me to somewhere to be able to learn that, or give some hints on
how to do it, please?

Greetings and thanks,
Miry




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RFC/RFS: PyKaraoke

2006-02-15 Thread Miriam Ruiz
 PyKaraoke is a free karaoke player. You can use this program to play your
 collection of CDG, MIDI and MPEG karaoke songs.

 This package includes the command-line programs to play CDG files, MIDI/KAR
 files and MPEG files.

 Features:
* CDG (MP3+G, OGG+G) playback - Play standard CDG karaoke files
* MIDI (.MID/.KAR) playback - Play MIDI format karaoke files
* MPEG playback - Play karaoke songs and movies in MPEG format

 MIDI/KAR support on Linux, requires the following:
* Timidity++
* Sounds/patches for Timidity++ (e.g. freepats or eawpatches)

  Homepage: http://www.kibosh.org/pykaraoke/


My packages are available at http://baby.yi.org/packages/pykaraoke/

Greetings,
Miry




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Re: RFC/RFS: PyKaraoke

2006-02-15 Thread Miriam Ruiz

 --- Joe Wreschnig [EMAIL PROTECTED] escribió:

 Some issues:
 
 Your debian/control should not depend directly on python, but use
 ${python:Depends} and call dh_python in its binary-indep target. You
 also need to Build-Depend on Python.

I did that in one of my packages, which I co-maintain, that is written in
python, and it was converted to something similar to what i did this time.
Which is the best approach and why?

 You patch the upstream source in a number of places. The reasons seem
 good, but you also moved the cdgBorderPreset function which makes the
 diff unnecessarily hard to check. Also,
 self.FileName[len(self.FileName)-1] is much clearer as just
 self.FileName[-1]. If you haven't sent the changes upstream, you
 probably should.

To be honest, I reported some bugs after trying the package to upstream and it
was him who sent me the patches.

 debian/copyright lists the authors and the license, but does not have a
 proper copyright notice. Looking at the source, it seems to be
 Copyright (C) 2005  Kelvin Lawson ([EMAIL PROTECTED]). The
 source also specifies LGPL 2.1, but debian/copyright says LGPL 2.

Thanks, I'll fix that :) I should have checked it, it was the default template
created with dh_make --copyright lgpl slightly changed.

 Once these are fixed, I would be happy to sponsor this.

Thanks, I'll email you when it's ready :)

 Just a warning (for you and upstream, if you didn't know) -- Pygame's
 MPEG support, and pygame.mixer.music in general, are both very flakey.

I didn't know. Anyway I guess it will improve :) I didn't have any problems
playing my karaoke files back anyway.

Greetings,
Miry




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Re: RFC/RFS: PyKaraoke

2006-02-15 Thread Miriam Ruiz

 --- Miriam Ruiz [EMAIL PROTECTED] escribió:

 
  --- Joe Wreschnig [EMAIL PROTECTED] escribió:
 
  Some issues:
  
  Your debian/control should not depend directly on python, but use
  ${python:Depends} and call dh_python in its binary-indep target. You
  also need to Build-Depend on Python.
 
 I did that in one of my packages, which I co-maintain, that is written in
 python, and it was converted to something similar to what i did this time.
 Which is the best approach and why?

I've tried that, and it adds the dependencies:

python (= 2.3), python ( 2.4)

Why can't it be used with python 2.4?

Greetings,
Miry




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Re: RFC/RFS: PyKaraoke

2006-02-15 Thread Miriam Ruiz
Done, new packages are (again) at:
http://baby.yi.org/packages/pykaraoke/

Thanks :)

Miry




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Re: RFC/RFS: PyKaraoke

2006-02-15 Thread Miriam Ruiz

 --- Joe Wreschnig [EMAIL PROTECTED] escribió:

  Why can't it be used with python 2.4?
 
 The modules are byte-compiled for Python 2.3, and should be recompiled
 when Debian ships Python 2.4 as the default. There's no way to
 automatically do that yet, so instead dh_python sets it up so that a
 simple rebuild will cause it to upgrade properly. It's messy, and should
 be done more automatically, but isn't yet.

I guess you're talking about the future, as I don't see any .pyc file in the
package, even using dh_python and so. Anyway I guess it'll help maintaining
the compatibility in the future for what I understood. Right now the only
change I noticed in the package is that one I mentioned about the
dependencies.

Thanks :)
Miry




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Re: RFC/RFS: PyKaraoke

2006-02-15 Thread Miriam Ruiz

Joe Wreschnig wrote:

 The pyc files are generated in the postinst, you won't see them in dpkg
 -L/-c output.

So, if you upgrade to a newer version of python, it won't work, as the
compiled files would not be regenerated. is that it? I guess I understand why
it cannot be run with python2.4 then. I hope someone finds a better solution
anyway :)

 There's one problem left with the most recent package, it has the proper
 license, but still lacks the copyright notice.

Done. Sorry. Same URL: http://baby.yi.org/packages/pykaraoke/ :)

Miry




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RFC: PyKaraoke

2006-02-07 Thread Miriam Ruiz
PyKaraoke is a free karaoke player written in Python. You can use it to play
your collection of CDG, MIDI and MPEG karaoke songs. Upstream homepage is at
http://www.kibosh.org/pykaraoke/

PyKaraoke is actually a GUI frontend which controls three libraries, pycdg for
CDG files, pykar for MIDI/KAR files and pympg for MPEG files. If you do not
wish to use the GUI you can actually start a player directly from the
command-line (or by associating file-types in your operating system).

Prerequisites for using the program are: python python-pygame libwxgtk-python
python-numeric

Only the frontend seems to be using libwxgtk-python, so I'm planning to
separate it into two different binary packages, one with the command line
programs (and less dependencies, no wx) and another one, depending on it, with
the frontend.

My current packages are at http://baby.yi.org/packages/pykaraoke/ . I guess
the  links to the program should go to /usr/games instead of /usr/bin, and I'm
not sure whether /usr/lib/python is the best place to put the program files,
as probably /usr/share/python would fit best, but upstream choose to put them
there. Maybe I should ask him about it.

I'd be glad to receive comments about the package or about the doubts I have
commented.

Lots of thanks,
Miry




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RE: RFC: PyKaraoke

2006-02-07 Thread Miriam Ruiz

 --- Miriam Ruiz [EMAIL PROTECTED] wrote:

 Only the frontend seems to be using libwxgtk-python, so I'm planning to
 separate it into two different binary packages, one with the command line
 programs (and less dependencies, no wx) and another one, depending on it,
 with
 the frontend.

I've split the package into two, as I said. I have a problem with lintian
anyway, the manpage for all the programs is the same, with links. Thus, the
gui program does not include its own manpage, as it is included in the
command-line package, which is required. Lintian gives a warning anyway. May I
override it?

Greetings,
Miry




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Re: RFS: treeline and treeline-i18n

2006-02-06 Thread Miriam Ruiz
I've repackaged TreeLine in only one orig files (that includes upstream
tarballs inside). The new files can be found, again, at:

http://baby.yi.org/packages/treeline/

BTW, Does anyone has a clue about which programs are used to translate .ts /
.qm files?

Greetings,
Miry

 --- Miriam Ruiz [EMAIL PROTECTED] escribió:

 Hi Dato :)
 
  --- Adeodato Simó [EMAIL PROTECTED] escribió:
 
  * Miriam Ruiz [Thu, 02 Feb 2006 09:31:22 +0100]:
  
  Hi,
  
   My packages can temporarily be found at:
  http://baby.yi.org/packages/treeline/
  
The packages look good. I can upload them, these are my only concerns:
 
 Thanks :)
 
(1) As per upstream's require.html, the spell checker is not an
absolute dependency, and aspell is normally preferred. What about
this?:
  
  -Depends: python, python-qt3, ispell, ${misc:Depends}
  +Depends: python, python-qt3, ${misc:Depends}
  +Recommends: aspell | ispell
 
 Yes you're right. That may be more sensible. I've updated it.
 
(2) [minor suggestion, I don't mind leaving it as is] I'd personally
leave the end of this sentence out of the Debian description.
  
  TreeLine is written in Python and uses the PyQt bindings to the Qt
- toolkit, which makes it very portable.
+ toolkit.
 
 I don't really mind too much, I've corrected it as it might be redundant for
 the description. It might be of interest to users knowing that they can be
 able to take their data files (xml) to many systems, but the last words
 probably are redundant with the rest of the sentence.
 
(3) 
  
   Package: treeline-i18n
   Description: translation files for treeline data manager
  
Despite upstream shipping these two in separate tarballs, two separate
binaries _and_ source seems an overkill to me. Perhaps other -mentors
readers will disagree, but I'd look into shipping the translations in
the treeline package itself (most packages do ship translations
themselves, don't they?). This would mean repackaging, though.
 
 I found it overkill too, I was just not sure whether to repackage it (maybe
 putting original .tgz files inside a .orig.tar.gz?) or to leave them as they
 are. Do you think it might be better to repackage them? If I repackaged the
 original tarballs, would it be better to have just one binary?
 
Cheers,
 
 Greetings,
 Miry




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RFS: treeline and treeline-i18n

2006-02-02 Thread Miriam Ruiz
A friend of mine spent some days looking for a suitable data storage system
that could fit his need: he wanted to have a general-purpose tree-structured
system where he could store different kinds of his personal data. After
looking at different programs, he finally found out treeline, which suited his
needs. I've also used the program since then and it's quite useful.

TreeLine is a GPL program written in python, and can be obtained from
http://www.bellz.org/treeline/

My packages can temporarily be found at: http://baby.yi.org/packages/treeline/

Comments are welcome.

Greetings and thanks,
Miry


Package: treeline
Description: versatile tree-like structured custom data manager
 TreeLine is a versatile tool for working with all kind of information
 that fits into a tree-like structure.
 .
 It can be used to edit bookmark files, create mini-databases (e.g., for
 addresses, tasks, records, CDs, etc.), outline documents, or just
 collect ideas. It can also be used as a generic editor for XML files.
 .
 The data schemas for any node in the data tree can be customized and
 new types of nodes can be defined. The way data is presented on the
 screen, exported to HTML, or printed can be defined with HTML-like
 templates. Plug-ins can be written to load and save data from and to
 custom file formats or external data sources and extend the
 functionality of TreeLine.
 .
 TreeLine is written in Python and uses the PyQt bindings to the Qt
 toolkit, which makes it very portable.
 .
  Homepage: http://www.bellz.org/treeline/


Package: treeline-i18n
Description: translation files for treeline data manager
 TreeLine is a versatile tool for working with all kind of information
 that fits into a tree-like structure.
 .
 This package contains the translation files to German and French.
 .
  Homepage: http://www.bellz.org/treeline/




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Re: RFS: treeline and treeline-i18n

2006-02-02 Thread Miriam Ruiz
Hi Dato :)

 --- Adeodato Simó [EMAIL PROTECTED] escribió:

 * Miriam Ruiz [Thu, 02 Feb 2006 09:31:22 +0100]:
 
 Hi,
 
  My packages can temporarily be found at:
 http://baby.yi.org/packages/treeline/
 
   The packages look good. I can upload them, these are my only concerns:

Thanks :)

   (1) As per upstream's require.html, the spell checker is not an
   absolute dependency, and aspell is normally preferred. What about
   this?:
 
 -Depends: python, python-qt3, ispell, ${misc:Depends}
 +Depends: python, python-qt3, ${misc:Depends}
 +Recommends: aspell | ispell

Yes you're right. That may be more sensible. I've updated it.

   (2) [minor suggestion, I don't mind leaving it as is] I'd personally
   leave the end of this sentence out of the Debian description.
 
 TreeLine is written in Python and uses the PyQt bindings to the Qt
   - toolkit, which makes it very portable.
   + toolkit.

I don't really mind too much, I've corrected it as it might be redundant for
the description. It might be of interest to users knowing that they can be
able to take their data files (xml) to many systems, but the last words
probably are redundant with the rest of the sentence.

   (3) 
 
  Package: treeline-i18n
  Description: translation files for treeline data manager
 
   Despite upstream shipping these two in separate tarballs, two separate
   binaries _and_ source seems an overkill to me. Perhaps other -mentors
   readers will disagree, but I'd look into shipping the translations in
   the treeline package itself (most packages do ship translations
   themselves, don't they?). This would mean repackaging, though.

I found it overkill too, I was just not sure whether to repackage it (maybe
putting original .tgz files inside a .orig.tar.gz?) or to leave them as they
are. Do you think it might be better to repackage them? If I repackaged the
original tarballs, would it be better to have just one binary?

   Cheers,

Greetings,
Miry




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RE: RFS: wmcpuload - Dockapp that displays the current CPU usage

2006-01-19 Thread Miriam Ruiz
It seems that the webpage you mention has changed and redirects you to
http://seiichisato.jp/dockapps/

Greetings,
Miry




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Re: Debian Games Team

2006-01-13 Thread Miriam Ruiz

 --- Eddy Petriºor [EMAIL PROTECTED] escribió:

 Can ome packaging can be done for non-free games? (I am thinking about
 a wrapper over the pristine installers/data/ to make the games
 installable through apt-get).

To be honest, I'm not particulary interested in non-free software at all,
including games, but I have nothing against it if we decide as a group to do
so. In my oppinion there's so much work to do about free games that I don't
think it's a good idea giving away our time to non-free projects. Of course,
there's the usual balance to consider between freeness and users-friendliness,
but, as it has happened to other kinds of programs in more critical areas, I
think it might better to concentrate in improving free games than in packaging
non-free stuff, and in the long term it might give better results.

Greetings,
Miry






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Debian Games Team

2006-01-12 Thread Miriam Ruiz
Hi,

We've been recently talking about creating a group to maintain games in Debian
in a collaborative way. As a starting point, I've created a mailing list in
alioth for coordination, and also for create discussion threads about the main
problems related to game development and games packages in Debian. You can
join that list at:

http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel

Here are some points that might be addressed by this group if there is
interested in it:

- Maintaining games collaboratively, as they tend to share many points in
common.
- Scale economy benefits: maintaining more packages, quicker an with less
effort.
- Open a way towards a larger involvement in Debian project to people
maintaining just one or few games.
- Quick-fixing of security issues common to games.
- Discussion of problems and facts relative to game packaging.
- Discussion of how to DFGS might be interpreted regarding multimedia contents
and artwork in games.
- Identify important games that are not packaged yet and package them.
- Identify games that we were only maintainig out of inertia, and consider
dropping them
- Make it easier for users to know the games available in Debian, maybe with
some game selector interface, a web page, screenshots or whatever.

You're welcome to join the group, or say whatever you think about this
project.

Greetings,
Miry




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RFS: Kraptor and Kball

2006-01-10 Thread Miriam Ruiz
Kraptor and Kball are two games currently in debian repositories,

Kraptor is a classic shoot 'em up scroller game, where you must fight against
tons of bad dudes.
The game offers high speed action, with massive destruction and lots of fun.
Kraptor features a powerful engine for 2D shooter scroller games.
Massive destruction, powerful weapons, all that you always wanted in this kind
of games!

http://kraptor.sourceforge.net/

KBall is a game of skill and reflexes, non violent, suitable for all ages.
The idea is to move a ball around the map, without falling, without running
out of time, and getting the prizes, in order to reach the exit.
The map has different traps, such as slides, pushers, jumps, falls, walls,
etc.
Maps are viewed from top view, and the walls and player's ball are real-time
rendered in beautiful 3D.

http://kball.sourceforge.net/

New packages are temporarily available at http://baby.yi.org/packages/kronos/
. It seems all my usual sponsors are quite busy right now, so if somebody has
the time for having a look and sponsoring them, you're welcome.

Greetings and thanks in  advance,
Miry




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Re: RFS: Kraptor and Kball

2006-01-10 Thread Miriam Ruiz
Thanks, I've corrected the watch files in both packages and added the bug
closure in the changelog for kraptor.

The new versions are availabe again at:

http://baby.yi.org/packages/kronos/

Greetings,
Miry


 --- Steve Langasek [EMAIL PROTECTED] escribió:

 On Tue, Jan 10, 2006 at 03:19:00AM -0800, Steve Langasek wrote:
 
  Already uploaded kball, actually; you should've received some email about
  that by now.  Looks like bug #345244 wasn't closed in the changelog,
 though,
  so I'll go close it by hand.  Also, you might want to fix the broken
  debian/watch file that you added in -3, as it points to kraptor
 upstream...
 
  I'll take a look at kraptor as well, since it has a similar RC bug.
 
 ... and I see that kball's watch file ended up in the kraptor packaging. 
 Whoops.  If you'd care to fix this issue, and also document the closure of
 bug #345249 in the changelog, I can sponsor kraptor tomorrow.




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RFC: treeline

2006-01-05 Thread Miriam Ruiz
Hi,

I'm packaging a program called treeline, which is a tool for working with all
kind of information that fits into a tree-like structure and it's written in
python. The homepage of the program is http://www.bellz.org/treeline/

1) I have the current draft of my packages at
http://baby.yi.org/packages/treeline/ in case you want to have a look at them.
They only have a lintian warning which I'm not very sure how to handle:

W: treeline: script-not-executable ./usr/lib/treeline/spellcheck.py
N:
N:   This file starts with the #! sequence that marks interpreted scripts,
N:   but it is not executable.

The program consists of many .py scripts which are called from a shell script,
so the don't really need to be executable, but all of them seem to have a
starting shebang line:

#!/usr/bin/env python

Should I remove this linkes from the files?

2) The installation script generates python compiled .pyc files during the
creation of the package. I think I can remember there were some other packages
which did that compilation durinf the installation of the package in the
postinst script. Which of both approaches seems to be better? Are they
equivalent?

3) The installation script installs the files in /usr/lib/treeline/. These
files seem to be totally arch-independent, and thus it might be better to put
them under /usr/share/treeline/. Should I keep the default installation dir or
just change it?

Greetings and thanks (and happy New Year) :)
Miry




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RE: including images for documentation

2005-11-21 Thread Miriam Ruiz

 --- Kapil Hari Paranjape [EMAIL PROTECTED] escribió:

 Hello,
 
 I have added some documentation to a Debian package (tex4ht) that I
 maintain.
 
 This documentation is not part of upstream and includes some images.
 Source for this documentation+images is also part of what I have
 added to the upstream source.
 
 Is there some way to include the images in the debian package?

The best way I know for adding binary files to a Debian's diff patch is
through the use of uuencode and uudecode programs, or something similar to
that. You will not be able to add a binary file directly to the program tree,
the tools will fail.

You should also remember to add the copyright owner and license of all that
new documentation, in case it is different to the main program's.

 Thanks and regards,
 
 Kapil.

Greetings,
Miry




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gtklife vs. lucidlife

2005-08-23 Thread Miriam Ruiz
Hi :)

I have quite of a problem of which I cannot find an easy solution.

Some time ago I packaged a program called gtklife, which is a fast simulator
of Conway's Game of Life using GTK widgets. The original program is available
at http://ironphoenix.org/tril/gtklife/

There's also a derivative of that program I've also packaged called lucidlife
which uses GTK2 (which are cuter) and uses gnome desktop. It is available at
http://icculus.org/~jcspray/LucidLife/

The problem is that both programs are too similar, so in case I wanted to put
one of them inside Debian's repositories I should choose which one I prefer.
The engine of both programs is the same, the main difference is the interface.
gtklife's interface is just GTK but it is desktop-agnostic, lucidlife has a
better interface, uses GTK2 but is dependent on Gnome.

Any ideas or suggestions?

Thanks,
Miry




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Re: Shotgun Debugger: different data packages depending on endianness

2005-06-20 Thread Miriam Ruiz

 --- Justin Pryzby [EMAIL PROTECTED] wrote:
 I guess you could Recommend: endianpkg1 | endianpkg2.

That wouldn't select the approppriate one when installing, will it?

 Really, it seems that the game should just work with a single set of
 data files by doing appropriate byteswapping.

I know, and I do agree with you. They just seem to prefer doing it the other
way (lazyness?)

 Justin

Thanks and greetings,
Miry




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Shotgun Debugger: different data packages depending on endianness

2005-06-19 Thread Miriam Ruiz
Hi,

I've packaged a game called Shotgun Debugger, available at:
http://sdb.gamecreation.org/

You can see a brief description of the game at:
http://www.happypenguin.org/show?Shotgun%20Debugger

According to the following web page:
http://gcsociety.sp.cs.cmu.edu/~frenzy/porting.html


Shotgun Debugger uses the MD2 format for its 3D models. MD2 is a binary
format, and is thus prone to endianness incompatibility.

The models that come with the Shotgun Debugger packages will work on
little-endian architectures (Intel x86, AMD64, etc.) only. If you plan on
compiling Shotgun Debugger on a big-endian system (PowerPC*, SPARC, etc.), you
will need to download the big-endian model pack. These models have the .md2b
extension; just put them in the models/ directory. Shotgun Debugger recognizes
the endianness of your system and loads the appropriate model set.


I've created two different packages, one with the md2 files and another one
with the md2b files. I've tried to make the main program install the
appropriate package depending on it's endianness but I wasn't able to get it
working. Any ideas how to do it? BTW, which debian archs are big endian and
which are small endian?

BTW, my packages are available at:
http://156.35.156.136/inniyah/shotgun-debugger/

Note: I'm not really interested in maintaining this package. After playing a
bit with the game, I discovered it's not the kind of game I like to play, so I
just want to learn how to do it, not maintaining it. If anybody wants to
maintain the packages for tis game, (s)he is free to do it :)

Greetings,
Miry




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Re: Help Requested for testing a Game on a PowerPC Architecture

2005-06-04 Thread Miriam Ruiz
Lots of thanks Roger!

I'll tell upstream author about the warnings and the sound, but I'm glad it
works. Lots of thanks, really :)

Greetings,
Miry




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RFC: libassa

2005-06-03 Thread Miriam Ruiz
Hi all,

I've packaged a library called ASSA ( http://libassa.sf.net ) which I needed
for packaging another program called Granule ( http://granule.sf.net/ ). As
this is the first time I package a library, I'm not sure if I've done it
properly.

libASSA is an object-oriented C++ networking library based on Adaptive
Communication Patterns. It features a simplistic implementation of the set of
communication patterns such as Service Configurator, Reactor, Acceptor,
Connector, and others described in various papers published by Dr. D. C.
Schmidt. You can find them  here.

libASSA happily co-exists with other frameworks such as GUI toolkits and
various CORBA implementations. 

The packages, in case someone wants to have a look at them, are available at
http://156.35.156.136/inniyah/granule/ :
http://156.35.156.136/inniyah/granule/libassa_3.3.1-1.dsc
http://156.35.156.136/inniyah/granule/libassa_3.3.1-1.diff.gz
http://156.35.156.136/inniyah/granule/libassa_3.3.1.orig.tar.gz

Thanks for your help,
Miry




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Help Requested for testing a Game on a PowerPC Architecture

2005-06-03 Thread Miriam Ruiz
Hi,

Latest version of the game Holotz's Castle crashed on powerpc due to endianess
problems ( http://bugs.debian.org/304715 ). According to upstream author this
is solved now, but neither he nor me have a powerpc availabe in which we can
test it, so we cannot be sure of it.

The newest packages are available at:
http://156.35.156.136/inniyah/holotz-castle/holotz-castle_1.3.6-1.dsc
http://156.35.156.136/inniyah/holotz-castle/holotz-castle_1.3.6.orig.tar.gz
http://156.35.156.136/inniyah/holotz-castle/holotz-castle_1.3.6-1.diff.gz

If I cannot find a machine in which I can test it, should I upload it to
Debian's repository and wait for bug reports?

Please, if somebody tries it and it doesn't crash but it shows strange things
on the screen, having an screenshot available would be of great help.

Thanks in advance,
Miry




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Re: FW: language.dat in allegro

2005-05-29 Thread Miriam Ruiz

 --- Stephen Gran [EMAIL PROTECTED] escribió:

 This one time, at band camp, Michelle Konzack said:
  Hello all,
  
  Miriam is packing the game Kraptor for Debian
 GNU/Linux and
  there is a problem with the path for language.dat
  
  How can we solve this ?
  
  Please respond to the Mailinglists alleg-main,
 debian-mentors
  and me parallel.
 
 In setup.c, you call find_allegro_resource for
 SETUP_LANGUAGE_FILE.
 SETUP_LANGUAGE_FILE is #defined as language.dat, so
 I am assuming this
 is the problematic part.  Taking a quick look at how
 find_allegro_resource works, it appears that it will
 search several
 default paths for the file, unless the full path to
 the file is passed.
 So if you are only looking for a specific file (and
 not also looking for
 a ~/.kraptor/ file or something) you can just
 #define the full path, it
 seems.
 
 Hope that's right - I don't know allegro, and just
 spent about 15
 minutes looking at this :)

Thanks!

I've tried it and it doesn't seem to work. Even though
setup/setup.c routines in allegro library seem to use
that #defined variable, SETUP_LANGUAGE_FILE, kraptor
uses a procedure called:

void reload_config_texts(AL_CONST char *new_language)

which is defined in src/config.c and seems to be using
language.dat in a hardcoded way:

  datafile = uconvert_ascii(language.dat, tmp2);

I tried to #define that item at the beginning of the
program and it doesn't seem to work. The only hack I
found to be able to make multiple languages work in
kraptor is adding in main.c the following line before
calling the language stuff:

setenv(ALLEGRO, /usr/share/games/kraptor/,0);

But, of course, I don't like that way of fixing things
at all.

Might that be a bug in allegro library?

 Take care,
 -- 


Thanks and greetings,
Miry




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Re: Re: FW: language.dat in allegro

2005-05-29 Thread Miriam Ruiz

 --- Michelle Konzack [EMAIL PROTECTED]
escribió:

 Am 2005-05-29 20:17:13, schrieb Elias Pschernig:
 
  Hm, what would be the bug? Too many hardcoded
 pathes inside Allegro?
 
 Hmmm, is this language.dat a allegro file or an
 kraptor file
 
 It is a little bit bizzar, because I have seen the
 language.dat
 in the Sources of kraptor
 
 Greetings
 Michelle

It is a kraptor specific file, that includes the
translation of the sentences in the game. It should be
similar to what in other platforms are the .mo files

Right now the game works properly at least, but I had
to make a horrible hack: adding a setenv() command to
define ALLEGRO environment variable at the beginning
of the code. I wish I could find a more elegant
solution.

Thanks and Greetings,
Miry




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language.dat in allegro

2005-05-28 Thread Miriam Ruiz
Hi,

I'm packaging a game called Kraptor (
http://kraptor.sf.net ) which uses the allegro
libraries. I have the package almost finished, but I'm
finding a problem I cannot solve. Has any of you
packaged an allegro-dependent game?

The problem is the multiple languages in the game.
Allegro loads a language.dat file for that. According
to allegro documentation:

Specifies which language file to use for error
messages and other bits of system text. The parameter
is the name of a translation file, and can either be a
fully qualified file path or a basename like en or
sp. If the latter, Allegro will look first for a
separate config file with a name in the form
entext.cfg, and then for an object with that name in
the language.dat file (eg. ENTEXT_CFG). The config
file or language.dat file can be stored in the same
directory as the program, or in the location pointed
to by the ALLEGRO environment variable. Look in the
language.dat file to see which mappings are currently
available. 

When I run the program with:
strace kraptor 21| grep language
I see it tries to access:
language.dat
/home/inniyah/language.dat
/usr/share/allegro/language.dat
/usr/local/share/allegro/language.dat

But I see no way of telling the system that the file
is in /usr/share/games/kraptor/language.dat. Any
ideas?

Greetings,
Miry




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Re: language.dat in allegro

2005-05-28 Thread Miriam Ruiz
  But I see no way of telling the system that the
 file
  is in /usr/share/games/kraptor/language.dat. Any
  ideas?
 
 Write your own Debian-Patch to accept your
 directory.
 
 I do not know your knowledge about C, but things
 like
 this can be done easyly.

That's the problem, it seems to be hardcoded inside
allegro library, or maybe it is just that I cannot
find the proper command to tell the system to search
for the language file in a certain place.

 Greetings
 Michelle

Greetings,
Miry




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Re: language.dat in allegro

2005-05-28 Thread Miriam Ruiz

 --- Michelle Konzack [EMAIL PROTECTED]
escribió:

  That's the problem, it seems to be hardcoded
 inside
  allegro library, or maybe it is just that I cannot
  find the proper command to tell the system to
 search
  for the language file in a certain place.
 
 Ehm, inside allegro lib ?   I do not think so
 because
 Allegro can be used not only for games.
 
 Is it possible to see the Source of your package.

Of course:
http://156.35.156.136/inniyah/kraptor/

 I was programming under DJGPP, Allegro, grx and
 watt-32
 for many years and possible I can help you.

Thanks! I'd be very grateful if you did. I seem to
have a serious problem with this package.

 I think, the path is in the sources of kraptor.

If you can find it, please tell me.

 Greetings
 Michelle

Greetings,
Miry




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