Re: DMD 2.066 Alpha

2014-06-15 Thread Tove via Digitalmars-d-announce
On Friday, 13 June 2014 at 16:49:26 UTC, Andrei Alexandrescu 
wrote:


Virtual by default will not change. Being able to negate the 
final: label is nice to have but not a must. Adding a keyword 
for that doesn't scale - it would mean we'd need to add one 
keyword to undo each label.



Andrei


Just to try and establish a clear path forwards,
if a pull request existed which added support for...
final!true
final!false
... would it be accepted?

Or would a generic negate-x-DIP be required?
const!false
noexcept!false
etc.


Re: DMD 2.066 Alpha

2014-06-15 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/15/14, 12:30 AM, Tove wrote:

On Friday, 13 June 2014 at 16:49:26 UTC, Andrei Alexandrescu wrote:


Virtual by default will not change. Being able to negate the final:
label is nice to have but not a must. Adding a keyword for that
doesn't scale - it would mean we'd need to add one keyword to undo
each label.


Andrei


Just to try and establish a clear path forwards,
if a pull request existed which added support for...
final!true
final!false
 would it be accepted?

Or would a generic negate-x-DIP be required?
const!false
noexcept!false
etc.


I think we'd need an approved DIP. -- Andrei


Re: DMD 2.066 Alpha

2014-06-14 Thread David Nadlinger via Digitalmars-d-announce
On Thursday, 12 June 2014 at 18:25:36 UTC, Andrei Alexandrescu 
wrote:

On 6/12/14, 6:34 AM, Dicebot wrote:
It was decided and 100% certain - virtual is not going in. 
Need to

remove it from DMD before this release is out.


Yes please. -- Andrei


Since we didn't seem to have a pull request for removing the 
attribute: https://github.com/D-Programming-Language/dmd/pull/3663


David


Re: DMD 2.066 Alpha

2014-06-14 Thread Jonathan M Davis via Digitalmars-d-announce
On Fri, 13 Jun 2014 12:00:39 -0700
Andrei Alexandrescu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

 On 6/13/14, 10:15 AM, Nick Sabalausky wrote:
  On 6/13/2014 12:49 PM, Andrei Alexandrescu wrote:
 
  Being able to negate the final:
  label is nice to have but not a must. Adding a keyword for that
  doesn't scale - it would mean we'd need to add one keyword to undo
  each label.
 
 
  No it doesn't mean that. virtual is very well established
  industry-wide as the anti-final. Just because we accept that does
  not mean we can't still do @~pure, @nothrow(false) or whatever for
  the ones which don't already have well-established names.

 I don't see it necessary to add the virtual as a keyword to D. --

If we were going to go with final by default, then adding virtual would make a
lot of sense IMHO - especially given that's what people expect from other
languages and the fact that virtual would the likely be used far more often
than final. Without that however, marking a function as virtual becomes a lot
less critical, and it becomes a question of whether the familiarity of using
virtual instead of !final or final(false) (or whatever we come up with) is
worth adding another keyword and having it in addition to !final or
final(false) or whatever (since presumably, we'd still need that for generic
code even with virtual). And actually, having virtual would then open the door
for !virtual or virtual(false) or whatever in addition to !final or
final(false), etc. So, while having virtual would be nice, it's probably
complicating things too much from the user's perspective when combined with
the ability to explicitly negate attributes.

- Jonathan M Davis


Re: DMD 2.066 Alpha

2014-06-14 Thread Nick Sabalausky via Digitalmars-d-announce

On 6/14/2014 5:49 PM, Jonathan M Davis via Digitalmars-d-announce wrote:


and it becomes a question of whether the familiarity of using
virtual instead of !final or final(false) (or whatever we come up with) is
worth adding another keyword


FWIW, I don't think virtual is all that valuable as a user-defined 
keyword anyway. But, emphasis on FWIW.




Re: DMD 2.066 Alpha

2014-06-13 Thread Daniel Kozak via Digitalmars-d-announce
On Friday, 13 June 2014 at 03:52:00 UTC, Andrei Alexandrescu 
wrote:

On 6/12/14, 8:49 PM, Nick Sabalausky wrote:

On 6/12/2014 11:13 PM, Andrei Alexandrescu wrote:

On 6/12/14, 7:26 PM, Daniel Murphy wrote:



It
1. allows escaping final, which we can't do without it or an 
equivalent

2. does exactly what everybody expects
3. is already implemented
4. looks much nicer than your proposal

Why not just leave it in?  I'm already using it, and it makes
extern(C++) classes MUCH more readable (ie DDMD)


Please no new keyword for what can be done already. It's not
proportional response.



AFAIK, escaping final *can't* be done.


It can be worked around. -- Andrei


Yes, it can be done. I am able to do something like this:

class A
{
mixin(Virtual!A);

final:
@Overridable()
void method(this M)(int x) {
writeln(virtual A);
}
}

class B : A
{
mixin(Virtual!B);
final:
@Override() void method(this M)(int x) {
writeln(virtual B);
}
}

class C : B
{
final:
override void method(int x) {
writeln(virtual C);
}
}

void main(string[] args)
{
A a = new A;
a.method(7); //print virtual A
a = new B;
a.method(7);print virtual B
a = new C;
a.method(7); print virtual C
stdin.readln;
}


Re: DMD 2.066 Alpha

2014-06-13 Thread Daniel Murphy via Digitalmars-d-announce

Andrei Alexandrescu  wrote in message news:lndq8q$obh$1...@digitalmars.com...

 You did say that something with the same effect as 'virtual' was going 
 in.


No.


I am certain either you or Walter did in the last 'final by default' 
discussion.


Please no new keyword for what can be done already. It's not proportional 
response.


Are you serious?  There absolutely is a need and we've been over this a 
thousand times. 



Re: DMD 2.066 Alpha

2014-06-13 Thread Namespace via Digitalmars-d-announce

On Thursday, 12 June 2014 at 22:25:23 UTC, Kapps wrote:

On Thursday, 12 June 2014 at 18:25:36 UTC, Andrei Alexandrescu
wrote:

On 6/12/14, 6:34 AM, Dicebot wrote:
On Wednesday, 11 June 2014 at 02:01:24 UTC, Brian Schott 
wrote:
Please do not tag anything until we decide if virtual is a 
keyword

in D.

See: 
https://github.com/D-Programming-Language/dlang.org/pull/584


It was decided and 100% certain - virtual is not going in. 
Need to

remove it from DMD before this release is out.


Yes please. -- Andrei


That's pretty disappointing. Something similar to virtual is
necessary, and that something should be actually clean, 
readable,

and obvious. The proposed final(false), while it is generic, is
long and ugly, a double negative (not not overridable), and not
nicely readable / obvious. Best of all, it's simply another
important thing that continues to never see any progress as it
gets further ignored.

The actual pull to add virtual had multiple pings, but the only
response after being told that it was coming (along with
final-by-default), was that it wouldn't be in 2.065 because that
was a bug fix release. Three months later (after 2.065 came out)
it actually got pulled, but this was only because someone else
pulled it, at which point you expressed your disappointment at 
it

being pulled. Then the issue again continued to be ignored for
another 3.5 months after that while the keyword remained in git
master the entire time. There's always talk of making things
actually happen and that the community needing to step up to 
make

them happen, yet people *have* stepped up to do all of this and
been continually ignored. Even after being told final-by-default
would not happen, it was (I believe?) said that a way of going
virtual - final would be added, allowing people to actually use
'final:'. But again, nothing came from that.

We went from agreeing on final by default, to *possibly* getting
an ugly way of going from final: - virtual, provided that
something is actually done about it instead of it being ignored
further. It's been over a year since the original discussion of
final by default, and agreement that *something* should be done,
but in the past year absolutely nothing has happened related to
it and no signs exist of anything happening in the next year
either.


It's the same with rvalue references ('auto ref' for non 
templates). It gets ignored since 3 years or maybe longer and any 
community attempt to solve it was rejected - or also ignored. 
It's very funny to observe. :D
If it is only considered by the community as important, it gets 
usually ignored or (multiple) discussed to death.


Re: DMD 2.066 Alpha

2014-06-13 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/13/14, 8:49 AM, Daniel Murphy wrote:

Andrei Alexandrescu  wrote in message
news:lndq8q$obh$1...@digitalmars.com...


 You did say that something with the same effect as 'virtual' was
going  in.

No.


I am certain either you or Walter did in the last 'final by default'
discussion.


Walter got annoyed into approving this. It was a mistake. We can't add 
language features like that.



Please no new keyword for what can be done already. It's not
proportional response.


Are you serious?  There absolutely is a need and we've been over this a
thousand times.


Yes, and I have a good understanding of the points made, no need for a 
rehash. There is an implied assumption that the arguments are so good, 
anyone who actually understands them will agree with them. So if someon 
doesn't agree, it bears repeating them. I understand the arguments and 
don't agree with them.


Virtual by default will not change. Being able to negate the final: 
label is nice to have but not a must. Adding a keyword for that doesn't 
scale - it would mean we'd need to add one keyword to undo each label.



Andrei



Re: DMD 2.066 Alpha

2014-06-13 Thread Steven Schveighoffer via Digitalmars-d-announce
On Fri, 13 Jun 2014 12:49:32 -0400, Andrei Alexandrescu  
seewebsiteforem...@erdani.org wrote:


Virtual by default will not change. Being able to negate the final:  
label is nice to have but not a must. Adding a keyword for that doesn't  
scale - it would mean we'd need to add one keyword to undo each label.


To that end, I thought we were moving towards a more scalable solution:  
like !final or final!false or final(false), which could be nice for  
metaprogramming.


-Steve


Re: DMD 2.066 Alpha

2014-06-13 Thread Nick Sabalausky via Digitalmars-d-announce

On 6/13/2014 12:49 PM, Andrei Alexandrescu wrote:


Being able to negate the final:
label is nice to have but not a must. Adding a keyword for that doesn't
scale - it would mean we'd need to add one keyword to undo each label.



No it doesn't mean that. virtual is very well established 
industry-wide as the anti-final. Just because we accept that does not 
mean we can't still do @~pure, @nothrow(false) or whatever for the ones 
which don't already have well-established names.




Re: DMD 2.066 Alpha

2014-06-13 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/13/14, 10:15 AM, Nick Sabalausky wrote:

On 6/13/2014 12:49 PM, Andrei Alexandrescu wrote:


Being able to negate the final:
label is nice to have but not a must. Adding a keyword for that doesn't
scale - it would mean we'd need to add one keyword to undo each label.



No it doesn't mean that. virtual is very well established
industry-wide as the anti-final. Just because we accept that does not
mean we can't still do @~pure, @nothrow(false) or whatever for the ones
which don't already have well-established names.


I don't see it necessary to add the virtual as a keyword to D. -- Andrei



Re: DMD 2.066 Alpha

2014-06-13 Thread deadalnix via Digitalmars-d-announce

On Friday, 13 June 2014 at 17:12:44 UTC, Steven Schveighoffer
wrote:
On Fri, 13 Jun 2014 12:49:32 -0400, Andrei Alexandrescu 
seewebsiteforem...@erdani.org wrote:


Virtual by default will not change. Being able to negate the 
final: label is nice to have but not a must. Adding a 
keyword for that doesn't scale - it would mean we'd need to 
add one keyword to undo each label.


To that end, I thought we were moving towards a more scalable 
solution: like !final or final!false or final(false), which 
could be nice for metaprogramming.


-Steve


Yes that was the decision, and with the advantage that the
parameter can be computed at compile time.


Re: DMD 2.066 Alpha

2014-06-13 Thread Kapps via Digitalmars-d-announce

On Friday, 13 June 2014 at 20:29:46 UTC, deadalnix wrote:

On Friday, 13 June 2014 at 17:12:44 UTC, Steven Schveighoffer
wrote:
On Fri, 13 Jun 2014 12:49:32 -0400, Andrei Alexandrescu 
seewebsiteforem...@erdani.org wrote:


Virtual by default will not change. Being able to negate the 
final: label is nice to have but not a must. Adding a 
keyword for that doesn't scale - it would mean we'd need to 
add one keyword to undo each label.


To that end, I thought we were moving towards a more scalable 
solution: like !final or final!false or final(false), which 
could be nice for metaprogramming.


-Steve


Yes that was the decision, and with the advantage that the
parameter can be computed at compile time.


I honestly don't see this as a noticeable advantage, at least in
the case of final. Not to mention you could just use static
if(dovirtual) { result ~= final(false); }.


Re: DMD 2.066 Alpha

2014-06-13 Thread bearophile via Digitalmars-d-announce

Steven Schveighoffer:

To that end, I thought we were moving towards a more scalable 
solution: like !final or final!false or final(false), which 
could be nice for metaprogramming.


This is a small problem:


void foo(in int x) {
auto y = x;
y++; // error
}


The current solution is long, requires a cast and is not fully 
DRY (the 'x' name is repeated twice):


import std.traits;
void foo(in int x) {
Unqual!(typeof(x)) y = x;
y++;
}


!const is useful here (I assume !const to be the same as 
!immutable):


void foo(in int x) {
!const y = x;
y++;
}

Bye,
bearophile


Re: DMD 2.066 Alpha

2014-06-13 Thread deadalnix via Digitalmars-d-announce

On Friday, 13 June 2014 at 20:52:17 UTC, Kapps wrote:

On Friday, 13 June 2014 at 20:29:46 UTC, deadalnix wrote:

On Friday, 13 June 2014 at 17:12:44 UTC, Steven Schveighoffer
wrote:
On Fri, 13 Jun 2014 12:49:32 -0400, Andrei Alexandrescu 
seewebsiteforem...@erdani.org wrote:


Virtual by default will not change. Being able to negate the 
final: label is nice to have but not a must. Adding a 
keyword for that doesn't scale - it would mean we'd need to 
add one keyword to undo each label.


To that end, I thought we were moving towards a more scalable 
solution: like !final or final!false or final(false), which 
could be nice for metaprogramming.


-Steve


Yes that was the decision, and with the advantage that the
parameter can be computed at compile time.


I honestly don't see this as a noticeable advantage, at least in
the case of final. Not to mention you could just use static
if(dovirtual) { result ~= final(false); }.


That is a plus for generic code, and that work for virtual.

So there is reason to use something specific for virtual.
Consistency is a plus in its own right. Coming up with ad hoc
solution to every problem is an absolutely terrible way to design
a programming language.


Re: DMD 2.066 Alpha

2014-06-12 Thread Dicebot via Digitalmars-d-announce

On Wednesday, 11 June 2014 at 02:01:24 UTC, Brian Schott wrote:
Please do not tag anything until we decide if virtual is a 
keyword in D.


See: 
https://github.com/D-Programming-Language/dlang.org/pull/584


It was decided and 100% certain - virtual is not going in. Need 
to remove it from DMD before this release is out.


Re: DMD 2.066 Alpha

2014-06-12 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/12/14, 6:34 AM, Dicebot wrote:

On Wednesday, 11 June 2014 at 02:01:24 UTC, Brian Schott wrote:

Please do not tag anything until we decide if virtual is a keyword
in D.

See: https://github.com/D-Programming-Language/dlang.org/pull/584


It was decided and 100% certain - virtual is not going in. Need to
remove it from DMD before this release is out.


Yes please. -- Andrei


Re: DMD 2.066 Alpha

2014-06-12 Thread Kapps via Digitalmars-d-announce

On Thursday, 12 June 2014 at 18:25:36 UTC, Andrei Alexandrescu
wrote:

On 6/12/14, 6:34 AM, Dicebot wrote:

On Wednesday, 11 June 2014 at 02:01:24 UTC, Brian Schott wrote:
Please do not tag anything until we decide if virtual is a 
keyword

in D.

See: 
https://github.com/D-Programming-Language/dlang.org/pull/584


It was decided and 100% certain - virtual is not going in. 
Need to

remove it from DMD before this release is out.


Yes please. -- Andrei


That's pretty disappointing. Something similar to virtual is
necessary, and that something should be actually clean, readable,
and obvious. The proposed final(false), while it is generic, is
long and ugly, a double negative (not not overridable), and not
nicely readable / obvious. Best of all, it's simply another
important thing that continues to never see any progress as it
gets further ignored.

The actual pull to add virtual had multiple pings, but the only
response after being told that it was coming (along with
final-by-default), was that it wouldn't be in 2.065 because that
was a bug fix release. Three months later (after 2.065 came out)
it actually got pulled, but this was only because someone else
pulled it, at which point you expressed your disappointment at it
being pulled. Then the issue again continued to be ignored for
another 3.5 months after that while the keyword remained in git
master the entire time. There's always talk of making things
actually happen and that the community needing to step up to make
them happen, yet people *have* stepped up to do all of this and
been continually ignored. Even after being told final-by-default
would not happen, it was (I believe?) said that a way of going
virtual - final would be added, allowing people to actually use
'final:'. But again, nothing came from that.

We went from agreeing on final by default, to *possibly* getting
an ugly way of going from final: - virtual, provided that
something is actually done about it instead of it being ignored
further. It's been over a year since the original discussion of
final by default, and agreement that *something* should be done,
but in the past year absolutely nothing has happened related to
it and no signs exist of anything happening in the next year
either.


Re: DMD 2.066 Alpha

2014-06-12 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/12/14, 3:25 PM, Kapps wrote:

On Thursday, 12 June 2014 at 18:25:36 UTC, Andrei Alexandrescu
wrote:

On 6/12/14, 6:34 AM, Dicebot wrote:

On Wednesday, 11 June 2014 at 02:01:24 UTC, Brian Schott wrote:

Please do not tag anything until we decide if virtual is a keyword
in D.

See: https://github.com/D-Programming-Language/dlang.org/pull/584


It was decided and 100% certain - virtual is not going in. Need to
remove it from DMD before this release is out.


Yes please. -- Andrei


That's pretty disappointing. Something similar to virtual is
necessary, and that something should be actually clean, readable,
and obvious. The proposed final(false), while it is generic, is
long and ugly, a double negative (not not overridable), and not
nicely readable / obvious. Best of all, it's simply another
important thing that continues to never see any progress as it
gets further ignored.


I don't think it's that important. And definitely there's no ignoring 
going on. There are plenty of things that are plenty more important, and 
final/virtual functions can already be done easily.


Andrei


Re: DMD 2.066 Alpha

2014-06-12 Thread Nick Sabalausky via Digitalmars-d-announce

On 6/12/2014 8:06 PM, Andrei Alexandrescu wrote:


I don't think it's that important. And definitely there's no ignoring
going on. There are plenty of things that are plenty more important,



Wait, so now we're rejecting work that isn't at the right priority 
level? Some people did seem to find final: (and therefore virtual) 
important to them, so this really seems to fly in the face of the DConf 
talk about D development involving people scratching their own itches.




Re: DMD 2.066 Alpha

2014-06-12 Thread Daniel Murphy via Digitalmars-d-announce
Andrei Alexandrescu  wrote in message 
news:lncrb0$31ec$1...@digitalmars.com...



 It was decided and 100% certain - virtual is not going in. Need to
 remove it from DMD before this release is out.

Yes please. -- Andrei


You did say that something with the same effect as 'virtual' was going in.

It
1. allows escaping final, which we can't do without it or an equivalent
2. does exactly what everybody expects
3. is already implemented
4. looks much nicer than your proposal

Why not just leave it in?  I'm already using it, and it makes extern(C++) 
classes MUCH more readable (ie DDMD) 



Re: DMD 2.066 Alpha

2014-06-12 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/12/14, 5:50 PM, Nick Sabalausky wrote:

On 6/12/2014 8:06 PM, Andrei Alexandrescu wrote:


I don't think it's that important. And definitely there's no ignoring
going on. There are plenty of things that are plenty more important,



Wait, so now we're rejecting work that isn't at the right priority
level?


No. I am rejecting work I do not agree with.


Some people did seem to find final: (and therefore virtual)
important to them, so this really seems to fly in the face of the DConf
talk about D development involving people scratching their own itches.


I am sorry, this angle is completely mistaken.


Andrei



Re: DMD 2.066 Alpha

2014-06-12 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/12/14, 7:26 PM, Daniel Murphy wrote:

Andrei Alexandrescu  wrote in message
news:lncrb0$31ec$1...@digitalmars.com...


 It was decided and 100% certain - virtual is not going in. Need to
 remove it from DMD before this release is out.

Yes please. -- Andrei


You did say that something with the same effect as 'virtual' was going in.


No.


It
1. allows escaping final, which we can't do without it or an equivalent
2. does exactly what everybody expects
3. is already implemented
4. looks much nicer than your proposal

Why not just leave it in?  I'm already using it, and it makes
extern(C++) classes MUCH more readable (ie DDMD)


Please no new keyword for what can be done already. It's not 
proportional response.



Andrei



Re: DMD 2.066 Alpha

2014-06-12 Thread Nick Sabalausky via Digitalmars-d-announce

On 6/12/2014 11:13 PM, Andrei Alexandrescu wrote:

On 6/12/14, 7:26 PM, Daniel Murphy wrote:



It
1. allows escaping final, which we can't do without it or an equivalent
2. does exactly what everybody expects
3. is already implemented
4. looks much nicer than your proposal

Why not just leave it in?  I'm already using it, and it makes
extern(C++) classes MUCH more readable (ie DDMD)


Please no new keyword for what can be done already. It's not
proportional response.



AFAIK, escaping final *can't* be done.



Re: DMD 2.066 Alpha

2014-06-12 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/12/14, 8:49 PM, Nick Sabalausky wrote:

On 6/12/2014 11:13 PM, Andrei Alexandrescu wrote:

On 6/12/14, 7:26 PM, Daniel Murphy wrote:



It
1. allows escaping final, which we can't do without it or an equivalent
2. does exactly what everybody expects
3. is already implemented
4. looks much nicer than your proposal

Why not just leave it in?  I'm already using it, and it makes
extern(C++) classes MUCH more readable (ie DDMD)


Please no new keyword for what can be done already. It's not
proportional response.



AFAIK, escaping final *can't* be done.


It can be worked around. -- Andrei



Re: DMD 2.066 Alpha

2014-06-11 Thread deadalnix via Digitalmars-d-announce

On Wednesday, 11 June 2014 at 04:17:04 UTC, Andrew Edwards wrote:

On 6/10/14, 10:01 PM, Brian Schott wrote:
Please do not tag anything until we decide if virtual is a 
keyword in D.


See: 
https://github.com/D-Programming-Language/dlang.org/pull/584


The branch will not be created until 30 June. I trust that this 
will be sorted out by then.


I'll be there to test and bug report ! Thank for being the 
release lieutenant.


Re: DMD 2.066 Alpha

2014-06-11 Thread Andrew Edwards via Digitalmars-d-announce

On 6/11/14, 2:23 AM, deadalnix wrote:

I'll be there to test and bug report ! Thank for being the release
lieutenant.


In my world a lieutenant is absolutely useless. Given the tutelage and 
guidance of solid staff non-commissioned officer, some day they will 
become productive members of the community. If they don't find such a 
mentor however, they will become loose cannons: destroying all in their 
path.


I tend to see life from a different perspective. Officers, in general, 
are quite useless. They are the good idea fairies who give little, if 
any, consideration to the ramifications of their ideas/proposals and 
will stop at nothing to see them come to fruition: regardless of 
consequences. Worse still, they are absolutely incapable of implementing 
the ideas/proposals they generate.


I prefer a Chief and Indian analogy. The Chief knows what needs to get 
done and, though she may not know have the tasks required to get the job 
done, leverages the strengths of the Indians to do so. The Indians 
provide the skills and know-how, and actually does the work.


This community needs far more Chiefs and Indians (arguably more Indians 
than Chiefs): and way less lieutenants.


Oh, wow! That was a pretty long way around to say thank you for your 
continued support.


Re: DMD 2.066 Alpha

2014-06-11 Thread Iain Buclaw via Digitalmars-d-announce
On 11 June 2014 14:19, Andrew Edwards via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
 On 6/11/14, 2:23 AM, deadalnix wrote:

 I'll be there to test and bug report ! Thank for being the release
 lieutenant.


 In my world a lieutenant is absolutely useless. Given the tutelage and
 guidance of solid staff non-commissioned officer, some day they will become
 productive members of the community. If they don't find such a mentor
 however, they will become loose cannons: destroying all in their path.

 I tend to see life from a different perspective. Officers, in general, are
 quite useless. They are the good idea fairies who give little, if any,
 consideration to the ramifications of their ideas/proposals and will stop at
 nothing to see them come to fruition: regardless of consequences. Worse
 still, they are absolutely incapable of implementing the ideas/proposals
 they generate.

 I prefer a Chief and Indian analogy. The Chief knows what needs to get
 done and, though she may not know have the tasks required to get the job
 done, leverages the strengths of the Indians to do so. The Indians provide
 the skills and know-how, and actually does the work.

 This community needs far more Chiefs and Indians (arguably more Indians than
 Chiefs): and way less lieutenants.

 Oh, wow! That was a pretty long way around to say thank you for your
 continued support.


Nice analogy (and outlook!)

Now, as 'Chief' of GDC talking to 'Chief' or D releases, I must say
that the release timings are abysmal.  At least 2 months overdue.  I
have only just managed to catch up to 2.065, and that's not due out
till the weekend.

Things used to be so much easier when releases were less than 2 months apart.


Re: DMD 2.066 Alpha

2014-06-11 Thread Andrew Edwards via Digitalmars-d-announce

On 6/11/14, 11:24 AM, Iain Buclaw via Digitalmars-d-announce wrote:

On 11 June 2014 14:19, Andrew Edwards via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

On 6/11/14, 2:23 AM, deadalnix wrote:


I'll be there to test and bug report ! Thank for being the release
lieutenant.



In my world a lieutenant is absolutely useless. Given the tutelage and
guidance of solid staff non-commissioned officer, some day they will become
productive members of the community. If they don't find such a mentor
however, they will become loose cannons: destroying all in their path.

I tend to see life from a different perspective. Officers, in general, are
quite useless. They are the good idea fairies who give little, if any,
consideration to the ramifications of their ideas/proposals and will stop at
nothing to see them come to fruition: regardless of consequences. Worse
still, they are absolutely incapable of implementing the ideas/proposals
they generate.

I prefer a Chief and Indian analogy. The Chief knows what needs to get
done and, though she may not know have the tasks required to get the job
done, leverages the strengths of the Indians to do so. The Indians provide
the skills and know-how, and actually does the work.

This community needs far more Chiefs and Indians (arguably more Indians than
Chiefs): and way less lieutenants.

Oh, wow! That was a pretty long way around to say thank you for your
continued support.



Nice analogy (and outlook!)

Now, as 'Chief' of GDC talking to 'Chief' or D releases, I must say
that the release timings are abysmal.  At least 2 months overdue.  I
have only just managed to catch up to 2.065, and that's not due out
till the weekend.

Things used to be so much easier when releases were less than 2 months apart.



You are absolutely correct... I was asked to delay the April and, after 
that, my personal life took precedence. I am aiming is to get back on 
track with a two month release cycle. The maintenance releases will 
remain on a six month cycle though.


Re: DMD 2.066 Alpha

2014-06-11 Thread Nick Sabalausky via Digitalmars-d-announce

On 6/11/2014 9:19 AM, Andrew Edwards wrote:

On 6/11/14, 2:23 AM, deadalnix wrote:

I'll be there to test and bug report ! Thank for being the release
lieutenant.


In my world a lieutenant is absolutely useless. Given the tutelage and
guidance of solid staff non-commissioned officer, some day they will
become productive members of the community. If they don't find such a
mentor however, they will become loose cannons: destroying all in their
path.

I tend to see life from a different perspective. Officers, in general,
are quite useless. They are the good idea fairies who give little, if
any, consideration to the ramifications of their ideas/proposals and
will stop at nothing to see them come to fruition: regardless of
consequences. Worse still, they are absolutely incapable of implementing
the ideas/proposals they generate.



Reminds me of both MBAs and MASH ;)



Re: DMD 2.066 Alpha

2014-06-11 Thread Iain Buclaw via Digitalmars-d-announce
On 11 June 2014 17:56, Andrew Edwards via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
 On 6/11/14, 11:24 AM, Iain Buclaw via Digitalmars-d-announce wrote:

 On 11 June 2014 14:19, Andrew Edwards via Digitalmars-d-announce
 digitalmars-d-announce@puremagic.com wrote:

 On 6/11/14, 2:23 AM, deadalnix wrote:


 I'll be there to test and bug report ! Thank for being the release
 lieutenant.



 In my world a lieutenant is absolutely useless. Given the tutelage and
 guidance of solid staff non-commissioned officer, some day they will
 become
 productive members of the community. If they don't find such a mentor
 however, they will become loose cannons: destroying all in their path.

 I tend to see life from a different perspective. Officers, in general,
 are
 quite useless. They are the good idea fairies who give little, if any,
 consideration to the ramifications of their ideas/proposals and will stop
 at
 nothing to see them come to fruition: regardless of consequences. Worse
 still, they are absolutely incapable of implementing the ideas/proposals
 they generate.

 I prefer a Chief and Indian analogy. The Chief knows what needs to get
 done and, though she may not know have the tasks required to get the job
 done, leverages the strengths of the Indians to do so. The Indians
 provide
 the skills and know-how, and actually does the work.

 This community needs far more Chiefs and Indians (arguably more Indians
 than
 Chiefs): and way less lieutenants.

 Oh, wow! That was a pretty long way around to say thank you for your
 continued support.



 Nice analogy (and outlook!)

 Now, as 'Chief' of GDC talking to 'Chief' or D releases, I must say
 that the release timings are abysmal.  At least 2 months overdue.  I
 have only just managed to catch up to 2.065, and that's not due out
 till the weekend.

 Things used to be so much easier when releases were less than 2 months
 apart.


 You are absolutely correct... I was asked to delay the April and, after
 that, my personal life took precedence. I am aiming is to get back on track
 with a two month release cycle. The maintenance releases will remain on a
 six month cycle though.


FYI, I have actually collected some stats about DMD vs GDC supported
D2 versions and their dates.  It's quite interesting, and ends with a
guestimation of the 2.067 release date, followed by how long till
2.066 will be merge down into GDC. :-)

Maybe this should be posted somewhere, Andrei?

http://gdcproject.org/data/gdc-dmd-v2release.svg


DMD 2.066 Alpha

2014-06-10 Thread Andrew Edwards via Digitalmars-d-announce
It is time to begin preparations for the next release of DMD. I am aim 
for a two week beta release to commence on 30 June with branching of 
2.066 and end on 7 July with the release of 2.066.0.


Concurrently with this release, I would like to produce a maintenance 
release for 2.065. Please identify non breaking changes, ICEs, and 
regressions that are suitable of including in the 2.065.1.


Regards,
Andrew


Re: DMD 2.066 Alpha

2014-06-10 Thread Brian Schott via Digitalmars-d-announce
Please do not tag anything until we decide if virtual is a 
keyword in D.


See: https://github.com/D-Programming-Language/dlang.org/pull/584


Re: DMD 2.066 Alpha

2014-06-10 Thread Andrew Edwards via Digitalmars-d-announce

On 6/10/14, 10:01 PM, Brian Schott wrote:

Please do not tag anything until we decide if virtual is a keyword in D.

See: https://github.com/D-Programming-Language/dlang.org/pull/584


The branch will not be created until 30 June. I trust that this will be 
sorted out by then.